论文检索

输入标题、作者或关键词,从 740 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
740篇论文匹配“Graphical Models”
第 34 / 37 页

Applications/Computer Vision

Jiawei Lin, Jiaqi Guo, Shizhao Sun, Zijiang Yang, Jian-Guang Lou, Dongmei Zhang

Conditional graphic layout generation, which automatically maps user constraints to high-quality layouts, has attracted widespread attention today. Although recent works have achieved promising performance, the lack of versatility and data efficiency hinders their practical applications. In this work, we propose LayoutPrompter, which leverages large language models (LLMs) to address the above problems through in-context learning. LayoutPrompter is made up of three key components, namely input-output serialization, dynamic exemplar selection and layout ranking. Specifically, the input-output serialization component meticulously designs the input and output formats for each layout generation task. Dynamic exemplar selection is responsible for selecting the most helpful prompting exemplars for a given input. And a layout ranker is used to pick the highest quality layout from multiple outputs of LLMs. We conduct experiments on all existing layout generation tasks using four public datasets. Despite the simplicity of our approach, experimental results show that LayoutPrompter can compete with or even outperform state-of-the-art approaches on these tasks without any model training or fine-tuning. This demonstrates the effectiveness of this versatile and training-free approach. In addition, the ablation studies show that LayoutPrompter is significantly superior to the training-based baseline in a low-data regime, further indicating the data efficiency of LayoutPrompter. Our project is available at https://github.com/microsoft/LayoutGeneration/tree/main/LayoutPrompter.

Shenao Zhang, Boyi Liu, Zhaoran Wang, Tuo Zhao

ReParameterization (RP) Policy Gradient Methods (PGMs) have been widely adopted for continuous control tasks in robotics and computer graphics. However, recent studies have revealed that, when applied to long-term reinforcement learning problems, model-based RP PGMs may experience chaotic and non-smooth optimization landscapes with exploding gradient variance, which leads to slow convergence. This is in contrast to the conventional belief that reparameterization methods have low gradient estimation variance in problems such as training deep generative models. To comprehend this phenomenon, we conduct a theoretical examination of model-based RP PGMs and search for solutions to the optimization difficulties. Specifically, we analyze the convergence of the model-based RP PGMs and pinpoint the smoothness of function approximators as a major factor that affects the quality of gradient estimation. Based on our analysis, we propose a spectral normalization method to mitigate the exploding variance issue caused by long model unrolls. Our experimental results demonstrate that proper normalization significantly reduces the gradient variance of model-based RP PGMs. As a result, the performance of the proposed method is comparable or superior to other gradient estimators, such as the Likelihood Ratio (LR) gradient estimator. Our code is available at https://github.com/agentification/RP_PGM.

Applications/Computer Vision

Dongwei Pan, Long Zhuo, Jingtan Piao, Huiwen Luo, Wei Cheng, Yuxin WANG, Siming Fan, Shengqi Liu, Lei Yang, Bo Dai 等

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is the inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes, such as expressions, ages, and accessories. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar algorithms across different scenarios. It contains massive data assets, with 243+ million complete head frames and over 800k video sequences from 500 different identities captured by multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured in 360 degrees via 60 synchronized, high-resolution 2K cameras. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various dynamic motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: the dataset provides annotations with different granularities: cameras' parameters, background matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and flaws of state-of-the-art methods. RenderMe-360 opens the door for future exploration in modern head avatars. All of the data, code, and models will be publicly available at https://renderme-360.github.io/.

Optimization/Sampling and Optimization

Katayoon Goshvadi, Haoran Sun, Xingchao Liu, Azade Nova, Ruqi Zhang, Will Grathwohl, Dale Schuurmans, Hanjun Dai

Sampling in discrete spaces, with critical applications in simulation and optimization, has recently been boosted by significant advances in gradient-based approaches that exploit modern accelerators like GPUs. However, two key challenges are hindering further advancement in research on discrete sampling. First, since there is no consensus on experimental settings and evaluation setups, the empirical results in different research papers are often not comparable. Second, implementing samplers and target distributions often requires a nontrivial amount of effort in terms of calibration and parallelism. To tackle these challenges, we propose DISCS (DISCrete Sampling), a tailored package and benchmark that supports unified and efficient experiment implementation and evaluations for discrete sampling in three types of tasks: sampling from classical graphical models and energy based generative models, and sampling for solving combinatorial optimization. Throughout the comprehensive evaluations in DISCS, we gained new insights into scalability, design principles for proposal distributions, and lessons for adaptive sampling design. DISCS efficiently implements representative discrete samplers in existing research works as baselines and offers a simple interface that researchers can conveniently add new discrete samplers and directly compare their performance with the benchmark result in a calibrated setup.

Deep Learning/Robustness

Florian Bordes, Shashank Shekhar, Mark Ibrahim, Diane Bouchacourt, Pascal Vincent, Ari Morcos

Synthetic image datasets offer unmatched advantages for designing and evaluating deep neural networks: they make it possible to (i) render as many data samples as needed, (ii) precisely control each scene and yield granular ground truth labels (and captions), (iii) precisely control distribution shifts between training and testing to isolate variables of interest for sound experimentation.Despite such promise, the use of synthetic image data is still limited -- and often played down -- mainly due to their lack of realism. Most works therefore rely on datasets of real images, which have often been scraped from public images on the internet, and may have issues with regards to privacy, bias, and copyright, while offering little control over how objects precisely appear.In this work, we present a path to democratize the use of photorealistic synthetic data: we develop a new generation of interactive environments for representation learning research, that offer both controllability and realism. We use the Unreal Engine, a powerful game engine well known in the entertainment industry, to produce PUG (Photorealistic Unreal Graphics) environments and datasets for representation learning. Using PUG for evaluation and fine-tuning, we demonstrate the potential of PUG to both enable more rigorous evaluations and to improve model training.

Probabilistic Methods/Graphical Models

Zhongjie Yu, Martin Trapp, Kristian Kersting

In many real-world scenarios it is crucial to be able to reliably and efficiently reason under uncertainty while capturing complex relationships in data. Probabilistic circuits (PCs), a prominent family of tractable probabilistic models, offer a remedy to this challenge by composing simple, tractable distributions into a high-dimensional probability distribution. However, learning PCs on heterogeneous data is challenging and densities of some parametric distributions are not available in closed form, limiting their potential use. We introduce characteristic circuits (CCs), a family of tractable probabilistic models providing a unified formalization of distributions over heterogeneous data in the spectral domain. The one-to-one relationship between characteristic functions and probability measures enables us to learn high-dimensional distributions on heterogeneous data domains and facilitates efficient probabilistic inference even when no closed-form density function is available. We show that the structure and parameters of CCs can be learned efficiently from the data and find that CCs outperform state-of-the-art density estimators for heterogeneous data domains on common benchmark data sets.

Miscellaneous Aspects of Machine Learning/Everything Else

Tian Qin, Tian-Zuo Wang, Zhi-Hua Zhou

Machine learning (ML) models have been widely used to make predictions. Instead of a predictive statement about future outcomes, in many situations we want to pursue a decision: what can we do to avoid the undesired future if an ML model predicts so? In this paper, we present a rehearsal learning framework, in which decisions that can persuasively avoid the happening of undesired outcomes can be found and recommended. Based on the influence relation, we characterize the generative process of variables with structural rehearsal models, consisting of a probabilistic graphical model called rehearsal graphs and structural equations, and find actionable decisions that can alter the outcome by reasoning under a Bayesian framework. Moreover, we present a probably approximately correct bound to quantify the associated risk of a decision. Experiments validate the effectiveness of the proposed rehearsal learning framework and the informativeness of the bound.

Reinforcement Learning/Deep RL

Weipu Zhang, Gang Wang, Jian Sun, Yetian Yuan, Gao Huang

Recently, model-based reinforcement learning algorithms have demonstrated remarkable efficacy in visual input environments. These approaches begin by constructing a parameterized simulation world model of the real environment through self-supervised learning. By leveraging the imagination of the world model, the agent's policy is enhanced without the constraints of sampling from the real environment. The performance of these algorithms heavily relies on the sequence modeling and generation capabilities of the world model. However, constructing a perfectly accurate model of a complex unknown environment is nearly impossible. Discrepancies between the model and reality may cause the agent to pursue virtual goals, resulting in subpar performance in the real environment. Introducing random noise into model-based reinforcement learning has been proven beneficial.In this work, we introduce Stochastic Transformer-based wORld Model (STORM), an efficient world model architecture that combines the strong sequence modeling and generation capabilities of Transformers with the stochastic nature of variational autoencoders. STORM achieves a mean human performance of $126.7\%$ on the Atari $100$k benchmark, setting a new record among state-of-the-art methods that do not employ lookahead search techniques. Moreover, training an agent with $1.85$ hours of real-time interaction experience on a single NVIDIA GeForce RTX 3090 graphics card requires only $4.3$ hours, showcasing improved efficiency compared to previous methodologies.

Probabilistic Methods/Graphical Models

Xiwen WANG, Jiaxi Ying, Daniel Palomar

This paper studies the problem of learning the large-scale Gaussian graphical models that are multivariate totally positive of order two ($\text{MTP}_2$). By introducing the concept of bridge, which commonly exists in large-scale sparse graphs, we show that the entire problem can be equivalently optimized through (1) several smaller-scaled sub-problems induced by a \emph{bridge-block decomposition} on the thresholded sample covariance graph and (2) a set of explicit solutions on entries corresponding to \emph{bridges}. From practical aspect, this simple and provable discipline can be applied to break down a large problem into small tractable ones, leading to enormous reduction on the computational complexity and substantial improvements for all existing algorithms. The synthetic and real-world experiments demonstrate that our proposed method presents a significant speed-up compared to the state-of-the-art benchmarks.

Miscellaneous Aspects of Machine Learning/Causality

Chang Deng, Kevin Bello, Pradeep Ravikumar, Bryon Aragam

Recently, a new class of non-convex optimization problems motivated by the statistical problem of learning an acyclic directed graphical model from data has attracted significant interest. While existing work uses standard first-order optimization schemes to solve this problem, proving the global optimality of such approaches has proven elusive. The difficulty lies in the fact that unlike other non-convex problems in the literature, this problem is not "benign", and possesses multiple spurious solutions that standard approaches can easily get trapped in. In this paper, we prove that a simple path-following optimization scheme globally converges to the global minimum of the population loss in the bivariate setting.

Miscellaneous Aspects of Machine Learning/Causality

Yibo Jiang, Bryon Aragam

We establish conditions under which latent causal graphs are nonparametrically identifiable and can be reconstructed from unknown interventions in the latent space. Our primary focus is the identification of the latent structure in measurement models without parametric assumptions such as linearity or Gaussianity. Moreover, we do not assume the number of hidden variables is known, and we show that at most one unknown intervention per hidden variable is needed. This extends a recent line of work on learning causal representations from observations and interventions. The proofs are constructive and introduce two new graphical concepts---_imaginary subsets_ and _isolated edges_---that may be useful in their own right. As a matter of independent interest, the proofs also involve a novel characterization of the limits of edge orientations within the equivalence class of DAGs induced by _unknown_ interventions. These are the first results to characterize the conditions under which causal representations are identifiable without making any parametric assumptions in a general setting with unknown interventions and without faithfulness.

Deep Learning/Graph Neural Networks

Jung Yeon Park, Lawson Wong, Robin Walters

Data over non-Euclidean manifolds, often discretized as surface meshes, naturally arise in computer graphics and biological and physical systems. In particular, solutions to partial differential equations (PDEs) over manifolds depend critically on the underlying geometry. While graph neural networks have been successfully applied to PDEs, they do not incorporate surface geometry and do not consider local gauge symmetries of the manifold. Alternatively, recent works on gauge equivariant convolutional and attentional architectures on meshes leverage the underlying geometry but underperform in modeling surface PDEs with complex nonlinear dynamics. To address these issues, we introduce a new gauge equivariant architecture using nonlinear message passing. Our novel architecture achieves higher performance than either convolutional or attentional networks on domains with highly complex and nonlinear dynamics. However, similar to the non-mesh case, design trade-offs favor convolutional, attentional, or message passing networks for different tasks; we investigate in which circumstances our message passing method provides the most benefit.

Miscellaneous Aspects of Machine Learning

Jun-Yi Hang, Min-Ling Zhang

In partial multi-label learning (PML), each training example is associated with a set of candidate labels, among which only some labels are valid. As a common strategy to tackle PML problem, disambiguation aims to recover the ground-truth labeling information from such inaccurate annotations. However, existing approaches mainly rely on heuristics or ad-hoc rules to disambiguate candidate labels, which may not be universal enough in complicated real-world scenarios. To provide a principled way for disambiguation, we make a first attempt to explore the probabilistic graphical model for PML problem, where a directed graph is tailored to infer latent ground-truth labeling information from the generative process of partial multi-label data. Under the framework of stochastic gradient variational Bayes, a unified variational lower bound is derived for this graphical model, which is further relaxed probabilistically so that the desired prediction model can be induced with simultaneously identified ground-truth labeling information. Comprehensive experiments on multiple synthetic and real-world data sets show that our approach outperforms the state-of-the-art counterparts.

Applications/Computer Vision

Tianhang Cheng, Wei-Chiu Ma, Kaiyu Guan, Antonio Torralba, Shenlong Wang

Abstract Our world is full of identical objects (\emph{e.g.}, cans of coke, cars of same model). These duplicates, when seen together, provide additional and strong cues for us to effectively reason about 3D. Inspired by this observation, we introduce Structure from Duplicates (SfD), a novel inverse graphics framework that reconstructs geometry, material, and illumination from a single image containing multiple identical objects. SfD begins by identifying multiple instances of an object within an image, and then jointly estimates the 6DoF pose for all instances. An inverse graphics pipeline is subsequently employed to jointly reason about the shape, material of the object, and the environment light, while adhering to the shared geometry and material constraint across instances.Our primary contributions involve utilizing object duplicates as a robust prior for single-image inverse graphics and proposing an in-plane rotation-robust Structure from Motion (SfM) formulation for joint 6-DoF object pose estimation. By leveraging multi-view cues from a single image, SfD generates more realistic and detailed 3D reconstructions, significantly outperforming existing single image reconstruction models and multi-view reconstruction approaches with a similar or greater number of observations.

Applications/Computer Vision

Ayush Tewari, Tianwei Yin, George Cazenavette, Semon Rezchikov, Josh Tenenbaum, Fredo Durand, Bill Freeman, Vincent Sitzmann

Denoising diffusion models are a powerful type of generative models used to capture complex distributions of real-world signals. However, their applicability is limited to scenarios where training samples are readily available, which is not always the case in real-world applications. For example, in inverse graphics, the goal is to generate samples from a distribution of 3D scenes that align with a given image, but ground-truth 3D scenes are unavailable and only 2D images are accessible. To address this limitation, we propose a novel class of denoising diffusion probabilistic models that learn to sample from distributions of signals that are never directly observed. Instead, these signals are measured indirectly through a known differentiable forward model, which produces partial observations of the unknown signal. Our approach involves integrating the forward model directly into the denoising process. A key contribution of our work is the integration of a differentiable forward model into the denoising process. This integration effectively connects the generative modeling of observations with the generative modeling of the underlying signals, allowing for end-to-end training of a conditional generative model over signals. During inference, our approach enables sampling from the distribution of underlying signals that are consistent with a given partial observation. We demonstrate the effectiveness of our method on three challenging computer vision tasks. For instance, in the context of inverse graphics, our model enables direct sampling from the distribution of 3D scenes that align with a single 2D input image.

Social Aspects/Trustworthy Machine Learning

Francis Ward, Francesca Toni, Francesco Belardinelli, Tom Everitt

Deceptive agents are a challenge for the safety, trustworthiness, and cooperation of AI systems. We focus on the problem that agents might deceive in order to achieve their goals (for instance, in our experiments with language models, the goal of being evaluated as truthful).There are a number of existing definitions of deception in the literature on game theory and symbolic AI, but there is no overarching theory of deception for learning agents in games. We introduce a formaldefinition of deception in structural causal games, grounded in the philosophyliterature, and applicable to real-world machine learning systems.Several examples and results illustrate that our formal definition aligns with the philosophical and commonsense meaning of deception.Our main technical result is to provide graphical criteria for deception. We show, experimentally, that these results can be used to mitigate deception in reinforcement learning agents and language models.

Probabilistic Methods/Graphical Models

Fiona Lippert, Bart Kranstauber, Emiel van Loon, Patrick Forré

Probabilistic inference in high-dimensional state-space models is computationally challenging. For many spatiotemporal systems, however, prior knowledge about the dependency structure of state variables is available. We leverage this structure to develop a computationally efficient approach to state estimation and learning in graph-structured state-space models with (partially) unknown dynamics and limited historical data. Building on recent methods that combine ideas from deep learning with principled inference in Gaussian Markov random fields (GMRF), we reformulate graph-structured state-space models as Deep GMRFs defined by simple spatial and temporal graph layers. This results in a flexible spatiotemporal prior that can be learned efficiently from a single time sequence via variational inference. Under linear Gaussian assumptions, we retain a closed-form posterior, which can be sampled efficiently using the conjugate gradient method, scaling favourably compared to classical Kalman filter based approaches.

Probabilistic Methods/Graphical Models

Neel Guha, Mayee Chen, Kush Bhatia, Azalia Mirhoseini, Frederic Sala, Christopher Ré

Recent work has shown that language models' (LMs) prompt-based learning capabilities make them well suited for automating data labeling in domains where manual annotation is expensive. The challenge is that while writing an initial prompt is cheap, improving a prompt is costly---practitioners often require significant labeled data in order to evaluate the impact of prompt modifications. Our work asks whether it is possible to improve prompt-based learning _without_ additional labeled data. We approach this problem by attempting to modify the predictions of a prompt, rather than the prompt itself. Our intuition is that accurate predictions should also be consistent: samples which are similar under some feature representation should receive the same prompt prediction. We propose Embroid, a method which computes multiple representations of a dataset under different embedding functions, and uses the consistency between the LM predictions for neighboring samples to identify mispredictions. Embroid then uses these neighborhoods to create additional predictions for each sample, and combines these predictions with a simple latent variable graphical model in order to generate a final corrected prediction. In addition to providing a theoretical analysis of Embroid, we conduct a rigorous empirical evaluation across six different LMs and up to 95 different tasks. We find that (1) Embroid substantially improves performance over original prompts (e.g., by an average of 7.3 points on GPT-JT), (2) also realizes improvements for more sophisticated prompting strategies (e.g., chain-of-thought), and (3) can be specialized to domains like law through the embedding functions.

Probabilistic Methods/Graphical Models

Shivani Bathla, Vinita Vasudevan

Exact inference of marginals in probabilistic graphical models (PGM) is known to be intractable, necessitating the use of approximate methods. Most of the existing variational techniques perform iterative message passing in loopy graphs which is slow to converge for many benchmarks. In this paper, we propose a new algorithm for marginal inference that is based on the incremental build-infer-approximate (IBIA) paradigm. Our algorithm converts the PGM into a sequence of linked clique tree forests (SLCTF) with bounded clique sizes, and then uses a heuristic belief update algorithm to infer the marginals. For the special case of Bayesian networks, we show that if the incremental build step in IBIA uses the topological order of variables then (a) the prior marginals are consistent in all CTFs in the SLCTF and (b) the posterior marginals are consistent once all evidence variables are added to the SLCTF. In our approach, the belief propagation step is non-iterative and the accuracy-complexity trade-off is controlled using user-defined clique size bounds. Results for several benchmark sets from recent UAI competitions show that our method gives either better or comparable accuracy than existing variational and sampling based methods, with smaller runtimes.

Probabilistic Methods

Julia Linhart, Alexandre Gramfort, Pedro Rodrigues

Many recent works in simulation-based inference (SBI) rely on deep generative models to approximate complex, high-dimensional posterior distributions. However, evaluating whether or not these approximations can be trusted remains a challenge. Most approaches evaluate the posterior estimator only in expectation over the observation space. This limits their interpretability and is not sufficient to identify for which observations the approximation can be trusted or should be improved. Building upon the well-known classifier two-sample test (C2ST), we introduce $\ell$-C2ST, a new method that allows for a local evaluation of the posterior estimator at any given observation. It offers theoretically grounded and easy to interpret -- e.g. graphical -- diagnostics, and unlike C2ST, does not require access to samples from the true posterior. In the case of normalizing flow-based posterior estimators, $\ell$-C2ST can be specialized to offer better statistical power, while being computationally more efficient. On standard SBI benchmarks, $\ell$-C2ST provides comparable results to C2ST and outperforms alternative local approaches such as coverage tests based on highest predictive density (HPD). We further highlight the importance of local evaluation and the benefit of interpretability of $\ell$-C2ST on a challenging application from computational neuroscience.