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SeonHwa Kim, Jiwon Kim, Soobin Park, Donghoon Ahn, Jiwon Kang, Seungryong Kim, Kyong Hwan Jin, Eunju Cha

Score distillation sampling (SDS) demonstrates a powerful capability for text-conditioned 2D image and 3D object generation by distilling the knowledge from learned score functions. However, SDS often suffers from blurriness caused by noisy gradients. When SDS meets the image editing, such degradations can be reduced by adjusting bias shifts using reference pairs, but the de-biasing techniques are still corrupted by erroneous gradients. To this end, we introduce Identity-preserving Distillation Sampling (IDS), which compensates for the gradient leading to undesired changes in the results. Based on the analysis that these errors come from the text-conditioned scores, a new regularization technique, called fixed-point iterative regularization (FPR), is proposed to modify the score itself, driving the preservation of the identity even including poses and structures. Thanks to a self-correction by FPR, the proposed method provides clear and unambiguous representations corresponding to the given prompts in image-to-image editing and editable neural radiance field (NeRF). The structural consistency between the source and the edited data is obviously maintained compared to other state-of-the-art methods.

Joya Chen, Ziyun Zeng, Yiqi Lin, Wei Li, Zejun Ma, Mike Zheng Shou

Recent video large language models (Video LLMs) often depend on costly human annotations or proprietary APIs (e.g., GPT-4o) to produce training data, which limits their training at scale. In this paper, we explore large-scale training for Video LLM with cheap automatic speech recognition (ASR) transcripts. Specifically, we propose a novel streaming training approach that densely interleaves the ASR words and video frames according to their timestamps. Compared to previous studies in vision-language representation with ASR, our method naturally fits the streaming characteristics of ASR, thus enabling the model to learn temporally-aligned, fine-grained vision-language modeling. To support the training algorithm, we introduce a data pipeline for YouTube videos and their closed captions (CC), resulting in \texttt Live-CC-10M pre-training set and \texttt Live-WhisperX-408K high-quality supervised fine-tuning (SFT) set. Remarkably, even without SFT, the pre-trained model \texttt LiveCC-7B demonstrates significant improvements in general video QA and exhibits a new capability in real-time video commentary. To evaluate this, we carefully design a new benchmark \texttt LiveSports-3K , using LLM-as-a-judge to measure the free-form commentary. Experiments show our final model \texttt LiveCC-7B can surpass LLaVA-Video-72B in commentary quality even working in a real-time mode. Meanwhile, it achieves state-of-the-art results at the 7B scale on popular benchmarks such as VideoMME, demonstrating its broad generalizability. All resources of this paper have been released at \href https://showlab.github.io/livecc showlab.github.io/livecc .

David T. Hoffmann, Syed Haseeb Raza, Hanqiu Jiang, Denis Tananaev, Steffen Klingenhoefer, Martin Meinke

Scene flow estimation is a foundational task for many robotic applications, including robust dynamic object detection, automatic labeling, and sensor synchronization. Two types of approaches to the problem have evolved: 1) Supervised and 2) optimization-based methods. Supervised methods are fast during inference and achieve high-quality results, however, they are limited by the need for large amounts of labeled training data and are susceptible to domain gaps. In contrast, unsupervised test-time optimization methods do not face the problem of domain gaps but usually suffer from substantial runtime, exhibit artifacts, or fail to converge to the right solution. In this work, we mitigate several limitations of existing optimization-based methods. To this end, we 1) introduce a simple voxel grid-based model that improves over the standard MLP-based formulation in multiple dimensions and 2) introduce a new multi-frame loss formulation. 3) We combine both contributions in our new method, termed Floxels. On the Argoverse 2 benchmark, Floxels is surpassed only by EulerFlow among unsupervised methods while achieving comparable performance at a fraction of the computational cost. Floxels achieves a massive speedup of more than 60-140x over EulerFlow, reducing the runtime from a day to 10 minutes per sequence. Over the faster but low-quality baseline, NSFP, Floxels achieves a speedup of 14x.

Kyujin Shim, Kangwook Ko, Yujin Yang, Changick Kim

Multi-object tracking (MOT) is a critical task in computer vision, requiring the accurate identification and continuous tracking of multiple objects across video frames. However, current state-of-the-art methods mainly rely on a global optimization technique and multi-stage cascade association strategy, and those approaches often overlook the specific characteristics of assignment task in MOT and useful detection results that may represent occluded objects. To address these challenges, we propose a novel Track-Focused Online Multi-Object Tracker (TrackTrack) with two key strategies: Track-Perspective-Based Association (TPA) and Track-Aware Initialization (TAI). The TPA strategy associates each track with the most suitable detection result by choosing the one with the minimum distance from all available detection results in a track-perspective manner. On the other hand, TAI precludes the generation of spurious tracks in the track-aware aspect by suppressing track initialization of detection results that heavily overlap with current active tracks and more confident detection results. Extensive experiments on MOT17, MOT20, and DanceTrack demonstrate that our TrackTrack outperforms current state-of-the-art trackers, offering improved robustness and accuracy across diverse and challenging tracking scenarios.

Atharv Mahesh Mane, Dulanga Weerakoon, Vigneshwaran Subbaraju, Sougata Sen, Sanjay E. Sarma, Archan Misra

3-Dimensional Embodied Reference Understanding (3DERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves 30% improvement in accuracy as compared to other 3DERU models and 9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

Zhonghang Liu, Kun Zhou, Changshuo Wang, Wen-Yan Lin, Jiangbo Lu

How many outliers are within an unlabeled and contaminated dataset? Despite a series of unsupervised outlier detection (UOD) approaches have been proposed, they cannot correctly answer this critical question, resulting in their performance instability across various real-world (varying contamination factor) scenarios. To address this problem, we propose FlexUOD, with a novel contamination factor estimation perspective. FlexUOD not only achieves its remarkable robustness but also is a general and plug-and-play framework, which can significantly improve the performance of existing UOD methods. Extensive experiments demonstrate that FlexUOD achieves state-of-the-art results as well as high efficacy on diverse evaluation benchmarks.

Seil Kang, Jinyeong Kim, Junhyeok Kim, Seong Jae Hwang

Visual grounding seeks to localize the image region corresponding to a free-form text description. Recently, the strong multimodal capabilities of Large Vision-Language Models (LVLMs) have driven substantial improvements in visual grounding, though they inevitably require fine-tuning and additional model components to explicitly generate bounding boxes or segmentation masks. However, we discover that a few attention heads in frozen LVLMs demonstrate strong visual grounding capabilities. We refer to these heads, which consistently capture object locations related to text semantics, as localization heads. Using localization heads, we introduce a straightforward and effective training-free visual grounding framework that utilizes text-to-image attention maps from localization heads to identify the target objects. Surprisingly, only three out of thousands of attention heads are sufficient to achieve competitive localization performance compared to existing LVLM-based visual grounding methods that require fine-tuning. Our findings suggest that LVLMs can innately ground objects based on a deep comprehension of the text-image relationship, as they implicitly focus on relevant image regions to generate informative text outputs.

Sheng-Yu Huang, Zi-Ting Chou, Yu-Chiang Frank Wang

When performing 3D inpainting using novel-view rendering methods like Neural Radiance Field (NeRF) or 3D Gussian Splatting (3DGS), how to achieve texture and geometry consistency across camera views has been a challenge. In this paper, we propose a framework of 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency (3DGIC) for cross-view consistent 3D inpainting. Guided by the rendered depth information from each training view, our 3DGIC exploits background pixels visible across different views for updating the inpainting mask, allowing us to refine the 3DGS for inpainting purposes. Through extensive experiments on benchmark datasets, we confirm that our 3DGIC outperforms current state-of-the-art 3D inpainting methods quantitatively and qualitatively.

Emanuele Aiello, Umberto Michieli, Diego Valsesia, Mete Ozay, Enrico Magli

Personalized image generation requires text-to-image generative models that capture the core features of a reference subject to allow for controlled generation across different contexts. Existing methods face challenges due to complex training requirements, high inference costs, limited flexibility, or a combination of these issues. In this paper, we introduce DreamCache, a scalable approach for efficient and high-quality personalized image generation. By caching a small number of reference image features from a subset of layers and a single timestep of the pretrained diffusion denoiser, DreamCache enables dynamic modulation of the generated image features through lightweight, trained conditioning adapters. DreamCache achieves state-of-the-art image and text alignment, utilizing an order of magnitude fewer extra parameters, and is both more computationally effective and versatile than existing models.

Zhiying Song, Lei Yang, Fuxi Wen, Jun Li

Cooperative perception presents significant potential for enhancing the sensing capabilities of individual vehicles, however, inter-agent latency remains a critical challenge. Latencies cause misalignments in both spatial and semantic features, complicating the fusion of real-time observations from the ego vehicle with delayed data from others. To address these issues, we propose TraF-Align, a novel framework that learns the flow path of features by predicting the feature-level trajectory of objects from past observations up to the ego vehicle's current time. By generating temporally ordered sampling points along these paths, TraF-Align directs attention from the current-time query to relevant historical features along each trajectory, supporting the reconstruction of current-time features and promoting semantic interaction across multiple frames. This approach corrects spatial misalignment and ensures semantic consistency across agents, effectively compensating for motion and achieving coherent feature fusion. Experiments on two real-world datasets, V2V4Real and DAIR-V2X-Seq, show that TraF-Align sets a new benchmark for asynchronous cooperative perception.

Yunlong Li, Xiabi Liu, Liyuan Pan, Yuchen Ren

Optimization-based meta-learning methods for few-shot one-class classification (FS-OCC) aim to fine-tune a meta-trained model to classify the positive and negative samples using only a few positive samples by adaptation. However, recent approaches primarily focus on adjusting existing meta-learning algorithms for FS-OCC, while overlooking issues stemming from the misalignment between the cross-entropy loss and OCC tasks during adaptation. This misalignment, combined with the limited availability of one-class samples and the restricted diversity of task-specific adaptation, can significantly exacerbate the adverse effects of gradient instability and generalization. To address these challenges, we propose a novel Task-Specific Gradient Adaptation (TSGA) for FS-OCC. Without extra supervision, TSGA learns to generate appropriate, stable gradients by leveraging label prediction and feature representation details of one-class samples and refines the adaptation process by recalibrating task-specific gradients and regularization terms. We evaluate TSGA on three challenging datasets and a real-world CNC Milling Machine application and demonstrate consistent improvements over baseline methods. Furthermore, we illustrate the critical impact of gradient instability and task-agnostic adaptation. Notably, TSGA achieves state-of-the-art results by effectively addressing these issues.

Tanner Schmidt, Richard Newcombe

This paper presents Segment This Thing (STT), a new efficient image segmentation model designed to produce a single segment given a single point prompt. Instead of following prior work and increasing efficiency by decreasing model size, we gain efficiency by foveating input images. Given an image and a point prompt, we extract a crop centered on the prompt and apply a novel variable-resolution patch tokenization in which patches are downsampled at a rate that increases with increased distance from the prompt. This approach yields far fewer image tokens than uniform patch tokenization. As a result we can drastically reduce the computational cost of segmentation without reducing model size. Furthermore, the foveation focuses the model on the region of interest, a potentially useful inductive bias. We show that our Segment This Thing model is more efficient than prior work while remaining competitive on segmentation benchmarks. It can easily run at interactive frame rates on consumer hardware and is thus a promising tool for augmented reality or robotics applications.

Ziming Huang, Xurui Li, Haotian Liu, Feng Xue, Yuzhe Wang, Yu Zhou

Recently, multi-class anomaly classification has garnered increasing attention. Previous methods directly cluster anomalies but often struggle due to the lack of anomaly-prior knowledge. Acquiring this knowledge faces two issues: the non-prominent and weak-semantics anomalies. In this paper, we propose AnomalyNCD, a multi-class anomaly classification network compatible with different anomaly detection methods. To address the non-prominence of anomalies, we design main element binarization (MEBin) to obtain anomaly-centered images, ensuring anomalies are learned while avoiding the impact of incorrect detections. Next, to learn anomalies with weak semantics, we design mask-guided representation learning, which focuses on isolated anomalies guided by masks and reduces confusion from erroneous inputs through corrected pseudo labels. Finally, to enable flexible classification at both region and image levels, we develop a region merging strategy that determines the overall image category based on the classified anomaly regions. Our method outperforms the state-of-the-art works on the MVTec AD and MTD datasets. Compared with the current methods, AnomalyNCD combined with zero-shot anomaly detection method achieves a 10.8% F1 gain, 8.8% NMI gain, and 9.5% ARI gain on MVTec AD, and 12.8% F1 gain, 5.7% NMI gain, and 10.8% ARI gain on MTD. Code is available at https://github.com/HUST-SLOW/AnomalyNCD.

Wei Li, Jiawei Jiang, Jie Wu, Kaihao Yu, Jianwei Zheng

Interpretability and consistency have long been crucial factors in MRI reconstruction. While interpretability has been significantly innovated with the emerging deep unfolding networks, current solutions still suffer from inconsistency issues and produce inferior anatomical structures. Especially in out-of-distribution cases, e.g., when the acceleration rate (AR) varies, the generalization performance is often catastrophic. To counteract the dilemma, we propose an innovative Linear Mamba Operator (LMO) to ensure consistency and generalization, while still enjoying desirable interpretability. Theoretically, we argue that mapping between function spaces, rather than between signal instances, provides a solid foundation of high generalization. Technically, LMO achieves a good balance between global integration facilitated by a state space model that scans the whole function domain, and local integration engaged with an appealing property of continuous-discrete equivalence. On that basis, learning holistic features can be guaranteed, tapping the potential of maximizing data consistency. Quantitative and qualitative results demonstrate that LMO significantly outperforms other state-of-the-arts. More importantly, LMO is the unique model that, with AR changed, achieves retraining performance without retraining steps. Codes are available at https://github.com/ZhengJianwei2/LMO.

Kai Wang, Zekai Li, Zhi-Qi Cheng, Samir Khaki, Ahmad Sajedi, Ramakrishna Vedantam, Konstantinos N Plataniotis, Alexander Hauptmann, Yang You

Dataset distillation has demonstrated strong performance on simple datasets like CIFAR, MNIST, and TinyImageNet but struggles to achieve similar results in more complex scenarios. In this paper, we propose EDF (emphasizes the discriminative features), a dataset distillation method that enhances key discriminative regions in synthetic images using Grad-CAM activation maps. Our approach is inspired by a key observation: in simple datasets, high-activation areas typically occupy most of the image, whereas in complex scenarios, the size of these areas is much smaller. Unlike previous methods that treat all pixels equally when synthesizing images, EDF uses Grad-CAM activation maps to enhance high-activation areas. From a supervision perspective, we downplay supervision signals produced by lower trajectory-matching losses, as they contain common patterns. Additionally, to help the DD community better explore complex scenarios, we build the Complex Dataset Distillation (Comp-DD) benchmark by meticulously selecting sixteen subsets, eight easy and eight hard, from ImageNet-1K. In particular, EDF consistently outperforms SOTA results in complex scenarios, such as ImageNet-1K subsets. Hopefully, more researchers will be inspired and encouraged to improve the practicality and efficacy of DD. Our code and benchmark have been made public at NUS-HPC-AI-Lab/EDF.

Christopher Thirgood, Oscar Mendez, Erin Ling, Jon Storey, Simon Hadfield

We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14dB accuracy improvement upon previously published models.

Seun-An Choe, Keon-Hee Park, Jinwoo Choi, Gyeong-Moon Park

Unsupervised domain adaptation for semantic segmentation (UDA-SS) aims to transfer knowledge from labeled synthetic data (source) to unlabeled real-world data (target). Traditional UDA-SS methods work on the assumption that the category settings between the source and target domains are known in advance. However, in real-world scenarios, the category settings of the source and target are unknown due to the lack of labels in the target, resulting in the existence of target-private or source-private classes. Traditional UDA-SS methods struggle with this change, leading to negative transfer and performance degradation. To address these issues, we propose Universal Domain Adaptation for Semantic Segmentation (UniDA-SS) for the first time to achieve good performance even when the category settings of source and target are unknown. We defined the problem in the UniDA-SS scenario as that the confidence score of common Unsupervised domain adaptation for semantic segmentation (UDA-SS) aims to transfer knowledge from labeled source data to unlabeled target data. However, traditional UDA-SS methods assume that category settings between source and target domains are known, which is unrealistic in real-world scenarios. This leads to performance degradation if private private classes exist. To address this limitation, we propose Universal Domain Adaptation for Semantic Segmentation (UniDA-SS), achieving robust adaptation even without prior knowledge of category settings. We define the problem in the UniDA-SS scenario as low confidence scores of common classes in the target domain, which leads to confusion with private classes. To solve this problem, we propose UniMAP: UniDA-SS with Image Ma tching and Prototype-based Distinction, a novel framework composed of two key components. First, Domain-Specific Prototype-based Distinction (DSPD) divides each class into two domain-specific prototypes, enabling finer separation of domain-specific features and enhancing the identification of common classes across domains. Second, Target-based Image Matching (TIM) selects a source image containing the most common-class pixels based on the target pseudo-label and pairs it in a batch to promote effective learning of common classes. We also introduce a new UniDA-SS benchmark and demonstrate through various experiments that UniMAP significantly outperforms baselines. The code is available at https://github.com/KU-VGI/UniDA-SS.

Lital Binyamin, Yoad Tewel, Hilit Segev, Eran Hirsch, Royi Rassin, Gal Chechik

Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to illustrating cooking recipes. Generating object-correct counts is fundamentally challenging because the generative model needs to keep a sense of separate identity for every instance of the object, even if several objects look identical or overlap, and then carry out a global computation implicitly during generation. It is still unknown if such representations exist. To address count-correct generation, we first identify features within the diffusion model that can carry the object identity information. We then use them to separate and count instances of objects during the denoising process and detect over-generation and under-generation. We fix the latter by training a model that predicts both the shape and location of a missing object, based on the layout of existing ones, and show how it can be used to guide denoising with correct object count. Our approach, CountGen, does not depend on external source to determine object layout, but rather uses the prior from the diffusion model itself, creating prompt-dependent and seed-dependent layouts. Evaluated on two benchmark datasets, we find that CountGen strongly outperforms the count-accuracy of existing baselines.

Hongyi Zeng, Wenxuan Liu, Tianhua Xia, Jinhui Chen, Ziyun Li, Sai Qian Zhang

Instance segmentation is essential for augmented reality and virtual reality (AR/VR) as it enables precise object recognition and interaction, enhancing the integration of virtual and real-world elements for an immersive experience. However, the high computational overhead of segmentation limits its application on resource-constrained AR/VR devices, causing large processing latency and degrading user experience. In contrast to conventional scenarios, AR/VR users typically focus on only a few regions within their field of view before shifting perspective, allowing segmentation to be concentrated on gaze-specific areas. This insight drives the need for efficient segmentation methods that prioritize processing instance of interest, reducing computational load and enhancing real-time performance. In this paper, we present a foveated instance segmentation(FovealSeg) framework that leverages real-time user gaze data to perform instance segmentation exclusively on instance of interest, resulting in substantial computational savings. Evaluation results show that FSNet achieves an IoU of 0.56 on ADE20K and 0.54 on LVIS, notably outperforming the baseline. The code is available at https://github.com/SAI-Lab-NYU/Foveated-Instance-Segmentation.

Yingmao Miao, Zhanpeng Huang, Rui Han, Zibin Wang, Chenhao Lin, Chao Shen

While virtual try-on for clothes and shoes with diffusion models has gained attraction, virtual try-on for ornaments, such as bracelets, rings, earrings, and necklaces, remains largely unexplored. Due to the intricate tiny patterns and repeated geometric sub-structures in most ornaments, it is much more difficult to guarantee identity and appearance consistency under large pose and scale variances between ornaments and models. This paper proposes the task of virtual try-on for ornaments and presents a method to improve the geometric and appearance preservation of ornament virtual try-ons. Specifically, we estimate an accurate wearing mask to improve the alignments between ornaments and models in an iterative scheme alongside the denoising process. To preserve structure details, we further regularize attention layers to map the reference ornament mask to the wearing mask in an implicit way. Experiment results demonstrate that our method successfully wears ornaments from reference images onto target models, handling substantial differences in scale and pose while preserving identity and achieving realistic visual effects.