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9,256篇论文匹配“Diffusion models”
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Yasar Utku Alcalar, Mehmet Akcakaya

Diffusion models have emerged as powerful generative techniques for solving inverse problems. Despite their success in a variety of inverse problems in imaging, these models require many steps to converge, leading to slow inference time. Recently, there has been a trend in diffusion models for employing sophisticated noise schedules that involve more frequent iterations of timesteps at lower noise levels, thereby improving image generation and convergence speed. However, application of these ideas to solving inverse problems with diffusion models remain challenging, as these noise schedules do not perform well when using empirical tuning for the forward model log-likelihood term weights. To tackle these challenges, we propose zero-shot approximate diffusion posterior sampling (ZAPS) that leverages connections to zero-shot physics-driven deep learning. ZAPS uses the recently proposed diffusion posterior sampling (DPS), and fixes the number of sampling steps. Subsequently it uses zero-shot training with a physics-guided loss function to learn log-likelihood weights at each irregular timestep. We further approximate the Hessian of the logarithm of the prior using a diagonalization approach with learnable diagonal entries for computational efficiency. These parameters are optimized over a fixed number of epochs with a given computational budget. Our results for various noisy inverse problems, including Gaussian and motion deblurring, inpainting, and super-resolution show that ZAPS reduces inference time, provides robustness to irregular noise schedules and improves reconstruction quality.

Seonmi Park, Inhwan Bae, Seunghyun Shin, HAE-GON JEON

This paper introduces a method for realistic kinetic typography that generates user-preferred animatable "text content". We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this, we first construct a kinetic typography dataset, comprising about 600K videos. Our dataset is made from a variety of combinations in 584 templates designed by professional motion graphics designers and involves changing each letter's position, glyph, and size (i.e., flying, glitches, chromatic aberration, reflecting effects, etc.). Next, we propose a video diffusion model for kinetic typography. For this, there are three requirements: aesthetic appearances, motion effects, and readable letters. This paper identifies the requirements. For this, we present static and dynamic captions used as spatial and temporal guidance of a video diffusion model, respectively. The static caption describes the overall appearance of the video, such as colors, texture and glyph which represent a shape of each letter. The dynamic caption accounts for the movements of letters and backgrounds. We add one more guidance with zero convolution to determine which text content should be visible in the video. We apply the zero convolution to the text content, and impose it on the diffusion model. Lastly, our glyph loss, only minimizing a difference between the predicted word and its ground-truth, is proposed to make the prediction letters readable. Experiments show that our model generates kinetic typography videos with legible and artistic letter motions based on text prompts. For better understanding, we provide our source code and data samples as supplementary materials.

Linrui Tian, Qi Wang, Bang Zhang, Liefeng Bo

In this work, we tackle the challenge of enhancing the realism and expressiveness in talking head video generation by focusing on the dynamic and nuanced relationship between audio cues and facial movements. We identify the limitations of traditional techniques that often fail to capture the full spectrum of human expressions and the uniqueness of individual facial styles. To address these issues, we propose EMO, a novel framework that utilizes a direct audio-to-video synthesis approach, bypassing the need for intermediate 3D models or facial landmarks. Our method ensures seamless frame transitions and consistent identity preservation throughout the video, resulting in highly expressive and lifelike animations. Experimental results demonsrate that EMO is able to produce not only convincing speaking videos but also singing videos in various styles, significantly outperforming existing state-of-the-art methodologies in terms of expressiveness and realism.

Guan Gui, Bin-Bin Gao, Jun Liu, Chengjie Wang, Yunsheng Wu

Anomaly detection (including classification and segmentation) is a practical and challenging task due to the scarcity of anomaly samples in industrial inspection. Some existing anomaly detection methods address this issue by synthesizing anomalies with noise or external data. However, there is always a large semantic gap between synthetic anomalies and real-world anomalies, resulting in weak performance in anomaly detection. To solve the above problem, we propose a few-shot anomaly-driven generation method, which guides the diffusion model to generate more realistic and diverse anomalies with only a few real anomalies, thereby benefiting training anomaly detection models. Specifically, our work is divided into three stages. In the first stage, we learn the anomaly distribution based on a few given real anomalies and inject the learned knowledge into an embedding. In the second stage, we use the embedding and given bounding boxes to guide the diffusion model to generate realistic and diverse anomalies on specific objects (or textures). In the final stage, we propose a weakly-supervised anomaly detection method to train a more powerful model with generated anomalies. Our method builds upon DRAEM and DesTSeg as the foundation model and conducts experiments on the commonly used industrial anomaly detection dataset, MVTec. The experiments demonstrate that our generated anomalies effectively improve the model performance of both anomaly classification and segmentation tasks simultaneously, eg., DRAEM and DseTSeg achieved a 5.8% and 1.5% improvement in AU-PR metric on segmentation task, respectively. We will make the code and the generated anomalous images (70,760) available for reproducibility.

Xiaoshi Wu, Yiming Hao, Manyuan Zhang, Keqiang Sun, Zhaoyang Huang, Guanglu Song, Yu Liu, Hongsheng LI

Optimizing a text-to-image diffusion model with a given reward function is an important but underexplored research area. In this study, we propose Deep Reward Tuning (DRTune), an algorithm that directly supervises the final output image of a text-to-image diffusion model and back-propagates through the iterative sampling process to the input noise. We find that training earlier steps in the sampling process is crucial for low-level rewards, and deep supervision can be achieved efficiently and effectively by stopping the gradient of the denoising network input. DRTune is extensively evaluated on various reward models. It consistently outperforms other algorithms, particularly for low-level control signals, where all shallow supervision methods fail. Additionally, we fine-tune Stable Diffusion XL 1.0 (SDXL 1.0) model via DRTune to optimize Human Preference Score v2.1, resulting in the Favorable Diffusion XL 1.0 (FDXL 1.0) model. FDXL 1.0 significantly enhances image quality compared to SDXL 1.0 and reaches comparable quality compared with Midjourney v5.2.

Yifan Gong, Zheng Zhan, Yanyu Li, Yerlan Idelbayev, Andrey Zharkov, Kfir Aberman, Sergey Tulyakov, Yanzhi Wang, Jian Ren

Good weight initialization serves as an effective measure to reduce the training cost of a deep neural network (DNN) model. The choice of how to initialize parameters is challenging and may require manual tuning, which can be time-consuming and prone to human error. To overcome such limitations, this work takes a novel step towards building a weight generator to synthesize the neural weights for initialization. We use the image-to-image translation task with generative adversarial networks (GANs) as an example due to the ease of collecting model weights spanning a wide range. Specifically, we first collect a dataset with various image editing concepts and their corresponding trained weights, which are later used for the training of the weight generator. To address the different characteristics among layers and the substantial number of weights to be predicted, we divide the weights into equal-sized blocks and assign each block an index. Subsequently, a diffusion model is trained with such a dataset using both text conditions of the concept and the block indexes. By initializing the image translation model with the denoised weights predicted by our diffusion model, the training requires only 43.3 seconds. Compared to training from scratch (i.e., Pix2pix), we achieve a 15X training time acceleration for a new concept while obtaining even better image generation quality.

Rishubh Parihar, Sachidanand VS, Sabariswaran Mani, Tejan Karmali, Venkatesh Babu Radhakrishnan

Recently, we have seen a surge of personalization methods for text-to-image (T2I) diffusion models to learn a concept using a few images. Existing approaches, when used for face personalization, suffer to achieve convincing inversion with identity preservation and rely on semantic text-based editing of the generated face. However, a more fine-grained control is desired for facial attribute editing, which is challenging to achieve solely with text prompts. In contrast, StyleGAN models learn a rich face prior and enable smooth control towards fine-grained attribute editing by latent manipulation. This work uses the disentangled $\mathcal{W+}$ space of StyleGANs to condition the T2I model. This approach allows us to precisely manipulate facial attributes, such as smoothly introducing a smile, while preserving the existing coarse text-based control inherent in T2I models. To enable conditioning of the T2I model on the $\mathcal{W+}$ space, we train a latent mapper to translate latent codes from $\mathcal{W+}$ to the token embedding space of the T2I model. The proposed approach excels in the precise inversion of face images with attribute preservation and facilitates continuous control for fine-grained attribute editing. Furthermore, our approach can be readily extended to generate compositions involving multiple individuals. We perform extensive experiments to validate our method for face personalization and fine-grained attribute editing.

Jeongsol Kim, Geon Yeong Park, Jong Chul Ye

Reverse sampling and score-distillation have emerged as main workhorses in recent years for image manipulation using latent diffusion models (LDMs). While reverse diffusion sampling often requires adjustments of LDM architecture or feature engineering, score distillation offers a simple yet powerful model-agnostic approach, but it is often prone to mode-collapsing. To address these limitations and leverage the strengths of both approaches, here we introduce a novel framework called DreamSampler, which seamlessly integrates these two distinct approaches through the lens of regularized latent optimization. Similar to score-distillation, DreamSampler is a model-agnostic approach applicable to any LDM architecture, but it allows both distillation and reverse sampling with additional guidance for image editing and reconstruction. Through experiments involving image editing, SVG reconstruction and etc, we demonstrate the competitive performance of DreamSampler compared to existing approaches, while providing new applications.

Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, Shenlong Wang

In this paper, we present PhysGen, a novel image-to-video generation method that converts a single image and an input condition-- such as force and torque applied to an object in the image-- to produce a realistic, physically plausable, and temporally consistent video. Our key insight is to integrate model-based physical simulation with a data-driven video generation process, enabling plausible image-space dynamics. At the heart of our system are three core components: (i) an image understanding module that effectively captures the geometry, materials, and physical parameters of the image; (ii) an image-space dynamics simulation model that utilizes rigid-body physics and inferred parameters to simulate realistic behaviors; and (iii) an image-based rendering and refinement module that leverages generative video diffusion to produce realistic video footage featuring the simulated motion. The resulting videos are realistic in both physics and appearance and are even precisely controllable, showcasing superior results over existing data-driven image-to-video generation works through a comprehensive user study. PhysGen's resulting videos can be used for various downstream applications, such as turning an image into a realistic animation or allowing users to interact with the image and create various dynamics. Code and data will be made publicly available upon acceptance.

Yoshiyasu Yusuke, Leyuan Sun

This paper presents DiffSurf, a transformer-based denoising diffusion model for generating and reconstructing 3D surfaces. Specifically, we design a diffusion transformer architecture that predicts noise from noisy 3D surface vertices and normals. With this architecture, DiffSurf is able to generate 3D surface meshes in various poses and shapes, such as human bodies, hands, animals and man-made objects. Further, DiffSurf is versatile in that it can address various 3D downstream tasks including morphing, body shape variation and 3D human mesh fitting to 2D keypoints. Experimental results on 3D human model benchmarks demonstrate that DiffSurf can generate shapes with greater diversity and higher quality than previous generative models. Furthermore, when applied to the task of single-image 3D human mesh recovery, DiffSurf achieves accuracy comparable to prior techniques at a near real-time rate.

Trung Dao, Thuan Nguyen, Thanh Van Le, Duc H Vu, Khoi Nguyen, Cuong Pham, Anh Tran

In this paper, we aim to enhance the performance of SwiftBrush, a prominent one-step text-to-image diffusion model, to be competitive with its multi-step Stable Diffusion counterpart. Initially, we explore the quality-diversity trade-off between SwiftBrush and SD Turbo: the former excels in image diversity, while the latter excels in image quality. This observation motivates our proposed modifications in the training methodology, including better weight initialization and efficient LoRA training. Moreover, our introduction of a novel clamped CLIP loss enhances image-text alignment and results in improved image quality. Remarkably, by combining the weights of models trained with efficient LoRA and full training, we achieve a new state-of-the-art one-step diffusion model, achieving an FID of 8.14 and surpassing all GAN-based and multi-step Stable Diffusion models.

Seunghoi Kim, Chen Jin, Tom Diethe, Matteo Figini, Henry FJ Tregidgo, Asher Mullokandov, Philip A Teare, Daniel Alexander

Recent developments in diffusion models have advanced conditioned image generation, yet they struggle with reconstructing out-of-distribution (OOD) images, such as unseen tumors, causing 'image hallucination' and risking misdiagnosis. We hypothesize such hallucinations result from local OOD regions in the conditional images. By partitioning the OOD region and conducting separate generations, hallucinations can be alleviated, and we verify this with motivational studies in several applications. From this, we propose a training-free diffusion framework that reduces hallucination by performing multiple \textit{Local Diffusion} processes. Our approach involves OOD estimation followed by two diffusion modules: a 'branching' module for local image generations from OOD estimations, and a 'fusion' module to integrate these predictions into a full image cohesively. These modules adapt to each testing dataset by updating an auxiliary classifier. Our evaluation shows our method improves baseline models quantitatively and qualitatively across different datasets. It also works well with various pre-trained diffusion models as a plug-and-play option.

Shihao Zhao, Shaozhe Hao, Bojia Zi, Huaizhe Xu, Kwan-Yee K. Wong

Text-to-image generation has made significant advancements with the introduction of text-to-image diffusion models. These models typically consist of a language model that interprets user prompts and a vision model that generates corresponding images. As language and vision models continue to progress in their respective domains, there is a great potential in exploring the replacement of components in text-to-image diffusion models with more advanced counterparts. A broader research objective would therefore be to investigate the integration of any two unrelated language and generative vision models for text-to-image generation. In this paper, we explore this objective and propose LaVi-Bridge, a pipeline that enables the integration of diverse pre-trained language models and generative vision models for text-to-image generation. By leveraging LoRA and adapters, LaVi-Bridge offers a flexible and plug-and-play approach without requiring modifications to the original weights of the language and vision models. Our pipeline is compatible with various language models and generative vision models, accommodating different structures. Within this framework, we demonstrate that incorporating superior modules, such as more advanced language models or generative vision models, results in notable improvements in capabilities like text alignment or image quality. Extensive evaluations have been conducted to verify the effectiveness of LaVi-Bridge.

Zhiyu Tan, Mengping Yang, Luozheng Qin, Hao Yang, Ye Qian, Qiang Zhou, Cheng Zhang, Hao Li

Recent years have witnessed thrilling progress in Text-to-Image (T2I) generation with the advance of diffusion models. One critical prerequisite for faithful image creation is the precise understanding of input text conditions, wherein most existing models borrow CLIP text encoder to model the language input. Despite its widespread use in the field of T2I generation, CLIP text encoder has several drawbacks: it can only encode English language and its max token length is very limited, \emph{i.e.,} only $77$. Additionally, CLIP is derived from a relatively small model size thus restricts its verbal ability. To address this, this paper leverages Large Language Models (LLMs) as the text encoder to improve the language understanding of T2I diffusion models. The text features from LLMs usually support multiple languages, and the context length has longer accommodation, as well as providing superior text expression ability, thereby improving the synthesis quality. Considering that training T2I diffusion models with textual features of LLMs from scratch requires massive computational resources and a considerable amount of text-image data, we develop an innovative three-stage training strategy that effectively and efficiently integrates the existing text-to-image model with a large language model. The key ingredient of our model is a lightweight adapter that enables fast training of T2I diffusion models based on LLMs textual representations, and simultaneously, preserves the language power of LLMs. Extensive experiments results confirm that our model not only supports multiple languages but also achieves superior image generation performance, evidenced by both automatic metrics and human evaluation. Our code and models will be made released.

Md Nazmul Karim, Hasan Iqbal, Umar Khalid, Chen Chen, Jing Hua

Text-to-Image (T2I) diffusion models have gained popularity recently due to their multipurpose and easy-to-use nature, e.g. image and video generation as well as editing. However, training a diffusion model specifically for 3D scene editing is not straightforward due to the lack of large-scale datasets. To date, editing 3D scenes requires either re-training the model to adapt to various 3D edited scenes or design-specific methods for each special editing type. Furthermore, state-of-the-art (SOTA) methods require multiple synchronized edited images from the same scene to facilitate the scene editing. Due to the current limitations of T2I models, it is very challenging to apply consistent editing effects to multiple images, i.e. multi-view inconsistency in editing. This in turn compromises the desired 3D scene editing performance if these images are used. In our work, we propose a novel training-free 3D scene editing technique, \textsc{Free-Editor}, which allows users to edit 3D scenes without further re-training the model during test time. Our proposed method successfully avoids the \emph{multi-view style inconsistency} issue in SOTA methods with the help of a ``single-view editing" scheme. Specifically, we show that editing a particular 3D scene can be performed by only modifying a single view. To this end, we introduce an \emph{Edit Transformer} that enforces intra-view consistency and inter-view style transfer by utilizing self-view and cross-view attention, respectively. Since it is no longer required to re-train the model and edit every view in a scene, the editing time, as well as memory resources, are reduced significantly, e.g., the runtime being $\sim \textbf{20} \times$ faster than SOTA. We have conducted extensive experiments on a wide range of benchmark datasets and achieved diverse editing capabilities with our proposed technique.

Tingle Li, Renhao Wang, Po-Yao Huang, Andrew Owens, Gopala Krishna Anumanchipalli

Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded within a different scene, given an audio-visual conditional example recorded from that scene. Our model learns through self-supervision, taking advantage of the fact that natural video contains recurring sound events and textures. We extract an audio clip from a video and apply speech enhancement. We then train a latent diffusion model to recover the original speech, using another audio-visual clip taken from elsewhere in the video as a conditional hint. Through this process, the model learns to transfer the conditional example's sound properties to the input speech. We show that our model can be successfully trained using unlabeled, in-the-wild videos, and that an additional visual signal can improve its sound prediction abilities.

Agrim Gupta, Lijun Yu, Kihyuk Sohn, Xiuye Gu, Meera Hahn, Li Fei-Fei, Irfan Essa, Lu Jiang, Jose Lezama

We present W.A.L.T, a diffusion transformer for photorealistic video generation from text prompts. Our approach has two key design decisions. First, we use a causal encoder to jointly compress images and videos within a unified latent space, enabling training and generation across modalities. Second, for memory and training efficiency, we use a window attention architecture tailored for joint spatial and spatiotemporal generative modeling. Taken together these design decisions enable us to achieve state-of-the-art performance on established video (UCF-101 and Kinetics-600) and image (ImageNet) generation benchmarks without using classifier free guidance. Finally, we also train a cascade of three models for the task of text-to-video generation consisting of a base latent video diffusion model, and two video super-resolution diffusion models to generate videos of 512 x 896 resolution at 8 frames per second.

Fabio Quattrini, Vittorio Pippi, Silvia Cascianelli, Rita Cucchiara

Diffusion models have become the State-of-the-Art for text-to-image generation, and increasing research effort has been dedicated to adapting the inference process of pretrained diffusion models to achieve zero-shot capabilities. An example is the generation of panorama images, which has been tackled in recent works by combining independent diffusion paths over overlapping latent features, which is referred to as joint diffusion, obtaining perceptually aligned panoramas. However, these methods often yield semantically incoherent outputs and trade-off diversity for uniformity. To overcome this limitation, we propose the Merge-Attend-Diffuse operator, which can be plugged into different types of pretrained diffusion models used in a joint diffusion setting to improve the perceptual and semantical coherence of the generated panorama images. Specifically, we merge the diffusion paths, reprogramming self- and cross-attention to operate on the aggregated latent space. Extensive quantitative and qualitative experimental analysis, together with a user study, demonstrate that our method maintains compatibility with the input prompt and visual quality of the generated images while increasing their semantic coherence.

Shengkun Tang, Yaqing Wang, Caiwen Ding, Yi Liang, Yao Li, Dongkuan Xu

Diffusion models achieve great success in generating diverse and high-fidelity images, yet their widespread application, especially in real-time scenarios, is hampered by their inherently slow generation speed. The slow generation stems from the necessity of multi-step network inference. While some certain predictions benefit from the full computation of the model in each sampling iteration, not every iteration requires the same amount of computation, potentially leading to inefficient computation use. Unlike typical adaptive computation challenges that deal with single-step generation problems, diffusion processes with a multi-step generation need to dynamically adjust their computational resource allocation based on the ongoing assessment of each step's importance to the final image output, presenting a unique set of challenges. In this work, we propose AdaDiff, an adaptive computational framework that dynamically allocates computation resources in each sampling step to improve the generation efficiency of diffusion models. To assess the effects of changes in computational effort on image quality, we present a timestep-aware uncertainty estimation module (UEM) designed for diffusion models. Integrated at each intermediate layer, the UEM evaluates the predictive uncertainty of that layer. This uncertainty measurement serves as a crucial indicator for determining whether to early exit the inference process. Additionally, we introduce an uncertainty-aware layer-wise loss mechanism aimed at bridging the performance divide between full models and their early-exited counterparts. Utilizing this loss strategy enables our model to achieve results on par with full-layer models. Comprehensive experiments are conducted, including class-conditional, unconditional, and text-guided image generation across multiple datasets, our approach has demonstrated superior performance and efficiency relative to current early exiting techniques in diffusion models. Notably, we observe enhanced performance in terms of the FID, with a notable acceleration ratio reduction of around 45%. Another exciting observation is that adaptive computation can synergize with other efficiency-enhancing methods, such as reducing sampling steps and weight pruning to further accelerate inference and boost the performance. Full code and model are released for reproduction.

Yuxuan Mu, Xinxin Zuo, Chuan Guo, Yilin Wang, Juwei Lu, Xiaofei Wu, Xu Songcen, Peng Dai, Youliang Yan, Li Cheng

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach.