Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions. Our data, codes, and models will be publicly available for research purposes.
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The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and perceptually equivalent latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.
Object counting methods typically rely on manually annotated datasets. The cost of creating such datasets has restricted the versatility of these networks to count objects from specific classes (such as humans or penguins), and counting objects from diverse categories remains a challenge. The availability of robust text-to-image latent diffusion models (LDMs) raises the question of whether these models can be utilized to generate counting datasets. However, LDMs struggle to create images with an exact number of objects based solely on text prompts but they can be used to offer a dependable \textit{sorting} signal by adding and removing objects within an image. Leveraging this data, we initially introduce an unsupervised sorting methodology to learn object-related features that are subsequently refined and anchored for counting purposes using counting data generated by LDMs. Further, we present a density classifier-guided method for dividing an image into patches containing objects that can be reliably counted. Consequently, we can generate counting data for any type of object and count them in an unsupervised manner. Our approach outperforms other unsupervised and few-shot alternatives and is not restricted to specific object classes for which counting data is available. Code to be released upon acceptance.
Enhancing Perceptual Quality in Video Super-Resolution through Temporally-Consistent Detail Synthesis using Diffusion Models
PDF ↗In this paper, we address the problem of enhancing perceptual quality in video super-resolution (VSR) using Diffusion Models (DMs) while ensuring temporal consistency among frames. We present StableVSR, a VSR method based on DMs that can significantly enhance the perceptual quality of upscaled videos by synthesizing realistic and temporally-consistent details. We introduce the Temporal Conditioning Module (TCM) into a pre-trained DM for single image super-resolution to turn it into a VSR method. TCM uses the novel Temporal Texture Guidance, which provides it with spatially-aligned and detail-rich texture information synthesized in adjacent frames. This guides the generative process of the current frame toward high-quality and temporally-consistent results. In addition, we introduce the novel Frame-wise Bidirectional Sampling strategy to encourage the use of information from past to future and vice-versa. This strategy improves the perceptual quality of the results and the temporal consistency across frames. We demonstrate the effectiveness of StableVSR in enhancing the perceptual quality of upscaled videos while achieving better temporal consistency compared to existing state-of-the-art methods for VSR.
Despite recent advances in large-scale text-to-image generative models, manipulating real images with these models remains a challenging problem. The main limitations of existing editing methods are that they either fail to perform with consistent quality on a wide range of image edits, or require time-consuming hyperparameter tuning or fine-tuning of the diffusion model to preserve the image-specific appearance of the input image. Most of these approaches utilize source image information via intermediate feature caching which is inserted in generation process as itself. However, such technique produce feature misalignment of the model that leads to inconsistent results. We propose a novel approach that is built upon modified diffusion sampling process via guidance mechanism. In this work, we explore self-guidance technique to preserve the overall structure of the input image and its local regions appearance that should not be edited. In particular, we explicitly introduce layout preserving energy functions that are aimed to save local and global structures of the source image. Additionally, we propose a noise rescaling mechanism that allows to preserve noise distribution by balancing the norms of classifier-free guidance and our proposed guiders during generation. It leads to more consistent and better editing results. Such guiding approach does not require fine-tuning diffusion model and exact inversion process. As a result, the proposed method provides a fast and high quality editing mechanism. In our experiments, we show through human evaluation and quantitative analysis that the proposed method allows to produce desired editing which is more preferable by the human and also achieves a better trade-off between editing quality and preservation of the original image.
This paper presents a novel model protection paradigm Model Locking that locks the performance of a finetuned model on private data to make it unusable or unextractable without the right key. Specifically, we proposed a diffusion-based framework dubbed ModelLock that explores text-guided image editing to transform the private finetuning data into unique styles or blend new objects into the background. A model finetuned on this edited dataset will be locked and can only be unlocked by the key prompt, i.e., the same text prompt used to edit the data. We conduct extensive experiments on both image classification and segmentation tasks and show that 1) ModelLock can effectively lock finetuned models without significantly reducing their unlocked performance, and more importantly, 2) the locked model cannot be easily unlocked without knowing both the key prompt and the diffusion model. Our work opens up a new direction for intellectual property protection of private models.
Diffusion models have revolutionized image synthesis, setting new benchmarks in quality and creativity. However, their widespread adoption is hindered by the intensive computation required during the iterative denoising process. Post-training quantization (PTQ) presents a solution to accelerate sampling, albeit at the expense of sample quality, extremely in low-bit settings. Addressing this, our study introduces a unified Quantization Noise Correction Scheme (QNCD), aimed at diminishing quantization noise throughout the sampling process. We identify two primary quantization challenges: intra and inter quantization noise. Intra quantization noise, mainly exacerbated by embeddings in the resblock module, extends activation quantization ranges, increasing disturbances in each single denoising step. Besides, inter quantization noise stems from cumulative quantization deviations across the entire denoising process, altering data distributions step-by-step. QNCD combats these through embedding-derived feature smoothing for eliminating intra quantization noise and an effective runtime noise estimation module for dynamically filtering inter quantization noise. Extensive experiments demonstrate that our method outperforms previous quantization methods for diffusion models, achieving lossless results in W4A8 and W8A8 quantization settings on ImageNet (LDM-4). Code is available at: https://github.com/huanpengchu/QNCD.
Incorporating a customized object into image generation presents an attractive feature in text-to-image (T2I) generation. Some methods finetune T2I models for each object individually at test-time, which tend to be overfitted and time-consuming. Others train an extra encoder to extract object visual information for customization efficiently but struggle to preserve the object's identity. To address these limitations, we present CustomNet, a unified encoder-based object customization framework that explicitly incorporates 3D novel view synthesis capabilities into the customization process. This integration facilitates the adjustment of spatial positions and viewpoints, producing diverse outputs while effectively preserving the object's identity. To train our model effectively, we propose a dataset construction pipeline to better handle real-world objects and complex backgrounds. Additionally, we introduce delicate designs that enable location control and flexible background control through textual descriptions or user-defined backgrounds. Our method allows for object customization without the need of test-time optimization, providing simultaneous control over viewpoints, location, and text. Experimental results show that our method outperforms other customization methods regarding identity preservation, diversity, and harmony. Codes are available at https://github.com/TencentARC/CustomNet.
In this paper, we present the One-shot In-context Part Segmentation (OIParts) framework, designed to tackle the challenges of part segmentation by leveraging visual foundation models (VFMs). Existing training-based one-shot part segmentation methods that utilize VFMs encounter difficulties when faced with scenarios where the one-shot image and test image exhibit significant variance in appearance and perspective, or when the object in the test image is partially visible. We argue that training on the one-shot example often leads to overfitting, thereby compromising the model's generalization capability. Our framework offers a novel approach to part segmentation that is training-free, flexible, and data-efficient, requiring only a single in-context example for precise segmentation with superior generalization ability. By thoroughly exploring the complementary strengths of VFMs, specifically DINOv2 and Stable Diffusion, we introduce an adaptive channel selection approach by minimizing the intra-class distance for better exploiting these two features, thereby enhancing the discriminatory power of the extracted features for the fine-grained parts. We have achieved remarkable segmentation performance across diverse object categories. The OIParts framework not only eliminates the need for extensive labeled data but also demonstrates superior generalization ability. Through comprehensive experimentation on three benchmark datasets, we have demonstrated the superiority of our proposed method over existing part segmentation approaches in one-shot settings. Code is available at https://github.com/dai647/OIParts.
Groundbreaking advancements in text-to-image generation have recently been achieved with the emergence of diffusion models. These models exhibit a remarkable ability to generate highly artistic and intricately detailed images based on textual prompts. However, obtaining desired generation outcomes often necessitates repetitive trials of manipulating text prompts just like casting spells on a magic mirror, and the reason behind that is the limited capability of semantic understanding inherent in current image generation models. Specifically, existing diffusion models encode the input text prompt with a pre-trained encoder structure, which is usually trained on a limited amount of image-caption pairs. State-of-the-art large language models (LLMs) based on the decoder-only structure have shown very powerful semantic understanding capability as their architectures are more suitable for training on very large-scale unlabeled data. In this work, we propose to enhance text-to-image diffusion models by borrowing the strength of semantic understanding from large language models (LLMs), resulting in a simple yet effective adapter to allow the diffusion models to be compatible with the decoder-only structure. Meanwhile, we also provide a supporting theoretical analysis with various architectures (e.g., encoder-only, encoder-decoder, and decoder-only), and conduct extensive empirical evaluations to verify its effectiveness. The experimental results show that the enhanced models with our adapter module are superior to the stat-of-the-art models in terms of text-to-image generation quality and reliability.
Language-based image colorization aims to convert grayscale images to plausible and visually pleasing color images with language guidance, enjoying wide applications in historical photo restoration and film industry. Existing methods mainly leverage large language models and diffusion models to incorporate language guidance into the colorization process. However, it is still a great challenge to build accurate correspondence between the gray image and the semantic instructions, leading to mismatched, overflowing and under-saturated colors. In this paper, we introduce a novel coarse-to-fine framework, COlorfulness COntrollable Language-based Colorization (COCO-LC), that effectively reinforces the image-text correspondence with a coarsely colorized results. In addition, a multi-level condition that leverages both low-level and high-level cues of the gray image is introduced to realize accurate semantic-aware colorization without color overflows. Furthermore, we condition COCO-LC with a scale factor to determine the colorfulness of the output, flexibly meeting the different needs of users. We validate the superiority of COCO-LC over state-of-the-art image colorization methods in accurate, realistic and controllable colorization through extensive experiments. The code and demo will be released at https://lyf1212.github.io/COCO-LC.
The thermal-to-visible (T2V) face translation task is essential for enabling face verification in low-light or dark conditions by converting thermal infrared faces into their visible counterparts. However, this task faces two primary challenges. First, the inherent differences between the modalities hinder the effective use of thermal information to guide RGB face reconstruction. Second, translated RGB faces often lack the identity details of the corresponding visible faces, such as skin color. To tackle these challenges, we introduce DiffTV, the first Latent Diffusion Model (LDM) specifically designed for T2V facial image translation with a focus on preserving identity. Our approach proposes a novel heterogeneous feature alignment strategy that bridges the modal gap and extracts both coarse-and fine-grained identity features consistent with visible images. Furthermore, a dual-stage condition injection strategy introduces control information to guide identity-preserved translation. Experimental results demonstrate the superior performance of DiffTV, particularly in scenarios where maintaining identity integrity is critical.
Video colorization poses challenging tasks, necessitating structural stability, continuity, and details control in the colors produced. In this paper, based on a pretrained text-to-image model, we introduce the Gated Color Guidance module (GCG ), enabling the model to adaptively perform color propagation or generation according to the structural differences between reference and grayscale frames. Based on this multifunctionality, we propose a novel two-stage coloring strategy. In the first stage, under reference-mask condition, the model autonomously and jointly colors input keyframes in a one-to-many color domain mapping, while temporal coherence constraints are emphasized by modifying the attention mechanism. In the second stage, under reference-guided condition, the model effectively captures the colors of matching structures in the reference, and we further introduce Sliding Reference Grid strategy (SRG) to merge and extract the color features from multiple frames, providing more stable coloring for the grayscale frames. Through this pipeline, we can achieve high-quality and stable video coloring while maintaining the accuracy of detailed colors. Additionally, the two-stage strategy is flexible and detachable, allowing users to adjust the number of selected reference frames to balance coloring quality and efficiency. Extensive experiments demonstrate that our method significantly outperforms previous state-of-the-art models in both qualitative comparison and quantitative measurement.
Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel multi-modal latent diffusion model (MM-LDM) for the SVG task. We first unify the representation of audio and video data by converting them into a single or a couple of images. Then, we introduce a hierarchical multi-modal autoencoder that constructs a low-level perceptual latent space for each modality and a shared high-level semantic feature space. The former space is perceptually equivalent to the raw signal space of each modality but drastically reduces signal dimensions. The latter space serves to bridge the information gap between modalities and provides more insightful cross-modal guidance. Our proposed method achieves new state-of-the-art results with significant quality and efficiency gains. Specifically, our method achieves a comprehensive improvement on all evaluation metrics and a faster training and sampling speed on Landscape and AIST++ datasets. Moreover, we explore its performance on open-domain sounding video generation, long sounding video generation, audio continuation, video continuation, and conditional single-modal generation tasks for a comprehensive evaluation, where our MM-LDM demonstrates exciting adaptability and generalization ability.
Recently, image-to-3D approaches have significantly advanced the generation quality and speed of 3D assets based on large reconstruction models, particularly 3D Gaussian reconstruction models. Existing large 3D Gaussian models directly map 2D image to 3D Gaussian parameters, while regressing 2D image to 3D Gaussian representations is challenging without 3D priors. In this paper, we propose a large Point-to-Gaussian model, that inputs the initial point cloud produced from large 3D diffusion model conditional on 2D image to generate the Gaussian parameters, for image-to-3D generation. The point cloud provides initial 3D geometry prior for Gaussian generation, thus significantly facilitating image-to-3D Generation. Moreover, we present the Attention mechanism, Projection mechanism, and Point feature extractor, dubbed as APP block, for fusing the image features with point cloud features. The qualitative and quantitative experiments extensively demonstrate the effectiveness of the proposed approach on GSO and Objaverse datasets, and show the proposed method achieves state-of-the-art performance.
3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user's creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to generate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and unified 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model remote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi-li/iControl3D.
Whole-slide image (WSI) classification methods play a crucial role in tumor diagnosis. Most of them use hematoxylin and eosin (H&E) stained images, while Immunohistochemistry (IHC) staining provides molecular markers and protein expression information that highlights cancer regions. However, obtaining IHC-stained images requires higher costs in practice. In this work, we propose a multi-modal denoising diffusion pre-training framework that harnesses the advantages of IHC staining to learn visual representations. The framework is trained with the H&E-to-IHC re-staining task and IHC-stained image reconstruction task, which helps capture the structural similarity and staining difference between two image modalities. The trained model can then provide IHC-guided features, by taking only H&E-stained images as inputs. Besides, we build a new class-constraint constrastive loss to achieve the semantic consistency between dual-modal features from our pre-training framework. To integrate with WSI classifiers based on multi-instance learning, we further propose a bag feature augmentation strategy to extend bags with the features extracted by our pre-trained model. Experimental results on three datasets show that our pre-training framework effectively improves WSI classification and surpasses the state-of-the-art pre-training approaches. Code and model are released via https://github.com/lhaof/MDDP
MambaGesture: Enhancing Co-Speech Gesture Generation with Mamba and Disentangled Multi-Modality Fusion
PDF ↗Co-speech gesture generation is crucial for producing synchronized and realistic human gestures that accompany speech, enhancing the animation of lifelike avatars in virtual environments. While diffusion models have shown impressive capabilities, current approaches often overlook a wide range of modalities and their interactions, resulting in less dynamic and contextually varied gestures. To address these challenges, we present MambaGesture, a novel framework integrating a Mamba-based attention block, MambaAttn, with a multi-modality feature fusion module, SEAD. The MambaAttn block combines the sequential data processing strengths of the Mamba model with the contextual richness of attention mechanisms, enhancing the temporal coherence of generated gestures. SEAD adeptly fuses audio, text, style, and emotion modalities, employing disentanglement to deepen the fusion process and yield gestures with greater realism and diversity. Our approach, rigorously evaluated on the multi-modal BEAT dataset, demonstrates significant improvements in Fréchet Gesture Distance (FGD), diversity scores, and beat alignment, achieving state-of-the-art performance in co-speech gesture generation.
Image-based 3D Virtual Try-ON (VTON) aims to sculpt the 3D human according to person and clothes images, which is data-efficient (i.e., getting rid of expensive 3D data) but challenging. Recent text-to-3D methods achieve remarkable improvement in high-fidelity 3D human generation, demonstrating its potential for 3D virtual try-on. Inspired by the impressive success of personalized diffusion models (e.g., Dreambooth and LoRA) for 2D VTON, it is straightforward to achieve 3D VTON by integrating the personalization technique into the diffusion-based text-to-3D framework. However, employing the personalized module in a pre-trained diffusion model (e.g., StableDiffusion (SD)) would degrade the model's capability for multi-view or multi-domain synthesis, which is detrimental to the geometry and texture optimization guided by Score Distillation Sampling (SDS) loss. In this work, we propose a novel customizing 3D human try-on model, named DreamVTON, to separately optimize the geometry and texture of the 3D human. Specifically, a personalized SD with multi-concept LoRA is proposed to provide the generative prior about the specific person and clothes, while a Densepose-guided ControlNet is exploited to guarantee consistent prior about body pose across various camera views. Besides, to avoid the inconsistent multi-view priors from the personalized SD dominating the optimization, DreamVTON introduces a template-based optimization mechanism, which employs mask templates for geometry shape learning and normal/RGB templates for geometry/texture details learning. Furthermore, for the geometry optimization phase, DreamVTON integrates a normal-style LoRA into personalized SD to enhance normal map generative prior, facilitating smooth geometry modeling. Extensive experiments show that DreamVTON can generate high-quality 3D Humans with the input person, clothes images, and text prompt, outperforming existing methods.
In e-commerce platforms, visual content plays a pivotal role in capturing and retaining audience attention. A high-quality and aesthetically designed product background image can quickly grab consumers' attention, and increase their confidence in taking actions, such as making a purchase. Recently, diffusion models have achieved profound advancements, rendering product background generation a promising avenue for exploration. However, text-guided diffusion models require meticulously crafted prompts. The diverse range of products makes it challenging to compose prompts that result in visually appealing and semantically appropriate background scenes. Current work has made great efforts on creating prompts through expert-crafted rules or specialized fine-tuning of large language models, but it still relies on detailed human inputs and often falls short in generating desirable results by e-commerce standards. In this paper, we propose Product2Img, a novel prompt-free diffusion model with automatic training data refinement strategy for product background generation. Product2Img employs Contrastive Background Alignment (CBA) for the text encoder to enhance the relevant background perception ability in the diffusion generation process, without the need for specific background prompts. Meanwhile, we develope the Iterative Data Refinement with Self-improved Large Multimodal Model (IDR-LMM), a framework that iteratively enhances the data selection capability of LMM for diffusion model training, thereby yielding continuous performance improvements. Furthermore, we establish an E-commerce Product Background Dataset (EPBD) for the research in this paper and future work. Experimental results indicate that our approach significantly outperforms current prevalent methods in terms of automatic metrics and human evaluation, yielding improved background aesthetics and relevance.