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9,256篇论文匹配“Diffusion models”
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Zizheng Yan, Jiapeng Zhou, Fanpeng Meng, Yushuang Wu, Lingteng Qiu, Zisheng Ye, Shuguang Cui, Guanying Chen, XIAOGUANG HAN

Text-to-3D generation has recently seen significant progress. To enhance its practicality in real-world applications, it is crucial to generate multiple independent objects with interactions, similar to layer-compositing in 2D image editing. However, existing text-to-3D methods struggle with this task, as they are designed to generate either non-independent objects or independent objects lacking spatially plausible interactions. Addressing this, we propose DreamDissector, a text-to-3D method capable of generating multiple independent objects with interactions. DreamDissector accepts a multi-object text-to-3D NeRF as input and produces independent textured meshes. To achieve this, we introduce the Neural Category Field (NeCF) for disentangling the input NeRF. Additionally, we present the Category Score Distillation Sampling (CSDS), facilitated by a Deep Concept Mining (DCM) module, to tackle the concept gap issue in diffusion models. By leveraging NeCF and CSDS, we can effectively derive sub-NeRFs from the original scene. Further refinement enhances geometry and texture. Our experimental results validate the effectiveness of DreamDissector, providing users with novel means to control 3D synthesis at the object level and potentially opening avenues for various creative applications in the future.

Ali Hatamizadeh, Jiaming Song, Guilin Liu, Jan Kautz, Arash Vahdat

Diffusion models with their powerful expressivity and high sample quality have achieved State-Of-The-Art (SOTA) performance in the generative domain. The pioneering Vision Transformer (ViT) has also demonstrated strong modeling capabilities and scalability, especially for recognition tasks. In this paper, we study the effectiveness of ViTs in diffusion-based generative learning and propose a new model denoted as Diffusion Vision Transformers (DiffiT). Specifically, we propose a methodology for finegrained control of the denoising process and introduce the Time-dependant Multihead Self Attention (TMSA) mechanism. DiffiT is surprisingly effective in generating high-fidelity images with significantly better parameter efficiency. We also propose latent and image space DiffiT models and show SOTA performance on a variety of class-conditional and unconditional synthesis tasks at different resolutions. The Latent DiffiT model achieves a new SOTA FID score of 1.73 on ImageNet-256 dataset while having 139 M and 114 M less parameters than other Transformer-based diffusion models such as MDT and DiT, respectively.

Wenliang Zhao, Haolin Wang, Jie Zhou, Jiwen Lu

Diffusion probabilistic models (DPMs) have shown remarkable performance in visual synthesis but are computationally expensive due to the need for multiple evaluations during the sampling. Recent advancements in fast samplers of DPMs have significantly reduced the required number of function evaluations (NFE), and the samplers based on predictor-corrector substantially improve the sampling quality in extremely few NFE (5$\sim$10). However, the predictor-corrector framework inherently suffers from a misalignment issue caused by the extra corrector step, which will harm the sampling performance, especially with a large classifier-free guidance scale (CFG). In this paper, we introduce a new fast DPM sampler called DC-Solver, which leverages dynamic compensation (DC) to mitigate the misalignment issue of the predictor-corrector samplers. The dynamic compensation is controlled by compensation ratios that are adaptive to the sampling steps and can be optimized on only 10 datapoints by pushing the sampling trajectory toward a ground truth trajectory. We further propose a cascade polynomial regression (CPR) which can instantly predict the compensation ratios on unseen sampling configurations. Additionally, we find that the proposed dynamic compensation can also serve as a plug-and-play module to boost the performance of predictor-only samplers. Extensive experiments on both unconditional sampling and conditional sampling demonstrate that our DC-Solver can consistently improve the sampling quality over previous methods on different DPMs with a wide range of resolutions up to 1024$\times$1024. Notably, we achieve 10.38 FID (NFE=5) on unconditional FFHQ and 0.394 MSE (NFE=5, CFG=7.5) on Stable-Diffusion-2.1.

Yunpeng Qu, Kun Yuan, Kai Zhao, Qizhi Xie, Jinhua Hao, Ming Sun, Chao Zhou

Diffusion-based methods, endowed with a formidable generative prior, have received increasing attention in Image Super-Resolution (ISR) recently. However, as low-resolution (LR) images often undergo severe degradation, it is challenging for ISR models to perceive the semantic and degradation information, resulting in restoration images with incorrect content or unrealistic artifacts. To address these issues, we propose a \textit{Cross-modal Priors for Super-Resolution (XPSR)} framework. Within XPSR, to acquire precise and comprehensive semantic conditions for the diffusion model, cutting-edge Multimodal Large Language Models (MLLMs) are utilized. To facilitate better fusion of cross-modal priors, a \textit{Semantic-Fusion Attention} is raised. To distill semantic-preserved information instead of undesired degradations, a \textit{Degradation-Free Constraint} is attached between LR and its high-resolution (HR) counterpart. Quantitative and qualitative results show that XPSR is capable of generating high-fidelity and high-realism images across synthetic and real-world datasets. The model and codes will be made publicly available.

Shrey Singh, Prateek Keserwani, Masakazu Iwamura, Partha Pratim Roy

Severe blurring of scene text images, resulting in the loss of critical strokes and textual information, has a profound impact on text readability and recognizability. Therefore, scene text image super-resolution, aiming to enhance text resolution and legibility in low-resolution images, is a crucial task. In this paper, we introduce a novel generative model for scene text super-resolution called ``\textit{Diffusion-Conditioned-Diffusion Model} (DCDM).'' The model is designed to learn the distribution of high-resolution images via two conditions: 1) the low-resolution image and 2) the character-level text embedding generated by a latent diffusion text model. The latent diffusion text module is specifically designed to generate character-level text embedding space from the latent space of low-resolution images. Additionally, the character-level CLIP module has been used to align the high-resolution character-level text embeddings with low-resolution embeddings. This ensures visual alignment with the semantics of scene text image characters. Our experiments on the TextZoom dataset demonstrate the superiority of the proposed method to state-of-the-art methods.

Tianyi Zheng, Peng-Tao Jiang, Ben Wan, Hao Zhang, Jinwei Chen, Jia Wang, Bo Li

Diffusion models have received a lot of attention in the field of generation due to their ability to produce high-quality samples. However, several recent studies indicate that treating all distributions equally in diffusion model training is sub-optimal. In this paper, we conduct an in-depth theoretical analysis of the forward process of diffusion models. Our findings reveal that the distribution variations are non-uniform throughout the diffusion process and the most drastic variations in distribution occur in the initial stages. Consequently, simple uniform timestep sampling strategy fail to align with these properties, potentially leading to sub-optimal training of diffusion models. To address this, we propose the Beta-Tuned Timestep Diffusion Model (B-TTDM), which devises a timestep sampling strategy based on the beta distribution. By choosing the correct parameters, B-TTDM aligns the timestep sampling distribution with the properties of the forward diffusion process. Extensive experiments on different benchmark datasets validate the effectiveness of B-TTDM.

Hitesh Kandala, Jianfeng Gao, Jianwei Yang

We present Pix2Gif, a motion-guided diffusion model for image-to-GIF (video) generation. We tackle this problem differently by formulating the task as an image translation problem steered by text and motion magnitude prompts, as shown in teaser figure. To ensure that the model adheres to motion guidance, we propose a new motion-guided warping module to spatially transform the features of the source image conditioned on the two types of prompts. Furthermore, we introduce a perceptual loss to ensure the transformed feature map remains within the same space as the target image, ensuring content consistency and coherence. In preparation for the model training, we meticulously curated data by extracting coherent image frames from the TGIF video-caption dataset, which provides rich information about the temporal changes of subjects. After pretraining, we apply our model in a zero-shot manner to a number of video datasets. Extensive qualitative and quantitative experiments demonstrate the effectiveness of our model -- it not only captures the semantic prompt from text but also the spatial ones from motion guidance. We train all our models using a single node of 16xV100 GPUs.

Bolin Lai, Xiaoliang Dai, Lawrence Chen, Guan Pang, James Rehg, Miao Liu

Generating instructional images of human daily actions from an egocentric viewpoint serves a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize the action frame conditioning on the user prompt question and an input egocentric image that captures the user's environment. Notably, existing egocentric action datasets lack the detailed annotations that describe the execution of actions. Additionally, the existing diffusion-based image manipulation models are sub-optimal in controlling the state transition of an action in egocentric image pixel space because of the domain gap. To this end, we propose to Learn EGOcentric (LEGO) action frame generation via visual instruction tuning. First, we introduce a prompt enhancement scheme to generate enriched action descriptions from a visual large language model (VLLM) by visual instruction tuning. Then we propose a novel method to leverage image and text embeddings from VLLM as additional conditioning to improve the performance of a diffusion model. We validate our model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show prominent improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide insights in our method.

Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, Yingyan Lin

Recent breakthroughs in Neural Radiance Fields (NeRFs) have sparked significant demand for their integration into real-world 3D applications. However, the varied functionalities required by different 3D applications often necessitate diverse NeRF models with various pipelines, leading to tedious NeRF training for each target task and cumbersome trial-and-error experiments. Drawing inspiration from the generalization capability and adaptability of emerging foundation models, our work aims to develop one general-purpose NeRF for handling diverse 3D tasks. We achieve this by proposing a framework called Omni-Recon, which is capable of (1) generalizable 3D reconstruction and zero-shot multitask scene understanding, and (2) adaptability to diverse downstream 3D applications such as real-time rendering and scene editing. Our key insight is that an image-based rendering pipeline, with accurate geometry and appearance estimation, can lift 2D image features into their 3D counterparts, thus extending widely explored 2D tasks to the 3D world in a generalizable manner. Specifically, our Omni-Recon features a general-purpose NeRF model using image-based rendering with two decoupled branches: one complex transformer-based branch that progressively fuses geometry and appearance features for accurate geometry estimation, and one lightweight branch for predicting blending weights of source views. This design achieves state-of-the-art (SOTA) generalizable 3D surface reconstruction quality with blending weights reusable across diverse tasks for zero-shot multitask scene understanding. In addition, it can enable real-time rendering after baking the complex geometry branch into meshes, swift adaptation to achieve SOTA generalizable 3D understanding performance, and seamless integration with 2D diffusion models for text-guided 3D editing. All code will be released upon acceptance.

Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) \textit{Structured Volumetric Representation}. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) \textit{Coarse-to-fine Generation Pipeline}. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency.

Muhammad Atif Butt, Kai Wang, Javier Vazquez-Corral, Joost Van de Weijer

Text-to-Image (T2I) generation has made significant advancements with the advent of diffusion models. These models exhibit remarkable ability to produce images based on textual prompts. Current T2I models allow users to specify object colors using linguistic color names. However, these labels encompass broad color ranges, making it difficult to achieve precise color matching. To tackle this challenging task, named as color prompt learning, we propose to learn specific color prompts tailored to user-selected colors. These prompts are finally employed to generate objects with the exact desired colors. Observing the existing T2I adaptation approaches cannot achieve satisfactory performance, we propose to generate basic geometric objects in the target color. Leveraging color and shape disentanglement, our method, denoted as ColorPeel, successfully assists the T2I models to peel off the novel color prompts from these colored shapes. In the experiments, we demonstrate the efficacy of ColorPeel in achieving precise color generation with T2I models and generalize ColorPeel to effectively learn abstract attribute concepts, including textures, materials, etc. Our findings provide a valuable step towards improving precision and versatility of T2I models, offering new opportunities for creative applications and design tasks.

Yinan Zhang, Eric Tzeng, Yilun Du, Dmitry Kislyuk

Text-to-image diffusion models are a class of deep generative models that have demonstrated an impressive capacity for high-quality image generation. However, these models are susceptible to implicit biases that arise from web-scale text-image training pairs and may inaccurately model aspects of images we care about. This can result in suboptimal samples, model bias, and images that do not align with human ethics and preferences. In this paper, we present an effective scalable algorithm to improve diffusion models using Reinforcement Learning (RL) across a diverse set of reward functions, such as human preference, compositionality, and fairness over millions of images. We illustrate how our approach substantially outperforms existing methods for aligning diffusion models with human preferences. We further illustrate how this substantially improves pretrained Stable Diffusion (SD) models, generating samples that are preferred by humans 80.3% of the time over those from the base SD model while simultaneously improving both the composition and diversity of generated samples.

Kun Zhou, Xinyu Lin, Wenbo Li, Xiaogang Xu, Yuanhao Cai, Zhonghang Liu, XIAOGUANG HAN, Jiangbo Lu

Previous low-light image enhancement (LLIE) approaches, while employing frequency decomposition techniques to address the intertwined challenges of low frequency (e.g., illumination recovery) and high frequency (e.g., noise reduction), primarily focused on the development of dedicated and complex networks to achieve improved performance. In contrast, we reveal that an advanced disentanglement paradigm is sufficient to consistently enhance state-of-the-art methods with minimal computational overhead. Leveraging the image Laplace decomposition scheme, we propose a novel low-frequency consistency method, facilitating improved frequency disentanglement optimization. Our method, seamlessly integrating with various models such as CNNs, Transformers, and flow-based and diffusion models, demonstrates remarkable adaptability. Noteworthy improvements are showcased across five popular benchmarks, with up to 7.68dB gains on PSNR achieved for six state-of-the-art models. Impressively, our approach maintains efficiency with only 88K extra parameters, setting a new standard in the challenging realm of low-light image enhancement.

Shuai Yang, ZhiFei Chen, Pengguang Chen, Xi Fang, Yixun Liang, Shu Liu, Yingcong Chen

Defect inspection is paramount within the closed-loop manufacturing system. However, existing datasets for defect inspection often lack the precision and semantic granularity required for practical applications. In this paper, we introduce the Defect Spectrum, a comprehensive benchmark that offers precise, semantic-abundant, and large-scale annotations for a wide range of industrial defects. Building on four key industrial benchmarks, our dataset refines existing annotations and introduces rich semantic details, distinguishing multiple defect types within a single image. With our dataset, we were able to achieve an increase of 10.74% in the Recall rate, and a decrease of 33.10% in the False Positive Rate (FPR) from the industrial simulation experiment. Furthermore, we introduce Defect-Gen, a two-stage diffusion-based generator designed to create high-quality and diverse defective images, even when working with limited defective data. The synthetic images generated by Defect-Gen significantly enhance the performance of defect segmentation models, achieving an improvement in mIoU scores up to 9.85 on Defect-Spectrum subsets. Overall, The Defect Spectrum dataset demonstrates its potential in defect inspection research, offering a solid platform for testing and refining advanced models. Our codes and datasets are released in https://envision-research.github.io/Defect_Spectrum.

Shitao Tang, Jiacheng Chen, Dilin Wang, Chengzhou Tang, Fuyang Zhang, Yuchen Fan, Vikas Chandra, Yasutaka Furukawa, Rakesh Ranjan

This paper presents a neural architecture MVDiffHD for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffHD achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) Aview dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffHD significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffHD with a text-to-image generative model.

Daewon Choi, Jongheon Jeong, Huiwon Jang, Jinwoo Shin

Adversarial robustness has been conventionally believed as a challenging property to encode for neural networks, requiring plenty of training data. In the recent paradigm of adopting off-the-shelf models, however, access to their training data is often infeasible or not practical, while most of such models are not originally trained concerning adversarial robustness. In this paper, we develop a scalable and model-agnostic solution to achieve adversarial robustness without using any data. Our intuition is to view recent text-to-image diffusion models as ``adaptable'' denoisers that can be optimized to specify target tasks. Based on this, we propose: (a) to initiate a denoise-and-classify pipeline that offers provable guarantees against adversarial attacks, and (b) to leverage a few synthetic reference images generated from the text-to-image model that enables novel adaptation schemes. Our experiments show that our data-free scheme applied to the pre-trained CLIP could improve the (provable) adversarial robustness of its diverse zero-shot classification derivatives (while maintaining their accuracy), significantly surpassing prior approaches that utilize the full training data. Not only for CLIP, we also demonstrate that our framework is easily applicable for robustifying other visual classifiers efficiently.

Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas K Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360 degree scene generation pipeline that facilitates the creation of comprehensive 360 degree scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360 degree perspective, providing an enhanced immersive experience over existing techniques. We will release the code.

Zijie Wu, Mingtao Feng, Yaonan Wang, He Xie, Weisheng Dong, Bo Miao, Ajmal Mian

Generating realistic 3D scenes is challenging due to the complexity of room layouts and object geometries. We propose a sketch based knowledge enhanced diffusion architecture (SEK) for generating customized, diverse, and plausible 3D scenes. SEK conditions the denoising process with a hand-drawn sketch of the target scene and cues from an object relationship knowledge base. We first construct an external knowledge base containing object relationships and then leverage knowledge enhanced graph reasoning to assist our model in understanding hand-drawn sketches. A scene is represented as a combination of 3D objects and their relationships, and then incrementally diffused to reach a Gaussian distribution. We propose a 3D denoising scene transformer that learns to reverse the diffusion process, conditioned by a hand-drawn sketch along with knowledge cues, to regressively generate the scene including the 3D object instances as well as their layout. Experiments on the 3D-FRONT dataset show that our model improves FID, CKL by 17.41\%, 37.18\% in 3D scene generation and FID, KID by 19.12\%, 20.06\% in 3D scene completion compared to the nearest competitor DiffuScene.

Guansong Lu, Yuanfan Guo, Jianhua Han, Minzhe Niu, Yihan Zeng, Xu Songcen, Zeyi Huang, Zhao Zhong, Wei Zhang, Hang Xu

Current large-scale diffusion models represent a giant leap forward in conditional image synthesis, capable of interpreting diverse cues like text, human poses, and edges. However, their reliance on substantial computational resources and extensive data collection remains a bottleneck. On the other hand, the integration of existing diffusion models, each specialized for different controls and operating in unique latent spaces, poses a challenge due to incompatible image resolutions and latent space embedding structures, hindering their joint use. Addressing these constraints, we present PanGu-Draw, a novel latent diffusion model designed for resource-efficient text-to-image synthesis that adeptly accommodates multiple control signals. We first propose a resource-efficient Time-Decoupling Training Strategy, which splits the monolithic text-to-image model into structure and texture generators. Each generator is trained using a regimen that maximizes data utilization and computational efficiency, cutting data preparation by 48% and reducing training resources by 51%. Secondly, we introduce Coop-Diffusion, an algorithm that enables the cooperative use of various pre-trained diffusion models with different latent spaces and predefined resolutions within a unified denoising process. This allows for multi-control image synthesis at arbitrary resolutions without the necessity for additional data or retraining. Empirical validations of Pangu-Draw show its exceptional prowess in text-to-image and multi-control image generation, suggesting a promising direction for future model training efficiencies and generation versatility. The largest 5B T2I PanGu-Draw model will be released soon on the Ascend platform.

Guian Fang, Wenbiao Yan, Yuanfan Guo, Jianhua Han, Zutao Jiang, Hang Xu, Shengcai Liao, Xiaodan Liang

Text-to-image diffusion models have significantly advanced in conditional image generation. However, these models usually struggle with accurately rendering images featuring humans, resulting in distorted limbs and other anomalies. This issue primarily stems from the insufficient recognition and evaluation of limb qualities in diffusion models. To address this issue, we introduce AbHuman, the first large-scale synthesized human benchmark focusing on anatomical anomalies. This benchmark consists of 56K synthesized human images, each annotated with detailed, bounding-box level labels identifying 147K human anomalies in 18 different categories. Based on this, the recognition of human anomalies can be established, which in turn enhances image generation through traditional techniques such as negative prompting and guidance. To further boost the improvement, we propose HumanRefiner, a novel plug-and-play approach for the coarse-to-fine refinement of human anomalies in text-to-image generation. Specifically, HumanRefiner utilizes a self-diagnostic procedure to detect and correct issues related to both coarse-grained abnormal human poses and fine-grained anomaly levels, facilitating pose-reversible diffusion generation. Experimental results on the AbHuman benchmark demonstrate that HumanRefiner significantly reduces generative discrepancies, achieving a 2.9x improvement in limb quality compared to the state-of-the-art open-source generator SDXL and a 1.4x improvement over DALL-E 3 in human evaluations. The dataset and code will be released.