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2,942篇论文匹配“Robotics”
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Applications · Robotics

Yuchun Feng, Jinliang Zheng, Tianyi Tan, Dongxiu Liu, Yinan Zheng, Jiangmiao Pang, Tai Wang, Xianyuan Zhan

The specification of the action space plays a pivotal role in imitation-based robotic manipulation policy learning, fundamentally shaping the optimization landscape of policy learning. While recent advances have focused heavily on scaling training data and model capacity, the choice of action space remains guided by ad-hoc heuristics or legacy designs, leading to an ambiguous understanding of robotic policy design philosophies. To address this ambiguity, we conducted a large-scale and systematic empirical study, confirming that the action space does have significant and complex impacts on robotic policy learning. We dissect the action design space along temporal and spatial axes, facilitating a structured analysis of how these choices govern both policy learnability and control stability. Based on 13,000+ real-world rollouts on a bimanual robot and evaluation on 500+ trained models over four scenarios, we examine the trade-offs between absolute vs. delta representations, and joint-space vs. task-space parameterizations. Our large-scale results suggest that properly designing the policy to predict delta actions consistently improves performance, while joint-space and task-space representations offer complementary strengths, favoring control stability and generalization, respectively.

Wenhao Li, Yue Lin, Yun Hua, Xiangfeng Wang, Bo Jin, Hongyuan Zha, Baoxiang Wang

Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and learning methods often model information structures as numbers, which limits many applications to toy games. This work leverages LLMs and proposes a verbalized framework in Bayesian persuasion (BP), which extends classic BP to real-world games involving human dialogues for the first time. We map the BP to a verbalized mediator-augmented game, where LLMs instantiate the sender and receiver. To efficiently solve the verbalized game, we propose a generalized equilibrium-finding algorithm combining LLM and game solver. The algorithm is reinforced with techniques including verbalized commitment assumptions, verbalized obedience constraints, and information obfuscation. Experiments in dialogue scenarios, such as recommendation letters, law enforcement, diplomacy with press, validate that our framework can reproduce theoretical results in classic BP and discover effective persuasion strategies in more complex natural language and multi-stage scenarios.

Huang Huang, Sriram Yenamandra, Arjun Majumdar, Elie Aljalbout, Tushar Nagarajan, Jimmy Yang, Akshara Rai, Michael Rabbat, Li Fei-Fei, Jiajun Wu 等

The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce a Latent Action Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse embodiments. We show how this unified action space improves the world model’s performance when adapted to previously unseen robot embodiments. We compare LAC-WM to a baseline model, Explicit Action Conditioned World Model (EAC-WM) conditioned on explicit motion labels. Our results show that conditioning on explicit labels creates disjoint action spaces across embodiments, limiting downstream task performance when adapting to new robots. We evaluate both models on a dexterous manipulation task. The latent action-conditioned model LAC-WM achieves up to a 46.7% improvement in performance over EAC-WM. Crucially, the unified latent action space allows LAC-WM’s downstream performance to scale positively with the number of embodiments used during pretraining. In contrast, the disjoint action space in EAC-WM leads to decreased performance as the number of pretraining embodiments increases. These results highlights the importance of a unified action space for efficient cross-embodiment learning, addressing a key challenge in robotics.

Applications · Robotics

YIYAO MA, Kai Chen, Zhongxiang Zhou, Zhuheng Song, Dongsheng Xie, Zelong Tan, Rong Xiong, DOU QI

Monocular 3D shape recovery is fundamental to geometric understanding, yet achieving robust generalization across arbitrary viewpoints and unseen object categories remains a significant challenge. In this paper, we present a generalizable deformation learning framework that reconstructs 3D objects by explicitly deforming a category-level shape template to match the target observation. To address complex shape variations between the template and the target, we introduce a geometry-guided feature modeling mechanism. This process first enriches foundation features with template topology to yield a geometry-aware representation, which is then explicitly correlated with the target observation to guide precise deformation. Furthermore, to bridge the disparity between the fixed template and arbitrary target views, we propose a view-adaptive feature aggregation module. This module leverages multi-view template features and their corresponding camera poses to enrich the canonical template representation, ensuring robust feature alignment regardless of the target's perspective. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in handling large shape variations and diverse viewpoints, exhibiting strong generalization to novel categories and effectively supporting downstream real-world dexterous robotic manipulation tasks.

Reinforcement Learning · Everything Else

Fabian Wurzberger, Sebastian Gottwald, Zeqiang Zhang, Daniel A Braun

In self-supervised goal-conditioned reinforcement learning (RL) without external rewards, goals are typically specified by observations sampled from experience. However, depending on the observation structure, such a fixed representation of goals may be either too concrete (requiring exact pixel-level matches) or too abstract (involving ambiguous observations). Here we propose the construction of hierarchical latent goal spaces that integrate both concrete and abstract goals. To this end, we use an energy function to learn a partially ordered space, in which a subset relation between observations naturally induces a hierarchy from concrete to abstract goals. This representation enables agents to disambiguate specific states while also generalizing to shared concepts. In experiments on navigation and robotic manipulation, agents trained with our hierarchical goal space achieve higher task success and greater generalization to novel tasks compared to agents limited to purely observational goals.

Applications · Health / Medicine

Boqiang Xu, Wei Zhang, Ding Ma, Jian Liang, Zhenan Sun, Zhen Lei

Operating room (OR) scene graph generation (SGG) enables holistic modeling of OR domains by encoding interactions among medical staff, tools, and equipment as triplet-based structured scene graphs. Although existing OR SGG methods demonstrate satisfactory overall performance, they exhibit substantially lower accuracy on long-tail categories compared to head categories in OR data. We introduce SGG-ICL, a novel framework that represents the first attempt to address the long-tail problem in OR SGG by leveraging in-context learning (ICL). SGG-ICL first identifies long-tail samples via an Adaptive Router module and selectively applies ICL only to these samples. This selective routing strategy enhances performance on long-tail categories without degrading head-category accuracy. Subsequently, SGG-ICL constructs a candidate pool through multimodal retrieval and then employs a trained MLLM Reranker to re-rank the candidates, selecting the most similar examples to the test sample for ICL. The reranker is supervised by IoU scores derived from annotated SGG triplets and exploits rich multimodal information to estimate pairwise sample similarity. Experimental results show that SGG-ICL improves accuracy on long-tail categories by 6.9%, while also achieving a 2.6% improvement in overall accuracy.

Applications · Robotics

Shiqi Sun, Yantao Lu, Bingkun Sun, Ning Liu, Bo Jiang, Ying Zhang, Jinchao Chen, Chenglie Du

Multimodal Large Language Models (MLLMs) have recently emerged as a promising paradigm for vehicle-to-vehicle (V2V) cooperative autonomous driving, enabling language-based joint perception, prediction, and decision-making in safety-critical scenarios with severe occlusions. However, existing V2V–MLLM frameworks rely on dense token-level sharing and fusion, leading to high communication and inference costs. Moreover, conventional V2V perception methods are limited to feature-sharing paradigms without language reasoning, and existing generic token pruning strategies fail to consider LiDAR-specific spatial structure and multi-agent fusion. To address these limitations, we propose V2V Communication-Conditioned MLLM Framework (V2V-CCM), a dual-stage communication coop- erative framework that broadcasts request messages to all agents and uses them to identify redundant visual tokens. Specifically, Question Semantic Message (QSM) encodes the global question intent to guide question-relevant token selection, while Question Semantic Message (QSM) summarizes LiDAR features to identify spatially redundant tokens that are already observed and therefore need not be transmitted. By integrating this strategy into dual-stage frameworks, our method substantially reduces communication and inference costs while preserving question-relevant tokens and spatially redundant tokens. Extensive experiments on the V2V-QA and V2V-GoT-QA datasets demonstrate that V2V-CCM consistently outperforms existing pruning methods and achieves state-of-the-art performance.

Applications · Robotics

Qiwei Wu, Rui Zhang, Xin Xiang, Tao Li, Weihua Zhang, Junjie Lai, Renjing Xu

Tactile sensing is essential for robots to achieve human-like gentle manipulation capabilities. However, existing Vision-Language-Action (VLA) models struggle to exploit tactile feedback for gentle manipulation due to the scarcity of aligned vision-tactile-language data and the lack of effective closed-loop force feedback mechanisms. To address these challenges, we introduce Tabero, a benchmark and model suite for gentle, language-conditioned robotic manipulation that demands fine-grained contact force perception. First, the Tabero benchmark addresses the scarcity of tactile data by presenting a data-efficient pipeline that repurposes open-source robot manipulation trajectories to generate a diverse set of vision-tactile-language tasks, and establishes a multidimensional evaluation protocol that measures task success alongside physical interaction quality. Second, we propose Tabero-VTLA, a Vision-Tactile-Language-Action architecture featuring a decoupled force-position command interface; the resulting force-position commands are executed by a fixed hybrid controller to enable real-time, force-aware manipulation. Evaluated on Tabero, our model maintains high task success while reducing average grip force by over 70% under gentle instructions, demonstrating its ability to modulate interaction forces based on multimodal experience.

Lipeng Wan, Jianhui Gu, Junjie Ma, Anbang Wang, Xuguang Lan

Many real-world tasks are recorded as large collections of unannotated task executions, such as videos, which contain rich information about task progress but lack the supervision assumed by standard reinforcement learning (RL) pipelines. In many practical settings, the goal is not to train a reusable policy but simply to recover one feasible solution, making policy-centered learning unnecessarily costly. We propose Policy-Free Recursive Search (PFR-Search), a framework that directly recovers solutions from unannotated task executions without policy-grounded supervision or policy training. PFR-Search organizes videos into high-level task flows and performs recursive backward-forward search to recover solutions without policy modeling. To evaluate the efficiency of policy-free search in exploiting unannotated data, we use RL as an evaluation interface, incorporating task-flow-aligned intrinsic rewards and compare against video-driven RL methods. Experiments on long-horizon Minecraft tasks show that PFR-Search recovers feasible solutions from unannotated videos with minimal exploration.

Applications · Robotics

Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee

Learning *latent actions* from diverse human videos enables scaling robot learning beyond embodiment-specific robot datasets, and these latent actions have recently been used as pseudo-action labels for vision-language-action (VLA) model pretraining. To make VLA pretraining effective, latent actions should contain information about the underlying agent's actions despite the absence of ground-truth labels. We propose **M**ulti-**V**iew**P**oint **L**atent **A**ction **M**odel (**MVP-LAM**), which learns discrete latent actions that are highly informative about ground-truth actions from time-synchronized multi-view videos. MVP-LAM trains latent actions with a *cross-viewpoint reconstruction* objective, so that a latent action inferred from one view must explain the future in another view, reducing reliance on viewpoint-specific cues. On Bridge V2, MVP-LAM produces more action-centric latent actions, achieving higher mutual information with ground-truth actions and improved action prediction, including under out-of-distribution evaluation. Finally, pretraining VLAs with MVP-LAM latent actions improves downstream manipulation performance on the SIMPLER and LIBERO-Long benchmarks.

Applications · Robotics

Taeyoung Kim, Jimin Lee, Myungkyu Koo, Dongyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin

Vision-Language-Action (VLA) models have shown strong capabilities in robot manipulation by leveraging rich representations from pre-trained Vision-Language Models (VLMs). However, their representations arguably remain suboptimal, lacking sensitivity to robotic signals such as control actions and proprioceptive information. To address the issue, we introduce Robot State-aware Contrastive Loss (RS-CL), a simple and effective representation regularization for VLA models, designed to bridge the gap between VLM representations and robotic signals. In particular, RS-CL aligns the representations more closely with the robot's proprioceptive states by using relative distances between the states as soft supervision. Complementing the original action prediction objective, RS-CL enhances control-relevant representation learning, while being lightweight and fully compatible with standard VLA training pipelines. Our empirical results demonstrate that RS-CL substantially improves the performance of state-of-the-art VLA models; it pushes the prior art to 69.7% achieving the state-of-the-art performance on the RoboCasa-Kitchen benchmark, and boosts success rates from 45.0% to 58.3% on challenging real-robot manipulation tasks.

Applications · Robotics

Lingxuan Wu, Zijian Zhu, Lizhong Wang, Chengyang Ying, Huayu Chen, Xiao Yang, Fangming Liu, Jun Zhu

Diffusion policies have achieved remarkable success in robotic manipulation, yet they often fail to satisfy strict physical constraints required for safe deployment. Existing approaches impose safety either prematurely during training or reactively via external guardrails at test time, limiting policy expressivity and overall scalability. We propose Physical safety Alignment for Constrained Trajectories (PACT), a self-evolving post-training framework that projects pretrained diffusion policies onto constraint-feasible regions without accessing demonstration data or task rewards. PACT distills constraint gradients into the diffusion model through a reverse-KL objective with dense supervision across timesteps. It incorporates a curriculum that progressively tightens constraints while maintaining theoretically bounded policy shift and monotone improvement, mitigating the safety-performance trade-off from catastrophic forgetting. On simulated and real-world embodied manipulation benchmarks, PACT significantly reduces safety violations by 31.0% on average while improving task success by 30.7%.

Applications · Robotics

Xiaoliang Fan, jiarui chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang

Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within \emph{isolated stages} such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI~(\textbf{SPINE}), a unified privacy-aware framework that treats privacy as a dynamic control signal governing \emph{cross-stage} coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems.

Fan Feng, Yujia Zheng, Minghao Fu, Yongqiang Chen, Guangyi Chen, Kevin Murphy, Biwei Huang, Kun Zhang

Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents perform active probing of the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the recovery of task-sufficient latent representations that capture all control-relevant factors empirically. Leveraging these representations, the resulting policies achieve improved sample efficiency and systematic generalization, including generalization across skills, object–skill compositions, and previously unseen tasks on standard continuous control and robotic manipulation benchmarks.

Deep Learning · Generative Models and Autoencoders

Yanbo Xu, Yu Wu, Sungjae Park, Zhizhuo Zhou, Shubham Tulsiani

We present a mechanism to steer the sampling diversity of denoising diffusion and flow matching models, allowing users to sample from a sharper or broader distribution than the training distribution. We build on the observation that these models leverage (learned) score functions of noisy data distributions for sampling and show that rescaling these allows one to effectively control a 'local' sampling temperature. Notably, this approach does not require any finetuning or alterations to training strategy, and can be applied to any off-the-shelf model and is compatible with both deterministic and stochastic samplers. We first validate our framework on toy 2D data, and then demonstrate its application for diffusion models trained across five disparate tasks -- image generation, pose estimation, depth prediction, robot manipulation, and protein design. We find that across these tasks, our approach allows sampling from sharper (or flatter) distributions, yielding performance gains e.g., depth prediction models benefit from sampling more likely depth estimates, whereas image generation models perform better when sampling a slightly flatter distribution.

Applications · Robotics

Yihan Lin, Haoyang Li, Yang Li, Haitao Shen, Yihan Zhao, Chao Shao, Jing Zhang

Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and lack a systematic comparison. This work structures the study of latent action supervision from two perspectives: (i) regularizing the trajectory via image-based latent actions, and (ii) unifying the target space with action-based latent actions. Under a unified VLA baseline, we instantiate and compare four representative integration strategies. Our results reveal a formulation-task correspondence: image-based latent actions benefit long-horizon reasoning, whereas action-based latent actions excel at complex motor coordination. Furthermore, we find that directly supervising the VLM with discrete latent action tokens yields the most effective performance. Finally, our experiments offer initial insights into the benefits of latent action supervision in mixed-data, suggesting a promising direction for VLA training.

Applications · Robotics

Yanzhe Chen, Kevin Yuchen, Qi Lv, Lin Yiqi, Zechen Bai, Chen GAO, Mike Zheng Shou

While Vision-Language-Action (VLA) models offer broad general capabilities, deploying them on specific hardware requires real-world adaptation to bridge the embodiment gap. Since robot demonstrations are costly, this adaptation must often occur under a strict data budget. In this work, we identify a critical **diversity trap**: the standard heuristic of ``maximizing coverage" by collecting diverse, single-shot demonstrations can be self-defeating due to non-vanishing estimation noise. We formalize this phenomenon as a **Coverage--Density Trade-off**. By decomposing the policy error into estimation (density) and extrapolation (coverage) terms, we characterize an interior optimal allocation of unique conditions for a fixed budget. Guided by this analysis, we propose **Anchor-Centric Adaptation (ACA)**, a two-stage framework that first stabilizes a policy skeleton through repeated demonstrations at core anchors, then selectively expands coverage to high-risk boundaries via teacher-forced error mining and constrained residual updates. Real-robot experiments validate our trade-off framework and demonstrate that ACA significantly improves task reliability and success rates over standard diverse sampling strategies under the same budget.

Augustinos Saravanos, Oswin So, H M Sabbir Ahmad, Chuchu Fan

We introduce *FlowOptimizer*, a deep unfolded, flow-based framework for learned iterative optimization. Motivated by the expressiveness of flow models, we represent each optimization iteration via a velocity field that operates on a population of candidate solutions, i.e., a set of parallel iterates, conditioned on contextual information including their objective values and gradients, as well as population-level statistics. The velocity field is initially trained in a simulation-free manner by matching displacements from source populations to improved target ones obtained through sampling the objective. Subsequently, we unfold this velocity field as the internal iteration of an optimization sequence, and fine-tune it in an end-to-end manner by directly optimizing objective values over a targeted class of problems. Notably, FlowOptimizer is a self-supervised framework whose training relies solely on objective evaluations without requiring knowledge of solutions. We evaluate our approach on a series of tasks from standard non-convex optimization benchmarks to real-world problems from supply chain, robotics and power grid applications. FlowOptimizer consistently outperforms well-established sampling-based/gradient-based traditional optimization and learning-to-optimize methods, often by orders of magnitude in terms of solution quality. We further highlight its ability to be trained on low-dimensional problems and successfully generalize to substantially higher-dimensional $(\times 10)$ ones.

Social Aspects · Safety

Rong Feng, Haohan Zhao, Shiqin Tang, Geng Liu, Song Lai, Meng Wang, Shuxin Zhuang, Yuqi Zha, Changyi Ma, Runsheng Yu

Transferable jailbreaking attacks enable red-teaming of black-box large language models by optimizing adversarial prompts on open-source surrogates. A natural approach to improve transferability is multi-model training---optimizing against multiple source models simultaneously. Yet this approach has been largely abandoned, as it yields only marginal gains with standard optimizers. We argue the root cause is poor generalization: standard gradient descent lacks stability whenaggregating gradients from diverse models. Since GCG and its variants~\citep{zou2023universal, jia2024improved, yang2025guiding} mplicitly perform SGD in discrete token space, they inherit this instability in multi-model settings.We address this with \textbf{Lookahead-GCG}, which combines: (1) Stochastic Nesterov Accelerated Gradient (SNAG), whose lookahead mechanism reduces sensitivity to individual gradient updates, providing stability for multi-model optimization; (2) embedding-space momentum accumulation, which enables SNAG in discrete token optimization; and (3) maximally distant initialization, which exploits SNAG's improved generalization by starting from a universally beneficial point. Experiments show our method achieves 50.37\% ASR on open-source and 34.03\% on closed-source LLMs, outperforming GCG and TransferAttack with +11.78\% gains from multi-model optimization.

Reinforcement Learning · Online

Tingting Ni, Maryam Kamgarpour

Meta reinforcement learning (RL) allows agents to leverage experience across a distribution of tasks on which the agent can *train* at will, enabling faster learning of optimal policies on new *test* tasks. Despite its success in improving sample complexity on test tasks, many real-world applications, such as robotics and healthcare, impose safety constraints during testing. Constrained meta RL provides a promising framework for integrating safety into meta RL. The key challenge is to learn optimal policies while ensuring safe exploration, meaning that policies must remain feasible throughout the testing process. A largely unexplored direction is sample complexity for constrained meta RL with provable safe exploration guarantees. To address this gap, we propose an algorithm that refines policies learned during training, with provable safe exploration and sample complexity guarantees for learning a near optimal policy. We further derive a matching lower bound, showing that this sample complexity is tight. We validate our approach in a gridworld environment, where it outperforms prior constrained RL and constrained meta RL methods in learning efficiency while ensuring safe exploration.