Sinusoidal neural networks have been shown effective as implicit neural representations (INRs) of low-dimensional signals, due to their smoothness and high representation capacity. However, initializing and training them remain empirical tasks which lack on deeper understanding to guide the learning process. To fill this gap, our work introduces a theoretical framework that explains the capacity property of sinusoidal networks and offers robust control mechanisms for initialization and training. Our analysis is based on a novel amplitude-phase expansion of the sinusoidal multilayer perceptron, showing how its layer compositions produce a large number of new frequencies expressed as integer combinations of the input frequencies. This relationship can be directly used to initialize the input neurons, as a form of spectral sampling, and to bound the network's spectrum while training. Our method, referred to as TUNER (TUNing sinusoidal nEtwoRks), greatly improves the stability and convergence of sinusoidal INR training, leading to detailed reconstructions, while preventing overfitting.
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Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
PDF ↗Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to sparse, unposed views in unbounded 360* scenes remains a challenging problem. In this paper, we propose a novel neural rendering framework to accomplish the unposed and extremely sparse-view 3D reconstruction in unbounded 360* scenes. To resolve the spatial ambiguity inherent in unbounded scenes with sparse input views, we propose a layered Gaussian-based representation to effectively model the scene with distinct spatial layers. By employing a dense stereo reconstruction model to recover coarse geometry, we introduce a layer-specific bootstrap optimization to refine the noise and fill occluded regions in the reconstruction. Furthermore, we propose an iterative fusion of reconstruction and generation alongside an uncertainty-aware training approach to facilitate mutual conditioning and enhancement between these two processes. Comprehensive experiments show that our approach outperforms existing state-of-the-art methods in terms of rendering quality and surface reconstruction accuracy. Project page: https://zju3dv.github.io/free360/
ReCon: Enhancing True Correspondence Discrimination through Relation Consistency for Robust Noisy Correspondence Learning
PDF ↗Can we accurately identify the true correspondences from multimodal datasets containing mismatched data pairs? Existing methods primarily emphasize the similarity matching between the representations of objects across modalities, potentially neglecting the crucial relation consistency within modalities that are particularly important for distinguishing the true and false correspondences. Such an omission often runs the risk of misidentifying negatives as positives, thus leading to unanticipated performance degradation. To address this problem, we propose a general Relation Consistency learning framework, namely ReCon, to accurately discriminate the true correspondences among the multimodal data and thus effectively mitigate the adverse impact caused by mismatches. Specifically, ReCon leverages a novel relation consistency learning to ensure the dual-alignment, respectively of, the cross-modal relation consistency between different modalities and the intra-modal relation consistency within modalities. Thanks to such dual constrains on relations, ReCon significantly enhances its effectiveness for true correspondence discrimination and therefore reliably filters out the mismatched pairs to mitigate the risks of wrong supervisions. Extensive experiments on three widely-used benchmark datasets, including Flickr30K, MS-COCO, and Conceptual Captions, are conducted to demonstrate the effectiveness and superiority of ReCon compared with other SOTAs. The code is available at: https://anonymous.4open.science/r/ReCon-NCL.
Adapting Text-to-Image Generation with Feature Difference Instruction for Generic Image Restoration
PDF ↗Diffusion-based Text-to-Image (T2I) models have demonstrated significant potential in image restoration. However, existing models continue to grapple with challenges such as complex training and prompt design. We introduce a new perspective for improving image restoration by injecting knowledge from pretrained vision-language models into current T2I models. We empirically show that the degradation and content representations in BLIP-2 can be linearly separated, providing promising degradation guidance for image restoration. Specifically, the Feature Difference Instruction (FDI) is first extracted by Q-Formers through a simple subtraction operation based on reference image pairs. Then, we propose a multi-scale FDI adapter to decouple the degradation style and corrupted artifacts, and inject the styleflow exclusively into specific blocks through adapter-tuning, thereby preventing noise interference and eschewing the need for cumbersome weight retraining. In this way, we can train various task-specific adapters according to different degradations, achieving rich detail enhancement in the restoration results. Furthermore, the proposed FDI adapters have attractive properties of practical value, such as composability and generalization ability for all-in-one and mixed-degradation restoration. Extensive experiments under various settings demonstrate that our method has promising repairing quality over 10 image restoration tasks and a wide range of other applications.
In this work, we introduce a novel problem setup termed as Heterogeneous Semi-Supervised Learning (HSSL), which presents unique challenges by bridging the semi-supervised learning (SSL) task and the unsupervised domain adaptation (UDA) task, and expanding standard semi-supervised learning to cope with heterogeneous training data. At its core, HSSL aims to learn a prediction model using a combination of labeled and unlabeled training data drawn separately from heterogeneous domains that share a common set of semantic categories; this model is intended to differentiate the semantic categories of test instances sampled from both the labeled and unlabeled domains. In particular, the labeled and unlabeled domains have dissimilar label distributions and class feature distributions. This heterogeneity, coupled with the assorted sources of the test data, introduces significant challenges to standard SSL and UDA methods. Therefore, we propose a novel method, Unified Framework for Heterogeneous Semi-supervised Learning (Uni-HSSL), to address HSSL by directly learning a fine-grained classifier from the heterogeneous data, which adaptively handles the inter-domain heterogeneity while leveraging both the unlabeled data and the inter-domain semantic class relationships for cross-domain knowledge transfer and adaptation. We conduct comprehensive experiments and the experimental results validate the efficacy and superior performance of the proposed Uni-HSSL over state-of-the-art semi-supervised learning and unsupervised domain adaptation methods.
EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling
PDF ↗Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge, resulting in an ill-posed problem with multiple feasible solutions (i.e., hypotheses). This amplifies uncertainty and ambiguity in full-body motion estimation, especially for the lower-body joints. Therefore, we propose a new method, EnvPoser, that employs a two-stage framework to perform full-body motion estimation using sparse tracking signals and pre-scanned environment from VR devices. EnvPoser models the multi-hypothesis nature of human motion through an uncertainty-aware estimation module in the first stage. In the second stage, we refine these multi-hypothesis estimates by integrating semantic and geometric environmental constraints, ensuring that the final motion estimation aligns realistically with both the environmental context and physical interactions.Qualitative and quantitative experiments on two public datasets demonstrate that our method achieves state-of-the-art performance, highlighting significant improvements in human motion estimation within motion-environment interaction scenarios. Project page: https://xspc.github.io/EnvPoser/.
Text-Driven Fashion Image Editing with Compositional Concept Learning and Counterfactual Abduction
PDF ↗Fashion image editing is a valuable tool for designers to convey their creative ideas by visualizing design concepts. With the recent advances in text editing methods, significant progress has been made in fashion image editing. However, they face two key challenges: spurious correlations in training data often induce changes in other areas when editing an area representing the intended editing concept, and these models typically lack the ability to edit multiple concepts simultaneously. To address the above challenges, we propose a novel \underline T ext-driven \underline F ashion \underline I mage edi\underline T ing framework called T-FIT to mitigate the impact of spurious correlation by integrating counterfactual reasoning with compositional concept learning to precisely ensure compositional multi-concept fashion image editing relying solely on text descriptions. Specifically, T-FIT includes three key components. (i) Counterfactual abduction module, which learns an exogenous variable of the source image by a denoising U-Net model. (ii) Concept learning module, which identifies concepts in fashion image editing--such as clothing types and colors and projects a target concept into the space spanned from a series of textual prompts. (iii) Concept composition module, which enables simultaneous adjustments of multiple concepts by aggregating each concept's direction vector obtained from the concept learning module. Extensive experiments show that our method can achieve state-of-the-art performance on various fashion image editing tasks, including single-concept editing (e.g., sleeve length, clothing type) and multi-concept editing (e.g., color & sleeve length).
Recent studies on large language models (LLMs) and large multimodal models (LMMs) have demonstrated promising skills in various domains including science and mathematics. However, their capability in more challenging and real-world related scenarios like engineering has not been systematically studied. To bridge this gap, we propose EEE-Bench, a multimodal benchmark aimed at assessing LMMs' capabilities in solving practical engineering tasks, using electrical and electronics engineering (EEE) as the testbed. Our benchmark consists of 2860 hand-picked and carefully curated problems spanning 10 essential subdomains such as analog circuits, control systems, etc. Compared to other domains, engineering problems are intrinsically 1) more visually complex and versatile and 2) less deterministic in solutions. Successful solutions to these problems often demand more-than-usual rigorous integration of visual and textual information as models need to understand intricate images like abstract circuits and system diagrams while taking professional instructions. Alongside EEE-Bench, we provide extensive quantitative evaluations, fine-grained analysis, and improvement methods using 17 widely-used open- and closed-sourced LLMs and LMMs and 7 popular prompting techniques. Our results reveal notable deficiencies in current foundation models for EEE, including an average performance ranging from 19.48% to 46.78% and a tendency toward "laziness" in overlooking essential visual context. In summary, we believe EEE-Bench not only reveals some noteworthy limitations of LMMs but also provides a valuable resource for advancing research on their application in practical engineering tasks, driving future improvements in their capability to handle complex, real-world scenarios.
Interpretability is critical for machine learning models in high-stakes settings because it allows users to verify the model's reasoning. In computer vision, prototypical part models (ProtoPNets) have become the dominant model type to meet this need. Users can easily identify flaws in ProtoPNets, but fixing problems in a ProtoPNet requires slow, difficult retraining that is not guaranteed to resolve the issue. This problem is called the "interaction bottleneck." We solve the interaction bottleneck for ProtoPNets by simultaneously finding many equally good ProtoPNets (i.e., a draw from a "Rashomon set"). We show that our framework - called Proto-RSet - quickly produces many accurate, diverse ProtoPNets, allowing users to correct problems in real time while maintaining performance guarantees with respect to the training set. We demonstrate the utility of this method in two settings: 1) removing synthetic bias introduced to a bird-identification model and 2) debugging a skin cancer identification model. This tool empowers non-machine-learning experts, such as clinicians or domain experts, to quickly refine and correct machine learning models without repeated retraining by machine learning experts.
We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.
STPro: Spatial and Temporal Progressive Learning for Weakly Supervised Spatio-Temporal Grounding
PDF ↗In this work, we study Weakly Supervised Spatio-Temporal Video Grounding (WSTVG), a challenging task of localizing subjects spatio-temporally in videos using only textual queries and no bounding box supervision. Inspired by recent advances in vision-language foundation models, we investigate their utility for WSTVG, leveraging their zero-shot grounding capabilities. However, we find that a simple adaptation lacks essential spatio-temporal grounding abilities. To bridge this gap, we introduce Tubelet Referral Grounding (TRG), which connects textual queries to tubelets to enable spatio-temporal predictions. Despite its promise, TRG struggles with compositional action understanding and dense scene scenarios. To address these limitations, we propose STPro, a progressive learning framework with two key modules: Sub-Action Temporal Curriculum Learning (SA-TCL), which incrementally builds compositional action understanding, and Congestion-Guided Spatial Curriculum Learning (CG-SCL), which adapts the model to complex scenes by spatially increasing task difficulty. STPro achieves state-of-the-art results on three benchmark datasets, with improvements of 1.0% on VidSTG-Declarative and 3.0% on HCSTVG-v1.
VISTREAM: Improving Computation Efficiency of Visual Streaming Perception via Law-of-Charge-Conservation Inspired Spiking Neural Network
PDF ↗Visual streaming perception (VSP) involves online intelligent processing of sequential frames captured by vision sensors, enabling real-time decision-making in applications such as autonomous driving, UAVs, and AR/VR. However, the computational efficiency of VSP on edge devices remains a challenge due to power constraints and the underutilization of temporal dependencies between frames. While spiking neural networks (SNNs) offer biologically inspired event-driven processing with potential energy benefits, their practical advantage over artificial neural networks (ANNs) for VSP tasks remains unproven.In this work, we introduce a novel framework, VISTREAM, which leverages the Law of Charge Conservation (LoCC) property in ST-BIF neurons and a differential encoding (DiffEncode) scheme to optimize SNN inference for VSP. By encoding temporal differences between neighboring frames and eliminating frequent membrane resets, VISTREAM achieves significant computational efficiency while maintaining accuracy equivalent to its ANN counterpart. We provide theoretical proofs of equivalence and validate VISTREAM across diverse VSP tasks, including object detection, tracking, and segmentation, demonstrating substantial energy savings without compromising performance.
Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/
Motivated by the efficiency of spherical harmonics (SH) in representing various physical phenomena, we propose a Holistic panoramic 3D scene Understanding framework using Spherical Harmonics, dubbed as HUSH. Our approach focuses on a unified framework adaptable to various 3D scene understanding tasks via SH bases. To achieve this, we first estimate SH coefficients, allowing for the adaptive configuration of the SH bases specific to each scene. HUSH then employs a hierarchical attention module that uses SH bases as queries to generate comprehensive scene features by integrating these scene-adaptive SH bases with image features. Additionally, we introduce an SH basis index module that adaptively emphasizes relevant SH bases to produce task-relevant features, enhancing the versatility of HUSH across different scene understanding tasks. Finally, by combining the scene features with task-relevant features in the task-specific heads, we perform various scene understanding tasks, including depth, surface normal and room layout estimation. Experiments demonstrate that HUSH achieves state-of-the-art performance on depth estimation benchmarks, highlighting the robustness and scalability of using SH in panoramic 3D scene understanding.
Predicting future video frames is essential for decision-making systems, yet RGB frames alone often lack the information needed to fully capture the underlying complexities of the real world. To address this limitation, we propose a multi-modal framework for Synchronous Video Prediction (SyncVP) that incorporates complementary data modalities, enhancing the richness and accuracy of future predictions. SyncVP builds on pre-trained modality-specific diffusion models and introduces an efficient spatio-temporal cross-attention module to enable effective information sharing across modalities. We evaluate SyncVP on standard benchmark datasets, such as Cityscapes and BAIR, using depth as an additional modality. We furthermore demonstrate its generalization to other modalities on SYNTHIA with semantic information and ERA5-Land with climate data. Notably, SyncVP achieves state-of-the-art performance, even in scenarios where only one modality is present, demonstrating its robustness and potential for a wide range of applications.
Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.
Embodied agents based on large language models (LLMs) face significant challenges in collaborative tasks, requiring effective communication and reasonable division of labor to ensure efficient and correct task completion. Previous approaches with simple communication patterns carry erroneous or incoherent agent actions, which can lead to additional risks. To address these problems, we propose Cooperative Tree Search (CoTS), a framework designed to significantly improve collaborative planning and task execution efficiency among embodied agents. CoTS guides multi-agents to discuss long-term strategic plans within a modified Monte Carlo tree, searching along LLM-driven reward functions to provide a more thoughtful and promising approach to cooperation. Another key feature of our method is the introduction of a plan evaluation module, which not only prevents agent action confusion caused by frequent plan updates but also ensures plan updates when the current plan becomes unsuitable. Experimental results show that the proposed method performs excellently in planning, communication, and collaboration on embodied environments (CWAH and TDW-MAT), efficiently completing long-term, complex tasks and significantly outperforming existing methods.
Video Large Language Models (Vid-LLMs) have made remarkable advancements in comprehending video content for QA dialogue. However, they struggle to extend this visual understanding to tasks requiring precise temporal localization, known as Video Temporal Grounding (VTG). To address this, we introduce Number-Prompt (NumPro), a novel method that empowers Vid-LLMs to bridge visual comprehension with temporal grounding by adding unique numerical identifiers to each video frame. Treating a video as a sequence of numbered frame images, NumPro transforms VTG into an intuitive process: flipping through manga panels in sequence. This allows Vid-LLMs to "read" event timelines, accurately linking visual content with corresponding temporal information. Our experiments demonstrate that NumPro significantly boosts VTG performance of top-tier Vid-LLMs without additional computational cost. Furthermore, fine-tuning on a NumPro-enhanced dataset defines a new state-of-the-art for VTG, surpassing previous top-performing methods by up to 6.9% in mIoU for moment retrieval and 8.5% in mAP for highlight detection. The code is available at https://github.com/yongliang-wu/NumPro.
Recent advancements in visual object tracking have shifted towards a sequential generation paradigm, where object deformation and motion exhibit strong temporal dependencies. Despite the importance of these dependencies, widely adopted image-level pretrained backbones barely capture the dynamics in the consecutive video, which is the essence of tracking. Thus, we propose AutoRegressive Sequential Pretraining (ARP), an unsupervised spatio-temporal learner, via generating the evolution of object appearance and motion in video sequences.Our method leverages a diffusion model to autoregressively generate the future frame appearance, conditioned on historical embeddings extracted by a general encoder. Furthermore, to ensure trajectory coherence, the same encoder is employed to learn trajectory consistency by generating coordinate sequences in a reverse autoregressive fashion, a process we term back-tracking. Further, we integrate the pretrained ARP into ARTrackV2, creating ARPTrack, which is further fine-tuned for tracking tasks. ARPTrack achieves state-of-the-art performance across multiple benchmarks, becoming the first tracker to surpass 80% AO on GOT-10k, while maintaining high efficiency. These results demonstrate the effectiveness of our approach in capturing temporal dependencies for continuous video tracking.
Pixel-level segmentation of structural cracks across various scenarios remains a considerable challenge. Current methods encounter challenges in effectively modeling crack morphology and texture, facing challenges in balancing segmentation quality with low computational resource usage. To overcome these limitations, we propose a lightweight Structure-Aware Vision Mamba Network (SCSegamba), capable of generating high-quality pixel-level segmentation maps by leveraging both the morphological information and texture cues of crack pixels with minimal computational cost. Specifically, we developed a Structure-Aware Visual State Space module (SAVSS), which incorporates a lightweight Gated Bottleneck Convolution (GBC) and a Structure-Aware Scanning Strategy (SASS). The key insight of GBC lies in its effectiveness in modeling the morphological information of cracks, while the SASS enhances the perception of crack topology and texture by strengthening the continuity of semantic information between crack pixels. Experiments on crack benchmark datasets demonstrate that our method outperforms other state-of-the-art (SOTA) methods, achieving the highest performance with only 2.8M parameters. On the multi-scenario dataset, our method reached 0.8390 in F1 score and 0.8479 in mIoU.