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Zhengyao Fang, Pengyuan Lyu, Jingjing Wu, Chengquan Zhang, Jun Yu, Guangming Lu, Wenjie Pei

Scene text editing aims to modify text content within scene images while maintaining style consistency. Traditional methods achieve this by explicitly disentangling style and content from the source image and then fusing the style with the target content, while ensuring content consistency using a pre-trained recognition model. Despite notable progress, these methods suffer from complex pipelines, leading to suboptimal performance in complex scenarios. In this work, we introduce Recognition-Synergistic Scene Text Editing (RS-STE), a novel approach that fully exploits the intrinsic synergy of text recognition for editing. Our model seamlessly integrates text recognition with text editing within a unified framework, and leverages the recognition model's ability to implicitly disentangle style and content while ensuring content consistency. Specifically, our approach employs a multi-modal parallel decoder based on transformer architecture, which predicts both text content and stylized images in parallel. Additionally, our cyclic self-supervised fine-tuning strategy enables effective training on unpaired real-world data without ground truth, enhancing style and content consistency through a twice-cyclic generation process. Built on a relatively simple architecture, RS-STE achieves state-of-the-art performance on both synthetic and real-world benchmarks, and further demonstrates the effectiveness of leveraging the generated hard cases to boost the performance of downstream recognition tasks. Code will be made publicly available.

Xun Jiang, Zhiyi Huang, Xing Xu, Jingkuan Song, Fumin Shen, Heng Tao Shen

Natural Language-based Egocentric Task Verification (NLETV) aims to equip agents to determine if operation flows of procedural tasks in egocentric videos align with natural language instructions. Describing rules with natural language provides generalizable applications, but also raises cross-modal heterogeneity and hierarchical misalignment challenges. In this paper, we proposed a novel approach termed Procedural Heterogeneous Graph Completion (PHGC), which addresses these challenges with heterogeneous graphs representing the logic in rules and operation flows. Specifically, our PHGC method mainly consists of three key components: (1) Heterogeneous Graph Construction module that defines objective states and operation flows as vertices, with temporal and sequential relations as edges. (2) Cross-Modal Path Finding module that aligns semantic relations between hierarchical video and text elements. (3) Discriminative Entity Representation module excavates hidden entities that integrate general logical relations and discriminative cues to reveal final verification results. Additionally, we further constructed a new dataset called CSV-NL comprised of realistic videos. Extensive experiments on the two benchmark datasets covering both digital and physical scenarios, i.e., EgoTV and CSV-NL, demonstrate that our proposed PHGC establishes state-of-the-art performance across different settings. Our code and dataset are available at https://github.com/XunCHN/PHGC.

Minghao Fu, Hao Yu, Jie Shao, Junjie Zhou, Ke Zhu, Jianxin Wu

Deep neural networks, while achieving remarkable success across diverse tasks, demand significant resources, including computation, GPU memory, bandwidth, storage, and energy. Network quantization, as a standard compression and acceleration technique, reduces storage costs and enables potential inference acceleration by discretizing network weights and activations into a finite set of integer values. However, current quantization methods are often complex and sensitive, requiring extensive task-specific hyperparameters, where even a single misconfiguration can impair model performance, limiting generality across different models and tasks. In this paper, we propose Quantization without Tears (QwT), a method that simultaneously achieves quantization speed, accuracy, simplicity, and generality. The key insight of QwT is to incorporate a lightweight additional structure into the quantized network to mitigate information loss during quantization. This structure consists solely of a small set of linear layers, keeping the method simple and efficient. More importantly, it provides a closed-form solution, allowing us to improve accuracy effortlessly under 2 minutes. Extensive experiments across various vision, language, and multimodal tasks demonstrate that QwT is both highly effective and versatile. In fact, our approach offers a robust solution for network quantization that combines simplicity, accuracy, and adaptability, which provides new insights for the design of novel quantization paradigms.

Uri Gadot, Assaf Shocher, Shie Mannor, Gal Chechik, Assaf Hallak

Video encoders optimize compression for human perception by minimizing reconstruction error under bit-rate constraints. In many modern applications such as autonomous driving, an overwhelming majority of videos serve as input for AI systems performing tasks like object recognition or segmentation, rather than being watched by humans. It is therefore useful to optimize the encoder for a downstream task instead of for perceptual image quality. However, a major challenge is how to combine such downstream optimization with existing standard video encoders, which are highly efficient and popular. Here, we address this challenge by controlling the Quantization Parameters (QPs) at the macro-block level to optimize the downstream task. This granular control allows us to prioritize encoding for task-relevant regions within each frame. We formulate this optimization problem as a Reinforcement Learning (RL) task, where the agent learns to balance long-term implications of choosing QPs on both task performance and bit-rate constraints. Notably, our policy does not require the downstream task as an input during inference, making it suitable for streaming applications and edge devices such as vehicles. We demonstrate significant improvements in two tasks, car detection, and ROI (saliency) encoding. Our approach improves task performance for a given bit rate compared to traditional task agnostic encoding methods, paving the way for more efficient task-aware video compression.

Yinqiao Wang, Hao Xu, Pheng-Ann Heng, Chi-Wing Fu

Estimating the 3D pose of hand and potential hand-held object from monocular images is a longstanding challenge. Yet, existing methods are specialized, focusing on either bare-hand or hand interacting with object. No method can flexibly handle both scenarios and their performance degrades when applied to the other scenario. In this paper, we propose UniHOPE, a unified approach for general 3D hand-object pose estimation, flexibly adapting both scenarios. Technically, we design a grasp-aware feature fusion module to integrate hand-object features with an object switcher to dynamically control the hand-object pose estimation according to grasping status. Further, to uplift the robustness of hand pose estimation regardless of object presence, we generate realistic de-occluded image pairs to train the model to learn object-induced hand occlusions, and formulate multi-level feature enhancement techniques for learning occlusion-invariant features. Extensive experiments on three commonly-used benchmarks demonstrate UniHOPE's SOTA performance in addressing hand-only and hand-object scenarios. Code will be released on https://github.com/JoyboyWang/UniHOPE_Pytorch.

Xiangjun Gao, Xiaoyu Li, Yiyu Zhuang, Qi Zhang, Wenbo Hu, Chaopeng Zhang, Yao Yao, Ying Shan, Long Quan

Neural 3D representations, such as Neural Radiation Fields (NeRF), excel at producing photorealistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of 3DGS manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering. In addition, our method is also effective with inaccurate meshes extracted from 3DGS. Experiments demonstrate our method's effectiveness and superiority over baseline approaches.

Jie Wang, Nana Yu, Zihao Zhang, Yahong Han

Existing co-salient object detection (CoSOD) methods generally employ a three-stage architecture (i.e., encoding, consensus extraction & dispersion, and prediction) along with a typical full fine-tuning paradigm. Although they yield certain benefits, they exhibit two notable limitations: 1) This architecture relies on encoded features to facilitate consensus extraction, but the meticulously extracted consensus does not provide timely guidance to the encoding stage. 2) This paradigm involves globally updating all parameters of the model, which is parameter-inefficient and hinders the effective representation of knowledge within the foundation model for this task. Therefore, in this paper, we propose an interaction-effective and parameter-efficient concise architecture for the CoSOD task, addressing two key limitations. It introduces, for the first time, a parameter-efficient prompt tuning paradigm and seamlessly embeds consensus into the prompts to formulate task-specific Visual Consensus Prompts (VCP). Our VCP aims to induce the frozen foundation model to perform better on CoSOD tasks by formulating task-specific visual consensus prompts with minimized tunable parameters. Concretely, the primary insight of the purposeful Consensus Prompt Generator (CPG) is to enforce limited tunable parameters to focus on co-salient representations and generate consensus prompts. The formulated Consensus Prompt Disperser (CPD) leverages consensus prompts to form task-specific visual consensus prompts, thereby arousing the powerful potential of pre-trained models in addressing CoSOD tasks. Extensive experiments demonstrate that our concise VCP outperforms 13 cutting-edge full fine-tuning models, achieving the new state of the art (with 6.8% improvement in F_m metrics on the most challenging CoCA dataset). Source code has been available at https://github.com/WJ-CV/VCP.

Chen Tang, Xinzhu Ma, Encheng Su, Xiufeng Song, Xiaohong Liu, Wei-Hong Li, Lei Bai, Wanli Ouyang, Xiangyu Yue

Traditional spatiotemporal models generally rely on task-specific architectures, which limit their generalizability and scalability across diverse tasks due to domain-specific design requirements. In this paper, we introduce UniSTD, a unified Transformer-based framework for spatiotemporal modeling, which is inspired by advances in recent foundation models with the two-stage pretraining-then-adaption paradigm. Specifically, our work demonstrates that task-agnostic pretraining on 2D vision and vision-text datasets can build a generalizable model foundation for spatiotemporal learning, followed by specialized joint training on spatiotemporal datasets to enhance task-specific adaptability. To improve the learning capabilities across domains, our framework employs a rank-adaptive mixture-of-expert adaptation by using fractional interpolation to relax the discrete variables so that can be optimized in the continuous space. Additionally, we introduce a temporal module to incorporate temporal dynamics explicitly. We evaluate our approach on a large-scale dataset covering 10 tasks across 4 disciplines, demonstrating that a unified spatiotemporal model can achieve scalable, cross-task learning and support up to 10 tasks simultaneously within one model while reducing training costs in multi-domain applications. Code will be available at https://github.com/1hunters/UniSTD.

Sangwon Jang, June Suk Choi, Jaehyeong Jo, Kimin Lee, Sung Ju Hwang

Text-to-image diffusion models have achieved remarkable success in generating high-quality contents from text prompts. However, their reliance on publicly available data and the growing trend of data sharing for fine-tuning make these models particularly vulnerable to data poisoning attacks. In this work, we introduce the Silent Branding Attack, a novel data poisoning method that manipulates text-to-image diffusion models to generate images containing specific brand logos or symbols without any text triggers. We find that when certain visual patterns are repeatedly in the training data, the model learns to reproduce them naturally in its outputs, even without prompt mentions. Leveraging this, we develop an automated data poisoning algorithm that unobtrusively injects logos into original images, ensuring they blend naturally and remain undetected. Models trained on this poisoned dataset generate images containing logos without degrading image quality or text alignment. We experimentally validate our silent branding attack across two realistic settings on large-scale high-quality image datasets and style personalization datasets, achieving high success rates even without a specific text trigger. Human evaluation and quantitative metrics including logo detection show that our method can stealthily embed logos.

Jianyuan Wang, Minghao Chen, Nikita Karaev, Andrea Vedaldi, Christian Rupprecht, David Novotny

We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.

Wenbin An, Feng Tian, Sicong Leng, Jiahao Nie, Haonan Lin, Qianying Wang, Ping Chen, Xiaoqin Zhang, Shijian Lu

Despite great success across various multimodal tasks, Large Vision-Language Models (LVLMs) often encounter object hallucinations with generated textual responses being inconsistent with the actual objects in images. We examine different LVLMs and pinpoint that one root cause of object hallucinations lies with deficient attention on discriminative image features. Specifically, LVLMs often predominantly attend to prompt-irrelevant global features instead of prompt-relevant local features, undermining their visual grounding capacity and leading to object hallucinations. We propose Assembly of Global and Local Attention (AGLA) , a training-free and plug-and-play approach that mitigates hallucinations by assembling global features for response generation and local features for visual discrimination simultaneously. Specifically, we introduce an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is highlighted while irrelevant distractions are suppressed. Hallucinations can thus be mitigated with a calibrated logit distribution that is from generative global features of the original image and discriminative local features of the augmented image. Extensive experiments show the superiority of AGLA in LVLM hallucination mitigation, demonstrating its wide applicability across both discriminative and generative tasks. Our code is available at https://github.com/Lackel/AGLA.

Yuanbin Man, Ying Huang, Chengming Zhang, Bingzhe Li, Wei Niu, Miao Yin

The advancements in large language models (LLMs) have propelled the improvement of video understanding tasks by incorporating LLMs with visual models. However, most existing LLM-based models (e.g., VideoLLaMA, VideoChat) are constrained to processing short-duration videos. Recent attempts to understand long-term videos by extracting and compressing visual features into a fixed memory size. Nevertheless, those methods leverage only visual modality to merge video tokens and overlook the correlation between visual and textual queries, leading to difficulties in effectively handling complex question-answering tasks. To address the challenges of long videos and complex prompts, we propose AdaCM^2, which, for the first time, introduces an adaptive cross-modality memory reduction approach to video-text alignment in an auto-regressive manner on video streams. Our extensive experiments on various video understanding tasks, such as video captioning, video question answering, and video classification, demonstrate that AdaCM^2 achieves state-of-the-art performance across multiple datasets while significantly reducing memory usage. Notably, it achieves a 4.5% improvement across multiple tasks in the LVU dataset with a GPU memory consumption reduction of up to 65%.

Yan Xia, Xiaowei Zhou, Etienne Vouga, Qixing Huang, Georgios Pavlakos

In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the model. Due to the lack of training data for this task, we build a pipeline to produce pseudo ground truth model parameters for single images and implement a training procedure that iteratively refines these pseudo labels. Compared to state-of-the-art methods for 3D human mesh recovery, our model achieves competitive performance on standard benchmarks, while it significantly outperforms them in settings with extreme 3D poses and viewpoints. Additionally, we show that previous reconstruction methods frequently violate joint angle limits, leading to unnatural rotations. In contrast, our approach leverages the biomechanically plausible degrees of freedom making more realistic joint rotation estimates. We validate our approach across multiple human pose estimation benchmarks. We make the code, models and data available at: https://isshikihugh.github.io/HSMR/

Luyuan Xie, Tianyu Luan, Wenyuan Cai, Guochen Yan, Zhaoyu Chen, Nan Xi, Yuejian Fang, Qingni Shen, Zhonghai Wu, Junsong Yuan

Federated learning has wide applications in the medical field. It enables knowledge sharing among different healthcare institutes while protecting patients' privacy. However, existing federated learning systems are typically centralized, requiring clients to upload client-specific knowledge to a central server for aggregation. This centralized approach would integrate the knowledge from each client into a centralized server, and the knowledge would be already undermined during the centralized integration before it reaches back to each client. Besides, the centralized approach also creates a dependency on the central server, which may affect training stability if the server malfunctions or connections are unstable. To address these issues, we propose a decentralized federated learning framework named dFLMoE. In our framework, clients directly exchange lightweight head models with each other. After exchanging, each client treats both local and received head models as individual experts, and utilizes a client-specific Mixture of Experts (MoE) approach to make collective decisions. This design not only reduces the knowledge damage with client-specific aggregations but also removes the dependency on the central server to enhance the robustness of the framework. We validate our framework on multiple medical tasks, demonstrating that our method evidently outperforms state-of-the-art approaches under both model homogeneity and heterogeneity settings.

Jiyong Rao, Brian Nlong Zhao, Yu Wang

Multi-species animal pose estimation has emerged as a challenging yet critical task, hindered by substantial visual diversity and uncertainty. This paper challenges the problem by efficient prompt learning for Vision-Language Pretrained (VLP) models, e.g. CLIP, aiming to resolve the cross-species generalization problem. At the core of the solution lies in the prompt designing, probabilistic prompt modeling and cross-modal adaptation, thereby enabling prompts to compensate for cross-modal information and effectively overcome large data variances under unbalanced data distribution. To this end, we propose a novel probabilistic prompting approach to fully explore textual descriptions, which could alleviate the diversity issues caused by long-tail property and increase the adaptability of prompts on unseen category instance. Specifically, we first introduce a set of learnable prompts and propose a diversity loss to maintain distinctiveness among prompts, thus representing diverse image attributes. Diverse textual probabilistic representations are sampled and used as the guidance for the pose estimation. Subsequently, we explore three different cross-modal fusion strategies at spatial level to alleviate the adverse impacts of visual uncertainty. Extensive experiments on multi-species animal pose benchmarks show that our method achieves the state-of-the-art performance under both supervised and zero-shot settings.

Ruohao Guo, Xianghua Ying, Yaru Chen, Dantong Niu, Guangyao Li, Liao Qu, Yanyu Qi, Jinxing Zhou, Bowei Xing, Wenzhen Yue 等

In this paper, we propose a new multi-modal task, termed audio-visual instance segmentation (AVIS), which aims to simultaneously identify, segment and track individual sounding object instances in audible videos. To facilitate this research, we introduce a high-quality benchmark named AVISeg, containing over 90K instance masks from 26 semantic categories in 926 long videos. Additionally, we propose a strong baseline model for this task. Our model first localizes sound source within each frame, and condenses object-specific contexts into concise tokens. Then it builds long-range audio-visual dependencies between these tokens using window-based attention, and tracks sounding objects among the entire video sequences. Extensive experiments reveal that our method performs best on AVISeg, surpassing the existing methods from related tasks. We further conduct the evaluation on several multi-modal large models. Unfortunately, they exhibits subpar performance on instance-level sound source localization and temporal perception. We expect that AVIS will inspire the community towards a more comprehensive multi-modal understanding. Dataset and code is available at https://github.com/ruohaoguo/avis.

Georg Hess, Carl Lindström, Maryam Fatemi, Christoffer Petersson, Lennart Svensson

Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. Code to be released upon publication.

Zeqi Zhu, Ibrahim Batuhan Akkaya, Luc Waeijen, Egor Bondarev, Arash Pourtaherian, Orlando Moreira

Deep Neural Networks (DNNs) are accurate but compute-intensive, leading to substantial energy consumption during inference. Exploiting temporal redundancy through \Delta-\Sigma convolution in video processing has proven to greatly enhance computation efficiency. However, temporal \Delta-\Sigma DNNs typically require substantial memory for storing neuron states to compute inter-frame differences, hindering their on-chip deployment. To mitigate this memory cost, directly compressing the states can disrupt the linearity of temporal \Delta-\Sigma convolution, causing accumulated errors in long-term \Delta-\Sigma processing. Thus, we propose MEET, an optimization framework for MEmory-Efficient Temporal \Delta-\Sigma DNNs. MEET transfers the state compression challenge to a well-established weight compression problem by trading fewer activations for more weights and introduces a co-design of network architecture and suppression method to optimize for mixed spatial-temporal execution. Evaluations on three vision applications demonstrate a reduction of 5.1~13.3 xin total memory compared to the most computation-efficient temporal DNNs, while preserving the computation efficiency and model accuracy in long-term \Delta-\Sigma processing. MEET facilitates the deployment of temporal \Delta-\Sigma DNNs within on-chip memory of embedded event-driven platforms, empowering low-power edge processing.

Bingzhi Chen, Sisi Fu, Xiaocheng Fang, Jieyi Cai, Boya Zhang, Minhua Lu, Yishu Liu

In clinical practice, panoramic dental radiography is a widely employed imaging technique that can provide a detailed and comprehensive view of dental structures and surrounding tissues for identifying various oral anomalies. However, due to the complexity of oral anomalies and the scarcity of available data, existing research still suffers from substantial challenges in automated oral anomaly detection. To this end, this paper presents a new hospital-scale panoramic X-ray benchmark, namely "OralXrays-9", which consists of 12,688 panoramic X-ray images with 84,113 meticulously annotated instances across nine common oral anomalies. Correspondingly, we propose a personalized Multi-Object Query-Aware Mining (MOQAM) paradigm, which jointly incorporates the Distribution-IoU Region Proposal Network (DI-RPN) and Class-Balanced Spherical Contrastive Regularization (CB-SCR) mechanisms to address the challenges posed by multi-scale variations and class-imbalanced distributions. To the best of our knowledge, this is the first attempt to develop AI-driven diagnostic systems specifically designed for multi-object oral anomaly detection, utilizing publicly available data resources. Extensive experiments on the newly-published OralXrays-9 dataset and real-world nature scenarios consistently demonstrate the superiority of our MOQAM in revolutionizing oral healthcare practices.

Le Yang, Ziwei Zheng, Boxu Chen, Zhengyu Zhao, Chenhao Lin, Chao Shen

Recent studies have shown that large vision-language models (LVLMs) often suffer from the issue of object hallucinations (OH). To mitigate this issue, we introduce an efficient method that edits the model weights based on an unsafe subspace, which we call HalluSpace in this paper. With truthful and hallucinated text prompts accompanying the visual content as inputs, the HalluSpace can be identified by extracting the hallucinated embedding features and removing the truthful representations in LVLMs. By orthogonalizing the model weights, input features will be projected into the Null space of the HalluSpace to reduce OH, based on which we name our method Nullu. We reveal that HalluSpaces generally contain prior information in the large language models (LLMs) applied to build LVLMs, which have been shown as essential causes of OH in previous studies. Therefore, null space projection suppresses the LLMs' priors to filter out the hallucinated features, resulting in contextually accurate outputs. Experiments show that our method can effectively mitigate OH across different LVLM families without extra inference costs and also show strong performance in general LVLM benchmarks. Code is released at https://github.com/Ziwei-Zheng/Nullu.