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8,216篇论文匹配“New Approaches”
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Ruining Li, Yuxin Yao, Chuanxia Zheng, Christian Rupprecht, Joan Lasenby, Shangzhe Wu, Andrea Vedaldi

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the Part Articulation Transformer, which predicts all these parameters for all joints. We train the network end-to-end on a diverse collection of articulated 3D assets from public datasets. During inference, Particulate maps the output of the network back to the input mesh, yielding a fully articulated 3D model in seconds, much faster than prior approaches that require per-object optimization. Particulate also works on AI-generated 3D assets, enabling the generation of articulated 3D objects from a single (real or synthetic) image when combined with an off-the-shelf image-to-3D model. We further introduce a new challenging benchmark for 3D articulation estimation curated from high-quality public 3D assets, and redesign the evaluation protocol to be more consistent with human preferences. Empirically, Particulate significantly outperforms state-of-the-art approaches.

Yu Yuan, Tharindu Wickremasinghe, Zeeshan Nadir, Xijun Wang, Yiheng Chi, Stanley H. Chan

Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach that learns the continuous 4D dynamics and generate the unseen visual contents. The principle behind SeeU is a new 2D\to4D\to2D learning framework. SeeU first reconstructs the 4D world from sparse and monocular 2D frames (2D\to4D). It then learns the continuous 4D dynamics on a low-rank representation and physical constraints (discrete 4D\tocontinuous 4D). Finally, SeeU rolls the world forward in time, re-projects it back to 2D at sampled times and viewpoints, and generates unseen regions based on spatial-temporal context awareness (4D\to2D). By modeling dynamics in 4D, SeeU achieves continuous and physically-consistent novel visual generation, demonstrating strong potentials in multiple tasks including unseen temporal generation, unseen spatial generation, and video editing. All data and code will be public at \href https://yuyuanspace.com/SeeU/ here .

Weiguo Pian, Saksham Singh Kushwaha, Zhimin Chen, Shijian Deng, Kai Wang, Yunhui Guo, Yapeng Tian

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/

Junuk Cha, Jihyeon Kim, Han-Mu Park

Fingerspelling is a component of sign languages in which words are spelled out letter by letter using specific hand poses. Automatic fingerspelling recognition plays a crucial role in bridging the communication gap between Deaf and hearing communities, yet it remains challenging due to the signing-hand ambiguity issue, the lack of appropriate training losses, and the out-of-vocabulary (OOV) problem. Prior fingerspelling recognition methods rely on explicit signing-hand detection, which often leads to recognition failures, and on a connectionist temporal classification (CTC) loss, which exhibits the peaky behavior problem. To address these issues, we develop OpenFS, an open-source approach for fingerspelling recognition and synthesis. We propose a multi-hand-capable fingerspelling recognizer that supports both single- and multi-hand inputs and performs implicit signing-hand detection by incorporating a dual-level positional encoding and a signing-hand focus (SF) loss. The SF loss encourages cross-attention to focus on the signing hand, enabling implicit signing-hand detection during recognition. Furthermore, without relying on the CTC loss, we introduce a monotonic alignment (MA) loss that enforces the output letter sequence to follow the temporal order of the input pose sequence through cross-attention regularization. In addition, we propose a frame-wise letter-conditioned generator that synthesizes realistic fingerspelling pose sequences for OOV words. This generator enables the construction of a new synthetic benchmark, called FSNeo. Through comprehensive experiments, we demonstrate that our approach achieves state-of-the-art performance in recognition and validate the effectiveness of the proposed recognizer and generator. Codes and data are available in: https://github.com/AIRC-KETI/OpenFS.

Tianze Yang, Tyson Jordan, Ruitong Sun, Ninghao Liu, Jin Sun

We present Common Inpainted Objects In-N-Out of Context (COinCO), a novel dataset addressing the scarcity of out-of-context examples in existing vision datasets. By systematically replacing objects in COCO images through diffusion-based inpainting, we create 97,722 unique images featuring both contextually coherent and inconsistent scenes, enabling effective context learning. Each inpainted object is meticulously verified and categorized as in- or out-of-context through Large Vision Language Model assessments. We demonstrate three key tasks enabled by COinCO: (1) a fine-grained context reasoning approach that classifies objects as in- or out-of-context based on three criteria; (2) a novel Objects-from-Context prediction task that determines which new objects naturally belong in given scenes at both instance and clique level semantics, and (3) context-enhanced fake detection on state-of-the-art methods without fine-tuning. COinCO provides a controlled testbed with contextual variations, establishing a foundation for advancing context-aware visual understanding in computer vision, including image forensics. Code and dataset are available at https://co-in-co.github.io/.

Yujie Zhao, Hongwei Fan, Di Chen, Shengcong Chen, Liliang Chen, Xiaoqi Li, Guanghui Ren, Hao Dong

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.

Mincheol Kwon, Minseung Lee, Seonga Choi, Miso Choi, Kyeongjin Oh, Hyunyoung Lee, Cheonyoung Park, Yongho Song, Seunghyun Park, Jinkyu Kim

Large Vision-Language Models (LVLMs) have shown strong performance across various multimodal tasks by leveraging the reasoning capabilities of Large Language Models (LLMs). However, processing visually complex and information-rich images, such as infographics or document layouts, requires these models to generate a large number of visual tokens, leading to significant computational overhead. To address this, we propose PinPoint, a novel two-stage framework that first identifies instruction-relevant image regions and then refines them to extract fine-grained visual features for improved reasoning and efficiency. Central to our approach is the Instruction-Region Alignment, which localizes relevant regions using both visual input and textual instructions. We further introduce new annotations that provide richer ground-truth supervision for instruction-relevant regions across challenging VQA benchmarks: InfographicVQA, MultiPageDocVQA, and SinglePageDocVQA. Experimental results show that PinPoint not only achieves superior accuracy compared to existing methods but also reduces computational overhead by minimizing irrelevant visual tokens.

Xuwei Qian, Jinghui Zhang, Yuchuan Tan, Wenbo Huang, Zhen Wu, Shen Zhou, LiSha Gao, Ding Ding, Fang Dong

Reducing communication overhead in federated learning (FL) is challenging but crucial for large-scale distributed privacy-preserving machine learning. Unfortunately, directly compressing model updates often leads to sub-optimal convergence due to information loss, while increasing local computation can cause model divergence. Hence, this paper proposes a drastically different approach that adheres to the maxim that "a picture is worth a thousand words". We observe that the entire gradient information from local training can be effectively reconstructed from a compact, image-like representation. Based on this observation, we propose a novel approach, OS-Fed, which performs One-Shot Federated Learning by transmitting only a single, compact snapshot (comprising an image and a set of learnable labels) per round. To realize this approach, OS-Fed presents new snapshot synthesis techniques to (1) target the accumulated update of a trajectory segment to tackle gradient noise, (2) design a multi-grid snapshot that decouples conflicting gradient directions, and (3) incorporate error compensation to maintain training stability under extreme compression. Extensive experiments on CV and NLP benchmarks show that OS-Fed reduces communication costs by 1.5-16xcompared to state-of-the-art algorithms , resulting in 18-45% faster convergence.

Yujie Sun, Zhuoqiang Cai, Chaoyue Niu, Jianchuan Chen, Zhiwen Chen, Chengfei Lv, Fan Wu

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.

Yizheng Gong, Siyue Yu, Waleed Al-Nuaimy, Jimin Xiao

Vision-language models like CLIP excel at zero-shot recognition but struggle with continual learning due to two critical issues: (1) severe distribution gap between pretraining captions and post-training class names, and (2) performance mismatch between vision-only and dual-encoder approaches--vision-only methods achieve 20% higher accuracy on fine-grained tasks while CLIP dominates on natural images. We propose Learning from Itself (LfI), which mines CLIP's internal knowledge to address both challenges. First, we generate pseudo-captions by optimizing learnable tokens to minimize CLIP's contrastive loss, creating auxiliary training signals that bridge the pretraining-finetuning distribution gap without external models. Second, we introduce adaptive mutual distillation that dynamically weights knowledge transfer between CLIP's text encoder and a temporary vision classifier based on their instantaneous performance--stronger branches teach more, weaker ones learn more. At inference, only the original CLIP architecture is used, having absorbed discriminative knowledge from both branches. LfI achieves state-of-the-art results across multiple continual learning benchmarks, demonstrating that CLIP can effectively teach itself to continually learn new tasks. Code is available at: https://github.com/jordangong/continual-learning.

Ping Chen, Zezhou Chen, Xingpeng Zhang, Yanlin Qian, Huan Hu, Xiang Liu, Zipeng Wang, Xin Wang, Zhaoxiang Liu, Kai Wang 等

Current 2D-to-3D conversion methods achieve geometric accuracy but are artistically deficient, failing to replicate the immersive and emotionally resonant experience of professional 3D cinema. This is because "geometric reconstruction" paradigms mistake deliberate artistic intent--such as strategic zero-plane shifts for "pop-out" effects and local depth sculpting--for data "noise" or ambiguity. This paper argues for a new paradigm: Artistic Disparity Synthesis, shifting the goal from physically accurate disparity estimation to artistically coherent disparity synthesis. We propose Art3D, a preliminary framework exploring this paradigm. Art3D uses a dual-path architecture to decouple global depth parameters (macro-intent) from local artistic effects (visual brushstrokes) and learns from professional 3D film data via indirect supervision. We also introduce a preliminary evaluation method to quantify cinematic alignment. Experiments show our approach demonstrates potential in replicating key local out-of-screen effects and aligning with the global depth styles of cinematic 3D content, laying the groundwork for a new class of artistically-driven conversion tools.

Dongsheng Wang, Jinsen Zhang, Dawei Su, Hui Huang

Recently, sparse autoencoders (SAEs) have emerged as a promising technique for interpreting activations in foundation models by disentangling features into a sparse set of concepts. However, identifying the optimal level of sparsity for each neuron remains challenging in practice: excessive sparsity might lead to poor reconstruction, whereas insufficient sparsity harms interpretability. While existing activation functions such as ReLU and TopK provide certain sparsity guarantees, they typically require additional sparsity regularization or cherry-picked hyperparameters. We show in this paper that adaptive sparse attention mechanisms using sparsemax can bridge this trade-off, due to their ability to determine the number of concepts in a data-dependent manner.Specifically, we first explore a new class of SAEs based on the cross-attention architecture with the latent features as queries and the learnable dictionary as the key and value matrices. To encourage sparse pattern learning, we employ a sparsemax-based attention strategy that automatically infers a sparse set of concepts according to the complexity of each neuron, resulting in a more flexible and efficient activation function. Through comprehensive evaluation and visualization, we show that our approach successfully achieves lower reconstruction loss while producing high-quality concepts. Moreover, the sparsity level automatically determined by our approach can serve as tuning guidance to improve existing SAEs. The code is available at https://github.com/qyj-bkjx/Sparsemax-SAE.

Emily Steiner, Jianhao Zheng, Henry Howard-Jenkins, Chris Xie, Iro Armeni

Indoor environments evolve as objects move, appear, or leave the scene. Capturing these dynamics requires maintaining temporally consistent instance identities across intermittently captured 3D scans, even when changes are unobserved. We introduce and formalize the task of temporally sparse 4D indoor semantic instance segmentation (SIS), which jointly segments, identifies, and temporally associates object instances. This setting poses a challenge for existing 3DSIS methods, which require a discrete matching step due to their lack of temporal reasoning, and for 4D LiDAR approaches, which perform poorly due to their reliance on high-frequency temporal measurements that are uncommon in the longer-horizon evolution of indoor environments. We propose ReScene4D, a novel method that adapts 3DSIS architectures for 4DSIS without needing dense observations. Our method enables temporal information sharing--using spatiotemporal contrastive loss, masking, and serialization--to adaptively leverage geometric and semantic priors across observations. This shared context enables consistent instance tracking and improves standard 3DSIS performance. To evaluate this task, we define a new metric, t-mAP, that extends mAP to reward temporal identity consistency. ReScene4D achieves state-of-the-art performance on the 3RScan dataset, establishing a new benchmark for understanding evolving indoor scenes.

Tengfei Liu, Yijian Fan, Boyue Wang, Yongli Hu, Mingjie Li, Jinghua Li, Junbin Gao, Xiaojun Chang, Zhihui Li, Baocai Yin

Radiology report generation (RRG) aims to automatically describe medical images via free-text reports. In clinical practice, comparing current and prior chest X-rays is essential for assessing disease progression, motivating the development of longitudinal RRG methods. However, most existing approaches often struggle to capture fine-grained temporal changes, as they often rely on unidirectional alignments or static reasoning pipelines, overlooking the bidirectional and asymmetric nature of disease evolution. To tackle these challenges, we propose BiOTPrompt, a novel framework for disease evolution-aware radiology report generation, which introduces a Bidirectional Optimal Transport (BiOT) mechanism to explicitly model progression dynamics between historical and current chest X-rays. By analyzing the asymmetry between bidirectional transport plans, BiOTPrompt can identify newly emerged and resolved regions, which are then used to construct dynamic prompts that guide large language models (LLMs) in generating clinically relevant diagnostic reports. Furthermore, we incorporate a vision-language consistency constraint to ensure alignment between visual evidence and textual descriptions, mitigating hallucinations and enhancing factual correctness. Extensive experiments on the Longitudinal-MIMIC dataset demonstrate that BiOTPrompt achieves state-of-the-art performance in both language metrics and clinical relevance, setting a new standard for longitudinal radiology report generation.

Joanna Kaleta, Piotr Wójcik, Kacper Marzol, Tomasz Trzcinski, Kacper Kania, Marek Kowalski

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows with surface appearance. This limits their ability to accurately separate lighting effects from mate- rial properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements-- regions of the scene that undergo motion--as a supervisory signal for inverse rendering. Motion reveals the same sur- faces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This the- sis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to next-best baseline. To this end, we introduce LumiMotion, the first Gaussian-based approach that leverages dynamics for inverse rendering and operates in arbitrary dynamic scenes. Our method learns a dynamic 2D Gaussian Splatting representation that em- ploys a set of novel constraints which encourage the dy- namic regions of the scene to deform, while keeping static regions stable. As we demonstrate, this separation is crucial for correct optimization of the albedo. Finally, we release a new synthetic benchmark comprising five scenes under four lighting conditions, each in both static and dynamic variants, for the first time enabling systematic evaluation of inverse rendering methods in dynamic environments and challenging lighting.

Yurong Gao, Zicheng Zhang, Congying Han, Tiande Guo, Xinmin Qiu

Diffusion bridge models offer a powerful framework for connecting two data distributions, such as in image restoration and translation. Many existing methods learn this bridge by mimicking the score-matching formulation of standard diffusion models. In this work, we find that this way leads to an anomalous underfitting phenomenon near the target endpoint, as the process approaches the target distribution (t \to 0). This underfitting, characterized by significant drift in the predicted variance and direction, results from an excessively large discrepancy in noise levels between the network's input and its regression target. To resolve this issue, we propose the Noise-Aligned Diffusion Bridge (NADB). Our approach reformulates the diffusion bridge by first employing a mean network to provide a cleaner conditional target, and then introducing a novel, noise-aligned mapping relationship. This new formulation resolves the noise mismatch and corrects the underfitting near the target endpoint.Experimental validation across multiple image restoration and image translation tasks demonstrates the effectiveness of our approach. Code is available at https://github.com/gyr02/NADB.

Shibin Mei, Hang Wang, Bingbing Ni

Despite remarkable progress in text-to-image diffusion models, controlling the semantic and spatial relationships between interacting instances remains a fundamental challenge. Current methods that inject spatial constraints often fail to model the intrinsic functional dependencies between entities, leading to implausible interactions. In this paper, we introduce Semantic Derivative Flow (SDF), a novel graph-guided framework that structures the diffusion process within a directed acyclic interaction graph. Our core innovation is a theoretically-motivated derivative attention mechanism, which explicitly enforces the semantic representation of a predicate to be derived from its subject, and the object from the predicate, formalizing a differentiable semantic graph. This principled approach compels the generative process to adhere to the logical chain of interaction. We further integrate a global context node and a real-time regional refinement module to ground the graph in the visual domain holistically. Extensive experiments demonstrate that our model, an instantiation of SDF, establishes a new state-of-the-art in fidelity and controllability on the HICODet benchmark. We complement our empirical results with a theoretical analysis, framing our method as structured message passing on interaction graphs, which provides a rigorous justification for its efficacy and generalization benefits.

Wang Chen, Yuhui Zeng, Yongdong Luo, Tianyu Xie, Luojun Lin, Jiayi Ji, Yan Zhang, Xiawu Zheng

Frame selectoin is crucial due to high frame redundancy and limited context windows when applying Large Vision-Language Models (LVLMs) to long videos. Current methods typically select frames with high relevance to a given query, resulting a disjointed set of frames that disregard the narrative structure of video. In this paper, we introduce Wavelet-based Frame Selection by Detecting Semantic Boundary (WFS-SB), a training-free framework that presents a new perspective: effective video understanding hinges not only on high relevance but, more importantly, on capturing semantic shifts--pivotal moments of narrative change that are essential to comprehending the holistic storyline of video. However, a direct detection of abrupt changes in the query-frame similarity signal is often unreliable due to high-frequency noise arising from model uncertainty and transient visual variations.To address this, we leverage the wavelet transform, which provides an ideal solution through its multi-resolution analysis in both time and frequency domains. By applying this transform, we decompose the noisy signal into multiple scales and extract a clean semantic change signal from the coarsest scale. We identify the local extrema of this signal as semantic boundaries, which segment the video into coherent clips. Building on this, WFS-SB comprises a two-stage strategy: first, adaptively allocating a frame budget to each clip based on a composite importance score; and second, within each clip, employing the Maximal Marginal Relevance approach to select a diverse yet relevant set of frames. Extensive experiments show that WFS-SB significantly boosts LVLM performance, e.g., improving accuracy by 5.5% on VideoMME, 9.5% on MLVU, and 6.2% on LongVideoBench, consistently outperforming state-of-the-art methods. Our code is available at https://github.com/MAC-AutoML/WFS-SB.

Haoji Zhang, Xin Gu, Jiawen Li, Chixiang Ma, Sule Bai, Chubin Zhang, Bowen Zhang, Zhichao Zhou, Dongliang He, Yansong Tang

The video reasoning ability of multimodal large language models (MLLMs) is crucial for downstream tasks like video question answering and temporal grounding. While recent approaches have explored text-based chain-of-thought (CoT) reasoning for MLLMs, these methods often suffer from limited cross-modal interaction and increased hallucination, especially with longer videos or reasoning chains. To address these challenges, we propose Video Intelligence via Tool-Augmented Learning (VITAL), a novel end-to-end agentic video reasoning framework. With a visual toolbox, the model can densely sample new video frames on demand and generate multimodal CoT for precise long video reasoning. We observe that temporal grounding and question answering are mutually beneficial for video understanding tasks. Therefore, we construct two high-quality multi-task video reasoning datasets MTVR-CoT-72k for supervised fine-tuning and MTVR-RL-110k for reinforcement learning. Moreover, we propose a Difficulty-aware Group Relative Policy Optimization algorithm (DGRPO) to mitigate difficulty imbalance in multi-task reinforcement learning. Extensive experiments on eleven challenging video understanding benchmarks demonstrate the advanced reasoning ability of VITAL, outperforming existing methods in video question answering and temporal grounding tasks, especially in long video scenarios. Code is available at https://github.com/zhang9302002/ThinkingWithVideos.

Shuoyi Chen, Yurui Wu, Mang Ye

The object re-identification (ReID) task aims to recognize the same individual object across diverse viewpoints and sensing conditions.Although person and vehicle ReID have achieved remarkable success, most existing methods are built on the assumption that training and testing data come from the same object category.This constraint requires separate models for each category, which limits scalability and generalization.To address this limitation, we introduce Object-Generalized Re-Identification (OG-ReID), a new paradigm that learns unified identity representations transferable across different object categories.Unlike conventional domain generalization that focuses on appearance variations within a single category, OG-ReID deals with category shifts caused by intrinsic structural differences in identity cues. To achieve this goal, we introduce the Meta-Generalized Object Re-Identification (MGOR) framework, which treats meta-learning as semantic distributional regularization, exposing the model to controlled category shifts so that invariance emerges as an equilibrium between semantic diversity and identity discrimination.Extensive evaluations on more than 100 unseen object categories from multiple domains show that MGOR outperforms existing ReID approaches without any target-domain adaptation, advancing toward universal identity perception beyond domain and category boundaries.