Video-language models have shown promise for addressing a range of multimodal tasks for video understanding, such as video question-answering. However, the inherent computational challenges of processing long video data and increasing model sizes have led to standard approaches that are limited by the number of frames they can process. In this work, we propose the Flexible Frame Selector (FFS), a learnable policy model with a new flexible selection operation, that helps alleviate input context restrictions by enabling video-language models to focus on the most informative frames for the downstream multimodal task, without adding undue processing cost. Our method differentiates from prior work due to its learnability, efficiency, and flexibility. We verify the efficacy of our method on standard video-question answering and reasoning benchmarks, and observe that our model can improve base video-language model accuracy while reducing the number of downstream processed frames.
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Whole Slide Image (WSI) classification poses unique challenges due to the vast image size and numerous non-informative regions, which introduce noise and cause data imbalance during feature aggregation. To address these issues, we propose MExD, an Expert-Infused Diffusion Model that combines the strengths of a Mixture-of-Experts (MoE) mechanism with a diffusion model for enhanced classification. MExD balances patch feature distribution through a novel MoE-based aggregator that selectively emphasizes relevant information, effectively filtering noise, addressing data imbalance, and extracting essential features. These features are then integrated via a diffusion-based generative process to directly yield the class distribution for the WSI. Moving beyond conventional discriminative approaches, MExD represents the first generative strategy in WSI classification, capturing fine-grained details for robust and precise results. Our MExD is validated on three widely-used benchmarks--Camelyon16, TCGA-NSCLC, and BRACS--consistently achieving state-of-the-art performance in both binary and multi-class tasks.
3D semantic occupancy prediction has garnered attention as an important task for the robustness of vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes, which leads to computational redundancy. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency.
Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.
We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that focus solely on preserving facial identity, our approach captures detailed full-body appearance, aligning with text descriptions for body structure and scene variations. Training this model requires large-scale paired human data, consisting of multiple images per individual with consistent full-body identities, which is notoriously difficult to obtain. To address this, we propose a data curation pipeline leveraging vision-language models to evaluate full-body appearance consistency, resulting in Visual Persona-500K--a dataset of 580k paired human images across 100k unique identities. For precise appearance transfer, we introduce a transformer encoder-decoder architecture adapted to a pre-trained text-to-image diffusion model, which augments the input image into distinct body regions, encodes these regions as local appearance features, and projects them into dense identity embeddings independently to condition the diffusion model for synthesizing customized images. Visual Persona consistently surpasses existing approaches, generating high-quality, customized images from in-the-wild inputs. Extensive ablation studies validate design choices, and we demonstrate the versatility of Visual Persona across various downstream tasks.
Open set label shift (OSLS) occurs when label distributions change from a source to a target distribution, and the target distribution has an additional out-of-distribution (OOD) class.In this work, we build estimators for both source and target open set label distributions using a source domain in-distribution (ID) classifier and an ID/OOD classifier. With reasonable assumptions on the ID/OOD classifier, the estimators are assembled into a sequence of three stages: 1) an estimate of the source label distribution of the OOD class, 2) an EM algorithm for Maximum Likelihood estimates (MLE) of the target label distribution, and 3) an estimate of the target label distribution of OOD class under relaxed assumptions on the OOD classifier.The sampling errors of estimates in 1) and 3) are quantified with a concentration inequality.The estimation result allows us to correct the ID classifier trained on the source distribution to the target distribution without retraining.Experiments on a variety of open set label shift settings demonstrate the effectiveness of our model.Our code is available at https://github.com/ChangkunYe/OpenSetLabelShift.
The platonic representation hypothesis suggests that vision and language embeddings become more homogeneous as model and dataset sizes increase. In particular, pairwise distances within each modality become more similar. This suggests that as foundation models mature, it may become possible to match vision and language embeddings in a fully unsupervised fashion, i.e. without parallel data. We present the first feasibility study, and investigate conformity of existing vision and language foundation models in the context of unsupervised, or "blind", matching. First, we formulate unsupervised matching as a quadratic assignment problem and introduce a novel heuristic that outperforms previous solvers. We also develop a technique to find optimal matching problems, for which a non-trivial match is very likely. Second, we conduct an extensive study deploying a range of vision and language models on four datasets. Our analysis reveals that for many problem instances, vision and language representations can be indeed matched without supervision. This finding opens up the exciting possibility of embedding semantic knowledge into other modalities virtually annotation-free. As a proof of concept, we showcase an unsupervised classifier, which achieves non-trivial classification accuracy without any image-text annotation.
Similar to Vision Transformers, this paper identifies artifacts also present within the feature maps of Vision Mamba. These artifacts, corresponding to high-norm tokens emerging in low-information background areas of images, appear much more severe in Vision Mamba---they exist prevalently even with the tiny-sized model and activate extensively across background regions. To mitigate this issue, we follow the prior solution of introducing register tokens into Vision Mamba. To better cope with Mamba blocks' uni-directional inference paradigm, two key modifications are introduced: 1) evenly inserting registers throughout the input token sequence, and 2) recycling registers for final decision predictions. We term this new architecture MambaReg. Qualitative observations suggest, compared to vanilla Vision Mamba, MambaReg's feature maps appear cleaner and more focused on semantically meaningful regions. Quantitatively, MambaReg attains stronger performance and scales better. For example, on the ImageNet benchmark, our MambaReg-B attains 83.0% accuracy, significantly outperforming Vim-B's 81.8%; furthermore, we provide the first successful scaling to the large model size (i.e., with 340M parameters), attaining a competitive accuracy of 83.6% (84.5% if finetuned with 384x384 inputs). Additional validation on the downstream semantic segmentation task also supports MambaReg's efficacy.
Multi-modal Large Language Models (MLLMs) have introduced a novel dimension to document understanding, i.e., they endow large language models with visual comprehension capabilities; however, how to design a suitable image-text pre-training task for bridging the visual and language modality in document-level MLLMs remains underexplored. In this study, we introduce a novel visual-language alignment method that casts the key issue as a Visual Question Answering with Mask generation (VQAMask) task, optimizing two tasks simultaneously: VQA-based text parsing and mask generation. The former allows the model to implicitly align images and text at the semantic level. The latter introduces an additional mask generator (discarded during inference) to explicitly ensure alignment between visual texts within images and their corresponding image regions at a spatially-aware level. Together, they can prevent model hallucinations when parsing visual text and effectively promote spatially-aware feature representation learning. To support the proposed VQAMask task, we construct a comprehensive image-mask generation pipeline and provide a large-scale dataset with 6M data (MTMask6M). Subsequently, we demonstrate that introducing the proposed mask generation task yields competitive document-level understanding performance. Leveraging the proposed VQAMask, we introduce Marten, a training-efficient MLLM tailored for document-level understanding. Extensive experiments show that our Marten consistently achieves significant improvements among 8B-MLLMs in document-centric tasks. Code and datasets are available at https://github.com/PriNing/Marten.
Your Scale Factors are My Weapon: Targeted Bit-Flip Attacks on Vision Transformers via Scale Factor Manipulation
PDF ↗Vision Transformers (ViTs) have experienced significant progress and are quantized for deployment in resource-constrained applications. Quantized models are vulnerable to targeted bit-flip attacks (BFAs). A targeted BFA prepares a trigger and a corresponding Trojan/backdoor, inserting the latter (with RowHammer bit flipping) into a victim model, to mislead its classification on samples containing the trigger. Existing targeted BFAs on quantized ViTs are limited in that: (1) they require numerous bit-flips, and (2) the separation between flipped bits is below 4 KB, making attacks infeasible with RowHammer in real-world scenarios. We propose a new and practical targeted attack Flip-S against quantized ViTs. The core insight is that in quantized models, a scale factor change ripples through a batch of model weights. Consequently, flipping bits in scale factors, rather than solely in model weights, enables more cost-effective attacks. We design a Scale-Factor-Search (SFS) algorithm to identify critical bits in scale factors for flipping, and adopt a mutual exclusion strategy to guarantee a 4 KB separation between flips. We evaluate Flip-S on CIFAR-10 and ImageNet datasets across five ViT architectures and two quantization levels. Results show that Flip-S achieves attack success rate (ASR) exceeding 90.0% on all models with 50 bits flipped, outperforming baselines with ASR typically below 80.0%. Furthermore, compared to the SOTA, Flip-S reduces the number of required bit-flips by 8x-20xwhile reaching equal or higher ASR. Our source code is publicly available.
Multimodal large language models (MLLMs) improve performance on vision-language tasks by integrating visual features from pre-trained vision encoders into large language models (LLMs). However, how MLLMs process and utilize visual information remains unclear. In this paper, a shift in the dominant flow of visual information is uncovered: (1) in shallow layers, strong interactions are observed between image tokens and instruction tokens, where most visual information is injected into instruction tokens to form cross-modal semantic representations; (2) in deeper layers, image tokens primarily interact with each other, aggregating the remaining visual information to optimize semantic representations within the visual modality. Based on these insights, we propose Hierarchical Modality-Aware Pruning (HiMAP), a plug-and-play inference acceleration method that dynamically prunes image tokens at specific layers, reducing computational costs by approximately 65% without sacrificing performance. Our findings offer a new understanding of visual information processing in MLLMs and provide a state-of-the-art solution for efficient inference.
Teaching Large Language Models to Regress Accurate Image Quality Scores Using Score Distribution
PDF ↗With the rapid advancement of Multi-modal Large Language Models (MLLMs), MLLM-based Image Quality Assessment (IQA) methods have shown promising performance in linguistic quality description. However, current methods still fall short in accurately scoring image quality. In this work, we aim to leverage MLLMs to regress accurate quality scores. A key challenge is that the quality score is inherently continuous, typically modeled as a Gaussian distribution, whereas MLLMs generate discrete token outputs. This mismatch necessitates score discretization. Previous approaches discretize the mean score into a one-hot label, resulting in information loss and failing to capture inter-image relationships. We propose a distribution-based approach that discretizes the score distribution into a soft label. This method preserves the characteristics of the score distribution, achieving high accuracy and maintaining inter-image relationships. Moreover, to address dataset variation, where different IQA datasets exhibit various distributions, we introduce a fidelity loss based on Thurstone's model. This loss captures intra-dataset relationships, facilitating co-training across multiple IQA datasets. With these designs, we develop the distribution-based Depicted image Quality Assessment model for Score regression (DeQA-Score). Experiments across multiple benchmarks show that DeQA-Score stably outperforms baselines in score regression. Also, DeQA-Score can predict the score distribution that closely aligns with human annotations. Codes and model weights have been released in https://depictqa.github.io/deqa-score/.
3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent methods address these limitations by tracing the particles instead, but, this comes at the cost of significantly slower rendering. In this work, we propose 3D Gaussian Unscented Transform (3DGUT), replacing the EWA splatting formulation with the Unscented Transform that approximates the particles through sigma points, which can be projected exactly under any nonlinear projection function. This modification enables trivial support of distorted cameras with time dependent effects such as rolling shutter, while retaining the efficiency of rasterization. Additionally, we align our rendering formulation with that of tracing-based methods, enabling secondary ray tracing required to represent phenomena such as reflections and refraction within the same 3D representation. The source code is available at: https://github.com/nv-tlabs/3dgrut.
For event cameras, current sparse geometric solvers for egomotion estimation assume that the rotational displacements are known, such as those provided by an IMU. Thus, they can only recover the translational motion parameters. Recovering full-DoF motion parameters using a sparse geometric solver is a more challenging task, and has not yet been investigated. In this paper, we propose several solvers to estimate both rotational and translational velocities within a unified framework. Our method leverages event manifolds induced by line segments. The problem formulations are based on either an incidence relation for lines or a novel coplanarity relation for normal vectors. We demonstrate the possibility of recovering full-DoF egomotion parameters for both angular and linear velocities without requiring extra sensor measurements or motion priors. To achieve efficient optimization, we exploit the Adam framework with a first-order approximation of rotations for quick initialization. Experiments on both synthetic and real-world data demonstrate the effectiveness of our method. The code is available at https://github.com/jizhaox/relpose-event.
Multi-task prompt learning has emerged as a promising technique for fine-tuning pre-trained Vision-Language Models (VLMs) to various downstream tasks. However, existing methods ignore challenges caused by spurious correlations and dynamic task relationships, which may reduce the model performance. To tackle these challenges, we propose JSCPT, a novel approach for Joint Scheduling of Causal Prompts and Tasks to enhance multi-task prompt learning. Specifically, we first design a Multi-Task Vison-Language Prompt (MTVLP) model, which learns task-shared and task-specific vison-language prompts and selects useful prompt features via causal intervention, alleviating spurious correlations. Then, we propose the task-prompt scheduler that models inter-task affinities and assesses the causal effect of prompt features to optimize the multi-task prompt learning process. Finally, we formulate the scheduler and the multi-task prompt learning process as a bi-level optimization problem to optimize prompts and tasks adaptively. In the lower optimization, MTVLP is updated with the scheduled gradient, while in the upper optimization, the scheduler is updated with the implicit gradient. Extensive experiments show the superiority of our proposed JSCPT approach over several baselines in terms of multi-task prompt learning for pre-trained VLMs.
Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant vision tasks, like image-to-3D and image-to-video.
In Open-set Supervised Anomaly Detection (OSAD), the existing methods typically generate pseudo anomalies to compensate for the scarcity of observed anomaly samples, while overlooking critical priors of normal samples, leading to less effective discriminative boundaries. To address this issue, we propose a Distribution Prototype Diffusion Learning (DPDL) method aimed at enclosing normal samples within a compact and discriminative distribution space. Specifically, we construct multiple learnable Gaussian prototypes to create a latent representation space for abundant and diverse normal samples and learn a Schr"odinger bridge to facilitate a diffusive transition toward these prototypes for normal samples while steering anomaly samples away. Moreover, to enhance inter-sample separation, we design a dispersion feature learning way in hyperspherical space, which benefits the identification of out-ofdistribution anomalies. Experimental results demonstrate the effectiveness and superiority of our proposed DPDL, achieving state-of-the-art performance on 9 public datasets.
Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms state-of-the-art methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photorealistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.
We address the task of video chaptering, i.e., partitioning a long video timeline into semantic units and generating corresponding chapter titles. While relatively underexplored, automatic chaptering has the potential to enable efficient navigation and content retrieval in long-form videos. In this paper, we achieve strong chaptering performance on hour-long videos by efficiently addressing the problem in the text domain with our "Chapter-Llama" framework. Specifically, we leverage a pre-trained large language model (LLM) with large context window, and feed as input (i) speech transcripts and (ii) captions describing video frames, along with their respective timestamps. Given the inefficiency of exhaustively captioning all frames, we propose a lightweight speech-guided frame selection strategy based on speech transcript content, and experimentally demonstrate remarkable advantages. We train the LLM to output timestamps for the chapter boundaries, as well as free-form chapter titles. This simple yet powerful approach scales to processing one-hour long videos in a single forward pass. Our results demonstrate substantial improvements (e.g., 45.3 vs 26.7 F1 score) over the state of the art on the recent VidChapters-7M benchmark. To promote further research, we release our code and models at our project page.
The advancement of 3D understanding and representation is a crucial step for the next phase of autonomous driving, robotics, augmented and virtual reality, 3D gaming and 3D e-commerce products. However, existing 3D semantic representation research has primarily focused on point clouds to perceive 3D objects and scenes, overlooking the rich visual details offered by multi-view images, thereby limiting the potential of 3D semantic representation. This paper introduces OpenView, a novel representation method that integrates both point clouds and multi-view images to form a unified 3D representation. OpenView comprises a unique fusion framework, sequence-independent modeling, a cross-modal fusion encoder, and a progressive hard learning strategy. Our experiments demonstrate that OpenView outperforms the state-of-the-art by 11.5% and 5.5% on the R@1 metric for cross-modal retrieval and the Top-1 metric for zero-shot classification tasks, respectively. Furthermore, we showcase some applications of OpenView: 3D retrieval, 3D captioning and hierarchical data clustering, highlighting its generality in the field of 3D representation learning.