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Jiaming Zhang, Junhong Ye, Xingjun Ma, Yige Li, Yunfan Yang, Yunhao Chen, Jitao Sang, Dit-Yan Yeung

Due to their multimodal capabilities, Vision-Language Models (VLMs) have found numerous impactful applications in real-world scenarios. However, recent studies have revealed that VLMs are vulnerable to image-based adversarial attacks. Traditional targeted adversarial attacks require specific targets and labels, limiting their real-world impact. We present AnyAttack, a self-supervised framework that transcends the limitations of conventional attacks through a novel foundation model approach. By pre-training on the massive LAION-400M dataset without label supervision, AnyAttack achieves unprecedented flexibility - enabling any image to be transformed into an attack vector targeting any desired output across different VLMs. This approach fundamentally changes the threat landscape, making adversarial capabilities accessible at an unprecedented scale. Our extensive validation across five open-source VLMs (CLIP, BLIP, BLIP2, InstructBLIP, and MiniGPT-4) demonstrates AnyAttack's effectiveness across diverse multimodal tasks. Most concerning, AnyAttack seamlessly transfers to commercial systems including Google Gemini, Claude Sonnet, Microsoft Copilot and OpenAI GPT, revealing a systemic vulnerability requiring immediate attention.

Meilong Xu, Saumya Gupta, Xiaoling Hu, Chen Li, Shahira Abousamra, Dimitris Samaras, Prateek Prasanna, Chao Chen

Accurately modeling multi-class cell topology is crucial in digital pathology, as it provides critical insights into tissue structure and pathology. The synthetic generation of cell topology enables realistic simulations of complex tissue environments, enhances downstream tasks by augmenting training data, aligns more closely with pathologists' domain knowledge, and offers new opportunities for controlling and generalizing the tumor microenvironment. In this paper, we propose a novel approach that integrates topological constraints into a diffusion model to improve the generation of realistic, contextually accurate cell topologies. Our method refines the simulation of cell distributions and interactions, increasing the precision and interpretability of results in downstream tasks such as cell detection and classification. To assess the topological fidelity of generated layouts, we introduce a new metric, Topological Frechet Distance (TopoFD), which overcomes the limitations of traditional metrics like FID in evaluating topological structure. Experimental results demonstrate the effectiveness of our approach in generating multi-class cell layouts that capture intricate topological relationships. Code is available at https://github.com/Melon-Xu/TopoCellGen.

Sirui Xu, Dongting Li, Yucheng Zhang, Xiyan Xu, Qi Long, Ziyin Wang, Yunzhi Lu, Shuchang Dong, Hezi Jiang, Akshat Gupta 等

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. The dataset will be publicly accessible to support further research in the field.

Siyuan Li, Luyuan Zhang, Zedong Wang, Juanxi Tian, Cheng Tan, Zicheng Liu, Chang Yu, Qingsong Xie, Haonan Lu, Haoqian Wang 等

Masked Image Modeling (MIM) with Vector Quantization (VQ) has achieved great success in both self-supervised pre-training and image generation. However, most existing methods struggle to address the trade-off in the shared latent space for generation quality vs. representation learning and efficiency. To push the limits of this paradigm, we propose MergeVQ, which incorporates token merging techniques into VQ-based generative models to bridge the gap between image generation and visual representation learning in a unified architecture. During pre-training, MergeVQ decouples top-k semantics from latent space with the token merge module after self-attention blocks in the encoder for subsequent Look-up Free Quantization (LFQ) and global alignment and recovers their fine-grained details through cross-attention in the decoder for reconstruction. As for second-stage generation, we introduce MergeAR, which performs KV Cache compression for efficient raster-order prediction. Extensive experiments on ImageNet verify that MergeVQ as an AR generative model achieves competitive performance in both visual representation learning and image generation tasks while maintaining favorable token efficiency and inference speed. The code and model will be available at https://apexgen-x.github.io/MergeVQ.

Felipe del Rio, Alain Raymond-Saez, Daniel Florea, Rodrigo Toro Icarte, Julio Hurtado, Cristian B. Calderon, Alvaro Soto

Deep neural networks (DNNs) struggle at systematic generalization (SG). Several studies have evaluated the possibility of promoting SG through the proposal of novel architectures, loss functions, or training methodologies. Few studies, however, have focused on the role of training data properties in promoting SG. In this work, we investigate the impact of certain data distributional properties, as inductive biases for the SG ability of a multi-modal language model. To this end, we study three different properties. First, data diversity, instantiated as an increase in the possible values a latent property in the training distribution may take. Second, burstiness, where we probabilistically restrict the number of possible values of latent factors on particular inputs during training. Third, latent intervention, where a particular latent factor is altered randomly during training. We find that all three factors significantly enhance SG, with diversity contributing an 89% absolute increase in accuracy in the most affected property. Through a series of experiments, we test various hypotheses to understand why these properties promote SG. Finally, we find that Normalized Mutual Information (NMI) between latent attributes in the training distribution is strongly predictive of out-of-distribution generalization. We find that a mechanism by which lower NMI induces SG is in the geometry of representations. In particular, we find that NMI induces more parallelism in neural representations (i.e., input features coded in parallel neural vectors) of the model, a property related to the capacity of reasoning by analogy.

Hui Han, Siyuan Li, Jiaqi Chen, Yiwen Yuan, Yuling Wu, Yufan Deng, Chak Tou Leong, Hanwen Du, Junchen Fu, Youhua Li 等

Video generation assessment is essential for ensuring that generative models produce visually realistic, high-quality videos while aligning with human expectations. Current video generation benchmarks fall into two main categories: traditional benchmarks, which use metrics and embeddings to evaluate generated video quality across multiple dimensions but often lack alignment with human judgments; and large language model (LLM)-based benchmarks, though capable of human-like reasoning, are constrained by a limited understanding of video quality metrics and cross-modal consistency.To address these challenges and establish a benchmark that better aligns with human preferences, this paper introduces Video-Bench, a comprehensive benchmark featuring a rich prompt suite and extensive evaluation dimensions. This benchmark represents the first attempt to systematically leverage MLLMs across all dimensions relevant to video generation assessment in generative models. By incorporating few-shot scoring and chain-of-query techniques, Video-Bench provides a structured, scalable approach to generated video evaluation. Experimental results demonstrate that MLLMs achieve superior alignment with human preferences across all dimensions. Moreover, in instances where our framework's assessments diverge from human evaluations, it consistently offers more objective and accurate insights, suggesting an even greater potential advantage over traditional human judgment.

Yunshuang Yuan, Yan Xia, Daniel Cremers, Monika Sester

Cooperative perception can increase the view field and decrease the occlusion of an ego vehicle, hence improving the perception performance and safety of autonomous driving. Despite the success of previous works on cooperative object detection, they mostly operate on dense Bird's Eye View (BEV) feature maps, which are computationally demanding and can hardly be extended to long-range detection problems. More efficient fully sparse frameworks are rarely explored. In this work, we design a fully sparse framework, SparseAlign, with three key features: an enhanced sparse 3D backbone, a query-based temporal context learning module, and a robust detection head specially tailored for sparse features. Extensive experimental results on both OPV2V and DairV2X datasets show that our framework, despite its sparsity, outperforms the state of the art with less communication bandwidth requirements. In addition, experiments on the OPV2Vt and DairV2Xt datasets for time-aligned cooperative object detection also show a significant performance gain compared to the baseline works.

Ashmal Vayani, Dinura Dissanayake, Hasindri Watawana, Noor Ahsan, Nevasini Sasikumar, Omkar Thawakar, Henok Biadglign Ademtew, Yahya Hmaiti, Amandeep Kumar, Kartik Kukreja 等

Existing Large Multimodal Models (LMMs) generally focus on only a few regions and languages. As LMMs continue to improve, it is increasingly important to ensure they understand cultural contexts, respect local sensitivities, and support low-resource languages, all while effectively integrating corresponding visual cues. In pursuit of culturally diverse global multimodal models, our proposed All Languages Matter Benchmark (ALM-bench) represents the largest and most comprehensive effort to date for evaluating LMMs across 100 languages. ALM-bench challenges existing models by testing their ability to understand and reason about culturally diverse images paired with text in various languages, including many low-resource languages traditionally underrepresented in multimodal research. The benchmark offers a robust and nuanced evaluation framework featuring various question formats, including True/False, multiple choice, and open-ended questions, which are further divided into short and long-answer categories. ALM-bench design ensures a comprehensive assessment of a model's ability to handle varied levels of difficulty in visual and linguistic reasoning. To capture the rich tapestry of global cultures, ALM-bench carefully curates content from 13 distinct cultural aspects, ranging from traditions and rituals to famous personalities and celebrations. Through this, ALM-bench not only provides a rigorous testing ground for state-of-the-art open and closed-source LMMs but also highlights the importance of cultural and linguistic inclusivity, encouraging the development of models that can serve diverse global populations effectively. Our benchmark will be publicly released.

Ruibin Li, Tao Yang, Song Guo, Lei Zhang

Despite the significant advancements, existing object removal methods struggle with incomplete removal, incorrect content synthesis and blurry synthesized regions, resulting in low success rates. Such issues are mainly caused by the lack of high-quality paired training data, as well as the self-supervised training paradigm adopted in these methods, which forces the model to in-paint the masked regions, leading to ambiguity between synthesizing the masked objects and restoring the background. To address these issues, we propose a semi-supervised learning strategy with human-in-the-loop to create high-quality paired training data, aiming to train a Robust Object Remover (RORem). We first collect 60K training pairs from open-source datasets to train an initial object removal model for generating removal samples, and then utilize human feedback to select a set of high-quality object removal pairs, with which we train a discriminator to automate the following training data generation process. By iterating this process for several rounds, we finally obtain a substantial object removal dataset with over 200K pairs. Fine-tuning the pre-trained stable diffusion model with this dataset, we obtain our RORem, which demonstrates state-of-the-art object removal performance in terms of both reliability and image quality. Particularly, RORem improves the object removal success rate over previous methods by more than 18%. The dataset, source code and trained model will be released.

Jingyuan Yang, Jiawei Feng, Weibin Luo, Dani Lischinski, Daniel Cohen-Or, Hui Huang

Affective Image Manipulation (AIM) seeks to modify user-provided images to evoke specific emotions. This task is inherently complex due to its twofold objective: evoking the intended emotion while preserving image composition. Existing AIM methods primarily adjust color and style, often failing to elicit precise, profound emotional shifts. Drawing on psychological insights, we introduce EmoEdit, which extends AIM by incorporating content modifications to enhance emotional impact. Specifically, we construct EmoEditSet, a large-scale AIM dataset of 40,120 paired data through emotion attribution and data construction. To make generative models emotion-aware, we design an Emotion Adapter and train it using EmoEditSet. We further propose an instruction loss to capture semantic variations in each data pair. Our method is evaluated both qualitatively and quantitatively, demonstrating superior performance over state-of-the-art techniques. Additionally, we showcase the portability of our Emotion Adapter to other diffusion-based models, enhancing their emotion knowledge with diverse semantics. Code is available at: https://github.com/JingyuanYY/EmoEdit.

Yitang Li, Mingxian Lin, Zhuo Lin, Yipeng Deng, Yue Cao, Li Yi

Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only brief walking mocap data. Base on the observation that walking data captures valuable movement patterns transferable across tasks and, on the other hand, the advanced kinematic methods can generate diverse grasping poses, which can then be interpolated into motions to serve as task-specific guidance. Our approach incorporates an active data generation strategy to maximize the utility of the generated motions, along with a local feature alignment mechanism that transfers natural movement patterns from walking data to enhance both the success rate and naturalness of the synthesized motions. By combining the fidelity and stability of natural walking with the flexibility and generalizability of task-specific generated data, our method demonstrates strong performance and robust adaptability in diverse scenes and with unseen objects.

Da-Wei Zhou, Zi-Wen Cai, Han-Jia Ye, Lijun Zhang, De-Chuan Zhan

Domain-Incremental Learning (DIL) involves the progressive adaptation of a model to new concepts across different domains. While recent advances in pre-trained models provide a solid foundation for DIL, learning new concepts often results in the catastrophic forgetting of pre-trained knowledge. Specifically, sequential model updates can overwrite both the representation and the classifier with knowledge from the latest domain. Thus, it is crucial to develop a representation and corresponding classifier that accommodate all seen domains throughout the learning process. To this end, we propose DUal ConsolidaTion (Duct) to unify and consolidate historical knowledge at both the representation and classifier levels. By merging the backbone of different stages, we create a representation space suitable for multiple domains incrementally. The merged representation serves as a balanced intermediary that captures task-specific features from all seen domains. Additionally, to address the mismatch between consolidated embeddings and the classifier, we introduce an extra classifier consolidation process. Leveraging class-wise semantic information, we estimate the classifier weights of old domains within the latest embedding space. By merging historical and estimated classifiers, we align them with the consolidated embedding space, facilitating incremental classification. Extensive experimental results on four benchmark datasets demonstrate Duct's state-of-the-art performance. Code is available at: https://github.com/Estrella-fugaz/CVPR25-Duct.

Aashish Rai, Dilin Wang, Mihir Jain, Nikolaos Sarafianos, Kefan Chen, Srinath Sridhar, Aayush Prakash

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network.The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

Yang Liu, Tianwei Zhang, Shi Gu

Concept Bottleneck Models (CBMs) provide an interpretable framework for neural networks by mapping visual features to predefined, human-understandable concepts. However, the application of CBMs is often constrained by insufficient concept annotations. Recently, multi-modal pre-trained models have shown promise in reducing annotation costs by aligning visual representations with textual concept embeddings. Nevertheless, the quality and completeness of the predefined concepts significantly affect the performance of CBMs.In this work, we propose Hybrid Concept Bottleneck Model (HybridCBM), a novel CBM framework to address the challenge of incomplete predefined concepts. Our method consists of two main components: a Static Concept Bank and a Dynamic Concept Bank. The Static Concept Bank directly leverages large language models (LLMs) for concept construction, while the Dynamic Concept Bank employs learnable vectors to capture complementary and valuable concepts continuously during training. After training, a pre-trained translator converts these vectors into human-understandable concepts, further enhancing model interpretability. Notably, HybridCBM is highly flexible and can be easily applied to any CBM to improve performance. Experimental results across multiple datasets demonstrate that HybridCBM outperforms current state-of-the-art methods and achieves comparable results to black-box models. Additionally, we propose novel metrics to evaluate the quality of the learned concepts, showing that they perform comparably to predefined concepts.

Laurie Bose, Jianing Chen, Piotr Dudek

This paper presents a novel approach for joint point-feature detection and tracking, designed specifically for Pixel Processor Array (PPA) vision sensors. Instead of standard pixels, PPA sensors consist of thousands of "pixel-processors", enabling massive parallel computation of visual data at the point of light capture. Our approach performs all computation entirely in-pixel, meaning no raw image data need ever leave the sensor for external processing. We introduce a Descriptor-In-Pixel paradigm, in which a feature descriptor is held within the memory of each pixel-processor. The PPA's architecture enables the response of every processor's descriptor, upon the current image, to be computed in parallel. This produces a "descriptor response map", which, by generating the correct layout of descriptors across the pixel-processors, can be used for both point-feature detection and tracking. This reduces sensor output to just sparse feature locations and descriptors, read-out via an address-event interface, giving a greater than 1000X reduction in data transfer compared to raw image output. The sparse readout and complete utilization of all pixel-processors makes our approach very efficient. Our implementation upon the SCAMP-7 PPA prototype runs at over 3000 FPS (Frames Per Second), tracking point-features reliably under violent motion. This is the first work performing point-feature detection and tracking entirely in-pixel.

Briac Toussaint, Diego Thomas, Jean-Sébastien Franco

SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.

Yunzhi Zhang, Zizhang Li, Matt Zhou, Shangzhe Wu, Jiajun Wu

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the hierarchical and relational structure of entities in the scene, words in natural language that summarize the semantic class of each entity, and embeddings that capture the visual identity of each entity. This representation can be inferred from pre-trained language models via a training-free inference technique, given text or image inputs. The resulting scene can be rendered into images using traditional, neural, or hybrid graphics renderers. Together, this forms an automated system for high-quality 3D and 4D scene generation. Compared with existing representations like scene graphs, our proposed Scene Language generates complex scenes with higher fidelity, while explicitly modeling the scene structures to enable precise control and editing.

Zhengdi Yu, Stefanos Zafeiriou, Tolga Birdal

We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a crucial task for understanding human behaviour, with significant applications in augmented and virtual reality (AR/VR). However, existing methods for monocular hand reconstruction typically rely on a weak perspective camera model, which simulates hand motion within a limited camera frustum. As a result, these approaches struggle to recover the full 3D global trajectory and often produce noisy or incorrect depth estimations, particularly when the video is captured by dynamic or moving cameras, which is common in egocentric scenarios. Our \name consists of a multi-stage, multi-objective optimization pipeline, that factors in (i) simultaneous localization and mapping (SLAM) to robustly estimate relative camera motion, (ii) an interacting-hand prior for generative infilling and to refine the interaction dynamics, ensuring plausible recovery under (self-)occlusions, and (iii) hierarchical initialization through a combination of state-of-the-art hand tracking methods.

Arnav M. Das, Gantavya Bhatt, Lilly Kumari, Sahil Verma, Jeff Bilmes

Retrieval augmentation, the practice of retrieving additional data from large auxiliary pools, has emerged as an effective technique for enhancing model performance in the low-data regime. Prior approaches have employed only nearest-neighbor based strategies for data selection, which retrieve auxiliary samples with high similarity to instances in the target task. However, these approaches are prone to selecting highly redundant samples, since they fail to incorporate any notion of diversity. In our work, we first demonstrate that data selection strategies used in prior retrieval-augmented few-shot adaptation settings can be generalized using a class of functions known as Combinatorial Mutual Information (CMI) measures. We then propose COBRA (COmBinatorial Retrieval Augmentation), which employs an alternative CMI measure that considers both diversity and similarity to a target dataset. COBRA consistently outperforms previous retrieval approaches across image classification tasks and few-shot learning techniques when used to retrieve samples from LAION-2B. COBRA introduces negligible computational overhead to the cost of retrieval while providing significant gains in downstream model performance.

Kaihua Chen, Deva Ramanan, Tarasha Khurana

Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, thereby capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual depth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object's occluded region.