Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose STAG4D, a novel framework that combines pre-trained diffusion models with dynamic 3D Gaussian splatting for high-fidelity 4D generation. Drawing inspiration from 3D generation techniques, we utilize a multi-view diffusion model to initialize multi-view images for each frame by anchoring on the corresponding input frame, where the video can be either real-world captured or generated by a video diffusion model. To ensure the temporal consistency of the multi-view sequence initialization, we introduce a simple yet effective fusion strategy to leverage the first frame as a temporal anchor in the cross-frame attention computation. With the almost consistent multi-view sequences, we then apply the score distillation sampling to optimize the 4D Gaussian point cloud. The 4D Gaussian spatting is specially crafted for the generation task, where an adaptive densification strategy is proposed to mitigate the unstable Gaussian gradient for robust optimization. Notably, the proposed pipeline does not require any pre-training or fine-tuning of diffusion networks, offering a more accessible and practical solution for the 4D generation task. Extensive experiments demonstrate that our method outperforms prior 4D generation works in rendering quality, spatial-temporal consistency, and generation robustness, setting a new state-of-the-art for 4D generation from diverse inputs, including text, image, and video.
论文检索
输入标题、作者或关键词,从 9,256 篇学术成果中精准定位
Finding a suitable layout represents a crucial task for diverse applications in graphic design. Motivated by simpler and smoother sampling trajectories, we explore the use of Flow Matching as an alternative to current diffusion-based layout generation models. Specifically, we propose LayoutFlow, an efficient flow-based model capable of generating high-quality layouts. Instead of progressively denoising the elements of a noisy layout, our method learns to gradually move, or flow, the elements of an initial sample until it reaches its final prediction. In addition, we employ a conditioning scheme that allows us to handle various generation tasks with varying degrees of conditioning with a single model. Empirically, LayoutFlow performs on par with state-of-the-art models while being significantly faster.
Diffusion models have proven to be highly effective in image and video generation; however, they encounter challenges in the correct composition of objects when generating images of varying sizes due to single-scale training data. Adapting large pre-trained diffusion models to higher resolution demands substantial computational and optimization resources, yet achieving generation capabilities comparable to low-resolution models remains challenging. This paper proposes a novel self-cascade diffusion model that leverages the knowledge gained from a well-trained low-resolution image/video generation model, enabling rapid adaptation to higher-resolution generation. Building on this, we employ the pivot replacement strategy to facilitate a tuning-free version by progressively leveraging reliable semantic guidance derived from the low-resolution model. We further propose to integrate a sequence of learnable multi-scale upsampler modules for a tuning version capable of efficiently learning structural details at a new scale from a small amount of newly acquired high-resolution training data. Compared to full fine-tuning, our approach achieves a 5× training speed-up and requires only 0.002M tuning parameters. Extensive experiments demonstrate that our approach can quickly adapt to higher-resolution image and video synthesis by fine-tuning for just 10k steps, with virtually no additional inference time.
While the success of deep learning relies on large amounts of training datasets, data is often limited in privacy-sensitive domains. To address this challenge, generative model learning with differential privacy has emerged as a solution to train private generative models for desensitized data generation. However, the quality of the images generated by existing methods is limited due to the complexity of modeling data distribution. We build on the success of diffusion models and introduce DP-SAD, which trains a private diffusion model by a stochastic adversarial distillation method. Specifically, we first train a diffusion model as a teacher and then train a student by distillation, in which we achieve differential privacy by adding noise to the gradients from other models to the student. For better generation quality, we introduce a discriminator to distinguish whether an image is from the teacher or the student, which forms the adversarial training. Extensive experiments and analysis clearly demonstrate the effectiveness of our proposed method.
We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressive results but struggle to achieve fast generation without sacrificing quality. On the one hand, previous works, like motion latent diffusion, conduct diffusion within a latent space for efficiency, but learning such a latent space can be a non-trivial effort. On the other hand, accelerating generation by naively increasing the sampling step size, e.g., DDIM, often leads to quality degradation as it fails to approximate the complex denoising distribution. To address these issues, we propose EMDM, which captures the complex distribution during multiple sampling steps in the diffusion model, allowing for much fewer sampling steps and significant acceleration in generation. This is achieved by a conditional denoising diffusion GAN to capture multimodal data distributions among arbitrary (and potentially larger) step sizes conditioned on control signals, enabling fewer-step motion sampling with high fidelity and diversity. To minimize undesired motion artifacts, geometric losses are imposed during network learning. As a result, EMDM achieves real-time motion generation and significantly improves the efficiency of motion diffusion models compared to existing methods while achieving high-quality motion generation. Our code will be publicly available upon publication.
We introduce EGIC, an enhanced generative image compression method that allows traversing the distortion-perception curve efficiently from a single model. EGIC is based on two novel building blocks: i) OASIS-C, a conditional pre-trained semantic segmentation-guided discriminator, which provides both spatially and semantically-aware gradient feedback to the generator, conditioned on the latent image distribution, and ii) Output Residual Prediction (ORP), a retrofit solution for multi-realism image compression that allows control over the synthesis process by adjusting the impact of the residual between an MSE-optimized and GAN-optimized decoder output on the GAN-based reconstruction. Together, EGIC forms a powerful codec, outperforming state-of-the-art diffusion and GAN-based methods (e.g., HiFiC, MS-ILLM, and DIRAC-100), while performing almost on par with VTM-20.0 on the distortion end. EGIC is simple to implement, very lightweight, and provides excellent interpolation characteristics, which makes it a promising candidate for practical applications targeting the low bit range.
Surface anomaly detection is a vital component in manufacturing inspection. Current discriminative methods follow a two-stage architecture composed of a reconstructive network followed by a discriminative network that relies on the reconstruction output. Currently used reconstructive networks often produce poor reconstructions that either still contain anomalies or lack details in anomaly-free regions. Discriminative methods are robust to some reconstructive network failures, suggesting that the discriminative network learns a strong normal appearance signal that the reconstructive networks miss. We reformulate the two-stage architecture into a single-stage iterative process that allows the exchange of information between the reconstruction and localization information. We propose a novel transparency-based diffusion process where the transparency of anomalous regions is progressively increased, restoring their normal appearance accurately while maintaining the appearance of anomaly-free regions using localization cues of previous steps. We implement the proposed process as TRANSparency DifFUSION (TransFusion), a novel discriminative anomaly detection method that achieves state-of-the-art performance on both the VisA and the MVTec AD datasets, with an image-level AUROC of 98.5% and 99.2%, respectively. Code: Added upon acceptance
General text-to-image models bring revolutionary innovation to the fields of arts, design, and media. However, when applied to garment generation, even the state-of-the-art text-to-image models suffer from fine-grained semantic misalignment, particularly concerning the quantity, position, and interrelations of garment components. Addressing this, we propose GarmentAligner, a text-to-garment diffusion model trained with retrieval-augmented multi-level corrections. To achieve semantic alignment at the component level, we introduce an automatic component extraction pipeline to obtain spatial and quantitative information of garment components from corresponding images and captions. Subsequently, to exploit component relationships within the garment images, we construct retrieval subsets for each garment by retrieval augmentation based on component-level similarity ranking and conduct contrastive learning to enhance the model perception of components from positive and negative samples. To further enhance the alignment of components across semantic, spatial, and quantitative granularities, we propose the utilization of multi-level correction losses that leverage detailed component information. The experimental findings demonstrate that GarmentAligner achieves superior fidelity and fine-grained semantic alignment when compared to existing competitors.
Layout generation is a task to synthesize a harmonious layout with elements characterized by attributes such as category, position, and size. Human designers experiment with the placement and modification of elements to create aesthetic layouts, however, we observed that current discrete diffusion models (DDMs) struggle to correct inharmonious layouts after they have been generated. In this paper, we first provide novel insights into layout sticking phenomenon in DDMs and then propose a simple yet effective layout-assessment module Layout-Corrector, which works in conjunction with existing DDMs to address the layout sticking problem. We present a learning-based module capable of identifying inharmonious elements within layouts, considering overall layout harmony characterized by complex composition. During the generation process, Layout-Corrector evaluates the correctness of each token in the generated layout, reinitializing those with low scores to the ungenerated state. The DDM then uses the high-scored tokens as clues to regenerate the harmonized tokens. Layout-Corrector, tested on common benchmarks, consistently boosts layout-generation performance when in conjunction with various state-of-the-art DDMs. Furthermore, our extensive analysis demonstrates that the Layout-Corrector (1) successfully identifies erroneous tokens, (2) facilitates control over the fidelity-diversity trade-off, and (3) significantly mitigates the performance drop associated with fast sampling.
3D object detection is essential for understanding 3D scenes. Contemporary techniques often require extensive annotated training data, yet obtaining point-wise annotations for point clouds is time-consuming and laborious. Recent developments in semi-supervised methods seek to mitigate this problem by employing a teacher-student framework to generate pseudo-labels for unlabeled point clouds. However, these pseudo-labels frequently suffer from insufficient diversity and inferior quality. To overcome these hurdles, we introduce an Agent-based Diffusion Model for Semi-supervised 3D Object Detection (Diff3DETR). Specifically, an agent-based object query generator is designed to produce object queries that effectively adapt to dynamic scenes while striking a balance between sampling locations and content embedding. Additionally, a box-aware denoising module utilizes the DDIM denoising process and the long-range attention in the transformer decoder to refine bounding boxes incrementally. Extensive experiments on ScanNet and SUN RGB-D datasets demonstrate that Diff3DETR outperforms state-of-the-art semi-supervised 3D object detection methods.
We are exploring an emerging formulation in anomaly detection (AD) where multiple instances of the same object are produced simultaneously and distinctly to address the limitation that using only a single instance may not effectively capture any underlying defects. More specifically, we concentrate on a specific scenario where each object of interest is linked to seven distinct data views/representations. The first six views involve capturing images with a stationary camera under six different lighting conditions, while the seventh view pertains to the 3D normal information. We refer to our intended task as multi-view anomaly detection. To tackle this problem, our approach involves training a view-invariant ControlNet that can produce consistent feature maps regardless of the data views. This training strategy enables us to mitigate the impact of varying lighting conditions and to fuse information from both the RGB color appearance and the 3D normal geometry effectively. Moreover, as the diffusion process is not deterministic, we utilize the DDIM scheme to improve the applicability of our established memory banks of diffusion-based features for anomaly detection inference. To demonstrate the efficacy of our approach, we present extensive ablation studies and state-of-the-art experimental results on the Eyecandies dataset.
ProTIP: Probabilistic Robustness Verification on Text-to-Image Diffusion Models against Stochastic Perturbation
PDF ↗Text-to-Image (T2I) Diffusion Models (DMs) excel at creating high-quality images from text descriptions but, like many deep learning models, suffer from robustness issues. While there are attempts to evaluate the robustness of T2I DMs as a binary or worst-case problem, they cannot answer how robust in general the model is whenever an adversarial example (AE) can be found. In this study, we first formalise a probabilistic notion of T2I DMs' robustness; and then devise an efficient framework, ProTIP, to evaluate it with statistical guarantees. The main challenges stem from: i) the high computational cost of the image generation process; and ii)identifying if a perturbed input is an AE involves comparing two output distributions, which is fundamentally harder compared to other DL tasks like classification where an AE is identified upon misprediction of labels. To tackle the challenges, we employ sequential analysis with efficacy and futility early stopping rules in the statistical testing for identifying AEs, and adaptive concentration inequalities to dynamically determine the “just-right” number of stochastic perturbations whenever the verification target is met. Empirical experiments validate ProTIP's effectiveness and efficiency, and showcase its application in ranking common defence methods.
Image customization has been extensively studied in text-to-image (T2I) diffusion models, leading to impressive outcomes and applications. With the emergence of text-to-video (T2V) diffusion models, its temporal counterpart, motion customization, has not yet been well investigated. To address the challenge of one-shot motion customization, we propose Customize-A-Video that models the motion from a single reference video and adapting it to new subjects and scenes with both spatial and temporal varieties. It leverages low-rank adaptation (LoRA) on temporal attention layers to tailor the pre-trained T2V diffusion model for specific motion modeling from the reference videos. To disentangle the spatial and temporal information during the training pipeline, we introduce a novel concept of appearance absorbers that detach the original appearance from the single reference video prior to motion learning. The proposed modules are trained in a staged pipeline and inferred in a plug-and-play fashion, enabling easy extensions of our method to various downstream tasks such as custom video generation and editing, video appearance customization and multiple motion combination.
PixArt-Sigma: Weak-to-Strong Training of Diffusion Transformer for 4K Text-to-Image Generation
PDF ↗In this paper, we introduce PixArt-Sigma, a Diffusion Transformer model~(DiT) capable of directly generating images at 4K resolution. PixArt-Sigma represents a significant advancement over its predecessor, PixArt-Alpha, offering images of markedly higher fidelity and improved alignment with text prompts. A key feature of PixArt-Sigma is its training efficiency. Leveraging the foundational pre-training of PixArt-Alpha, it evolves from the weaker' baseline to astronger' model via incorporating higher quality data, a process we term ``weak-to-strong training''. The advancements in PixArt-Sigma are twofold: (1) High-Quality Training Data: PixArt-Sigma incorporates superior-quality image data, paired with more precise and detailed image captions. (2) Efficient Token Compression: we propose a novel attention module within the DiT framework that compresses both keys and values, significantly improving efficiency and facilitating ultra-high-resolution image generation. Thanks to these improvements, PixArt-Sigma achieves superior image quality and user prompt adherence capabilities with significantly smaller model size~(0.6B parameters) than existing text-to-image diffusion models, such as SDXL~(2.6B parameters) and SD Cascade~(5.1B parameters). Moreover, PixArt-Sigma's capability to generate 4K images supports the creation of high-resolution posters and wallpapers, efficiently bolstering the production of high-quality visual content in industries such as film and gaming.
Semantic image synthesis (SIS) shows promising potential for sensor simulation. However, current best practices in this field, based on GANs, have not yet reached the desired level of quality. As latent diffusion models make significant strides in image generation, we are prompted to evaluate ControlNet, a notable method for its image-level control capabilities. Our investigation uncovered two primary issues with its results: the presence of weird sub-structures within large semantic areas and the misalignment of content with the semantic mask. Through empirical study, we pinpointed the root of these problems as a mismatch between the training-noised data distribution and the standard normal prior applied at the inference stage. To address this challenge, we developed specific noise priors for SIS, encompassing spatial, categorical, and a novel spatial-categorical joint prior for inference. This approach, which we have named SCP-Diff, has yielded exceptional results, achieving an FID of 10.53 on Cityscapes and 12.66 on ADE20K. The code and models will be made publicly available.
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex human movements and occlusions, limiting their effectiveness in video try-on applications. Moreover, video-based models require extensive, high-quality data and substantial computational resources. To tackle these issues, we reconceptualize video try-on as a process of generating videos conditioned on garment descriptions and human motion. Our solution, WildVidFit, employs image-based controlled diffusion models for a streamlined, one-stage approach. This model, conditioned on specific garments and individuals, is trained on still images rather than videos. It leverages diffusion guidance from pre-trained models including a video masked autoencdoer for segment smoothness improvement and a self-supervised model for feature alignment of adjacent frame in the latent space. This integration markedly boosts the model's ability to maintain temporal coherence, enabling more effective video try-on within an image-based framework. Our experiments on the VITON-HD and DressCode datasets, along with tests on the VVT and TikTok datasets, demonstrate WildVidFit's capability to generate fluid and coherent videos.
Personalization is an important topic in text-to-image generation, especially the challenging multi-concept personalization. Current multi-concept methods are struggling with identity preservation, occlusion, and the harmony between foreground and background. In this work, we propose OMG, an occlusion-friendly personalized generation framework designed to seamlessly integrate multiple concepts within a single image. We propose a novel two-stage sampling solution. The first stage takes charge of layout generation and visual comprehension information collection for handling occlusions. The second one utilizes the acquired visual comprehension information and the designed noise blending to integrate multiple concepts while considering occlusions. We also observe that the initial denoising timestep for noise blending is the key to identity preservation and layout. Moreover, our method can be combined with various single-concept models, such as LoRA and InstantID without additional tuning. Especially, LoRA models on civitai.com can be exploited directly. Extensive experiments demonstrate that OMG exhibits superior performance in multi-concept personalization.
This paper explores the issue of hallucination in 3D object captioning, with a focus on Cap3D~\cite{luo2023scalable} method, which translates 3D objects into 2D views for captioning using pre-trained models. We pinpoint a major challenge: certain rendered views of 3D objects are atypical, deviating from the training data of standard image captioning models and causing errors. To tackle this, we present DiffuRank, a method that leverages a pre-trained text-to-3D model to assess the correlation between 3D objects and their 2D rendered views. This process improves caption accuracy and details by prioritizing views that are more representative of the object's characteristics. By combining it with GPT4-Vision, we mitigates caption hallucination, enabling the correction of 200k captions in the Cap3D dataset and extending it to 1 million captions across Objaverse and Objaverse-XL datasets. Additionally, we showcase the adaptability of DiffuRank by applying it to pre-trained text-to-image models for Visual Question Answering task, where it outperforms CLIP model.
Text-driven diffusion-based video editing presents a unique challenge not encountered in image editing literature: establishing real-world motion. Unlike existing video editing approaches, here we focus on score distillation sampling to circumvent the standard reverse diffusion process and initiate optimization from videos that already exhibit natural motion. Our analysis reveals that while video score distillation can effectively introduce new content indicated by target text, it can also cause significant structure and motion deviation. To counteract this, we propose to match space-time self-similarities of the original video and the edited video during the score distillation. Thanks to the use of score distillation, our approach is model-agnostic, which can be applied for both cascaded and non-cascaded video diffusion frameworks. Through extensive comparisons with leading methods, our approach demonstrates its superiority in altering appearances while accurately preserving the original structure and motion. Codes and data will be released upon publication. (Project page: https://anony12anony34.github.io/ )
We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed \textit{noise blender module} for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset.