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Reinforcement Learning · Everything Else

Zexu Sun, Yiju Guo, Yankai Lin, Xu Chen, Qi Qi, Xing Tang, xiuqiang He, Ji-Rong Wen

Reinforcement Learning from Human Feedback (RLHF) has emerged as a standard and effective approach for training large language models (LLMs) with human preferences. In this framework, a learned reward model approximates human preferences and guides policy optimization, making it crucial to develop an accurate reward model. However, without the ``true'' reward function, challenges arise when the reward model is an imperfect proxy for human preference. Since the policy optimization continuously shifts the human preference training dataset's distribution. The fixed reward model suffers from this problem of off-distribution, especially the on policy methods. While collecting new preference data can mitigate this issue, it is costly and challenging to optimize. Thus, reusing the policy interaction samples becomes a possible way to further refine the reward model. To tackle these challenges, we introduce a novel method \textbf{U}ncertainty-\textbf{G}radient based \textbf{D}ata \textbf{A}ugmentation (\textbf{UGDA} for short) to enhance reward modeling by leveraging policy samples to maintain on-distribution performance. Specifically, UGDA selects interaction samples based on the uncertainty of the reward ensembles and the gradient based influence of policy optimization. After the reward relabeling of selected samples, we use supervised learning to refine the reward ensembles, then get the retrained policy. Extensive experiments demonstrate that by leveraging UGDA to select a few samples without the costly human preference data collection, we can improve the ability of the policy and surpass the state-of-the-art methods.

Deep Learning · Graph Neural Networks

Yair Davidson, Nadav Dym

Extensive research efforts have been put into characterizing and constructing maximally separating multiset and graph neural networks. However, recent empirical evidence suggests the notion of separation itself doesn't capture several interesting phenomena. On the one hand, the quality of this separation may be very weak, to the extent that the embeddings of "separable" objects might even be considered identical when using fixed finite precision. On the other hand, architectures which aren't capable of separation in theory, somehow achieve separation when taking the network to be wide enough.In this work, we address both of these issues, by proposing a novel pair-wise separation quality analysis framework which is based on an adaptation of Lipschitz and Hölder stability to parametric functions. The proposed framework, which we name Hölder in expectation, allows for separation quality analysis, without restricting the analysis to embeddings that can separate all the input space simultaneously. We prove that common sum-based models are lower-Hölder in expectation, with an exponent that decays rapidly with the network's depth . Our analysis leads to adversarial examples of graphs which can be separated by three 1-WL iterations, but cannot be separated in practice by standard maximally powerful Message Passing Neural Networks (MPNNs). To remedy this, we propose two novel MPNNs with improved separation quality, one of which is lower Lipschitz in expectation. We show these MPNNs can easily classify our adversarial examples, and compare favorably with standard MPNNs on standard graph learning tasks.

Bo Liu, Rui Wang, Lemeng Wu, Yihao Feng, Peter Stone, Qiang Liu

The most fundamental capability of modern AI methods such as Large Language Models (LLMs) is the ability to predict the next token in a long sequence of tokens, known as “sequence modeling.” Although the Transformers model is the current dominant approach to sequence modeling, its quadratic computational cost with respect to sequence length is a significant drawback. State-space models (SSMs) offer a promising alternative due to their linear decoding efficiency and high parallelizability during training. However, existing SSMs often rely on seemingly ad hoc linear recurrence designs.In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from optimizing these objectives.Based on this insight, we introduce a novel deep SSM architecture based on the implicit update for optimizing an online regression objective. Our experimental results show that our models outperform state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks and language modeling tasks.

Deep Learning · Large Language Models

Yihan Cao, Yanbin Kang

In this blog post, we delve into knowledge distillation techniques for Large Language Models (LLMs), with a particular focus on using Kullback-Leibler (KL) Divergence as the optimization objective. Knowledge distillation is a powerful tool to reduce model size while maintaining comparable performance, making it especially useful in scenarios with constrained computational or serving resources. We specifically explore the nuances of Forward KL divergence and Reverse KL divergence, examining their roles in the distillation process. By comparing these two approaches, we aim to uncover their behaviours, strengths, and practical applications in LLM distillation.

Deep Learning · Generative Models and Autoencoders

Junyeob Baek, Yi-Fu Wu, Gautam Singh, Sungjin Ahn

Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose __Dreamweaver__, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. [cun-bjy.github.io/dreamweaver-website](https://cun-bjy.github.io/dreamweaver-website/)

Deep Learning · Algorithms

Haizhong Zheng, Elisa Tsai, Yifu Lu, Jiachen Sun, Brian Bartoldson, Bhavya Kailkhura, Atul Prakash

High-quality human-annotated data is crucial for modern deep learning pipelines, yet the human annotation process is both costly and time-consuming. Given a constrained human labeling budget, selecting an informative and representative data subset for labeling can significantly reduce human annotation effort. Well-performing state-of-the-art (SOTA) coreset selection methods require ground truth labels over the whole dataset, failing to reduce the human labeling burden. Meanwhile, SOTA label-free coreset selection methods deliver inferior performance due to poor geometry-based difficulty scores. In this paper, we introduce ELFS (Effective Label-Free Coreset Selection), a novel label-free coreset selection method. ELFS significantly improves label-free coreset selection by addressing two challenges: 1) ELFS utilizes deep clustering to estimate training dynamics-based data difficulty scores without ground truth labels; 2) Pseudo-labels introduce a distribution shift in the data difficulty scores, and we propose a simple but effective double-end pruning method to mitigate bias on calculated scores. We evaluate ELFS on four vision benchmarks and show that, given the same vision encoder, ELFS consistently outperforms SOTA label-free baselines. For instance, when using SwAV as the encoder, ELFS outperforms D2 by up to 10.2% in accuracy on ImageNet-1K. We make our code publicly available on GitHub.

Applications · Computer Vision

Yifeng Xu, Zhenliang He, Shiguang Shan, Xilin CHEN

Recently, large-scale diffusion models have made impressive progress in text-to-image (T2I) generation. To further equip these T2I models with fine-grained spatial control, approaches like ControlNet introduce an extra network that learns to follow a condition image. However, for every single condition type, ControlNet requires independent training on millions of data pairs with hundreds of GPU hours, which is quite expensive and makes it challenging for ordinary users to explore and develop new types of conditions. To address this problem, we propose the CtrLoRA framework, which trains a Base ControlNet to learn the common knowledge of image-to-image generation from multiple base conditions, along with condition-specific LoRAs to capture distinct characteristics of each condition. Utilizing our pretrained Base ControlNet, users can easily adapt it to new conditions, requiring as few as 1,000 data pairs and less than one hour of single-GPU training to obtain satisfactory results in most scenarios. Moreover, our CtrLoRA reduces the learnable parameters by 90% compared to ControlNet, significantly lowering the threshold to distribute and deploy the model weights. Extensive experiments on various types of conditions demonstrate the efficiency and effectiveness of our method. Codes and model weights will be released athttps://github.com/xyfJASON/ctrlora.

Deep Learning · Large Language Models

Hao Bai, Yifei Zhou, Li Li, Sergey Levine, Aviral Kumar

While a number of existing approaches for building foundation model agents rely on prompting or fine-tuning with human demonstrations, it is not sufficient in dynamic environments (e.g., mobile device control). On-policy reinforcement learning (RL) should address these limitations, but collecting actual rollouts in an environment is often undesirable in truly open-ended agentic problems such as mobile device control or interacting with humans, where each unit of interaction is associated with a cost. In such scenarios, a method for policy learning that can utilize off-policy experience by learning a trained action-value function is much more effective. In this paper, we develop an approach, called Digi-Q, to train VLM-based action-value Q-functions which are then used to extract the agent policy. We study our approach in the mobile device control setting. Digi-Q trains the Q-function using offline temporal-difference (TD) learning, on top of frozen, intermediate-layer features of a VLM. Compared to fine-tuning the whole VLM, this approach saves us compute and enhances scalability. To make the VLM features amenable for representing the Q-function, we need to employ an initial phase of fine-tuning to amplify coverage over actionable information needed for value function. Once trained, we use this Q-function via a Best-of-N policy extraction operator that imitates the best action out of multiple candidate actions from the current policy as ranked by the value function, enabling policy improvement without environment interaction. Digi-Q outperforms several prior methods on user-scale device control tasks in Android-in-the-Wild, attaining 21.2% improvement over prior best-performing method. In some cases, our Digi-Q ap-proach already matches state-of-the-art RL methods that require interaction. The project is open-sourced at https://github.com/DigiRL-agent/digiq

Deep Learning · Graph Neural Networks

Dongkwan Kim, Alice Oh

Subgraph representation learning has been effective in solving various real-world problems. However, current graph neural networks (GNNs) produce suboptimal results for subgraph-level tasks due to their inability to capture complex interactions within and between subgraphs. To provide a more expressive and efficient alternative, we propose WLKS, a Weisfeiler-Lehman (WL) kernel generalized for subgraphs by applying the WL algorithm on induced $k$-hop neighborhoods. We combine kernels across different $k$-hop levels to capture richer structural information that is not fully encoded in existing models. Our approach can balance expressiveness and efficiency by eliminating the need for neighborhood sampling. In experiments on eight real-world and synthetic benchmarks, WLKS significantly outperforms leading approaches on five datasets while reducing training time, ranging from 0.01x to 0.25x compared to the state-of-the-art.

Deep Learning · Large Language Models

Zhuoqun Li, Xuanang Chen, Haiyang Yu, Hongyu Lin, Yaojie Lu, Qiaoyu Tang, Fei Huang, Xianpei Han, Le Sun, Yongbin Li

Retrieval-augmented generation (RAG) is a key means to effectively enhance large language models (LLMs) in many knowledge-based tasks. However, existing RAG methods struggle with knowledge-intensive reasoning tasks, because useful information required to these tasks are badly scattered. This characteristic makes it difficult for existing RAG methods to accurately identify key information and perform global reasoning with such noisy augmentation.In this paper, motivated by the cognitive theories that humans convert raw information into various structured knowledge when tackling knowledge-intensive reasoning, we proposes a new framework, StructRAG, which can identify the optimal structure type for the task at hand, reconstruct original documents into this structured format, and infer answers based on the resulting structure. Extensive experiments across various knowledge-intensive tasks show that StructRAG achieves state-of-the-art performance, particularly excelling in challenging scenarios, demonstrating its potential as an effective solution for enhancing LLMs in complex real-world applications.

Deep Learning · Graph Neural Networks

Yifei Sun, Zemin Liu, Bryan Hooi, Yang Yang, Rizal Fathony, Jia Chen, Bingsheng He

Graphs are a complex and versatile data structure used across various domains, with possibly multi-label nodes playing a particularly crucial role. Examples include proteins in PPI networks with multiple functions and users in social or e-commerce networks exhibiting diverse interests. Tackling multi-label node classification (MLNC) on graphs has led to the development of various approaches. Some methods leverage graph neural networks (GNNs) to exploit label co-occurrence correlations, while others incorporate label embeddings to capture label proximity. However, these approaches fail to account for the intricate influences between labels in non-Euclidean graph data.To address this issue, we decompose the message passing process in GNNs into two operations: propagation and transformation. We then conduct a comprehensive analysis and quantification of the influence correlations between labels in each operation. Building on these insights, we propose a novel model, Label Influence Propagation (LIP). Specifically, we construct a label influence graph based on the integrated label correlations. Then, we propagate high-order influences through this graph, dynamically adjusting the learning process by amplifying labels with positive contributions and mitigating those with negative influence.Finally, our framework is evaluated on comprehensive benchmark datasets, consistently outperforming SOTA methods across various settings, demonstrating its effectiveness on MLNC tasks.

Applications · Robotics

Guangqi Jiang, Yifei Sun, Tao Huang, Huanyu Li, Yongyuan Liang, Huazhe Xu

The pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the ''manipulation centricity'' is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose **M**anipulation **C**entric **R**epresentation (**MCR**), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with an action prediction loss and a time contrastive loss during pre-training. Empirical results across four simulation domains with 20 robotic manipulation tasks demonstrate that **MCR** outperforms the strongest baseline by 14.8\%. Additionally, **MCR** significantly boosts the success rate in three real-world manipulation tasks by 76.9\%. Project website: robots-pretrain-robots.github.io

Deep Learning · Large Language Models

Yifei Ming, Senthil Purushwalkam, Shrey Pandit, Zixuan Ke, Xuan-Phi Nguyen, Caiming Xiong, Shafiq Joty

Ensuring faithfulness to context in large language models (LLMs) and retrieval-augmented generation (RAG) systems is crucial for reliable deployment in real-world applications, as incorrect or unsupported information can erode user trust. Despite advancements on standard benchmarks, faithfulness hallucination—where models generate responses misaligned with the provided context—remains a significant challenge. In this work, we introduce FaithEval, a novel and comprehensive benchmark tailored to evaluate the faithfulness of LLMs in contextual scenarios across three diverse tasks: unanswerable, inconsistent, and counterfactual contexts. These tasks simulate real-world challenges where retrieval mechanisms may surface incomplete, contradictory, or fabricated information. FaithEval comprises 4.9K high-quality problems in total, validated through a rigorous four-stage context construction and validation framework, employing both LLM-based auto-evaluation and human validation. Our extensive study across a wide range of open-source and proprietary models reveals that even state-of-the-art models often struggle to remain faithful to the given context, and that larger models do not necessarily exhibit improved faithfulness. Code is available at: https://github.com/SalesforceAIResearch/FaithEval.

Social Aspects · Trustworthy Machine Learning

Jiahao Lu, Yifan Zhang, Qiuhong Shen, Xinchao Wang, Shuicheng YAN

3D Gaussian splatting (3DGS), known for its groundbreaking performance and efficiency, has become a dominant 3D representation and brought progress to many 3D vision tasks. However, in this work, we reveal a significant security vulnerability that has been largely overlooked in 3DGS: the computation cost of training 3DGS could be maliciously tampered by poisoning the input data. By developing an attack named Poison-splat, we reveal a novel attack surface where the adversary can poison the input images to drastically increase the computation memory and time needed for 3DGS training, pushing the algorithm towards its worst computation complexity. In extreme cases, the attack can even consume all allocable memory, leading to a Denial-of-Service (DoS) that disrupts servers, resulting in practical damages to real-world 3DGS service vendors. Such a computation cost attack is achieved by addressing a bi-level optimization problem through three tailored strategies: attack objective approximation, proxy model rendering, and optional constrained optimization. These strategies not only ensure the effectiveness of our attack but also make it difficult to defend with simple defensive measures. We hope the revelation of this novel attack surface can spark attention to this crucial yet overlooked vulnerability of 3DGS systems. Our code is available at https://github.com/jiahaolu97/poison-splat .

Miscellaneous Aspects of Machine Learning · Representation Learning

Zijian Li, Yifan Shen, Kaitao Zheng, Ruichu Cai, Xiangchen Song, Mingming Gong, Guangyi Chen, Kun Zhang

Temporally causal representation learning aims to identify the latent causal process from time series observations, but most methods require the assumption that the latent causal processes do not have instantaneous relations. Although some recent methods achieve identifiability in the instantaneous causality case, they require either interventions on the latent variables or grouping of the observations, which are in general difficult to obtain in real-world scenarios. To fill this gap, we propose an \textbf{ID}entification framework for instantane\textbf{O}us \textbf{L}atent dynamics (\textbf{IDOL}) by imposing a sparse influence constraint that the latent causal processes have sparse time-delayed and instantaneous relations. Specifically, we establish identifiability results of the latent causal process based on sufficient variability and the sparse influence constraint by employing contextual information of time series data. Based on these theories, we incorporate a temporally variational inference architecture to estimate the latent variables and a gradient-based sparsity regularization to identify the latent causal process. Experimental results on simulation datasets illustrate that our method can identify the latent causal process. Furthermore, evaluations on multiple human motion forecasting benchmarks with instantaneous dependencies indicate the effectiveness of our method in real-world settings.

Zijian Li, Yifan Shen, Kaitao Zheng, Ruichu Cai, Xiangchen Song, Mingming Gong, Guangyi Chen, Kun Zhang

Temporally causal representation learning aims to identify the latent causal process from time series observations, but most methods require the assumption that the latent causal processes do not have instantaneous relations. Although some recent methods achieve identifiability in the instantaneous causality case, they require either interventions on the latent variables or grouping of the observations, which are in general difficult to obtain in real-world scenarios. To fill this gap, we propose an \textbf{ID}entification framework for instantane\textbf{O}us \textbf{L}atent dynamics (\textbf{IDOL}) by imposing a sparse influence constraint that the latent causal processes have sparse time-delayed and instantaneous relations. Specifically, we establish identifiability results of the latent causal process based on sufficient variability and the sparse influence constraint by employing contextual information of time series data. Based on these theories, we incorporate a temporally variational inference architecture to estimate the latent variables and a gradient-based sparsity regularization to identify the latent causal process. Experimental results on simulation datasets illustrate that our method can identify the latent causal process. Furthermore, evaluations on multiple human motion forecasting benchmarks with instantaneous dependencies indicate the effectiveness of our method in real-world settings.

Theory · Optimization

Siqi Zhang, Yifan Hu

In this blog, we summarize the upper and lower complexity bounds of first-order algorithms in minimization and minimax optimization problems. Within the classical oracle model framework, we review the state-of-the-art upper and lower bound results in various settings, aiming to identify gaps in existing research. With the rapid development of applications like machine learning and operation research, we further identify some recent works that revised the classical settings of optimization algorithms study.

Deep Learning · Large Language Models

XIANG LI, Farzaan Kaiyom, Evan Liu, Yifan Mai, Percy Liang, Tatsunori Hashimoto

We present AutoBencher, a declarative framework for automatic benchmark construction, and use it to scalably discover novel insights and vulnerabilities of existing language models. Concretely, given a few desiderata of benchmarks (e.g., question difficulty, topic salience), we operationalize each desideratum and cast benchmark creation as an optimization problem. Specifically, we experiment with two settings with different optimization objectives: (i) for capability evaluation, we declare the goal of finding a salient, difficult dataset that induces novel performance patterns; (ii) for safety evaluation, we declare the goal of finding a dataset of unsafe prompts that existing LMs fail to decline. To tackle this optimization problem, we use a language model to iteratively propose and refine dataset descriptions, which are then used to generate topic-specific questions and answers. These descriptions are optimized to improve the declared desiderata. We use AutoBencher (powered by GPT-4) to create datasets for math, multilinguality, knowledge, and safety. The scalability of AutoBencher allows it to test fine-grained categories and tail knowledge, creating datasets that elicit 22% more model errors (i.e., difficulty) than existing benchmarks. On the novelty ends, AutoBencher also helps identify specific gaps not captured by existing benchmarks: e.g., Gemini-Pro has knowledge gaps on Permian Extinction and Fordism while GPT-4o fails to decline harmful requests about cryptocurrency scams.

Chris Rawles, Sarah Clinckemaillie, Yifan Chang, Jonathan Waltz, Gabrielle Lau, Marybeth Fair, Alice Li, William Bishop, Wei Li, Folawiyo Campbell-Ajala 等

Autonomous agents that execute human tasks by controlling computers can enhance human productivity and application accessibility. However, progress in this field will be driven by realistic and reproducible benchmarks. We present AndroidWorld, a fully functional Android environment that provides reward signals for 116 programmatic tasks across 20 real-world Android apps. Unlike existing interactive environments, which provide a static test set, AndroidWorld dynamically constructs tasks that are parameterized and expressed in natural language in unlimited ways, thus enabling testing on a much larger and more realistic suite of tasks. To ensure reproducibility, each task includes dedicated initialization, success-checking, and tear-down logic, which modifies and inspects the device’s system state.We experiment with baseline agents to test AndroidWorld and provide initial results on the benchmark. Our best agent can complete 30.6% of AndroidWorld's tasks, leaving ample room for future work. Furthermore, we adapt a popular desktop web agent to work on Android, which we find to be less effective on mobile, suggesting future research is needed to achieve universal, cross-platform agents. Finally, we also conduct a robustness analysis, showing that task variations can significantly affect agent performance, demonstrating that without such testing, agent performance metrics may not fully reflect practical challenges. AndroidWorld and the experiments in this paper are available at https://github.com/google-research/android_world.

Chenyu Wang, Masatoshi Uehara, Yichun He, Amy Wang, Avantika Lal, Tommi Jaakkola, Sergey Levine, Aviv Regev, Hanchen Wang, Tommaso Biancalani

Recent studies have demonstrated the strong empirical performance of diffusion models on discrete sequences (i.e., discrete diffusion models) across domains such as natural language and biological sequence generation. For example, in the protein inverse folding task, where the goal is to generate a protein sequence from a given backbone structure, conditional diffusion models have achieved impressive results in generating "natural" sequences that fold back into the original structure. However, practical design tasks often require not only modeling a conditional distribution but also optimizing specific task objectives. For instance, in the inverse folding task, we may prefer proteins with high stability. To address this, we consider the scenario where we have pre-trained discrete diffusion models that can generate "natural" sequences, as well as reward models that map sequences to task objectives. We then formulate the reward maximization problem within discrete diffusion models, analogous to reinforcement learning (RL), while minimizing the KL divergence against pre-trained diffusion models to preserve naturalness. To solve this RL problem, we propose a novel algorithm that enables direct backpropagation of rewards through entire trajectories generated by diffusion models, by making the originally non-differentiable trajectories differentiable using the Gumbel-Softmax trick. Our theoretical analysis indicates that our approach can generate sequences that are both "natural" (i.e., have a high probability under a pre-trained model) and yield high rewards. While similar tasks have been recently explored in diffusion models for continuous domains, our work addresses unique algorithmic and theoretical challenges specific to discrete diffusion models, which arise from their foundation in continuous-time Markov chains rather than Brownian motion. Finally, we demonstrate the effectiveness of our algorithm in generating DNA and protein sequences that optimize enhancer activity and protein stability, respectively, important tasks for gene therapies and protein-based therapeutics. The code is available at https://github.com/ChenyuWang-Monica/DRAKES.