Reinforcement learning is a widely used approach for training an agent to maximize rewards in a given environment. Action policies learned with this technique see a broad range of applications in practical areas like games, healthcare, robotics, or autonomous driving. However, enforcing ethical behavior or norms based on deontic constraints that the agent should adhere to during policy execution remains a complex challenge. Especially constraints that emerge after the training can necessitate to redo policy learning, which can be costly and, more critically, time-intense. In order to mitigate this problem, we present a framework for policy fixing in case of a norm violation, which allows the agent to stay operational. Based on answer set programming (ASP), emergency plans are generated that exclude or minimize cost of norm violations by future actions in a horizon of interest. By combining and developing optimization techniques, efficient policy fixing under real-time constraints can be achieved.
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Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions
PDF ↗Given a graph representing the workspace, Multi-Agent Path Finding (MAPF) seeks collision-free paths for multiple agents from their respective start vertex to their respective goal vertex while minimizing path costs. Although many MAPF algorithms were developed and can handle up to thousands of agents, they usually rely on the assumption that each action of the agent takes a time unit, and the actions of all agents are synchronized in a sense that the actions of agents start at the same discrete time step, which may limit their use in practice. Only a few algorithms have been developed to address asynchronous actions, and they all lie on one end of the spectrum, focusing on finding optimal solutions with limited scalability. This paper develops new planners that lie on the other end of the spectrum, trading off solution quality for scalability, by finding an unbounded sub-optimal solution for many agents. Our method leverages both search-based methods in handling asynchronous actions and techniques in rule-based planning for MAPF. We analyze the properties of our method and test it against several baselines with up to a thousand agents with asynchronous actions in various maps. Given a runtime limit, our method can handle an order of magnitude more agents than the existing methods with about 25% longer makespan.
FlowPolicy: Enabling Fast and Robust 3D Flow-Based Policy via Consistency Flow Matching for Robot Manipulation
PDF ↗Robots can acquire complex manipulation skills by learning policies from expert demonstrations, which is often known as vision-based imitation learning. Generating policies based on diffusion and flow matching models has been shown to be effective, particularly in robotic manipulation tasks. However, recursion-based approaches are inference inefficient in working from noise distributions to policy distributions, posing a challenging trade-off between efficiency and quality. This motivates us to propose FlowPolicy, a novel framework for fast policy generation based on consistency flow matching and 3D vision. Our approach refines the flow dynamics by normalizing the self-consistency of the velocity field, enabling the model to derive task execution policies in a single inference step. Specifically, FlowPolicy conditions on the observed 3D point cloud, where consistency flow matching directly defines straight-line flows from different time states to the same action space, while simultaneously constraining their velocity values, that is, we approximate the trajectories from noise to robot actions by normalizing the self-consistency of the velocity field within the action space, thus improving the inference efficiency. We validate the effectiveness of FlowPolicy in Adroit and Metaworld, demonstrating a 7× increase in inference speed while maintaining competitive average success rates compared to state-of-the-art methods.
Constructing online High-Definition (HD) maps is crucial for the static environment perception of autonomous driving systems (ADS). Existing solutions typically attempt to detect vectorized HD map elements with unified models; however, these methods often overlook the distinct characteristics of different non-cubic map elements, making accurate distinction challenging. To address these issues, we introduce an expert-based online HD map method, termed MapExpert. MapExpert utilizes sparse experts, distributed by our routers, to describe various non-cubic map elements accurately. Additionally, we propose an auxiliary balance loss function to distribute the load evenly across experts. Furthermore, we theoretically analyze the limitations of prevalent bird's-eye view (BEV) feature temporal fusion methods and introduce an efficient temporal fusion module called Learnable Weighted Moving Descentage. This module effectively integrates relevant historical information into the final BEV features. Combined with an enhanced slice head branch, the proposed MapExpert achieves state-of-the-art performance and maintains good efficiency on both nuScenes and Argoverse2 datasets.
Perception and interaction with articulated objects present a unique challenge for service robots. Although recent research has emphasized understanding articulated shapes and affordance proposals, existing methods only address isolated aspects, failing to develop comprehensive strategies for robotic perception and manipulation of articulated objects. To bridge this gap, we propose GMAP, which systematically integrates the entire process from command to perception and manipulation. Specifically, we first perform precise part-level segmentation of the object and identify the geometric and kinematic parameters of articulated joints. Then, by evaluating point-level affordance proposals, we determine the interaction poses for the robot's end-effector. Finally, the robot's execution trajectory is dynamically computed by combining commands with joint parameters and interaction points. Additionally, a key innovation of GMAP is addressing the scarcity of annotated data. We designed a multi-scale point cloud feature extraction module and introduced pre-training and fine-tuning techniques, significantly enhancing the generalization capability of the perception model. Extensive experiments demonstrate that GMAP achieves state-of-the-art (SOTA) performance in both the perception and manipulation of articulated objects and adapts to real-world scenarios.
We study the problem of optimizing a guidance policy capable of dynamically guiding the agents for lifelong Multi-Agent Path Finding based on real-time traffic patterns. Multi-Agent Path Finding (MAPF) focuses on moving multiple agents from their starts to goals without collisions. Its lifelong variant, LMAPF, continuously assigns new goals to agents. In this work, we focus on improving the solution quality of PIBT, a state-of-the-art rule-based LMAPF algorithm, by optimizing a policy to generate adaptive guidance. We design two pipelines to incorporate guidance in PIBT in two different ways. We demonstrate the superiority of the optimized policy over both static guidance and human-designed policies. Additionally, we explore scenarios where task distribution changes over time, a challenging yet common situation in real-world applications that is rarely explored in the literature.
Neural Assembler: Learning to Generate Fine-Grained Robotic Assembly Instructions from Multi-View Images
PDF ↗Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from a 3D-object library) into a detailed sequence of assembly instructions executable by a robotic arm. Fed with multi-view images of the target 3D model for replication, the model designed for this task must address several sub-tasks, including recognizing individual components used in constructing the 3D model, estimating the geometric pose of each component, and deducing a feasible assembly order adhering to physical rules. Establishing accurate 2D-3D correspondence between multi-view images and 3D objects is technically challenging. To tackle this, we propose an end-to-end model known as the Neural Assembler. This model learns an object graph where each vertex represents recognized components from the images, and the edges specify the topology of the 3D model, enabling the derivation of an assembly plan. We establish benchmarks for this task and conduct comprehensive empirical evaluations of Neural Assembler and alternative solutions. Our experiments clearly demonstrate the superiority of Neural Assembler.
Learning discriminative state representations of agents, encompassing the spatial layout and temporal pose trajectory, is essential for effective navigation decisions. However, existing approaches often rely on simplistic plain networks for navigation information fusion, overlooking the complex long-range dependencies across spatio-temporal cues, which leads to suboptimal state perception and potential decision failures. In this paper, we introduce NaviFormer, an effective encoder-decoder navigation transformer, to aggregate discriminative spatio-temporal context information for object navigation. Our navigation encoder not only encodes spatial layouts and temporal agent poses but also innovatively constructs and encodes a passable frontier map, enriching the original state encoding with cues of potential exploration regions. Furthermore, our navigation decoder employs spatio-temporal self-attention and cross-attention mechanisms to model the dependencies among spatial layout encoding, temporal pose encoding, and passable frontier encoding, thereby facilitating comprehensive contextual state feature aggregation. Finally, we leverage these learned spatio-temporal contextual state representations for PPO-based navigation decisions. Extensive experiments on the Gibson, Habitat-Matterport3D (HM3D) and Matterport3D (MP3D) datasets demonstrate the superiority of our approach.
BEVSync: Asynchronous Data Alignment for Camera-based Vehicle-Infrastructure Cooperative Perception Under Uncertain Delays
PDF ↗Vehicle-to-infrastructure (V2I) cooperative perception systems can enhance the sensing abilities of autonomous vehicles. Existing V2I solutions often consider LiDARs devices instead of cameras, the most prevalent sensors with low cost and wide installation. In addition, a major challenge that has been underexplored is the time asynchrony between image frames from different sources. This asynchrony arises because of clock differences, varying times involved in data processing and transmission, causing uncertain delays that complicate data alignment and potentially reduce perception accuracy. We propose BEVSync, a camera-based V2I cooperative perception system that adaptively aligns frames from the ego-vehicle and infrastructure by compensating for motion deviations. Specifically, we develop an extractor-compensator model to extract and predict perceptual features using historical frames, thereby smoothing out the data misalignment. Experiments on the real-world dataset DAIR-V2X show that our approach surpasses existing methods in terms of performance and robustness.
Instruction-Augmented Long-Horizon Planning: Embedding Grounding Mechanisms in Embodied Mobile Manipulation
PDF ↗Enabling humanoid robots to perform long-horizon mobile manipulation planning in real-world environments based on embodied perception and comprehension abilities has been a longstanding challenge. With the recent rise of large language models (LLMs), there has been a notable increase in the development of LLM-based planners. These approaches either utilize human-provided textual representations of the real world or heavily depend on prompt engineering to extract such representations, lacking the capability to quantitatively understand the environment, such as determining the feasibility of manipulating objects. To address these limitations, we present the Instruction-Augmented Long-Horizon Planning (IALP) system, a novel framework that employs LLMs to generate feasible and optimal actions based on real-time sensor feedback, including grounded knowledge of the environment, in a closed-loop interaction. Distinct from prior works, our approach augments user instructions into PDDL problems by leveraging both the abstract reasoning capabilities of LLMs and grounding mechanisms. By conducting various real-world long-horizon tasks, each consisting of seven distinct manipulatory skills, our results demonstrate that the IALP system can efficiently solve these tasks with an average success rate exceeding 80%. Our proposed method can operate as a high-level planner, equipping robots with substantial autonomy in unstructured environments through the utilization of multi-modal sensor inputs.
Human cognition can leverage fundamental conceptual knowledge, like geometry and kinematic ones, to appropriately perceive, comprehend and interact with novel objects. Motivated by this finding, we aim to endow machine intelligence with an analogous capability through performing at the conceptual level, in order to understand and then interact with articulated objects, especially for those in novel categories, which is challenging due to the intricate geometric structures and diverse joint types of articulated objects. To achieve this goal, we propose Analytic Ontology Template (AOT), a parameterized and differentiable program description of generalized conceptual ontologies. A baseline approach called AOTNet driven by AOTs is designed accordingly to equip intelligent agents with these generalized concepts, and then empower the agents to effectively discover the conceptual knowledge on the structure and affordance of articulated objects. The AOT-driven approach yields benefits in three key perspectives: i) enabling concept-level understanding of articulated objects without relying on any real training data, ii) providing analytic structure information, and iii) introducing rich affordance information indicating proper ways of interaction. We conduct exhaustive experiments and the results demonstrate the superiority of our approach in understanding and then interacting with articulated objects.
Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources
PDF ↗Audio-visual navigation has received considerable attention in recent years. However, the majority of related investigations have focused on single sound-source scenarios. Studies in this field for multiple sound-source scenarios remain underexplored due to the limitations of two aspects. First, the existing audio-visual navigation dataset only has limited audio samples, making it difficult to simulate diverse multiple sound-source environments. Second, existing navigation frameworks are mainly designed for single sound-source scenarios, thus their performance is severely reduced in multiple sound-source scenarios. In this work, we make an attempt to fill in these two research gaps to some extent. First, we establish a large-scale BEnchmark Dataset for Audio-Vsual Navigation, namely BeDAViN. This dataset consists of 2,258 audio samples with a total duration of 10.8 hours, which is more than 33 times longer than the existing audio dataset employed in the audio-visual navigation task. Second, we propose a new Embodied Navigation framework for MUltiple Sound-Sources Scenarios called ENMuS3. There are mainly two essential components in ENMuS3, the sound event descriptor and the multi-scale scene memory transformer. The former component equips the agent with the ability to extract spatial and semantic features of the target sound-source among multiple sound-sources, while the latter provides the ability to track the target object effectively in noisy environments. Experimental results on our BeDAViN show that ENMuS3 strongly outperforms its counterparts with a significant improvement in success rates across diverse scenarios.
Enhancing Multi-Robot Semantic Navigation Through Multimodal Chain-of-Thought Score Collaboration
PDF ↗Understanding how humans cooperatively utilize semantic knowledge to explore unfamiliar environments and decide on navigation directions is critical for house service multi-robot systems. Previous methods primarily focused on single-robot centralized planning strategies, which severely limited exploration efficiency. Recent research has considered decentralized planning strategies for multiple robots, assigning separate planning models to each robot, but these approaches often overlook communication costs. In this work, we propose Multimodal Chain-of-Thought Co-Navigation (MCoCoNav), a modular approach that utilizes multimodal Chain-of-Thought to plan collaborative semantic navigation for multiple robots. MCoCoNav combines visual perception with Vision Language Models (VLMs) to evaluate exploration value through probabilistic scoring, thus reducing time costs and achieving stable outputs. Additionally, a global semantic map is used as a communication bridge, minimizing communication overhead while integrating observational results. Guided by scores that reflect exploration trends, robots utilize this map to assess whether to explore new frontier points or revisit history nodes. Experiments on HM3D_v0.2 and MP3D demonstrate the effectiveness of our approach.
Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks
PDF ↗Reinforcement learning (RL) has shown promising performance in tackling robotic manipulation tasks (RMTs), which require learning a prolonged sequence of manipulation actions to control robots efficiently. However, most RL algorithms often suffer from two problems when solving RMTs: inefficient exploration due to the extremely large action space and catastrophic forgetting due to the poor sampling efficiency. To alleviate these problems, this paper introduces an Evolutionary Reinforcement Learning algorithm with parameterized Action Primitives, called ERLAP, which combines the advantages of an evolutionary algorithm (EA) and hierarchical RL (HRL) to solve diverse RMTs. A library of heterogeneous action primitives is constructed in HRL to enhance the exploration efficiency of robots and dual populations with new evolutionary operators are run in EA to optimize these primitive sequences, which can diversify the distribution of replay buffer and avoid catastrophic forgetting. The experiments show that ERLAP outperforms four state-of-the-art RL algorithms in simulated RMTs with dense rewards and can effectively avoid catastrophic forgetting in a set of more challenging simulated RMTs with sparse rewards.
Multi-Robot Coverage problems have been extensively studied in robotics, planning and multi-agent systems. In this work, we consider the coverage problem when there are constraints on the proximity (e.g., maximum distance between the agents, or a blue agent must be adjacent to a red agent) and the movement (e.g., terrain traversability and material load capacity) of the robots. Such constraints naturally arise in many real-world applications, e.g. in search-and-rescue and maintenance operations. Given such a setting, the goal is to compute a covering tour of the graph with a minimum number of steps, and that adheres to the proximity and movement constraints. For this problem, our contributions are four: (i) a formal formulation of the problem, (ii) an exact algorithm that is FPT in parameters ||F||, d and ω - the set of robot formations that encode the proximity constraints, the maximum nodes degree, and the tree-width of the graph, respectively, (iii) for the case that the graph is a tree: a PTAS approximation scheme, that given an ε produces a tour that is within a 1+ ε⋅error(||F||, d)) of the optimal one, and the computation runs in time poly(n) ⋅ h(1/ε, ||F||). (iv) for the case that the graph is a tree, with k=3 robots, and the constraint is that all agents are connected: a PTAS scheme with multiplicative approximation error of 1 + O(ε), independent of d.
Learning policies from high-dimensional visual inputs, such as pixels and point clouds, is crucial in various applications. Visual reinforcement learning is a promising approach that directly trains policies from visual observations, although it faces challenges in sample efficiency and computational costs. This study conducts an empirical comparison of State-to-Visual DAgger — a two-stage framework that initially trains a state policy before adopting online imitation to learn a visual policy — and Visual RL across a diverse set of tasks. We evaluate both methods across 16 tasks from three benchmarks, focusing on their asymptotic performance, sample efficiency, and computational costs. Surprisingly, our findings reveal that State-to-Visual DAgger does not universally outperform Visual RL but shows significant advantages in challenging tasks, offering more consistent performance. In contrast, its benefits in sample efficiency are less pronounced, although it often reduces the overall wall-clock time required for training. Based on our findings, we provide recommendations for practitioners and hope that our results contribute valuable perspectives for future research in visual policy learning.
Visual localization is a fundamental machine learning problem. Absolute Pose Regression (APR) trains a scene-dependent model to efficiently map an input image to the camera pose in a pre-defined scene. However, many applications have continually changing environments, where inference data at novel poses or scene conditions (weather, geometry) appear after deployment. Training APR on a fixed dataset leads to overfitting, making it fail catastrophically on challenging novel data. This work proposes Continual Domain Expansion (ConDo), which continually collects unlabeled inference data to update the deployed APR. Instead of applying standard unsupervised domain adaptation methods which are ineffective for APR, ConDo effectively learns from unlabeled data by distilling knowledge from scene-agnostic localization methods. By sampling data uniformly from historical and newly collected data, ConDo can effectively expand the generalization domain of APR. Large-scale benchmarks with various scene types are constructed to evaluate models under practical (long-term) data changes. ConDo consistently and significantly outperforms baselines across architectures, scene types, and data changes. On challenging scenes (Fig.1), it reduces the localization error by >7x (14.8m vs 1.7m). Analysis shows the robustness of ConDo against compute budgets, replay buffer sizes and teacher prediction noise. Comparing to model re-training, ConDo achieves similar performance up to 25x faster.
Robot task planning is an important problem for autonomous robots in long-horizon challenging tasks. As large pre-trained models have demonstrated superior planning ability, recent research investigates utilizing large models to achieve autonomous planning for robots in diverse tasks. However, since the large models are pre-trained with Internet data and lack the knowledge of real task scenes, large models as planners may make unsafe decisions that hurt the robots and the surrounding environments. To solve this challenge, we propose a novel Safe Planner framework, which empowers safety awareness in large pre-trained models to accomplish safe and executable planning. In this framework, we develop a safety prediction module to guide the high-level large model planner, and this safety module trained in a simulator can be effectively transferred to real-world tasks. The proposed Safe Planner framework is evaluated on both simulated environments and real robots. The experiment results demonstrate that Safe Planner not only achieves state-of-the-art task success rates, but also substantially improves safety during task execution.
Humans naturally rely on floor plans to navigate in unfamiliar environments, as they are readily available, reliable, and provide rich geometrical guidance. However, existing visual navigation settings overlook this valuable prior knowledge, leading to limited efficiency and accuracy. To eliminate this gap, we introduce a novel navigation task: Floor Plan Visual Navigation (FloNa), the first attempt to incorporate floor plans into embodied visual navigation. While the floor plan offers significant advantages, two key challenges emerge: (1) handling the spatial inconsistency between the floor plan and the actual scene layout for collision-free navigation, and (2) aligning observed images with the floor plan sketch despite their distinct modalities. To address these challenges, we propose FloDiff, a novel diffusion policy framework incorporating a localization module to facilitate alignment between the current observation and the floor plan. We further collect 20k navigation episodes across 117 scenes in the iGibson simulator to support the training and evaluation. Extensive experiments demonstrate the effectiveness and efficiency of our framework in unfamiliar scenes using floor plan knowledge.
It has been shown recently that physics-based simulation significantly enhances the disassembly capabilities of real-world assemblies with diverse 3D shapes and stringent motion constraints. However, the efficiency suffers when tackling intricate disassembly tasks that require numerous simulations and increased simulation time. In this work, we propose a State-Based Disassembly Planning (SBDP) approach, prioritizing physics-based simulation with translational motion over rotational motion to facilitate autonomy, reducing dependency on human input, while storing intermediate motion states to improve search scalability. We introduce two novel evaluation functions derived from new Directional Blocking Graphs (DBGs) enriched with state information to scale up the search. Our experiments show that SBDP with new evaluation functions and DBGs constraints outperforms the state-of-the-art in disassembly planning in terms of success rate and computational efficiency over benchmark datasets consisting of thousands of physically valid industrial assemblies.