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4,294篇论文匹配“Physics”
第 33 / 215 页

Jooyoung Kim, Wonje Choi, Younguk Song, Honguk Woo

Recent advances in Vision-Language Models (VLMs) have enabled video-instructed robotic programming, allowing agents to interpret video demonstrations and generate executable control code. We formulate video-instructed robotic programming as a cross-domain adaptation problem, where perceptual and physical differences between demonstration and deployment induce procedural mismatches. However, current VLMs lack the procedural understanding needed to reformulate causal dependencies and achieve task-compatible behavior under such domain shifts. We introduce NeSyCR, a neurosymbolic counterfactual reasoning framework that enables verifiable adaptation of task procedures, providing a reliable synthesis of code policies. NeSyCR abstracts video demonstrations into symbolic trajectories that capture the underlying task procedure. Given deployment observations, it derives counterfactual states that reveal cross-domain incompatibilities. By exploring the symbolic state space with verifiable checks, NeSyCR proposes procedural revisions that restore compatibility with the demonstrated procedure. NeSyCR achieves a 31.14% improvement in task success over the strongest baseline Statler, showing robust cross-domain adaptation across both simulated and real-world manipulation tasks.

Runsen Xu, Weiyao Wang, Hao Tang, Xingyu Chen, Xiaodong Wang, Fu-Jen Chu, Matt Feiszli, Kevin J. Liang

Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for physical-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with multi-frame spatial understanding by integrating fundamental spatial skills, including depth perception, visual correspondence, and dynamic perception. We design a novel data pipeline and collect the MultiSPA dataset of more than 27 million samples spanning diverse 3D and 4D scenes to enable training. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable and generalizable multi-frame perception. We further observe multi-task benefits and emergent spatial capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.

Rundong Luo, Noah Snavely, Wei-Chiu Ma

We introduce ShadowDraw, a framework that transforms ordinary 3D objects into shadow-drawing compositional art. Given a 3D object, our system predicts scene parameters---including object pose and lighting---together with a partial line drawing, such that the cast shadow completes the drawing into a recognizable image. To this end, we optimize scene configurations to reveal meaningful shadows, employ shadow contour to guide line drawing generation, and adopt automatic evaluation to enforce shadow-drawing coherence and visual quality. Experiments show that ShadowDraw produces compelling results across diverse inputs, from real-world scans and curated datasets to generative assets, and naturally extends to multi-object scenes, animations, and physical deployments. Our work provides a practical pipeline for creating shadow-drawing art and broadens the design space of computational visual art, bridging the gap between algorithmic design and artistic storytelling.

Jiarui Zhang, Zhihao Li, Chong Wang, Bihan Wen

Neural fields (NFs) have achieved remarkable success in scene reconstruction and novel view synthesis. However, existing NF approaches that rely on RGB or LiDAR inputs often struggle under adverse weather conditions, limiting their robustness in real-world outdoor environments such as autonomous driving. In contrast, millimeter-wave radar is inherently resilient to environmental variations, yet its integration with NFs remains largely underexplored. Moreover, outdoor driving scenes frequently involve dynamic objects, making spatiotemporal modeling crucial for temporally consistent novel view synthesis. To address these challenges, we present RF4D, a radar-based neural field framework tailored for novel view synthesis in outdoor dynamic scenes. RF4D explicitly incorporates temporal information into its representation, enabling more accurate modeling of object motion. A dedicated scene flow module further predicts temporal offsets between adjacent frames, enforcing temporal occupancy coherence during dynamic scene reconstruction. Moreover, we propose a radar-specific power rendering formulation grounded in radar sensing physics, improving both synthesis accuracy and interpretability. Extensive experiments on public radar datasets demonstrate that RF4D substantially outperforms existing methods in radar measurement synthesis and occupancy estimation accuracy, with particularly strong gains in dynamic outdoor environments.

Haoran Feng, Yifan Niu, Zehuan Huang, Yang-Tian Sun, Chunchao Guo, Yuxin Peng, Lu Sheng

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model to integrate scene, object, and instruction information and employ a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. We will release our code publicly.

Zhaonian Kuang, Rui Ding, Haotian Wang, Xinhu Zheng, Meng Yang, Gang Hua

Multi-camera 3D object detection (MC3D) has attracted increasing attention with the growing deployment of multi-sensor physical agents, such as robots and autonomous vehicles. However, MC3D models still struggle to generalize to unseen platforms with new multi-camera configurations. Current solutions simply employ a meta-camera for unified representation but lack comprehensive consideration. In this paper, we revisit this issue and identify that the devil lies in spatial prior discrepancies across source and target configurations, including different intrinsics, extrinsics, and array layouts. To address this, we propose CoIn3D, a generalizable MC3D framework that enables strong transferability from source configurations to unseen target ones. CoIn3D explicitly incorporates all identified spatial priors into both feature embedding and image observation through spatial-aware feature modulation (SFM) and camera-aware data augmentation (CDA), respectively. SFM enriches feature space by integrating four spatial representations, such as focal length, ground depth, ground gradient, and Plucker coordinate. CDA improves observation diversity under various configurations via a training-free dynamic novel-view image synthesis scheme. Extensive experiments demonstrate that CoIn3D achieves strong cross-configuration performance on landmark datasets such as NuScenes, Waymo, and Lyft, under three dominant MC3D paradigms represented by BEVDepth, BEVFormer, and PETR.

Yiwen Zhao, Ce Zheng, Yufu Wang, Hsueh-Han Daniel Yang, Liting Wen, László A. Jeni

Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in interactive feedback and perception-action loop scenarios such as AR/VR and telepresence. To address this, we propose OnlineHMR, a fully online framework that jointly satisfies four essential criteria of online processing, including system-level causality, faithfulness, temporal consistency, and efficiency. Built upon a two-branch architecture, OnlineHMR enables streaming inference via a causal key-value cache design and a curated sliding-window learning strategy. Meanwhile, a human-centric incremental SLAM provides online world-grounded alignment under physically plausible trajectory correction. Experimental results show that our method achieves performance comparable to existing chunk-based approaches on the standard EMDB benchmark and highly dynamic custom videos, while uniquely supporting online processing. Page and code are available at https://tsukasane.github.io/Video-OnlineHMR/.

Tolga Dimlioglu, Nadine Chang, Maying Shen, Rafid Mahmood, Jose M. Alvarez

Large-scale deep learning models for physical AI applications depend on diverse training data collection efforts. These models and correspondingly, the training data, must address the different evaluation criteria necessary for the models to be deployable in real-world environments. Data selection policies can guide the development of the training set, but current frameworks do not account for the ambiguity in how data points affect different metrics. In this work, we propose Mixture Optimization via Scaling-Aware Iterative Collection (MOSAIC), a general data selection framework that operates by: (i) partitioning the dataset into domains; (ii) fitting neural scaling laws from each data domain to the evaluation metrics; and (iii) optimizing a data mixture by iteratively adding data from domains that maximize the change in metrics. We apply MOSAIC to autonomous driving (AD), where an End-to-End (E2E) planner model is evaluated on the Extended Predictive Driver Model Score (EPDMS), an aggregate of driving rule compliance metrics. Here, MOSAIC outperforms a diverse set of baselines on EPDMS with up to 80% less data.

Zhengdi Yu, Simone Foti, Linguang Zhang, Amy Zhao, Cem Keskin, Stefanos Zafeiriou, Tolga Birdal

We introduce Neural Riemannian Motion Fields (\name), a novel 3D generative human motion prior that enables robust, temporally consistent, and physically plausible 3D motion recovery. Unlike existing VAE or diffusion-based methods, our higher-order motion prior explicitly models the human motion in the zero level set of a collection of neural distance fields (NDFs) corresponding to pose, transition (velocity), and acceleration dynamics. Our framework is rigorous in the sense that our NDFs are constructed on the product space of joint rotations, their angular velocities, and angular accelerations, respecting the geometry of the underlying articulations. We further introduce: (i) a novel adaptive-step hybrid algorithm for projecting onto the set of plausible motions, and (ii) a novel geometric integrator to "roll out" realistic motion trajectories during test-time-optimization and generation. Our experiments show significant and consistent gains: trained on the AMASS dataset, \name remarkably generalizes across multiple input modalities and to diverse tasks ranging from denoising to motion in-betweening and fitting to partial 2D / 3D observations.

Lixin Xue, Chengwei Zheng, Georgios Paschalidis, Chen Guo, Manuel Kaufmann, Juan Zarate, Dimitrios Tzionas

Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

Divyanshu Daiya, Aniket Bera

We present Sketch2Colab, which turns storyboard-style 2D sketches into coherent, object-aware 3D multi-human motion with fine-grained control over agents, joints, timing, and contacts. Diffusion-based motion generators offer strong realism but often rely on costly guidance for multi-entity control and degrade under strong conditioning. Sketch2Colab instead learns a sketch-conditioned diffusion prior and distills it into a rectified-flow student in latent space for fast, stable sampling. To make motion follow storyboards closely, we guide the student with differentiable objectives that enforce keyframes, paths, contacts, and physical consistency. Collaborative motion naturally involves discrete changes in interaction, such as converging, forming contact, cooperative transport, or disengaging, and a continuous flow alone struggles to sequence these shifts cleanly. We address this with a lightweight continuous-time Markov chain (CTMC) planner that tracks the active interaction regime and modulates the flow to produce clearer, synchronized coordination in human-object-human motion. Experiments on CORE4D and InterHuman show that Sketch2Colab outperforms baselines in constraint adherence and perceptual quality while sampling substantially faster than diffusion-only alternatives.

Shuo Chen, Yijin Li, Xi Zheng, Guofeng Zhang

The 3D characterization of microstructures is crucial for understanding and designing functional materials. However, the scanning electron microscope (SEM), widely used in scientific research, captures only 2D electron intensity distributions. Existing SEM 3D reconstruction methods struggle with textureless regions, shadowing artifacts, and calibration dependencies, whereas advanced learning-based approaches fail to generalize to microscopic SEM domains due to the lack of physical priors and domain-specific data. We introduce NFH-SEM, a neural field-based hybrid framework that reconstructs high-fidelity 3D surfaces from multi-view, multi-detector SEM images. NFH-SEM integrates coarse multi-view geometry with photometric stereo cues from detector signals through a continuous neural field, incorporating a learnable forward model that embeds SEM imaging physics for self-calibrated, shadow-robust reconstruction. NFH-SEM achieves precise recovery across diverse specimens, revealing 478 nm layered features in two-photon lithography samples, 782 nm surface textures on pollen grains, and 1.559 mm fracture steps on silicon carbide particles, demonstrating its accuracy and broad applicability. Our code and real-world dataset are available at https://github.com/zju3dv/NFH-SEM.

Bo Zhao, Dan Guo, Junzhe Cao, Yong Xu, Bochao Zou, Tao Tan, Yue Sun, Zitong Yu

Remote photoplethysmography (rPPG) measurement enables non-contact physiological monitoring but suffers from accuracy degradation under head motion and illumination changes. Existing deep learning methods are mostly heuristic and lack theoretical grounding, limiting robustness and interpretability. In this work, we propose a physics-informed rPPG paradigm derived from the Navier-Stokes equations of hemodynamics, showing that the pulse signal follows a second-order dynamical system whose discrete solution naturally leads to a causal convolution, justifying the use of a Temporal Convolutional Network (TCN). Based on this principle, we design the PHASE-Net, a lightweight model with three key components: 1) Zero-FLOPs Axial Swapper module to swap or transpose a few spatial channels to mix distant facial regions, boosting cross-region feature interaction without changing temporal order; 2) Adaptive Spatial Filter to learn a soft spatial mask per frame to highlight signal-rich areas and suppress noise for cleaner feature maps; and 3) Gated TCN, a causal dilated TCN with gating that models long-range temporal dynamics for accurate pulse recovery. Extensive experiments demonstrate that PHASE-Net achieves state-of-the-art performance and strong efficiency, offering a theoretically grounded and deployment-ready rPPG solution.

Li Puyin, Tiange Xiang, Ella Mao, Shirley Wei, Xinye Chen, Adnan Masood, Li Fei-Fei, Ehsan Adeli

Understanding the physical world is essential for generalist AI agents. However, it remains unclear whether state-of-the-art vision perception models (e.g., large VLMs) can perform quantitative physical reasoning tasks. Existing evaluations are predominantly VQA-based and qualitative, offering limited insight into whether these models can infer the kinematic quantities of moving objects from videos. To address this, we present QuantiPhy, the first benchmark designed to quantitatively measure a VLM's physical reasoning ability. Comprising more than 3.3K video-text instances with numerical ground truth, QuantiPhy evaluates a VLM's performance on estimating an object's size, velocity, and acceleration at a given timestamp, using one of these properties as an input prior. The benchmark standardizes prompts and scoring to assess numerical accuracy, enabling fair comparisons across models. Our experiments on state-of-the-art VLMs reveal a consistent gap between their qualitative plausibility and actual numerical correctness. We further provide an in-depth analysis of key factors like background noise, counterfactual priors, and strategic prompting and find that state-of-the-art VLMs lean heavily on pre-trained world knowledge rather than faithfully using the provided visual and textual inputs when reasoning about objects' kinematic properties. QuantiPhy offers the first rigorous, scalable testbed to move VLMs beyond mere verbal plausibility toward a numerically grounded physical understanding.

Yue Yin, Enze Tao, Dylan Campbell

Generative image models can produce convincingly real images, with plausible shapes, textures, layouts and lighting. However, one domain in which they perform notably poorly is in the synthesis of transparent objects, which exhibit refraction, reflection, absorption and scattering. Refraction is a particular challenge, because refracted pixel rays often intersect with surfaces observed in other parts of the image, providing a constraint on the color. It is clear from inspection that generative models have not distilled the laws of optics sufficiently well to accurately render refractive objects. In this work, we consider the problem of generating images with accurate refraction, given a text prompt. We synchronize the pixels within the object's boundary with those outside by warping and merging the pixels using Snell's Law of Refraction, at each step of the generation trajectory. For those surfaces that are not directly observed in the image, but are visible via refraction or reflection, we recover their appearance by synchronizing the image with a second generated image---a panorama centered at the object---using the same warping and merging procedure. We demonstrate that our approach generates much more optically-plausible images that respect the physical constraints.

Mingjia Li, Jin Hu, Hainuo Wang, Qiming Hu, Jiarui Wang, Xiaojie Guo

Single-image reflection removal is a highly ill-posed problem, where existing methods struggle to reason about the composition of corrupted regions, causing them to fail at recovery and generalization in the wild. This work reframes an editing-purpose latent diffusion model to effectively perceive and process highly ambiguous, layered image inputs, yielding high-quality outputs. We argue that the challenge of this conversion stems from a critical yet overlooked issue, i.e., the latent space of semantic encoders lacks the inherent structure to interpret a composite image as a linear superposition of its constituent layers. Our approach is built on three synergistic components, including a reflection-equivariant VAE that aligns the latent space with the linear physics of reflection formation, a learnable task-specific text embedding for precise guidance that bypasses ambiguous language, and a depth-guided early-branching sampling strategy to harness generative stochasticity for promising results. Extensive experiments reveal that our model achieves new SOTA performance on multiple benchmarks and generalizes well to challenging real-world cases.

Mert Albaba, Chenhao Li, Markos Diomataris, Omid Taheri, Andreas Krause, Michael J. Black

Acquiring physically plausible motor skills across diverse and unconventional embodiments, including humanoids and quadrupeds, is essential for advancing character simulation and robotics. Traditional methods, such as reinforcement learning (RL), require extensive reward function engineering. Imitation learning (IL) offers an alternative but relies heavily on curated 3D expert demonstrations, which are scarce and difficult to obtain for non-human morphologies. Video diffusion models, on the other hand, are capable of generating realistic-looking videos of various morphologies, from humans to ants. However, these videos are often not physically plausible, which limits their direct use for skill acquisition. We introduce "No-data Imitation Learning" (NIL): an imitation learning framework that replaces curated expert demonstrations with videos generated by a pretrained video diffusion model. Our key insight is that the physics simulator enforces physical constraints, while the video provides visual guidance. NIL learns 3D motor skills in a physics simulator from 2D-generated videos, with generalization capability to unconventional forms. Specifically, NIL computes a discriminator-free imitation reward that combines (i) a video-embedding similarity between generated and simulated videos using a pretrained video vision transformer, and (ii) an image-based similarity term derived from video segmentation masks. We evaluate NIL on locomotion and whole-body control tasks across unique body configurations. Our experiments show that in humanoid locomotion, NIL matches the performance of state-of-the-art IL baselines trained on motion capture data; and in whole-body manipulation, it exceeds the performance of RL baselines without requiring any curated data. Our project page, including videos and code, is available at https://nil.is.tue.mpg.de.

Kaiyi Huang, Yukun Huang, Yu Li, Jianhong Bai, Xintao Wang, Zinan Lin, Xuefei Ning, Jiwen Yu, Yu Wang, Xihui Liu

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

Xijie Xiang, Lin Zhu, Wei Zhang, Yonghong Tian

Autofocus in dynamic environments remains challenging for conventional frame-based sensors, which often fail under fast motion, low light, or high dynamic range conditions. Event cameras, with microsecond temporal resolution and asynchronous brightness detection, offer a promising alternative. However, typical event-based autofocus methods assume that the sharpest focus corresponds to the maximum event rate. In this paper, we reveal a counterintuitive yet consistent phenomenon: the true focus actually corresponds to a local minimum in the event-rate curve. We theoretically derive this behavior from the physics of event generation and show that as defocus blur increases, the event rate first rises and then declines, forming a dual-peak-valley structure across focal distances. Based on this insight, we propose an Event Structural Valley-based Autofocus (ESVA) framework that identifies the valley between two dominant peaks as the true focal position. ESVA integrates structural smoothing, consistency filtering, and a dual-peak constraint to robustly recover the valley under noise and motion disturbances. Extensive experiments on multiple synthetic and real-world datasets demonstrate that ESVA delivers accurate and stable focus estimation, consistently outperforming existing event-only autofocus methods without requiring image reconstruction or supervision.

Yanlong Yang, Guanxiong Luo

Optical imaging systems are inherently imperfect due to diffraction limits, lens manufacturing tolerances, assembly misalignment, and other physical constraints. In addition, unavoidable camera shake and object motion further introduce non-ideal degradations during acquisition. These aberrations and motion-induced variations are typically unknown, difficult to measure, and costly to model or calibrate in practice. Blind inverse problems offer a promising direction by jointly estimating both the latent image and the unknown degradation kernel. However, existing approaches often suffer from convergence instability, limited prior expressiveness, and sensitivity to hyperparameters. Inspired by recent advances in self-diffusion, we propose DeblurSDI, a zero-shot, self-supervised blind imaging framework that requires no pre-training. DeblurSDI formulates blind image recovery as an iterative reverse self-diffusion process that begins from pure noise and progressively refines both the sharp image and the blur kernel. Extensive experiments on combined optical aberrations and motion blur demonstrate that DeblurSDI consistently outperforms other methods by a substantial margin.