论文检索

输入标题、作者或关键词,从 9,256 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
9,256篇论文匹配“Diffusion models”
第 335 / 463 页

Chieh Lin, Changil Kim, Jia-Bin Huang, Qinbo Li, Chih-Yao Ma, Johannes Kopf, Ming-Hsuan Yang, Hung-Yu Tseng

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift that is incoherent to the image condition due to the auto-encoding error. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose to temper the stochasticity of the diffusion model with per-scene customization and mitigate the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes.

Bowen Fu, Gu Wang, Chenyangguang Zhang, Yan Di, Ziqin Huang, Zhiying Leng, Fabian Manhardt, Xiangyang Ji, Federico Tombari

Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we introduce centroid-fixed dual-stream conditional diffusion for monocular hand-held object reconstruction (D-SCo), tackling two predominant challenges. First, to avoid the object centroid from deviating, we utilize a novel hand-constrained centroid fixing paradigm, enhancing the stability of diffusion and reverse processes and the precision of feature projection. Second, we introduce a dual-stream denoiser to semantically and geometrically model hand-object interactions with a novel unified hand-object semantic embedding, enhancing the reconstruction performance of the hand-occluded region of the object. Experiments on the synthetic ObMan dataset and three real-world datasets HO3D, MOW and DexYCB demonstrate that our approach can surpass all other state-of-the-art methods. Codes will be released.

Xiaoyu Zhu, Hao Zhou, Pengfei Xing, Long Zhao, Hao Xu, Junwei Liang, Alexander G. Hauptmann, Ting Liu, Andrew Gallagher

Traditional 3D scene understanding techniques rely on supervised learning from densely annotated 3D datasets. However, the collection and annotation of 3D data is expensive and tedious, which leads to the scarcity of labeled training data. In this paper, we investigate the use of diffusion models which are pre-trained on large-scale image-caption pairs for open-vocabulary 3D scene understanding. We propose a novel method, namely Diff2Scene, leverages frozen representations from text-image discriminative and generative models, along with salient-aware and geometric-aware masks, for open-vocabulary scene understanding. Diff2Scene gets rid of any labeled 3D data and effectively identifies objects, appearances, materials, locations and their compositions in 3D scenes using a single model. We show that it outperforms competitive baselines and achieves significant improvements over state-of-the-art methods in open-vocabulary 3D semantic segmentation tasks. In particular, Diff2Scene improves the state-of-the-art method on ScanNet200 by 12%.

Yixiao Wang, Chen Tang, Lingfeng Sun, Simone Rossi, Yichen Xie, Chensheng Peng, Thomas Hannagan, Stefano Sabatini, Nicola Poerio, Masayoshi TOMIZUKA 等

Diffusion models are promising for joint trajectory prediction and controllable generation in autonomous driving, but they face challenges of inefficient inference time and high computational demands. To tackle these challenges, we introduce Optimal Gaussian Diffusion (OGD) and Estimated Clean Manifold (ECM) Guidance. OGD optimizes the prior distribution for a small diffusion time $T$ and starts the reverse diffusion process from it. ECM directly injects guidance gradients to the estimated clean manifold, eliminating extensive gradient backpropagation throughout the network. Our methodology streamlines the generative process, enabling practical applications with reduced computational overhead. Experimental validation on the large-scale Argoverse 2 dataset demonstrates our approach's superior performance, offering a viable solution for computationally efficient, high-quality joint trajectory generation and controllable generation for autonomous driving.

Tianxing Wu, Chenyang Si, Yuming Jiang, Ziqi Huang, Ziwei Liu

Though video generation has witnessed rapid progress, the inference results of existing models still exhibit unsatisfactory temporal consistency and unnatural dynamics. In this paper, we delve deep into the noise initialization of video diffusion models, and discover an implicit training-inference gap that attributes to the inference quality drop. Our key findings are: 1) the spatial-temporal frequency distribution of the initial latent's signal-to-noise ratio (SNR) at inference is intrinsically different from training, and 2) the denoising process is significantly influenced by the low-frequency component of the initial noise. Motivated by these observations, we propose a concise yet effective inference sampling strategy, FreeInit, which significantly improves temporal consistency of videos generated by diffusion models. Through iteratively refining the spatial-temporal low-frequency component of the initial latent during inference, FreeInit is able to compensate the initialization gap between training and inference, thus effectively improving the subject appearance and temporal consistency of generation results. Extensive experiments demonstrate that FreeInit consistently enhances the generation results of various text-to-video generation models without additional training.

Zhongqun Zhang, Hengfei Wang, Ziwei Yu, Yihua Cheng, Angela Yao, Hyung Jin Chang

Modeling the physical contacts between the hand and object is standard for refining inaccurate hand poses and generating novel human grasp in 3D hand-object reconstruction. However, existing methods rely on geometric constraints that cannot be specified or controlled. This paper introduces a novel task of controllable 3D hand-object contact modeling with natural language descriptions. Challenges include i) the complexity of cross-modal modeling from language to contact, and ii) a lack of descriptive text for contact patterns. To address these issues, we propose NL2Contact, a model that generates controllable contacts by leveraging staged diffusion models. Provided with a language description of the hand and contact, NL2Contact generates realistic and faithful 3D hand-object contacts. To train the model, we build ContactDescribe, the first dataset with hand-centered contact descriptions. It contains multi-level and diverse descriptions generated by large language models, based on carefully designed prompts (e.g. grasp action, grasp type, contact location, free finger status). We show applications of our model to grasp pose optimization and novel human grasp generation, both based on a textual contact description.

FAN LI, Zixiao Zhang, Yi Huang, Jianzhuang Liu, Renjing Pei, Bin Shao, Xu Songcen

The traditional image inpainting task aims to restore corrupted regions by referencing surrounding background and foreground. However, the object erasure task, which is in increasing demand, aims to erase objects and generate harmonious background. Previous GAN-based inpainting methods struggle with intricate texture generation. Emerging diffusion model-based algorithms, such as Stable Diffusion Inpainting, exhibit the capability to generate novel content, but they often produce incongruent results at the locations of the erased objects and require high-quality text prompt inputs. To address these challenges, we introduce MagicEraser, a diffusion model-based framework tailored for the object erasure task. It consists of two phases: content initialization and controllable generation. In the latter phase, we develop two plug-and-play modules called prompt tuning and semantics-aware attention refocus. Additionally, we propose a data construction strategy that generates training data specially suitable for this task. MagicEraser achieves fine and effective control of content generation while mitigating undesired artifacts. Experimental results highlight a valuable advancement of our approach in the object erasure task.

Wen Li, Muyuan Fang, Cheng Zou, Biao Gong, Ruobing Zheng, Meng Wang, Jingdong Chen, Ming Yang

Despite the burst of innovative methods for controlling the diffusion process, effectively controlling image styles in text-to-image generation remains a challenging task. Many adapter-based methods impose image representation conditions on the denoising process to accomplish image control. However these conditions are not aligned with the word embedding space, leading to interference between image and text control conditions and the potential loss of semantic information from the text prompt. Addressing this issue involves two key challenges. Firstly, how to inject the style representation without compromising the effectiveness of text representation in control. Secondly, how to obtain the accurate style representation from a single reference image. To tackle these challenges, we introduce StyleTokenizer, a zero-shot style control image generation method that aligns style representation with text representation using a style tokenizer. This alignment effectively minimizes the impact on the effectiveness of text prompts. Furthermore, we collect a well-labeled style dataset named Style30k to train a style feature extractor capable of accurately representing style while excluding other content information. Experimental results demonstrate that our method fully grasps the style characteristics of the reference image, generating appealing images that are consistent with both the target image style and text prompt.

Jinpeng Liu, Wenxun Dai, Chunyu Wang, Yiji Cheng, Yansong Tang, Xin Tong

Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-vocabulary scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to enable motion generation from natural language motion descriptions. However, they are still constrained to generate limited and unrealistic in-place motions. To address these issues, we present a divide-and-conquer framework named PRO-Motion, Plan, postuRe and gO for text-to-Motion generation, which consists of three modules as motion planner, posture-diffuser and go-diffuser. The motion planner instructs Large Language Models (LLMs) to generate a sequence of scripts describing the key postures in the target motion. Differing from natural languages, the scripts can describe all possible postures following very simple text templates. This significantly reduces the complexity of posture-diffuser, which transforms a script to a posture, paving the way for open-vocabulary text-to-motion generation. Finally, the go-diffuser, implemented as another diffusion model, not only increases the motion frames but also estimates the whole-body translations and rotations for all postures, resulting in more dynamic motions. Experimental results have shown the superiority of our method with other counterparts, and demonstrated its capability of generating diverse and realistic motions from complex open-vocabulary prompts such as “Experiencing a profound sense of joy”.

Ruibin Li, Ruihuang Li, Song Guo, Yabin Zhang

Text-driven diffusion models have significantly advanced image editing performance by using text prompts as inputs. One crucial step in text-driven image editing is to invert the original image into a latent noise code conditioned on the source prompt. While previous methods have achieved promising results by refactoring the image synthesizing process, the inverted latent noise code is tightly coupled with the source prompt, limiting the image editability by target text prompts. To address this issue, we propose a novel method called Source Prompt Disentangled Inversion (SPDInv). It aims at reducing the impact of source prompt, thereby enhancing the text-driven image editing performance by employing diffusion models. To make the inverted noise code independent of the given source prompt as much as possible, we indicate that the iterative inversion process should satisfy a fixed-point constraint. Consequently, we transform the inversion problem into a searching problem to find the fixed-point solution, and utilize the pre-trained diffusion models to facilitate the searching process. The experimental results show that our proposed SPDInv method can effectively mitigate the conflicts between the target editing prompt and the source prompt, leading to a significant reduction in editing artifacts. Furthermore, in addition to text-driven image editing, with SPDInv we can easily adapt the customized image generation methods to localized editing tasks with promising performance.

Yifei Zhang, Mengfei Xia, Yujun Shen, Jiapeng Zhu, Ceyuan Yang, Kecheng Zheng, Lianghua Huang, Yu Liu, Fan Cheng

Guided sampling serves as a widely used inference technique in diffusion models to trade off the sample fidelity and diversity.In this work, we confirm that generative adversarial networks (GANs) can also benefit from guided sampling, not even requiring to pre-prepare a classifier (\textit{i.e.}, classifier guidance) or learn an unconditional counterpart (\textit{i.e.}, classifier-free guidance) as in diffusion models. Inspired by the organized latent space in GANs, we manage to estimate the data-condition joint distribution from a well-learned conditional generator simply through vector arithmetic. With such an \textit{easy implementation}, our approach, termed \method, improves the FID score of a state-of-the-art GAN model pre-trained on ImageNet $64\times64$ from 8.87 to 6.06, barely increasing the inference time. We then propose a learning-based variant of our framework to better approximate the distribution of the entire dataset, further improving the FID score to 4.37. It is noteworthy that our sampling strategy sufficiently closes the gap between GANs and one-step diffusion models (\textit{i.e.}, with FID 4.02) under comparable model size. We will release the code to facilitate future studies.

Davide Cozzolino, GIovanni Poggi, Matthias Niessner, Luisa Verdoliva

Detecting AI-generated images has become an extraordinarily difficult challenge as new generative architectures emerge on a daily basis with more and more capabilities and unprecedented realism. New versions of many commercial tools, such as DALL·E, Midjourney, and Stable Diffusion, have been released recently, and it is impractical to continually update and retrain supervised forensic detectors to handle such a large variety of models. To address this challenge, we propose a zero-shot entropy-based detection method (ZSdet) that neither needs AI-generated training data nor relies on knowledge of generative architectures to artificially synthesize their artifacts. Inspired by recent works on machine-generated text detection, our idea is to measure how surprising the image under analysis is compared to a model of real images. To this end, we rely on a lossless image encoder that is able to estimate the probability distribution of each pixel given its context. To ensure computational efficiency, the encoder has a multi-resolution architecture and contexts comprise mostly pixels of the lower-resolution version of the image. Since only real images are needed to learn the model, the detector is independent of generator architectures and synthetic training data. Using a single discriminative feature, the proposed detector achieves state-of-the-art performance. On a wide variety of generative models it achieves an average improvement of more than 3% over the SoTA in terms of accuracy.

Peng Jin, Hao Li, Zesen Cheng, Kehan Li, Runyi Yu, Chang Liu, Xiangyang Ji, Li Yuan, Jie Chen

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily focus on the direct synthesis of global motions while neglecting the importance of generating and controlling local actions. In this paper, we propose the local action-guided motion diffusion model, which facilitates global motion generation by utilizing local actions as fine-grained control signals. Specifically, we provide an automated method for reference local action sampling and leverage graph attention networks to assess the guiding weight of each local action in the overall motion synthesis. During the diffusion process for synthesizing global motion, we calculate the local-action gradient to provide conditional guidance. This local-to-global paradigm reduces the complexity associated with direct global motion generation and promotes motion diversity via sampling diverse actions as conditions. Extensive experiments on two human motion datasets, i.e., HumanML3D and KIT, demonstrate the effectiveness of our method. Furthermore, our method provides flexibility in seamlessly combining various local actions and continuous guiding weight adjustment, accommodating diverse user preferences, which may hold potential significance for the community.

Xinzhou Wang, Yikai Wang, junliang ye, Fuchun Sun, Zhengyi Wang, Ling Wang, Pengkun Liu, Kai Sun, Xintong Wang, Xie wende 等

Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes {AnimatableDreamer}, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, {AnimatableDreamer} is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods. Project page \url{https://AnimatableDreamer.github.io/}.

Basile Van Hoorick, Rundi Wu, Ege Ozguroglu, Kyle Sargent, Ruoshi Liu, Pavel Tokmakov, Achal Dave, Changxi Zheng, Carl Vondrick

Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods typically require videos from many different camera viewpoints, necessitating careful recording setups, and significantly restricting their utility in the wild as well as in terms of embodied AI applications. In this paper, we propose GCD, a controllable monocular dynamic view synthesis pipeline that leverages large-scale diffusion priors to, given a video of any scene, generate a synchronous video from any other chosen perspective, conditioned on a set of relative camera pose parameters. Our model does not require depth as input, and does not explicitly model 3D scene geometry, instead performing end-to-end video-to-video translation in order to achieve its goal efficiently. Despite being trained on synthetic multi-view video data only, zero-shot real-world generalization experiments show promising results in multiple domains, including robotics, object permanence, and driving environments. We believe our framework can potentially unlock powerful applications in rich dynamic scene understanding, perception for robotics, and interactive 3D video viewing experiences for virtual reality. Project webpage: https://gcd.cs.columbia.edu/

Bowen Tang, Kaihao Zhang, Wenhan Luo, Wei Liu, HONGDONG LI

Hand motion prediction from both first- and third-person perspectives is vital for enhancing user experience in AR/VR and ensuring safe remote robotic arm control. Previous works typically focus on predicting hand motion trajectories or human body motion, with direct hand motion prediction remaining largely unexplored - despite the additional challenges posed by compact skeleton size. To address this, we propose a prompt-based Future Driven Diffusion Model (PromptFDDM) for predicting hand motion with guidance and prompts. Specifically, we develop a Spatial-Temporal Extractor Network (STEN) to predict hand motion with guidance, a Ground Truth Extractor Network (GTEN), and a Reference Data Generator Network (RDGN), which extract ground truth and substitute future data with generated reference data, respectively, to guide STEN. Additionally, interactive prompts generated from observed motions further enhance model performance. Experimental results on the FPHA and HO3D datasets demonstrate that the proposed PromptFDDM achieves state-of-the-art performance in both first- and third-person perspectives.

Thibaut Loiseau, Tuan Hung Vu, Mickael Chen, Patrick Pérez, MATTHIEU CORD

Assessing the robustness of perception models to covariate shifts and their ability to detect out-of-distribution (OOD) inputs is crucial for safety-critical applications such as autonomous vehicles. By nature of such applications, however, the relevant data is difficult to collect and annotate. In this paper, we show for the first time how synthetic data can be specifically generated to assess comprehensively the real-world reliability of semantic segmentation models. By fine-tuning Stable Diffusion with only in-domain data, we perform zero-shot generation of visual scenes in OOD domains or inpainted with OOD objects. This synthetic data is employed to evaluate the robustness of pretrained segmenters, thereby offering insights into their performance when confronted with real edge cases. Through extensive experiments, we demonstrate a high correlation between the performance of models when evaluated on our synthetic OOD data and when evaluated on real OOD inputs, showing the relevance of such virtual testing. Furthermore, we demonstrate how our approach can be utilized to enhance the calibration and OOD detection capabilities of segmenters.

Duo Peng, Zhengbo Zhang, Ping Hu, Qiuhong Ke, David Yau, Jun Liu

Category-Agnostic Pose Estimation (CAPE) aims to detect keypoints of an arbitrary unseen category in images, based on several provided examples of that category. This is a challenging task, as the limited data of unseen categories makes it difficult for models to generalize effectively. To address this challenge, previous methods typically train models on a set of predefined base categories with extensive annotations. In this work, we propose to harness rich knowledge in the off-the-shelf text-to-image diffusion model to effectively address CAPE, without training on carefully prepared base categories. To this end, we propose a Prompt Pose Matching (PPM) framework, which learns pseudo prompts corresponding to the keypoints in the provided few-shot examples via the text-to-image diffusion model. These learned pseudo prompts capture semantic information of keypoints, which can then be used to locate the same type of keypoints from images. We also design a Category-shared Prompt Training (CPT) scheme, to further boost our PPM's performance. Extensive experiments demonstrate the efficacy of our approach.

Phillip (Yuseung) Lee, Minhyuk Sung

When an image generation process is guided by both a text prompt and spatial cues, such as a set of bounding boxes, do these elements work in harmony, or does one dominate the other? Our analysis of a pretrained image diffusion model that integrates gated self-attention into the U-Net reveals that spatial grounding often outweighs textual grounding due to the sequential flow from gated self-attention to cross-attention. We demonstrate that such bias can be significantly mitigated without sacrificing accuracy in either grounding by simply rewiring the network architecture, changing from sequential to parallel for gated self-attention and cross-attention. This surprisingly simple yet effective solution does not require any fine-tuning of the network but significantly reduces the trade-off between the two groundings. Our experiments demonstrate significant improvements from the original GLIGEN to the rewired version in the trade-off between textual grounding and spatial grounding.

Fabio Tosi, Pierluigi Zama Ramirez, Matteo Poggi

We present a novel approach designed to address the complexities posed by challenging, out-of-distribution data in the single-image depth estimation task, including adverse weather conditions and non-Lambertian objects. Starting with images that facilitate depth prediction due to the absence of unfavorable factors, we systematically generate new, user-defined scenes with a comprehensive set of challenges and associated depth information. This is achieved by leveraging cutting-edge conditioned diffusion models, known for their ability to synthesize high-quality image content from textual prompts while preserving the coherence of the 3D structure between generated and source imagery. Subsequent fine-tuning of any monocular depth network, either supervised or self-supervised, is carried out through a self-distillation protocol that takes into account images generated using our strategy and its own depth predictions on simple, unchallenging scenes. Experimental results on benchmarks tailored for our purposes demonstrate the effectiveness and versatility of our proposal\footnote, showing its distinctive ability to simultaneously address adverse weather settings and non-Lambertian objects, and to deliver competitive results with respect to specialized state-of-the-art solutions designed exclusively for each individual challenge.