Image tiling--the seamless connection of disparate images to create a coherent visual field--is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed manually, a method that poses significant limitations in scalability and flexibility. Recent research has attempted to automate this process using generative models. However, current approaches primarily focus on tiling textures and manipulating models for single-image generation, without inherently supporting the creation of multiple interconnected tiles across diverse domains.This paper presents Tiled Diffusion, a novel approach that extends the capabilities of diffusion models to accommodate the generation of cohesive tiling patterns across various domains of image synthesis that require tiling. Our method supports a wide range of tiling scenarios, from self-tiling to complex many-to-many connections, enabling seamless integration of multiple images.Tiled Diffusion automates the tiling process, eliminating the need for manual intervention and enhancing creative possibilities in various applications, such as seamlessly tiling of existing images, tiled texture creation, and 360deg synthesis.
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Deep learning-based computer vision systems adopt complex and large architectures to improve performance, yet they face challenges in deployment on resource-constrained mobile and edge devices. To address this issue, model compression techniques such as pruning, quantization, and matrix factorization have been proposed; however, these compressed models are often highly vulnerable to adversarial attacks. We introduce the Efficient Ensemble Defense (EED) technique, which diversifies the compression of a single base model based on different pruning importance scores and enhances ensemble diversity to achieve high adversarial robustness and resource efficiency. EED dynamically determines the number of necessary sub-models during the inference stage, minimizing unnecessary computations while maintaining high robustness. On the CIFAR-10 and SVHN datasets, EED demonstrated state-of-the-art robustness performance compared to existing adversarial pruning techniques, along with an inference speed improvement of up to 1.86 times. This proves that EED is a powerful defense solution in resource-constrained environments.
Recent advances in audio-visual learning have shown promising results in learning representations across modalities. However, most approaches rely on global audio representations that fail to capture fine-grained temporal correspondences with visual frames.Additionally, existing methods often struggle with conflicting optimization objectives when trying to jointly learn reconstruction and cross-modal alignment. In this work, we propose CAV-MAE Sync as a simple yet effective extension of the original CAV-MAE framework for self-supervised audio-visual learning. We address three key challenges: First, we tackle the granularity mismatch between modalities by treating audio as a temporal sequence aligned with video frames, rather than using global representations. Second, we resolve conflicting optimization goals by separating contrastive and reconstruction objectives through dedicated global tokens. Third, we improve spatial localization by introducing learnable register tokens that reduce semantic load on patch tokens. We evaluate the proposed approach on AudioSet, VGG Sound, and the ADE20K Sound dataset on zero-shot retrieval, classification and localization tasks demonstrating state-of-the-art performance and outperforming more complex architectures. Code available at https://github.com/edsonroteia/cav-mae-sync.
We introduce the Pose and Illumination agnostic Anomaly Detection (PIAD) problem, a generalization of pose-agnostic anomaly detection (PAD). Being illumination agnostic is critical, as it relaxes the assumption that training data for an object has to be acquired in the same light configuration of the query images that we want to test. Moreover, even if the object is placed within the same capture environment, being illumination agnostic implies that we can relax the assumption that the relative pose between environment light and query object has to match the one in the training data. We introduce a new dataset to study this problem, containing both synthetic and real-world examples, propose a new baseline for PIAD, and demonstrate how our baseline provides state-of-the-art results in both PAD and PIAD, not only in the new proposed dataset, but also in existing datasets that were designed for the simpler PAD problem. Project page: https://kaichen-yang.github.io/piad/.
Existing radiance field-based head avatar methods have mostly relied on pre-computed explicit priors (e.g., mesh, point) or neural implicit representations, making it challenging to achieve high fidelity with both computational efficiency and low memory consumption. To overcome this, we present GPAvatar, a novel and efficient Gaussian splatting-based method for reconstructing high-fidelity dynamic 3D head avatars from monocular videos. We extend Gaussians in 3D space to a high-dimensional embedding space encompassing Gaussian's spatial position and avatar expression, enabling the representation of the head avatar with arbitrary pose and expression. To enable splatting-based rasterization, a linear transformation is learned to project each high-dimensional Gaussian back to the 3D space, which is sufficient to capture expression variations instead of using complex neural networks. Furthermore, we propose an adaptive densification strategy that dynamically allocates Gaussians to regions with high expression variance, improving the facial detail representation. Experimental results on three datasets show that our method outperforms existing state-of-the-art methods in rendering quality and speed while reducing memory usage in training and rendering.
We consider the challenging problem of learning Signed Distance Functions (SDF) from sparse and noisy 3D point clouds. In contrast to recent methods that depend on smoothness priors, our method, rooted in a distributionally robust optimization (DRO) framework, incorporates a regularization term that leverages samples from the uncertainty regions of the model to improve the learned SDFs. Thanks to tractable dual formulations, we show that this framework enables a stable and efficient optimization of SDFs in the absence of ground truth supervision. Using a variety of synthetic and real data evaluations from different modalities, we show that of our DRO based learning framework can improve SDF learning with respect to baselines and the state-of-the-art.
With growing demand in media and social networks for personalized images, the need for advanced head-swapping techniques--integrating an entire head from the head image with the body from the body image--has increased. However, traditional head-swapping methods heavily rely on face-centered cropped data with primarily frontal-facing views, which limits their effectiveness in real-world applications. Additionally, their masking methods, designed to indicate regions requiring editing, are optimized for these types of dataset but struggle to achieve seamless blending in complex situations, such as when the original data includes features like long hair extending beyond the masked area. To overcome these limitations and enhance adaptability in diverse and complex scenarios, we propose a novel head swapping method, HID, that is robust to images including the full head and the upper body, and handles from frontal to side views, while automatically generating context-aware masks. For automatic mask generation, we introduce the IOMask, which enables seamless blending of the head and body, effectively addressing integration challenges. We further introduce the hair injection module to capture hair details with greater precision. Our experiments demonstrate that the proposed approach achieves state-of-the-art performance in head swapping, providing visually consistent and realistic results across a wide range of challenging conditions.
In this paper, we propose LC-Mamba, a Mamba-based model that captures fine-grained spatiotemporal information in video frames, addressing limitations in current interpolation methods and enhancing performance. The main contributions are as follows: First, we apply a shifted local window technique to reduce historical decay and enhance local spatial features, allowing multiscale capture of detailed motion between frames. Second, we introduce a Hilbert curve-based selective state scan to maintain continuity across window boundaries, preserving spatial correlations both within and between windows. Third, we extend the Hilbert curve to enable voxel-level scanning to effectively capture spatiotemporal characteristics between frames. The proposed LC-Mamba achieves competitive results, with a PSNR of 36.53 dB on Vimeo-90k, outperforming prior models by +0.03 dB. The code and models are publicly available at https://github.com/Miinuuu/LC-Mamba.git
Quad Photodiode (QPD) sensors represent an evolution by providing four sub-views, whereas dual-pixel (DP) sensors are limited to two sub-views. In addition to enhancing auto-focus performance, QPD sensors also enable disparity estimation in horizontal and vertical directions. However, the characteristics of QPD sensors, including uneven illumination across sub-views and the narrow baseline, render algorithm design difficult. Furthermore, effectively utilizing the two-directional disparity of QPD sensors remains a challenge. The scarcity of QPD disparity datasets also limits the development of learning-based methods. In this work, we address these challenges by first proposing a DPNet for DP disparity estimation. Specifically, we design an illumination-invariant module to reduce the impact of illumination, followed by a coarse-to-fine module to estimate sub-pixel disparity. Building upon the DPNet, we further propose a QuadNet, which integrates the two-directional disparity via an edge-aware fusion module. To facilitate the evaluation of our approaches, we propose the first QPD disparity dataset QPD2K, comprising 2,100 real-world QPD images and corresponding disparity maps. Experiments demonstrate that our approaches achieve state-of-the-art performance in DP and QPD disparity estimation.
Applying pre-trained models to assist point cloud understanding has recently become a mainstream paradigm in 3D perception. However, existing application strategies are straightforward, utilizing only the final output of the pre-trained model for various task heads. It neglects the rich complementary information in the intermediate layer, thereby failing to fully unlock the potential of pre-trained models. To overcome this limitation, we propose an orthogonal solution: Point Mamba Adapter (PMA), which constructs an ordered feature sequence from all layers of the pre-trained model and leverages Mamba to fuse all complementary semantics, thereby promoting comprehensive point cloud understanding. Constructing this ordered sequence is non-trivial due to the inherent isotropy of 3D space. Therefore, we further propose a geometry-constrained gate prompt generator (G2PG) shared across different layers, which applies shared geometric constraints to the output gates of the Mamba and dynamically optimizes the spatial order, thus enabling more effective integration of multi-layer information. Extensive experiments conducted on challenging point cloud datasets across various tasks demonstrate that our PMA elevates the capability for point cloud understanding to a new level by fusing diverse complementary intermediate features. Code is available at https://github.com/zyh16143998882/PMA.
In this paper, we introduce Motion-Grounded Video Reasoning, a new motionunderstanding task that requires generating visual answers (video segmentationmasks) according to the input question, and hence needs implicit spatiotemporalreasoning and grounding. This task extends existing spatiotemporal groundingwork focusing on explicit action/motion grounding, to a more general format byenabling implicit reasoning via questions. To facilitate the development of the newtask, we collect a large-scale dataset called GROUNDMORE, which comprises1,715 video clips, 249K object masks that are deliberately designed with 4 questiontypes (Causal, Sequential, Counterfactual, and Descriptive) for benchmarkingdeep and comprehensive motion reasoning abilities. GROUNDMORE uniquelyrequires models to generate visual answers, providing a more concrete and visuallyinterpretable response than plain texts. It evaluates models on both spatiotemporalgrounding and reasoning, fostering to address complex challenges in motion-relatedvideo reasoning, temporal perception, and pixel-level understanding. Furthermore,we introduce a novel baseline model named Motion-Grounded Video ReasoningAssistant (MORA). MORA incorporates the multimodal reasoning ability from theMultimodal LLM, the pixel-level perception capability from the grounding model(SAM), and the temporal perception ability from a lightweight localization head.MORA achieves respectable performance on GROUNDMORE outperforming thebest existing visual grounding baseline model by an average of 21.5% relatively.We hope this novel and challenging task will pave the way for future advancementsin robust and general motion understanding via video reasoning segmentation.
Image editing has advanced significantly with the introduction of text-conditioned diffusion models. Despite this progress, seamlessly adding objects to images based on textual instructions without requiring user-provided input masks remains a challenge. We address this by leveraging the insight that removing objects (Inpaint) is significantly simpler than its inverse process of adding them (Paint), attributed to inpainting models that benefit from segmentation mask guidance. Capitalizing on this realization, by implementing an automated and extensive pipeline, we curate a filtered large-scale image dataset containing pairs of images and their corresponding object-removed versions. Using these pairs, we train a diffusion model to inverse the inpainting process, effectively adding objects into images. Unlike other editing datasets, ours features natural target images instead of synthetic ones while ensuring source-target consistency by construction. Additionally, we utilize a large Vision-Language Model to provide detailed descriptions of the removed objects and a Large Language Model to convert these descriptions into diverse, natural-language instructions. Our quantitative and qualitative results show that the trained model surpasses existing models in both object addition and general editing tasks. Visit our project page for the released dataset and trained models: https://rotsteinnoam.github.io/Paint-by-Inpaint/.
Recently, large efforts have been made to design efficient linear-complexity visual Transformers. However, current linear attention models are generally unsuitable to be deployed in resource-constrained mobile devices, due to suffering from either few efficiency gains or significant accuracy drops. In this paper, we propose a new deCoupled duAl-interactive lineaR attEntion (CARE) mechanism, revealing that features' decoupling and interaction can fully unleash the power of linear attention. We first propose an asymmetrical feature decoupling strategy that asymmetrically decouples the learning process for local inductive bias and long-range dependencies, thereby preserving sufficient local and global information while effectively enhancing the efficiency of models. Then, a dynamic memory unit is employed to maintain critical information along the network pipeline. Moreover, we design a dual interaction module to effectively facilitate interaction between local inductive bias and long-range information as well as among features at different layers. By adopting a decoupled learning way and fully exploiting complementarity across features, our method can achieve both high efficiency and accuracy. Extensive experiments on ImageNet-1K, COCO, and ADE20K datasets demonstrate the effectiveness of our approach, e.g., achieving 78.4/82.1% top-1 accuracy on ImagegNet-1K at the cost of only 0.7/1.9 GMACs. Codes will be released on github.
First-person video assistants are highly anticipated to enhance our daily life through online video dialogue. However, existing online video assistants often sacrifice assistant efficacy for real-time efficiency by processing low-frame-rate videos with coarse-grained visual features. To overcome the trade-off between efficacy and efficiency, we propose "**F**ast & **S**low Video-Language Thinker" as on**LI**ne vide**O** assista**N**t, **LION-FS**, achieving real-time, proactive, temporally accurate, and contextually precise responses. LION-FS adopts a two-stage optimization strategy: **1) Fast Path: Routing-Based Response Determination** evaluates frame-by-frame whether a immediate response is necessary. To enhance responses determination accuracy and handle higher frame-rate inputs efficiently, we employ Token Aggregation Routing to dynamically fuse spatiotemporal features without increasing token numbers, while utilizing Token Dropping Routing to eliminate redundant features, and **2) Slow Path: Multi-granularity Keyframe Augmentation** optimizes keyframes during response generation. To provide comprehensive and detailed responses beyond atomic actions constrained by training data, fine-grained spatial features and human-environment interaction features are extracted through multi-granular pooling. They are further integrated into a meticulously designed multimodal Thinking Template to guide more precise response generation. Comprehensive evaluations on online video tasks demonstrate that LION-FS achieves state-of-the-art efficacy and efficiency. The codes will be released soon.
Foley-Flow: Coordinated Video-to-Audio Generation with Masked Audio-Visual Alignment and Dynamic Conditional Flows
PDF ↗Coordinated audio generation based on video inputs typically requires a strict audio-visual (AV) alignment, where both semantics and rhythmics of the generated audio segments shall correspond to those in the video frames. Previous studies leverage a two-stage design where the AV encoders are firstly aligned via contrastive learning, then the encoded video representations guide the audio generation process. We observe that both contrastive learning and global video guidance are effective in aligning overall AV semantics while limiting temporally rhythmic synchronization. In this work, we propose Foley-Flow to first align unimodal AV encoders via masked modeling training, where the masked audio segments are recovered under the guidance of the corresponding video segments. After training, the AV encoders which are separately pretrained using only unimodal data are aligned with semantic and rhythmic consistency. Then, we develop a dynamic conditional flow for the final audio generation. Built upon the efficient velocity flow generation framework, our dynamic conditional flow utilizes temporally varying video features as the dynamic condition to guide corresponding audio segment generations. To this end, we extract coherent semantic and rhythmic representations during masked AV alignment, and use this representation of video segments to guide audio generation temporally. Our audio results are evaluated on the standard benchmarks and largely surpass existing results under several metrics. The superior performance indicates that Foley-Flow is effective in generating coordinated audios that are both semantically and rhythmically coherent to various video sequences.
Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7%, 31.6%, and 20.1% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 50.7% and 66.9% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code is released at https://github.com/RuoyuChen10/VPS.
Align-A-Video: Deterministic Reward Tuning of Image Diffusion Models for Consistent Video Editing
PDF ↗Due to control limitations in the denoising process and the lack of training, zero-shot video editing methods often struggle to meet user instructions, resulting in generated videos that are visually unappealing and fail to fully satisfy expectations. To address this problem, we propose Align-A-Video, a video editing pipeline that incorporates human feedback through reward fine-tuning. Our approach consists of two key steps: 1) Deterministic Reward Fine-tuning. To reduce optimization costs for expected noise distributions, we propose a deterministic reward tuning strategy. This method improves tuning stability by increasing sample determinism, allowing the tuning process to be completed in minutes; 2) Feature Propagation Across Frames. We optimize a selected anchor frame and propagate its features to the remaining frames, improving both visual quality and semantic fidelity. This approach avoids temporal consistency degradation from reward optimization. Extensive qualitative and quantitative experiments confirm the effectiveness of using reward fine-tuning in Align-A-Video, significantly improving the overall quality of generated videos.
In this paper, we speed up robust two-view relative pose from dense correspondences. Previous work has shown that dense matchers can significantly improve both accuracy and robustness in the resulting pose. However, the large number of matches comes with a significantly increased runtime during robust estimation in RANSAC. To avoid this, we propose an efficient match summarization scheme which provides comparable accuracy to using the full set of dense matches, while having 10-100x faster runtime. We validate our approach on standard benchmark datasets together with multiple state-of-the-art dense matchers.
Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach leverages neural implicit representation (NIR) to enable free-topology changing shape deformation. Unlike previous mesh-based methods, which model learns vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space, making it suitable for less structured data such as point clouds.Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.
From Laboratory to Real World: A New Benchmark Towards Privacy-Preserved Visible-Infrared Person Re-Identification
PDF ↗Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.