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Lingyun Zhang, Yu Xie, Yanwei Fu, Ping Chen

As large-scale diffusion models continue to advance, they excel at producing high-quality images but often generate unwanted content, such as sexually explicit or violent content. Existing methods for concept removal generally guide the image generation process but can unintentionally modify unrelated regions, leading to inconsistencies with the original model. We propose a novel approach for targeted concept replacing in diffusion models, enabling specific concepts to be removed without affecting non-target areas. Our method introduces a dedicated concept localizer for precisely identifying the target concept during the denoising process, trained with few-shot learning to require minimal labeled data. Within the identified region, we introduce a training-free Dual Prompts Cross-Attention (DPCA) module to substitute the target concept, ensuring minimal disruption to surrounding content. We evaluate our method on concept localization precision and replacement efficiency. Experimental results demonstrate that our method achieves superior precision in localizing target concepts and performs coherent concept replacement with minimal impact on non-target areas, outperforming existing approaches.

Tian Liu, Huixin Zhang, Shubham Parashar, Shu Kong

Few-shot recognition (FSR) aims to train a classification model with only a few labeled examples of each concept concerned by a downstream task, where data annotation cost can be prohibitively high. We develop methods to solve FSR by leveraging a pretrained Vision-Language Model (VLM). We particularly explore retrieval-augmented learning (RAL), which retrieves open data, e.g., the VLM's pretraining dataset, to learn models for better serving downstream tasks. RAL has been studied in zero-shot recognition but remains under-explored in FSR. Although applying RAL to FSR may seem straightforward, we observe interesting and novel challenges and opportunities. First, somewhat surprisingly, finetuning a VLM on a large amount of retrieved data underperforms state-of-the-art zero-shot methods. This is due to the imbalanced distribution of retrieved data and its domain gaps with the few-shot examples in the downstream task. Second, more surprisingly, we find that simply finetuning a VLM solely on few-shot examples significantly outperforms previous FSR methods, and finetuning on the mix of retrieved and few-shot data yields even better results. Third, to mitigate the imbalanced distribution and domain gap issues, we propose Stage-Wise retrieval-Augmented fineTuning (SWAT), which involves end-to-end finetuning on mixed data in the first stage and retraining the classifier on the few-shot data in the second stage. Extensive experiments on nine popular benchmarks demonstrate that SWAT significantly outperforms previous methods by >6% accuracy.

Yuchen Sun, Shanhui Zhao, Tao Yu, Hao Wen, Samith Va, Mengwei Xu, Yuanchun Li, Chongyang Zhang

GUI agents hold significant potential to enhance the experience and efficiency of human-device interaction. However, current methods face challenges in generalizing across applications (apps) and tasks, primarily due to two fundamental limitations in existing datasets. First, these datasets overlook developer-induced structural variations among apps, limiting the transferability of knowledge across diverse software environments. Second, many of them focus solely on navigation tasks, which restricts their capacity to represent comprehensive software architectures and complex user interactions. To address these challenges, we introduce GUI-Xplore, a dataset meticulously designed to enhance cross-application and cross-task generalization via an exploration-and-reasoning framework. GUI-Xplore integrates pre-recorded exploration videos providing contextual insights, alongside five hierarchically structured downstream tasks designed to comprehensively evaluate GUI agent capabilities. To fully exploit GUI-Xplore's unique features, we propose Xplore-Agent, a GUI agent framework that combines Action-aware GUI Modeling with Graph-Guided Environment Reasoning. Further experiments indicate that Xplore-Agent achieves a 10% improvement over existing methods in unfamiliar environments, yet there remains significant potential for further enhancement towards truly generalizable GUI agents.

Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu, Yuan Dong, Junfei Zhang, Chao Xu, Zhe Li, Weihao Yuan, Liefeng Bo 等

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based Text-to-Video model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale monocular video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.

Siyuan Duan, Yuan Sun, Dezhong Peng, Zheng Liu, Xiaomin Song, Peng Hu

Cross-modal retrieval aims to match related samples across distinct modalities, facilitating the retrieval and discovery of heterogeneous information. Although existing methods show promising performance, most are deterministic models and are unable to capture the uncertainty inherent in the retrieval outputs, leading to potentially unreliable results. To address this issue, we propose a novel framework called FUzzy Multimodal lEarning (FUME), which is able to self-estimate epistemic uncertainty, thereby embracing trusted cross-modal retrieval. Specifically, our FUME leverages the Fuzzy Set Theory to view the outputs of the classification network as a set of membership degrees and quantify category credibility by incorporating both possibility and necessity measures. However, directly optimizing the category credibility could mislead the model by over-optimizing the necessity for unmatched categories. To overcome this challenge, we present a novel fuzzy multimodal learning strategy, which utilizes label information to guide necessity optimization in the right direction, thereby indirectly optimizing category credibility and achieving accurate decision uncertainty quantification. Furthermore, we design an uncertainty merging scheme that accounts for decision uncertainties, thus further refining uncertainty estimates and boosting the trustworthiness of retrieval results. Extensive experiments on five benchmark datasets demonstrate that FUME remarkably improves both retrieval performance and reliability, offering a prospective solution for cross-modal retrieval in high-stakes applications. Code is available at https://github.com/siyuancncd/FUME .

Xiaofeng Mao, Zhengkai Jiang, Fu-yun Wang, Jiangning Zhang, Hao Chen, Mingmin Chi, Yabiao Wang, Wenhan Luo

Video diffusion models have shown great potential in generating high-quality videos, making them an increasingly popular focus. However, their inherent iterative nature leads to substantial computational and time costs. Although techniques such as consistency distillation and adversarial training have been employed to accelerate video diffusion by reducing inference steps, these methods often simply transfer the generation approaches from Image diffusion models to video diffusion models. As a result, these methods frequently fall short in terms of both performance and training stability. In this work, we introduce a two-stage training framework that effectively combines consistency distillation with adversarial training to address these challenges. Additionally, we propose a novel video discriminator design, which eliminates the need for decoding the video latents and improves the final performance. Our model is capable of producing high-quality videos in merely one-step, with the flexibility to perform multi-step refinement for further performance enhancement. Our quantitative evaluation on the OpenVid-1M benchmark shows that our model significantly outperforms existing methods. Notably, our 1-step performance (FVD 171.15) exceeds the 8-step performance of the consistency distillation based method, AnimateLCM (FVD 184.79), and approaches the 25-step performance of advanced Stable Video Diffusion (FVD 156.94).

Bojun Xiong, Jialun Liu, Jiakui Hu, Chenming Wu, Jinbo Wu, Xing Liu, Chen Zhao, Errui Ding, Zhouhui Lian

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.

Zelin Peng, Zhengqin Xu, Zhilin Zeng, Changsong Wen, Yu Huang, Menglin Yang, Feilong Tang, Wei Shen

CLIP, a foundational vision-language model, has emerged as a powerful tool for open-vocabulary semantic segmentation. While freezing the text encoder preserves its powerful embeddings, recent studies show that fine-tuning both the text and image encoders jointly significantly enhances segmentation performance, especially for classes from open sets. In this work, we explain this phenomenon from the perspective of hierarchical alignment, since during fine-tuning, the hierarchy level of image embeddings shifts from image-level to pixel-level. We achieve this by leveraging hyperbolic space, which naturally encoders hierarchical structures. Our key observation is that, during fine-tuning, the hyperbolic radius of CLIP's text embeddings decreases, facilitating better alignment with the pixel-level hierarchical structure of visual data. Building on this insight, we propose HyperCLIP, a novel fine-tuning strategy that adjusts the hyperbolic radius of the text embeddings through scaling transformations. By doing so, HyperCLIP equips CLIP with segmentation capability while introducing only a small number of learnable parameters. Our experiments demonstrate that HyperCLIP achieves state-of-the-art performance on open-vocabulary semantic segmentation tasks across three benchmarks, while fine-tuning only approximately 4% of the total parameters of CLIP. More importantly, we observe that after adjustment, CLIP's text embeddings exhibit a relatively fixed hyperbolic radius across datasets, suggesting that the segmentation task has a characteristic level in hyperbolic space.

Yuheng Xu, Shijie Yang, Xin Liu, Jie Liu, Jie Tang, Gangshan Wu

In recent years, the increasing popularity of Hi-DPI screens has driven a rising demand for high-resolution images. However, the limited computational power of edge devices poses a challenge in deploying complex super-resolution neural networks, highlighting the need for efficient methods. While prior works have made significant progress, they have not fully exploited pixel-level information. Moreover, their reliance on fixed sampling patterns limits both accuracy and the ability to capture fine details in low-resolution images. To address these challenges, we introduce two plug-and-play modules designed to capture and leverage pixel information effectively in Look-Up Table (LUT) based super-resolution networks. Our method introduces Automatic Sampling (AutoSample), a flexible LUT sampling approach where sampling weights are dynamically learned during training to adapt to pixel variations and expand the receptive field without added inference cost. We also incorporate Adaptive Residual Learning (AdaRL) to enhance inter-layer connections, enabling detailed information flow and improving the network's ability to reconstruct fine details. Our method achieves significant performance improvements on both MuLUT and SPF-LUT while maintaining similar storage sizes. Specifically, for MuLUT, we achieve a PSNR improvement of approximately +0.20 dB improvement on average across five datasets . For SPF-LUT, with more than a 50% reduction in storage space and about a 2/3 reduction in inference time, our method still maintains performance comparable to the original.

Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens

We present a method for learning binaural sound localization from ego-motion in videos. When the camera moves in a video, the direction of sound sources will change along with it. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this idea, we propose a dataset of real-world audio-visual videos with ego-motion. We show that our model can successfully learn from this real-world data, and that it obtains strong performance on sound localization tasks.

Xin Ding, Lei Yu, Xin Li, Zhijun Tu, Hanting Chen, Jie Hu, Zhibo Chen

Recent years have witnessed the great success of denoising diffusion samplers in improving the generative capability and sampling efficiency given a pre-trained diffusion model. However, most sampling schedulers in diffusion models lack the sampling dynamics and planning capability for future generation results, leading to suboptimal solutions. To overcome this, we propose the Reinforced Active Sampling Scheduler, termed RaSS, intending to find the optimal sampling trajectory by actively planning and adjusting the sampling steps for each sampling process in time. Concretely, RaSS divides the whole sampling process into five stages and introduces a reinforcement learning (RL) agent to continuously monitor the generated instance and perceive the potential generation results, thereby achieving optimal instance- and state-adaptive sampling steps decision. Meanwhile, a sampling reward is designed to assist the planning capability of the RL agent by balancing the sampling efficiency and generation quality. The RaSS is a plug-and-play module, which is applicable to multiple denoising diffusion samplers of diffusion models. Extensive experiments on different benchmarks have shown that our RaSS can consistently improve the generation quality and efficiency across various tasks, without introducing significant computational overhead.

Sora Kim, Sungho Suh, Minsik Lee

Diffusion models have achieved remarkable success in image generation, with applications broadening across various domains.Inpainting is one such application that can benefit significantly from diffusion models. Existing methods either hijack the reverse process of a pretrained diffusion model or cast the problem into a larger framework, i.e., conditioned generation. However, these approaches often require nested loops in the generation process or additional components for conditioning. In this paper, we present region-aware diffusion models (RAD) for inpainting with a simple yet effective reformulation of the vanilla diffusion models. RAD utilizes a different noise schedule for each pixel, which allows local regions to be generated asynchronously while considering the global image context. A plain reverse process requires no additional components, enabling RAD to achieve inference time up to 100 times faster than the state-of-the-art approaches. Moreover, we employ low-rank adaptation (LoRA) to fine-tune RAD based on other pretrained diffusion models, reducing computational burdens in training as well. Experiments demonstrated that RAD provides state-of-the-art results both qualitatively and quantitatively, on the FFHQ, LSUN Bedroom, and ImageNet datasets.

Wonjoon Jin, Qi Dai, Chong Luo, Seung-Hwan Baek, Sunghyun Cho

We present FloVD, a novel video diffusion model for camera-controllable video generation. FloVD leverages optical flow to represent the motions of the camera and moving objects. This approach offers two key benefits. Since optical flow can be directly estimated from videos, our approach allows for the use of arbitrary training videos without ground-truth camera parameters. Moreover, as background optical flow encodes 3D correlation across different viewpoints, our method enables detailed camera control by leveraging the background motion. To synthesize natural object motion while supporting detailed camera control, our framework adopts a two-stage video synthesis pipeline consisting of optical flow generation and flow-conditioned video synthesis. Extensive experiments demonstrate the superiority of our method over previous approaches in terms of accurate camera control and natural object motion synthesis.

Can Zhang, Gim Hee Lee

This work presents IAAO, a novel framework that builds an explicit 3D model for intelligent agents to gain understanding of articulated objects in their environment through interaction. Unlike prior methods that rely on task-specific networks and assumptions about movable parts, our IAAO leverages large foundation models to estimate interactive affordances and part articulations in three stages. We first build hierarchical features and label fields for each object state using 3D Gaussian Splatting (3DGS) by distilling mask features and view-consistent labels from multi-view images. We then perform object- and part-level queries on the 3D Gaussian primitives to identify static and articulated elements, estimating global transformations and local articulation parameters along with affordances. Finally, scenes from different states are merged and refined based on the estimated transformations, enabling robust affordance-based interaction and manipulation of objects. Experimental results demonstrate the effectiveness of our method.

Yifang Xu, Benxiang Zhai, Yunzhuo Sun, Ming Li, Yang Li, Sidan Du

Recent advancements in diffusion-based technologies have made significant strides, particularly in identity-preserved portrait generation (IPG). However, when using multiple reference images from the same ID, existing methods typically produce lower-fidelity portraits and struggle to customize face attributes precisely. To address these issues, this paper presents HiFi-Portrait, a high-fidelity method for zero-shot portrait generation. Specifically, we first introduce the face refiner and landmark generator to obtain fine-grained multi-face features and 3D-aware face landmarks. The landmarks include the reference ID and the target attributes. Then, we design HiFi-Net to fuse multi-face features and align them with landmarks, which improves ID fidelity and face control. In addition, we devise an automated pipeline to construct an ID-based dataset for training HiFi-Portrait. Extensive experimental results demonstrate that our method surpasses the SOTA approaches in face similarity and controllability. Furthermore, our method is also compatible with previous SDXL-based works.

Aleksey Bokhovkin, Quan Meng, Shubham Tulsiani, Angela Dai

We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored diffusion formulation, leveraging latent semantic and geometric manifolds for generation of arbitrary-sized 3D scenes. While text input enables easy, controllable generation, text guidance remains imprecise for intuitive, localized editing and manipulation of the generated 3D scenes. Our factored semantic diffusion generates a proxy semantic space composed of semantic 3D boxes that enables controllable editing of generated scenes by adding, removing, changing the size of the semantic 3D proxy boxes that guides high-fidelity, consistent 3D geometric editing. Extensive experiments demonstrate that our approach enables high-fidelity 3D scene synthesis with effective controllable editing through our factored diffusion approach.

Mengfei Xia, Nan Xue, Yujun Shen, Ran Yi, Tieliang Gong, Yong-Jin Liu

Classifier-Free Guidance (CFG), which combines the conditional and unconditional score functions with two coefficients summing to one, serves as a practical technique for diffusion model sampling. Theoretically, however, denoising with CFG cannot be expressed as a reciprocal diffusion process, which may consequently leave some hidden risks during use. In this work, we revisit the theory behind CFG and rigorously confirm that the improper configuration of the combination coefficients (*i.e.*, the widely used summing-to-one version) brings about expectation shift of the generative distribution. To rectify this issue, we propose ReCFG with a relaxation on the guidance coefficients such that denoising with ReCFG strictly aligns with the diffusion theory. We further show that our approach enjoys a **closed-form** solution given the guidance strength. That way, the rectified coefficients can be readily pre-computed via traversing the observed data, leaving the sampling speed barely affected. Empirical evidence on real-world data demonstrate the compatibility of our post-hoc design with existing state-of-the-art diffusion models, including both class-conditioned ones (*e.g.*, EDM2 on ImageNet) and text-conditioned ones (*e.g.*, SD3 on CC12M), without any retraining. Code is available at https://github.com/thuxmf/recfg.

Xuanpu Zhang, Dan Song, Pengxin Zhan, Tianyu Chang, Jianhao Zeng, Qingguo Chen, Weihua Luo, An-An Liu

Image-based virtual try-on is an increasingly popular and important task to generate realistic try-on images of the specific person.Recent methods model virtual try-on as image mask-inpaint task, which requires masking the person image and results in significant loss of spatial information. Especially, for in-the-wild try-on scenarios with complex poses and occlusions, mask-based methods often introduce noticeable artifacts. Our research found that a mask-free approach can fully leverage spatial and lighting information from the original person image, enabling high-quality virtual try-on. Consequently, we propose a novel training paradigm for a mask-free try-on diffusion model. We ensure the model's mask-free try-on capability by creating high-quality pseudo-data and further enhance its handling of complex spatial information through effective in-the-wild data augmentation. Besides, a try-on localization loss is designed to concentrate on try-on area while suppressing garment features in non-try-on areas, ensuring precise rendering of garments and preservation of fore/back-ground. In the end, we introduce BooW-VTON, the mask-free virtual try-on diffusion model, which delivers SOTA try-on quality without parsing cost. Extensive qualitative and quantitative experiments have demonstrated superior performance in wild scenarios with such a low-demand input.

Zihao Huang, Shoukang Hu, Guangcong Wang, Tianqi Liu, Yuhang Zang, Zhiguo Cao, Wei Li, Ziwei Liu

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with 10,000+ different human subjects and scenes. WildAvatar is at least 10xricher than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.

Xiaohan Qin, Xiaoxing Wang, Junchi Yan

Multi-task learning (MTL) has gained widespread application for its ability to transfer knowledge across tasks, improving resource efficiency and generalization. However, gradient conflicts from different tasks remain a major challenge in MTL. Previous gradient-based and loss-based methods primarily focus on gradient optimization in shared parameters, often overlooking the potential of task-specific parameters. This work points out that task-specific parameters not only capture task-specific information but also influence the gradients propagated to shared parameters, which in turn affects gradient conflicts. Motivated by this insight, we propose ConsMTL, which models MTL as a bi-level optimization problem: in the upper-level optimization, we perform gradient aggregation on shared parameters to find a joint update vector that minimizes gradient conflicts; in the lower-level optimization, we introduce an additional loss for task-specific parameters guiding the k gradients of shared parameters to gradually converge towards the joint update vector. Our design enables the optimization of both shared and task-specific parameters to consistently alleviate gradient conflicts. Extensive experiments show that ConsMTL achieves state-of-the-art performance across various benchmarks with task numbers ranging from 2 to 40, demonstrating its superior performance.