Deoccluding the hidden portions of objects in a scene is a formidable task, particularly when addressing real-world scenes. In this paper, we present a new self-supervised PArallel visible-to-COmplete diffusion framework, named PACO, a foundation model for object-level scene deocclusion. Leveraging the rich prior of pre-trained models, we first design the parallel variational autoencoder, which produces a full-view feature map that simultaneously encodes multiple complete objects, and the visible-to-complete latent generator, which learns to implicitly predict the full-view feature map from partial-view feature map and text prompts extracted from the incomplete objects in the input image. To train PACO, we create a large-scale dataset with 500k samples to enable self-supervised learning, avoiding tedious annotations of the amodal masks and occluded regions. At inference, we devise a layer-wise deocclusion strategy to improve efficiency while maintaining the deocclusion quality. Extensive experiments on COCOA and various real-world scenes demonstrate the superior capability of PACO for scene deocclusion, surpassing the state of the arts by a large margin. Our method can also be extended to cross-domain scenes and novel categories that are not covered by the training set. Further, we demonstrate the deocclusion applicability of PACO in single-view 3D scene reconstruction and object recomposition. Project page: https://liuzhengzhe.github.io/Deocclude-Any-Object.github.io/.
论文检索
输入标题、作者或关键词,从 960 篇学术成果中精准定位
We present a technique that leverages 2D generative diffusion models (DMs) for interactive texture painting on the surface of 3D meshes. Unlike existing texture painting systems, our method allows artists to paint with any complex image texture, and in contrast with traditional texture synthesis, our brush not only generates seamless strokes in real-time, but can inpaint realistic transitions between different textures. To enable this application, we present a stamp-based method that applies an adapted pre-trained DM to inpaint patches in local render space, which is then projected into the texture image, allowing artists control over brush stroke shape and texture orientation. We further present a way to adapt the inference of a pre-trained DM to ensure stable texture brush identity, while allowing the DM to hallucinate infinite variations of the source texture. Our method is the first to use DMs for interactive texture painting, and we hope it will inspire work on applying generative models to highly interactive artist-driven workflows. Code and data for this paper are at github.com/nv-tlabs/DiffusionTexturePainting.
Scene representation networks, or implicit neural representations (INR) have seen a range of success in numerous image and video applications. However, being universal function fitters, they fit all variations in videos without any selectivity. This is particularly a problem for tasks such as remote plethysmography, the extraction of heart rate information from face videos. As a result of low native signal to noise ratio, previous signal processing techniques suffer from poor performance, while previous learning-based methods have improved performance but suffer from hallucinations that mitigate generalizability. Directly applying prior INRs cannot remedy this signal strength deficit, since they fit to both the signal as well as interfering factors. In this work, we introduce an INR framework that increases this plethysmograph signal strength. Specifically, we leverage architectures to have selective representation capabilities. We are able to decompose the face video into a blood plethysmograph component, and a face appearance component. By inferring the plethysmograph signal from this blood component, we show state-of-the-art performance on out-of-distribution samples without sacrificing performance for in-distribution samples. We implement our framework on a custom-built multiresolution hash encoding backbone to enable practical dataset-scale representations through a 50x speed-up over traditional INRs. We also present a dataset of optically challenging out-of-distribution scenes to test generalization to real-world scenarios. Code and data may be found at https://implicitppg.github.io/.
In the realm of 3D computer vision, parametric models have emerged as a ground-breaking methodology for the creation of realistic and expressive 3D avatars. Traditionally, they rely on Principal Component Analysis (PCA), given its ability to decompose data to an orthonormal space that maximally captures shape variations. However, due to the orthogonality constraints and the global nature of PCA's decomposition, these models struggle to perform localized and disentangled editing of 3D shapes, which severely affects their use in applications requiring fine control such as face sculpting. In this paper, we leverage diffusion models to enable diverse and fully localized edits on 3D meshes, while completely preserving the un-edited regions. We propose an effective diffusion masking training strategy that, by design, facilitates localized manipulation of any shape region, without being limited to predefined regions or to sparse sets of predefined control vertices. Following our framework, a user can explicitly set their manipulation region of choice and define an arbitrary set of vertices as handles to edit a 3D mesh. Compared to the current state-of-the-art our method leads to more interpretable shape manipulations than methods relying on latent code state, greater localization and generation diversity while offering faster inference than optimization based approaches. Code has been included in the supplementary material.
Object detection in aerial images is a longstanding yet challenging task. Despite the significant advancements in recent years, most works still show unsatisfactory performance due to the scale variation of objects. A standard strategy to address this problem is multi-scale training, aiming at learning scale-invariant feature representations. Albeit achieving inspiring improvements, such a multi-scale strategy is impractical for real application as inference time increases considerably. Besides, the original images are resized to different scales and subsequently trained separately, lacking information interaction across multi-scales. In this paper, we present a novel method called multi-scale cross distillation (MSCD) to address the above-mentioned issues. MSCD combines the merits of multi-scale training and knowledge distillation, enabling single-scale inference to achieve comparable or superior performance than multi-scale inference. Specifically, we first construct a parallel multi-branch architecture, in which each branch shares the same parameters yet takes images with different scales as input. Furthermore, we design an adaptive cross-scale distillation module that adaptively integrates the knowledge of different branches into a single one. Thus, the detectors trained with MSCD only require single-scale inference. Extensive experiments demonstrate the effectiveness of MSCD. Without bells and whistles, MSCD can facilitate prevalent two-stage detectors to outperform corresponding single-scale models by ~5 mAP and ~7 mAP improvement on DOTA and DIOR-R datasets, respectively.
Compositional actions consist of dynamic (verbs) and static (objects) concepts. Humans can easily recognize unseen compositions using the learned concepts. For machines, solving such a problem requires a model to recognize unseen actions composed of previously observed verbs and objects, thus requiring, so-called, compositional generalization ability. To facilitate this research, we propose a novel Zero-Shot Compositional Action Recognition (ZS-CAR) task. For evaluating the task, we construct a new benchmark, Something-composition (Sth-com), based on the widely used Something-Something V2 dataset. We also propose a novel Component-to-Composition (C2C) learning method to solve the new ZS-CAR task. C2C includes an independent component learning module and a composition inference module. Last, we devise an enhanced training strategy to address the challenges of component variation between seen and unseen compositions and to handle the subtle balance between learning seen and unseen actions. The experimental results demonstrate that the proposed framework significantly surpasses the existing compositional generalization methods and sets a new state-of-the-art. The new Sth-com benchmark and code are available at https://anonymous.4open.science/r/C2C_anonymous-51F1.
Implicit Neural Representation (INR) has gained increasing popularity as a data representation method, serving as a prerequisite for innovative generation models. Unlike gradient-based methods, which exhibit lower efficiency in inference, the adoption of hyper-network for generating parameters in Multi-Layer Perceptrons (MLP), responsible for executing INR functions, has surfaced as a promising and efficient alternative. However, as a global continuous function, MLP is challenging in modeling highly discontinuous signals, resulting in slow convergence during the training phase and inaccurate reconstruction performance. Moreover, MLP requires massive representation parameters, which implies inefficiencies in data representation. In this paper, we propose a novel Attention-based Localized INR (ANR) composed of a localized attention layer (LAL) and an MLP that integrates coordinate features with data features and converts them to meaningful outputs. Subsequently, we design an instance representation framework that delivers a transformer-like hyper-network to represent data instances as a compact representation vector. With instance-specified representation vector and instance-agnostic ANR parameters, the target signals are well reconstructed as a continuous function. We further address aliasing artifacts with variational coordinates when obtaining the super-resolution inference results. Extensive experimentation across four datasets showcases the notable efficacy of our ANR method, e.g. enhancing the PSNR value from 37.95dB to 47.25dB on the CelebA dataset.
We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape models for training; it learns purely from a collection of unlabeled web video clips, leveraging semantic correspondences distilled from self-supervised image features. At the core of our method is a video Photo-Geometric Auto-Encoding framework that decomposes each training video clip into a set of explicit geometric and photometric representations, including a rest-pose 3D shape, an articulated pose sequence, and texture, with the objective of re-rendering the input video via a differentiable renderer. This decomposition allows us to learn a generative model over the underlying articulated pose sequences akin to a Variational Auto-Encoding (VAE) formulation, but without requiring any external pose annotations. At inference time, we can generate new motion sequences by sampling from the learned motion VAE, and create plausible 4D animations of an animal automatically within seconds given a single input image.
We present latentSplat, a method to predict variational Gaussians in a 3D latent space that can be splatted and decoded by a light-weight generative 2D architecture. Existing methods for generalizable 3D reconstruction either do not enable fast inference of high resolution novel views due to slow volume rendering, or are limited to interpolation of close input views, even in simpler settings with a single central object, where 360-degree generalization is possible. In this work, we combine a regression-based approach with a generative model, moving towards both of these capabilities within the same method, trained purely on readily available real video data. The core of our method are variational 3D Gaussians, a representation that efficiently encodes varying uncertainty within a latent space consisting of 3D feature Gaussians. From these Gaussians, specific instances can be sampled and rendered via efficient Gaussian splatting and a fast, generative decoder network. We show that latentSplat outperforms previous works in reconstruction quality and generalization, while being fast and scalable to high-resolution data.
Unsupervised Variational Translator for Bridging Image Restoration and High-Level Vision Tasks
PDF ↗Recent research tries to extend image restoration capabilities from human perception to machine perception, thereby enhancing the performance of high-level vision tasks in degraded environments. These methods, primarily based on supervised learning, typically involve the retraining of restoration networks or high-level vision networks. However, collecting paired data in real-world scenarios poses a challenge, and with the increasing attention of large-scale models, retraining becomes an inefficient and cost-prohibitive solution. To this end, we propose an unsupervised learning method called Variational Translator (VaT), which does not require retraining existing restoration and high-level vision networks. Instead, it establishes a lightweight network that serves as an intermediate bridge between them. By variational inference, VaT approximates the joint distribution of restoration output and high-level vision input, dividing the optimization objective into preserving content and maximizing marginal likelihood associated with high-level vision tasks. By cleverly leveraging self-training paradigms, VaT achieves the above optimization objective without requiring labels. As a result, the translated images maintain a close resemblance to their original content while also demonstrating exceptional performance on high-level vision tasks. Extensive experiments in dehazing and low-light enhancement for detection and classification show the superiority of our method over other state-of-the-art unsupervised counterparts, even significantly surpassing supervised methods in some complex real-world scenarios.
With the growing popularity of text-to-image generative models, there has been increasing focus on understanding their risks and biases. Recent work has found that state-of-the-art models struggle to depict everyday objects with the true diversity of the real world and have notable gaps between geographic regions. In this work, we aim to increase the diversity of generated images of common objects such that per-region variations are representative of the real world. We introduce an inference-time intervention, contextualized Vendi Score Guidance (c-VSG), that guides the backwards steps of latent diffusion models to increase the diversity of a sample as compared to a ``memory bank'' of previously generated images while constraining the amount of variation within that of an exemplar set of real-world contextualizing images. We evaluate c-VSG with two geographically representative datasets and find that it substantially increases the diversity of generated images, both for the worst-performing regions and on average, while simultaneously maintaining or improving image quality and consistency. Additionally, qualitative analyses reveal that diversity of generated images is significantly improved, including along the lines of reductive region portrayals present in the original model. We hope that this work is a step towards text-to-image generative models that reflect the true geographic diversity of the world.
The Gaussian Discriminant Variational Autoencoder (GdVAE): A Self-Explainable Model with Counterfactual Explanations
PDF ↗Visual counterfactual explanation (CF) methods modify image concepts, e.g., shape, to change a prediction to a predefined outcome while closely resembling the original query image. Unlike self-explainable models (SEMs) and heatmap techniques, they grant users the ability to examine hypothetical "what-if" scenarios. Previous CF methods either entail post-hoc training, limiting the balance between transparency and CF quality, or demand optimization during inference. To bridge the gap between transparent SEMs and CF methods, we introduce the GdVAE, a self-explainable model based on a conditional variational autoencoder (CVAE), featuring a Gaussian discriminant analysis (GDA) classifier and integrated CF explanations. Full transparency is achieved through a generative classifier that leverages class-specific prototypes for the downstream task and a closed-form solution for CFs in the latent space. The consistency of CFs is improved by regularizing the latent space with the explainer function. Extensive comparisons with existing approaches affirm the effectiveness of our method in producing high-quality CF explanations while preserving transparency.
Recent studies on inverse problems have proposed posterior samplers that leverage the pre-trained diffusion models as a powerful prior. The attempts have paved the way for using diffusion models in a wide range of inverse problems. However, the existing methods entail computationally demanding iterative sampling procedures and optimize a separate solution for each measurement, which leads to limited scalability and lack of generalization capability across unseen samples. To address these limitations, we propose a novel approach, Diffusion prior-based Amortized Variational Inference (DAVI) that solves inverse problems with a diffusion prior from an amortized variational inference perspective. Specifically, instead of the separate measurement-wise optimization, our amortized inference learns a function that directly maps measurements to the implicit posterior distributions of corresponding clean data, enabling a single-step posterior sampling even for unseen measurements. The proposed method learns the function by minimizing the Kullback-Leibler divergence between the implicit distributions and the true posterior distributions with multiple measurements using objectives derived based on variational inference. Extensive experiments across three image restoration tasks, e.g., Gaussian deblur, 4x super-resolution, and box inpainting with two benchmark datasets, demonstrate our superior performance over strong diffusion model-based methods.
This work presents 3DPE, a practical method that can efficiently edit a face image following given prompts, like reference images or text descriptions, in a 3D-aware manner. To this end, a lightweight module is distilled from a 3D portrait generator and a text-to-image model, which provide prior knowledge of face geometry and superior editing capability, respectively. Such a design brings two compelling advantages over existing approaches. First, our system achieves real-time editing with a feedforward network (i.e., ∼0.04s per image), over 100× faster than the second competitor. Second, thanks to the powerful priors, our module could focus on the learning of editing-related variations, such that it manages to handle various types of editing simultaneously in the training phase and further supports fast adaptation to user-specified customized types of editing during inference (e.g., with ∼5min fine-tuning per style). The code, the model, and the interface will be made publicly available to facilitate future research.
Developing blind video deflickering (BVD) algorithms to enhance video temporal consistency, is gaining importance amid the flourish of image processing and video generation. However, the intricate nature of video data complicates the training of deep learning methods, leading to high resource consumption and instability, notably under severe lighting flicker. This underscores the critical need for a compact representation beyond pixel values to advance BVD research and applications. Inspired by the classic scale-time equalization (STE), our work introduces the histogram-assisted solution, called BlazeBVD, for high-fidelity and rapid BVD. Compared with STE, which directly corrects pixel values by temporally smoothing color histograms, BlazeBVD leverages smoothed illumination histograms within STE filtering to ease the challenge of learning temporal data using neural networks. In technique, BlazeBVD begins by condensing pixel values into illumination histograms that precisely capture flickering and local exposure variations. These histograms are then smoothed to produce singular frames set, filtered illumination maps, and exposure maps. Resorting to these deflickering priors, BlazeBVD utilizes a 2D network to restore faithful and consistent texture impacted by lighting changes or localized exposure issues. BlazeBVD also incorporates a lightweight 3D network to amend slight temporal inconsistencies, avoiding the resource consumption issue. Comprehensive experiments on synthetic, real-world and generated videos, showcase the superior qualitative and quantitative results of BlazeBVD, achieving inference speeds up to 10x faster than state-of-the-arts.
Performing language-conditioned robotic manipulation tasks in unstructured environments is highly demanded for general intelligent robots. Conventional robotic manipulation methods usually learn semantic representation of the observation for action prediction, which ignores the scene-level spatiotemporal dynamics for human goal completion. In this paper, we propose a dynamic Gaussian Splatting method named ManiGaussian for multi-task robotic manipulation, which mines scene dynamics via future scene reconstruction. Specifically, we first formulate the dynamic Gaussian Splatting framework that infers the semantics propagation in the Gaussian embedding space, where the semantic representation is leveraged to predict the optimal robot action. Then, we build a Gaussian world model to parameterize the distribution in our dynamic Gaussian Splatting framework, which provides informative supervision in the interactive environment via future scene reconstruction. We evaluate our ManiGaussian on 10 RLBench tasks with 166 variations, and the results demonstrate our framework can outperform the state-of-the-art methods by 13.1\% in average success rate.
The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge over NeRF in terms of fast training and real-time inference while improving the reconstruction quality. Although the current 3DGS approach works well for dense input images, the unstructured point-cloud like representation quickly overfits to the more challenging setup of sparse training images (e.g., 3 images), creating a representation that appears as a jumble of needles from novel views. We propose to solve this issue by regularized optimization and depth-based initialization. Specifically, we optimize the Gaussian blobs to smoothly and independently deform different object surfaces to compensate for the inaccuracies of the initialization by utilizing an implicit convolutional decoder and a total variation loss. To support our regularized optimization, we initialize a 3D Gaussian representation from each input view through a novel technique that utilizes monocular depth. We demonstrate significant improvements in terms of recovering scene geometry and texture compared to state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.
Recovering the camera motion and scene geometry from visual data is a fundamental problem in the field of computer vision. Its success in standard vision is attributed to the maturity of feature extraction, data association and multi-view geometry. The recent emergence of neuromorphic event-based cameras places great demands on approaches that use raw event data as input to solve this fundamental problem. Existing state-of-the-art solutions typically infer implicitly data association by iteratively reversing the event data generation process. However, the nonlinear nature of these methods limits their applicability in real-time tasks, and the constant-motion assumption leads to unstable results under agile motion. To this end, we rethink the problem formulation in a way that aligns better with the differential working principle of event cameras. We show that the event-based normal flow can be used, via the proposed geometric error term, as an alternative to the full flow in solving a family of geometric problems that involve instantaneous first-order kinematics and scene geometry. Furthermore, we develop a fast linear solver and a continuous-time nonlinear solver on top of the proposed geometric error term. Experiments on both synthetic and real data demonstrate the superiority of our linear solver in terms of accuracy and efficiency, and indicate its complementary feature as an initialization method for existing nonlinear solvers. Besides, our continuous-time non-linear solver exhibits exceptional capability in accommodating sudden variations in motion since it does not rely on the constant-motion assumption.
The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and perceptually equivalent latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.
Towards Low-latency Event-based Visual Recognition with Hybrid Step-wise Distillation Spiking Neural Networks
PDF ↗Spiking neural networks (SNNs) have garnered significant attention for their low power consumption and high biological interpretability. Their rich spatio-temporal information processing capability and event-driven nature make them ideally well-suited for neuromorphic datasets. However, current SNNs struggle to balance accuracy and latency in classifying these datasets. In this paper, we propose Hybrid Step-wise Distillation (HSD) method, tailored for neuromorphic datasets, to mitigate the notable decline in performance at lower time steps. Our work disentangles the dependency between the number of event frames and the time steps of SNNs, utilizing more event frames during the training stage to improve performance, while using fewer event frames during the inference stage to reduce latency. Nevertheless, the average output of SNNs across all time steps is susceptible to individual time step with abnormal outputs, particularly at extremely low time steps. To tackle this issue, we implement Step-wise Knowledge Distillation (SKD) module that considers variations in the output distribution of SNNs at each time step. Empirical evidence demonstrates that our method yields competitive performance in classification tasks on neuromorphic datasets, especially at lower time steps. Our code will be available at: https://github.com/hsw0929/HSD.