Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Please see our project webpage: https://eyeline-research.github.io/Go-with-the-Flow/ ; source code and checkpoints are available on GitHub: https://github.com/Eyeline-Research/Go-with-the-Flow
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The commonsense reasoning capabilities of vision-language models (VLMs), especially in abductive reasoning and defeasible reasoning, remain poorly understood. Most benchmarks focus on typical visual scenarios, making it difficult to discern whether model performance stems from keen perception and reasoning skills, or reliance on pure statistical recall. We argue that by focusing on atypical events in videos, clearer insights can be gained on the core capabilities of VLMs. Explaining and understanding such out-of-distribution events requires models to extend beyond basic pattern recognition and regurgitation of their prior knowledge. To this end, we introduce BlackSwanSuite, a benchmark for evaluating VLMs' ability to reason about unexpected events through abductive and defeasible tasks. Our tasks artificially limit the amount of visual information provided to models while questioning them about hidden unexpected events, or provide new visual information that could change an existing hypothesis about the event. We curate a comprehensive benchmark suite comprising over 3,800 MCQ, 4,900 generative and 6,700 yes/no questions, spanning 1,655 videos. After extensively evaluating various state-of-the-art VLMs, including GPT-4o and Gemini 1.5 Pro, as well as open-source VLMs such as LLaVA-Video, we find significant performance gaps of up to 32% from humans on these tasks. Our findings reveal key limitations in current VLMs, emphasizing the need for enhanced model architectures and training strategies. Our data and leaderboard is available at blackswan.cs.ubc.ca.
This work tackles the fidelity objective in the perceptual super-resolution (SR) task. Specifically, we address the shortcomings of pixel-level \mathcal L _\text p loss (\mathcal L _\text pix ) in the GAN-based SR framework. Since \mathcal L _\text pix is known to have a trade-off relationship against perceptual quality, prior methods often multiply a small scale factor or utilize low-pass filters. However, this work shows that these circumventions fail to address the fundamental factor that induces blurring. Accordingly, we focus on two points: 1) precisely discriminating the subcomponent of \mathcal L _\text pix that contributes to blurring, and 2) guiding reconstruction only based on the factor that is free from this trade-off relationship. We show that this can be achieved in a surprisingly simple manner, with an Auto-Encoder (AE) pretrained using \mathcal L _\text pix . Based on this insight, we propose the Auto-Encoded Supervision for Optimal Penalization loss (\mathcal L _\text AESOP ), a novel loss function that measures distance in the AE space (the space after the decoder, not the bottleneck), rather than in the raw pixel space. By simply substituting \mathcal L _\text pix with \mathcal L _\text AESOP , we can provide effective reconstruction guidance without compromising perceptual quality. Designed for simplicity, our method enables easy integration into existing SR frameworks. Extensive experiments demonstrate the effectiveness of AESOP.
We introduce ShapeWords, an approach for synthesizing images based on 3D shape guidance and text prompts.ShapeWords incorporates target 3D shape information within specialized tokens embedded together with the input text, effectively blending 3D shape awareness with textual context to guide the image synthesis process. Unlike conventional shape guidance methods that rely on depth maps restricted to fixed viewpoints and often overlook full 3D structure or textual context, ShapeWords generates diverse yet consistent images that reflect both the target shape's geometry and the textual description. Experimental results show that ShapeWords produces images that are more text-compliant, aesthetically plausible, while also maintaining 3D shape awareness.
Vision-language models (VLMs) have made significant progress in image classification by training with large-scale paired image-text data. Their performances largely depend on the prompt quality. While recent methods show that visual descriptions generated by large language models (LLMs) enhance the generalization of VLMs, class-specific prompts may be inaccurate or lack discrimination due to the hallucination in LLMs. In this paper, we aim to find visually discriminative prompts for fine-grained categories with minimal supervision and no human-in-the-loop. An evolution-based algorithm is proposed to progressively optimize language prompts from task-specific templates to class-specific descriptions. Unlike optimizing templates, the search space shows an explosion in class-specific candidate prompts. This increases prompt generation costs, iterative times, and the overfitting problem. To this end, we first introduce several simple yet effective edit-based and evolution-based operations to generate diverse candidate prompts by one-time query of LLMs. Then, two sampling strategies are proposed to find a better initial search point and reduce traversed categories, saving iteration costs. Moreover, we apply a novel fitness score with entropy constraints to mitigate overfitting. In a challenging one-shot image classification setting, our method outperforms existing textual prompt-based methods and improves LLM-generated description methods across 13 datasets. Meanwhile, we demonstrate that our optimal prompts improve adapter-based methods and transfer effectively across different backbones.
Visual artifacts remain a persistent challenge in diffusion models, even with training on massive datasets. Current solutions primarily rely on supervised detectors, yet lack understanding of why these artifacts occur in the first place. In our analysis, we identify three distinct phases in the diffusion generative process: Profiling, Mutation, and Refinement. Artifacts typically emerge during the Mutation phase, where certain regions exhibit anomalous score dynamics over time, causing abrupt disruptions in the normal evolution pattern. This temporal nature explains why existing methods focusing only on spatial uncertainty of the final output fail at effective artifact localization. Based on these insights, we propose ASCED (Abnormal Score Correction for Enhancing Diffusion), that detects artifacts by monitoring abnormal score dynamics during the diffusion process, with a trajectory-aware on-the-fly mitigation strategy that appropriate generation of noise in the detected areas. Unlike most existing methods that apply post hoc corrections, e.g., by applying a noising-denoising scheme after generation, our mitigation strategy operates seamlessly within the existing diffusion process. Extensive experiments demonstrate that our proposed approach effectively reduces artifacts across diverse domains, matching or surpassing existing supervised methods without additional training.
Learning Physics From Video: Unsupervised Physical Parameter Estimation for Continuous Dynamical Systems
PDF ↗Extracting physical dynamical system parameters from recorded observations is key in natural science. Current methods for automatic parameter estimation from video train supervised deep networks on large datasets. Such datasets require labels, which are difficult to acquire. While some unsupervised techniques--which depend on frame prediction--exist, they suffer from long training times, initialization instabilities, only consider motion-based dynamical systems, and are evaluated mainly on synthetic data. In this work, we propose an unsupervised method to estimate the physical parameters of known, continuous governing equations from single videos suitable for different dynamical systems beyond motion and robust to initialization. Moreover, we remove the need for frame prediction by implementing a KL-divergence-based loss function in the latent space, which avoids convergence to trivial solutions and reduces model size and compute. We first evaluate our model on synthetic data, as commonly done. After which, we take the field closer to reality by recording Delfys75: our own real-world dataset of 75 videos for five different types of dynamical systems to evaluate our method and others. Our method compares favorably to others. Code and data are available online: https://github.com/Alejandro-neuro/Learning_physics_from_video.
Single domain generalization (SDG) aims to learn a robust model, which could perform well on many unseen domains while there is only one single domain available for training. One of the promising directions for achieving single-domain generalization is to generate out-of-domain (OOD) training data through data augmentation or image generation. Given the rapid advancements in AI-generated content (AIGC), this paper is the first to propose leveraging powerful pre-trained text-to-image (T2I) foundation models to create the training data. However, manually designing textual prompts to generate images for all possible domains is often impractical, and some domain characteristics may be too abstract to describe with words. To address these challenges, we propose a novel Progressive Adversarial Prompt Tuning (PAPT) framework for pre-trained diffusion models. Instead of relying on static textual domains, our approach learns two sets of abstract prompts as conditions for the diffusion model: one that captures domain-invariant category information and another that models domain-specific styles. This adversarial learning mechanism enables the T2I model to generate images in various domain styles while preserving key categorical features. Extensive experiments demonstrate the effectiveness of the proposed method, achieving superior performances to state-of-the-art single-domain generalization approaches.
We investigate complex video question answering via chain-of-evidence reasoning --- identifying sequences of temporal spans from multiple relevant parts of the video, together with visual evidence within them.Existing models struggle with multi-step reasoning as they uniformly sample a fixed number of frames, which can miss critical evidence distributed nonuniformly throughout the video. Moreover, they lack the ability to temporally localize such evidence in the broader context of the full video, which is required for answering complex questions. We propose a framework to enhance existing VideoQA datasets with evidence reasoning chains, automatically constructed by searching for optimal intervals of interest in the video with supporting evidence, that maximizes the likelihood of answering a given question.We train our model (ViTED) to generate these evidence chains directly, enabling it to both localize evidence windows as well as perform multi-step reasoning across them in long-form video content.We show the value of our evidence-distilled models on a suite of long video QA benchmarks where we outperform state-of-the-art approaches that lack evidence reasoning capabilities.
Diffusion models have made breakthroughs in 3D generation tasks. Current 3D diffusion models focus on reconstructing target shape from images or a set of partial observations. While excelling in global context understanding, they struggle to capture the local details of complex shapes and limited to the occlusion and lighting conditions. To overcome these limitations, we utilize tactile images to capture the local 3D information and propose a Touch2Shape model, which leverages a touch-conditioned diffusion model to explore and reconstruct the target shape from touch. For shape reconstruction, we have developed a touch embedding module to condition the diffusion model in creating a compact representation and a touch shape fusion module to refine the reconstructed shape. For shape exploration, we combine the diffusion model with reinforcement learning to train a policy. This involves using the generated latent vector from the diffusion model to guide the touch exploration policy training through a novel reward design. Experiments validate the reconstruction quality thorough both qualitatively and quantitative analysis, and our touch exploration policy further boosts reconstruction performance.
Unsupervised panoptic segmentation aims to partition an image into semantically meaningful regions and distinct object instances without training on manually annotated data. In contrast to prior work on unsupervised panoptic scene understanding, we eliminate the need for object-centric training data, enabling the unsupervised understanding of complex scenes. To that end, we present the first unsupervised panoptic method that directly trains on scene-centric imagery. In particular, we propose an approach to obtain high-resolution panoptic pseudo labels on complex scene-centric data, combining visual representations, depth, and motion cues. Utilizing both pseudo-label training and a panoptic self-training strategy yields a novel approach that accurately predicts panoptic segmentation of complex scenes without requiring any human annotations. Our approach significantly improves panoptic quality, e.g., surpassing the recent state of the art in unsupervised panoptic segmentation on Cityscapes by 9.4% points in PQ.
Rectified flow models have emerged as a dominant approach in image generation, showcasing impressive capabilities in high-quality image synthesis. However, despite their effectiveness in visual generation, rectified flow models often struggle with disentangled editing of images. This limitation prevents the ability to perform precise, attribute-specific modifications without affecting unrelated aspects of the image. In this paper, we introduce FluxSpace, a domain-agnostic image editing method leveraging a representation space with the ability to control the semantics of images generated by rectified flow transformers, such as Flux. By leveraging the representations learned by the transformer blocks within the rectified flow models, we propose a set of semantically interpretable representations that enable a wide range of image editing tasks, from fine-grained image editing to artistic creation. This work offers a scalable and effective image editing approach, along with its disentanglement capabilities.
Pre-trained video generation models hold great potential for generative video super-resolution (VSR). However, adapting them for full-size VSR, as most existing methods do, suffers from unnecessary intensive full-attention computation and fixed output resolution. To overcome these limitations, we make the first exploration into utilizing video diffusion priors for patch-wise VSR.This is non-trivial because pre-trained video diffusion models are not native for patch-level detail generation. To mitigate this challenge, we propose an innovative approach, called PatchVSR, which integrates a dual-stream adapter for conditional guidance. The patch branch extracts features from input patches to maintain content fidelity while the global branch extracts context features from the resized full video to bridge the generation gap caused byincomplete semantics of patches.Particularly, we also inject the patch's location information into the model to better contextualize patch synthesis within the global video frame.Experiments demonstrate that our method can synthesize high-fidelity, high-resolution details at the patch level. A tailor-made multi-patch joint modulation is proposed to ensure visual consistency across individually enhanced patches. Due to the flexibility of our patch-based paradigm, we can achieve highly competitive 4K VSR based on a 512x512 resolution base model, with extremely high efficiency.
Large Multimodal Models (e.g., GPT-4, Gemini, Chameleon) have evolved into powerful tools with millions of users. However, they remain generic models and lack personalized knowledge of specific user concepts. Previous work has explored personalization for text generation, yet it remains unclear how these methods can be adapted to new modalities, such as image generation. In this paper, we introduce Yo'Chameleon, the first attempt to study personalization for large multimodal models. Given 3-5 images of a particular concept, Yo'Chameleon leverages soft-prompt tuning to embed subject-specific information to (i) answer questions about the subject and (ii) recreate pixel-level details to produce images of the subject in new contexts. Yo'Chameleon is trained with (i) a self-prompting optimization mechanism to balance performance across multiple modalities, and (ii) a "soft-positive" image generation approach to enhance image quality in a few-shot setting. Our qualitative and quantitative analyses reveal that Yo'Chameleon can learn concepts more efficiently using fewer tokens and effectively encode visual attributes, outperforming prompting baselines.
Decouple Distortion from Perception: Region Adaptive Diffusion for Extreme-low Bitrate Perception Image Compression
PDF ↗Leveraging the generative power of diffusion models, generative image compression has achieved impressive perceptual fidelity even at extremely low bitrates. However, current methods often neglect the non-uniform complexity of images, limiting their ability to balance global perceptual quality with local texture consistency and to allocate coding resources efficiently. To address this, we introduce the Map-guided Masking Realism Image Diffusion Codec(MRIDC), designed to optimize the trade-off between local distortion and global perceptual quality in extreme-low bitrate compression. MRIDC integrates a vector-quantized image encoder with a diffusion-based decoder. On the encoding side, we propose a Map-guided Latent Masking(MLM) module, which selectively masks elements in the latent space based on prior information, allowing adaptive resource allocation aligned with image complexity. On the decoding side, masked latents are completed using the Bidirectional Prediction Controllable Generation(BPCG) module, which guides the constrained generation process within the diffusion model to reconstruct the image. Experimental results show that MRIDC achieves state-of-the-art perceptual compression quality at extremely low bitrates, effectively preserving feature consistency in key regions and advancing the rate-distortion-perception performance curve, establishing new benchmarks in balancing compression efficiency with visual fidelity.
Widely shared videos on the internet are often edited. Recently, although Video Large Language Models (Vid-LLMs) have made great progress in general video understanding tasks, their capabilities in video editing understanding (VEU) tasks remain unexplored. To address this gap, in this paper, we introduce VEU-Bench (Video Editing Understanding Benchmark), a comprehensive benchmark that categorizes video editing components across various dimensions, from intra-frame features like shot size to inter-shot attributes such as cut types and transitions. Unlike previous video editing understanding benchmarks that focus mainly on editing element classification, VEU-Bench encompasses 19 fine-grained tasks across three stages: recognition, reasoning, and judging. To enhance the annotation of VEU automatically, we built an annotation pipeline integrated with an ontology-based knowledge base. Through extensive experiments with 11 state-of-the-art Vid-LLMs, our findings reveal that current Vid-LLMs face significant challenges in VEU tasks, with some performing worse than random choice. To alleviate this issue, we develop Oscars(Named after the Academy Awards.), a VEU expert model fine-tuned on the curated VEU-Bench dataset. It outperforms existing open-source Vid-LLMs on VEU-Bench by over 28.3% in accuracy and achieves performance comparable to commercial models like GPT-4o. We also demonstrate that incorporating VEU data significantly enhances the performance of Vid-LLMs on general video understanding benchmarks, with an average improvement of 8.3% across nine reasoning tasks. The code and data will be made available.
GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control
PDF ↗We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.
Despite the significant advancements in text-to-image (T2I) generative models, users often face a trial-and-error challenge in practical scenarios. This challenge arises from the complexity and uncertainty of tedious steps such as crafting suitable prompts, selecting appropriate models, and configuring specific arguments, making users resort to labor-intensive attempts for desired images. This paper proposes Automatic T2I generation, which aims to automate these tedious steps, allowing users to simply describe their needs in a freestyle chatting way. To systematically study this problem, we first introduce ChatGenBench, a novel benchmark designed for Automatic T2I. It features high-quality paired data with diverse freestyle inputs, enabling comprehensive evaluation of automatic T2I models across all steps. Additionally, recognizing Automatic T2I as a complex multi-step reasoning task, we propose ChatGen-Evo, a multi-stage evolution strategy that progressively equips models with essential automation skills. Through extensive evaluation across step-wise accuracy and image quality, ChatGen-Evo significantly enhances performance over various baselines. Our evaluation also uncovers valuable insights for advancing automatic T2I. All our data, code and models will be publicly available.
Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE -- a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrates a sampling-based densification strategy to ensure optimal positional distribution of points, improving rendering efficiency. A neural baking technique is introduced to convert discrete Gaussian representations into continuous attribute maps, facilitating intuitive appearance editing. Furthermore, we propose a universal completion framework to recover non-frontal appearance, culminating in a 360^\circ-renderable 3D head avatar. FATE outperforms previous approaches in both qualitative and quantitative evaluations, achieving state-of-the-art performance. To the best of our knowledge, FATE is the first animatable and 360^\circ full-head monocular reconstruction method for a 3D head avatar. Project page and code are available at this \href https://zjwfufu.github.io/FATE-page/ link .
Skeleton-based human action recognition is promising due to its privacy preservation, robustness to visual challenges, and computational efficiency. Especially, the practical necessity to recognize unseen actions has led to increased interest in zero-shot skeleton-based action recognition (ZSSAR). Existing ZSSAR approaches often rely on manually crafted action descriptions or visual assumptions to enhance knowledge transfer, which is limited in flexibility and prone to inaccuracies and noise. To overcome this, we introduce Semantic-guided Cross-Modal Prompt Learning (SCoPLe), a novel framework that replaces manual guidance with data-driven prompt learning for refinement and alignment of skeletal and textual features. Specifically, we introduce a dual-stream language prompting module that preserves the original semantic context from the pre-trained text encoder while still effectively tuning its ouput for ZSSAR task adaptation. We also introduce a joint-shaped prompting module that learns tuning for skeleton features and incorporate an adaptive visual representation sampler that leverages text semantics to strengthen the cross-modal prompting interactions during skeleton-to-text embedding projection. Experimental results on the NTU-RGB+D and PKU-MMD datasets demonstrate the state-of-the-art performance of our method in both ZSSAR and generalized ZSSAR scenarios.