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9,256篇论文匹配“Diffusion models”
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Wangbo Yu, Li Yuan, Yanpei Cao, Xiangjun Gao, Xiaoyu Li, WENBO HU, Long Quan, Ying Shan, Yonghong Tian

Recent advances in diffusion models have enabled 3D generation from a single image. However, current methods often produce suboptimal results for novel views, with blurred textures and deviations from the reference image, limiting their practical applications. In this paper, we introduce HiFi-123, a method designed for high-fidelity and multi-view consistent 3D generation. Our contributions are twofold: First, we propose a Reference-Guided Novel View Enhancement (RGNV) technique that significantly improves the fidelity of diffusion-based zero-shot novel view synthesis methods. Second, capitalizing on the RGNV, we present a novel Reference-Guided State Distillation (RGSD) loss. When incorporated into the optimization-based image-to-3D pipeline, our method significantly improves 3D generation quality, achieving state-of-the-art performance. Comprehensive evaluations demonstrate the effectiveness of our approach over existing methods, both qualitatively and quantitatively. Video comparisons are available on the supplementary project page. We will release our code to the public.

Donghoon Ahn, Hyoungwon Cho, Jaewon Min, Jungwoo Kim, Wooseok Jang, SeonHwa Kim, Hyun Hee Park, Kyong Hwan Jin, Seungryong Kim

Diffusion models can generate high-quality samples, but their quality is highly reliant on guidance techniques such as classifier guidance (CG) and classifier-free guidance (CFG), which are inapplicable in unconditional generation. Inspired by the semantic awareness capabilities of self-attention mechanisms, we present Perturbed-Attention Guidance (PAG), a method that enhances the structure of generated samples. This is done by creating degraded output through substituting the self-attention map with an identity matrix so that sampling process can be guided with those samples. As a result, in both ADM and Stable Diffusion, PAG surprisingly improves sample quality in conditional and even unconditional scenarios without additional training. Moreover, PAG significantly improves the performance in downstream tasks where existing guidance cannot be fully utilized, such as inverse problems (super-resolution, deblurring, etc.) and ControlNet with empty prompts.

Gyojin Han, Jiwan Hur, Jaehyun Choi, Junmo Kim

Recent developments in 3D shape representation opened new possibilities for generating detailed 3D shapes. Despite these advances, there are few studies dealing with the generation of 4D dynamic shapes that have the form of 3D objects deforming over time. To bridge this gap, we focus on generating 4D dynamic shapes with an emphasis on both generation quality and efficiency in this paper. HyperDiffusion, a previous work on 4D generation, proposed a method of directly generating the weight parameters of 4D occupancy fields but suffered from low temporal consistency and slow rendering speed due to motion representation that is not separated from the shape representation of 4D occupancy fields. Therefore, we propose a new neural deformation representation and combine it with conditional neural signed distance fields to design a 4D representation architecture in which the motion latent space is disentangled from the shape latent space. The proposed deformation representation, which works by predicting skinning weights and transformation matrices for multiple parts, also has advantages over the deformation modules of existing 4D representations in understanding the structure of shapes. In addition, we design a training process of a diffusion model that utilizes the shape and motion features that are extracted by our 4D representation as data points. The results of unconditional generation, conditional generation, and motion retargeting experiments demonstrate that our method not only shows better performance than previous works in 4D dynamic shape generation but also has various potential applications. The project page for this paper is available at https://anonymous-pp.github.io/.

Jun Li, Zedong Zhang, Jian Yang

Generating creative combinatorial objects from two seemingly unrelated object texts is a challenging task in text-to-image synthesis, often hindered by a focus on emulating existing data distributions. In this paper, we develop a straightforward yet highly effective method, called balance swap-sampling. First, we propose a swapping mechanism that generates a novel combinatorial object image set by randomly exchanging intrinsic elements of two text embeddings through a cutting-edge diffusion model. Second, we introduce a balance swapping region to efficiently sample a small subset from the newly generated image set by balancing CLIP distances between the new images and their original generations, increasing the likelihood of accepting the high-quality combinations. Last, we employ a segmentation method to compare CLIP distances among the segmented components, ultimately selecting the most promising object from the sampled subset. Extensive experiments demonstrate that our approach outperforms recent SOTA T2I methods. Surprisingly, our results even rival those of human artists, such as frog-broccoli.

Yanheng Wei, Lianghua Huang, Zhi-Fan Wu, Wei Wang, Yu Liu, Mingda Jia, Shuailei Ma

Recent generative models excel in creating high-quality single-human images but fail in complex multi-human scenarios, failing to capture accurate structural details like quantities, identity accuracy, layouts and postures. We introduce a novel approach, Chains, which enhances initial text prompts into detailed human conditions using a step-by-step process. Chains utilize a series of condition nodes—text, quantity, layout, skeleton, and 3D mesh—each undergoing an independent diffusion process. This enables high-quality human generation and advanced scene layout management in diffusion models. We evaluate Chains against a new benchmark for complex multi-human scene synthesis, showing superior performance in human quality and scene accuracy over existing methods. Remarkably, Chains achieves this with under 0.45 seconds for a 20-step inference, demonstrating both effectiveness and efficiency.

Jae Myung Kim, Jessica Bader, Stephan Alaniz, Cordelia Schmid, Zeynep Akata

While text-to-image diffusion models have been shown to achieve state-of-the-art results in image synthesis, they have yet to prove their effectiveness in downstream applications. Previous work has proposed to generate data for image classifier training given limited real data access. However, these methods struggle to generate in-distribution images or depict fine-grained features, thereby hindering the generalization of classification models trained on synthetic datasets. We propose DataDream, a framework for synthesizing classification datasets that more faithfully represents the real data distribution when guided by few-shot examples of the target classes. DataDream fine-tunes LoRA weights for the image generation model on the few real images before generating the training data using the adapted model. We then fine-tune LoRA weights for CLIP using the synthetic data to improve downstream image classification over previous approaches on a large variety of datasets. We demonstrate the efficacy of DataDream through extensive experiments, surpassing state-of-the-art classification accuracy with few-shot data across 9 out of 10 datasets. Additionally, we provide insights into the impact of various factors, such as the number of real-shot and generated images as well as the fine-tuning compute on model performance.

hang yao, Ming LIU, Zhicun Yin, Zifei Yan, Xiaopeng Hong, Wangmeng Zuo

Diffusion models have shown superior performance on unsupervised anomaly detection tasks. Since trained with normal data only, diffusion models tend to reconstruct normal counterparts of test images with certain noises added. However, these methods treat all potential anomalies equally, which may cause two main problems. On the one hand, the difficulty of reconstructing images with different anomalies is uneven. For example, adding back a missing element is harder than dealing with a scratch, thus requiring larger denoising steps in diffusion models. Therefore, instead of utilizing the same setting for all samples, we propose to predict a particular denoising step for each sample by evaluating the difference between image contents and the priors extracted from diffusion models. On the other hand, even in the same image, reconstructing abnormal regions differs from normal areas. Theoretically, the diffusion model predicts a noise for each step, typically following a standard Gaussian distribution. However, due to the difference between the anomaly and the potential normal sample, the predicted noise in abnormal regions will inevitably deviate from the standard Gaussian distribution. To this end, we propose introducing synthetic abnormal samples in training to encourage the diffusion models to break through the limitation of standard Gaussian distribution, and an adaptive feature fusion scheme is utilized during inference. With the above modifications, we propose a global and local adaptive diffusion model (abbreviated to GLAD) for unsupervised anomaly detection, which introduces appealing flexibility and achieves anomaly-free reconstruction while retaining as much normal information as possible. Extensive experiments are conducted on two commonly used anomaly detection datasets (MVTec-AD and MPDD), showing the effectiveness of the proposed method. The source code and pre-trained models will be publicly available.

junliang ye, Fangfu Liu, Qixiu Li, Zhengyi Wang, Yikai Wang, Xinzhou Wang, Yueqi Duan, Jun Zhu

3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D---the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.

Animesh Sinha, Bo Sun, Anmol Kalia, Arantxa Casanova, Elliot Blanchard, David Yan, Winnie Zhang, Tony Nelli, Jiahui Chen, Hardik Shah 等

We introduce Style Tailoring, a recipe to finetune Latent Diffusion Models (LDMs) in a distinct domain with high visual quality, prompt alignment and scene diversity. We choose sticker image generation as the target domain, as the images significantly differ from photorealistic samples typically generated by large-scale LDMs. We start with a competent text-to-image model, like Emu, and show that relying on prompt engineering with a photorealistic model to generate stickers leads to poor prompt alignment and scene diversity. To overcome these drawbacks, we first finetune Emu on millions of sticker-like images collected using weak supervision to elicit diversity. Next, we curate human-in-the-loop (HITL) Alignment and Style datasets from model generations, and finetune to improve prompt alignment and style alignment respectively. Sequential finetuning on these datasets poses a tradeoff between better style alignment and prompt alignment gains. To address this tradeoff, we propose a novel fine-tuning method called Style Tailoring, which jointly fits the content and style distribution and achieves best tradeoff. Evaluation results show our method improves visual quality by 14%, prompt alignment by 16.2% and scene diversity by 15.3%, compared to prompt engineering the base Emu model for stickers generation.

Soyeong Kwon, TAEGYEONG LEE, Taehwan Kim

Text-based image editing and generation methods have diverse real-world applications. However, text-guided infinite image synthesis faces several challenges. First, there is a lack of text-image paired datasets with high-resolution and contextual diversity. Second, expanding images based on text requires global coherence and rich local context understanding. Previous studies have mainly focused on limited categories, such as natural landscapes, and also required to train on high-resolution images with paired text. To address these challenges, we propose a novel approach utilizing Large Language Models (LLMs) for both global coherence and local context understanding, without any high-resolution text-image paired training dataset. We train the diffusion model to expand an image conditioned on global and local captions generated from the LLM and visual feature. At the inference stage, given an image and a global caption, we use the LLM to generate a next local caption to expand the input image. Then, we expand the image using the global caption, generated local caption and the visual feature to consider global consistency and spatial local context. In experiments, our model outperforms the baselines both quantitatively and qualitatively. Furthermore, our model demonstrates the capability of text-guided arbitrary-sized image generation in zero-shot manner with LLM guidance.

Juntu Zhao, Junyu Deng, Yixin Ye, Chongxuan Li, Zhijie Deng, Dequan Wang

Advancements in text-to-image diffusion models have broadened extensive downstream practical applications, but such models often encounter misalignment issues between text and image. Taking the generation of a combination of two disentangled concepts as an example, say given the prompt “a tea cup of iced coke”, existing models usually generate a glass cup of iced coke because the iced coke usually co-occurs with the glass cup instead of the tea one during model training. The root of such misalignment is attributed to the confusion in the latent semantic space of text-to-image diffusion models, and hence we refer to the “a tea cup of iced coke” phenomenon as Latent Concept Misalignment (LC-Mis). We leverage large language models (LLMs) to thoroughly investigate the scope of LC-Mis, and develop an automated pipeline for aligning the latent semantics of diffusion models to text prompts. Empirical assessments confirm the effectiveness of our approach, substantially reducing LC-Mis errors and enhancing the robustness and versatility of text-to-image diffusion models. Our code and dataset have been available online for reference.

Rui Min, Sen Li, Hongyang Chen, Minhao Cheng

The ethical need to protect AI-generated content has been a significant concern in recent years. While existing watermarking strategies have demonstrated success in detecting synthetic content (detection), there has been limited exploration in identifying the users responsible for generating these outputs from a single model (owner identification). In this paper, we focus on both practical scenarios and propose a unified watermarking framework for content copyright protection within the context of diffusion models. Specifically, we consider two parties: the model provider, who grants public access to a diffusion model via an API, and the users, who can solely query the model API and generate images in a black-box manner. Our task is to embed hidden information into the generated contents, which facilitates further detection and owner identification. To tackle this challenge, we propose a Watermark-conditioned Diffusion model called WaDiff, which manipulates the watermark as a conditioned input and incorporates fingerprinting into the generation process. All the generative outputs from our WaDiff carry user-specific information, which can be recovered by an image extractor and further facilitate forensic identification. Extensive experiments are conducted on two popular diffusion models, and we demonstrate that our method is effective and robust in both the detection and owner identification tasks. Meanwhile, our watermarking framework only exerts a negligible impact on the original generation and is more stealthy and efficient in comparison to existing watermarking strategies.

Xiaofei Hui, Qian Wu, Hossein Rahmani, Jun Liu

Class-agnostic object counting aims to count objects of arbitrary classes with limited information (e.g., a few exemplars or the class names) provided. It requires the model to effectively acquire the characteristics of the target objects and accurately perform counting, which can be challenging. In this work, inspired by that text-to-image diffusion models hold rich knowledge and comprehensive understanding of real-world objects, we propose to leverage the pre-trained text-to-image diffusion model to facilitate class-agnostic object counting. Specifically, we propose a novel framework named CountDiff with careful designs, leveraging the pre-trained diffusion model's comprehensive understanding of image contents to perform class-agnostic object counting. The experiments show the effectiveness of CountDiff on both few-shot setting with exemplars provided and zero-shot setting with class names provided.

Qi Wang, Ruijie Lu, Xudong XU, Jingbo Wang, Michael Yu Wang, Bo Dai, Gang Zeng, Dan Xu

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to style inconsistency and occlusions between objects. To tackle these problems, we propose a coarse-to-fine 3D scene texturing framework, referred to as RoomTex, to generate high-fidelity and style-consistent textures for untextured compositional scene meshes.In the coarse stage, RoomTex first unwraps the scene mesh to a panoramic depth map and leverages ControlNet to generate a room panorama, which is regarded as the coarse reference to ensure the global texture consistency.In the fine stage, based on the panoramic image and perspective depth maps, RoomTex will refine and texture every single object in the room iteratively along a series of selected camera views, until this object is completely painted.Moreover, we propose to maintain superior alignment between RGB and depth spaces via subtle edge detection methods. Extensive experiments show our method is capable of generating high-quality and diverse room textures, and more importantly, supporting interactive fine-grained texture control and flexible scene editing thanks to our inpainting-based framework and compositional mesh input.

Soobin Um, Jong Chul Ye

We present a novel approach for generating minority samples that live on low-density regions of a data manifold. Our framework is built upon diffusion models, leveraging the principle of guided sampling that incorporates an arbitrary energy-based guidance during inference time. The key defining feature of our sampler lies in its self-contained nature, i.e., implementable solely with a pretrained model. This distinguishes our sampler from existing techniques that require expensive additional components (like external classifiers) for minority generation. Specifically, we first estimate the likelihood of features within an intermediate latent sample by evaluating a reconstruction loss w.r.t. its posterior mean. The generation then proceeds with the minimization of the estimated likelihood, thereby encouraging the emergence of minority features in the latent samples of subsequent timesteps. To further improve the performance of our sampler, we provide several time-scheduling techniques that properly manage the influence of guidance over inference steps. Experiments on benchmark real datasets demonstrate that our approach can greatly improve the capability of creating realistic low-likelihood minority instances over the existing techniques without the reliance on costly additional elements.

Xiaobin Hu, Xu Peng, Donghao Luo, Xiaozhong Ji, Jinlong Peng, Zhengkai Jiang, Jiangning Zhang, Taisong Jin, Chengjie Wang, Rongrong Ji

Due to the difficulty and labor-consuming nature of getting highly accurate or matting annotations, there only exists a limited amount of highly accurate labels available to the public. To tackle this challenge, we propose a DiffuMatting which inherits the strong Everything generation ability of diffusion and endows the power of `matting anything'. Our DiffuMatting can 1). act as an anything matting factory with high accurate annotations 2). be well-compatible with community LoRAs or various conditional control approaches to achieve the community-friendly art design and controllable generation. Specifically, inspired by green-screen-matting, we aim to teach the diffusion model to paint on a fixed green screen canvas. To this end, a large-scale green-screen dataset (Green100K) is collected as a training dataset for DiffuMatting. Secondly, a green background control loss is proposed to keep the drawing board as a pure green color to distinguish the foreground and background. To ensure the synthesized object has more edge details, a detailed-enhancement of transition boundary loss is proposed as a guideline to generate objects with more complicated edge structures. Aiming to simultaneously generate the object and its matting annotation, we build a matting head to make a green-color removal in the latent space of the VAE decoder. Our DiffuMatting shows several potential applications (e.g., matting-data generator, community-friendly art design and controllable generation). As a matting-data generator, DiffuMatting synthesizes general object and portrait matting sets, effectively reducing the relative MSE error by 15.4% in General Object Matting and 11.4% in Portrait Matting tasks.

Jinghao Zhou, Tomas Jakab, Philip Torr, Christian Rupprecht

Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings—but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object's texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method is applicable to a wide variety of indoor and outdoor scenes and arbitrary objects.

Jian Ma, Chen Chen, Qingsong Xie, Haonan Lu

Text-to-image diffusion models are well-known for their ability to generate realistic images based on textual prompts. However, the existing works have predominantly focused on English, lacking support for non-English text-to-image models. The most commonly used translation methods cannot solve the generation problem related to language culture, while training from scratch on a specific language dataset is prohibitively expensive. In this paper, we are inspired to propose a simple plug-and-play language transfer method based on knowledge distillation. All we need to do is train a lightweight MLP-like parameter-efficient adapter (PEA) with only 6M parameters under teacher knowledge distillation along with a small parallel data corpus. We are surprised to find that freezing the parameters of UNet can still achieve remarkable performance on the language-specific prompt evaluation set, demonstrating that PEA can stimulate the potential generation ability of the original UNet. Additionally, it closely approaches the performance of the English text-to-image model on a general prompt evaluation set. Furthermore, our adapter can be used as a plugin to achieve significant results in downstream tasks in cross-lingual text-to-image generation.

Jiaqi Liu, Tao Huang, Chang Xu

Recent breakthroughs in text-to-image diffusion models have significantly advanced the generation of high-fidelity, photo-realistic images from textual descriptions. Yet, these models often struggle with interpreting spatial arrangements from text, hindering their ability to produce images with precise spatial configurations. To bridge this gap, layout-to-image generation has emerged as a promising direction. However, training-based approaches are limited by the need for extensively annotated datasets, leading to high data acquisition costs and a constrained conceptual scope. Conversely, training-free methods face challenges in accurately locating and generating semantically similar objects within complex compositions. This paper introduces a novel training-free approach designed to overcome adversarial semantic intersections during the diffusion conditioning phase. By refining intra-token loss with selective sampling and enhancing the diffusion process with attention redistribution, we propose two innovative constraints: 1) an inter-token constraint that resolves token conflicts to ensure accurate concept synthesis; and 2) a self-attention constraint that improves pixel-to-pixel relationships, enhancing the fidelity and complexity of generated images. Our evaluations confirm the effectiveness of leveraging layout information for guiding the diffusion process, generating content-rich images with enhanced fidelity and complexity.

Basudha Pal, Arunkumar Kannan, Ram Prabhakar Kathirvel, Alice O'Toole, Rama Chellappa

Significant advancements have been achieved in the domain of face generation with the adoption of diffusion models. However, diffusion models tend to amplify biases during the generative process, resulting in an uneven distribution of sensitive facial attributes such as age, gender, and race. In this paper, we introduce a novel approach to address this issue by debiasing the attributes in generated images. Our approach involves disentangling facial attributes by localizing the means within the latent space of the diffusion model using Gaussian mixture models (GMM). This method, leveraging the adaptable latent structure of diffusion models, allows us to localize the subspace responsible for generating specific attributes on-the-fly without the need for retraining. We demonstrate the effectiveness of our technique across various face datasets, resulting in fairer data generation while preserving sample quality. Furthermore, we empirically illustrate its effectiveness in reducing bias in downstream classification tasks without compromising performance by augmenting the original dataset with fairly generated data.