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Deep Learning · Graph Neural Networks

Hongliang Chi, Wei Jin, Charu Aggarwal, Yao Ma

Data valuation is essential for quantifying data’s worth, aiding in assessing data quality and determining fair compensation. While existing data valuation methods have proven effective in evaluating the value of Euclidean data, they face limitations when applied to the increasingly popular graph-structured data. Particularly, graph data valuation introduces unique challenges, primarily stemming from the intricate dependencies among nodes and the exponential growth in value estimation costs. To address the challenging problem of graph data valuation, we put forth an innovative solution, Precedence-Constrained Winter (PC-Winter) Value, to account for the complex graph structure. Furthermore, we develop a variety of strategies to address the computational challenges and enable efficient approximation of PC-Winter. Extensive experiments demonstrate the effectiveness of PC-Winter across diverse datasets and tasks.

Deep Learning · Large Language Models

Xin Wang, Yu Zheng, Zhongwei Wan, Mi Zhang

The advancements in Large Language Models (LLMs) have been hindered bytheir substantial sizes, which necessitates LLM compression methods for practicaldeployment. Singular Value Decomposition (SVD) offers a promising solution forLLM compression. However, state-of-the-art SVD-based LLM compression meth-ods have two key limitations: truncating smaller singular values may lead to highercompression loss, and the lack of update on the compressed weights after SVDtruncation. In this work, we propose SVD-LLM, a SVD-based post-training LLMcompression method that addresses the limitations of existing methods. SVD-LLMincorporates a truncation-aware data whitening technique to ensure a direct map-ping between singular values and compression loss. Moreover, SVD-LLM adoptsa parameter update with sequential low-rank approximation to compensate forthe accuracy degradation after SVD compression. We evaluate SVD-LLM on 10datasets and seven models from three different LLM families at three differentscales. Our results demonstrate the superiority of SVD-LLM over state-of-the-arts,especially at high model compression ratios.

Applications · Computer Vision

Adam Kania, Marko Mihajlovic, Sergey Prokudin, Jacek Tabor, Przemysław Spurek

Implicit Neural Representations (INRs) have recently gained attention as a powerful approach for continuously representing signals such as images, videos, and 3D shapes using multilayer perceptrons (MLPs). However, MLPs are known to exhibit a low-frequency bias, limiting their ability to capture high-frequency details accurately. This limitation is typically addressed by incorporating high-frequency input embeddings or specialized activation layers. In this work, we demonstrate that these embeddings and activations are often configured with hyperparameters that perform well on average but are suboptimal for specific input signals under consideration, necessitating a costly grid search to identify optimal settings. Our key observation is that the initial frequency spectrum of an untrained model's output correlates strongly with the model's eventual performance on a given target signal. Leveraging this insight, we propose frequency shifting (or FreSh), a method that selects embedding hyperparameters to align the frequency spectrum of the model’s initial output with that of the target signal. We show that this simple initialization technique improves performance across various neural representation methods and tasks, achieving results comparable to extensive hyperparameter sweeps but with only marginal computational overhead compared to training a single model with default hyperparameters.

Deep Learning · Generative Models and Autoencoders

Jianyang Zhai, Zi-Feng Mai, Chang-Dong Wang, Feidiao Yang, Xiawu Zheng, Hui Li, Yonghong Tian

Generative recommendation has emerged as a promising paradigm aiming at directly generating the identifiers of the target candidates.Most existing methods attempt to leverage prior knowledge embedded in Pre-trained Language Models (PLMs) to improve the recommendation performance. However, they often fail to accommodate the differences between the general linguistic knowledge of PLMs and the specific needs of recommendation systems. Moreover, they rarely consider the complementary knowledge between the multimodal information of items, which represents the multi-faceted preferences of users. To facilitate efficient recommendation knowledge transfer, we propose a novel approach called Multimodal Quantitative Language for Generative Recommendation (MQL4GRec). Our key idea is to transform items from different domains and modalities into a unified language, which can serve as a bridge for transferring recommendation knowledge. Specifically, we first introduce quantitative translators to convert the text and image content of items from various domains into a new and concise language, known as quantitative language, with all items sharing the same vocabulary. Then, we design a series of quantitative language generation tasks to enrich quantitative language with semantic information and prior knowledge. Finally, we achieve the transfer of recommendation knowledge from different domains and modalities to the recommendation task through pre-training and fine-tuning. We evaluate the effectiveness of MQL4GRec through extensive experiments and comparisons with existing methods, achieving improvements over the baseline by 11.18\%, 14.82\%, and 7.95\% on the NDCG metric across three different datasets, respectively.

Deep Learning · Large Language Models

Hao Cui, Zahra Shamsi, Gowoon Cheon, Xuejian Ma, Shutong Li, Maria Tikhanovskaya, Peter Norgaard, Nayantara Mudur, Martyna Plomecka, Paul Raccuglia 等

Scientific problem-solving involves synthesizing information while applying expert knowledge. We introduce CURIE, a scientific long-Context Understanding, Reasoning, and Information Extraction benchmark to measure the potential of Large Language Models (LLMs) in scientific problem-solving and assisting scientists in realistic workflows. This benchmark introduces ten challenging tasks with a total of 580 problems and solution pairs curated by experts in six disciplines - materials science, condensed matter physics, quantum computing, geo-spatial analysis, biodiversity, and proteins - covering both experimental and theoretical work-flows in science. We evaluate a range of closed and open LLMs on tasks in CURIE which requires domain expertise, comprehension of long in-context information,and multi-step reasoning. While Gemini Flash 2.0 and Claude-3 show consistent high comprehension across domains, the popular GPT-4o and command-R+ fail dramatically on protein sequencing tasks. With the best performance at 32% there is much room for improvement for all models. We hope that insights gained from CURIE can guide the future development of LLMs in sciences. Links to the data and evaluation code are in https://github.com/google/curie

Ren Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei Efros

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of ``relevance functions'' that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

Ren Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei Efros

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of ``relevance functions'' that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

Applications · Computer Vision

Zhengwei Yin, Hongjun Wang, Guixu Lin, Weihang Ran, Yinqiang Zheng

Recent advancements in generalizable deep image denoising have catalyzed the development of robust noise-handling models. The current state-of-the-art, Masked Training (MT), constructs a masked swinir model which is trained exclusively on Gaussian noise ($\sigma$=15) but can achieve commendable denoising performance across various noise types (*i.e.* speckle noise, poisson noise). However, this method, while focusing on content reconstruction, often produces over-smoothed images and poses challenges in mask ratio optimization, complicating its integration with other methodologies. In response, this paper introduces RNINet, a novel architecture built on a streamlined encoder-decoder framework to enhance both efficiency and overall performance. Initially, we train a pure RNINet (only simple encoder-decoder) on individual noise types, observing that feature statistics such as mean and variance shift in response to different noise conditions. Leveraging these insights, we incorporate a noise injection block that injects random noise into feature statistics within our framework, significantly improving generalization across unseen noise types. Our framework not only simplifies the architectural complexity found in MT but also delivers superior performance. Comprehensive experimental evaluations demonstrate that our method outperforms MT in various unseen noise conditions in terms of denoising effectiveness and computational efficiency (lower MACs and GPU memory usage), achieving up to 10 times faster inference speeds and underscoring it's capability for large scale deployments.

Reinforcement Learning · Deep RL

Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

Deep Learning · Generative Models and Autoencoders

Kevin Frans, Danijar Hafner, Sergey Levine, Pieter Abbeel

Diffusion models and flow matching models have enabled generating diverse and realistic images by learning to transfer noise to data. However, sampling from these models involves iterative denoising over many neural network passes, making generation slow and expensive. Previous approaches for speeding up sampling require complex training regimes, such as multiple training phases, multiple networks, or fragile scheduling. We introduce Shortcut Models, a family of generative models that use a single network and training phase to produce high-quality samples in a single or multiple sampling steps. Shortcut models condition the network not only on the current noise level but also on the desired step size, allowing the model to skip ahead in the generation process. Across a wide range of sampling step budgets, shortcut models consistently produce higher quality samples than previous approaches, such as consistency models and reflow. Compared to distillation, shortcut models reduce complexity to a single network and training phase and additionally allow varying step budgets at inference time.

Deep Learning · Generative Models and Autoencoders

Zhuoyi Yang, Jiayan Teng, Wendi Zheng, Ming Ding, Shiyu Huang, Jiazheng Xu, Yuanming Yang, Wenyi Hong, Xiaohan Zhang, Guanyu Feng 等

We present CogVideoX, a large-scale text-to-video generation model based on diffusion transformer, which can generate 10-second continuous videos that align seamlessly with text prompts, with a frame rate of 16 fps and resolution of 768 x 1360 pixels. Previous video generation models often struggled with limited motion and short durations.It is especially difficult to generate videos with coherent narratives based on text. We propose several designs to address these issues. First, we introduce a 3D Variational Autoencoder (VAE) to compress videos across spatial and temporal dimensions, enhancing both the compression rate and video fidelity. Second, to improve text-video alignment, we propose an expert transformer with expert adaptive LayerNorm to facilitate the deep fusion between the two modalities.Third, by employing progressive training and multi-resolution frame packing, CogVideoX excels at generating coherent, long-duration videos with diverse shapes and dynamic movements. In addition, we develop an effective pipeline that includes various pre-processing strategies for text and video data.Our innovative video captioning model significantly improves generation quality and semantic alignment. Results show that CogVideoX achieves state-of-the-art performance in both automated benchmarks and human evaluation.We publish the code and model checkpoints of CogVideoX along with our VAE model and video captioning model at https://github.com/THUDM/CogVideo.

Reinforcement Learning · Deep RL

Joey Hong, Anca Dragan, Sergey Levine

Value-based reinforcement learning (RL) can in principle learn effective policies for a wide range of multi-turn problems, from games to dialogue to robotic control, including via offline RL from static previously collected datasets. However, despite the widespread use of policy gradient methods to train large language models for single turn tasks (e.g., question answering), value-based methods for multi-turn RL in an off-policy or offline setting have proven particularly challenging to scale to the setting of large language models. This setting requires effectively leveraging pretraining, scaling to large architectures with billions of parameters, and training on large datasets, all of which represent major challenges for current value-based RL methods. In this work, we propose a novel offline RL algorithm that addresses these drawbacks, casting Q-learning as a modified supervised fine-tuning (SFT) problem where the probabilities of tokens directly translate to Q-values. In this way we obtain an algorithm that smoothly transitions from maximizing the likelihood of the data during pretraining to learning a near-optimal Q-function during finetuning. Our algorithm has strong theoretical foundations, enjoying performance bounds similar to state-of-the-art Q-learning methods, while in practice utilizing an objective that closely resembles SFT. Because of this, our approach can enjoy the full benefits of the pretraining of language models, without the need to reinitialize any weights before RL finetuning, and without the need to initialize new heads for predicting values or advantages. Empirically, we evaluate our method on both pretrained LLMs and VLMs, on a variety of tasks including both natural language dialogue and robotic manipulation and navigation from images.

Deep Learning · Generative Models and Autoencoders

Andi Han, Wei Huang, Yuan Cao, Difan Zou

The predominant success of diffusion models in generative modeling has spurred significant interest in understanding their theoretical foundations. In this work, we propose a feature learning framework aimed at analyzing and comparing the training dynamics of diffusion models with those of traditional classification models. Our theoretical analysis demonstrates that diffusion models, due to the denoising objective, are encouraged to learn more balanced and comprehensive representations of the data. In contrast, neural networks with a similar architecture trained for classification tend to prioritize learning specific patterns in the data, often focusing on easy-to-learn components. To support these theoretical insights, we conduct several experiments on both synthetic and real-world datasets, which empirically validate our findings and highlight the distinct feature learning dynamics in diffusion models compared to classification.

Kevin Frans, Danijar Hafner, Sergey Levine, Pieter Abbeel

Diffusion models and flow matching models have enabled generating diverse and realistic images by learning to transfer noise to data. However, sampling from these models involves iterative denoising over many neural network passes, making generation slow and expensive. Previous approaches for speeding up sampling require complex training regimes, such as multiple training phases, multiple networks, or fragile scheduling. We introduce Shortcut Models, a family of generative models that use a single network and training phase to produce high-quality samples in a single or multiple sampling steps. Shortcut models condition the network not only on the current noise level but also on the desired step size, allowing the model to skip ahead in the generation process. Across a wide range of sampling step budgets, shortcut models consistently produce higher quality samples than previous approaches, such as consistency models and reflow. Compared to distillation, shortcut models reduce complexity to a single network and training phase and additionally allow varying step budgets at inference time.

Zhengmian Hu, Tong Zheng, Vignesh Viswanathan, Ziyi Chen, Ryan Rossi, Yihan Wu, Dinesh Manocha, Heng Huang

Large Language Models (LLMs) have become an indispensable part of natural language processing tasks. However, autoregressive sampling has become an efficiency bottleneck. Multi-Draft Speculative Decoding (MDSD) is a recent approach where, when generating each token, a small draft model generates multiple drafts, and the target LLM verifies them in parallel, ensuring that the final output conforms to the target model distribution. The two main design choices in MDSD are the draft sampling method and the verification algorithm. For a fixed draft sampling method, the optimal acceptance rate is a solution to an optimal transport problem, but the complexity of this problem makes it difficult to solve for the optimal acceptance rate and measure the gap between existing verification algorithms and the theoretical upper bound. This paper discusses the dual of the optimal transport problem, providing a way to efficiently compute the optimal acceptance rate. For the first time, we measure the theoretical upper bound of MDSD efficiency for vocabulary sizes in the thousands and quantify the gap between existing verification algorithms and this bound. We also compare different draft sampling methods based on their optimal acceptance rates. Our results show that the draft sampling method strongly influences the optimal acceptance rate, with sampling without replacement outperforming sampling with replacement. Additionally, existing verification algorithms do not reach the theoretical upper bound for both without replacement and with replacement sampling. Our findings suggest that carefully designed draft sampling methods can potentially improve the optimal acceptance rate and enable the development of verification algorithms that closely match the theoretical upper bound.

Applications · Computer Vision

Wei-Hsiang Yu, Yen-Yu Lin, Ming-Hsuan Yang, Yi-Hsuan Tsai

Recent advances in vision-language models (VLMs) have made significant progress in downstream tasks that require quantitative concepts such as facial age estimation and image quality assessment, enabling VLMs to explore applications like image ranking and retrieval. However, existing studies typically focus on the reasoning based on a single image and heavily depend on text prompting, limiting their ability to learn comprehensive understanding from multiple images. To address this, we propose an effective yet efficient approach that reframes the CLIP model into a learning-to-rank task and introduces a lightweight adapter to augment CLIP for text-guided image ranking. Specifically, our approach incorporates learnable prompts to adapt to new instructions for ranking purposes and an auxiliary branch with ranking-aware attention, leveraging text-conditioned visual differences for additional supervision in image ranking. Our ranking-aware adapter consistently outperforms fine-tuned CLIPs on various tasks and achieves competitive results compared to state-of-the-art models designed for specific tasks like facial age estimation and image quality assessment. Overall, our approach primarily focuses on ranking images with a single instruction, which provides a natural and generalized way of learning from visual differences across images, bypassing the need for extensive text prompts tailored to individual tasks.

Deep Learning · Large Language Models

Berivan Isik, NATALIA PONOMAREVA, Hussein Hazimeh, Dimitris Paparas, Sergei Vassilvitskii, Sanmi Koyejo

Scaling laws provide important insights that can guide the design of large language models (LLMs). Existing work has primarily focused on studying scaling laws for pretraining (upstream) loss. However, in transfer learning settings, in which LLMs are pretrained on an unsupervised dataset and then finetuned on a downstream task, we often also care about the downstream performance. In this work, we study the scaling behavior in a transfer learning setting, where LLMs are finetuned for machine translation tasks. Specifically, we investigate how the choice of the pretraining data and its size affect downstream performance (translation quality) as judged by: downstream cross-entropy and translation quality metrics such as BLEU and COMET scores. Our experiments indicate that the size of the finetuning dataset and the distribution alignment between the pretraining and downstream data significantly influence the scaling behavior. With sufficient alignment, both downstream cross-entropy and translation quality scores improve monotonically with more pretraining data. In such cases, we show that it is possible to predict the downstream translation quality metrics with good accuracy using a log-law. However, there are cases where moderate misalignment causes the downstream translation scores to fluctuate or get worse with more pretraining, whereas downstream cross-entropy monotonically improves. By analyzing these, we provide new practical insights for choosing appropriate pretraining data.

Deep Learning · Generative Models and Autoencoders

Ayano Hiranaka, Shang-Fu Chen, Chieh-Hsin Lai, Dongjun Kim, Naoki Murata, Takashi Shibuya, WeiHsiang Liao, Shao-Hua Sun, Yuki Mitsufuji

Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at [https://hero-dm.github.io/](https://hero-dm.github.io/).

Miscellaneous Aspects of Machine Learning · Unsupervised and Semi-supervised Learning

Xianghan Meng, Zhiyuan Huang, Wei He, Xianbiao Qi, Rong Xiao, Chun-Guang Li

Subspace clustering is a classical unsupervised learning task, built on a basic assumption that high-dimensional data can be approximated by a union of subspaces (UoS). Nevertheless, the real-world data are often deviating from the UoS assumption. To address this challenge, state-of-the-art deep subspace clustering algorithms attempt to jointly learn UoS representations and self-expressive coefficients. However, the general framework of the existing algorithms suffers from feature collapse and lacks a theoretical guarantee to learn desired UoS representation. In this paper, we present a Principled fRamewOrk for Deep Subspace Clustering (PRO-DSC), which is designed to learn structured representations and self-expressive coefficients in a unified manner. Specifically, in PRO-DSC, we incorporate an effective regularization on the learned representations into the self-expressive model, prove that the regularized self-expressive model is able to prevent feature space collapse, and demonstrate that the learned optimal representations under certain condition lie on a union of orthogonal subspaces. Moreover, we provide a scalable and efficient approach to implement our PRO-DSC and conduct extensive experiments to verify our theoretical findings and demonstrate the superior performance of our proposed deep subspace clustering approach.

Reinforcement Learning · Everything Else

Xudong Gong, Feng Dawei, Kele Xu, weijia wang, Zhangjun Sun, Xing Zhou, Si Zheng, Bo Ding, Huaimin Wang

Multi-goal long-horizon problems are prevalent in real-world applications. The additional goal space introduced by multi-goal problems intensifies the spatial complexity of exploration; meanwhile, the long interaction sequences in long-horizon problems exacerbate the temporal complexity of exploration. Addressing the great exploration challenge posed by multi-goal long-horizon problems depends not only on the design of algorithms but also on the design of environments and the availability of demonstrations to assist in training. To facilitate the above research, we propose a multi-goal long-horizon Reinforcement Learning (RL) environment based on realistic fixed-wing UAV's velocity vector control, named VVC-Gym, and generate multiple demonstration sets of various quality. Through experimentation, we analyze the impact of different environment designs on training, assess the quantity and quality of demonstrations and their influence on training, and assess the effectiveness of various RL algorithms, providing baselines on VVC-Gym and its corresponding demonstrations. The results suggest that VVC-Gym is suitable for studying: (1) the influence of environment designs on addressing multi-goal long-horizon problems with RL. (2) the assistance that demonstrations can provide in overcoming the exploration challenges of multi-goal long-horizon problems. (3) the RL algorithm designs with the least possible impact from environment designs on the efficiency and effectiveness of training.