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2,006篇论文匹配“Video Understanding”
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Computer Vision · Vision Models & Multimodal

Janghoon Cho, Jungsoo Lee, Munawar Hayat, Kyuwoong Hwang, Fatih Porikli, Sungha Choi

Recent studies in long video understanding have harnessed the advanced visual-language reasoning capabilities of Large Multimodal Models (LMMs), driving the evolution of video-LMMs specialized for processing extended video sequences. However, the scalability of these models is severely limited by the overwhelming volume of visual tokens generated from extended video sequences. To address this challenge, we propose FLoC, an efficient visual token compression framework based on the facility location function, a principled approach that swiftly selects a compact yet highly representative and diverse subset of visual tokens within a predefined budget on the number of visual tokens. By integrating the lazy greedy algorithm, our method achieves remarkable efficiency gains by swiftly selecting a compact subset of tokens, drastically reducing the number of visual tokens while guaranteeing near-optimal performance. Notably, our approach is training-free, model-agnostic, and query-agnostic, providing a versatile solution that seamlessly integrates with diverse video-LLMs and existing workflows. Extensive evaluations on large-scale benchmarks, such as Video-MME, MLVU, LongVideoBench, and EgoSchema, show that our framework consistently surpasses recent compression techniques, highlighting its effectiveness and robustness in addressing the challenges of long video understanding as well as its processing efficiency.

Computer Vision · Image and Video Generation

Ziyun Zeng, David Junhao Zhang, Wei Li, Mike Zheng Shou

In recent years, integrating multimodal understanding and generation into a single unified model has emerged as a promising paradigm. While this approach achieves strong results in text-to-image (T2I) generation, it still struggles with precise image editing. We attribute this limitation to an imbalanced division of responsibilities. The understanding module primarily functions as a translator that encodes user instructions into semantic conditions, while the generation module must simultaneously act as designer and painter, inferring the original layout, identifying the target editing region, and rendering the new content. This imbalance is counterintuitive because the understanding module is typically trained with several times more data on complex reasoning tasks than the generation module. To address this issue, we introduce *Draw-In-Mind* (DIM), a dataset comprising two complementary subsets: (**i**) DIM-T2I, containing 14M long-context image-text pairs to enhance complex instruction comprehension; and (**ii**) DIM-Edit, consisting of 233K chain-of-thought imaginations generated by GPT-4o, serving as explicit design blueprints for image edits. We connect a frozen Qwen2.5-VL-3B with a trainable SANA1.5-1.6B via a lightweight two-layer MLP, and train it on the proposed DIM dataset, resulting in DIM-4.6B-T2I/Edit. Despite its modest parameter scale, DIM-4.6B-Edit achieves SOTA or competitive performance on the ImgEdit and GEdit-Bench benchmarks, outperforming much larger models such as UniWorld-V1 and Step1X-Edit. These findings demonstrate that explicitly assigning the design responsibility to the understanding module provides significant benefits for image editing. Our dataset and models are available at https://github.com/showlab/DIM.

Computer Vision · Vision Models & Multimodal

Yipeng Du, Tiehan Fan, Kepan Nan, Rui Xie, Penghao Zhou, Xiang Li, Jian Yang, Zhenheng Yang, Ying Tai

Despite advancements in Multimodal Large Language Models (MLLMs), their proficiency in fine-grained video motion understanding remains critically limited. They often lack inter-frame differencing and tend to average or ignore subtle visual cues. Furthermore, while visual prompting has shown potential in static images, its application to videos' temporal complexities, particularly for fine-grained motion understanding, remains largely unexplored. We investigate whether inherent capability can be unlocked to boost MLLMs' motion perception and enable distinct visual signatures tailored to decouple object and camera motion cues. In this study, we introduce $\mathtt{MotionSight}$, a novel zero-shot method pioneering object-centric visual spotlight and motion blur as visual prompts to effectively improve fine-grained motion understanding without training. To convert this into valuable data assets, we curated $\mathtt{MotionVid-QA}$, the first large-scale dataset for fine-grained video motion understanding, with hierarchical annotations including SFT and preference data, $\Theta{(40K)}$ video clips and $\Theta{(87K)}$ QAs. Experiments show $\mathtt{MotionSight}$ achieves state-of-the-art open-source performance and competitiveness with commercial models. Using $\mathtt{MotionVid-QA}$, we fine-tuned $\mathtt{MotionChat}$ on Qwen2.5VL-7B, which attains 48.3\% overall accuracy on FAVOR-Bench that is comparable to Qwen2.5VL-72B's 48.1\%. In summary, we present a novel zero-shot method and a large-scale, high-quality dataset specifically for fine-grained motion understanding. All the code and annotations will be publicly available.

Computer Vision · Classification and Understanding

Tsung-Ming Tai, Sofia Casarin, Andrea Pilzer, Werner Nutt, Oswald Lanz

Anticipating future actions in videos is challenging, as the observed frames provide only evidence of past activities, requiring the inference of latent intentions to predict upcoming actions. Existing transformer-based approaches, which rely on dot-product attention over pixel representations, often lack the high-level semantics necessary to model video sequences for effective action anticipation. As a result, these methods tend to overfit to explicit visual cues present in the past frames, limiting their ability to capture underlying intentions and degrading generalization to unseen samples. To address this, we propose Action-Guided Attention (AGA), an attention mechanism that explicitly leverages predicted action sequences as queries and keys to guide sequence modeling. Our approach fosters the attention module to emphasize relevant moments from the past based on the upcoming activity and combine this information with the current frame embedding via a dedicated gating function. The design of AGA enables post-training analysis of the knowledge discovered from the training set. Experiments on the widely adopted EPIC-Kitchens-100 benchmark demonstrate that AGA generalizes well from validation to unseen test sets. Post-training analysis can further examine the action dependencies captured by the model and the counterfactual evidence it has internalized, offering transparent and interpretable insights into its anticipative predictions.

Computer Vision · Vision Models & Multimodal

Kejian Zhu, Zhuoran Jin, Hongbang Yuan, Jiachun Li, Shangqing Tu, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao

The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame'') and perceive a few adjacent frames. To address this gap, we propose **MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos**. The benchmark is characterized by the following features. **(1) Long-range, multi-frame reasoning**: Models are required to infer and analyze evidence frames that may be far from the question frame. **(2) Beyond perception**: Questions cannot be answered through direct perception alone but require reasoning over hidden information. **(3) Reliability**: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. **(4) Confusability**: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, Gemini-2.5-pro, achieves only 64.3% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Error analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.

Computer Vision · Image and Video Generation

Ada Görgün, Fawaz Sammani, Nikos Deligiannis, Bernt Schiele, Jonas Fischer

Diffusion models are usually evaluated by their final outputs, gradually denoising random noise into meaningful images. Yet, generation unfolds along a trajectory, and understanding this dynamic process is crucial for explaining how controllable, reliable, and predictable these models are in terms of their success/failure modes. In this work, we ask the question: *when* does noise turn into a specific concept (e.g., age) and lock in the denoising trajectory? We propose PCI Prompt-Conditioned Intervention) to study this question. PCI is a training-free and model-agnostic framework for analyzing concept dynamics through diffusion time. The central idea is the analysis of *Concept Insertion Success* (CIS), defined as the probability that a concept inserted at a given timestep is preserved and reflected in the final image, offering a way to characterize the temporal dynamics of concept formation. Applied to several state-of-the-art text-to-image diffusion models and a broad taxonomy of concepts, PCI reveals diverse temporal behaviors across diffusion models, in which certain phases of the trajectory are more favorable to specific concepts even within the same concept type. These findings also provide actionable insights for text-driven image editing, highlighting *when* interventions are most effective without requiring access to model internals or training, and yielding quantitatively stronger edits that achieve a balance of semantic accuracy and content preservation than strong baselines.

Computer Vision · Image and Video Generation

Ziqi Gao, Weikai Huang, Jieyu Zhang, Aniruddha Kembhavi, Ranjay Krishna

Recent advances in text-to-vision generation excel in visual fidelity but struggle with compositional generalization and semantic alignment. Existing datasets are noisy and weakly compositional, limiting models' understanding of complex scenes, while scalable solutions for dense, high-quality annotations remain a challenge. We introduce **Generate Any Scene**, a data engine that systematically enumerates scene graphs representing the combinatorial array of possible visual scenes. Generate Any Scene dynamically constructs scene graphs of varying complexity from a structured taxonomy of objects, attributes, and relations. Given a sampled scene graph, Generate Any Scene translates it into a caption for text-to-image or text-to-video generation; it also translates it into a set of visual question answers that allow automatic evaluation and reward modeling of semantic alignment. Using Generate Any Scene, we first design a self-improving framework where models iteratively enhance their performance using generated data. SDv1.5 achieves an average ***4%*** improvement over baselines and surpassing fine-tuning on CC3M. Second, we also design a distillation algorithm to transfer specific strengths from proprietary models to their open-source counterparts. Using fewer than 800 synthetic captions, we fine-tune SDv1.5 and achieve a ***10%*** increase in TIFA score on compositional and hard concept generation. Third, we create a reward model to align model generation with semantic accuracy at a low cost. Using GRPO algorithm, we fine-tune SimpleAR-0.5B-SFT and surpass CLIP-based methods by ***+5%*** on DPG-Bench. Finally, we apply these ideas to the downstream task of content moderation where we train models to identify challenging cases by learning from synthetic data.

Computer Vision · Vision Models & Multimodal

Hanoona Rasheed, Abdelrahman Shaker, Anqi Tang, Muhammad Maaz, Ming-Hsuan Yang, Salman Khan, Fahad Khan

Mathematical reasoning in real-world video presents a fundamentally different challenge than static images or text. It requires interpreting fine-grained visual information, accurately reading handwritten or digital text, and integrating spoken cues, often dispersed non-linearly over time. In such multimodal contexts, success hinges not just on perception, but on selectively identifying and integrating the right details from a rich and noisy stream of content. To this end, we introduce VideoMathQA, a benchmark designed to evaluate whether models can perform such temporally extended cross-modal reasoning on videos. The benchmark spans 10 diverse mathematical domains, covering videos from 10 seconds to over 1 hour. We employ graduate-level experts to ensure high quality, for over 920 man-hours of annotation. To reflect real-world scenarios, questions are designed around three core reasoning challenges: direct problem solving, conceptual transfer, which requires applying learned methods to new problems; and deep instructional comprehension, involving multi-step reasoning over extended explanations and partially worked-out solutions. Each question includes multi-step reasoning annotations, enabling fine-grained diagnosis of model capabilities. Through this benchmark, we establish an evaluation framework for models that must reason, rather than merely perceive, jointly ground concepts across visual, audio, and textual modalities, across temporally extended mathematical problem settings.

Computer Vision · Vision Models & Multimodal

Lianyu Hu, Liqing Gao, Fanhua Shang, Liang Wan, Wei Feng

Recent methods have made notable progress in accelerating Large Vision-Language Models (LVLMs) by exploiting the inherent redundancy in visual inputs. Most existing approaches, however, focus narrowly on reducing image tokens before or within the Large Language Model (LLM) stage to lower computational cost. This overlooks other major bottlenecks, particularly the image encoder, which itself requires substantial computation. As a result, these methods fall short of achieving true end-to-end acceleration. Importantly, the image encoder is the primary contributor of input tokens to the LLM. Thus, reducing visual redundancy at the encoder stage not only speeds up the encoder itself but also significantly lightens the workload for the subsequent LLM. Motivated by this, we investigate how to jointly optimize the image encoder and the LLM along with other LVLM components for comprehensive acceleration. To mitigate the risk of performance degradation from token reduction, we propose a novel token merging strategy that recycles useful information from otherwise discarded tokens. Our approach, iLLaVA, delivers consistent improvements across both image and video understanding tasks, achieving up to a 2$\times$ throughput boost and a 4$\times$ reduction in prefilling time. Notably, iLLaVA enables a larger model (e.g., InternVL-2.5 26B) to surpass a smaller counterpart (e.g., InternVL-2.5 8B) in both accuracy and efficiency. Extensive comparisons with state-of-the-art token pruning and merging techniques demonstrate the clear superiority of our method. Finally, we provide detailed visualizations for the merging steps of iLLaVA , offering deeper insights into how different LVLM components contribute to efficient computation.

Computer Vision · 3D Rendering & Reconstruction

Yang Zhou, Yifan Wang, Jianjun Zhou, Wenzheng Chang, Haoyu Guo, Zizun Li, Kaijing Ma, Xinyue Li, Yating Wang, Haoyi Zhu 等

The field of 4D world modeling—aiming to jointly capture spatial geometry and temporal dynamics—has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-controlled video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines’ holistic understanding of the physical world.

Computer Vision · Vision Models & Multimodal

Zirui Zhu, Hailun Xu, Yang Luo, LIU YONG, Kanchan Sarkar, Zhenheng Yang, Yang You

Multimodal large language models (MLLMs) represent images and video frames as visual tokens. Scaling from single images to hour-long videos, however, inflates the token budget far beyond practical limits. Popular pipelines therefore either uniformly subsample or apply keyframe selection with retrieval-style scoring using smaller vision-language models. However, these keyframe selection methods still rely on pre-filtering before selection to reduce the inference cost and can miss the most informative moments. We propose FOCUS, Frame-Optimistic Confidence Upper-bound Selection, a training-free, model-agnostic keyframe selection module that selects query-relevant frames under a strict token budget. FOCUS formulates keyframe selection as a combinatorial pure-exploration (CPE) problem in multi-armed bandits: it treats short temporal clips as arms, and uses empirical means and Bernstein confidence radius to identify informative regions while preserving exploration of uncertain areas. The resulting two-stage exploration-exploitation procedure reduces from a sequential policy with theoretical guarantees, first identifying high-value temporal regions, then selecting top-scoring frames within each region. Extensive experiments across four long-video question-answering benchmarks and four popular MLLMs demonstrate that FOCUS delivers substantial accuracy improvements while processing less than 2% of video frames. For videos longer than 20 minutes, it achieves an 11.9% gain in accuracy on LongVideoBench, demonstrating its effectiveness as a keyframe selection method and providing a simple and general solution for scalable long-video understanding with MLLMs.

Applications · Neuroscience, Cognitive Science

Christina Sartzetaki, Anne Zonneveld, Pablo Oyarzo, Alessandro Gifford, Radoslaw Cichy, Pascal Mettes, Iris Groen

The human brain is the most efficient and versatile system for processing dynamic visual input. By comparing representations from deep video models to brain activity, we can gain insights into mechanistic solutions for effective video processing, important to better understand the brain and to build better models. Current works in model-brain alignment primarily focus on fMRI measurements, leaving open questions about fine-grained dynamic processing. Here, we introduce the first large-scale model benchmarking on alignment to dynamic electroencephalography (EEG) recordings of short natural videos. We analyze 100+ models across the axes of temporal integration, classification task, architecture, and pretraining, using our proposed Cross-Temporal Representational Similarity Analysis (CT-RSA) which matches the best time-unfolded model features to dynamically evolving brain responses, distilling $10^7$ alignment scores. Our findings reveal novel insights on how continuous visual input is integrated in the brain, beyond the standard temporal processing hierarchy from low to high-level representations. After initial alignment to hierarchical static object processing, responses in posterior electrodes best align to mid-level temporally-integrative action features, showing high temporal correspondence to feature timings. In contrast, responses in frontal electrodes best align with high-level static action representations and show no temporal correspondence to the video. Additionally, temporally-integrating state-space models show superior alignment to intermediate posterior activity, in which self-supervised pretraining is also beneficial. We draw a metaphor to a dynamic mixture of expert models for the changing neural preference in tasks and temporal integration reflected in the alignment to different model types across time. We posit that a single best-aligned model would need such training and architecture as to allow combining and dynamically switching between these capacities.

Computer Vision · Vision Models & Multimodal

Su Ho Han, Jeongseok Hyun, Pilhyeon Lee, Minho Shim, Dongyoon Wee, Seon Joo Kim

Multimodal large language models (MLLMs) demonstrate strong video understanding by attending to visual tokens relevant to textual queries. To directly adapt this for localization in a training-free manner, we cast video reasoning segmentation as a video QA task and extract attention maps via rollout mechanism. However, raw attention maps are noisy and poorly aligned with object regions. We propose Decomposed Attention Fusion (DecAF), which refines these maps through two mechanisms: (1) contrastive object-background fusion and (2) complementary video-frame fusion. This method suppresses irrelevant activations and enhances object-focused cues, enabling direct conversion of attention maps into coarse segmentation masks. In addition, we introduce attention-guided SAM2 prompting for obtaining fine-grained masks. Unlike existing methods that jointly train MLLMs with SAM, our method operates entirely without retraining. DecAF outperforms training-free methods and achieves performance comparable to training-based methods on both referring and reasoning VOS benchmarks.

David Ma, Yuanxing Zhang, JinCheng Ren, Jiawei Guo, Yifan Yao, Zhenlin Wei, Zhenzhu Yang, Zhongyuan Peng, Boyu Feng, Jun Ma 等

Current benchmarks for Multimodal Large Language Models (MLLMs) predominantly rely on text-only queries, overlooking the essential role of images as visual context for enhancing video comprehension and facilitating natural human-AI interaction. To bridge this gap, we introduce \textbf{IV-Bench}, the first comprehensive benchmark for evaluating MLLMs on Image-Grounded Video Perception and Reasoning. IV-Bench comprises 966 videos paired with 2,560 meticulously annotated image-text queries across 13 tasks (7 perception and 6 reasoning tasks) spanning 5 distinct categories. We extensively evaluate state-of-the-art MLLMs, including open-source models (e.g., InternVL2.5, Qwen2.5-VL) and closed-source models (e.g., GPT-4o, Gemini2.0 series), revealing substantial performance gaps, with the best-performing model achieving only 28.9\% accuracy. Ablation studies demonstrate that incorporating images significantly enhances video understanding and highlight key model design factors influencing performance. Our findings provide valuable insights and guidance for future research. The code and dataset are available at \url{https://github.com/multimodal-art-projection/IV-Bench}.

Computer Vision · Vision Models & Multimodal

David Ma, Huaqing Yuan, Xingjian Wang, Qianbo ZANG, Tianci Liu, Xinyang He, Yanbin Wei, Jiawei Guo, nijiahui, Zhenzhu Yang 等

Although long-video understanding demands that models capture hierarchical temporal information—from clip and shot to event and story—existing benchmarks either neglect this multi-scale design or scatter scale-specific questions across different videos, preventing direct comparison of model performance across timescales on the same content. To address this, we introduce ScaleLong, the first benchmark to disentangle these factors by embedding questions targeting four hierarchical timescales\textemdash clip, shot, event, and story\textemdash all within the same video content. This within-content multi-timescale questioning design enables direct comparison of model performance across timescales on identical videos. ScaleLong features 269 long videos (avg. 86 min) from 5 main categories and 36 sub-categories, with 4–8 carefully designed questions, with at least one question targeting each timescale. Evaluating 23 MLLMs reveals a distinct U-shaped performance trend: higher accuracy at the shortest (clip) and longest (story) timescales, with a dip at intermediate levels. Furthermore, ablation studies demonstrate that increased visual token capacity consistently enhances reasoning across all timescales. ScaleLong offers a crucial fine-grained, multi-timescale benchmark for advancing MLLM capabilities in long-video understanding. The code and dataset are available at \url{https://github.com/multimodal-art-projection/ScaleLong}

Computer Vision · Image and Video Generation

Jianhao Yuan, Fabio Pizzati, Francesco Pinto, Lars Kunze, Ivan Laptev, Paul Newman, Philip Torr, Daniele De Martini

Intuitive physics understanding in video diffusion models plays an essential role in building general-purpose physically plausible world simulators, yet accurately evaluating such capacity remains a challenging task due to the difficulty in disentangling physics correctness from visual appearance in generation. To the end, we introduce LikePhys, a training-free method that evaluates intuitive physics in video diffusion models by distinguishing physically valid and impossible videos using the denoising objective as an ELBO-based likelihood surrogate on a curated dataset of valid-invalid pairs. By testing on our constructed benchmark of twelve scenarios spanning over four physics domains, we show that our evaluation metric, Plausibility Preference Error (PPE), demonstrates strong alignment with human preference, outperforming state-of-the-art evaluator baselines. We then systematically benchmark intuitive physics understanding in current video diffusion models. Our study further analyses how model design and inference settings affect intuitive physics understanding and highlights domain-specific capacity variations across physical laws. Empirical results show that, despite current models struggling with complex and chaotic dynamics, there is a clear trend of improvement in physics understanding as model capacity and inference settings scale up.

Haochen Wang, Yuhao Wang, Tao Zhang, Yikang Zhou, Yanwei Li, Jiacong Wang, Jiani zheng, Ye Tian, Jiahao Meng, Zilong Huang 等

While Multimodal Large Language Models (MLLMs) excel at holistic understanding, they struggle with the dense world, i.e., complex scenes requiring fine-grained analysis of intricate details and object inter-relationships. Region-level MLLMs have been a promising step. However, previous attempts are generally optimized to understand given regions in isolation, neglecting crucial global contexts. To address this, we introduce Grasp Any Region (GAR) for comprehensive region-level visual understanding. Empowered by an effective RoI-aligned feature replay technique, GAR supports (1) precise perception by leveraging necessary global contexts, and (2) modeling interactions between multiple prompts. Together, it then naturally achieves (3) advanced compositional reasoning to answer specific free-form questions about any region, shifting the paradigm from passive description to active dialogue. Moreover, we construct GARBench, which not only provides a more accurate evaluation of single-region comprehension, but also, more importantly, measures interactions and complex reasoning across multiple regions. Empirically, GAR-1B not only maintains the state-of-the-art captioning capabilities, e.g., outperforming DAM-3B +4.5 on DLC-Bench, but also excels at modeling relationships between multiple prompts with advanced comprehension capabilities, even surpassing InternVL3-78B on GARBench-VQA. More importantly, our zero-shot GAR-8B even outperforms in-domain VideoRefer-7B on VideoRefer-BenchQ, indicating its strong comprehension capabilities can be easily transferred to videos. Code and data will be released to the community.

Applications · Robotics

Zeyi Liu, Shuang Li, Eric Cousineau, Siyuan Feng, Benjamin Burchfiel, Shuran Song

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of generated videos by supervising the model with cross-view pointmap alignment during training. Through this geometric supervision, the model learns a shared 3D scene representation, enabling it to generate spatio-temporally aligned future video sequences from novel viewpoints given a single RGB-D image per view, and without relying on camera poses as input. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, yielding robot manipulation policies that generalize well to novel camera viewpoints.

Kenneth Chen, Nathan Matsuda, Jon McElvain, Yang Zhao 0030, Thomas Wan, Qi Sun 0003, Alexandre Chapiro

The contrast and luminance capabilities of a display are central to the quality of the image. High dynamic range (HDR) displays have high luminance and contrast, but it can be difficult to ascertain whether a given set of characteristics qualifies for this label. This is especially unclear for new display modes, such as virtual reality (VR). This paper studies the perceptual impact of peak luminance and contrast of a display, including characteristics and use cases representative of VR. To achieve this goal, we first developed a haploscope testbed prototype display capable of achieving 1,000 nits peak luminance and 1,000,000:1 contrast with high precision. We then collected a novel HDR video dataset targetting VR-relevant content types. We also implemented custom tone mapping operators to map between display parameter sets. Finally, we collected subjective preference data spanning 3 orders of magnitude in each dimension. Our data was used to fit a model, which was validated using a subjective study on an HDR VR prototype headmounted display (HMD). Our model helps provide guidance for future display design, and helps standardize the understanding of HDR1.

Ruijie Lu, Yixin Chen, Yu Liu, Jiaxiang Tang, Junfeng Ni, Diwen Wan, Gang Zeng, Siyuan Huang

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially observable objects while ensuring consistency across video frames remains challenging for existing models, especially for unstructured, in-the-wild videos. This paper tackles the task of Video Amodal Completion (VAC), which aims to generate the complete object consistently throughout the video given a visual prompt specifying the object of interest. Leveraging the rich, consistent manifolds learned by pre-trained video diffusion models, we propose a conditional diffusion model, TACO, that repurposes these manifolds for VAC. To enable its effective and robust generalization to challenging in-the-wild scenarios, we curate a large-scale synthetic dataset with multiple difficulty levels by systematically imposing occlusions onto un-occluded videos. Building on this, we devise a progressive fine-tuning paradigm that starts with simpler recovery tasks and gradually advances to more complex ones. We demonstrate TACO's versatility on a wide range of in-the-wild videos from Internet, as well as on diverse, unseen datasets commonly used in autonomous driving, robotic manipulation, and scene understanding. Moreover, we show that TACO can be effectively applied to various downstream tasks like object reconstruction and pose estimation, highlighting its potential to facilitate physical world understanding and reasoning.