Monocular 3D object detection is an important challenging task in autonomous driving. Existing methods mainly focused on performing 3D detection in ideal weather conditions, characterized by scenarios with clear and optimal visibility. However, a challenge like autonomous driving requires the ability to handle changes in weather conditions (e.g., foggy), not just clear weather. To do this, we propose MonoWAD, a novel weather-robust monocular 3D object detector with a weather-adaptive diffusion model. We introduce two components: (1) the weather codebook to memorize the knowledge of the clear weather and generate a weather-reference feature for any input, and (2) the weather-adaptive diffusion model to enhance the feature representation of the input feature by incorporating a weather-reference feature. This serves an attention role in indicating how much improvement is needed for the input feature according to the weather conditions. For this purpose, we introduce weather-adaptive enhancement loss to enhance the feature representation under both clear and foggy weather conditions. Extensive experiments on monocular images under various weather conditions, MonoWAD achieves weather-robust monocular 3D object detection. Code and dataset will be released after the review process is over.
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In this paper, we introduce YONOS-SR, a novel stable diffusion based approach for image super-resolution that yields state-of-the-art results using only a single DDIM step. Specifically, we propose a novel scale distillation approach to train our SR model. Instead of directly training our SR model on the scale factor of interest, we start by training a teacher model on a smaller magnification scale, thereby making the SR problem simpler for the teacher. We then train a student model for a higher magnification scale, using the predictions of the teacher as a target during the training. This process is repeated iteratively until we reach the target scale factor of the final model. The rationale behind our scale distillation is that the teacher aids the student diffusion model training by i) providing a target adapted to the current noise level rather than using the same target coming from ground truth data for all noise levels and ii) providing an accurate target as the teacher has a simpler task to solve. We empirically show that the distilled model significantly outperforms the model trained for high scales directly, especially with few steps during inference. Having a strong diffusion model that requires only one step allows us to freeze the U-Net and fine-tune the decoder on top of it. We show that the combination of spatially distilled U-Net and fine-tuned decoder outperforms state-of-the-art methods requiring 200 steps with only one single step.
Robo-ABC: Affordance Generalization Beyond Categories via Semantic Correspondence for Robot Manipulation
PDF ↗Enabling robotic manipulation that generalizes to out-of-distribution scenes is a crucial step toward open-world embodied intelligence. For human beings, this ability is rooted in the understanding of semantic correspondence among objects, which helps to naturally transfer the interaction experience of familiar objects to novel ones. Although robots lack such a reservoir of interaction experience, the vast availability of human videos on the Internet may serve as a resource, from which we extract an affordance memory of contact points. Inspired by the natural way humans think, We propose Robo-ABC: when confronted with unfamiliar objects that require generalization, the robot can acquire affordance by retrieving objects that share visual and semantic similarities from the memory, then mapping the contact points of the retrieved objects to the new object. While such correspondence may present formidable challenges at first glance, recent research finds it naturally arises from pre-trained diffusion models, enabling affordance mapping even across disparate categories. Through the Robo-ABC framework, robots can generalize to manipulate out-of-category objects in a zero-shot manner without any manual annotation, additional training, part segmentation, pre-coded knowledge, or viewpoint restrictions. Quantitatively, Robo-ABC significantly enhances the accuracy of visual affordance inference by a large margin of 28.7% compared to state-of-the-art (SOTA) end-to-end affordance models. We also conduct real-world experiments of cross-category object-grasping tasks and achieve a success rate of 85.7%, proving Robo-ABC's capacity for real-world tasks.
Current visual generation methods can produce high-quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally-synchronized image animations. We introduce Audio-Synchronized Visual Animation (ASVA), a task animating a static image to demonstrate motion dynamics, temporally guided by audio clips across multiple classes. To this end, we present AVSync15, a dataset curated from VGGSound with videos featuring synchronized audio-visual events across 15 categories. We also present a diffusion model, AVSyncD, capable of generating dynamic animations guided by audios. Extensive evaluations validate AVSync15 as a reliable benchmark for synchronized generation and demonstrate our model's superior performance. We further explore AVSyncD's potential in a variety of audio-synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation.
Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have baked-in capture-time lighting, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method to bridge this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the W+ space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the W+ parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using a diffusion model conditioned on image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures.
Concept erasure in text-to-image diffusion models aims to disable pre-trained diffusion models from generating images related to a target concept. To perform reliable concept erasure, the properties of robustness and locality are desirable. The former refrains the model from producing images associated with the target concept for any paraphrased or learned prompts, while the latter preserves its ability in generating images with non-target concepts. In this paper, we propose Reliable Concept Erasing via Lightweight Erasers (Receler). It learns a lightweight Eraser to perform concept erasing while satisfying the above desirable properties by proposed concept-localized regularization and adversarial prompt learning schemes. Comprehensive experiments with various concepts verify the superiority of Receler over previous methods. Our code will be available upon acceptance.
We present a method to create interpretable concept sliders that enable precise control over attributes in image generations from diffusion models. Our approach identifies a low-rank parameter direction corresponding to one concept while minimizing interference with other attributes. A slider is created using a small set of prompts or sample images; thus slider directions can be created for either textual or visual concepts. Concept Sliders are plug-and-play: they can be composed efficiently and continuously modulated, enabling precise control over image generation. In quantitative experiments comparing to previous editing techniques, our sliders exhibit stronger targeted edits with lower interference. We showcase sliders for weather, age, styles, and expressions, as well as slider compositions. We show how sliders can transfer latents from StyleGAN for intuitive editing of visual concepts for which textual description is difficult. We also find that our method can help address persistent quality issues in Stable Diffusion XL including repair of object deformations and fixing distorted hands.
In this paper, we present MoMA: an open-vocabulary, training-free personalized image model that boasts flexible zero-shot capabilities. As foundational text-to-image models rapidly evolve, the demand for robust image-to-image translation grows. Addressing this need, MoMA specializes in subject-driven personalized image generation. Utilizing an open-source, Multimodal Large Language Model (MLLM), we train MoMA to serve a dual role as both a feature extractor and a generator. This approach effectively synergizes reference image and text prompt information to produce valuable image features, facilitating an image diffusion model. To better leverage the generated features, we further introduce a novel self-attention shortcut method that efficiently transfers image features to an image diffusion model, improving the resemblance of the target object in generated images. Remarkably, as a tuning-free plug-and-play module, our model requires only a single reference image and outperforms existing methods in generating images with high detail fidelity, enhanced identity-preservation and prompt faithfulness. We commit to making our work open-source, thereby providing universal access to these advancements.
Training gaze following models requires a large number of images with gaze target coordinates annotated by human annotators, which is a laborious and inherently ambiguous process. We propose the first semi-supervised method for gaze following by introducing two novel priors to the task. We obtain the first prior using a large pretrained Visual Question Answering (VQA) model, where we compute Grad-CAM heatmaps by `prompting' the VQA model with a gaze following question. These heatmaps can be noisy and not suited for use in training. The need to refine these noisy annotations leads us to incorporate a second prior. We utilize a diffusion model trained on limited human annotations and modify the reverse sampling process to refine the Grad-CAM heatmaps. By tuning the diffusion process we achieve a trade-off between the human annotation prior and the VQA heatmap prior, which retains the useful VQA prior information while exhibiting similar properties to the training data distribution. Our method outperforms simple pseudo-annotation generation baselines on the GazeFollow image dataset. More importantly, our pseudo-annotation strategy, applied to a widely used supervised gaze following model (VAT), reduces the annotation need by 50%. Our method also performs the best on the VideoAttentionTarget dataset. Our source code will be made available upon publication.
We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. The code will be publicly available upon paper publication.
We introduce GeoWizard, a new generative foundation model designed for estimating geometric attributes, e.g., depth and normals, from single images. While significant research has already been conducted in this area, the progress has been substantially limited by the low diversity and poor quality of publicly available datasets. As a result, the prior works either are constrained to limited scenarios or suffer from the inability to capture geometric details. In this paper, we demonstrate that generative models, as opposed to traditional discriminative models (e.g., CNNs and Transformers), can effectively address the inherently ill-posed problem. We further show that leveraging diffusion priors can markedly improve generalization, detail preservation, and efficiency in resource usage. Specifically, we extend the original stable diffusion model to jointly predict depth and normal, allowing mutual information exchange and high consistency between the two representations. More importantly, we propose a simple yet effective strategy to segregate the complex data distribution of various scenes into distinct sub-distributions. This strategy enables our model to recognize different scene layouts, capturing 3D geometry with remarkable fidelity. GeoWizard sets new benchmarks for zero-shot depth and normal prediction, significantly enhancing many downstream applications such as 3D reconstruction, 2D content creation, and novel viewpoint synthesis.
DGInStyle: Domain-Generalizable Semantic Segmentation with Image Diffusion Models and Stylized Semantic Control
PDF ↗Large, pretrained latent diffusion models (LDMs) have demonstrated an extraordinary ability to generate creative content, specialize to user data through few-shot fine-tuning, and condition their output on other modalities, such as semantic maps. However, are they usable as large-scale data generators, e.g., to improve tasks in the perception stack, like semantic segmentation? We investigate this question in the context of autonomous driving, and answer it with a resounding "yes". We propose an efficient data generation pipeline termed DGInStyle. First, we examine the problem of specializing a pretrained LDM to semantically-controlled generation within a narrow domain. Second, we propose a Style Swap technique to endow the rich generative prior with the learned semantic control. Third, we design a Multi-resolution Latent Fusion technique to overcome the bias of LDMs towards dominant objects. Using DGInStyle, we generate a diverse dataset of street scenes, train a domain-agnostic semantic segmentation model on it, and evaluate the model on multiple popular autonomous driving datasets. Our approach consistently increases the performance of several domain generalization methods compared to the previous state-of-the-art methods. The source code and the generated dataset will be released with the paper.
Visual acoustic matching (VAM) is pivotal for enhancing the immersive experience, and the task of dereverberation is effective in improving audio intelligibility. Existing methods treat each task independently, overlooking the inherent reciprocity between them. Moreover, these methods depend on paired training data, which is challenge ing to acquire, impeding the utilization of extensive unpaired data. In this paper, we introduce MVSD, a mutual learning framework based on diffusion models. MVSD considers the two tasks symmetrically, exploiting the reciprocal relationship to facilitate learning from inverse tasks and overcome data scarcity. Furthermore, we employ the diffusion model as foundational conditional converters to circumvent the training instability and over-smoothing drawbacks of conventional GAN architectures. Specifically, MVSD employs two converters: one for VAM called reverberator and one for dereverberation called dereverberator. The dereverberator judges whether the reverberation audio generated by reverberator sounds like being in the conditional visual scenario, and vice versa. By forming a closed loop, these two converters can generate informative feedback signals to optimize the inverse tasks, even with easily acquired one-way unpaired data. Extensive experiments on two standard benchmarks, i.e., SoundSpaces-Speech and Acoustic AVSpeech, exhibit that our framework can improve the performance of the reverberator and dereverberator and better match specified visual scenarios. Remarkably, the performance of the models can be further enhanced by adding more unpaired data.
In this paper, we introduce a Multimodal Large Language Model-based Generation Assistant (LLMGA), leveraging the vast reservoir of knowledge and proficiency in reasoning, comprehension, and response inherent in Large Language Models (LLMs) to assist users in image generation and editing. Diverging from existing approaches where Multimodal Large Language Models (MLLMs) generate fixed-size embeddings to control Stable Diffusion (SD), our LLMGA provides a detailed language generation prompt for precise control over SD. This not only augments LLM context understanding but also reduces noise in generation prompts, yields images with more intricate and precise content, and elevates the interpretability of the network. To this end, we curate a comprehensive dataset comprising prompt refinement, similar image generation, inpainting & outpainting, and instruction-based editing. Moreover, we propose a two-stage training scheme. In the first stage, we train the MLLM to grasp the properties of image generation and editing, enabling it to generate detailed prompts. In the second stage, we optimize SD to align with the MLLM's generation prompts. Additionally, we propose a reference-based restoration network to alleviate texture, brightness, and contrast disparities between generated and preserved regions during inpainting and outpainting. Extensive results show that LLMGA has promising generation and editing capabilities and can enable more flexible and expansive applications. in an interactive manner.
The success of denoising diffusion models in generating and editing images has sparked interest in using diffusion models for editing 3D scenes represented via neural radiance fields (NeRFs). However, current 3D editing methods lack a way to both pinpoint the edit location and limit changes to the desired volumetric region. Consequently, these methods often over-edit, altering irrelevant parts of the scene. We introduce a new task, 3D edit localization, to automatically identify the relevant region for an editing task and restrict the edit accordingly. To achieve this goal, we initially tackle 2D edit localization, and then lift it to multiple views to address the 3D localization challenge. For 2D localization, we leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. We refer to this discrepancy as the relevance map. The relevance map conveys the importance of changing each pixel to achieve an edit, and guides downstream modifications, ensuring that pixels irrelevant to the edit remain unchanged. With the relevance maps of multiview posed images, we can define the \textit{relevance field}, defining the 3D region within which modifications should be made. This enables us to improve the quality of text-guided 3D NeRF scene editing, by performing iterative updates on the training views, guided by renders from the relevance field. Our method achieves state-of-the-art performance on both NeRF and image editing tasks. We will make the code available.
Large diffusion-based Text-to-Image (T2I) has shown impressive generative powers for text-to-image generation and spatially conditioned generation which makes the generated image follow the semantics of the condition. For most applications, we can train the model end-to-end with paired data to obtain photorealistic generation quality. However to add an additional task, one often needs to retrain the model from scratch using paired data across all modalities to retrain good generation performance. In this paper, we tackle this issue and propose a novel strategy to scale a generative model across new tasks with minimal compute. During our experiments, we discovered that the variance maps of intermediate feature maps of diffusion models capture the intensity of conditioning. utilizing this prior information, we propose MaxFusion, an efficient strategy to scale up text-to-image generation models. Specifically, we combine aligned features of multiple models hence bringing a compositional effect. Our fusion strategy can be integrated into off-the-shelf models to enhance their generative prowess. We show the effectiveness of our method by utilizing off-the-shelf models for multi-modal generation to show the effectiveness of our method. To facilitate further research, we will make the code public.
Contrastive learning with the nearest neighbor has proved to be one of the most efficient self-supervised learning (SSL) techniques by utilizing the similarity of multiple instances within the same class. However, its efficacy is constrained as the nearest neighbor algorithm primarily identifies "easy" positive pairs, where the representations are already closely located in the embedding space. In this paper, we introduce a novel approach called Contrastive Learning with Synthetic Positives (CLSP) that utilizes synthetic images, generated by an unconditional diffusion model, as the additional positives to help the model learn from diverse positives. Through feature interpolation in the diffusion model sampling process, we generate images with distinct backgrounds yet similar semantic content to the anchor image. These images are considered "hard" positives for the anchor image, and when included as supplementary positives in the contrastive loss, they contribute to a performance improvement of over 2% and 1% in linear evaluation compared to the previous NNCLR and All4One methods across multiple benchmark datasets such as CIFAR10, achieving state-of-the-art methods. On transfer learning benchmarks, CLSP outperforms existing SSL frameworks on 6 out of 8 downstream datasets. We believe CLSP establishes a valuable baseline for future SSL studies incorporating synthetic data in the training process.
Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose GenRC, an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the sparse RGBD images to a highly incomplete 3D mesh. Instead of iteratively generating novel views to fill in the void, we utilized our proposed E-Diffusion to generate a view-consistent panoramic RGBD image which ensures global geometry and appearance consistency. Furthermore, we maintain the input-output scene stylistic consistency through textual inversion to replace human-designed text prompts. To bridge the domain gap among datasets, E-Diffusion leverages models trained on large-scale datasets to generate diverse appearances. GenRC outperforms state-of-the-art methods under most appearance and geometric metrics on ScanNet and ARKitScenes datasets, even though GenRC is not trained on these datasets nor using predefined camera trajectories.
Current approaches for 3D human motion synthesis generate high-quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi-human interactions within this paradigm. In this work, we present ReMoS, a denoising diffusion-based model that synthesizes full-body reactive motion of a person in a two-person interaction scenario. Assuming the motion of one person is given, we employ a combined spatio-temporal cross-attention mechanism to synthesize the reactive body and hand motion of the second person, thereby completing the interactions between the two. We demonstrate ReMoS across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics, where one person’s movements have complex and diverse influences on the other. We also contribute the ReMoCap dataset for two-person interactions, containing full-body and finger motions. We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study, and also indicate usability in interactive motion editing applications. We will publicly release the code and the dataset with this paper to enable future research.
In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation without whistle and bell. With its simplicity and compatibility, our approach can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images.