Despite the typical inversion-then-editing paradigm using text-to-image (T2I) models has demonstrated promising results, directly extending it to text-to-video (T2V) models still suffers severe artifacts such as color flickering and content distortion. Consequently, current video editing methods primarily rely on T2I models, which inherently lack temporal-coherence generative ability, often resulting in inferior editing results. In this paper, we attribute the failure of the typical editing paradigm to: 1) Tightly Spatial-temporal Coupling. The vanilla pivotal-based inversion strategy struggles to disentangle spatial-temporal information in the video diffusion model; 2) Complicated Spatial-temporal Layout. The vanilla cross-attention control strategy is deficient in preserving the unedited content. To address these limitations, we propose a spatial-temporal decoupled guidance (STDG) and multi-frame null-text optimization strategy to provide pivotal temporal cues for more precise pivotal inversion. Furthermore, we introduce a self-attention control strategy to maintain higher fidelity for precise partial content editing. Experimental results demonstrate that our method (termed VideoDirector) effectively harnesses the powerful temporal generation capabilities of T2V models, producing edited videos with state-of-the-art performance in accuracy, motion smoothness, realism, and fidelity to unedited content.
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Multimodal semantic segmentation is a critical challenge in computer vision, with early methods suffering from high computational costs and limited transferability due to full fine-tuning of RGB-based pre-trained parameters. Recent studies, while leveraging additional modalities as supplementary prompts to RGB, still predominantly rely on RGB, which restricts the full potential of other modalities. To address these issues, we propose a novel symmetric parameter-efficient fine-tuning framework for multimodal segmentation, featuring with a modality-aware prompting and adaptation scheme, to simultaneously adapt the capabilities of a powerful pre-trained model to both RGB and X modalities. Furthermore, prevalent approaches use the global cross-modality correlations of attention mechanism for modality fusion, which inadvertently introduces noise across modalities. To mitigate this noise, we propose a dynamic sparse cross-modality fusion module to facilitate effective and efficient cross-modality fusion. To further strengthen the above two modules, we propose a training strategy that leverages accurately predicted dual-modality results to self-teach the single-modality outcomes. In comprehensive experiments, we demonstrate that our method outperforms previous state-of-the-art approaches across six multimodal segmentation scenarios with minimal computation cost.
Figure skating, known as the "Art on Ice," is among the most artistic sports, challenging to understand due to its blend of technical elements (like jumps and spins) and overall artistic expression. Existing figure skating datasets mainly focus on single tasks, such as action recognition or scoring, lacking comprehensive annotations for both technical and artistic evaluation. Current sports research is largely centered on ball games, with limited relevance to artistic sports like figure skating. To address this, we introduce FSAnno, a large-scale dataset advancing artistic sports understanding through figure skating. FSAnno includes an open-access training and test dataset, alongside a benchmark dataset, FSBench, for fair model evaluation. FSBench consists of FSBench-Text, with multiple-choice questions and explanations, and FSBench-Motion, containing multimodal data and Question and Answer (QA) pairs, supporting tasks from technical analysis to performance commentary. Initial tests on FSBench reveal significant limitations in existing models' understanding of artistic sports. We hope FSBench will become a key tool for evaluating and enhancing model comprehension of figure skating. All data, models, and more details are available at: https://github.com/Moomin-Fin/Ano.
Recent 3D face reconstruction methods have made remarkable advancements, yet achieving high-quality facial reflectance from monocular input remains challenging. Existing methods rely on the light-stage captured data to learn facial reflectance models. However, limited subject diversity in these datasets poses challenges in achieving good generalization and broad applicability. This motivates us to explore whether the extensive priors captured in recent generative diffusion models (e.g., Stable Diffusion) can enable more generalizable facial reflectance estimation as these models have been pre-trained on large-scale internet image collections containing rich visual patterns. In this paper, we introduce the use of Stable Diffusion as a prior for facial reflectance estimation, achieving robust results with minimal captured data for fine-tuning. We present S^3-Face, a comprehensive framework capable of producing SSS-compliant skin reflectance from in-the-wild images. Our method adopts a two-stage training approach: in the first stage, DSN-Net is trained to predict diffuse albedo, specular albedo, and normal maps from in-the-wild images using a novel joint reflectance attention module. In the second stage, HM-Net is trained to generate hemoglobin and melanin maps based on the diffuse albedo predicted in the first stage, yielding SSS-compliant and detailed reflectance maps. Extensive experiments demonstrate that our method achieves strong generalization and produces high-fidelity, SSS-compliant facial reflectance reconstructions.
CADRef: Robust Out-of-Distribution Detection via Class-Aware Decoupled Relative Feature Leveraging
PDF ↗Deep neural networks (DNNs) have been widely criticized for their overconfidence when dealing with out-of-distribution (OOD) samples, highlighting the critical need for effective OOD detection to ensure the safe deployment of DNNs in real-world settings. Existing post-hoc OOD detection methods primarily enhance the discriminative power of logit-based approaches by reshaping sample features, yet they often neglect critical information inherent in the features themselves. In this paper, we propose the \underline C lass-\underline A ware \underline Re lative \underline F eature-based method (CARef), which utilizes the error between a sample's feature and its class-aware average feature as a discriminative criterion. To further refine this approach, we introduce the \underline C lass-\underline A ware \underline D ecoupled \underline Re lative \underline F eature-based method (CADRef), which decouples sample features based on the alignment of signs between the relative feature and corresponding model weights, enhancing the discriminative capabilities of CARef.Extensive experimental results across multiple datasets and models demonstrate that both proposed methods exhibit effectiveness and robustness in OOD detection compared to state-of-the-art methods. Specifically, our two methods outperform the best baseline by 2.82% and 3.27% in AUROC, with improvements of 4.03% and 6.32% in FPR95, respectively.
Reconstructing dynamic radiance fields from video clips is challenging, especially when entertainment videos like TV shows are given. Many challenges make the reconstruction difficult due to (1) actors occluding with each other and having diverse facial expressions, (2) cluttered stages, and (3) small baseline views or sudden shot changes. To address these issues, we present ShowMak3r, a comprehensive reconstruction pipeline that allows the editing of scenes like how video clips are made in a production control room. In ShowMak3r, a 3DLocator module locates recovered actors on the stage using depth prior, and estimates unseen human poses via interpolation. The proposed ShotMatcher module then tracks the actors under shot changes. Furthermore, ShowMak3r introduces a face-fitting network that dynamically recovers the actors' expressions. Experiments on Sitcoms3D dataset show that our pipeline can reassemble TV show scenes with new cameras at different timestamps. We also demonstrate that ShowMak3r enables interesting applications such as synthetic shot-making, actor relocation, insertion, deletion, and pose manipulation. Project page : https://nstar1125.github.io/showmak3r
Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery's high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360^ \circ views. This paper presents Splatter-360, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, Splatter-360 performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network's depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D and Replica demonstrate that Splatter-360 significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at https://3d-aigc.github.io/Splatter-360/.
Medical Visual Question Answering (Med-VQA) systems benefit the interpretation of medical images containing critical clinical information. However, the challenge of noisy labels and limited high-quality datasets remains underexplored. To address this, we establish the first benchmark for noisy labels in Med-VQA by simulating human mislabeling with semantically designed noise types. More importantly, we introduce the DiN framework, which leverages a diffusion model to handle noisy labels in Med-VQA. Unlike the dominant classification-based VQA approaches that directly predict answers, our Answer Diffuser (AD) module employs a coarse-to-fine process, refining answer candidates with a diffusion model for improved accuracy. The Answer Condition Generator (ACG) further enhances this process by generating task-specific conditional information via integrating answer embeddings with fused image-question features. To address label noise, our Noisy Label Refinement(NLR) module introduces a robust loss function and dynamic answer adjustment to further boost the performance of the AD module. Our DiN framework consistently outperforms existing methods across multiple benchmarks with varying noise levels.
Light field microscopy (LFM) has gained significant attention due to its ability to capture snapshot-based, large-scale 3D fluorescence images. However, existing LFM reconstruction algorithms are highly sensitive to sensor noise or require hard-to-get ground-truth annotated data for training. To address these challenges, this paper introduces V2V3D, an unsupervised view2view-based framework that establishes a new paradigm for joint optimization of image denoising and 3D reconstruction in a unified architecture. We assume that the LF images are derived from a consistent 3D signal, with the noise in each view being independent. This enables V2V3D to incorporate the principle of noise2noise for effective denoising. To enhance the recovery of high-frequency details, we propose a novel wave-optics-based feature alignment technique, which transforms the point spread function, used for forward propagation in wave optics, into convolution kernels specifically designed for feature alignment. Moreover, we introduce an LFM dataset containing LF images and their corresponding 3D intensity volumes. Extensive experiments demonstrate that our approach achieves high computational efficiency and outperforms the other state-of-the-art methods. These advancements position V2V3D as a promising solution for 3D imaging under challenging conditions. Our code and dataset will be publicly accessible at https://joey1998hub.github.io/V2V3D/.
Anamorphosis refers to a category of images that are intentionally distorted, making them unrecognizable when viewed directly. Their true form only reveals itself when seen from a specific viewpoint, which can be through some catadioptric device like a mirror or a lens. While the construction of these mathematical devices can be traced back to as early as the 17th century, they are only interpretable when viewed from a specific vantage point and tend to lose meaning when seen normally. In this paper, we revisit these famous optical illusions with a generative twist. With the help of latent rectified flow models, we propose a method to create anamorphic images that still retain a valid interpretation when viewed directly. To this end, we introduce Laplacian Pyramid Warping, a frequency-aware image warping technique key to generating high-quality visuals. Our work extends Visual Anagrams (Geng et al. 2024) to latent space models and to a wider range of spatial transforms, enabling the creation of novel generative perceptual illusions.
Attention-based arbitrary style transfer methods have gained significant attention recently due to their impressive ability to synthesize style details. However, the point-wise matching within the attention mechanism may overly focus on local patterns such that neglect the remarkable global features of style images. Additionally, when processing large images, the quadratic complexity of the attention mechanism will bring high computational load. To alleviate above problems, we propose Holistic Style Injector (HSI), a novel attention-style transformation module to deliver artistic expression of target style. Specifically, HSI performs stylization only based on global style representation that is more in line with the characteristics of style transfer, to avoid generating local disharmonious patterns in stylized images. Moreover, we propose a dual relation learning mechanism inside the HSI to dynamically render images by leveraging semantic similarity in content and style, ensuring the stylized images preserve the original content and improve style fidelity. Note that the proposed HSI achieves linear computational complexity because it establishes feature mapping through element-wise multiplication rather than matrix multiplication. Qualitative and quantitative results demonstrate that our method outperforms state-of-the-art approaches in both effectiveness and efficiency.
The rapid advancement of generative models has significantly improved the quality of generated images. Meanwhile, it challenges information authenticity and credibility. Current generated image detection methods based on large-scale pre-trained multimodal models have achieved impressive results. Although these models provide abundant features, the authentication task-related features are often submerged. Consequently, those authentication task-irrelated features cause models to learn superficial biases, thereby harming their generalization performance across different model genera (e.g., GANs and Diffusion Models). To this end, we proposed VIB-Net, which uses Variational Information Bottlenecks to enforce authentication task-related feature learning. We tested and analyzed the proposed method and existing methods on samples generated by 17 different generative models. Compared to SOTA methods, VIB-Net achieved a 5.55% improvement in mAP and a 9.33% increase in accuracy. Notably, in generalization tests on unseen generative models from different series, VIB-Net improved mAP by 12.48% and accuracy by 23.59% over SOTA methods. The code is available at https://github.com/oceanzhf/VIBAIGCDetect.
Text-driven motion generation has advanced significantly with the rise of denoising diffusion models. However, previous methods often oversimplify representations for the skeletal joints, temporal frames, and textual words, limiting their ability to fully capture the information within each modality and their interactions. Moreover, when using pre-trained models for downstream tasks, such as editing, they typically require additional efforts, including manual interventions, optimization, or fine-tuning. In this paper, we introduce a skeleton-aware latent diffusion (SALAD), a model that explicitly captures the intricate inter-relationships between joints, frames, and words. Furthermore, by leveraging cross-attention maps produced during the generation process, we enable the attention-based zero-shot text-driven motion editing using a pre-trained SALAD model, requiring no additional user input beyond text prompts. Our approach significantly outperforms previous methods in terms of text-motion alignment without compromising generation quality, and demonstrates practical versatility by providing diverse editing capabilities beyond generation. Code is available at project page.
3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which is not that trivial to fulfill in the real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.
Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following.Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-the-art MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios.
EntropyMark: Towards More Harmless Backdoor Watermark via Entropy-based Constraint for Open-source Dataset Copyright Protection
PDF ↗High-quality open-source datasets are essential for advancing deep neural networks. However, the unauthorized commercial use of these datasets has raised significant concerns about copyright protection. One promising approach is backdoor watermark-based dataset ownership verification (BW-DOV), in which dataset protectors implant specific backdoors into illicit models through dataset watermarking, enabling the tracing of these models through abnormal prediction behaviors. Unfortunately, the targeted nature of these BW-DOV methods can be maliciously exploited, potentially leading to harmful side effects. While existing harmless methods attempt to mitigate these risks, watermarked datasets can still negatively affect prediction results, partially compromising dataset functionality. In this paper, we propose a more harmless backdoor watermark, called EntropyMark, which improves prediction confidence without altering the final prediction results. For this purpose, an entropy-based constraint is introduced to regulate the probability distribution. Specifically, we design an iterative clean-label dataset watermarking framework. Our framework employs gradient matching and adaptive data selection to optimize backdoor injection. In parallel, we introduce a hypothesis test method grounded in entropy inconsistency to verify dataset ownership. Extensive experiments on benchmark datasets demonstrate the effectiveness, transferability, and defense resistance of our approach.
SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
PDF ↗Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: 1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. 2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. 3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.
Visual data is used in numerous different scientific workflows ranging from remote sensing to ecology. As the amount of observation data increases, the challenge is not just to make accurate predictions but also to understand the underlying mechanisms for those predictions. Good interpretation is important in scientific workflows, as it allows for better decision-making by providing insights into the data. This paper introduces an automatic way of obtaining such interpretable-by-design models, by learning programs that interleave neural networks. We propose DiSciPLE (Discovering Scientific Programs using LLMs and Evolution) an evolutionary algorithm that leverages common sense and prior knowledge of large language models (LLMs) to create Python programs explaining visual data. Additionally, we propose two improvements: a program critic and a program simplifier to improve our method further to synthesize good programs. On three different real world problems, DiSciPLE learns state-of-the-art programs on novel tasks with no prior literature. For example, we can learn programs with 35% lower error than the closest non-interpretable baseline for population density estimation.
Real-world image super-resolution (Real-ISR) aims to reconstruct high-resolution images from low-resolution inputs degraded by complex, unknown processes. While many Stable Diffusion (SD)-based Real-ISR methods have achieved remarkable success, their slow, multi-step inference hinders practical deployment. Recent SD-based one-step networks like OSEDiff and S3Diff alleviate this issue but still incur high computational costs due to their reliance on large pretrained SD models. This paper proposes a novel Real-ISR method, AdcSR, by distilling the one-step diffusion network OSEDiff into a streamlined diffusion-GAN model under our Adversarial Diffusion Compression (ADC) framework. We meticulously examine the modules of OSEDiff, categorizing them into two types: (1) Removable (VAE encoder, prompt extractor, text encoder, etc.) and (2) Prunable (denoising UNet and VAE decoder). Since direct removal and pruning can degrade the model's generation capability, we pretrain our pruned VAE decoder to restore its ability to decode images and employ adversarial distillation to compensate for performance loss. This ADC-based diffusion-GAN hybrid design effectively reduces complexity by 73% in inference time, 78% in computation, and 74% in parameters, while preserving the model's generation capability. Experiments manifest that our proposed AdcSR achieves competitive recovery quality on both synthetic and real-world datasets, offering up to 9.3x speedup over previous one-step diffusion-based methods. Code and models are available at https://github.com/Guaishou74851/AdcSR.
Aesthetic Post-Training Diffusion Models from Generic Preferences with Step-by-step Preference Optimization
PDF ↗Generating visually appealing images is fundamental to modern text-to-image generation models. A potential solution to better aesthetics is direct preference optimization (DPO), which has been applied to diffusion models to improve general image quality including prompt alignment and aesthetics. Popular DPO methods propagate preference labels from clean image pairs to all the intermediate steps along the two generation trajectories. However, preference labels provided in existing datasets are blended with layout and aesthetic opinions, which would disagree with aesthetic preference. Even if aesthetic labels were provided (at substantial cost), it would be hard for the two-trajectory methods to capture nuanced visual differences at different steps. To improve aesthetics economically, this paper uses existing generic preference data and introduces step-by-step preference optimization (SPO) that discards the propagation strategy and allows fine-grained image details to be assessed. Specifically, at each denoising step, we 1) sample a pool of candidates by denoising from a shared noise latent, 2) use a step-aware preference model to find a suitable win-lose pair to supervise the diffusion model, and 3) randomly select one from the pool to initialize the next denoising step. This strategy ensures that diffusion models focus on the subtle, fine-grained visual differences instead of layout aspect. We find that aesthetics can be significantly enhanced by accumulating these improved minor differences. When fine-tuning Stable Diffusion v1.5 and SDXL, SPO yields significant improvements in aesthetics compared with existing DPO methods while not sacrificing image-text alignment compared with vanilla models. Moreover, SPO converges much faster than DPO methods due to the use of more correct preference labels provided by the step-aware preference model. Code and models are available at https://github.com/RockeyCoss/SPO.