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Bojian Wu, Yifan Peng, Ruizhen Hu, Xiaowei Zhou

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.

Zicheng Zhang, Ziheng Jia, Haoning Wu, Chunyi Li, Zijian Chen, Yingjie Zhou, Wei Sun, Xiaohong Liu, Xiongkuo Min, Weisi Lin 等

With the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated Content (AIGC), and Computer Graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to human performance. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding.

Hermann Blum, Alessandro Mercurio, Joshua O'Reilly, Tim Engelbracht, Mihai Dusmanu, Marc Pollefeys, Zuria Bauer

Accurate localization plays a pivotal role in the autonomy of systems operating in unfamiliar environments, particularly when interaction with humans is expected. High-accuracy visual localization systems encompass various components, such as image retrievers, feature extractors, matchers, reconstruction and pose estimation methods. This complexity translates to the necessity of robust evaluation settings and pipelines. However, existing datasets and benchmarks primarily focus on single-agent scenarios, overlooking the critical issue of cross-device localization. Different agents with different sensors will show their own specific strengths and weaknesses, and the data they have available varies substantially. This work addresses this gap by enhancing an existing augmented reality visual localization benchmark with data from legged robots, and evaluating human-robot, cross-device mapping and localization. Our contributions extend beyond device diversity and include high environment variability, spanning ten distinct locations ranging from disaster sites to art exhibitions. Each scene in our dataset features recordings from robot agents, hand-held and head-mounted devices, and high-accuracy ground truth LiDAR scanners, resulting in a comprehensive multi-agent dataset and benchmark. This work represents a significant advancement in the field of visual localization benchmarking, with key insights into the performance of cross-device localization methods across diverse settings.

Zhengyang Wang, Tingliang Feng, Fan Lyu, Fanhua Shang, Wei Feng, Liang Wan

Open-vocabulary semantic segmentation aims to enable models to segment arbitrary categories. Currently, though pre-trained Vision-Language Models (VLMs) like CLIP have established a robust foundation for this task by learning to match text and image representations from large-scale data, their lack of pixel-level recognition necessitates further fine-tuning. Most existing methods leverage text as a guide to achieve pixel-level recognition. However, the inherent biases in text semantic descriptions and the lack of pixel-level supervisory information make it challenging to fine-tune CLIP-based models effectively. This paper considers leveraging image-text data to simultaneously capture the semantic information contained in both image and text, thereby constructing Dual Semantic Guidance and corresponding pixel-level pseudo annotations. Particularly, the visual semantic guidance is enhanced via explicitly exploring foreground regions and minimizing the influence of background. The dual semantic guidance is then jointly utilized to fine-tune CLIP-based segmentation models, achieving decent fine-grained recognition capabilities. As the comprehensive evaluation shows, our method outperforms state-of-art results with large margins, on eight commonly used datasets with/without background.

Mingcheng Li, Xiaolu Hou, Ziyang Liu, Dingkang Yang, Ziyun Qian, Jiawei Chen, Jinjie Wei, Yue Jiang, Qingyao Xu, Lihua Zhang

Diffusion models have shown excellent performance in text-to-image generation. However, existing methods often suffer from performance bottlenecks when dealing with complex prompts involving multiple objects, characteristics, and relations. Therefore, we propose a Multi-agent Collaboration-based Compositional Diffusion (MCCD) for text-to-image generation for complex scenes. Specifically, we design a multi-agent collaboration based scene parsing module that generates an agent system containing multiple agents with different tasks using MLLMs to adequately extract multiple scene elements. In addition, Hierarchical Compositional diffusion utilizes Gaussian mask and filtering to achieve the refinement of bounding box regions and highlights objects through region enhancement for accurate and high-fidelity generation of complex scenes. Comprehensive experiments demonstrate that our MCCD significantly improves the performance of the baseline models in a training-free manner, which has a large advantage in complex scene generation. The code will be open-source on github.

Jianhui Wang, Zhifei Yang, Yangfan He, Huixiong Zhang, Yuxuan Chen, Jingwei Huang

Accurate material retrieval is critical for creating realistic 3D assets. Existing methods rely on datasets that capture shape-invariant and lighting-varied representations of materials, which are scarce and face challenges due to limited diversity and inadequate real-world generalization. Most current approaches adopt traditional image search techniques. They fall short in capturing the unique properties of material spaces, leading to suboptimal performance in retrieval tasks. Addressing these challenges, we introduce MaRI, a framework designed to bridge the feature space gap between synthetic and real-world materials. MaRI constructs a shared embedding space that harmonizes visual and material attributes through a contrastive learning strategy by jointly training a image and a material encoder, bringing similar materials and images closer while separating dissimilar pairs within the feature space. To support this, we construct a comprehensive dataset comprising high-quality synthetic materials rendered with controlled shape variations and diverse lighting conditions, along with real-world materials processed and standardized using material transfer techniques. Extensive experiments demonstrate the superior performance, accuracy, and generalization capabilities of MaRI across diverse and complex material retrieval tasks, outperforming existing methods.

Hyunjun Lee, Hyunsoo Lee, Sookwan Han

There have been many attempts to leverage multiple diffusion models for collaborative generation, extending beyond the original domain. A prominent approach involves synchronizing multiple diffusion trajectories by mixing the estimated scores to artificially correlate the generation processes. However, existing methods rely on naive heuristics, such as averaging, without considering task specificity. These approaches do not clarify why such methods work and often fail when a heuristic suitable for one task is blindly applied to others. In this paper, we present a probabilistic framework for analyzing why diffusion synchronization works and reveal where heuristics should be focused--modeling correlations between multiple trajectories and adapting them to each specific task. We further identify optimal correlation models per task, achieving better results than previous approaches that apply a single heuristic across all tasks without justification.

Zhaiyu Chen, Yuqing Wang, Liangliang Nan, Xiao Xiang Zhu

Existing polygonal surface reconstruction methods heavily depend on input completeness and struggle with incomplete point clouds. We argue that while current point cloud completion techniques may recover missing points, they are not optimized for polygonal surface reconstruction, where the parametric representation of underlying surfaces remains overlooked. To address this gap, we introduce parametric completion, a novel paradigm for point cloud completion, which recovers parametric primitives instead of individual points to convey high-level geometric structures. Our presented approach, PaCo, enables high-quality polygonal surface reconstruction by leveraging plane proxies that encapsulate both plane parameters and inlier points, proving particularly effective in challenging scenarios with highly incomplete data. Comprehensive evaluations of our approach on the ABC dataset establish its effectiveness with superior performance and set a new standard for polygonal surface reconstruction from incomplete data. Project page: https://parametric-completion.github.io.

Ding Qi, Jian Li, Junyao Gao, Shuguang Dou, Ying Tai, Jianlong Hu, Bo Zhao, Yabiao Wang, Chengjie Wang, Cairong Zhao

Dataset distillation (DD) condenses key information from large-scale datasets into smaller synthetic datasets, reducing storage and computational costs for training networks. However, recent research has primarily focused on image classification tasks, with limited expansion to detection and segmentation. Two key challenges remain: (i) Task Optimization Heterogeneity, where existing methods focus on class-level information and fail to address the diverse needs of detection and segmentation and (ii) Inflexible Image Generation, where current generation methods rely on global updates for single-class targets and lack localized optimization for specific object regions.To address these challenges, we propose a universal dataset distillation framework, named UniDD, a task-driven diffusion model for diverse DD tasks, as illustrated in Fig.1. Our approach operates in two stages: Universal Task Knowledge Mining, which captures task-relevant information through task-specific proxy model training, and Universal Task-Driven Diffusion, where these proxies guide the diffusion process to generate task-specific synthetic images.Extensive experiments across ImageNet-1K, Pascal VOC, and MS COCO demonstrate that UniDD consistently outperforms state-of-the-art methods. In particular, on ImageNet-1K with IPC-10, UniDD surpasses previous diffusion-based methods by 6.1%, while also reducing deployment costs.

Hongkai Wei, Yang Yang, Shijie Sun, Mingtao Feng, Xiangyu Song, Qi Lei, Hongli Hu, Rong Wang, Huansheng Song, Naveed Akhtar 等

Visual-Language Tracking (VLT) is emerging as a promising paradigm to bridge the human-machine performance gap. For single objects, VLT broadens the problem scope to text-driven video comprehension. Yet, this direction is still confined to 2D spatial extents, currently lacking the ability to deal with 3D tracking in the confines of monocular video. Unfortunately, advances in 3D tracking mainly rely on expensive sensor inputs, e.g., point clouds, depth measurements, radar. Absence of language counterpart for the outputs of these mildly democratized sensors in the literature also hinders VLT expansion to 3D tracking. Addressing that, we make the first attempt towards extending VLT to 3D tracking based on monocular video. We present a comprehensive framework, introducing (i) the Monocular-Video-based 3D Visual Language Tracking (Mono3DVLT) task, (ii) a large-scale dataset for the task, called Mono3DVLT-V2X, and (iii) a customized neural model for the task. Our dataset is carefully curated, leveraging a Large Langauge Model (LLM) followed by human verification, composing natural language descriptions for 79,158 video sequences aiming at single object tracking, providing 2D and 3D bounding box annotations. Our neural model, termed Mono3DVLT-MT, is the first targeted approach for the Mono3DVLT task. Comprising the pipeline of multi-modal feature extractor, visual-language encoder, tracking decoder and a tracking head, our model sets a strong baseline for the task on Mono3DVLT-V2X. Experimental results show that our method significantly outperforms existing techniques on the Mono3DVLT-V2X dataset. Our dataset and code are available in https://github.com/hongkai-wei/Mono3DVLT.

Di Zhang, Jingdi Lei, Junxian Li, Xunzhi Wang, Yujie Liu, Zonglin Yang, Jiatong Li, Weida Wang, Suorong Yang, Jianbo Wu 等

Vision-language models (VLMs) have shown remarkable advancements in multimodal reasoning tasks. However, they still often generate inaccurate or irrelevant responses due to issues like hallucinated image understandings or unrefined reasoning paths. To address these challenges, we introduce Critic-V, a novel framework inspired by the Actor-Critic paradigm to boost the reasoning capability of VLMs. This framework decouples the reasoning process and critic process by integrating two independent components: the Reasoner, which generates reasoning paths based on visual and textual inputs, and the Critic, which provides constructive critique to refine these paths. In this approach, the Reasoner generates reasoning responses according to text prompts, which can evolve iteratively as a policy based on feedback from the Critic. This interaction process was theoretically driven by a reinforcement learning framework where the Critic offers natural language critiques instead of scalar rewards, enabling more nuanced feedback to boost the Reasoner's capability on complex reasoning tasks. The Critic model is trained using Direct Preference Optimization (DPO), leveraging a preference dataset of critiques ranked by Rule-based Reward (RBR) to enhance its critic capabilities. Evaluation results show that the Critic-V framework significantly outperforms existing methods, including GPT-4V, on 5 out of 8 benchmarks, especially regarding reasoning accuracy and efficiency. Combining a dynamic text-based policy for the Reasoner and constructive feedback from the preference-optimized Critic enables a more reliable and context-sensitive multimodal reasoning process. Our approach provides a promising solution to enhance the reliability of VLMs, improving their performance in real-world reasoning-heavy multimodal applications such as autonomous driving and embodied intelligence.

Ron Ferens, Yosi Keller

In this work, we propose HyperPose, which utilizes hypernetworks in absolute camera pose regressors. The inherent appearance variations in natural scenes, attributable to environmental conditions, perspective, and lighting, induce a significant domain disparity between the training and test datasets. This disparity degrades the precision of contemporary localization networks. To mitigate this, we advocate for incorporating hypernetworks into single-scene and multiscene camera pose regression models. During inference, the hypernetwork dynamically computes adaptive weights for the localization regression heads based on the particular input image, effectively narrowing the domain gap. Using indoor and outdoor datasets, we evaluate the HyperPose methodology across multiple established absolute pose regression architectures. In particular, we introduce and share the Extended Cambridge Landmarks (ECL), which is a novel localization dataset, based on the Cambridge Landmarks dataset, showing it in multiple seasons with significantly varying appearance conditions. Our empirical experiments demonstrate that HyperPose yields notable performance enhancements for both single- and multi-scene architectures. We have made our source code, pre-trained models, and ECL dataset openly available.

Xin Liang, Yogesh S Rawat

Clothes-changing person re-identification (CC-ReID) aims to recognize individuals under different clothing scenarios. Current CC-ReID approaches either concentrate on modeling body shape using additional modalities including silhouette, pose, and body mesh, potentially causing the model to overlook other critical biometric traits such as gender, age, and style, or they incorporate supervision through additional labels that the model tries to disregard or emphasize, such as clothing or personal attributes. However, these annotations are discrete in nature and do not capture comprehensive descriptions. In this work, we propose DIFFER: Disentangle Identity Features From Entangled Representations, a novel adversarial learning method that leverages textual descriptions to disentangle identity features. Recognizing that image features inherently mix inseparable information, DIFFER introduces NBDetach, a mechanism designed for feature disentanglement by leveraging the separable nature of text descriptions as supervision. It partitions the feature space into distinct subspaces and, through gradient reversal layers, effectively separates identity-related features from non-biometric features. We evaluate DIFFER on 4 different benchmark datasets (LTCC, PRCC, CelebreID-Light, and CCVID) to demonstrate its effectiveness and provide state-of-the-art performance across all the benchmarks. DIFFER consistently outperforms the baseline method, with improvements in top-1 accuracy of 3.6% on LTCC, 3.4% on PRCC, 2.5% on CelebReID-Light, and 1% on CCVID. Our code can be found at https://github.com/xliangp/DIFFER.git.

Ze-Yu Mi, Yu-Bin Yang

Data augmentation (DA) stands out as a powerful technique to enhance the generalization capabilities of deep neural networks across diverse tasks. However, in low-level vision tasks, DA remains rudimentary (i.e., vanilla DA), facing a critical bottleneck due to information loss. In this paper, we introduce a novel Calibrated Attribution Maps (CAM) to generate saliency masks, followed by two saliency-based DA methods-- Attribution-Driven Data augmentation (ADD) and ADD+--designed to address this issue. CAM leverages integrated gradients and incorporates two key innovations: a global feature detector and calibrated integrated gradients. Based on CAM and the proposed methods, we have two new insights for low-level vision tasks: (1) increasing pixel diversity, as seen in vanilla DA, can improve performance, and (2) focusing on salient features while minimizing the impact of irrelevant pixels, as seen in saliency-based DA, more effectively enhances model performance. Additionally, we find and highlight the key guiding principle for designing saliency-based DA: a wider spectrum of degradation patterns. Extensive experiments demonstrate the compatibility and consistency of our method, as well as the significant performance improvement across various SR tasks and networks.

Xubing Ye, Yukang Gan, Yixiao Ge, Xiao-Ping Zhang, Yansong Tang

Large Vision Language Models (LVLMs) have achieved significant success across multi-modal tasks. However, the computational cost of processing long visual tokens can be prohibitively expensive on resource-limited devices. Previous methods have identified redundancy in visual tokens within the Large Language Model (LLM) decoder layers and have mitigated this by pruning tokens using a pre-defined or fixed ratio, thereby reducing computational overhead. Nonetheless, we observe that the impact of pruning ratio varies across different LLM layers and instances (image-prompt pairs). Therefore, it is essential to develop a layer-wise and instance-wise vision token pruning strategy to balance computational cost and model performance effectively. We propose ATP-LLaVA, a novel approach that adaptively determines instance-specific token pruning ratios for each LLM layer. Specifically, we introduce an Adaptive Token Pruning (ATP) module, which computes the importance score and pruning threshold based on input instance adaptively. The ATP module can be seamlessly integrated between any two LLM layers with negligible computational overhead. Additionally, we develop a Spatial Augmented Pruning (SAP) strategy that prunes visual tokens with both token redundancy and spatial modeling perspectives. Our approach reduces the average token count by 75% while maintaining performance, with only a minimal 1.9% degradation across seven widely used benchmarks.

Andre Ye, Sebastin Santy, Jena D. Hwang, Amy X. Zhang, Ranjay Krishna

Most vision-language models today are primarily trained on English image-text pairs, with non-English pairs often filtered out. Evidence from cross-cultural psychology suggests that this approach will bias models against perceptual modes exhibited by people who speak other (non-English) languages. We investigate semantic and expressive variation in image captions across different languages; we analyze both human-annotated datasets and model-produced captions. By analyzing captions across seven languages (English, French, German, Russian, Chinese, Japanese, Korean) in high-quality image captioning datasets (Crossmodal and Visual Genome), we find that multilingual caption sets tend to provide richer visual descriptions than monolingual (including English-only) ones; multilingual sets contain 46.0% more objects, 66.1% more relationships, and 66.8% more attributes. We observe the same results with multilingual captions produced by LLaVA and the Google Vertex API: for example, compared to monolingual captions, they cover 21.9% more objects,18.8% more relations, and 20.1% more attributes. These suggest that, across a large number of samples, different languages bias people and models to focus on different visual concepts. Finally, we show that models trained on image-text data in one language perform distinctly better on that language's test set. Our work points towards the potential value of training vision models on multilingual data sources to widen the range/variation of descriptive information those models are exposed to.

Yidi Li, Jun Xiao, Zhengda Lu, Yiqun Wang, Haiyong Jiang

This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.

Joey Wilson, Marcelino Almeida, Sachit Mahajan, Martin Labrie, Maani Ghaffari, Omid Ghasemalizadeh, Min Sun, Cheng-Hao Kuo, Arnab Sen

In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.

Sifan Zhou, Zhihang Yuan, Dawei Yang, Xing Hu, Jian Qian, Ziyu Zhao

Real-time and high-performance 3D object detection plays a critical role in autonomous driving and robotics. Recent pillar-based 3D object detectors have gained significant attention due to their compact representation and low computational overhead, making them suitable for onboard deployment and quantization. However, existing pillar-based detectors still suffer from information loss along height dimension and large numerical distribution difference during pillar feature encoding (PFE), which severely limits their performance and quantization potential. To address above issue, we first unveil the importance of different input information during PFE and identify the height dimension as a key factor in enhancing 3D detection performance. Motivated by this observation, we propose a height-aware pillar feature encoder, called PillarHist. Specifically, PillarHist statistics the discrete distribution of points at different heights within one pillar. This simple yet effective design greatly preserves the information along the height dimension while significantly reducing the computation overhead of the PFE. Meanwhile, PillarHist also constrains the arithmetic distribution of PFE input to a stable range, making it quantization-friendly. Notably, PillarHist operates exclusively within the PFE stage to enhance performance, enabling seamless integration into existing pillar-based methods without introducing complex operations. Extensive experiments show the effectiveness of PillarHist in terms of both efficiency and performance.

Yun Liu, Chengwen Zhang, Ruofan Xing, Bingda Tang, Bowen Yang, Li Yi

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.