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9,256篇论文匹配“Diffusion models”
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Junho Park, Kyeongbo Kong, Suk-Ju Kang

Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild 3D hand datasets. Especially, when hands are in complex pose such as interacting hands, the problems like appearance similarity, self-handed occclusion and depth ambiguity make it more difficult. To overcome these issues, we propose AttentionHand, a novel method for text-driven controllable hand image generation. Since AttentionHand can generate various and numerous in-the-wild hand images well-aligned with 3D hand label, we can acquire a new 3D hand dataset, and can relieve the domain gap between indoor and outdoor scenes. Our method needs easy-to-use four modalities (i.e, an RGB image, a hand mesh image from 3D label, a bounding box, and a text prompt.) These modalities are embedded into the latent space by the encoding phase. Then, through the text attention stage, hand-related tokens from the given text prompt are attended to highlight hand-related regions of the latent embedding. After the highlighted embedding is fed to the visual attention stage, hand-related regions in the embedding are attended by conditioning global and local hand mesh images with the diffusion-based pipeline. In the decoding phase, the final feature is decoded to new hand images, which are well-aligned with the given hand mesh image and text prompt. As a result, AttentionHand achieved state-of-the-art among text-to-hand image generation models, and the performance of 3D hand mesh reconstruction was improved by additionally training with hand images generated by AttentionHand.

Shaozhe Hao, Kai Han, Zhengyao Lv, Shihao Zhao, Kwan-Yee K. Wong

While personalized text-to-image generation has enabled the learning of a single concept from multiple images, a more practical yet challenging scenario involves learning multiple concepts within a single image. However, existing works tackling this scenario heavily rely on extensive human annotations. In this paper, we introduce a novel task named Unsupervised Concept Extraction (UCE) that considers an unsupervised setting without any human knowledge of the concepts. Given an image that contains multiple concepts, the task aims to extract and recreate individual concepts solely relying on the existing knowledge from pretrained diffusion models. To achieve this, we present ConceptExpress that tackles UCE by unleashing the inherent capabilities of pretrained diffusion models in two aspects. Specifically, a concept localization approach automatically locates and disentangles salient concepts by leveraging spatial correspondence from diffusion self-attention; and based on the lookup association between a concept and a conceptual token, a concept-wise optimization process learns discriminative tokens that represent each individual concept. Finally, we establish an evaluation protocol tailored for the UCE task. Extensive experiments demonstrate that ConceptExpress is a promising solution to the UCE task.

Rui Zhao, Yuchao Gu, Jay Zhangjie Wu, Junhao Zhang, Jiawei Liu, Weijia Wu, Jussi Keppo, Mike Zheng Shou

Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. Adaptation methods have been developed for customizing appearance like subject or style, yet under-explored for motion. It is straightforward to extend mainstream adaption methods for motion customization, including full model tuning and Low-Rank Adaptions (LoRAs). However, the motion concept learned by these methods is often coupled with the limited appearances in the training videos, making it difficult to generalize the customized motion to other appearances. To overcome this challenge, we propose MotionDirector, with a dual-path LoRAs architecture to decouple the learning of appearance and motion. Further, we design a novel appearance-debiased temporal loss to mitigate the influence of appearance on the temporal training objective. Experimental results show the proposed method can generate videos of diverse appearances for the customized motions. Our method also supports various downstream applications, such as the mixing of different videos with their appearance and motion respectively, and animating a single image with customized motions. Our code and model weights will be released.

Nikos Kolotouros, Thiemo Alldieck, Enric Corona, Eduard Gabriel Bazavan, Cristian Sminchisescu

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of diffusion-based image generation networks that are specialized for each particular task, followed by a 3D lifting network. We purposefully decouple generation from 3D modeling which allow us to leverage powerful image synthesis priors, trained on billions of text-image pairs. We fine-tune latent diffusion networks with additional image conditioning to solve tasks such as image generation and back-view prediction, and to support qualitatively different multiple 3D hypotheses. Our partial fine-tuning approach allows to adapt the networks for each task without inducing catastrophic forgetting. In experiments, we demonstrate that our method produces accurate, high-quality 3D avatars with diverse appearance that respect the multimodal text, image, and body control signals. Our approach can produce a 3D mesh in as few as 2 seconds (four orders of magnitude speedup w.r.t. the vast majority of existing methods, most of them solving only a subset of our tasks, and with fewer controls), thus enabling applications that require the controlled 3D generation of human avatar at scale.

Haoyu Zhao, Tianyi Lu, Jiaxi Gu, Xing Zhang, Qingping Zheng, Zuxuan Wu, Hang Xu, Yu-Gang Jiang

The diffusion model is widely leveraged for either video generation or video editing. As each field has its task-specific problems, it is difficult to merely develop a single diffusion for completing both tasks simultaneously. Video diffusion sorely relying on the text prompt can be adapted to unify the two tasks. However, it lacks a high capability of aligning heterogeneous modalities between text and image, leading to various misalignment problems. In this work, we are the first to propose a unified Multi-alignment Diffusion, dubbed as MagDiff, for both tasks of high-fidelity video generation and editing. The proposed MagDiff introduces three types of alignments, including subject-driven alignment, adaptive prompts alignment, and high-fidelity alignment. Particularly, the subject-driven alignment is put forward to trade off the image and text prompts, serving as a unified foundation generative model for both tasks. The adaptive prompts alignment is introduced to emphasize different strengths of homogeneous and heterogeneous alignments by assigning different values of weights to the image and the text prompts. The high-fidelity alignment is developed to further enhance the fidelity of both video generation and editing by taking the subject image as an additional model input. Experimental results on four benchmarks suggest that our method outperforms the previous method on each task.

Soumik Mukhopadhyay, Matthew Gwilliam, Yosuke Yamaguchi, Vatsal Agarwal, Namitha Padmanabhan, Archana Swaminathan, Tianyi Zhou, Jun Ohya, Abhinav Shrivastava

Diffusion models have proven to be state-of-the-art methods for generative tasks. These models involve training a U-Net to iteratively predict and remove noise, and the resulting model can synthesize high-fidelity, diverse, novel images. However, text-free diffusion models have typically not been explored for discriminative tasks. In this work, we take a pre-trained unconditional diffusion model and analyze its features post hoc. We find that the intermediate feature maps of the pre-trained U-Net are diverse and have hidden discriminative representation properties. To unleash the potential of these latent properties of diffusion models, we present novel aggregation schemes. Firstly, we propose a novel attention mechanism for pooling feature maps and further leverage this mechanism as DifFormer, a transformer feature fusion of different diffusion U-Net blocks and noise steps. Next, we also develop DifFeed, a novel feedback mechanism tailored to diffusion. We find that diffusion models are better than GANs, and, with our fusion and feedback mechanisms, can compete with state-of-the-art representation learning methods for discriminative tasks -- image classification with full and semi-supervision, transfer for fine-grained classification, object detection, and semantic segmentation.

Jiteng Mu, Michael Gharbi, Richard Zhang, Eli Shechtman, Nuno Vasconcelos, Xiaolong Wang, Taesung Park

Diffusion models have made significant advances in text-guided synthesis tasks. However, editing user-provided images remains challenging, as the high dimensional noise input space of diffusion models is not naturally suited for image inversion or spatial editing. In this work, we propose an image representation that promotes spatial editing of input images using a diffusion model. Concretely, we learn to encode an input into image elements that can faithfully reconstruct an input image. These elements can be intuitively edited by a user, and are decoded by a diffusion model into realistic images. We show the effectiveness of our representation on various image editing tasks, such as object resizing, rearrangement, dragging, de-occlusion, removal, variation, and image composition.

Zhiyuan MA, Yuxiang WEI, Yabin Zhang, Xiangyu Zhu, Zhen Lei, Yabin Zhang

By leveraging the text-to-image diffusion prior, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model's comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments using different text-to-3D architectures, including Hyper-iNGP and 3DConv-Net. The results demonstrate ASD's effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus. Code will be released.

Seunggeun Chi, Hyung-gun Chi, Hengbo Ma, Nakul Agarwal, Faizan Siddiqui, Karthik Ramani, Kwonjoon Lee

We introduce the \textbf{M}ulti-\textbf{M}otion \textbf{D}iscrete \textbf{D}iffusion \textbf{M}odel (M2D2M), a novel approach in human motion generation from action descriptions, utilizing the strengths of discrete diffusion models. This approach adeptly addresses the challenge of generating multi-motion sequences, ensuring seamless transitions of motions and coherence across a series of actions. The strength of M2D2M lies in its dynamic transition probability within the discrete diffusion model, which adapts transition probabilities based on the proximity between motion tokens, facilitating nuanced and context-sensitive human motion generation. Complemented by a two-phase sampling strategy that includes independent and joint denoising steps, M2D2M effectively generates long-term, smooth, and contextually coherent human motion sequences, utilizing a model initially trained for single-motion generation. Extensive experiments demonstrate that M2D2M surpasses current state-of-the-art benchmarks in motion generation from the text tasks, showcasing its efficacy in interpreting language semantics and generating dynamic, realistic motions.

Jingyi Xu, Hieu Le, Dimitris Samaras

Advances in generative models increase the need for sample quality assessment. To do so, previous methods rely on a pre-trained feature extractor to embed the generated samples and real samples into a common space for comparison. However, different feature extractors might lead to inconsistent assessment outcomes. Moreover, these methods are not applicable for domains where a robust, universal feature extractor does not yet exist, such as medical images or 3D assets. In this paper, we propose to directly examine the latent space of the trained generative model to infer generated sample quality. This is feasible because the quality a generated sample directly relates to the amount of training data resembling it, and we can infer this information by examining the density of the latent space. Accordingly, we use a latent density score function to quantify sample quality. We show that the proposed score correlates highly with the sample quality for various generative models including VAEs, GANs and Latent Diffusion Models. Compared with previous quality assessment methods, our method has the following advantages: 1) pre-generation quality estimation with reduced computational cost, 2) generalizability to various domains and modalities, and 3) applicability to latent-based image editing and generation methods. Extensive experiments demonstrate that our proposed methods can benefit downstream tasks such as few-shot image classification and latent face image editing.

Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, xing zhou, munan ning, Li Yuan

Recent image-to-3D methods achieve impressive results with plausible 3D geometry due to the development of diffusion models and optimization techniques. However, existing image-to-3D methods suffer from texture deficiencies in novel views, including multi-view inconsistency and quality degradation. To alleviate multi-view bias and enhance image quality in novel-view textures, we present Repaint123, a fast image-to-3d approach for creating high-quality 3D content with detailed textures. Repaint123 proposes a progressively repainting strategy to simultaneously enhance the consistency and the quality of textures across different views, generating invisible regions according to visible textures, with the visibility map calculated by the depth alignment across views. Furthermore, multiple control techniques including reference-driven information injection and coarse-based depth guidance are introduced to alleviate the texture bias accumulated during the repainting process for improved consistency and quality. Extensive experiments demonstrate the superior ability of our method in creating 3D content with consistent and detailed textures in 2 minutes.

Xinqi Lin, Jingwen He, Ziyan Chen, Zhaoyang Lyu, Bo Dai, Fanghua Yu, Yu Qiao, Wanli Ouyang, Chao Dong

We present DiffBIR, a two-stage restoration pipeline that handles blind image restoration tasks in a unified framework. In the first stage, we use restoration modules to remove degradations and obtain high-fidelity restored results. For the second stage, we propose IRControlNet that leverages the generative ability of latent diffusion models to generate realistic details. Specifically, IRControlNet is trained based on specially produced condition images without distracting noisy content for stable generation performance. Moreover, we design a region-adaptive restoration guidance that can modify the denoising process during inference without model re-training, allowing users to balance realness and fidelity through a tunable guidance scale. Extensive experiments have demonstrated DiffBIR's superiority over state-of-the-art approaches for blind image super-resolution, blind face restoration and blind image denoising tasks on both synthetic and real-world datasets.

Junhao Zhang, Mutian Xu, Jay Zhangjie Wu, Chuhui Xue, Wenqing Zhang, XIAOGUANG HAN, Song Bai, Mike Zheng Shou

This paper studies visual representation learning with diffusion-generated synthetic images. We start by uncovering that diffusion models' cross-attention layers inherently provide annotation-free attention masks aligned with corresponding text inputs on generated images. We then investigate the problems of three prevalent representation learning methods i.e., contrastive learning, masked modeling, and vision-language pretraining) on diffusion-generated synthetic data and introduce customized solutions by fully exploiting the aforementioned free attention masks, namely Free-ATM. Comprehensive experiments demonstrate Free-ATM's ability to enhance the performance of various representation learning frameworks when utilizing synthetic data. This improvement is consistent across diverse downstream tasks including image classification, detection, segmentation and image-text retrieval. Meanwhile, by utilizing Free-ATM, we can accelerate the pretraining on synthetic images significantly and close the performance gap between representation learning on synthetic data and real-world scenarios.

Yingshu Chen, Huajian Huang, Tuan-Anh Vu, Ka Chun Shum, Sai Kit Yeung

Creating large-scale virtual urban scenes with variant styles is inherently challenging. To facilitate prototypes of virtual production and bypass the need for complex materials and lighting setups, we introduce the first vision-and-text-driven texture stylization system for large-scale urban scenes, StyleCity. Taking an image and text as references, StyleCity stylizes a 3D textured mesh of a large-scale urban scene in a semantics-aware fashion and generates a harmonic omnidirectional sky background. To achieve that, we propose to stylize a neural texture field by transferring 2D vision-and-text priors to 3D globally and locally. During 3D stylization, we progressively scale the planned training views of the input 3D scene at different levels in order to preserve high-quality scene content. We then optimize the scene style globally by adapting the scale of the style image with the scale of the training views. Moreover, we enhance local semantics consistency by the semantics-aware style loss which is crucial for photo-realistic stylization. Besides texture stylization, we further adopt a generative diffusion model to synthesize a style-consistent omnidirectional sky image, which offers a more immersive atmosphere and assists the semantic stylization process. The stylized neural texture field can be baked into an arbitrary-resolution texture, enabling seamless integration into conventional rendering pipelines and significantly easing the virtual production prototyping process. Extensive experiments demonstrate our stylized scenes' superiority in qualitative and quantitative performance and user preferences.

Baochang Zhang, Zhi Qiao, Runkun Liu, Hong Li, Xiantong Zhen, Zhen Qian, Juan Zhang, Baochang Zhang

Computed tomography (CT) is widely utilized in clinical settings because it delivers detailed 3D images of the human body. However, performing CT scans is not always feasible due to radiation exposure and limitations in certain surgical environments. As an alternative, reconstructing CT images from ultra-sparse X-rays offers a valuable solution and has gained significant interest in scientific research and medical applications. However, it presents great challenges as it is inherently an ill-posed problem, often compromised by artifacts resulting from overlapping structures in X-ray images. In this paper, we propose DiffuX2CT, which models CT reconstruction from orthogonal biplanar X-rays as a conditional diffusion process. DiffuX2CT is established with a 3D global coherence denoising model with a new, implicit conditioning mechanism. We realize the conditioning mechanism by a newly designed tri-plane decoupling generator and an implicit neural decoder. By doing so, DiffuX2CT achieves structure-controllable reconstruction, which enables 3D structural information to be recovered from 2D X-rays, therefore producing faithful textures in CT images. As an extra contribution, we collect a real-world lumbar CT dataset, called LumbarV, as a new benchmark to verify the clinical significance and performance of CT reconstruction from X-rays. Extensive experiments on this dataset and three more publicly available datasets demonstrate the effectiveness of our proposal.

Jeongho Kim, Min-Jung Kim, Junsoo Lee, Choo Jaegul

Recent advances in diffusion model has shed light on Text-to-Video(T2I) and Image-to-Video(I2V) generation. As a line of work, pose driven video generation with reference image also gained attention, showing the capability of realistic human dance synthesis. However, previous methods have some remaining challenges. First, the network that encodes the pose information is fine-tuned using the pose videos from the target domain, thus lacking generalizability to diverse poses. Second, as the models are driven by the provided pose videos, the outcomes inevitably depend on the performance of off-the-shelf pose detector. In this paper, we present pose driven video generation methods with reference image that mitigates the aforementioned issues. Unlike previous methods, we utilize the pretrained ControlNet without fine-tuning to leverage its preaquired knowledge from a vast amount of pose-image-caption pairs. To remain the controlnet frozen, we introduce a correspondence layer, enabling the network to train the correspondence between the pose and appearance features. Additionally, by introducing additional temporal layer to the ControlNet, we enhance robustness with respect to pose detector outliers. Extensive experiments demonstrate that the proposed method can achieve promising results in video synthesis tasks, encompassing various poses.

Chen-yi Lu, Shubham Agarwal, Mehrab Tanjim, Kanak Mahadik, Anup Rao, Subrata Mitra, Shiv K Saini, Saurabh Bagchi, Somali Chaterji

Text-to-image diffusion models excel in generating photo-realistic images but are hampered by slow processing times. Training-free retrieval-based acceleration methods, which leverage pre-generated "trajectories," have been introduced to address this. Yet, these methods often lack diversity and fidelity as they depend heavily on similarities to stored prompts. To address this, we present ReCON (Retrieving CONcepts), an innovative retrieval-based diffusion acceleration method that extracts visual "concepts" from prompts, forming a knowledge base that facilitates the creation of adaptable trajectories. Consequently, ReCON surpasses existing retrieval-based methods, producing high-fidelity images and reducing required Neural Function Evaluations (NFEs) by up to 40%. Extensive testing on MS-COCO, Pick-a-pick, and DiffusionDB datasets confirms that RECON consistently outperforms established methods across multiple metrics such as Pick Score, CLIP Score, and Aesthetics Score. A user study further indicates that 76% of images generated by ReCON are rated as the highest fidelity, outperforming two competing methods, a purely text-based retrieval and a noise similarity-based retrieval.

Xiao Liu, Xiaoliu Guan, Yu Wu, Jiaxu Miao

Diffusion models, known for their tremendous ability to generate novel and high-quality samples, have recently raised concerns due to their data memorization behavior, which poses privacy risks. Recent approaches for memory mitigation either only focused on the text modality problem in cross-modal generation tasks or utilized data augmentation strategies. In this paper, we propose a novel training framework for Diffusion models from the perspective of visual modality, which is more generic and fundamental for mitigating memorization. To facilitate ``forgetting'' of stored information in Diffusion model parameters, we propose an iterative ensemble training strategy by splitting the data into multiple shards for training multiple models and intermittently aggregating these model parameters. Moreover, practical analysis on losses illustrates that the training loss for easily memorable images tends to be obviously lower. Thus, we propose an anti-gradient control method to exclude the sample with a lower loss value from the current mini-batch to avoid memorizing. Extensive experiments and analysis on three datasets are conducted to illustrate the effectiveness of our method, and results show that our method successfully reduces memory capacity while even improving the performance slightly. Moreover, to save the computing cost, we successfully apply our method to fine-tune the well-trained Diffusion models by limited epochs, demonstrating the applicability of our method.

Haibo Yang, Yang Chen, Yingwei Pan, Ting Yao, Zhineng Chen, Zuxuan Wu, Yu-Gang Jiang, Tao Mei

Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry.

Zongliang Wu, Ruiying Lu, Ying Fu, Xin Yuan

Snapshot compressive spectral imaging reconstruction aims to reconstruct three-dimensional spatial-spectral images from a single-shot two-dimensional compressed measurement. Existing state-of-the-art methods are mostly based on deep unfolding structures but have intrinsic performance bottlenecks: i) the ill-posed problem of dealing with heavily degraded measurement, and ii) the regression loss-based reconstruction models being prone to recover images with few details. In this paper, we introduce a generative model, namely the latent diffusion model (LDM), to generate degradation-free prior to enhance the regression-based deep unfolding method by a two-stage training procedure. Furthermore, we propose a Trident Transformer (TT), which extracts correlations among prior knowledge, spatial, and spectral features, to integrate knowledge priors in deep unfolding denoiser, and guide the reconstruction for compensating high-quality spectral signal details. To our knowledge, this is the first approach to integrate physics-driven deep unfolding with generative LDM in the context of CASSI reconstruction. Numeric and visual comparisons on synthetic and real-world datasets illustrate the superiority of our proposed method in both reconstruction quality and computational efficiency. Code will be released.