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9,256篇论文匹配“Diffusion models”
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Jinglin Liang, Jin Zhong, Hanlin Gu, Zhongqi Lu, Xingxing Tang, Gang Dai, Shuangping Huang, Lixin Fan, Qiang Yang

Federated Class Continual Learning (FCCL) merges the challenges of distributed client learning with the need for seamless adaptation to new classes without forgetting old ones. The key challenge in FCCL is catastrophic forgetting, an issue that has been explored to some extent in Continual Learning (CL). However, due to privacy preservation requirements, some conventional methods, such as experience replay, are not directly applicable to FCCL. Existing FCCL methods mitigate forgetting by generating historical data through federated training of GANs or data-free knowledge distillation. However, these approaches often suffer from unstable training of generators or low-quality generated data, limiting their guidance for the model. To address this challenge, we propose a novel method of data replay based on diffusion models. Instead of training a diffusion model, we employ a pre-trained conditional diffusion model to reverse-engineer each category, searching the corresponding input conditions for each category within the model's input space, significantly reducing computational resources and time consumption while ensuring effective generation. Furthermore, we enhance the classifier's domain generalization ability on generated and real data through contrastive learning, indirectly improving the representational capability of generated data for real data. Extensive experiments demonstrate that our method significantly outperforms existing baselines.

Gang Dai, Yifan Zhang, Quhui Ke, Qiangya Guo, Shuangping Huang

Existing handwritten text generation methods often require more than ten handwriting samples as style references. However, in practical applications, users tend to prefer a handwriting generation model that operates with just a single reference sample for its convenience and efficiency. This approach, known as ''one-shot generation'', significantly simplifies the process but poses a significant challenge due to the difficulty of accurately capturing a writer's style from a single sample, especially when extracting fine details from the characters' edges amidst sparse foreground and undesired background noise. To address this problem, we propose a One-shot Diffusion Mimicker (One-DM) to generate handwritten text that can mimic any calligraphic style with only one reference sample. Inspired by the fact that high-frequency information of the individual sample often contains distinct style patterns (e.g., character slant and letter joining), we develop a novel style-enhanced module to improve the style extraction by incorporating high-frequency components from a single sample. We then fuse the style features with the text content as a merged condition for guiding the diffusion model to produce high-quality handwritten text images. Extensive experiments demonstrate that our method can successfully generate handwriting scripts with just one sample reference in multiple languages, even outperforming previous methods using over ten samples. Our source code will be made publicly available.

Yufan Deng, Ruida Wang, Yuhao ZHANG, Yu-Wing Tai, Chi-Keung Tang

Video generation models have shown their superior ability to generate photo-realistic video. However, how to accurately control (or edit) the video remains a formidable challenge. The main issues are: 1) how to perform direct and accurate user control in editing; 2) how to execute editings like changing shape, expression, and layout without unsightly distortion and artifacts to the edited content; and 3) how to maintain spatio-temporal consistency of video after editing. To address the above issues, we propose DragVideo, a general drag-style video editing framework. Inspired by DragGAN, DragVideo addresses issues 1) and 2) by proposing the drag-style video latent optimization method which gives desired control by updating noisy video latent according to drag instructions through video-level drag objective function. We amend issue 3) by integrating the video diffusion model with sample-specific LoRA and Mutual Self-Attention in DragVideo to ensure the edited result is spatio-temporally consistent. We also present a series of testing examples for drag-style video editing and conduct extensive experiments across a wide array of challenging editing tasks, such as motion, skeleton editing, etc, underscoring DragVideo can edit video in an intuitive, faithful to the user's intention manner, with nearly unnoticeable distortion and artifacts, while maintaining spatio-temporal consistency. While traditional prompt-based video editing fails to do the former two and directly applying image drag editing fails in the last, DragVideo's versatility and generality are emphasized. Codes will be released.

Gizem Esra Unlu, Mohamed Sayed, Yulia Gryaditskaya, Gabriel Brostow

We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. Architects start by making designs that create balance between constructed masses and open spaces, but existing software is aimed at late-stage precise building details. GroundUp aims to allow architects to easily iterate earlier, as they try out and share their ideas, moving back and forth between 2D sketching and 3D. Inspired by feedback from architects and existing workflows, our user sketches the initial footprints of multiple buildings in a top-down view. Our proposed interface then enables them to preview and sketch in a second, perspective view. All the while, they can visualize and navigate a 3D model, inferred to match the two sketches, leading them to change or refine the designs. The model driving our interface has two main components. First, we propose a tailored depth prediction network for perspective sketches, which exploits the top-down view cues. Second, we integrate a state-of-the-art latent diffusion model to enable the generation of plausible-looking buildings. This diffusion model uses a heightfield representation, which allows us to construct the city ''from the ground up''. It is conditioned on the top-down sketch and partial depth cues derived from the perspective sketch. We will release the code, datasets, and interface upon acceptance.

Zhen Wang, Qiangeng Xu, Feitong Tan, Menglei Chai, Shichen Liu, Rohit Pandey, Sean Fanello, Achuta Kadambi, Yinda Zhang

Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.

Duy Tho Le, Hengcan Shi, Jianfei Cai, Hamid Rezatofighi

Diffusion models have recently gained prominence as powerful deep generative models, demonstrating unmatched performance across various domains. However, their potential in multi-sensor fusion remains largely unexplored. In this work, we introduce ``DifFUSER'', a novel approach that leverages diffusion models for multi-modal fusion in 3D object detection and BEV map segmentation. Benefiting from the inherent denoising property of diffusion, DifFUSER is able to refine or even synthesize sensor features in case of sensor malfunction, thereby improving the quality of the fused output. In terms of architecture, our DifFUSER blocks are chained together in a hierarchical BiFPN fashion, termed cMini-BiFPN, offering an alternative architecture for latent diffusion. We further introduce a Gated Self-conditioned Modulated (GSM) latent diffusion module together with Progressive Sensor Dropout Training (PSDT) paradigm, designed to add stronger conditioning to the diffusion process and robustness to sensor failure. Our extensive evaluations on the Nuscenes dataset reveals that DifFUSER not only achieves state-of-the-art performance with a 69.1% mIOU in BEV map segmentation tasks but also competes effectively with leading transformer-based fusion techniques in 3D object detection. The codebase is at [hidden]

Sixiang Chen, Tian Ye, Kai Zhang, Zhaohu Xing, Yunlong Lin, Lei Zhu

Recent advancements in adverse weather restoration have shown potential, yet the unpredictable and varied combinations of weather degradations in the real world pose significant challenges. Previous methods typically struggle with dynamically handling intricate degradation combinations and carrying on background reconstruction precisely, leading to performance and generalization limitations. Drawing inspiration from prompt learning and the "Teaching Tailored to Talent" concept, we introduce a novel pipeline, T3-DiffWeather. Specifically, we employ a prompt pool that allows the network to autonomously combine sub-prompts to construct weather-prompts, harnessing the necessary attributes to adaptively tackle unforeseen weather input. Moreover, from a scene modeling perspective, we incorporate general prompts constrained by Depth-Anything feature to provide the scene-specific condition for the diffusion process. Furthermore, by incorporating contrastive prompt loss, we ensures distinctive representations for both types of prompts by a mutual pushing strategy. Experimental results demonstrate that our method achieves state-of-the-art performance across various synthetic and real-world datasets, markedly outperforming existing diffusion techniques in terms of computational efficiency.

Dongxu Yue, Maomao Li, Yunfei Liu, AILING ZENG, Tianyu Yang, Qin Guo, Yu Li

While large text-to-image diffusion models have made significant progress in high-quality image generation, challenges persist when users insert their portraits into existing photos, especially group photos. Concretely, existing customization methods struggle to insert facial identities at desired locations in existing images, and it is difficult for existing local image editing methods to deal with facial details. To address these limitations, we propose AddMe, a powerful diffusion-based portrait generator that can insert a given portrait into a desired location in an existing scene image in a zero-shot manner. Specifically, we propose a novel identity adapter to learn a facial representation decoupled from existing characters in the scene. Meanwhile, to ensure that the generated portrait can interact properly with others in the existing scene, we design an enhanced portrait attention module to capture contextual information during the generation process. Our method is compatible with both text and various spatial conditions, enabling precise control over the generated portraits. Extensive experiments demonstrate significant improvements in both performance and efficiency.

Sun Yanan, Yanchen Liu, Yinhao Tang, Wenjie Pei, Kai Chen

The field of text-to-image (T2I) generation has made significant progress in recent years, thanks to diffusion models. Linguistic control enables effective content creation, but is defective in fine-grained control over image generation. This challenge has been solved in great extent by incorporating additional user-supplied spatial conditions like depth map, edge map into pre-trained T2I model via extra encoding. However, multi-control image synthesis still struggle with input flexibility, handling the relationship among spatial conditions, and maintaining compatibility with text inputs. To address these challenges, we propose AnyControl, a controllable image synthesis framework that supports any combination of various forms of control signals. AnyControl develops a novel multi-control encoder to extract a unified multi-modal embedding for diverse control signals used for guiding the generation process. We achieve this by employing alternate multi-control encoding scheme and multi-control alignment scheme, with learnable queries as a bridge to unite them seamlessly and gradually distill compatible information from spatial conditions guided by textual prompts. This approach enables holistic understanding of user inputs, and produces harmonious results in high quality and fidelity under versatile control signals, demonstrated by extensive quantitative and qualitative results.

Ta-Ying Cheng, Prafull Sharma, Andrew Markham, Niki Trigoni, Varun Jampani

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations.

Tao Huang, Guangqi Jiang, Yanjie Ze, Huazhe Xu

Learning rewards from expert videos offers an affordable and effective solution to specify the intended behaviors for reinforcement learning (RL) tasks. In this work, we propose Diffusion Reward, a novel framework that learns rewards from expert videos via conditional video diffusion models for solving complex visual RL problems. Our key insight is that lower generative diversity is exhibited when conditioning diffusion on expert trajectories. Diffusion Reward is accordingly formalized by the negative of conditional entropy that encourages productive exploration of expert behaviors. We show the efficacy of our method over 10 robotic manipulation tasks from MetaWorld and Adroit with visual input and sparse reward. Moreover, Diffusion Reward can even solve unseen tasks successfully and effectively, largely surpassing baseline methods.

Zeping Ren, Shaoli Huang, Xiu Li

We introduce the Cross Human Motion Diffusion Model (CrossDiff), a novel approach for generating high-quality human motion based on textual descriptions. Our method integrates 3D and 2D information using a shared transformer network within the training of the diffusion model, unifying motion noise into a single feature space. This enables cross-decoding of features into both 3D and 2D motion representations, regardless of their original dimension. The primary advantage of CrossDiff is its cross-diffusion mechanism, which allows the model to reverse either 2D or 3D noise into clean motion during training. This capability leverages the complementary information in both motion representations, capturing intricate human movement details often missed by models relying solely on 3D information. Consequently, CrossDiff effectively combines the strengths of both representations to generate more realistic motion sequences. In our experiments, our model demonstrates competitive state-of-the-art performance on text-to-motion benchmarks. Moreover, our method consistently provides enhanced motion generation quality, capturing complex full-body movement intricacies. Additionally, with a pretrained model, our approach accommodates using in the wild 2D motion data without 3D motion ground truth during training to generate 3D motion, highlighting its potential for broader applications and efficient use of available data resources.

Feng Cheng, Mi Luo, Huiyu Wang, Alex Dimakis, Lorenzo Torresani, Gedas Bertasius, Kristen Grauman

We present 4Diff, a 3D-aware diffusion model addressing the exo-to-ego viewpoint translation problem. This task involves generating first-person (egocentric) view images from third-person (exocentric) images. Leveraging the diffusion model's ability to generate photorealistic images, we propose a transformer-based diffusion model that incorporates geometry priors via the proposed mechanisms: (i) egocentric prior rendering and (ii) 3D-aware rotary cross-attention. The former integrates egocentric layout cues through point cloud rasterization, while the latter incorporates exocentric semantic features by guiding attention between diffusion model feature maps and exocentric semantic features, considering their geometric relationships. Our experiments on the challenging and diverse Ego-Exo4D multiview dataset demonstrate superior performance compared to state-of-the-art approaches. Notably, our approach exhibits robust generalization to novel environments not encountered during training. The code and pretrained models will be made public.

Bahar Aydemir, Deblina Bhattacharjee, Tong Zhang, Mathieu Salzmann, Sabine Süsstrunk

Saliency prediction models are constrained by the limited diversity and quantity of labeled data. Standard data augmentation techniques such as rotating, and cropping change the scene composition hence affecting saliency. In this work, we propose a novel data augmentation method for deep saliency prediction that involves editing natural images while retaining the complexity and variability of real-world visual scenes. Since saliency depends on both high-level and low-level features such as semantics and photometric properties, our approach involves learning both by incorporating photometric and semantic attributes such as color, contrast, brightness, and class. To that end, we introduce a saliency-guided cross-attention mechanism that enables targeted edits on the photometric properties, thereby enhancing saliency within specific image regions and providing controllability to our model in the context of saliency prediction. Experimental results demonstrate that our data augmentation method consistently improves the performance of various saliency models. Moreover, leveraging these features that generate augmentation for saliency prediction yields superior performance on publicly available saliency benchmarks. Our saliency predictions are highly aligned with human visual attention patterns in the edited images, as validated by a user study. We will make our code publicly available upon acceptance.

Yi Wu, Ziqiang Li, Heliang Zheng, Chaoyue Wang, Bin Li

Drawing on recent advancements in diffusion models for text-to-image generation, identity-preserved personalization has made significant progress in accurately capturing specific identities with just a single reference image. However, existing methods primarily integrate reference images within the text embedding space, leading to a complex entanglement of image and text information, which poses challenges for preserving both identity fidelity and semantic consistency. To tackle this challenge, we propose Infinite-ID, an ID-semantics decoupling paradigm for identity-preserved personalization. Specifically, we introduce identity-enhanced training, incorporating an additional image cross-attention module to capture sufficient ID information while deactivating the original text cross-attention module of the diffusion model. This ensures that the image stream faithfully represents the identity provided by the reference image while mitigating interference from textual input. Additionally, we introduce a feature interaction mechanism that combines a mixed attention module with an AdaIN-mean operation to seamlessly merge the two streams. This mechanism not only enhances the fidelity of identity and semantic consistency but also enables convenient control over the styles of the generated images. Extensive experimental results on both raw photo generation and style image generation demonstrate the superior performance of our proposed method.

Zichong Meng, Jie Zhang, Changdi Yang, Zheng Zhan, Pu Zhao, Yanzhi Wang

Class Incremental Learning (CIL) is challenging due to catastrophic forgetting. On top of that, Exemplar-free Class Incremental Learning is even more challenging due to forbidden access to previous task data. Recent exemplar-free CIL methods attempt to mitigate catastrophic forgetting by synthesizing previous task data. However, they fail to overcome the catastrophic forgetting due to the inability to deal with the significant domain gap between real and synthetic data. To overcome these issues, we propose a novel exemplar-free CIL method. Our method adopts multi-distribution matching (MDM) diffusion models to unify quality and bridge domain gaps among all domains of training data. Moreover, our approach integrates selective synthetic image augmentation (SSIA) to expand the distribution of the training data, thereby improving the model's plasticity and reinforcing the performance of our method's ultimate component, multi-domain adaptation (MDA). With the proposed integrations, our method then reformulates exemplar-free CIL into a multi-domain adaptation problem to implicitly address the domain gap problem to enhance model stability during incremental training. Extensive experiments on benchmark class incremental datasets and settings demonstrate that our method excels previous exemplar-free CIL methods and achieves state-of-the-art performance.

Tao Yang, Rongyuan Wu, Peiran Ren, Xuansong Xie, Yabin Zhang

Diffusion models have demonstrated impressive performance in various image generation, editing, enhancement and translation tasks. In particular, the pre-trained text-to-image stable diffusion models provide a potential solution to the challenging realistic image super-resolution (Real-ISR) and image stylization problems with their strong generative priors. However, the existing methods along this line often fail to keep faithful pixel-wise image structures. If extra skip connections are used to reproduce details, additional training in image space will be required, limiting the application to tasks in latent space such as image stylization. In this work, we propose a pixel-aware stable diffusion (PASD) network to achieve robust Real-ISR and personalized image stylization. Specifically, a pixel-aware cross attention module is introduced to enable diffusion models perceiving image local structures in pixel-wise level, while a degradation removal module is used to extract degradation insensitive features to guide the diffusion process together with image high level information. An adjustable noise schedule is introduced to further improve the image restoration results. By simply replacing the base diffusion model with a stylized one, PASD can generate diverse stylized images without collecting pairwise training data, and by shifting the base model with an aesthetic one, PASD can bring old photos back to life. Extensive experiments in a variety of image enhancement and stylization tasks demonstrate the effectiveness of our proposed PASD approach.

Kashyap Chitta, Daniel Dauner, Andreas Geiger

SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model's outputs serve as an initial state for traffic simulation. The unique properties of the entities to be generated for SLEDGE, such as their connectivity and variable count per scene, render the naive application of most modern generative models to this task non-trivial. Therefore, together with a systematic study of existing lane graph representations, we introduce a novel raster-to-vector autoencoder (RVAE). It encodes agents and the lane graph into distinct channels in a rasterized latent map. This facilitates both lane-conditioned agent generation and combined generation of lanes and agents with a Diffusion Transformer. Using generated entities in SLEDGE enables greater control over the simulation, e.g. upsampling turns or increasing traffic density. Further, SLEDGE can support 500m long routes, a capability not found in existing data-driven simulators like nuPlan. It presents new challenges for planning algorithms, evidenced by failure rates of over 40\% for PDM, the winner of the 2023 nuPlan challenge, when tested on hard routes and dense traffic generated by our model. Compared to nuPlan, SLEDGE requires 500$\times$ less storage to set up (<4GB), making it a more accessible option and helping with democratizing future research in this field.

Chao Xu, Ang Li, Linghao Chen, Yulin Liu, Ruoxi Shi, Hao Su, Minghua Liu

Open-world 3D generation has recently attracted considerable attention. While many single-image-to-3D methods have yielded visually appealing outcomes, they often lack sufficient controllability and tend to produce hallucinated regions that may not align with users' expectations. In this paper, we explore an important scenario in which the input consists of one or a few unposed 2D images of a single object, with little or no overlap. We propose a novel method, \ours, to reconstruct a 3D textured mesh and estimate the relative camera poses for these sparse-view images. \ours distills knowledge from 2D diffusion models and finetunes them to implicitly deduce the 3D spatial relationships between the sparse views. The diffusion model is trained to jointly predict surrogate representations for camera poses and multi-view images of the object under known poses, integrating all information from the input sparse views. These predictions are then leveraged to accomplish 3D reconstruction and pose estimation, and the reconstructed 3D model can be used to further refine the camera poses of input views. Through extensive experiments on three datasets, we demonstrate that our method not only significantly outperforms baseline methods in terms of 3D reconstruction quality and pose prediction accuracy but also exhibits strong efficiency. It requires only about 20 seconds to produce a textured mesh and camera poses for the input views.

Yifu Chen, Jingwen Chen, Yingwei Pan, Yehao Li, Ting Yao, Zhineng Chen, Tao Mei

Recent years have witnessed the success of large text-to-image diffusion models and their remarkable potential to generate high-quality images. The further pursuit of enhancing the editability of images has sparked significant interest in the downstream task of inpainting a novel object described by a text prompt within a designated region in the image. Nevertheless, the problem is not trivial from two aspects: 1) Solely relying on one single U-Net to align text prompt and visual object across all the denoising timesteps is insufficient to generate desired objects; 2) The controllability of object generation is not guaranteed in the intricate sampling space of diffusion model. In this paper, we propose to decompose the typical single-stage object inpainting into two cascaded processes: 1) semantic pre-inpainting that infers the semantic features of desired objects in a multi-modal feature space; 2) high-fieldity object generation in diffusion latent space that pivots on such inpainted semantic features. To achieve this, we cascade a Transformer-based semantic inpainter and an object inpainting diffusion model, leading to a novel CAscaded Transformer-Diffusion (CAT-Diffusion) framework for text-guided object inpainting. Technically, the semantic inpainter is trained to predict the semantic features of the target object conditioning on unmasked context and text prompt. The outputs of the semantic inpainter then act as the informative visual prompts to guide high-fieldity object generation through a reference adapter layer, leading to controllable object inpainting. Extensive evaluations on OpenImages-V6 and MSCOCO validate the superiority of CAT-Diffusion against the state-of-the-art methods.