论文检索

输入标题、作者或关键词,从 9,256 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
9,256篇论文匹配“Diffusion models”
第 332 / 463 页

Orest Kupyn, Christian Rupprecht

We present a method for expanding a dataset by incorporating knowledge from the wide distribution of pre-trained latent diffusion models. Data augmentations typically incorporate inductive biases about the image formation process into the training (e.g. translation, scaling, colour changes, etc.). Here, we go beyond simple pixel transformations and introduce the concept of instance-level data augmentation by repainting parts of the image at the level of object instances. The method combines a conditional diffusion model with depth and edge maps control conditioning to seamlessly repaint individual objects inside the scene, being applicable to any segmentation or detection dataset. Used as a data augmentation method, it improves the performance and generalization of the state-of-the-art salient object detection, semantic segmentation and object detection models. By redrawing all privacy-sensitive instances (people, license plates, etc.), the method is also applicable for data anonymization. We also release fully synthetic and anonymized expansions for popular datasets: COCO, Pascal VOC and DUTS. All datasets and the code will be released.

Zhaotong Yang, Zicheng Jiang, Xinzhe Li, Huiyu Zhou, Junyu Dong, Huaidong Zhang, YONG DU

In this paper, we introduce D4-VTON, a novel solution for image-based virtual try-on that seamlessly replaces a person's original garments with target garments while preserving pose and identity. We address challenges encountered in prior works, such as inaccurate clothing parsers causing artifacts and failing to ensure faithful semantic alignment. Additionally, we tackle the difficulties faced by diffusion models in solving this specific task, which involves the composite tasks of inpainting and denoising. To achieve these goals, we employ two self-contained technologies: Firstly, we propose a Dynamic Group Warping Module (DGWM) to disentangle semantic information and guide warping flows for authentic warped garments. Secondly, we deploy a Differential Noise Restoration Process (DNRP) to capture differential noise between incomplete try-on input and its complete counterpart, facilitating lifelike final results with negligible overhead. Extensive experiments demonstrate that D4-VTON surpasses state-of-the-art methods both quantitatively and qualitatively by a significant margin, showcasing its superiority in generating realistic images and precise semantic alignment.

Fu-Yun Wang, Zhaoyang Huang, Qiang Ma, Guanglu Song, Xudong LU, Weikang Bian, Yijin Li, Yu Liu, Hongsheng LI

Although video generation has made great progress in capacity and controllability and is gaining increasing attention, currently available video generation models still make minimal progress in the video length they can generate. Due to the lack of well-annotated long video data, high training/inference cost, and flaws in the model designs, current video generation models can only generate videos of $2 \sim 4$ seconds, greatly limiting their applications and the creativity of users. We present ZoLA, a zero-shot method for creative long animation generation with short video diffusion models and even with short video consistency models~(a new family of generative models known for the fast generation with top-performing quality). In addition to the extension for long animation generation~(dozens of seconds), ZoLA as a zero-shot method, can be easily combined with existing community adapters~(developed only for image or short video models) for more innovative generation results, including control-guided animation generation/editing, motion customization/alternation, and multi-prompt conditioned animation generation, etc. And, importantly, all of these can be done with commonly affordable GPU~(12 GB for 32-second animations) and inference time~(90 seconds for denoising 32-second animations with consistency models). Experiments validate the effectiveness of ZoLA, bringing great potential for creative long animation generation.

Xin Jin, Bohan Li, Baao Xie, Wenyao Zhang, Jinming Liu, Ziqiang Li, Tao Yang, Wenjun Zeng

Representation disentanglement may help AI fundamentally understand the real world and thus benefit both discrimination and generation tasks. It currently has at least three unresolved core issues: (i) heavy reliance on label annotation and synthetic data --- causing poor generalization on natural scenarios; (ii) heuristic/hand-craft disentangling constraints make it hard to adaptively achieve an optimal training trade-off; (iii) lacking reasonable evaluation metric, especially for the real label-free data. To address these challenges, we propose a \textbf{C}losed-\textbf{L}oop unsupervised representation \textbf{Dis}entanglement approach dubbed \textbf{CL-Dis}. Specifically, we use diffusion-based autoencoder (Diff-AE) as a backbone while resorting to $\beta$-VAE as a co-pilot to extract semantically disentangled representations. The strong generation ability of diffusion model and the good disentanglement ability of VAE model are complementary. To strengthen disentangling, VAE-latent distillation and diffusion-wise feedback are interconnected in a closed-loop system for a further mutual promotion. Then, a self-supervised \textbf{Navigation} strategy is introduced to identify interpretable semantic directions in the disentangled latent space. Finally, a new metric based on content tracking is designed to evaluate the disentanglement effect. Experiments demonstrate the superiority of CL-Dis on applications like real image manipulation and visual analysis.

Chaojie Ji, Yufeng Li, Yiyi Liao

This work tackles the challenging task of achieving real-time novel view synthesis on various scenes, including highly reflective objects and unbounded outdoor scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in modeling surfaces with rich view-dependent appearances. Our key idea lies in leveraging meshes for rendering acceleration while incorporating a novel approach to parameterize view-dependent information. We decompose the color into diffuse and specular, and model the specular color in the reflected direction based on a neural environment map. Our experiments demonstrate that our method achieves comparable reconstruction quality for highly reflective surfaces compared to state-of-the-art offline methods, while also efficiently enabling real-time rendering on edge devices such as smartphones.

Zizheng Yang, Hu Yu, Bing Li, Jinghao Zhang, Jie Huang, Feng Zhao

Diffusion models have recently been investigated as powerful generative solvers for image dehazing, owing to their remarkable capability to model the data distribution. However, the massive computational burden imposed by the retraining of diffusion models, coupled with the extensive sampling steps during the inference, limit the broader application of diffusion models in image dehazing. To address these issues, we explore the properties of hazy images in the semantic latent space of frozen pre-trained diffusion models, and propose a Diffusion Latent Inspired network for Image Dehazing, dubbed DiffLI$^2$D. Specifically, we first reveal that the semantic latent space of pre-trained diffusion models can represent the content and degradation characteristics of hazy images, as the diffusion time-step changes. Building upon this insight, we integrate the diffusion latent representations at different time-steps into a delicately designed dehazing network to provide instructions for image dehazing. Our DiffLI$^2$D avoids re-training diffusion models and iterative sampling process by effectively utilizing the informative representations derived from the pre-trained diffusion models, which also offers a novel perspective for introducing diffusion models to image dehazing. Extensive experiments on multiple datasets demonstrate that the proposed method achieves superior performance to existing image dehazing methods.

Xi Yang, Chenhang He, Jianqi Ma, Yabin Zhang

Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the diffusion models have shown compelling performance in generating realistic details for image restoration tasks. However, the diffusion process has randomness, making it hard to control the contents of restored images. This issue becomes more serious when applying diffusion models to VSR tasks because temporal consistency is crucial to the perceptual quality of videos. In this paper, we propose an effective real-world VSR algorithm by leveraging the strength of pre-trained latent diffusion models. To ensure the content consistency among adjacent frames, we exploit the temporal dynamics in LR videos to guide the diffusion process by optimizing the latent sampling path with a motion-guided loss, ensuring that the generated HR video maintains a coherent and continuous visual flow. To further mitigate the discontinuity of generated details, we insert temporal module to the decoder and fine-tune it with an innovative sequence-oriented loss. The proposed motion-guided latent diffusion (MGLD) based VSR algorithm achieves significantly better perceptual quality than state-of-the-arts on real-world VSR benchmark datasets, validating the effectiveness of the proposed model design and training strategies.

Fu-Yun Wang, Xiaoshi Wu, Zhaoyang Huang, Xiaoyu Shi, Dazhong Shen, Guanglu Song, Yu Liu, Hongsheng LI

Video outpainting is a challenging task, aiming at generating video content outside the viewport of the input video while maintaining inter-frame and intra-frame consistency. Existing methods fall short in either generation quality or flexibility. We introduce MOTIA (\textbf{M}astering Video \textbf{O}utpainting \textbf{T}hrough \textbf{I}nput-Specific \textbf{A}daptation), a diffusion-based pipeline that leverages both the intrinsic data-specific patterns of the source video and the image/video generative prior for effective outpainting. \ours{} comprises two main phases: input-specific adaptation and pattern-aware outpainting. The input-specific adaptation phase involves conducting efficient and effective pseudo outpainting learning on the single-shot source video. This process encourages the model to identify and learn patterns within the source video, as well as bridging the gap between standard generative processes and outpainting. The subsequent phase, pattern-aware outpainting, is dedicated to the generalization of these learned patterns to generate outpainting outcomes. Additional strategies including spatial-aware insertion and noise travel are proposed to better leverage the diffusion model's generative prior and the acquired video patterns from source videos. Extensive evaluations underscore MOTIA's superiority, outperforming existing state-of-the-art methods in widely recognized benchmarks. Notably, these advancements are achieved without necessitating extensive, task-specific tuning.

Qianjiang Hu, Zhimin Zhang, Wei Hu

Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume substantial computational resources with slow generation speeds while suffering from a lack of realism. To address these limitations, we introduce RangeLDM, a novel approach for rapidly generating high-quality range-view LiDAR point clouds via latent diffusion models. We achieve this by correcting range-view data distribution for accurate projection from point clouds to range images via Hough voting, which has a critical impact on generative learning. We then compress the range images into a latent space with a variational autoencoder, and leverage a diffusion model to enhance expressivity. Additionally, we instruct the model to preserve 3D structural fidelity by devising a range-guided discriminator. Experimental results on KITTI-360 and nuScenes datasets demonstrate both the robust expressiveness and fast speed of our LiDAR point cloud generation.

Yan Hong, Yuxuan Duan, Bo Zhang, Haoxing Chen, Jun Lan, Huijia Zhu, Weiqiang Wang, Jianfu Zhang

Recent advancements in personalizing text-to-image (T2I) diffusion models have showcased their ability to generate images grounded in personalized visual concepts with just a few user-provided examples. However, these models often face challenges in preserving high visual fidelity, especially when adjusting scenes based on textual descriptions. To tackle this issue, we present ComFusion, an innovative strategy that utilizes pretrained models to create compositions of user-supplied subject images and predefined text scenes. ComFusion incorporates a class-scene prior preservation regularization, utilizing composites of subject class and scene-specific knowledge from pretrained models to boost generation fidelity. Moreover, ComFusion employs coarse-generated images to ensure they are in harmony with both the instance images and scene texts. Consequently, ComFusion maintains a delicate balance between capturing the subject's essence and ensuring scene fidelity. Extensive evaluations of ComFusion against various baselines in T2I personalization have demonstrated its qualitative and quantitative superiority.

Jingyun Liang, Yuchen Fan, Kai Zhang, Radu Timofte, Luc Van Gool, Rakesh Ranjan

While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.

Zhen Wang, Xinyun Jiang, Jun Xiao, Tao Chen, Long Chen

Explicit Caption Editing (ECE) -- refining reference image captions through a sequence of explicit edit operations (e.g., KEEP, DETELE) -- has raised significant attention due to its explainable and human-like nature. After training with carefully designed reference and ground-truth caption pairs, state-of-the-art ECE models exhibit limited generalization ability beyond the original training data distribution, i.e., they are tailored to refine content details only in in-domain samples but fail to correct errors in out-of-domain samples. To this end, we propose a new Diffusion-based Explicit Caption editing method: DECap. Specifically, we reformulate the ECE task as a denoising process under the diffusion mechanism, and introduce innovative edit-based noising and denoising processes. Thanks to this design, the noising process can help to eliminate the need for meticulous paired data selection by directly introducing word-level noises for training, learning diverse distribution over input reference caption. The denoising process involves the explicit predictions of edit operations and corresponding content words, refining reference captions through iterative step-wise editing. To further efficiently implement our diffusion process and improve the inference speed, DECap discards the prevalent multi-stage design and directly generates edit operations and content words simultaneously. Extensive ablations have demonstrated the strong generalization ability of DECap in various scenarios. More interestingly, it even shows great potential in improving the quality and controllability of caption generation.

Daniel Garibi, Or Patashnik, Andrey Voynov, Hadar Averbuch-Elor, Danny Cohen-Or

Recent advancements in text-guided diffusion models have unlocked powerful image manipulation capabilities. However, applying these methods to real images necessitates the inversion of the images into the domain of the pretrained diffusion model. Achieving faithful inversion remains a challenge, particularly for more recent models trained to generate images with a small number of denoising steps. In this work, we introduce an inversion method with a high quality-to-operation ratio, enhancing reconstruction accuracy without increasing the number of operations. Building on reversing the diffusion sampling process, our method employs an iterative renoising mechanism at each inversion sampling step. This mechanism refines the approximation of a predicted point along the forward diffusion trajectory, by iteratively applying the pretrained diffusion model, and averaging these predictions. We evaluate the performance of our ReNoise technique using various sampling algorithms and models, including recent accelerated diffusion models. Through comprehensive evaluations and comparisons, we show its effectiveness in terms of both accuracy and speed. Furthermore, we confirm that our method preserves editability by demonstrating text-driven image editing on real images.

Yuwei Guo, Ceyuan Yang, Anyi Rao, Maneesh Agrawala, Dahua Lin, Bo Dai

The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available.

Manyuan Zhang, Guanglu Song, Xiaoyu Shi, Yu Liu, Hongsheng LI

In this paper, we investigate how to conduct transfer learning to adapt Stable Diffusion to downstream visual dense prediction tasks such as object detection and semantic segmentation. We focus on fine-tuning the Stable Diffusion model, which has demonstrated impressive abilities in modeling image details and high-level semantics. Through our experiments, we have three key insights. Firstly, we demonstrate that for dense prediction tasks, the denoiser of Stable Diffusion can serve as a stronger feature encoder compared to visual-language models pre-trained with contrastive training (e.g., CLIP). Secondly, we show that the quality of extracted features is influenced by the diffusion sampling step $t$, sampling layer, cross-attention map, model generation capacity, and textual input. Features from Stable Diffusion UNet's upsampling layers and earlier denoising steps lead to more discriminative features for transfer learning to downstream tasks. Thirdly, we find that tuning the Stable Diffusion to downstream tasks in a parameter-efficient way is feasible. We search for the best protocol for effective tuning via reinforcement learning and finally achieve similar performance to full tuning by only tuning 0.81\% of Stable Diffusion's parameters.

Kyu Ri Park, Hong Joo Lee, Jung Uk Kim

Current research on Audio-Visual Question Answering (AVQA) tasks typically requires complete visual and audio input to effectively understand scenes and answer the questions (text). However, in real-world scenarios, problems such as device malfunction or transmission errors are common, resulting in the occasional absence of audio or visual information. Such scenarios significantly degrade the performance of AVQA networks. To address these challenges, we propose a novel AVQA framework that effectively handles missing modalities and provides answers to questions even when audio or visual information is missing. Our framework proposes a Relation-aware Missing Modal (RMM) generator, inspired by human sensory association, to create pseudo features that retrieve missing modality information by correlating available modality cues. Then, we introduce an Audio-Visual Relation-aware (AVR) diffusion model to improve both the overall audio-visual feature representations (missing modality pseudo feature and original modality feature) by considering the associations between them. As a result, our approach outperforms state-of-the-art AVQA works, even in the cases where audio or visual modalities are missing. We believe that our method enables realistic studies in AVQA networks and has the potential for application in various multi-modal scenarios. The code will be made publicly available.

Yasi Zhang, Peiyu Yu, Ying Nian Wu

Text-to-image diffusion models have shown great success in generating high-quality text-guided images. Yet, these models may still fail to semantically align generated images with the provided text prompts, leading to problems like incorrect attribute binding and/or catastrophic object neglect. Given the pervasive object-oriented structure underlying text prompts, we introduce a novel object-conditioned Energy-Based Attention Map Alignment (EBAMA) method to address the aforementioned problems. We show that an object-centric attribute binding loss naturally emerges by approximately maximizing the log-likelihood of a $z$-parameterized energy-based model with the help of the negative sampling technique. We further propose an object-centric intensity regularizer to prevent excessive shifts of objects attention towards their attributes. Extensive qualitative and quantitative experiments, including human evaluation, on several challenging benchmarks demonstrate the superior performance of our method over previous strong counterparts. With better aligned attention maps, our approach shows great promise in further enhancing the text-controlled image editing ability of diffusion models.

Yuyang Huang, Yabo Chen, Yuchen Liu, Xiaopeng Zhang, Wenrui Dai, Hongkai Xiong, Qi Tian

Latent Diffusion Models (LDMs) are powerful and potential tools for facilitating generation-based methods for domain generalization. However, existing diffusion-based DG methods are restricted to offline augmentation using LDM and suffer from degraded performance and prohibitive computational costs. To address these challenges, we propose DomainFusion to simultaneously achieve knowledge extraction in the latent space and augmentation in the pixel space of the Latent Diffusion Model (LDM) for efficiently and sufficiently exploiting LDM. We develop a Latent Distillation module that distills gradient priors from LDM to guide the optimization of DG models. Moreover, we design an online lightweight augmentation method by decomposing candidate images into styles and contents for using LDM in a fast and online fashion. Experimental results demonstrate that DomainFusion outperforms diffusion-based methods by a large margin and achieves SOTA performance on existing DG benchmark datasets. Remarkably, DomainFusion can significantly reduce the number of generated images (e.g. by more than 97% on DomainNet) without finetuning LDM.

Jae Joong Lee, Bosheng Li, Sara Beery, Jonathan Huang, Songlin Fei, Raymond Yeh, Bedrich Benes

We introduce Tree-D Fusion, featuring the first collection of 600,000 environmentally aware, 3D simulation-ready tree models generated through Diffusion priors. Each reconstructed 3D tree model corresponds to an image from Google's Auto Arborist Dataset, comprising street view images and associated genus labels of trees across North America. Our method distills the scores of two tree-adapted diffusion models by utilizing text prompts to specify a tree genus, thus facilitating shape reconstruction. This process involves reconstructing a 3D tree envelope filled with point markers, which are subsequently utilized to estimate the tree's branching structure using the space colonization algorithm conditioned on a specified genus.

Yabo Chen, Jiemin Fang, Yuyang Huang, Taoran Yi, Xiaopeng Zhang, Lingxi Xie, Xinggang Wang, Wenrui Dai, Hongkai Xiong, Qi Tian

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to the 3D scope. The target-view image is generated with a single-view source image and the camera pose as condition information. However, due to the high sparsity of the single input image, Zero-1-to-3 tends to produce geometry and appearance inconsistency across views, especially for complex objects. To tackle this issue, we propose to supply more condition information for the generation model but in a self-prompt way. A cascade framework is constructed with two Zero-1-to-3 models, named Cascade-Zero123, which progressively extract 3D information from the source image. Specifically, several nearby views are first generated by the first model and then fed into the second-stage model along with the source image as generation conditions. With amplified self-prompted condition images, our Cascade-Zero123 generates more consistent novel-view images than Zero-1-to-3. The promotion is significant for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects, etc.