The application of light field data in salient object detection is becoming increasingly popular in recent years. The difficulty lies in how to effectively fuse the features within the focal stack and how to cooperate them with the feature of the all-focus image. Previous methods usually fuse focal stack features via convolution or ConvLSTM, which are both less effective and ill-posed. In this paper, we model the information fusion within focal stack via graph networks. They introduce powerful context propagation from neighbouring nodes and also avoid ill-posed implementations. On the one hand, we construct local graph connections thus avoiding prohibitive computational costs of traditional graph networks. On the other hand, instead of processing the two kinds of data separately, we build a novel dual graph model to guide the focal stack fusion process using all-focus patterns. To handle the second difficulty, previous methods usually implement one-shot fusion for focal stack and all-focus features, hence lacking a thorough exploration of their supplements. We introduce a reciprocative guidance scheme and enable mutual guidance between these two kinds of information at multiple steps. As such, both kinds of features can be enhanced iteratively, finally benefiting the saliency prediction. Extensive experimental results show that the proposed models are all beneficial and we achieve significantly better results than state-of-the-art methods.
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Mixed-precision networks allow for a variable bit-width quantization for every layer in the network. A major limitation of existing work is that the bit-width for each layer must be predefined during training time. This allows little flexibility if the characteristics of the device on which the network is deployed change during runtime. In this work, we propose Bit-Mixer, the very first method to train a meta-quantized network where during test time any layer can change its bit-width without affecting at all the overall network's ability for highly accurate inference. To this end, we make 2 key contributions: (a) Transitional Batch-Norms, and (b) a 3-stage optimization process which is shown capable of training such a network. We show that our method can result in mixed precision networks that exhibit the desirable flexibility properties for on-device deployment without compromising accuracy. Code will be made available.
Most video super-resolution methods focus on restoring high-resolution video frames from low-resolution videos without taking into account compression. However, most videos on the web or mobile devices are compressed, and the compression can be severe when the bandwidth is limited. In this paper, we propose a new compression-informed video super-resolution model to restore high-resolution content without introducing artifacts caused by compression. The proposed model consists of three modules for video super-resolution: bi-directional recurrent warping, detail-preserving flow estimation, and Laplacian enhancement. All these three modules are used to deal with compression properties such as the location of the intra-frames in the input and smoothness in the output frames. For thorough performance evaluation, we conducted extensive experiments on standard datasets with a wide range of compression rates, covering many real video use cases. We showed that our method not only recovers high-resolution content on uncompressed frames from the widely-used benchmark datasets, but also achieves state-of-the-art performance in super-resolving compressed videos based on numerous quantitative metrics. We also evaluated the proposed method by simulating streaming from YouTube to demonstrate its effectiveness and robustness. The source codes and trained models are available at https://github.com/google-research/google-research/tree/master/comisr.
Few-Shot Image Classification: Just Use a Library of Pre-Trained Feature Extractors and a Simple Classifier
PDF ↗Recent papers have suggested that transfer learning can outperform sophisticated meta-learning methods for few-shot image classification. We take this hypothesis to its logical conclusion, and suggest the use of an ensemble of high-quality, pre-trained feature extractors for few-shot image classification. We show experimentally that a library of pre-trained feature extractors combined with a simple feed-forward network learned with an L2-regularizer can be an excellent option for solving cross-domain few-shot image classification. Our experimental results suggest that this simpler sample-efficient approach far outperforms several well-established meta-learning algorithms.
Motion blur caused by the moving of the object or camera during the exposure can be a key challenge for visual object tracking, affecting tracking accuracy significantly. In this work, we explore the robustness of visual object trackers against motion blur from a new angle, i.e., adversarial blur attack (ABA). Our main objective is to online transfer input frames to their natural motion-blurred counterparts while misleading the state-of-the-art trackers during the tracking process. To this end, we first design the motion blur synthesizing method for visual tracking based on the generation principle of motion blur, considering the motion information and the light accumulation process. With this synthetic method, we propose optimization-based ABA (OP-ABA) by iteratively optimizing an adversarial objective function against the tracking w.r.t. the motion and light accumulation parameters. The OP-ABA is able to produce natural adversarial examples but the iteration can cause heavy time cost, making it unsuitable for attacking real-time trackers. To alleviate this issue, we further propose one-step ABA (OS-ABA) where we design and train a joint adversarial motion and accumulation predictive network (JAMANet) with the guidance of OP-ABA, which is able to efficiently estimate the adversarial motion and accumulation parameters in a one-step way. The experiments on four popular datasets (e.g., OTB100, VOT2018, UAV123, and LaSOT) demonstrate that our methods are able to cause significant accuracy drops on four state-of-the-art trackers with high transferability. Please find the source code at https://github.com/tsingqguo/ABA.
Many unsupervised domain adaptation (UDA) methods exploit domain adversarial training to align the features to reduce domain gap, where a feature extractor is trained to fool a domain discriminator in order to have aligned feature distributions. The discrimination capability of the domain classifier w.r.t. the increasingly aligned feature distributions deteriorates as training goes on, thus cannot effectively further drive the training of feature extractor. In this work, we propose an efficient optimization strategy named Re-enforceable Adversarial Domain Adaptation (RADA) which aims to re-energize the domain discriminator during the training by using dynamic domain labels. Particularly, we relabel the well aligned target domain samples as source domain samples on the fly. Such relabeling makes the less separable distributions more separable, and thus leads to a more powerful domain classifier w.r.t. the new data distributions, which in turn further drives feature alignment. Extensive experiments on multiple UDA benchmarks demonstrate the effectiveness and superiority of our RADA.
Adversarial training (AT) has become the de-facto standard to obtain models robust against adversarial examples. However, AT exhibits severe robust overfitting: cross-entropy loss on adversarial examples, so-called robust loss, decreases continuously on training examples, while eventually increasing on test examples. In practice, this leads to poor robust generalization, i.e., adversarial robustness does not generalize well to new examples. In this paper, we study the relationship between robust generalization and flatness of the robust loss landscape in weight space, i.e., whether robust loss changes significantly when perturbing weights. To this end, we propose average- and worst-case metrics to measure flatness in the robust loss landscape and show a correlation between good robust generalization and flatness. For example, throughout training, flatness reduces significantly during overfitting such that early stopping effectively finds flatter minima in the robust loss landscape. Similarly, AT variants achieving higher adversarial robustness also correspond to flatter minima. This holds for many popular choices, e.g., AT-AWP, TRADES, MART, AT with self-supervision or additional unlabeled examples, as well as simple regularization techniques, e.g., AutoAugment, weight decay or label noise. For fair comparison across these approaches, our flatness measures are specifically designed to be scale-invariant and we conduct extensive experiments to validate our findings.
We consider the deep point cloud analysis tasks where the inputs of the networks are randomly rotated. Recent progress in rotation-invariant point cloud analysis is mainly driven by converting point clouds into their respective canonical poses, and principal component analysis (PCA) is a practical tool to achieve this. Due to the imperfect alignment of PCA, most of the current works are devoted to developing powerful network structures and features to overcome this deficiency, without thoroughly analyzing the PCA-based canonical poses themselves. In this work, we present a detailed study w.r.t. the PCA-based canonical poses of point clouds. Our investigation reveals that the ambiguity problem associated with the PCA-based canonical poses is handled insufficiently in some recent works. To this end, we develop a simple pose selector module for disambiguation, which presents noticeable enhancement (i.e., 5:3% classification accuracy) over state-of-the-art approaches on the challenging real-world dataset.
We present a framework for training GANs with explicit control over generated facial images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for manipulating GAN-generated images achieve partial control by leveraging the latent space disentanglement properties, obtained implicitly after standard GAN training. Such methods are able to change the relative intensity of certain attributes, but not explicitly set their values. Recently proposed methods, designed for explicit control over human faces, harness morphable 3D face models (3DMM) to allow fine-grained control capabilities in GANs. Unlike these methods, our control is not constrained to 3DMM parameters and is extendable beyond the domain of human faces. Using contrastive learning, we obtain GANs with an explicitly disentangled latent space. This disentanglement is utilized to train control-encoders mapping human-interpretable inputs to suitable latent vectors, thus allowing explicit control. In the domain of human faces we demonstrate control over identity, age, pose, expression, hair color and illumination. We also demonstrate control capabilities of our framework in the domains of painted portraits and dog image generation. We demonstrate that our approach achieves state-of-the-art performance both qualitatively and quantitatively.
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations, e.g., from face swapping to facial reenactment. To this end, we introduce ID-Reveal, a new approach that learns temporal facial features, specific of how a person moves while talking, by means of metric learning coupled with an adversarial training strategy. The advantage is that we do not need any training data of fakes, but only train on real videos. Moreover, we utilize high-level semantic features, which enables robustess to widespread and disruptive forms of post-processing. We perform a thorough experimental analysis on several publicly available benchmarks. Compared to state of the art, our method improves generalization and is more robust to low-quality videos, that are usually spread over social networks. In particular, we obtain an average improvement of more than 15% in terms of accuracy for facial reenactment on high compressed videos.
Vis2Mesh: Efficient Mesh Reconstruction From Unstructured Point Clouds of Large Scenes With Learned Virtual View Visibility
PDF ↗We present a novel framework for mesh reconstruction from unstructured point clouds by taking advantage of the learned visibility of the 3D points in the virtual views and traditional graph-cut based mesh generation. Specifically, we first propose a three-step network that explicitly employs depth completion for visibility prediction. Then the visibility information of multiple views is aggregated to generate a 3D mesh model by solving an optimization problem considering visibility in which a novel adaptive visibility weighting term in surface determination is also introduced to suppress line of sight with a large incident angle. Compared to other learning-based approaches, our pipeline only exercises the learning on a 2D binary classification task, i.e., points visible or not in a view, which is much more generalizable and practically more efficient and capable to deal with a large number of points. Experiments demonstrate that our method with favorable transferability and robustness, and achieve competing performances w.r.t. state-of-the-art learning-based approaches on small complex objects and outperforms on large indoor and outdoor scenes. Code is available at https://github.com/GDAOSU/vis2mesh.
We show that relation modeling between visual elements matters in cropping view recommendation. Cropping view recommendation addresses the problem of image recomposition conditioned on the composition quality and the ranking of views (cropped sub-regions). This task is challenging because the visual difference is subtle when a visual element is reserved or removed. Existing methods represent visual elements by extracting region-based convolutional features inside and outside the cropping view boundaries, without probing a fundamental question: why some visual elements are of interest or of discard? In this work, we observe that the relation between different visual elements significantly affects their relative positions to the desired cropping view, and such relation can be characterized by the attraction inside/outside the cropping view boundaries and the repulsion across the boundaries. By instantiating a transformer-based solution that represents visual elements as visual words and that models the dependencies between visual words, we report not only state of-the-art performance on public benchmarks, but also interesting visualizations that depict the attraction and repulsion between visual elements, which may shed light on what makes for effective cropping view recommendation.
Event-based video frame interpolation is promising as event cameras capture dense motion signals that can greatly facilitate motion-aware synthesis. However, training existing frameworks for this task requires high frame-rate videos with synchronized events, posing challenges to collect real training data. In this work we show event-based frame interpolation can be trained without the need of high framerate videos. This is achieved via a novel weakly supervised framework that 1) corrects image appearance by extracting complementary information from events and 2) supplants motion dynamics modeling with attention mechanisms. For the latter we propose subpixel attention learning, which supports searching high-resolution correspondence efficiently on low-resolution feature grid. Though trained on low frame-rate videos, our framework outperforms existing models trained with full high frame-rate videos (and events) on both GoPro dataset and a new real event-based dataset. Codes, models and dataset will be made available at: https://github.com/YU-Zhiyang/WEVI.
Real-world low-light images suffer from two main degradations, namely, inevitable noise and poor visibility. Since the noise exhibits different levels, its estimation has been implemented in recent works when enhancing low-light images from raw Bayer space. When it comes to sRGB color space, the noise estimation becomes more complicated due to the effect of the image processing pipeline. Nevertheless, most existing enhancing algorithms in sRGB space only focus on the low visibility problem or suppress the noise under a hypothetical noise level, leading them impractical due to the lack of robustness. To address this issue, we propose an adaptive unfolding total variation network (UTVNet), which approximates the noise level from the real sRGB low-light image by learning the balancing parameter in the model-based denoising method with total variation regularization. Meanwhile, we learn the noise level map by unrolling the corresponding minimization process for providing the inferences of smoothness and fidelity constraints. Guided by the noise level map, our UTVNet can recover finer details and is more capable to suppress noise in real captured low-light scenes. Extensive experiments on real-world low-light images clearly demonstrate the superior performance of UTVNet over state-of-the-art methods.
Despite the fast progress in training specialized models for various tasks, learning a single general model that works well for many tasks is still challenging for computer vision. Here we introduce multi-task self-training (MuST), which harnesses the knowledge in independent specialized teacher models (e.g., ImageNet model on classification) to train a single general student model. Our approach has three steps. First, we train specialized teachers independently on labeled datasets. We then use the specialized teachers to label an unlabeled dataset to create a multi-task pseudo labeled dataset. Finally, the dataset, which now contains pseudo labels from teacher models trained on different datasets/tasks, is then used to train a student model with multi-task learning. We evaluate the feature representations of the student model on 6 vision tasks including image recognition (classification, detection, segmentation) and 3D geometry estimation (depth and surface normal estimation). MuST is scalable with unlabeled or partially labeled datasets and outperforms both specialized supervised models and self-supervised models when training on large scale datasets. Lastly, we show MuST can improve upon already strong checkpoints trained with billions of examples. The results suggest self-training is a promising direction to aggregate labeled and unlabeled training data for learning general feature representations.
Geometric constraints are shown to enforce scale consistency and remedy the scale ambiguity issue in self-supervised monocular depth estimation. Meanwhile, scale-invariant losses focus on learning relative depth, leading to accurate relative depth prediction. To combine the best of both worlds, we learn scale-consistent self-supervised depth in a scale-invariant manner. Towards this goal, we present a scale-aware geometric (SAG) loss, which enforces scale consistency through point cloud alignment. Compared to prior arts, SAG loss takes relative scale into consideration during relative motion estimation, enabling more precise alignment and explicit supervision for scale inference. In addition, a novel two-stream architecture for depth estimation is designed, which disentangles scale from depth estimation and allows depth to be learned in a scale-invariant manner. The integration of SAG loss and two-stream network enables more consistent scale inference and more accurate relative depth estimation. Our method achieves state-of-the-art performance under both scale-invariant and scale-dependent evaluation settings.
We present a fast bottom-up method that jointly detects over 100 keypoints on humans or objects, also referred to as human/object pose estimation. We model all keypoints belonging to a human or an object --the pose-- as a graph and leverage insights from community detection to quantify the independence of keypoints. We use a graph centrality measure to assign training weights to different parts of a pose. Our proposed measure quantifies how tightly a keypoint is connected to its neighborhood. Our experiments show that our method outperforms all previous methods for human pose estimation with fine-grained keypoint annotations on the face, the hands and the feet with a total of 133 keypoints. We also show that our method generalizes to car poses.
We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically generates 3D objects in a room from a randomly sampled latent code. Different from existing methods that represent an indoor scene with the type, location, and other properties of objects in the room and learn the scene layout from a collection of complete 3D indoor scenes, our method models each indoor scene as a 3D semantic scene volume and learns a volumetric generative adversarial network (GAN) from a collection of 2.5D partial observations of 3D scenes. To this end, we apply a differentiable projection layer to project the generated 3D semantic scene volumes into semantic-segmented depth images and design a new multiple-view discriminator for learning the complete 3D scene volume from 2.5D semantic-segmented depth images. Compared to existing methods, our method not only efficiently reduces the workload of modeling and acquiring 3D scenes for training, but also produces better object shapes and their detailed layouts in the scene. We evaluate our method with different indoor scene datasets and demonstrate the advantages of our method. We also extend our method for generating 3D indoor scenes from semantic-segmented depth images inferred from RGB images of real scenes.
We propose a hierarchical graph neural network (GNN) model that learns how to cluster a set of images into an unknown number of identities using a training set of images annotated with labels belonging to a disjoint set of identities. Our hierarchical GNN uses a novel approach to merge connected components predicted at each level of the hierarchy to form a new graph at the next level. Unlike fully unsupervised hierarchical clustering, the choice of grouping and complexity criteria stems naturally from supervision in the training set. The resulting method, Hi-LANDER, achieves an average of 49% improvement in F-score and 7% increase in Normalized Mutual Information (NMI) relative to current GNN-based clustering algorithms. Additionally, state-of-the-art GNN-based methods rely on separate models to predict linkage probabilities and node densities as intermediate steps of the clustering process. In contrast, our unified framework achieves a three-fold decrease in computational cost. Our training and inference code are released.
We present a novel approach for extracting human pose features from human action videos. The goal is to let the pose features capture only the poses of the action while being invariant to other factors, including video backgrounds, the video subject's anthropometric characteristics and viewpoints. Such human pose features facilitate the comparison of pose similarity and can be used for down-stream tasks, such as human action video alignment and pose retrieval. The key to our approach is to first normalize the poses in the video frames by retargeting the poses onto a pre-defined 3D skeleton to not only disentangle subject physical features, such as bone lengths and ratios, but also to unify global orientations of the poses. Then the normalized poses are mapped to a pose embedding space of high-level features, learned via unsupervised metric learning. We evaluate the effectiveness of our normalized features both qualitatively by visualizations, and quantitatively by a video alignment task on the Human3.6M dataset and an action recognition task on the Penn Action dataset.