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5,999篇论文匹配“Segmentation”
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Jihwan Hong, Jaeyoung Do

Referring Video Object Segmentation (RVOS) aims to segment target objects in videos based on natural language descriptions. However, fixed keyframe-based approaches that couple a vision language model with a separate propagation module often fail to capture rapidly changing spatiotemporal dynamics and to handle queries requiring multi-step reasoning, leading to sharp performance drops on motion-intensive and reasoning-oriented videos beyond static RVOS benchmarks. To address these limitations, we propose VIRST (Video-Instructed Reasoning Assistant for Spatio-Temporal Segmentation), an end-to-end framework that unifies global video reasoning and pixel-level mask prediction within a single model. VIRST bridges semantic and segmentation representations through the Spatio-Temporal Fusion (STF), which fuses segmentation-aware video features into the vision-language backbone, and employs the Temporal Dynamic Anchor Updater to maintain temporally adjacent anchor frames that provide stable temporal cues under large motion, occlusion, and reappearance. This unified design achieves state-of-the-art results across diverse RVOS benchmarks under realistic and challenging conditions, demonstrating strong generalization to both referring and reasoning oriented settings.

Yuwen Tao, Kanglei Zhou, Chang Li, Liyuan Wang

Referring 3D segmentation seeks to localize and segment target objects in a 3D scene given a natural-language query, requiring joint reasoning over geometric structures and linguistic cues. Although recent progress using 3D Gaussian Splatting (3DGS) has improved rendering quality, existing methods still struggle to spatially ground textual references due to two fundamental limitations: (1) language encoders provide no explicit positional priors, weakening geometric relation modeling; and (2) cross-modal attention is self-reinforcing, causing spatial errors to propagate through the Gaussian field once misalignment occurs. To address this, we propose GeoCGA, a geometry-aware cross-modal graph alignment framework that bridges linguistic semantics with the 3DGS representation. GeoCGA introduces position-aware prompt expansion to build a semantic-spatial graph capturing relational structure in text, and constructs a Gaussian-based geometric graph encoding 3D topology. A cross-modal alignment module enforces geometric consistency between the two graphs, enabling stable and spatially grounded correspondence across views. GeoCGA consistently outperforms prior state-of-the-art methods, yielding relative mIoU improvements of 20.8% on Ref-LERF, 5.7% on LERF-OVS, and 1.0% on 3D-OVS.

Jianjian Yin, Tao Chen, Yi Chen, Gensheng Pei, Xiangbo Shu, Yazhou Yao, Fumin Shen

Recent advances in vision-language models (VLMs) have garnered substantial attention in open-vocabulary semantic and part segmentation (OSPS). However, existing methods extract image-text alignment cues from cost volumes through a serial structure of spatial and class aggregations, leading to knowledge interference between class-level semantics and spatial context. Therefore, this paper proposes a simple yet effective parallel cost aggregation (PCA-Seg) paradigm to alleviate the above challenge, enabling the model to capture richer vision-language alignment information from cost volumes. Specifically, we design an expert-driven perceptual learning (EPL) module that efficiently integrates semantic and contextual streams. It incorporates a multi-expert parser to extract complementary features from multiple perspectives. In addition, a coefficient mapper is designed to adaptively learn pixel-specific weights for each feature, enabling the integration of complementary knowledge into a unified and robust feature embedding. Furthermore, we propose a feature orthogonalization decoupling (FOD) strategy to mitigate redundancy between the semantic and contextual streams, which allows the EPL module to learn diverse knowledge from orthogonalized features. Extensive experiments on eight benchmarks show that each parallel block in PCA-Seg adds merely 0.35M parameters while achieving state-of-the-art OSPS performance.

Md Maklachur Rahman, Soon Ki Jung, Tracy Hammond

Recent segmentation models have demonstrated promising efficiency by aggressively reducing parameter counts and computational complexity. However, these models often struggle to accurately delineate fine lesion boundaries and texture patterns essential for early skin cancer diagnosis and treatment planning. In this paper, we propose MambaLiteUNet, a compact yet robust segmentation framework that integrates Mamba state space modeling into a U-Net architecture, along with three key modules: Adaptive Multi-Branch Mamba Feature Fusion (AMF), Local Global Feature Mixing (LGFM), and Cross-Gated Attention (CGA). These modules are designed to enhance local-global feature interaction, preserve spatial details, and improve the quality of skip connections. MambaLiteUNet achieves an average IoU of 87.12% and average Dice score of 93.09% across ISIC2017, ISIC2018, HAM10000, and PH2 benchmarks, outperforming state-of-the-art models. Compared to U-Net, our model improves average IoU and Dice by 7.72 and 4.61 points, respectively, while reducing parameters by 93.6% and GFLOPs by 97.6%. Additionally, in domain generalization with six unseen lesion categories, MambaLiteUNet achieves 77.61% IoU and 87.23% Dice, performing best among all evaluated models. Our extensive experiments demonstrate that MambaLiteUNet achieves a strong balance between accuracy and efficiency, making it a competitive and practical solution for dermatological image segmentation. Our code is publicly available at: https://github.com/maklachur/MambaLiteUNet.

Li Jin, Weikai Chen, Yujie Wang, Yingda Yin, Zeyu Hu, Runze Zhang, Keyang Luo, Shengju Qian, Xin Wang, Xueying Qin

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose CoSMo3D, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical representation yields far more stable and transferable part semantics. Experimental results show that CoSMo3D establishes new state of the art in open-world promptable 3D segmentation.

Masatoshi Tateno, Gido Kato, Hirokatsu Kataoka, Yoichi Sato, Takuma Yagi

Hand-object interaction (HOI) involves dynamics where human manipulations produce spatio-temporal effects on objects. However, existing semantic HOI benchmarks focus on either manipulation or effects at a coarse level, lacking fine-grained spatio-temporal reasoning to capture HOI dynamics. We introduce HanDyVQA, a fine-grained video QA benchmark that comprehensively covers both the manipulation and effect aspects of HOI. HanDyVQA comprises six complementary question types (Action, Process, Objects, Location, State Change, and Object Parts), totaling 11.1K multiple-choice QA pairs. Collected QA pairs require recognizing manipulation styles, hand/object motions, and part-level state changes. HanDyVQA also includes 10.3K segmentation masks for Objects and Object Parts, enabling the evaluation of object/part-level reasoning in video object segmentation. We evaluated recent video foundation models on our benchmark and found that even the best, Gemini-2.5-Pro, achieved only 73% accuracy, well below human performance (97%). Further analysis shows the remaining challenges in spatial relationships, motion, and part-level geometric understanding. We also found that incorporating explicit HOI cues into visual features improves performance, providing insights for future HOI-aware models.

Xiangyu Sun, Haoyi Jiang, Liu Liu, Seungtae Nam, Gyeongjin Kang, Xinjie Wang, Wei Sui, Zhizhong Su, Wenyu Liu, Xinggang Wang 等

Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic understanding from reconstruction or necessitate costly per-scene optimization, thereby restricting their scalability and generalizability. In this paper, we introduce Uni3R, a novel feed-forward framework that jointly reconstructs a unified 3D scene representation enriched with open-vocabulary semantics, directly from unposed multi-view images. Our approach leverages a Cross-View Transformer to robustly integrate information across arbitrary multi-view inputs, which then regresses a set of 3D Gaussian primitives endowed with semantic feature fields. This unified representation facilitates high-fidelity novel view synthesis, open-vocabulary 3D semantic segmentation, and depth prediction--all within a single, feed-forward pass. Extensive experiments demonstrate that Uni3R sets a new state of the art across multiple benchmarks, including in-domain datasets such as RE10K and ScanNet, as well as the out-of-domain dataset Mip-NeRF360. This work represents a new paradigm toward generalizable and unified 3D scene reconstruction and understanding.

Junpeng Shang, Feifei Shao, Jun Xiao, Lin Li, Hongwei Wang, Dongfang Ma

3D visual grounding (VG) aims to localize target objects in 3D scenes based on free-form textual descriptions. Existing 3D VG models predominantly employ point-based backbones for point cloud feature extraction. Such methods require aggressive downsampling of the input point cloud, which sacrifices the fine-grained spatial details crucial for precise localization. This paper proposes PV-Ground, a novel 3D VG architecture based on effective text-guided point-voxel feature interaction. Our method leverages the complementary strengths of both voxels and keypoints: it employs a voxel-based feature extraction backbone to preserve high-resolution spatial details, while utilizing compact keypoints to aggregate these features for efficient, deep interaction with the textual query. Furthermore, we propose a text-guided keypoint sampling module to adaptively concentrate the keypoint distribution around the text-described object, enabling task-specific feature aggregation and significantly boosts model performance. Extensive qualitative and quantitative experiments demonstrate the superiority of our proposed method. Our method achieves a performance improvement of 5.1% on the ScanRefer dataset and 5.6% on the ReferIt3D dataset, while also achieves over 4% improvement in the segmentation task. The code will be made publicly available.

Guangrui Li, Zhengyu Zhu, Yongxin Ge

Test-Time Adaptive Segmentation (TTA-Seg) aims to adapt a trained segmentation model to test data under distribution shift in an unsupervised manner. Existing approaches typically utilize class-wise prototypes to capture and transfer the source distribution, but inevitably neglect the diversity within source samples. In this paper, we propose a new test-time adaptation paradigm based on the mixture-of-experts (MoE), where domain experts are designed to 1) better capture the source distribution, and 2) dynamically adjust their contribution in test case prediction. Specifically, during source training, prototypes are derived as the class-wise average for source pixel features. We then generate multiple experts through clustering these prototypes, providing each class with several experts with enhanced representativeness. At test time, each instance prediction is drawn from all experts' knowledge in an adaptive manner, i.e., a gating network assigns weights according to instance-expert correlations. To optimize the system, we devise a min-max entropy optimization scheme for the gating network but keeping the rest frozen, minimizing the entropy of model prediction but maximizing the entropy in expert selection. Consequently, the model is urged to derive confident predictions with effective utilization of domain experts, hence promoting the adaptation.Experiments on two scenarios, Test-time Adaptation (TTA) and the more challenging continual TTA, demonstrate that our approach achieves the new state-of-the-art performance.

Jie Hu, Shizun Wang, Xinchao Wang

Recent advances in 2D-to-3D perception have enabled the recovery of 3D scene semantics from unposed images. However, prevailing methods often suffer from limited generalization, reliance on per-scene optimization, and semantic inconsistencies across viewpoints. To address these limitations, we introduce PE3R, a tuning-free framework for efficient and generalizable 3D semantic reconstruction. By integrating multi-view geometry with 2D semantic priors in a feed-forward pipeline, PE3R achieves zero-shot generalization across diverse scenes and object categories without any scene-specific fine-tuning. Extensive evaluations on open-vocabulary segmentation and multi-view depth estimation show that PE3R not only achieves up to 9xfaster inference but also sets new state-of-the-art accuracy in both semantic and geometric metrics. Our approach paves the way for scalable, language-driven 3D scene understanding. Code is available at github.com/hujiecpp/PE3R.

Wenqi Jia, Ruifan Li, Pengyue Lin, Fangxiang Feng, Zhanyu Ma, Xiaojie Wang

The task of visual grounding (i.e., VG) aims to locate or segment objects in images based on referring expressions. Existing research on VG primarily focuses on large objects. However, these images often contain objects at various scales. Although large objects are usually the visual focus, small objects sometimes carry crucial information. To bridge the gap, we propose a novel benchmark for small object visual grounding, i.e., SoVG. Specifically, we introduce an automatic pipeline using MLLMs to build a benchmark dataset. Our pipeline is built on the popular dataset COCO. Thus, we obtain our RefCOCOs dataset. The visual objects in our RefCOCOs have an average area of 1/50 area of an entire image, whereas that of classic VG datasets is 1/5. Furthermore, we propose SoVG-Net with a hierarchical textual infusion module for the novel SoVG task. Finally, we conduct extensive experiments using classic datasets with our RefCOCOs. The results showcase that our built dataset is useful for advancing VG research, and our proposed SoVG-Net is a strong baseline. Our dataset and code will be made publicly available after review.

Bingyu Li, Feiyu Wang, Da Zhang, Zhiyuan Zhao, Junyu Gao, Xuelong Li

Most existing underwater instance segmentation approaches are constrained by close-vocabulary prediction, limiting their ability to recognize novel marine categories. To support evaluation, we introduce **MARIS** (_Marine Open-Vocabulary Instance Segmentation_), the first large-scale fine-grained benchmark for underwater Open-Vocabulary (OV) Instance segmentation (UOVIS), featuring a limited set of seen categories and diverse unseen categories. Although OV instance segmentation has shown promise on natural images, our analysis reveals that transfer to underwater scenes suffers from severe visual degradation (e.g., color attenuation) and semantic misalignment caused by lack underwater class definitions. To address these issues, we propose a unified framework with two complementary components. The Geometric Prior Enhancement Module (**GPEM**) leverages stable part-level and structural cues to maintain object consistency under degraded visual conditions. The Semantic Alignment Injection Mechanism (**SAIM**) enriches language embeddings with domain-specific priors, mitigating semantic ambiguity and improving recognition of unseen categories. Experiments show that our framework consistently outperforms existing OV baselines both In-Domain and Cross-Domain setting on MARIS, establishing a strong foundation for future underwater perception research. The code of this paper can be found in Github.

Svitlana Morkva, Vaishakh Patil, Alessio Tonioni, Michael Oechsle, Maximum Wilder-Smith, Marco Hutter

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting.Monocular reconstruction is inherently ill-posed due to the lack of sufficient multiview constraints, making accurate recovery of object geometry and temporal coherence particularly challenging. To address this, we leverage multiple geometric cues, such as depth, optical flow, dynamic object segmentation, and point tracking. Combined with rigidity-based motion constraints, these cues allow us to estimate preliminary 3D scene dynamics during an initialization stage.Recovering scene dynamics prior to the photometric optimization reduces reliance on motion inference from visual appearance alone, which is often ambiguous in monocular settings.To enable compact representations, fast training, and real-time rendering while supporting non-rigid deformations, the scene is decomposed into static and dynamic components. Each Gaussian in the dynamic part of the scene is assigned a trajectory represented as time-dependent Poly-Fourier curve for parameter-efficient motion encoding.We demonstrate that MOSAIC-GS achieves substantially faster optimization and rendering compared to existing methods,while maintaining reconstruction quality on par with state-of-the-art approaches across standard monocular dynamic scene benchmarks.

Siyi Chen, Mikaela Angelina Uy, Chan Hee Song, Faisal Ladhak, Adithyavairavan Murali, Qing Qu, Stan Birchfield, Valts Blukis, Jonathan Tremblay

Vision Language Models (VLMs) demonstrate strong qualitative visual understanding, but struggle with metrically precise spatial reasoning required for embodied applications. The agentic paradigm promises that VLMs can use a wide variety of tools that could augment these capabilities, such as depth estimators, segmentation models, and pose estimators. Yet it remains an open challenge how to realize this vision without solely relying on handcrafted prompting strategies or enforcing fixed, predefined tool pipelines that limit VLMs' ability to discover optimal tool-use patterns. Reinforcement Learning could overcome this gap, but has so far been limited to reasoning with a single visual tool due to the large search space in multi-tool reasoning. We introduce Double Interactive Reinforcement Learning (DIRL), a two-phase training framework where VLMs learn to coordinate multiple tools through interactive exploration and feedback. In the teaching phase, we combine demonstrations from a single tool specialist trained via interactive RL with traces from a frontier model using all tools. In the exploration phase, the model further refines multi-tool coordination through continued RL. Our model, SpaceTools, with tool-augmented spatial reasoning ability, achieves state-of-the-art performance on spatial understanding benchmarks (RoboSpatial-Home, BLINK, Internal Benchmark) and demonstrates reliable real-world manipulation using a 7-DOF robot as a tool. DIRL provides substantial improvements over the vanilla SFT (+12% on RoboSpatial) and RL (+16% on RoboSpatial) baselines. Project page: https://spacetools.github.io/.

Xuesong Liu, Anke Xu, Wenbo Cao, Emmett Ientilucci

Dense scenes containing numerous tiny objects pose a fundamental challenge for segmentation models, where small localization errors can significantly degrade downstream measurements. We present Structure-Aware Representation Distillation (SARD), a teacher-compatible framework that transfers structural knowledge from a large teacher to a compact student via feature-space alignment rather than mask imitation. SARD builds a structure-importance map by integrating boundary salience, geometric complexity, and local feature variation, and uses it to guide a unified representation loss that combines feature consistency with distribution alignment. This encourages the student to allocate capacity to geometrically informative regions while preserving global context. Experiments on Cityscapes, ADE20K, and a challenging rock fragmentation benchmark (RockFrag) show that SARD consistently improves both mIoU and boundary IoU over strong distillation baselines; on RockFrag, SARD improves a Swin-T student over CWD by +4.3 mIoU and +6.7 bIoU. A ResNet-50 student distilled from a Swin-L teacher achieves up to 7.7 times parameter reduction and 9 times higher throughput than the teacher, with no additional inference overhead beyond the student network, demonstrating that structure-aware representation distillation is effective and efficient for tiny-dense segmentation. Code is available at: https://github.com/liuuuuuuxuesong/SARD.

Shaojie Zhuang, Guangshun Wei, Jiangxin He, Yuanfeng Zhou

Accurate 3D tooth segmentation is fundamental for digital dentistry, orthodontic analysis, and clinical simulation. Intraoral scan (IOS) models often suffer from incomplete or unreliable texture information, making it difficult to delineate fine boundaries between teeth and gingiva, while 2D intraoral images provide rich semantic and chromatic information that can complement 3D geometry. Thus, we propose a novel Photo-guided 3D Model Tooth Segmentation framework, PMTSeg, that enhances 3D tooth segmentation by integrating texture cues from intraoral photos. Our framework introduces three key components: a Camera Alignment Module (CAM) for accurate image-model registration, a Feature Filtering Gate (FFG) for adaptive multi-view feature selection, and a Consistent Feature Learning (CFL) mechanism for learning texture-geometry correspondence. Our method supports arbitrary numbers and views of intraoral photos. Experiments show significant improvements in distinguishing adjacent teeth and tooth-gingiva boundaries, demonstrating that intraoral photographs serve as an efficient, semantically rich supplement to 3D scans for precise dental segmentation.

Siddhant Gole, Akash Pal, Amit More, S Divakar Bhat, Subhasis Chaudhuri, Biplab Banerjee

Continual Test-Time Adaptation (CTTA) for semantic segmentation is vital for deploying vision models in dynamic environments with persistent domain shifts. Existing methods often degrade over time as self-supervised updates amplify early prediction errors. We attribute this fragility to a geometric limitation: Euclidean feature spaces, with polynomial volume growth, lead to distorted semantic representations and crowded, unstable decision boundaries. We propose HyperProtoSeg, a hyperbolic prototypical segmentation network that learns geometrically optimal class prototypes in the Poincare ball. Leveraging the exponential expansion of hyperbolic space, it enforces large and uniform inter-class margins with low distortion, yielding well separated and curvature-stable embeddings. For robust online adaptation, we introduce Hyperbolic Boundary Consistency Adaptation (HBCA), which partitions pixels by cross-view consistency into confident "core" and uncertain "boundary" sets. HBCA applies geodesic distance minimization for confident regions and a novel Hyperbolic Directional Consistency Loss for uncertain ones, preventing error amplification. Experiments on challenging synthetic- to-real benchmarks (Cityscapes - ACDC, IDD - IDD-AW, SHIFT) show that HyperProtoSeg + HBCA achieves an average improvement of (1.94%,4.02%,1.24%) over state-of-the-art CTTA methods under severe structural shifts.

Bingwen Dong, Gan Liu, Xiaoxi Lu, Guangcheng Chen, Jialu Zhang, Yan Hu, Xiaoqing Zhang, Jiang Liu

Accurate depth estimation is crucial for 3D reconstruction and precise navigation in posterior segment ophthalmic surgery. However, acquiring annotated data remains challenging due to the impracticality of depth sensors under surgical microscopes. To overcome this limitation, we introduce RetinalDepth, a novel synthetic dataset comprising 44,800 temporal stereo image pairs across 896 diverse scenes for posterior segment surgery, developed via a Real2Sim2Real pipeline. In the Real-to-Sim phase, we model anatomically accurate eyes and instruments in Blender, integrating ultra-wide-field retinal textures, refractive aqueous humor, and dynamic trajectories, enhanced by post-processing for realism. RetinalDepth provides synchronized left and right RGB frames with pixel-perfect depth maps, surface normals, instrument segmentation masks, and camera parameters, enabling robust training of monocular, stereo, and video depth estimation models. In the Sim-to-Real phase, we introduce temporal depth variance, a novel metric for quantifying the stability of frame-to-frame depth estimation. Fine-tuning on RetinalDepth significantly boosts model performance on both synthetic and real surgical videos, enhancing generalization, surgical precision, and novice training. As the first synthetic benchmark for posterior segment surgery, RetinalDepth bridges the sim-to-real gap in ophthalmic computer vision.

Junyi Wu, Van Nguyen Nguyen, Benjamin Planche, Jiachen Tao, Changchang Sun, Zhongpai Gao, Zhenghao Zhao, Anwesa Choudhuri, Gengyu Zhang, Meng Zheng 等

We introduce Consistent Instance Field, a continuous and probabilistic spatio-temporal representation for dynamic scene understanding.Unlike prior methods that rely on discrete tracking or view-dependent features, our approach disentangles visibility from persistent object identity by modeling each space-time point with an occupancy probability and a conditional instance distribution. To realize this, we introduce a novel instance-embedded representation based on deformable 3D Gaussians, which jointly encode radiance and semantic information and are learned directly from input RGB images and instance masks through differentiable rasterization.Furthermore, we introduce new mechanisms to calibrate per-Gaussian identities and resample Gaussians toward semantically active regions, ensuring consistent instance representations across space and time. Experiments on HyperNeRF and Neu3D datasets demonstrate that our method significantly outperforms state-of-the-art methods on novel-view panoptic segmentation and open-vocabulary 4D querying tasks.

Zhiyuan Zhang, Can Wang, Dongdong Chen, Jing Liao

We present FlexTraj, a framework for image-to-video generation with flexible point trajectory control. FlexTraj introduces a unified point-based representation that encodes point with a temporally consistent trajectory ID, a segmentation ID, and an optional color channel for appearance cues, enabling both dense and sparse trajectory control. Instead of injecting trajectory conditions into the video generator through token concatenation or ControlNet, FlexTraj employs an efficient sequence-concatenation scheme that achieves faster convergence, stronger controllability, and efficient inference, while maintaining robustness under unaligned conditions. To train such a unified point trajectory-controlled video generator, FlexTraj adopts an annealing training strategy that gradually reduces reliance on complete supervision and aligned condition. Experimental results demonstrate that FlexTraj enables multi-granularity, alignment-agnostic trajectory control for video generation, supporting various applications such as motion cloning, drag-based image-to-video, motion interpolation, camera redirection, flexible action control and mesh animations.