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1,066篇论文匹配“Reinforcement Learning and Planning”
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Theory · Reinforcement Learning and Planning

Jiachen Hu, Rui Ai, Han Zhong, Xiaoyu Chen, Liwei Wang, Zhaoran Wang, Zhuoran Yang

Information asymmetry is a pervasive feature of multi-agent systems, especially evident in economics and social sciences. In these settings, agents tailor their actions based on private information to maximize their rewards. These strategic behaviors often introduce complexities due to confounding variables. Simultaneously, knowledge transportability poses another significant challenge, arising from the difficulties of conducting experiments in target environments. It requires transferring knowledge from environments where empirical data is more readily available. Against these backdrops, this paper explores a fundamental question in online learning: Can we employ non-i.i.d. actions to learn about confounders even when requiring knowledge transfer? We present a sample-efficient algorithm designed to accurately identify system dynamics under information asymmetry and to navigate the challenges of knowledge transfer effectively in reinforcement learning, framed within an online strategic interaction model. Our method provably achieves learning of an $\epsilon$-optimal policy with a tight sample complexity of $\tilde{O}(1/\epsilon^2)$.

Theory · Reinforcement Learning and Planning

Xingyu Zhou, Yulian Wu, Wenqian Weng, Francesco Orabona

In this paper, we theoretically study the offline alignment of language models with human preference feedback, under both preference label corruption and privacy protections. To this end, we propose a variant of \texttt{$\chi$PO} -- \texttt{Square}\texttt{$\chi$PO}, which is a simple one-line change of \texttt{$\chi$PO} with the standard log-loss replaced by a new square loss over probability. Thanks to the inherent nice properties of this new loss, we have advanced the state-of-the-art of differentially private and robust alignment. Specifically, for the local model of label privacy, \texttt{Square}\texttt{$\chi$PO} is the first one that attains optimal rate based on single-policy concentrability even with general function approximations. It also gives the first result under the central model of privacy protection over both prompts (responses) and labels. On the robustness side against Huber label corruption, \texttt{Square}\texttt{$\chi$PO} is the first alignment method that has a meaningful theoretical guarantee under general function approximations. More importantly, \texttt{Square}\texttt{$\chi$PO} can address privacy protection and corruption \emph{simultaneously}, where an interesting separation is observed, implying that the order of privacy and corruption matters. Furthermore, we show that \texttt{Square}\texttt{$\chi$PO} can also be easily extended to handle the scenario of the general preference model with state-of-the-art guarantees under corruption and privacy. Last but not least, all of our theoretical guarantees enjoy a unified analysis, building upon a new result on the generalization error bounds of least-square regression under corruption and privacy constraints, which we believe is of independent interest to the community.

Reinforcement Learning

Jesse Farebrother, Matteo Pirotta, Andrea Tirinzoni, REMI MUNOS, Alessandro Lazaric, Ahmed Touati

Predictive models of the future are fundamental for an agent's ability to reason and plan. A common strategy learns a world model and unrolls it step-by-step at inference, where small errors can rapidly compound. Geometric Horizon Models (GHMs) offer a compelling alternative by directly making predictions of future states, avoiding cumulative inference errors. While GHMs can be conveniently learned by a generative analog to temporal difference (TD) learning, existing methods are negatively affected by bootstrapping predictions at train time and struggle to generate high-quality predictions at long horizons. This paper introduces Temporal Difference Flows (TD-Flow), which leverages the structure of a novel Bellman equation on probability paths alongside flow-matching techniques to learn accurate GHMs at over 5x the horizon length of prior methods. Theoretically, we establish a new convergence result and primarily attribute TD-Flow's efficacy to reduced gradient variance during training. We further show that similar arguments can be extended to diffusion-based methods. Empirically, we validate TD-Flow across a diverse set of domains on both generative metrics and downstream tasks, including policy evaluation. Moreover, integrating TD-Flow with recent behavior foundation models for planning over policies demonstrates substantial performance gains, underscoring its promise for long-horizon decision-making.

Theory · Reinforcement Learning and Planning

Kaiwen Wang, Dawen Liang, Nathan Kallus, Wen Sun

We study risk-sensitive RL where the goal is learn a history-dependent policy that optimizes some risk measure of cumulative rewards.We consider a family of risks called the optimized certainty equivalents (OCE), which captures important risk measures such as conditional value-at-risk (CVaR), entropic risk and Markowitz's mean-variance. In this setting, we propose two meta-algorithms: one grounded in optimism and another based on policy gradients, both of which can leverage the broad suite of risk-neutral RL algorithms in an augmented Markov Decision Process (MDP). Via a reductions approach, we leverage theory for risk-neutral RL to establish novel OCE bounds in complex, rich-observation MDPs. For the optimism-based algorithm, we prove bounds that generalize prior results in CVaR RL and that provide the first risk-sensitive bounds for exogenous block MDPs. For the gradient-based algorithm, we establish both monotone improvement and global convergence guarantees under a discrete reward assumption. Finally, we empirically show that our algorithms learn the optimal history-dependent policy in a proof-of-concept MDP, where all Markovian policies provably fail.

Reinforcement Learning

Zichen Liu, Guoji Fu, Chao Du, Wee Sun Lee, Min Lin

Continual reinforcement learning (CRL) refers to a naturalistic setting where an agent needs to endlessly evolve, by trial and error, to solve multiple tasks that are presented sequentially. One of the largest obstacles to CRL is that the agent may forget how to solve previous tasks when learning a new task, known as catastrophic forgetting. In this paper, we propose to address this challenge by planning with online world models. Specifically, we learn a Follow-The-Leader shallow model online to capture the world dynamics, in which we plan using model predictive control to solve a set of tasks specified by any reward functions. The online world model is immune to forgetting by construction with a proven regret bound of $\mathcal{O}(\sqrt{K^2D\log(T)})$ under mild assumptions. The planner searches actions solely based on the latest online model, thus forming a FTL Online Agent (OA) that updates incrementally. To assess OA, we further design Continual Bench, a dedicated environment for CRL, and compare with several strong baselines under the same model-planning algorithmic framework. The empirical results show that OA learns continuously to solve new tasks while not forgetting old skills, outperforming agents built on deep world models with various continual learning techniques.

Reinforcement Learning

Shangzhe Li, Zhiao Huang, Hao Su

Imitation learning (IL) enables agents to acquire skills directly from expert demonstrations, providing a compelling alternative to reinforcement learning. However, prior online IL approaches struggle with complex tasks characterized by high-dimensional inputs and complex dynamics. In this work, we propose a novel approach to online imitation learning that leverages reward-free world models. Our method learns environmental dynamics entirely in latent spaces without reconstruction, enabling efficient and accurate modeling. We adopt the inverse soft-Q learning objective, reformulating the optimization process in the Q-policy space to mitigate the instability associated with traditional optimization in the reward-policy space. By employing a learned latent dynamics model and planning for control, our approach consistently achieves stable, expert-level performance in tasks with high-dimensional observation or action spaces and intricate dynamics. We evaluate our method on a diverse set of benchmarks, including DMControl, MyoSuite, and ManiSkill2, demonstrating superior empirical performance compared to existing approaches.

Reinforcement Learning · Batch/Offline

Jihwan Jeong, Xiaoyu Wang, Jingmin Wang, Scott Sanner, Pascal Poupart

Offline reinforcement learning (RL) is crucial when online exploration is costly or unsafe but often struggles with high epistemic uncertainty due to limited data. Existing methods rely on fixed conservative policies, restricting adaptivity and generalization. To address this, we propose Reflect-then-Plan (RefPlan), a novel _doubly Bayesian_ offline model-based (MB) planning approach. RefPlan unifies uncertainty modeling and MB planning by recasting planning as Bayesian posterior estimation. At deployment, it updates a belief over environment dynamics using real-time observations, incorporating uncertainty into MB planning via marginalization. Empirical results on standard benchmarks show that RefPlan significantly improves the performance of conservative offline RL policies. In particular, RefPlan maintains robust performance under high epistemic uncertainty and limited data, while demonstrating resilience to changing environment dynamics, improving the flexibility, generalizability, and robustness of offline-learned policies.

Deep Learning · Large Language Models

Zican Hu, Wei Liu, Xiaoye Qu, Xiangyu Yue, Chunlin Chen, Zhi Wang, Yu Cheng

While showing sophisticated reasoning abilities, large language models (LLMs) still struggle with long-horizon decision-making tasks due to deficient exploration and long-term credit assignment, especially in sparse-reward scenarios. Inspired by the divide-and-conquer principle, we propose an innovative framework **GLIDER** (**G**rounding **L**anguage Models as Eff**I**cient **D**ecision-Making Agents via Offline Hi**E**rarchical **R**einforcement Learning) that introduces a parameter-efficient and generally applicable hierarchy to LLM policies. We develop a scheme where the low-level controller is supervised with abstract, step-by-step plans that are learned and instructed by the high-level policy. This design decomposes complicated problems into a series of coherent chain-of-thought reasoning sub-tasks, providing flexible temporal abstraction to significantly enhance exploration and learning for long-horizon tasks. Furthermore, GLIDER facilitates fast online adaptation to non-stationary environments owing to the strong transferability of its task-agnostic low-level skills. Experiments on ScienceWorld and ALFWorld benchmarks show that GLIDER achieves consistent performance gains, along with enhanced generalization capabilities.

Theory · Reinforcement Learning and Planning

Swetha Ganesh, Washim Mondal, Vaneet Aggarwal

This work examines average-reward reinforcement learning with general policy parametrization. Existing state-of-the-art (SOTA) guarantees for this problem are either suboptimal or hindered by several challenges, including poor scalability with respect to the size of the state-action space, high iteration complexity, and a significant dependence on knowledge of mixing times and hitting times. To address these limitations, we propose a Multi-level Monte Carlo-based Natural Actor-Critic (MLMC-NAC) algorithm. Our work is the first to achieve a global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ for average-reward Markov Decision Processes (MDPs) (where $T$ is the horizon length), using an Actor-Critic approach. Moreover, the convergence rate does not scale with the size of the state space, therefore even being applicable to infinite state spaces.

Theory · Reinforcement Learning and Planning

Onno Eberhard, Michael Muehlebach, Claire Vernade

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce *memory traces*. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

Reinforcement Learning · Planning

Zhuoling Li, Xiaogang Xu, Zhenhua Xu, Ser-Nam Lim, Hengshuang Zhao

Recent embodied agents are primarily built based on reinforcement learning (RL) or large language models (LLMs). Among them, RL agents are efficient for deployment but only perform very few tasks. By contrast, giant LLM agents (often more than 1000B parameters) present strong generalization while demanding enormous computing resources. In this work, we combine their advantages while avoiding the drawbacks by conducting the proposed referee RL on our developed large auto-regressive model (LARM). Specifically, LARM is built upon a lightweight LLM (fewer than 5B parameters) and directly outputs the next action to execute rather than text. We mathematically reveal that classic RL feedbacks vanish in long-horizon embodied exploration and introduce a giant LLM based referee to handle this reward vanishment during training LARM. In this way, LARM learns to complete diverse open-world tasks without human intervention. Especially, LARM successfully harvests enchanted diamond equipment in Minecraft, which demands significantly longer decision-making chains than the highest achievements of prior best methods.

Reinforcement Learning · Planning

Chunlok Lo, Kevin Roice, Parham Mohammad Panahi, Scott Jordan, Adam White, Gabor Mihucz, Farzane Aminmansour, Martha White

This paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with learned models is often worse than model-free alternatives, such as Double DQN, even though the former uses significantly more memory and computation. The fundamental problem is that learned models can be inaccurate and often generate invalid states, especially when iterated many steps. In this paper, we avoid this limitation by constraining background planning to a given set of (abstract) subgoals and learning only local, subgoal-conditioned models. This goal-space planning (GSP) approach is more computationally efficient, naturally incorporates temporal abstraction for faster long-horizon planning, and avoids learning the transition dynamics entirely. We show that our GSP algorithm can propagate value from an abstract space in a manner that helps a variety of base learners learn significantly faster in different domains.

Reinforcement Learning

Gal Dalal, Assaf Hallak, Gugan Chandrashekhar Mallika Thoppe, Shie Mannor, Gal Chechik

Policy gradient methods are notorious for having a large variance and high sample complexity. To mitigate this, we introduce SoftTreeMax---a generalization of softmax that employs planning. In SoftTreeMax, we extend the traditional logits with the multi-step discounted cumulative reward, topped with the logits of future states. We analyze SoftTreeMax and explain how tree expansion helps to reduce its gradient variance. We prove that the variance depends on the chosen tree-expansion policy. Specifically, we show that the closer the induced transitions are to being state-independent, the stronger the variance decay. With approximate forward models, we prove that the resulting gradient bias diminishes with the approximation error while retaining the same variance reduction. Ours is the first result to bound the gradient bias for an approximate model. In a practical implementation of SoftTreeMax we utilize a parallel GPU-based simulator for fast and efficient tree expansion. Using this implementation in Atari, we show that SoftTreeMax reduces the gradient variance by three orders of magnitude. This leads to better sample complexity and improved performance compared to distributed PPO.

Theory · Reinforcement Learning and Planning

Pedro Santos, Alberto Sardinha, Francisco S. Melo

The general-utility Markov decision processes (GUMDPs) framework generalizes the MDPs framework by considering objective functions that depend on the frequency of visitation of state-action pairs induced by a given policy. In this work, we contribute with the first analysis on the impact of the number of trials, i.e., the number of randomly sampled trajectories, in infinite-horizon GUMDPs. We show that, as opposed to standard MDPs, the number of trials plays a key-role in infinite-horizon GUMDPs and the expected performance of a given policy depends, in general, on the number of trials. We consider both discounted and average GUMDPs, where the objective function depends, respectively, on discounted and average frequencies of visitation of state-action pairs. First, we study policy evaluation under discounted GUMDPs, proving lower and upper bounds on the mismatch between the finite and infinite trials formulations for GUMDPs. Second, we address average GUMDPs, studying how different classes of GUMDPs impact the mismatch between the finite and infinite trials formulations. Third, we provide a set of empirical results to support our claims, highlighting how the number of trajectories and the structure of the underlying GUMDP influence policy evaluation.

Reinforcement Learning

Chenyou Fan, Chenjia Bai, Zhao Shan, Haoran He, Yang Zhang, Zhen Wang

Diffusion models have demonstrated their capabilities in modeling trajectories of multi-tasks. However, existing multi-task planners or policies typically rely on task-specific demonstrations via multi-task imitation, or require task-specific reward labels to facilitate policy optimization via Reinforcement Learning (RL). They are costly due to the substantial human efforts required to collect expert data or design reward functions. To address these challenges, we aim to develop a versatile diffusion planner capable of leveraging large-scale inferior data that contains task-agnostic sub-optimal trajectories, with the ability to fast adapt to specific tasks. In this paper, we propose SODP, a two-stage framework that leverages Sub-Optimal data to learn a Diffusion Planner, which is generalizable for various downstream tasks. Specifically, in the pre-training stage, we train a foundation diffusion planner that extracts general planning capabilities by modeling the versatile distribution of multi-task trajectories, which can be sub-optimal and has wide data coverage. Then for downstream tasks, we adopt RL-based fine-tuning with task-specific rewards to quickly refine the diffusion planner, which aims to generate action sequences with higher task-specific returns. Experimental results from multi-task domains including Meta-World and Adroit demonstrate that SODP outperforms state-of-the-art methods with only a small amount of data for reward-guided fine-tuning.

Reinforcement Learning

Chia-Han Yeh, Tse-Sheng Nan, Risto Vuorio, Wei Hung, Hung-Yen Wu, Shao-Hua Sun, Ping-Chun Hsieh

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications.In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space.The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency.

Social Aspects · Alignment

Sebastian Farquhar, Vikrant Varma, David Lindner, David Elson, Caleb Biddulph, Ian Goodfellow, Rohin Shah

Future advanced AI systems may learn sophisticated strategies through reinforcement learning (RL) that humans cannot understand well enough to safely evaluate. We propose a training method which avoids agents learning undesired multi-step plans that receive high reward (multi-step "reward hacks") even if humans are not able to detect that the behavior is undesired. The method, Myopic Optimization with Non-myopic Approval (MONA), works by combining short-sighted optimization with far-sighted reward. We demonstrate that MONA can prevent multi-step reward hacking that ordinary RL causes, even without being able to detect the reward hacking and without any extra information that ordinary RL does not get access to. We study MONA empirically in three settings which model different misalignment failure modes including 2-step environments with LLMs representing delegated oversight and encoded reasoning and longer-horizon gridworld environments representing sensor tampering.

Theory · Reinforcement Learning and Planning

Chenlu Ye, Yujia Jin, Alekh Agarwal, Tong Zhang

Typical contextual bandit algorithms assume that the rewards at each round lie in some fixed range $[0, R]$, and their regret scales polynomially with this reward range $R$. However, many practical scenarios naturally involve heavy-tailed rewards or rewards where the worst-case range can be substantially larger than the variance. In this paper, we develop an algorithmic approach building on Catoni's estimator from robust statistics, and apply it to contextual bandits with general function approximation. When the variance of the reward at each round is known, we use a variance-weighted regression approach and establish a regret bound that depends only on the cumulative reward variance and logarithmically on the reward range $R$ as well as the number of rounds $T$. For the unknown-variance case, we further propose a careful peeling-based algorithm and remove the need for cumbersome variance estimation. With additional dependence on the fourth moment, our algorithm also enjoys a variance-based bound with logarithmic reward-range dependence. Moreover, we demonstrate the optimality of the leading-order term in our regret bound through a matching lower bound.

Reinforcement Learning · Planning

Qiuhao Wang, Yuqi Zha, Chin Pang Ho, Marek Petrik

Robust Markov Decision Processes (MDPs) offer a promising framework for computing reliable policies under model uncertainty. While policy gradient methods have gained increasing popularity in robust discounted MDPs, their application to the average-reward criterion remains largely unexplored. This paper proposes a Robust Projected Policy Gradient (RP2G), the first generic policy gradient method for robust average-reward MDPs (RAMDPs) that is applicable beyond the typical rectangularity assumption on transition ambiguity. In contrast to existing robust policy gradient algorithms, RP2G incorporates an adaptive decreasing tolerance mechanism for efficient policy updates at each iteration. We also present a comprehensive convergence analysis of RP2G for solving ergodic tabular RAMDPs. Furthermore, we establish the first study of the inner worst-case transition evaluation problem in RAMDPs, proposing two gradient-based algorithms tailored for rectangular and general ambiguity sets, each with provable convergence guarantees. Numerical experiments confirm the global convergence of our new algorithm and demonstrate its superior performance.

Reinforcement Learning

Arman Sharifi Kolarijani, Tolga Ok, Peyman Mohajerin Esfahani, Mohamad Amin Sharifi Kolarijani

In this paper, we provide a novel algorithm for solving planning and learning problems of Markov decision processes. The proposed algorithm follows a policy iteration-type update by using a rank-one approximation of the transition probability matrix in the policy evaluation step. This rank-one approximation is closely related to the stationary distribution of the corresponding transition probability matrix, which is approximated using the power method. We provide theoretical guarantees for the convergence of the proposed algorithm to optimal (action-)value function with the same rate and computational complexity as the value iteration algorithm in the planning problem and as the Q-learning algorithm in the learning problem. Through our extensive numerical simulations, however, we show that the proposed algorithm consistently outperforms first-order algorithms and their accelerated versions for both planning and learning problems.