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Deep Learning · Large Language Models

Yiliao Song, Zhenqiao Yuan, Shuhai Zhang, Zhen Fang, Jun Yu, Feng Liu

Recent studies demonstrate that two-sample test can effectively detect machine-generated texts (MGTs) with excellent adaptation ability to texts generated by newer LLMs. However, two-sample test-based detection relies on the assumption that human-written texts (HWTs) must follow the distribution of seen HWTs. As a result, it tends to make mistakes in identifying HWTs that deviate from the seen HWT distribution, limiting their use in sensitive areas like academic integrity verification. To address this issue, we propose to employ non-parametric kernel relative test to detect MGTs by testing whether it is statistically significant that the distribution of a text to be tested is closer to the distribution of HWTs than to the MGTs' distribution. We further develop a kernel optimisation algorithm in relative test to select the best kernel that can enhance the testing capability for MGT detection. As relative test does not assume that a text to be tested must belong exclusively to either MGTs or HWTs, relative test can largely reduce the false positive error compared to two-sample test, offering significant advantages in practice. Extensive experiments demonstrate the superior performance of our method, compared to state-of-the-art non-parametric and parametric detectors. The code and demo are available: https://github.com/xLearn-AU/R-Detect.

Deep Learning · Graph Neural Networks

Saman Forouzandeh, Parham Moradi Dowlatabadi, Mahdi Jalili

In this paper, we propose a novel framework to significantly enhance the inference speed and memory efficiency of Hypergraph Neural Networks (HGNNs) while preserving their high accuracy. Our approach utilizes an advanced teacher-student knowledge distillation strategy. The teacher model, consisting of an HGNN and a Multi-Layer Perceptron (MLP), not only produces soft labels but also transfers structural and high-order information to a lightweight Graph Convolutional Network (GCN) known as TinyGCN. This dual transfer mechanism enables the student model to effectively capture complex dependencies while benefiting from the faster inference and lower computational cost of the lightweight GCN. The student model is trained using both labeled data and soft labels provided by the teacher, with contrastive learning further ensuring that the student retains high-order relationships. This makes the proposed method efficient and suitable for real-time applications, achieving performance comparable to traditional HGNNs but with significantly reduced resource requirements.

Zeju Qiu, Weiyang Liu, Haiwen Feng, Zhen Liu, Tim Xiao, Katherine Collins, Joshua B Tenenbaum, Adrian Weller, Michael J Black, Bernhard Schölkopf

Against the backdrop of enthusiasm for large language models (LLMs), there is a growing need to scientifically assess their capabilities and shortcomings. This is nontrivial in part because it is difficult to find tasks which the models have not encountered during training. Utilizing symbolic graphics programs, we propose a domain well-suited to test multiple spatial-semantic reasoning skills of LLMs. Popular in computer graphics, these programs procedurally generate visual data. While LLMs exhibit impressive skills in general program synthesis and analysis, symbolic graphics programs offer a new layer of evaluation: they allow us to test an LLM's ability to answer semantic questions about the images or 3D geometries without a vision encoder. To semantically understand the symbolic programs, LLMs would need to possess the ability to "imagine" and reason how the corresponding graphics content would look with only the symbolic description of the local curvatures and strokes. We use this task to evaluate LLMs by creating a large benchmark for the semantic visual understanding of symbolic graphics programs, built procedurally with minimal human effort. Particular emphasis is placed on transformations of images that leave the image level semantics invariant while introducing significant changes to the underlying program. We evaluate commercial and open-source LLMs on our benchmark to assess their ability to reason about visual output of programs, finding that LLMs considered stronger at reasoning generally perform better. Lastly, we introduce a novel method to improve this ability -- Symbolic Instruction Tuning (SIT), in which the LLM is finetuned with pre-collected instruction data on symbolic graphics programs. Interestingly, we find that SIT not only improves LLM's understanding on symbolic programs, but it also improves general reasoning ability on various other benchmarks.

Deep Learning · Generative Models and Autoencoders

Zhen Liu, Tim Xiao, Weiyang Liu, Yoshua Bengio, Dinghuai Zhang

While one commonly trains large diffusion models by collecting datasets on target downstream tasks, it is often desired to align and finetune pretrained diffusion models with some reward functions that are either designed by experts or learned from small-scale datasets. Existing post-training methods for reward finetuning of diffusion models typically suffer from lack of diversity in generated samples, lack of prior preservation, and/or slow convergence in finetuning. Inspired by recent successes in generative flow networks (GFlowNets), a class of probabilistic models that sample with the unnormalized density of a reward function, we propose a novel GFlowNet method dubbed Nabla-GFlowNet (abbreviated as \nabla-GFlowNet), the first GFlowNet method that leverages the rich signal in reward gradients, together with an objective called \nabla-DB plus its variant residual \nabla-DB designed for prior-preserving diffusion finetuning. We show that our proposed method achieves fast yet diversity- and prior-preserving finetuning of Stable Diffusion, a large-scale text-conditioned image diffusion model, on different realistic reward functions.

Reinforcement Learning · Everything Else

Shicheng Liu, Minghui Zhu

Reinforcement learning (RL) faces two challenges: (1) The RL agent lacks explainability. (2) The trained RL agent is, in many cases, non-optimal and even far from optimal. To address the first challenge, explainable reinforcement learning (XRL) is proposed to explain the decision-making of the RL agent. In this paper, we demonstrate that XRL can also be used to address the second challenge, i.e., improve RL performance. Our method has two parts. The first part provides a two-level explanation for why the RL agent is not optimal by identifying the mistakes made by the RL agent. Since this explanation includes the mistakes of the RL agent, it has the potential to help correct the mistakes and thus improve RL performance. The second part formulates a constrained bi-level optimization problem to learn how to best utilize the two-level explanation to improve RL performance. In specific, the upper level learns how to use the high-level explanation to shape the reward so that the corresponding policy can maximize the cumulative ground truth reward, and the lower level learns the corresponding policy by solving a constrained RL problem formulated using the low-level explanation. We propose a novel algorithm to solve this constrained bi-level optimization problem, and theoretically guarantee that the algorithm attains global optimality. We use MuJoCo experiments to show that our method outperforms state-of-the-art baselines.

Deep Learning · Large Language Models

Jimeng Sun, Shubhendu Trivedi, Zhen Lin

Large language models (LLMs) specializing in natural language generation (NLG) have recently started exhibiting promising capabilities across a variety of domains. However, gauging the trustworthiness of responses generated by LLMs remains an open challenge, with limited research on uncertainty quantification (UQ) for NLG. Furthermore, existing literature typically assumes white-box access to language models, which is becoming unrealistic either due to the closed-source nature of the latest LLMs or computational constraints. In this work, we investigate UQ in NLG for *black-box* LLMs. We first differentiate *uncertainty* vs *confidence*: the former refers to the ``dispersion'' of the potential predictions for a fixed input, and the latter refers to the confidence on a particular prediction/generation. We then propose and compare several confidence/uncertainty measures, applying them to *selective NLG* where unreliable results could either be ignored or yielded for further assessment. Experiments were carried out with several popular LLMs on question-answering datasets (for evaluation purposes). Results reveal that a simple measure for the semantic dispersion can be a reliable predictor of the quality of LLM responses, providing valuable insights for practitioners on uncertainty management when adopting LLMs.

Deep Learning · Large Language Models

Jinheng Xie, Weijia Mao, Zechen Bai, David Junhao Zhang, Weihao Wang, Kevin Qinghong Lin, Yuchao Gu, Zhijie Chen, Zhenheng Yang, Mike Zheng Shou

We present a unified transformer, i.e., Show-o, that unifies multimodal understanding and generation. Unlike fully autoregressive models, Show-o unifies autoregressive and (discrete) diffusion modeling to adaptively handle inputs and outputs of various and mixed modalities. The unified model flexibly supports a wide range of vision-language tasks including visual question-answering, text-to-image generation, text-guided inpainting/extrapolation, and mixed-modality generation. Across various benchmarks, it demonstrates comparable or superior performance to existing individual models with an equivalent or larger number of parameters tailored for understanding or generation. This significantly highlights its potential as a next-generation foundation model.

Deep Learning · Generative Models and Autoencoders

Kepan Nan, Rui Xie, Penghao Zhou, Tiehan Fan, Zhenheng Yang, Zhijie Chen, Xiang Li, Jian Yang, Ying Tai

Text-to-video (T2V) generation has recently garnered significant attention thanks to the large multi-modality model Sora. However, T2V generation still faces two important challenges: 1) Lacking a precise open sourced high-quality dataset. The previously popular video datasets, e.g.WebVid-10M and Panda-70M, overly emphasized large scale, resulting in the inclusion of many low-quality videos andshort, imprecise captions. Therefore, it is challenging but crucial to collect a precise high-quality dataset while maintaining a scale of millions for T2V generation. 2) Ignoring to fully utilize textual information. Recent T2V methods have focused on vision transformers, using a simple cross attention module for video generation, which falls short of making full use of semantic information from text tokens. To address these issues, we introduce OpenVid-1M, a precise high-quality dataset with expressive captions. This open-scenario dataset contains over 1 million text-video pairs, facilitating research on T2V generation. Furthermore, we curate 433K 1080p videos from OpenVid-1M to create OpenVidHD-0.4M, advancing high-definition video generation. Additionally, we propose a novel Multi-modal Video Diffusion Transformer (MVDiT) capable of mining both structure information from visual tokens and semantic information from text tokens. Extensive experiments and ablation studies verify the superiority of OpenVid-1M over previous datasets and the effectiveness of our MVDiT.

Deep Learning · Generative Models and Autoencoders

Zhenhan FANG, Aixin Tan, Jian Huang

Density estimation and reliable prediction regions for outputs are crucial in supervised and unsupervised learning. While conformal prediction effectively generates coverage-guaranteed regions, it struggles with multi-dimensional outputs due to reliance on one-dimensional nonconformity scores. To address this, we introduce CONTRA: CONformal prediction region via normalizing flow TRAnsformation. CONTRA utilizes the latent spaces of normalizing flows to define nonconformity scores based on distances from the center. This allows for the mapping of high-density regions in latent space to sharp prediction regions in the output space, surpassing traditional hyperrectangular or elliptical conformal regions. Further, for scenarios where other predictive models are favored over flow-based models, we extend CONTRA to enhance any such model with a reliable prediction region by training a simple normalizing flow on the residuals. We demonstrate that both CONTRA and its extension maintain guaranteed coverage probability and outperform existing methods in generating accurate prediction regions across various datasets. We conclude that CONTRA is an effective tool for (conditional) density estimation, addressing the under-explored challenge of delivering multi-dimensional prediction regions.

Applications · Chemistry and Drug Discovery

Xinyou Wang, Zaixiang Zheng, Fei YE, Dongyu Xue, Shujian Huang, Quanquan Gu

Proteins are essential macromolecules defined by their amino acid sequences, which determine their three-dimensional structures and, consequently, their functions in all living organisms. Therefore, generative protein modeling necessitates a multimodal approach to simultaneously model, understand, and generate both sequences and structures. However, existing methods typically use separate models for each modality, limiting their ability to capture the intricate relationships between sequence and structure. This results in suboptimal performance in tasks that requires joint understanding and generation of both modalities.In this paper, we introduce DPLM-2, a multimodal protein foundation model that extends discrete diffusion protein language model (DPLM) to accommodate both sequences and structures.To enable structural learning with the language model, 3D coordinates are converted to discrete tokens using a lookup-free quantization-based tokenizer.By training on both experimental and high-quality synthetic structures, DPLM-2 learns the joint distribution of sequence and structure, as well as their marginals and conditionals.We also implement an efficient warm-up strategy to exploit the connection between large-scale evolutionary data and structural inductive biases from pre-trained sequence-based protein language models.Empirical evaluation shows that DPLM-2 can simultaneously generate highly compatible amino acid sequences and their corresponding 3D structures eliminating the need for a two-stage generation approach.Moreover, DPLM-2 demonstrates competitive performance in various conditional generation tasks, including folding, inverse folding, and scaffolding with multimodal motif inputs.

Reinforcement Learning · Batch/Offline

Shiyuan Zhang, Weitong Zhang, Quanquan Gu

This paper investigates energy guidance in generative modeling, where the target distribution is defined as $q(\mathbf x) \propto p(\mathbf x)\exp(-\beta \mathcal E(\mathbf x))$, with $p(\mathbf x)$ being the data distribution and $\mathcal E(\mathbf x)$ as the energy function. To comply with energy guidance, existing methods often require auxiliary procedures to learn intermediate guidance during the diffusion process. To overcome this limitation, we explore energy-guided flow matching, a generalized form of the diffusion process. We introduce energy-weighted flow matching (EFM), a method that directly learns the energy-guided flow without the need for auxiliary models. Theoretical analysis shows that energy-weighted flow matching accurately captures the guided flow. Additionally, we extend this methodology to energy-weighted diffusion models and apply it to offline reinforcement learning (RL) by proposing the Q-weighted Iterative Policy Optimization (QIPO). Empirically, we demonstrate that the proposed QIPO algorithm improves performance in offline RL tasks. Notably, our algorithm is the first energy-guided diffusion model that operates independently of auxiliary models and the first exact energy-guided flow matching model in the literature.

Xinhe Wang, Pingbang Hu, Junwei Deng, Jiaqi Ma

Data attribution aims to quantify the contribution of individual training data points to the outputs of an AI model, which has been used to measure the value of training data and compensate data providers. Given the impact on financial decisions and compensation mechanisms, a critical question arises concerning the adversarial robustness of data attribution methods. However, there has been little to no systematic research addressing this issue. In this work, we aim to bridge this gap by detailing a threat model with clear assumptions about the adversary's goal and capabilities and proposing principled adversarial attack methods on data attribution. We present two methods, *Shadow Attack* and *Outlier Attack*, which generate manipulated datasets to inflate the compensation adversarially. The Shadow Attack leverages knowledge about the data distribution in the AI applications, and derives adversarial perturbations through "shadow training", a technique commonly used in membership inference attacks. In contrast, the Outlier Attack does not assume any knowledge about the data distribution and relies solely on black-box queries to the target model's predictions. It exploits an inductive bias present in many data attribution methods - outlier data points are more likely to be influential - and employs adversarial examples to generate manipulated datasets. Empirically, in image classification and text generation tasks, the Shadow Attack can inflate the data-attribution-based compensation by at least 200%, while the Outlier Attack achieves compensation inflation ranging from 185% to as much as 643%. Our implementation is ready at https://github.com/TRAIS-Lab/adversarial-attack-data-attribution

Applications · Computer Vision

Xiang Li, Pengfei Li, Yupeng Zheng, Wei Sun, Yan Wang, yilun chen

Understanding world dynamics is crucial for planning in autonomous driving. Recent methods attempt to achieve this by learning a 3D occupancy world model that forecasts future surrounding scenes based on current observation. However, 3D occupancy labels are still required to produce promising results. Considering the high annotation cost for 3D outdoor scenes, we propose a semi-supervised vision-centric 3D occupancy world model, **PreWorld**, to leverage the potential of 2D labels through a novel two-stage training paradigm: the self-supervised pre-training stage and the fully-supervised fine-tuning stage. Specifically, during the pre-training stage, we utilize an attribute projection head to generate different attribute fields of a scene (e.g., RGB, density, semantic), thus enabling temporal supervision from 2D labels via volume rendering techniques. Furthermore, we introduce a simple yet effective state-conditioned forecasting module to recursively forecast future occupancy and ego trajectory in a direct manner. Extensive experiments on the nuScenes dataset validate the effectiveness and scalability of our method, and demonstrate that PreWorld achieves competitive performance across 3D occupancy prediction, 4D occupancy forecasting and motion planning tasks.

Social Aspects · Trustworthy Machine Learning

Marcus Williams, Micah Carroll, Adhyyan Narang, Constantin Weisser, Brendan Murphy, Anca Dragan

As LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a perverse incentive structure for the AI to resort to manipulative or deceptive tactics to obtain positive feedback from users who are vulnerable to such strategies. We study this phenomenon by training LLMs with Reinforcement Learning with simulated user feedback in environments of practical LLM usage. In our settings, we find that: 1) Extreme forms of "feedback gaming" such as manipulation and deception are learned reliably; 2) Even if only 2% of users are vulnerable to manipulative strategies, LLMs learn to identify and target them while behaving appropriately with other users, making such behaviors harder to detect; 3) To mitigate this issue, it may seem promising to leverage continued safety training or LLM-as-judges during training to filter problematic outputs. Instead, we found that while such approaches help in some of our settings, they backfire in others, sometimes even leading to subtler manipulative behaviors. We hope our results can serve as a case study which highlights the risks of using gameable feedback sources -- such as user feedback -- as a target for RL. Our code is publicly available. Warning: some of our examples may be upsetting.

Theory · Optimization

Yuzhou Gu, Zhao Song, Lichen Zhang

Quadratic programming is a ubiquitous prototype in convex programming. Many machine learning problems can be formulated as quadratic programming, including the famous Support Vector Machines (SVMs). Linear and kernel SVMs have been among the most popular models in machine learning over the past three decades, prior to the deep learning era.Generally, a quadratic program has an input size of $\Theta(n^2)$, where $n$ is the number of variables. Assuming the Strong Exponential Time Hypothesis ($\textsf{SETH}$), it is known that no $O(n^{2-o(1)})$ time algorithm exists when the quadratic objective matrix is positive semidefinite (Backurs, Indyk, and Schmidt, NeurIPS'17). However, problems such as SVMs usually admit much smaller input sizes: one is given $n$ data points, each of dimension $d$, and $d$ is oftentimes much smaller than $n$. Furthermore, the SVM program has only $O(1)$ equality linear constraints. This suggests that faster algorithms are feasible, provided the program exhibits certain structures.In this work, we design the first nearly-linear time algorithm for solving quadratic programs whenever the quadratic objective admits a low-rank factorization, and the number of linear constraints is small. Consequently, we obtain results for SVMs:* For linear SVM when the input data is $d$-dimensional, our algorithm runs in time $\widetilde O(nd^{(\omega+1)/2}\log(1/\epsilon))$ where $\omega\approx 2.37$ is the fast matrix multiplication exponent; * For Gaussian kernel SVM, when the data dimension $d = O(\log n)$ and the squared dataset radius is sub-logarithmic in $n$, our algorithm runs in time $O(n^{1+o(1)}\log(1/\epsilon))$. We also prove that when the squared dataset radius is at least $\Omega(\log^2 n)$, then $\Omega(n^{2-o(1)})$ time is required. This improves upon the prior best lower bound in both the dimension $d$ and the squared dataset radius.

Applications · Computer Vision

Seungyoon Woo, Junhyeog Yun, Gunhee Kim

Neural Fields (NF) have gained prominence as a versatile framework for complex data representation. This work unveils a new problem setting termed Meta-Continual Learning of Neural Fields (MCL-NF) and introduces a novel strategy that employs a modular architecture combined with optimization-based meta-learning. Focused on overcoming the limitations of existing methods for continual learning of neural fields, such as catastrophic forgetting and slow convergence, our strategy achieves high-quality reconstruction with significantly improved learning speed. We further introduce Fisher Information Maximization loss for neural radiance fields (FIM-NeRF), which maximizes information gains at the sample level to enhance learning generalization, with proved convergence guarantee and generalization bound. We perform extensive evaluations across image, audio, video reconstruction, and view synthesis tasks on six diverse datasets, demonstrating our method’s superiority in reconstruction quality and speed over existing MCL and CL-NF approaches. Notably, our approach attains rapid adaptation of neural fields for city-scale NeRF rendering with reduced parameter requirement.

Yining Hong, Beide Liu, Maxine Wu, Yuanhao Zhai, Kai-Wei Chang, Linjie Li, Kevin Lin, Chung-Ching Lin, Jianfeng Wang, Zhengyuan Yang 等

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well.

Applications · Computer Vision

Xuehai He, Weixi Feng, Kaizhi Zheng, Yujie Lu, Wanrong Zhu, Jiachen Li, Yue Fan, Jianfeng Wang, Linjie Li, Zhengyuan Yang 等

Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models"---interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 4 proprietary and 11 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4o performs the best with only 62.5% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.

Applications · Computer Vision

Kaizhi Zheng, Xiaotong Chen, Xuehai He, Jing Gu, Linjie Li, Zhengyuan Yang, Kevin Lin, Jianfeng Wang, Lijuan Wang, Xin Wang

Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, andgaming. However, recent approaches to language-guided 3D scene editing eitherrequire manual interventions or focus only on appearance modifications withoutsupporting comprehensive scene layout changes. In response, we propose EditRoom, a unified framework capable of executing a variety of layout edits throughnatural language commands, without requiring manual intervention. Specifically,EditRoom leverages Large Language Models (LLMs) for command planning andgenerates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To addressthe lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introducedEditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperformsother baselines across all metrics, indicating higher accuracy and coherence inlanguage-guided scene layout editing.

Deep Learning · Other Representation Learning

Seungjoo Shin, Jaesik Park, Sunghyun Cho

We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes.To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement.On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance.Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.