论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 31 / 148 页

Applications · Robotics

Usman A Khan, Joseph Durham

We consider anonymous multi-agent path finding (MAPF) where a set of robots is tasked to travel to a set of targets on a finite, connected graph. We show that MAPF can be cast as a special class of multi-marginal optimal transport (MMOT) problems with an underlying Markovian structure, under which the exponentially large MMOT collapses to a linear program (LP) polynomial in size. Focusing on the anonymous setting, we establish conditions under which the corresponding LP is feasible, totally unimodular, and yields min-cost, integral~$(\{0,1\})$ transports that do not overlap in both space and time. To adapt the approach to large-scale problems, we cast the MAPF-MMOT in a probabilistic framework via Schrödinger bridges. Under standard assumptions, we show that the Schrödinger bridge formulation reduces to an entropic regularization of the corresponding MMOT that admits an iterative Sinkhorn-type solution. The Schrödinger bridge, being a probabilistic framework, provides a shadow (fractional) transport that we use as a template to solve a reduced LP and demonstrate that it results in near-optimal, integral transports at a significant reduction in complexity. Extensive experiments highlight the optimality and scalability of the proposed approaches.

General Machine Learning · Scalable Algorithms

Alessandro Manenti, Kumar Avinava Dubey, Arijit Sehanobish, Cesare Alippi, Krzysztof Choromanski

We propose SWING: Space Walks for Implicit Network Graphs, a new class of algorithms for computations involving Graph Random Features on graphs given by implicit representations (i-graphs), where edge-weights are defined as bi-variate functions of feature vectors in the corresponding nodes. Those classes of graphs include several prominent examples, such as: *$\epsilon$-neighborhood* graphs, used on regular basis in machine learning. Rather than conducting walks on graphs' nodes, those methods rely on walks in continuous spaces, in which those graphs are embedded. To accurately and efficiently approximate original combinatorial calculations, SWING applies customized Gumbel-softmax sampling mechanism with linearized kernels, obtained via random features coupled with importance sampling techniques. This mechanism is of its own interest. SWING relies on the deep connection between implicitly defined graphs and Fourier analysis, presented in this paper. SWING is accelerator-friendly and does not require input graph materialization. We provide detailed analysis of SWING and complement it with thorough experiments on different classes of i-graphs.

Applications · Robotics

Yu Guan, Zekun Qi, Chenghuai Lin, Xuchuan Chen, Wenyao Zhang, Jilong Wang, XinQiang Yu, He Wang, Li Yi

We argue that high-quality motion data can steer tracking policies toward better optimization trajectories early in training. In this work, we introduce LIMMT (Less Is More for Motion Tracking). To our knowledge, this is the first data-centric study for physics-based humanoid motion tracking. We go beyond simply removing erroneous clips. We define motion data quality through three dimensions: physics feasibility, diversity, and complexity. We show that training with under 3% of AMASS yields better tracking performance than training with the full dataset. Extensive experiments and analyses validate the effectiveness of our framework. We will release our code and curated data on GitHub.

Applications · Robotics

Nan Tang, Jing-Cheng Pang, Guanlin Li, Chao Qian, Yang Yu

Reward design remains a critical bottleneck in visual reinforcement learning (RL) for robotic manipulation. In simulated environments, rewards are conventionally designed based on the distance to a target position. However, such precise positional information is often unavailable in real-world visual settings due to sensory and perceptual limitations. In this study, we propose a method that implicitly infers spatial distances through keypoints extracted from images. Building on this, we introduce Reward Learning with Anticipation Model (ReLAM), a novel framework that automatically generates dense, structured rewards from action-free video demonstrations. ReLAM first learns an anticipation model that serves as a planner and proposes intermediate keypoint-based subgoals on the optimal path to the final goal, creating a structured learning curriculum directly aligned with the task's geometric objectives. Based on the anticipated subgoals, a continuous reward signal is provided to train a low-level, goal-conditioned policy under the hierarchical reinforcement learning (HRL) framework with provable sub-optimality bound. Extensive experiments on complex, long-horizon manipulation tasks show that ReLAM significantly accelerates learning and achieves superior performance compared to SOTA methods.

Applications · Robotics

Yihong Guo, Dongqiangzi Ye, Sijia Chen, Anqi Liu, Xianming Liu

Autonomous driving requires safe planning, but most learning-based planners lack explicit self-correction ability: once an unsafe action is proposed, there is no mechanism to correct it. Thus, we propose CorrectionPlanner, an autoregressive planner with self-correction that models planning as motion-token generation within a propose, evaluate, and correct loop. At each planning step, the policy proposes an action, namely a motion token, and a learned collision critic predicts whether it will induce a collision within a short horizon. If the critic predicts a collision, we retain the sequence of historical unsafe motion tokens as a self-correction trace, generate the next motion token conditioned on it, and repeat this process until the safe motion token is proposed or the safety criterion is met. This self-correction trace, consisting of all the unsafe motion tokens, represents the planner’s correction process in motion-token space (analogous to reasoning trace in language models). We train the planner with imitation learning followed by model-based reinforcement learning using rollouts from a pretrained world model that realistically models agents' reactive behaviors. Closed-loop evaluations show that CorrectionPlanner reduces the collision rate by over 20% on Waymax and obtains state-of-the-art planning scores on nuPlan.

Applications · Robotics

Ruiheng Liu, Haihong Hao, Mingfei Han, Xin Gu, Kecheng Zhang, Changlin Li, Xiaojun Chang

Advancing towards artificial superintelligence requires rich and intelligent perceptual capabilities. A critical frontier in this pursuit is overcoming the limited spatial understanding of Multimodal Large Language Models (MLLMs), where geometry information is essential. Existing methods often address this by rigidly injecting geometric signals into every input, while ignoring their necessity and adding computation overhead. Contrary to this paradigm, our framework endows the model with an awareness of perceptual insufficiency, empowering it to autonomously engage geometric features in reasoning when 2D cues are deemed insufficient. To achieve this, we first introduce an independent geometry input channel to the model architecture and conduct alignment training, enabling the effective utilization of geometric features. Subsequently, to endow the model with perceptual awareness, we curate a dedicated spatial-aware supervised fine-tuning dataset. This serves to activate the model’s latent internal cues, empowering it to autonomously determine the necessity of geometric information. Experiments across multiple spatial reasoning benchmarks validate this approach, demonstrating significant spatial gains without compromising 2D visual reasoning capabilities, offering a path toward more robust, efficient and self-aware multi-modal intelligence.

Applications · Robotics

Qian He, Zhenshuo Yang, Wenqi Liang, Chunhui Hao, Nicu Sebe, Jiandong Tian

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored campling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that our method consistently outperforms existing approaches while further validating the effective generalizability of our proposed modules to other baseline models. The project will be released as open source.

Sherry Yang

Large language model (LLM) agents trained using reinforcement learning has achieved superhuman performance in low-cost environments like games, mathematics, and coding. However, these successes have not translated to complex domains where the cost of interaction is high, such as the physical cost of running robots, the time cost of ML engineering, and the resource cost of scientific experiments. The true bottleneck for achieving the next level of agent performance for these complex and high-cost domains lies in the expense of executing actions to acquire reward signals. To address this gap, this paper argues that we should use world models as an intermediary between agents and the real world. We discuss how world models, viewed as models of dynamics, rewards, and task distributions, can overcome fundamental barriers of high-cost actions such as extreme off-policy learning and sample inefficiency in long-horizon tasks. Moreover, we demonstrate how world models can provide critical and rich learning signals to agents across a broad set of domains, including machine learning engineering, computer use, robotics, and AI for science. Lastly, we identify the challenges of building these world models and propose actionable items along dataset curation, architecture design, scaling, and evaluation of world models.

Applications · Robotics

Yu Qi, Haibo Zhao, Ziyu Guo, Siyuan Ma, Ziyan Chen, Yaokun Han, Renrui Zhang, Zitiantao Lin, Yizhe Zhu, Shiji Xin 等

Understanding the capability bottlenecks of embodied multimodal large language models (MLLMs) is crucial for improvement. However, existing embodied benchmarks fail to provide actionable insights because they focus on task-level evaluation rather than discovering capability bottlenecks. To address this, we introduce BEAR, where we divide embodied tasks into 14 atomic skills for skill-level evaluation. BEAR comprises 4,469 interleaved image–video–text entries across 14 skills in 6 categories, ranging from low-level perception to high-level planning. We evaluate 20 MLLMs on BEAR under a hierarchical skill-level diagnosis framework and discover that (1) perceptual capabilities are major bottlenecks behind reasoning failures, and (2) models fail due to unstable spatiotemporal modeling which remain unexposed in previous benchmarks. Furthermore, building on these insights, we propose BEAR-Agent, a multimodal conversable agent that augments MLLMs with visual and spatial tools. It substantially enhances MLLMs’ performance across skills, yielding a relative improvement of 17.5% on GPT-5 on BEAR and outperform baselines by a large margin in both simulation and real-robot experiments across models.

Social Aspects · Security

Changyue Li, Jiaying Li, Youliang Yuan, Jiaming He, Zhicong Huang, Pinjia He

Multimodal Large Language Models (MLLMs) are increasingly deployed in stateless systems, such as autonomous driving and robotics. This paper investigates a novel threat: Semantic-Aware Hijacking. We explore the feasibility of hijacking multiple stateless decisions simultaneously using a single universal perturbation. We introduce the Semantic-Aware Universal Perturbation (SAUP), which acts as a semantic router, "actively" perceiving input semantics and routing them to distinct, attacker-defined targets. To achieve this, we conduct theoretical and empirical analysis on the geometric properties in the latent space. Guided by these insights, we propose the Semantic-Oriented (SORT) optimization strategy and annotate a new dataset with fine-grained semantics to evaluate performance. Extensive experiments on three representative MLLMs demonstrate the fundamental feasibility of this attack, achieving a 66% attack success rate over five targets using a single frame against Qwen.

Applications · Robotics

Yuchen Wang, Jiangtao Kong, Sizhe Wei, Xiaochang Li, Haohong Lin, Hongjue Zhao, Tianyi Zhou, Lu Gan, Huajie Shao

Trajectory world models play a crucial role in robotic dynamics learning, planning, and control. While recent works have explored trajectory world models for diverse robotic systems, they struggle to scale to a large number of distinct system dynamics and overlook domain knowledge of physical structures. To address these limitations, we introduce *WestWorld*, a kno**W**ledge-**E**ncoded **S**calable **T**rajectory **World** model for diverse robotic systems. To tackle the scalability challenge, we propose a novel system-aware Mixture-of-Experts (Sys-MoE) that dynamically combines and routes specialized experts for different robotic systems via a learnable system embedding. To further enhance zero-shot generalization, we incorporate domain knowledge of robot physical structures by introducing a structural embedding that aligns trajectory representations with morphological information. After pretraining on 89 complex environments spanning diverse morphologies across both simulation and real-world settings, *WestWorld* achieves significant improvements over competitive baselines in zero- and few-shot trajectory prediction. Additionally, it shows strong scalability across a wide range of robotic environments and significantly improves performance on downstream model-based control for different robots. Finally, we deploy our model on a real-world Unitree Go1, where it demonstrates stable locomotion performance ([see our demo on the website](https://westworldrobot.github.io/)).

Applications · Robotics

Zhanyi Sun, shuran song

We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a “distribution contractor” to refine pretrained generative robot policies. DICE-RL turns a pretrained behavior prior into a high-performing “pro” policy by amplifying high-success behaviors from online feedback. We pretrain a diffusion-based policy for broad behavioral coverage, then finetune it with a stable, sample-efficient residual off-policy RL framework that combines selective behavior regularization with value-guided action selection. Extensive experiments and analyses show that DICE-RL reliably improves performance with strong stability and sample efficiency, enabling mastery of complex long-horizon manipulation skills both in simulation and on a real robot. Project website: [dice-rl-anonymous.github.io](https://dice-rl-anonymous.github.io/).

Applications · Robotics

Kaixin Chai, Hyunjun Lee, Joseph Lim

Determining where to execute the manipulation policy is a fundamental challenge in mobile manipulation. Most approaches have formulated this as a geometric search problem, prioritizing physical reachability. However, given the high sensitivity of modern learning-based manipulation policies, geometric criteria alone are insufficient. Optimal performance requires base positioning that is aware of the policy's preference. While recent works have attempted to address this, they remain limited in practicality due to reliance on pre-built scene reconstruction and slow inference. In this work, we introduce N2M that systematically reformulates the approach to base positioning problem, naturally overcoming limitations of previous methods. Our key insight is that policy preferences are inherent to the local scene structure and can be effectively learned from the policy rollouts. Technically, we propose a novel _viewpoint augmentation_ strategy that enables the model to learn robust, viewpoint-invariant pose preferences with remarkable data efficiency. Extensive experiments demonstrate that N2M achieves state-of-the-art performance, outperforming both non-policy-aware baselines and recent policy-aware alternatives. Furthermore, we provide a comprehensive analysis highlighting N2M’s broad applicability, generalization capabilities, and data efficiency. Anonymized project website: https://nav2manip.github.io

Applications · Robotics

Zhicheng Fan, Zitong Wu, Zhaoxing Fan, Xiao Zhang, Biao Hou, Bo Ren

Conventional dynamic SLAM approaches typically treat dynamic objects as outliers based on pre-defined categories, creating perceptual blind spots that limit the comprehensive environmental perception required for embodied agents. Although integrating Gaussian Splatting into SLAM enables holistic scene representation, it introduces an optimization paradox: without categorical priors, flexible dynamic primitives rapidly overfit static residuals. This phenomenon undermines the self-supervised error signals necessary for distinguishing motion. In response, we present De4D-SLAM, a novel framework designed for decoupled 4D reconstruction from monocular video. Our approach features a Gradient-Isolated Decoupling strategy, which leverages static reconstruction residuals to supervise a Spatially-Aware Kolmogorov-Arnold Network (SA-KAN), ensuring robust, category-agnostic motion segmentation. Additionally, we propose a Flow-Induced Initialization prior to stabilize the non-convex optimization of 4D Gaussian primitives using dense optical flow. Extensive evaluations on the TUM and Bonn benchmarks demonstrate that De4D-SLAM achieves state-of-the-art performance in both tracking and dynamic reconstruction, successfully reconciling the tension between robust localization and high-fidelity 4D mapping.

Applications · Robotics

Borong Zhang, Jiahao Li, Jiachen Shen, Yishuai Cai, Yuhao Zhang, Yuanpei Chen, Juntao Dai, Jiaming Ji, Yaodong Yang

While Vision-Language-Action models (VLAs) are rapidly advancing toward generalist robot policies, quantitatively characterizing their capability boundaries and failure modes remains challenging. To address this, we introduce **VLA-Arena**, a comprehensive benchmark. It features a novel structured task design framework to quantify difficulty across three orthogonal axes: **(1) Task Structure**, **(2) Language Command**, and **(3) Visual Observation**. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For task structure, VLA-Arena comprises 11 task suites organized into four dimensions: **Safety**, **Distractor**, **Extrapolation**, and **Long Horizon**, totaling 170 tasks. Each suite spans three difficulty levels (L0–L2), with fine-tuning restricted to L0 to rigorously assess generalization. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task as diagnostic probes to distinguish robust grounding from superficial pattern matching. Our extensive evaluation of state-of-the-art VLAs reveals critical limitations: memorization over generalization, superficial visual perception, and a neglect of safety constraints. Additionally, model rank reversals across L0–L2 validate that each level provides non-redundant insights. To foster research addressing these model limitations and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, datasets, models, and leaderboard will be open-sourced.

Deep Learning · Foundation Models

Yiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian, Yifan Huang, Qingqiu Huang, Xinge Zhu, Yuexin Ma

Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and optimization "Loss Collapse". In this work, we propose ResVLA, a novel architecture that shifts the paradigm to "Refinement-from-Intent". Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive evaluations on LIBERO and the challenging LIBERO-Plus benchmarks demonstrate that ResVLA achieves state-of-the-art performance. Notably, our approach exhibits exceptional robustness against semantic drift and kinematic perturbations while achieving significantly faster convergence than standard generative baselines.

Reinforcement Learning · Deep RL

Hexian Ni, Tao Lu, Yinghao Cai

Reward design remains a central challenge in reinforcement learning (RL). Hand-crafted rewards are often difficult to specify and may lead to suboptimal policies, while learned rewards from preferences can suffer from inefficiency and unstable training. Inspired by the dual nature of human learning explored in cognitive science, we decompose rewards into two complementary components: Formal Rewards (FR), explicitly designed based on task knowledge, and Residual Rewards (RR), learned from observations to capture implicit and nuanced preferences. Based on this decomposition, we propose CoRe, a hybrid framework that integrates FR and RR with vision-language models (VLMs) feedback to achieve preference-aligned policies without human involvement. Our contributions are twofold: (1) We propose a Formal Reward Module (FRM) that leverages VLMs to iteratively design and optimize FR based on task knowledge and preference feedback, enabling the continual improvement of policy during training; (2) We introduce a Residual Reward Module (RRM) that learns RR from video-level preference by employing VLMs to generate preference labels and capturing nuanced rewards that complement FR, ensuring alignment with human intent. Through the synergy of FRM and RRM, CoRe enables the automatic construction of reliable rewards that are efficient and preference-aligned. Extensive experiments demonstrate that CoRe outperforms existing approaches in terms of policy learning effectiveness and efficiency on ten robotic manipulation tasks in simulation and five real-worlds.

Applications · Robotics

Bing-Cheng Chuang, I-Hsuan Chu, Bor Jiun Lin, Yang YuanFu, Min Sun, Chun-Yi Lee

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the \textbf{Euclidean Fallacy}: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce \textbf{Lie Diffuser Actor (LDA)}, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.06$ to $3.30$ ($+7.8\%$). We further validate our method on real robot and the results show that our method outperforms the baseline on majority tasks.

Applications · Robotics

Kunjal Panchal, Saayan Mitra, Sunav Choudhary, Victor Bursztyn, Somdeb Sarkhel, Hui Guan

LLM-based multi-agent embodied planning remains impractical due to prohibitively high execution latency. We identify failed actions as the dominant bottleneck, stemming from two core challenges: inaccurate state tracking under partial observability and inefficient coordination that produces redundant or conflicting actions. We introduce Mosaic, a runtime-efficient multi-agent planning framework that addresses both challenges. Mosaic maintains accurate yet lightweight state tracking through agent-centric semantic memory that stores objects in relative coordinates, enabling geometric transformations and coordination. It ensures efficient coordination through Integer Linear Programming that allocates actions at every planning step, enforcing physical feasibility and inter-agent coordination constraints. Across AI2-THOR and search-and-rescue benchmarks, Mosaic achieves 27–32% faster execution, 30–33% fewer LLM calls, 25–31% fewer steps, and 4–10% points higher success rates. These results demonstrate that efficient memory and constraint-guided coordination are critical for scalable, low-latency multi-agent planning.

Deep Learning · Large Language Models

Boyuan Xiao, Bohong Chen, Yumeng Li, Ji Feng, Yao-Xiang Ding, Kun Zhou

In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs \& VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models’ inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose ${\it SceneDiver}$, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution.