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Zichong Meng, Yiming Xie, Xiaogang Peng, Zeyu Han, Huaizu Jiang

Since 2023, Vector Quantization (VQ)-based discrete generation methods have rapidly dominated human motion generation, primarily surpassing diffusion-based continuous generation methods in standard performance metrics. However, VQ-based methods have inherent limitations. Representing continuous motion data as limited discrete tokens leads to inevitable information loss, reduces the diversity of generated motions, and restricts their ability to function effectively as motion priors or generation guidance. In contrast, the continuous space generation nature of diffusion-based methods makes them well-suited to address these limitations and with even potential for model scalability. In this work, we systematically investigate why current VQ-based methods perform well and explore the limitations of existing diffusion-based methods from the perspective of motion data representation and distribution. Drawing on these insights, we preserve the inherent strengths of a diffusion-based human motion generation model and gradually optimize it with inspiration from VQ-based approaches. Our approach introduces a human motion diffusion model enabled to perform masked autoregression, optimized with a reformed data representation and distribution. Additionally, we propose a more robust evaluation method to assess different approaches. Extensive experiments on various datasets demonstrate our method outperforms previous methods and achieves state-of-the-art performances.

Zitang Zhou, Ke Mei, Yu Lu, Tianyi Wang, Fengyun Rao

This paper introduces HarmonySet, a comprehensive dataset designed to advance video-music understanding. HarmonySet consists of 48,328 diverse video-music pairs, annotated with detailed information on rhythmic synchronization, emotional alignment, thematic coherence, and cultural relevance. We propose a multi-step human-machine collaborative framework for efficient annotation, combining human insights with machine-generated descriptions to identify key transitions and assess alignment across multiple dimensions. Additionally, we introduce a novel evaluation framework with tasks and metrics to assess the multi-dimensional alignment of video and music, including rhythm, emotion, theme, and cultural context. Our extensive experiments demonstrate that HarmonySet, along with the proposed evaluation framework, significantly improves the ability of multimodal models to capture and analyze the intricate relationships between video and music. Project page: https://harmonyset.github.io/.

Xingchao Yang, Takafumi Taketomi, Yuki Endo, Yoshihiro Kanamori

Recovering high-quality 3D facial textures from single-view 2D images is a challenging task, especially under constraints of limited data and complex facial details such as makeup, wrinkles, and occlusions. In this paper, we introduce FreeUV, a novel ground-truth-free UV texture recovery framework that eliminates the need for annotated or synthetic UV data. FreeUV leverages pre-trained stable diffusion model alongside a Cross-Assembly inference strategy to fulfill this objective. In FreeUV, separate networks are trained independently to focus on realistic appearance and structural consistency, and these networks are combined during inference to generate coherent textures. Our approach accurately captures intricate facial features and demonstrates robust performance across diverse poses and occlusions. Extensive experiments validate FreeUV's effectiveness, with results surpassing state-of-the-art methods in both quantitative and qualitative metrics. Additionally, FreeUV enables new applications, including local editing, facial feature interpolation, and multi-view texture recovery. By reducing data requirements, FreeUV offers a scalable solution for generating high-fidelity 3D facial textures suitable for real-world scenarios.

Changlong Shi, He Zhao, Bingjie Zhang, Mingyuan Zhou, Dandan Guo, Yi Chang

Federated Learning (FL) has emerged as a promising framework for distributed machine learning, enabling collaborative model training without sharing local data, thereby preserving privacy and enhancing security. However, data heterogeneity resulting from differences across user behaviors, preferences, and device characteristics poses a significant challenge for federated learning. Most previous works overlook the adjustment of aggregation weights, relying solely on dataset size for weight assignment, which often leads to unstable convergence and reduced model performance. Recently, several studies have sought to refine aggregation strategies by incorporating dataset characteristics and model alignment. However, adaptively adjusting aggregation weights while ensuring data security--without requiring additional proxy data--remains a significant challenge. In this work, we propose Federated learning with Adaptive Weight Aggregation (FedAWA), a novel method that adaptively adjusts aggregation weights based on client vectors during the learning process. The client vector captures the direction of model updates, reflecting local data variations, and is used to optimize the aggregation weight without requiring additional datasets or violating privacy. By assigning higher aggregation weights to local models whose updates align closely with the global optimization direction, FedAWA enhances the stability and generalization of the global model. Extensive experiments under diverse scenarios demonstrate the superiority of our method, providing a promising solution to the challenges of data heterogeneity in federated learning.

Zheyu Zhang, Yayuan Lu, Feipeng Ma, Yueyi Zhang, Huanjing Yue, Xiaoyan Sun

Brain tumor segmentation plays a crucial role in clinical diagnosis, yet the frequent unavailability of certain MRI modalities poses a significant challenge. In this paper, we introduce the Learnable Sorting State Space Model (LS3M), a novel framework designed to maximize the utilization of available modalities for brain tumor segmentation. LS3M excels at efficiently modeling long-range dependencies based on the Mamba design, while incorporating differentiable permutation matrices that reorder input sequences based on modality-specific characteristics. This dynamic reordering ensures that critical spatial inductive biases and long-range semantic correlations inherent in 3D brain MRI are preserved, which is crucial for imcomplete multi-modal brain tumor segmentation.Once the input sequences are reordered using the generated permutation matrix, the Series State Space Model (S3M) block models the relationships between them, capturing both local and long-range dependencies. This enables effective representation of intra-modal and inter-modal relationships, significantly improving segmentation accuracy. Extensive experiments on the BraTS2018 and BraTS2020 datasets demonstrate that LS3M outperforms existing methods, offering a robust solution for brain tumor segmentation, particularly in scenarios with missing modalities.

Yuchuan Li, Jae-Mo Kang, Il-Min Kim

In real-world AI applications, training datasets are often contaminated, containing a mix of in-distribution (ID) and out-of-distribution (OOD) samples without labels. This contamination poses a significant challenge for developing and training OOD detection models, as nearly all existing methods assume access to a clean training dataset of only ID samples--a condition rarely met in real-world scenarios. Customizing each existing OOD detection method to handle such contamination is impractical, given the vast number of diverse methods designed for clean data. To address this issue, we propose a universal, model-agnostic framework that integrates with nearly all existing OOD detection methods, enabling training on contaminated datasets while achieving high OOD detection accuracy on test datasets. Additionally, our framework provides an accurate estimation of the unknown proportion of OOD samples within the training dataset--an important and distinct challenge in its own right. Our approach introduces a novel dynamic weighting function and transition mechanism within an iterative training structure, enabling both reliable estimation of the OOD sample proportion of the training data and precise OOD detection on test data. Extensive evaluations across diverse datasets, including ImageNet-1k, demonstrate that our framework accurately estimates OOD sample proportions of training data and substantially enhances OOD detection accuracy on test data.

Jae-Woo Kim, Ue-Hwan Kim

While current state-of-the-art Scene Change Detection (SCD) approaches achieve impressive results in well-trained research data, they become unreliable under unseen environments and different temporal conditions; in-domain performance drops from 77.6% to 8.0% in a previously unseen environment and to 4.6% under a different temporal condition---calling for generalizable SCD and benchmark. In this work, we propose the Generalizable Scene Change Detection Framework (GeSCF), which addresses unseen domain performance and temporal consistency---to meet the growing demand for anything SCD. Our method leverages the pre-trained Segment Anything Model (SAM) in a zero-shot manner. For this, we design Initial Pseudo-mask Generation and Geometric-Semantic Mask Matching---seamlessly turning user-guided prompt and single-image based segmentation into scene change detection for a pair of inputs without guidance. Furthermore, we define the Generalizable Scene Change Detection (GeSCD) benchmark along with novel metrics and an evaluation protocol to facilitate SCD research in generalizability. In the process, we introduce the ChangeVPR dataset, a collection of challenging image pairs with diverse environmental scenarios---including urban, suburban, and rural settings. Extensive experiments across various datasets demonstrate that GeSCF achieves an average performance gain of 19.2% on existing SCD datasets and 30.0% on the ChangeVPR dataset, nearly doubling the prior art performance. We believe our work can lay a solid foundation for robust and generalizable SCD research.

Yankai Jiang, Peng Zhang, Donglin Yang, Yuan Tian, Hai Lin, Xiaosong Wang

We explore Generalizable Tumor Segmentation, aiming to train a single model for zero-shot tumor segmentation across diverse anatomical regions. Existing methods face limitations related to segmentation quality, scalability, and the range of applicable imaging modalities. In this paper, we uncover the potential of the internal representations within frozen medical foundation diffusion models as highly efficient zero-shot learners for tumor segmentation by introducing a novel framework named DiffuGTS. DiffuGTS creates anomaly-aware open-vocabulary attention maps based on text prompts to enable generalizable anomaly segmentation without being restricted by a predefined training category list. To further improve and refine anomaly segmentation masks, DiffuGTS leverages the diffusion model, transforming pathological regions into high-quality pseudo-healthy counterparts through latent space inpainting, and applies a novel pixel-level and feature-level residual learning approach, resulting in segmentation masks with significantly enhanced quality and generalization. Comprehensive experiments on four datasets and seven tumor categories demonstrate the superior performance of our method, surpassing current state-of-the-art models across multiple zero-shot settings. Codes are available at https://github.com/Yankai96/DiffuGTS.

Yaniv Benny, Lior Wolf

This paper proposes a novel method for omnidirectional 360\degree perception. Most common previous methods relied on equirectangular projection. This representation is easily applicable to 2D operation layers but introduces distortions into the image. Other methods attempted to remove the distortions by maintaining a sphere representation but relied on complicated convolution kernels that failed to show competitive results. In this work, we introduce a transformer-based architecture that, by incorporating a novel "Spherical Local Self-Attention" and other spherically-oriented modules, successfully operates in the spherical domain and outperforms the state-of-the-art in 360\degree perception benchmarks for depth estimation and semantic segmentation. Our code is available at https://github.com/yanivbenny/sphere_uformer.

Rong Qin, Xin Liu, Xingyu Liu, Jiaxuan Liu, Jinglei Shi, Liang Lin, Jufeng Yang

Over the last decade, many notable methods have emerged to tackle the computational resource challenge of the high resolution image recognition (HRIR). They typically focus on identifying and aggregating a few salient regions for classification, discarding sub-salient areas for low training consumption. Nevertheless, many HRIR tasks necessitate the exploration of wider regions to model objects and contexts, which limits their performance in such scenarios. To address this issue, we present a DBPS strategy to enable training with more patches at low consumption. Specifically, in addition to a fundamental buffer that stores the embeddings of most salient patches, DBPS further employs an auxiliary buffer to recycle those sub-salient ones. To reduce the computational cost associated with gradients of sub-salient patches, these patches are primarily used in the forward pass to provide sufficient information for classification. Meanwhile, only the gradients of the salient patches are back-propagated to update the entire network. Moreover, we design a Multiple Instance Learning (MIL) architecture that leverages aggregated information from salient patches to filter out uninformative background within sub-salient patches for better accuracy. Besides, we introduce the random patch drop to accelerate training process and uncover informative regions. Experiment results demonstrate the superiority of our method in terms of both accuracy and training consumption against other advanced methods. The code is available in the https://github.com/Qinrong-NKU/DBPS.

Yuanbo Yang, Jiahao Shao, Xinyang Li, Yujun Shen, Andreas Geiger, Yiyi Liao

In this work, we introduce Prometheus, a 3D-aware latent diffusion model for text-to-3D generation at both object and scene levels in seconds. We formulate 3D scene generation as multi-view, feed-forward, pixel-aligned 3D Gaussian generation within the latent diffusion paradigm. To ensure generalizability, we build our model upon pre-trained text-to-image generation model with only minimal adjustments and further train it using a large number of images from both single-view and multi-view datasets. Furthermore, we introduce an RGB-D latent space into 3D Gaussian generation to disentangle appearance and geometry information, enabling efficient feed-forward generation of 3D Gaussians with better fidelity and geometry. Extensive experimental results demonstrate the effectiveness of our method in both feed-forward 3D Gaussian reconstruction and text-to-3D generation.

Ramchandran Muthukumar, Ambar Pal, Jeremias Sulam, Rene Vidal

State-of-the-art machine learning systems are vulnerable to small perturbations to their input, where _small_ is defined according to a threat model that assigns a positive threat to each perturbation. Most prior works define a task-agnostic, isotropic, and global threat, like the l_p norm, where the magnitude of the perturbation fully determines the degree of the threat and neither the direction of the attack nor its position in space matter. However, common corruptions in computer vision, such as blur, compression, or occlusions, are not well captured by such treat models. This paper proposes a novel threat model called \texttt Projected Displacement (PD) to study robustness beyond existing isotropic and global threat models. The proposed threat model measures the threat of a perturbation via its alignment with _unsafe directions_, defined as directions in the input space along which a perturbation of sufficient magnitude changes the ground truth class label. Unsafe directions are identified locally for each input based on observed training data. In this way, the PD-threat model exhibits anisotropy and locality. The PD-threat model is computationally efficient and can be easily integrated into existing robustness pipelines. Experiments on Imagenet-1k data indicate that, for any input, the set of perturbations with small PD threat includes _safe_ perturbations of large l_p norm that preserve the true label, such as noise, blur and compression, while simultaneously excluding _unsafe_ perturbations that alter the true label. Unlike perceptual threat models based on embeddings of large-vision models, the PD-threat model can be readily computed for arbitrary classification tasks without pre-training or finetuning. Further additional task information such as sensitivity to image regions or concept hierarchies can be easily integrated into the assessment of threat and thus the PD threat model presents practitioners a flexible, task-driven threat specification that alleviates the limitations of l_p-threat models.

Sean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool, Christos Sakaridis

We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at: https://github.com/s3anwu/pbrnerf.

Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer

Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

Bikang Pan, Qun Li, Xiaoying Tang, Wei Huang, Zhen Fang, Feng Liu, Jingya Wang, Jingyi Yu, Ye Shi

The emergence of vision-language foundation models, such as CLIP, has revolutionized image-text representation, enabling a broad range of applications via prompt learning. Despite its promise, real-world datasets often contain noisy labels that can degrade prompt learning performance. In this paper, we demonstrate that using mean absolute error (MAE) loss in prompt learning, named PromptMAE, significantly enhances robustness against noisy labels while maintaining high accuracy. Though MAE is straightforward and recognized for its robustness, it is rarely used in noisy-label learning due to its slow convergence and poor performance outside prompt learning scenarios. To elucidate the robustness of PromptMAE, we leverage feature learning theory to show that MAE can suppress the influence of noisy samples, thereby improving the signal-to-noise ratio and enhancing overall robustness. Additionally, we introduce PromptOT, a prompt-based optimal transport data purification method to enhance the robustness further. PromptOT employs text encoder representations in vision-language models as prototypes to construct an optimal transportation matrix. This matrix effectively partitions datasets into clean and noisy subsets, allowing for the application of cross-entropy loss to the clean subset and MAE loss to the noisy subset. Our Noise-Label Prompt Learning method, named NLPrompt, offers a simple and efficient approach that leverages the expressive representation and precise alignment capabilities of vision-language models for robust prompt learning. We validate NLPrompt through extensive experiments across various noise settings, demonstrating significant performance improvements.

Shuwei Shi, Biao Gong, Xi Chen, Dandan Zheng, Shuai Tan, Zizheng Yang, Yuyuan Li, Jingwen He, Kecheng Zheng, Jingdong Chen 等

The image-to-video (I2V) generation is conditioned on the static image, which has been enhanced recently by the motion intensity as an additional control signal. These motion-aware models are appealing to generate diverse motion patterns, yet there lacks a reliable motion estimator for training such models on large-scale video set in the wild. Traditional metrics, e.g., SSIM or optical flow, are hard to generalize to arbitrary videos, while, it is very tough for human annotators to label the abstract motion intensity neither. Furthermore, the motion intensity shall reveal both local object motion and global camera movement, which has not been studied before. This paper addresses the challenge with a new motion estimator, capable of measuring the decoupled motion intensities of objects and cameras in video. We leverage the contrastive learning on randomly paired videos and distinguish the video with greater motion intensity. Such a paradigm is friendly for annotation and easy to scale up to achieve stable performance on motion estimation. We then present a new I2V model, named MotionStone, developed with the decoupled motion estimator. Experimental results demonstrate the stability of the proposed motion estimator and the state-of-the-art performance of MotionStone on I2V generation. These advantages warrant the decoupled motion estimator to serve as a general plug-in enhancer for both data processing and video generation training.

Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome

Can objects that are not visible in an image---but are in the vicinity of the camera---be detected? This study introduces the novel tasks of 2D, 2.5D and 3D unobserved object detection for predicting the location of nearby objects that are occluded or lie outside the image frame. We adapt several state-of-the-art pre-trained generative models to address this task, including 2D and 3D diffusion models and vision-language models, and show that they can be used to infer the presence of objects that are not directly observed. To benchmark this task, we propose a suite of metrics that capture different aspects of performance. Our empirical evaluation on indoor scenes from the RealEstate10k and NYU Depth v2 datasets demonstrate results that motivate the use of generative models for the unobserved object detection task.

Guoyu Lu

Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature correspondences, rich textures and distinguished gradient variations are particularly required in classic and learning-based SfM. When building low-texture regions with repeated patterns, especially mostly-white indoor rooms, there is a significant drop in performance. In this work, we propose Shading-SfM-Net, a novel framework for simultaneously learning a shape-from-shading network based on the inverse rendering constraint and a structure-from-motion framework based on warped keypoint and geometric consistency, to improve structure-from-motion and surface reconstruction for low-texture indoor scenes. Shading-SfM-Net tightly incorporates the surface shape consistency and 3D geometric registration loss in order to dig into their mutual information and further overcome the instability on flat regions. We evaluate the proposed framework on texture-less indoor scenes (NYUv2 and ScanNet), and show that by simultaneously learning shading, motion and shape, our pipeline is able to achieve state-of-the-art performance with superior generalization capability for unseen texture-less datasets.

Zhaoyu Zhang, Yang Hua, Guanxiong Sun, Hui Wang, Seán McLoone

Data-Efficient Generative Adversarial Nets (DE-GANs) have become more and more popular in recent years. Existing methods apply data augmentation, noise injection and pre-trained models to maximumly increase the number of training samples thus improving the training of DE-GANs. However, none of these methods considers the sample quality during training, which can also significantly influence the training of DE-GANs. Focusing on sample quality during training, in this paper, we are the first to incorporate discriminator rejection sampling (DRS) into the training process and introduce a novel method, called quality aware dynamic discriminator rejection sampling (QADDRS). Specifically, QADDRS consists of two steps: (1) the sample quality aware step, which aims to obtain the sorted critic scores, i.e., the ordered discriminator outputs, on real/fake samples in the current training stage; (2) the dynamic rejection step that obtains dynamic rejection number N, where N is controlled by the overfitting degree of discriminator (D) during training. When updating the parameters of D, the N high critic score real samples and the N low critic score fake samples in the minibatch are rejected dynamically based on the overfitting degree of D. As a result, QADDRS can avoid D becoming overly confident in distinguishing both real and fake samples, thereby alleviating the overfitting of D issue during training. Extensive experiments on several datasets demonstrate that integrating QADDRS into different DE-GANs can achieve better performance and deliver state-of-the-art results. Codes are available at https://github.com/zzhang05/QADDRS.

Haoyue Liu, Jinghan Xu, Yi Chang, Hanyu Zhou, Haozhi Zhao, Lin Wang, Luxin Yan

Video frame interpolation (VFI) that leverages the bio-inspired event cameras as guidance has recently shown better performance and memory efficiency than the frame-based methods, thanks to the event cameras' advantages, such as high temporal resolution. A hurdle for event-based VFI is how to effectively deal with non-linear motion, caused by the dynamic changes in motion direction and speed within the scene. Existing methods either use events to estimate sparse optical flow or fuse events with image features to estimate dense optical flow. Unfortunately, motion errors often degrade the VFI quality as the continuous motion cues from events do not align with the dense spatial information of images in the temporal dimension. In this paper, we find that object motion is continuous in space, tracking local regions over continuous time enables more accurate identification of spatiotemporal feature correlations. In light of this, we propose a novel continuous point tracking-based VFI framework, named TimeTracker. Specifically, we first design a Scene-Aware Region Segmentation (SARS) module to divide the scene into similar patches. Then, a Continuous Trajectory guided Motion Estimation (CTME) module is proposed to track the continuous motion trajectory of each patch through events. Finally, intermediate frames at any given time are generated through global motion optimization and frame refinement. Moreover, we collect a real-world dataset that features fast non-linear motion. Extensive experiments show that our method outperforms prior arts in both motion estimation and frame interpolation quality.