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Applications · Robotics

Kojiro Takeyama, Yimeng Liu, Misha Sra

Understanding human locomotion is crucial for AI agents such as robots, particularly in complex indoor home environments. Modeling human trajectories in these spaces requires insight into how individuals maneuver around physical obstacles and manage social navigation dynamics. These dynamics include subtle behaviors influenced by proxemics - the social use of space, such as stepping aside to allow others to pass or choosing longer routes to avoid collisions. Previous research has developed datasets of human motion in indoor scenes, but these are often limited in scale and lack the nuanced social navigation dynamics common in home environments. To address this, we present LocoVR, a dataset of 7000+ two-person trajectories captured in virtual reality from over 130 different indoor home environments. LocoVR provides accurate trajectory and precise spatial information, along with rich examples of socially-motivated movement behaviors. For example, the dataset captures instances of individuals navigating around each other in narrow spaces, adjusting paths to respect personal boundaries in living areas, and coordinating movements in high-traffic zones like entryways and kitchens. Our evaluation shows that LocoVR significantly enhances model performance in three practical indoor tasks utilizing human trajectories, and demonstrates predicting socially-aware navigation patterns in home environments.

Deep Learning · Generative Models and Autoencoders

Sulin Liu, Juno Nam, Andrew Campbell, Hannes Stärk, Yilun Xu, Tommi Jaakkola, Rafael Gomez-Bombarelli

Discrete diffusion has achieved state-of-the-art performance, outperforming or approaching autoregressive models on standard benchmarks. In this work, we introduce *Discrete Diffusion with Planned Denoising* (DDPD), a novel framework that separates the generation process into two models: a planner and a denoiser. At inference time, the planner selects which positions to denoise next by identifying the most corrupted positions in need of denoising, including both initially corrupted and those requiring additional refinement. This plan-and-denoise approach enables more efficient reconstruction during generation by iteratively identifying and denoising corruptions in the optimal order. DDPD outperforms traditional denoiser-only mask diffusion methods, achieving superior results on language modeling benchmarks such as *text8*, *OpenWebText*, and token-based generation on *ImageNet 256 × 256*. Notably, in language modeling, DDPD significantly reduces the performance gap between diffusion-based and autoregressive methods in terms of generative perplexity. Code is available at [github.com/liusulin/DDPD](https://github.com/liusulin/DDPD).

Deep Learning · Large Language Models

Minkai Xu, Tomas Geffner, Karsten Kreis, Weili Nie, Yilun Xu, Jure Leskovec, Stefano Ermon, Arash Vahdat

Despite remarkable progress in autoregressive language models, alternative generative paradigms beyond left-to-right generation are still being actively explored. Discrete diffusion models, with the capacity for parallel generation, have recently emerged as a promising alternative. Unfortunately, these models still underperform the autoregressive counterparts, with the performance gap increasing when reducing the number of sampling steps. Our analysis reveals that this degradation is a consequence of an imperfect approximation used by diffusion models. In this work, we propose Energy-based Diffusion Language Model (EDLM), an energy-based model operating at the full sequence level for each diffusion step, introduced to improve the underlying approximation used by diffusion models. More specifically, we introduce an EBM in a residual form, and show that its parameters can be obtained by leveraging a pretrained autoregressive model or by finetuning a bidirectional transformer via noise contrastive estimation. We also propose an efficient generation algorithm via parallel important sampling. Comprehensive experiments on language modeling benchmarks show that our model can consistently outperform state-of-the-art diffusion models by a significant margin, and approaches autoregressive models' perplexity. We further show that, without any generation performance drop, our framework offers a 1.3x sampling speedup over existing diffusion models. Reproduced code is available at https://github.com/MinkaiXu/Energy-Diffusion-LLM.

Deep Learning · Generative Models and Autoencoders

Kushagra Pandey, Jaideep Pathak, Yilun Xu, Stephan Mandt, Michael Pritchard, Arash Vahdat, Morteza Mardani

Diffusion models achieve state-of-the-art generation quality across many applications, but their ability to capture rare or extreme events in heavy-tailed distributions remains unclear. In this work, we show that traditional diffusion and flow-matching models with standard Gaussian priors fail to capture heavy-tailed behavior. We address this by repurposing the diffusion framework for heavy-tail estimation using multivariate Student-t distributions. We develop a tailored perturbation kernel and derive the denoising posterior based on the conditional Student-t distribution for the backward process. Inspired by $\gamma$-divergence for heavy-tailed distributions, we derive a training objective for heavy-tailed denoisers. The resulting framework introduces controllable tail generation using only a single scalar hyperparameter, making it easily tunable for diverse real-world distributions. As specific instantiations of our framework, we introduce t-EDM and t-Flow, extensions of existing diffusion and flow models that employ a Student-t prior. Remarkably, our approach is readily compatible with standard Gaussian diffusion models and requires only minimal code changes. Empirically, we show that our t-EDM and t-Flow outperform standard diffusion models in heavy-tail estimation on high-resolution weather datasets in which generating rare and extreme events is crucial.

Deep Learning · Generative Models and Autoencoders

Sangyun Lee, Yilun Xu, Tomas Geffner, Giulia Fanti, Karsten Kreis, Arash Vahdat, Weili Nie

Consistency models have recently been introduced to accelerate the generation speed of diffusion models by directly predicting the solution (data) of the probability flow ODE (PF ODE) from initial noise.However, the training of consistency models requires learning to map all intermediate points along PF ODE trajectories to their corresponding endpoints. This task is much more challenging than the ultimate objective of one-step generation, which only concerns the PF ODE's noise-to-data mapping.We empirically find that this training paradigm limits the one-step generation performance of consistency models.To address this issue, we generalize consistency training to the truncated time range, which allows the model to ignore denoising tasks at earlier time steps and focus its capacity on generation.We propose a new parameterization of the consistency function and a two-stage training procedure that prevent the truncated-time training from collapsing to a trivial solution.Experiments on CIFAR-10 and ImageNet $64\times64$ datasets show that our method achieves better one-step and two-step FIDs than the state-of-the-art consistency models such as iCT-deep,using more than 2$\times$ smaller networks.

Deep Learning · Large Language Models

Yilun Hao, Yang Zhang, Chuchu Fan

While large language models (LLMs) have recently demonstrated strong potential in solving planning problems, there is a trade-off between flexibility and complexity. LLMs, as zero-shot planners themselves, are still not capable of directly generating valid plans for complex planning problems such as multi-constraint or long-horizon tasks. On the other hand, many frameworks aiming to solve complex planning problems often rely on task-specific preparatory efforts, such as task-specific in-context examples and pre-defined critics/verifiers, which limits their cross-task generalization capability. In this paper, we tackle these challenges by observing that the core of many planning problems lies in optimization problems: searching for the optimal solution (best plan) with goals subject to constraints (preconditions and effects of decisions). With LLMs' commonsense, reasoning, and programming capabilities, this opens up the possibilities of a universal LLM-based approach to planning problems. Inspired by this observation, we propose LLMFP, a general-purpose framework that leverages LLMs to capture key information from planning problems and formally formulate and solve them as optimization problems from scratch, with no task-specific examples needed. We apply LLMFP to 9 planning problems, ranging from multi-constraint decision making to multi-step planning problems, and demonstrate that LLMFP achieves on average 83.7\% and 86.8\% optimal rate across 9 tasks for GPT-4o and Claude 3.5 Sonnet, significantly outperforming the best baseline (direct planning with OpenAI o1-preview) with 37.6\% and 40.7\% improvements. We also validate components of LLMFP with ablation experiments and analyzed the underlying success and failure reasons.

Applications · Computer Vision

Wenhao Chai, Enxin Song, Yilun Du, Chenlin Meng, Vashisht Madhavan, Omer Bar-Tal, Jenq-Neng Hwang, Saining Xie, Christopher Manning

Video detailed captioning is a key task which aims to generate comprehensive and coherent textual descriptions of video content, benefiting both video understanding and generation. In this paper, we propose AuroraCap, a video captioner based on a large multimodal model. We follow the simplest architecture design without additional parameters for temporal modeling. To address the overhead caused by lengthy video sequences, we implement the token merging strategy, reducing the number of input visual tokens. Surprisingly, we found that this strategy results in little performance loss. AuroraCap shows superior performance on various video and image captioning benchmarks, for example, obtaining a CIDEr of 88.9 on Flickr30k, beating GPT-4V (55.3) and Gemini-1.5 Pro (82.2). However, existing video caption benchmarks only include simple descriptions, consisting of a few dozen words, which limits research in this field. Therefore, we develop VDC, a video detailed captioning benchmark with over one thousand carefully annotated structured captions. In addition, we propose a new LLM-assisted metric VDCscore for bettering evaluation, which adopts a divide-and-conquer strategy to transform long caption evaluation into multiple short question-answer pairs. With the help of human Elo ranking, our experiments show that this benchmark better correlates with human judgments of video detailed captioning quality.

Deep Learning · Large Language Models

Vighnesh Subramaniam, Yilun Du, Joshua B Tenenbaum, Antonio Torralba, Shuang Li, Igor Mordatch

Large language models (LLMs) have achieved remarkable performance in recent years but are fundamentally limited by the underlying training data. To improve models beyond the training data, recent works have explored how LLMs can be used to generate synthetic data for autonomous self-improvement. However, successive steps of self-improvement can reach a point of diminishing returns. In this work, we propose a complementary approach towards self-improvement where finetuning is applied to a multiagent society of language models. A group of language models, all starting from the same base model, are independently specialized by updating each one using data generated through multiagent interactions among the models. By training each model on independent sets of data, we illustrate how this approach enables specialization across models and diversification over the set of models. As a result, our overall system is able to preserve diverse reasoning chains and autonomously improve over many more rounds of fine-tuning than single-agent self-improvement methods. We quantitatively illustrate the efficacy of the approach across a wide suite of reasoning tasks.

Deep Learning · Graph Neural Networks

Yilun Zheng, Xiang Li, Sitao Luan, Xiaojiang Peng, Lihui Chen

Graph Neural Networks (GNNs) have demonstrated strong capabilities in processing structured data. While traditional GNNs typically treat each feature dimension equally important during graph convolution, we raise an important question: **Is the graph convolution operation equally beneficial for each feature?** If not, the convolution operation on certain feature dimensions can possibly lead to harmful effects, even worse than convolution-free models. Therefore, it is required to distinguish convolution-favored and convolution-disfavored features. Traditional feature selection methods mainly focus on identifying informative features or reducing redundancy, but they are not suitable for structured data as they overlook graph structures. In graph community, some studies have investigated the performance of GNN with respect to node features using feature homophily metrics, which assess feature consistency across graph topology. Unfortunately, these metrics do not effectively align with GNN performance and cannot be reliably used for feature selection in GNNs. To address these limitations, we introduce a novel metric, Topological Feature Informativeness (TFI), to distinguish GNN-favored and GNN-disfavored features, where its effectiveness is validated through both theoretical analysis and empirical observations. Based on TFI, we propose a simple yet effective Graph Feature Selection (GFS) method, which processes GNN-favored and GNN-disfavored features with GNNs and non-GNN models separately. Compared to original GNNs, GFS significantly improves the extraction of useful topological information from each feature with comparable computational costs. Extensive experiments show that after applying GFS to $\textbf{8}$ baseline and state-of-the-art (SOTA) GNN architectures across $\textbf{10}$ datasets, $\textbf{90\%}$ of the GFS-augmented cases show significant performance boosts. Furthermore, our proposed TFI metric outperforms other feature selection methods for GFS. These results verify the effectiveness of both GFS and TFI. Additionally, we demonstrate that GFS's improvements are robust to hyperparameter tuning, highlighting its potential as a universally valid method for enhancing various GNN architectures.

Optimization · Everything Else

Xi Lin, Yilu Liu, Xiaoyuan Zhang, Fei Liu, Zhenkun Wang, Qingfu Zhang

Multi-objective optimization can be found in many real-world applications where some conflicting objectives can not be optimized by a single solution. Existing optimization methods often focus on finding a set of Pareto solutions with different optimal trade-offs among the objectives. However, the required number of solutions to well approximate the whole Pareto optimal set could be exponentially large with respect to the number of objectives, which makes these methods unsuitable for handling many optimization objectives. In this work, instead of finding a dense set of Pareto solutions, we propose a novel Tchebycheff set scalarization method to find a few representative solutions (e.g., 5) to cover a large number of objectives (e.g., $>100$) in a collaborative and complementary manner. In this way, each objective can be well addressed by at least one solution in the small solution set. In addition, we further develop a smooth Tchebycheff set scalarization approach for efficient optimization with good theoretical guarantees. Experimental studies on different problems with many optimization objectives demonstrate the effectiveness of our proposed method.

Theory · Everything Else

Yi Li, Wai Ming Tai

The active regression problem of the single-index model is to solve $\min_x \lVert f(Ax)-b\rVert_p$, where $A$ is fully accessible and $b$ can only be accessed via entry queries, with the goal of minimizing the number of queries to the entries of $b$.When $f$ is Lipschitz, previous results only obtain constant-factor approximations. This work presents the first algorithm that provides a $(1+\varepsilon)$-approximation solution by querying $\tilde{O}(d^{\frac{p}{2}\vee 1}/\varepsilon^{p\vee 2})$ entries of $b$. This query complexity is also shown to be optimal up to logarithmic factors for $p\in [1,2]$ and the $\varepsilon$-dependence of $1/\varepsilon^p$ is shown to be optimal for $p>2$.

Deep Learning · Large Language Models

Han Wang, Yilin Zhao, Dian Li, Xiaohan Wang, sinbadliu, Xuguang Lan, Hui Wang

Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation.Humor generation necessitates a multi-hop reasoning process, with each hop founded on proper rationales. Although many studies, such as those related to GPT-o1, focus on logical reasoning with reflection and correction, they still fall short in humor generation. Due to the sparsity of the knowledge graph in creative thinking, it is arduous to achieve multi-hop reasoning.Consequently, in this paper, we propose a more robust framework for addressing the humor reasoning task, named LoL. LoL aims to inject external information to mitigate the sparsity of the knowledge graph, thereby enabling multi-hop reasoning. In the first stage of LoL, we put forward an automatic instruction-evolution method to incorporate the deeper and broader thinking processes underlying humor.Judgment-oriented instructions are devised to enhance the model's judgment capability, dynamically supplementing and updating the sparse knowledge graph. Subsequently, through reinforcement learning, the reasoning logic for each online-generated response is extracted using GPT-4o. In this process, external knowledge is re-introduced to aid the model in logical reasoning and the learning of human preferences.Finally, experimental results indicate that the combination of these two processes can enhance both the model's judgment ability and its generative capacity.These findings deepen our comprehension of the creative capabilities of large language models (LLMs) and offer approaches to boost LLMs' creative abilities for cross-domain innovative applications.

Theory · Game Theory

Tao Lin, Yiling Chen

Generalized principal-agent problems, including Stackelberg games, contract design, and Bayesian persuasion, are a class of economic problems where an agent best responds to a principal's committed strategy. We study repeated generalized principal-agent problems under the assumption that the principal does not have commitment power and the agent uses algorithms to learn to respond to the principal. We reduce this problem to a one-shot generalized principal-agent problem where the agent approximately best responds. Using this reduction, we show that: (1) if the agent uses contextual no-regret learning algorithms with regret $\mathrm{Reg}(T)$, then the principal can guarantee utility at least $U^* - \Theta\big(\sqrt{\tfrac{\mathrm{Reg}(T)}{T}}\big)$, where $U^*$ is the principal's optimal utility in the classic model with a best-responding agent.(2) If the agent uses contextual no-swap-regret learning algorithms with swap-regret $\mathrm{SReg}(T)$, then the principal cannot obtain utility more than $U^* + O(\frac{\mathrm{SReg(T)}}{T})$. But (3) if the agent uses mean-based learning algorithms (which can be no-regret but not no-swap-regret), then the principal can sometimes do significantly better than $U^*$.These results not only refine previous results in Stackelberg games and contract design, but also lead to new results for Bayesian persuasion with a learning agent and all generalized principal-agent problems where the agent does not have private information.

Miscellaneous Aspects of Machine Learning · Unsupervised and Semi-supervised Learning

Chunlei Li, Yilei Shi, Jingliang Hu, Xiaoxiang Zhu, Lichao Mou

Unsupervised anomaly detection using deep learning has garnered significant research attention due to its broad applicability, particularly in medical imaging where labeled anomalous data are scarce. While earlier approaches leverage generative models like autoencoders and generative adversarial networks (GANs), they often fall short due to overgeneralization. Recent methods explore various strategies, including memory banks, normalizing flows, self-supervised learning, and knowledge distillation, to enhance discrimination. Among these, knowledge distillation, particularly reverse distillation, has shown promise. Following this paradigm, we propose a novel scale-aware contrastive reverse distillation model that addresses two key limitations of existing reverse distillation methods: insufficient feature discriminability and inability to handle anomaly scale variations. Specifically, we introduce a contrastive student-teacher learning approach to derive more discriminative representations by generating and exploring out-of-normal distributions. Further, we design a scale adaptation mechanism to softly weight contrastive distillation losses at different scales to account for the scale variation issue. Extensive experiments on benchmark datasets demonstrate state-of-the-art performance, validating the efficacy of the proposed method. The code will be made publicly available.

Deep Learning · Generative Models and Autoencoders

Severi Rissanen, Markus Heinonen, Arno Solin

The covariance for clean data given a noisy observation is an important quantity in many training-free guided generation methods for diffusion models. Current methods require heavy test-time computation, altering the standard diffusion training process or denoiser architecture, or making heavy approximations. We propose a new framework that sidesteps these issues by using covariance information that is available for free from training data and the curvature of the generative trajectory, which is linked to the covariance through the second-order Tweedie's formula. We integrate these sources of information using (i) a novel method to transfer covariance estimates across noise levels and (ii) low-rank updates in a given noise level. We validate the method on linear inverse problems, where it outperforms recent baselines, especially with fewer diffusion steps.

Deep Learning · Large Language Models

Keisuke Kamahori, Tian Tang, Yile Gu, Kan Zhu, Baris Kasikci

Large Language Models (LLMs) with the Mixture-of-Experts (MoE) architectures have shown promising performance on various tasks. However, due to the huge model sizes, running them in resource-constrained environments where the GPU memory is not abundant is challenging. Some existing systems propose to use CPU resources to solve that, but they either suffer from the significant overhead of frequently moving data between CPU and GPU, or fail to consider distinct characteristics of CPUs and GPUs. This paper proposes Fiddler, a resource-efficient inference system for MoE models with limited GPU resources. Fiddler strategically utilizes CPU and GPU resources by determining the optimal execution strategy. Our evaluation shows that, unlike state-of-the-art systems that optimize for specific scenarios such as single batch inference or long prefill, Fiddler performs better in all scenarios. Compared against different baselines, Fiddler achieves 1.26 times speed up in single batch inference, 1.30 times in long prefill processing, and 11.57 times in beam search inference. The code of Fiddler is publicly available at https://github.com/efeslab/fiddler.

Deep Learning · Attention Mechanisms

Shawn Tan, Songlin Yang, Aaron Courville, Rameswar Panda, Yikang Shen

The self-attention mechanism traditionally relies on the softmax operator, necessitating positional embeddings like RoPE, or position biases to account for token order.But current methods using still face length generalisation challenges.We investigate an alternative attention mechanism based on the stick-breaking process in larger scale settings.The method works as follows: For each token before the current, we determine a break point, which represents the proportion of the stick, the weight of the attention, to allocate to the current token.We repeat this on the remaining stick, until all tokens are allocated a weight, resulting in a sequence of attention weights.This process naturally incorporates recency bias, which has linguistic motivations for grammar parsing (Shen et al., 2017).We study the implications of replacing the conventional softmax-based attention mechanism with stick-breaking attention.We then discuss implementation of numerically stable stick-breaking attention and adapt Flash Attention to accommodate this mechanism.When used as a drop-in replacement for current softmax+RoPE attention systems, we find that stick-breaking attention performs competitively with current methods on length generalisation and downstream tasks.Stick-breaking also performs well at length generalisation, allowing a model trained with $2^{11}$ context window to perform well at $2^{14}$ with perplexity improvements.

Applications · Robotics

Junting Chen, Checheng Yu, Xunzhe Zhou, Tianqi Xu, Yao Mu, Mengkang Hu, Wenqi Shao, Yikai Wang, Guohao Li, Lin Shao

Heterogeneous multi-robot systems (HMRS) have emerged as a powerful ap-proach for tackling complex tasks that single robots cannot manage alone. Currentlarge-language-model-based multi-agent systems (LLM-based MAS) have shownsuccess in areas like software development and operating systems, but applyingthese systems to robot control presents unique challenges. In particular, the ca-pabilities of each agent in a multi-robot system are inherently tied to the physicalcomposition of the robots, rather than predefined roles. To address this issue,we introduce a novel multi-agent framework designed to enable effective collab-oration among heterogeneous robots with varying embodiments and capabilities,along with a new benchmark named Habitat-MAS. One of our key designs isRobot Resume: Instead of adopting human-designed role play, we propose a self-prompted approach, where agents comprehend robot URDF files and call robotkinematics tools to generate descriptions of their physics capabilities to guidetheir behavior in task planning and action execution. The Habitat-MAS bench-mark is designed to assess how a multi-agent framework handles tasks that requireembodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3)navigation, and 4) comprehensive multi-floor object rearrangement. The experi-mental results indicate that the robot’s resume and the hierarchical design of ourmulti-agent system are essential for the effective operation of the heterogeneousmulti-robot system within this intricate problem context.

Deep Learning · Generative Models and Autoencoders

Haohan Weng, Yikai Wang, Tong Zhang, C. L. Philip Chen, Jun Zhu

Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation, some recent works try to model the native mesh distribution (i.e., a set of triangles), which generates more compact results as humans crafted. However, due to the complexity and variety of mesh topology, most of these methods are typically limited to generating meshes with simple geometry. In this paper, we introduce a generic and scalable mesh generation framework PivotMesh, which makes an initial attempt to extend the native mesh generation to large-scale datasets. We employ a transformer-based autoencoder to encode meshes into discrete tokens and decode them from face level to vertex level hierarchically. Subsequently, to model the complex typology, our model first learns to generate pivot vertices as coarse mesh representation and then generate the complete mesh tokens with the same auto-regressive Transformer. This reduces the difficulty compared with directly modeling the mesh distribution and further improves the model controllability. PivotMesh demonstrates its versatility by effectively learning from both small datasets like Shapenet, and large-scale datasets like Objaverse and Objaverse-xl. Extensive experiments indicate that PivotMesh can generate compact and sharp 3D meshes across various categories, highlighting its great potential for native mesh modeling.

Applications · Computer Vision

Jingwei Xu, Yikai Wang, Yiqun Zhao, Yanwei Fu, Shenghua Gao

Unveiling an empty street from crowded observations captured by in-car cameras is crucial for autonomous driving. However, removing all temporarily static objects, such as stopped vehicles and standing pedestrians, presents a significant challenge. Unlike object-centric 3D inpainting, which relies on thorough observation in a small scene, street scene cases involve long trajectories that differ from previous 3D inpainting tasks. The camera-centric moving environment of captured videos further complicates the task due to the limited degree and time duration of object observation. To address these obstacles, we introduce StreetUnveiler to reconstruct an empty street. StreetUnveiler learns a 3D representation of the empty street from crowded observations. Our representation is based on the hard-label semantic 2D Gaussian Splatting (2DGS) for its scalability and ability to identify Gaussians to be removed. We inpaint rendered image after removing unwanted Gaussians to provide pseudo-labels and subsequently re-optimize the 2DGS. Given its temporal continuous movement, we divide the empty street scene into observed, partial-observed, and unobserved regions, which we propose to locate through a rendered alpha map. This decomposition helps us to minimize the regions that need to be inpainted. To enhance the temporal consistency of the inpainting, we introduce a novel time-reversal framework to inpaint frames in reverse order and use later frames as references for earlier frames to fully utilize the long-trajectory observations. Our experiments conducted on the street scene dataset successfully reconstructed a 3D representation of the empty street. The mesh representation of the empty street can be extracted for further applications.