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4,294篇论文匹配“Physics”
第 34 / 215 页

Yuxuan Wang, Haobin Jiang, Shiqing Yao, Ziluo Ding, Zongqing Lu

Existing humanoid control systems often rely on teleoperation or modular generation pipelines that separate language understanding from physical execution. However, the former is entirely human-driven, and the latter lacks tight alignment between language commands and physical behaviors. In this paper, we present SENTINEL, a fully end-to-end language-action framework for humanoid whole-body control. We construct a large-scale dataset by tracking human motions in simulation using a pretrained whole body controller, combined with their text annotations. The model directly maps language commands and proprioceptive inputs to low-level actions without any intermediate representation. The model generates action chunks using flow matching, which can be subsequently refined by a residual action head for real-world deployment. Our method exhibits strong semantic understanding and stable execution on humanoid robots in both simulation and real-world deployment, and also supports multi-modal extensions by converting inputs into texts.

Isaac Deutsch, Nicolas Moënne-Loccoz, Gavriel State, Zan Gojcic

Multi-view 3D reconstruction methods remain highly sensitive to photometric inconsistencies arising from camera optical characteristics and variations in image signal processing (ISP). Existing mitigation strategies such as per-frame latent variables or affine color corrections lack physical grounding and generalize poorly to novel views. We propose the Physically-Plausible ISP (PPISP) correction module, which disentangles camera-intrinsic and capture-dependent effects through physically based and interpretable transformations. A dedicated PPISP controller, trained on the input views, predicts ISP parameters for novel viewpoints, analogous to auto exposure and auto white balance in real cameras. This design enables realistic and fair evaluation on novel views without access to ground-truth images. PPISP achieves SotA performance on standard benchmarks, while providing intuitive control and supporting the integration of metadata when available. The source code is available at: https://github.com/nv-tlabs/ppisp

Dongyue Wang, Yang Lu, Jiandong Tian

Colored glass is widely used in everyday settings, yet its reflective and absorptive properties often introduce ghost shadows and color bias in captured images. However, existing methods typically neglect the absorption issue, making it difficult to address color bias caused by colored glass. To address this, we are the first to apply polarization imaging theory to model the light transmission process within glass. Specifically, we propose a novel imaging model, the Polarization State Tracing Model (PSTM), which traces polarized light along multiple propagation paths and accounts for wavelength-selective absorption, enabling joint reflection removal and color-consistent reconstruction. Guided by PSTM, we design a Channel Ring Attention (CRA) mechanism to efficiently capture inter-angle polarization dependencies and enhance feature interaction across polarization channels, ensuring physically consistent recovery. Besides, the recovered polarization information can be directly applied to advanced downstream tasks, such as Shape-from-Polarization (SfP). We construct a real-world dataset, GlassPol, containing a wide range of glass materials, enabling testing under diverse optical conditions. Extensive experiments show that our method outperforms existing state-of-the-art methods, achieving up to a 3dB improvement in PSNR, establishing a new benchmark for polarized reflection removal.

Peiyang Ni, Longyu Yang, Lu Zhang, Kuniaki Saito, Yap-Peng Tan, Fumin Shen, Heng Tao Shen, Xiaofeng Zhu, Ping Hu

Adverse-weather LiDAR point cloud generation is challenged by complex weather-induced degradations. These degradations affect geometry and reflectance in fundamentally different ways, making joint modeling difficult and ambiguous, especially when diverse real-world training data is limited. To address this, we propose Structure-to-Intensity Diffusion (SiD), a diffusion-based framework that explicitly factorizes the denoising process at each time step: it first reconstructs the geometric structure, then conditions reflectance intensity denoising on the estimated structure. This structure-conditioned design decomposes the joint distribution, reduces modeling ambiguity, and leads to point clouds that are both geometrically coherent and radiometrically realistic. To mitigate data scarcity, we introduce Real-Prior Weather Simulation (RPWS), a degradation module that leverages real-world sensor statistics to synthesize physically plausible adverse-weather point clouds from clear scans. Extensive experiments demonstrate that, with similar model complexity, our approach outperforms the previous state-of-the-art in generating adverse-weather LiDAR scans with both structural and radiometric properties more closely aligned with real-world data.

Sungyong Park, Sooyoung Choi, Hyunsuh Koh, Youngjae Choi, Heewon Kim

The reliability of autonomous systems in real-world environments is mainly dependent on the robustness of their visual perception.Although recent studies have advanced the handling of visual degradations, physical contaminants that adhere to the camera lens--such as mud, water droplets, and condensation--remain largely underexplored.To this end, we introduce the CLP (Contaminated Lens Protector) dataset, a real-world benchmark designed to evaluate perception performance under realistic lens-protector contamination.The CLP dataset offers degraded images across multiple types of contamination and various lens-to-protector distances, along with dense semantic segmentation masks and aligned restoration targets.This dataset enables robust segmentation and restoration studies in conditions that closely match those encountered by real-world autonomous systems.Experiments analyze strategies to improve perception under contamination with limited data, highlighting the importance of domain generalization, foundation models, data scale, and joint restoration-segmentation pipelines.

Yifan Liu, Fangneng Zhan, Kaichen Zhou, Yilun Du, Paul Pu Liang, Hanspeter Pfister

Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure for VLMs. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3% gain on SAT Real compared with baseline methods for instance. These results demonstrate that presenting VLMs with 3D abstractions substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.

He Huang, Yujun Guo, Wei He

Deep unfolding networks (DUNs) have achieved remarkable success and become the mainstream paradigm for spectral compressive imaging (SCI) reconstruction. Existing DUNs are derived from full-HSI imaging models, where each stage operates directly on the high-dimensional HSI, refining the entire data cube based on the single 2D coded measurement. However, this paradigm leads to computational redundancy and suffers from the ill-posed nature of mapping 2D residuals back to 3D space of HSI. In this paper, we propose two novel imaging models corresponding to the spectral basis and subspace image by explicitly integrating low-rank (LR) decomposition with the sensing model. Compared to recovering the full HSI, estimating these compact low-dimensional components significantly mitigates the ill-posedness. Building upon these novel models, we develop the Low-Rank Deep Unfolding Network (LRDUN), which jointly solves the two subproblems within an unfolded proximal gradient descent (PGD) framework. Furthermore, we introduce a Generalized Feature Unfolding Mechanism (GFUM) that decouples the physical rank in the data-fidelity term from the feature dimensionality in the prior module, enhancing the representational capacity and flexibility of the network. Extensive experiments on simulated and real datasets demonstrate that the proposed LRDUN achieves state-of-the-art (SOTA) reconstruction quality with significantly reduced computational cost. Code is available at https://github.com/huang-he99/LRDUN.

Jian Zhang, Shijie Zhou, Bangya Liu, Achuta Kadambi, Zhiwen Fan

Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.

Zikai Wang, Zhilu Zhang, Yiqing Wang, Hui Li, Wangmeng Zuo

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

Fengzhe Zhou, Jiannan Huang, Jialuo Li, Deva Ramanan, Humphrey Shi

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.

Pei Geng, Shanshan Zhang, Jian Yang

Reconstructing 3D human-object interaction (HOI) from monocular images is highly challenging especially when human and object are mutually occluded. Existing methods primarily rely on single-view inputs, which fundamentally limit their ability to recover occluded regions and accurately estimate contact areas. To address these challenges, we for the first time, consider to introduce novel-view feature priors to enhance monocular 3D HOI reconstruction. We first design a cross-view generator that learns to infer novel-view image features from a single-view input, enriching spatial geometry at the feature level without requiring extra inputs during inference. Guided by both real and generated view features, a spatial cross-view feature fusion module adaptively aggregates complementary cues to enhance the initial reconstruction of human and object meshes. Built upon this reconstruction, we sample 3D vertex features from both views and introduce a bidirectional cross-view Transformer to integrate multi-view vertex representations for accurate contact estimation. Finally, the predicted contact maps are leveraged to refine human-object meshes, yielding geometrically consistent and physically plausible reconstructions.Experiments on BEHAVE and InterCap show that our proposed CrossHOI surpasses state-of-the-art methods in both reconstruction accuracy and contact prediction, especially under severe occlusions.

Saurabh Pathak, Elahe Arani, Mykola Pechenizkiy, Bahram Zonooz

Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by ~ 33% over baseline video generators, and by up to ~ 8% on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.

Qixiu Li, Xiang Zhu, Xiaoyong Li, Xiaolong Xu

Ocean dynamics drive global climate patterns and extreme weather events, making accurate spatiotemporal forecasting essential for climate monitoring and marine operations. Traditional Global Ocean Forecasting Systems (GOFSs) offer high accuracy predictions, yet remain computationally expensive and fail to fully leverage growing historical data. Recent deep learning models have achieved notable success, but still face three fundamental challenges: (1) they homogenize ocean variables despite strong physical coupling via equation-of-state relationships; (2) they neglect spherical geometry, resulting in severe distortions at high latitudes; and (3) they struggle to model multi-scale temporal dynamics. We introduce PhyOceanCast, a physics-informed diffusion model that overcomes these limitations through two key innovations. First, the Spherical Graph Attention Network for Multi-scale Ocean Coupling (SGAN-MOC) preserves spherical topology while enabling cross-variable interactions via heterogeneous encoding and k-hop-constrained attention. Second, the Physics-Informed Wavelet Temporal Coherence (PWTC) module that decomposes ocean dynamics across multiple scales with advection-diffusion constraints. PhyOceanCast forecasts 145 ocean variables, including temperature, salinity, and velocity fields, across 36 depth levels plus sea surface height. Extensive experiments demonstrate superior performance over diffusion, transformer, and hybrid baselines, promising a new paradigm for global ocean canonical variable forecasting.

Daniel Sungho Jung, Kyoung Mu Lee

Foot contact plays a critical role in human interaction with the world, and thus exploring foot contact can advance our understanding of human movement and physical interaction. Despite its importance, existing methods often approximate foot contact using a zero-velocity constraint and focus on joint-level contact, failing to capture the detailed interaction between the foot and the world. Dense estimation of foot contact is crucial for accurately modeling this interaction, yet predicting dense foot contact from a single RGB image remains largely underexplored. There are two main challenges for learning dense foot contact estimation. First, shoes exhibit highly diverse appearances, making it difficult for models to generalize across different styles. Second, ground often has a monotonous appearance, making it difficult to extract informative features. To tackle these issues, we present a FEet COntact estimation (FECO) framework that learns dense foot contact with shoe style-invariant and ground-aware learning. To overcome the challenge of shoe appearance diversity, our approach incorporates shoe style adversarial training that enforces shoe style-invariant features for contact estimation. To effectively utilize ground information, we introduce a ground feature extractor that captures ground properties based on spatial context. As a result, our proposed method achieves robust foot contact estimation regardless of shoe appearance and effectively leverages ground information. The codes are available at https://github.com/dqj5182/FECO_RELEASE.

Zechuan Zhang, Zhenyuan Chen, Zongxin Yang, Yi Yang

Large-scale video diffusion models exhibit strong world-simulation and temporal reasoning capabilities, yet their potential as zero-shot image editors remains underexplored. We present \ifedit IF-Edit (Image Edit by Generating Frames), a tuning-free framework that repurposes pre-trained image-to-video diffusion models for instruction-driven image editing. \ifedit IF-Edit addresses three core obstacles--prompt misalignment, redundant temporal latents, and blurry late-stage frames--via: (1) a Chain-of-Thought Prompt Enhancement module that reformulates static editing instructions into temporally grounded reasoning prompts; (2) a Temporal Latent Dropout strategy that compresses frame latents after the expert-switch point, accelerating denoising while preserving global semantics and temporal coherence; and (3) a Self-Consistent Post-Refinement step that refines the sharpest late-stage frame through a brief still-video trajectory, leveraging the video prior for sharper and more faithful results. Extensive experiments across four public benchmarks--covering non-rigid deformations, physical and temporal reasoning, and general instruction editing--show that \ifedit IF-Edit achieves strong performance on non-rigid and reasoning-centric tasks while remaining competitive on general-purpose edits. Our study offers a systematic view of video diffusion models as image editors, revealing their unique strengths, limitations, and a simple recipe for unified video-image generative reasoning.

Ye Liu, Shouyi Liu, Huiyu Yang, Jianghang Gu, Wenhao Fan, Zhongxin Yang, Ding Wang, Simeng Chen, Zirun Jiang, Yuanwei Bin 等

Modern generative models can propose striking 3D vehicle shapes from text and images, but turning these sketches into aerodynamically efficient, regulation compliant designs still requires weeks of high-fidelity computational fluid dynamics (CFD) and manual iteration. As a result, fast 3D generation without trustworthy physics in the loop does little to reduce end-to-end design time. We study how an AI agent can close this loop under a strict CFD budget. We introduce AeroAgent, a vision-physics-decision framework built around a single 3D, editable surface representation for vehicle shapes. A vision module turns text and 2D references into diverse, standardized 3D candidates and supports image-level edits. A physics module, AeroFormer is a geometry-guided Transformer surrogate trained on a large-scale vehicle aerodynamics dataset of roughly 50k CFD simulations; three task-specific heads predict drag Cd, surface pressure, and velocity fields on shared 3D grids. A decision module encodes regulatory size limits and aesthetic constraints as feasibility tests, uses prototype priors and surrogate sensitivities to guide free-form deformation edits, and runs a budget-aware propose evaluate refine loop in which only the final top K shapes are confirmed by high-fidelity CFD. In extensive experiments across five common vehicle classes, running only five propose evaluate refine iterations per vehicle reduces drag by an average of 2-12% and cuts high-fidelity CFD calls by 50-80% compared to baseline workflows, while preserving or improving styling quality.

Tianyi Xie, Yunuo Chen, Yaowei Guo, Yin Yang, Bolei Zhou, Demetri Terzopoulos, Ying Jiang, Chenfanfu Jiang

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.

Jinlu Zhang, Zixi Kang, Libin Liu, Jianlong Chang, Qi Tian, Feng Gao, Yizhou Wang

Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. Given the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions.

Jingyuan Gao, Yumeng Hu, Fei Gao, Mingjin Zhang

Thermal infrared (TIR) 3D reconstruction provides geometry that is intrinsically coupled to the temperature field, even in low-light, nighttime, and smoke-obscured environments. TIR imaging measures self-emitted thermal radiation driven by object temperature and is largely independent of external illumination; therefore, simply carrying over visible-spectrum assumptions to TIR-based 3D reconstruction and novel view synthesis (NVS) often results in floating artifacts and blurred edges. In addition, radiometric inconsistency and low contrast in TIR weaken structure-from-motion (SfM) initialization, which in turn hinders subsequent 3D Gaussian Splatting (3DGS) optimization. We present PhysIR-Splat, a 3DGS framework that follows infrared radiative transfer: we explicitly model temperature, emissivity, and environmental irradiance on Gaussian primitives and, during rendering, jointly account for thermal emission, the reflected component, and atmospheric transmittance to produce physically consistent thermal synthesis. We also introduce VGGT-IR, a Transformer-based feed-forward initializer that takes TIR input with optional RGB and directly regresses camera poses and initial geometry, providing a modality-aligned and stable starting point for PhysIR-Splat. Extensive experiments demonstrate that our method significantly surpasses existing approaches in thermal reconstruction quality and cross-view consistency, effectively suppressing floating artifacts and enhancing boundary sharpness. The source code will be publicly available at : https://github.com/JingyuanGao0919/physir-splat.

Wenhao Shen, Hao Wang, Wanqi Yin, Fayao Liu, Xulei Yang, Chao Liang, Zhongang Cai, Guosheng Lin

Human mesh recovery (HMR) from a single RGB image is inherently ambiguous, as multiple 3D poses can correspond to the same 2D observation. Recent diffusion-based methods tackle this by generating various hypotheses, but often sacrifice accuracy. They yield predictions that are either physically implausible or drift from the input image, especially under occlusion or in cluttered, in-the-wild scenes. To address this, we introduce a dual-memory augmented HMR critique agent with self-reflection to produce context-aware quality scores for predicted meshes. These scores distill fine-grained cues about 3D human motion structure, physical feasibility, and alignment with the input image. We use these scores to build a group-wise HMR preference dataset. Leveraging this dataset, we propose a group preference alignment framework for finetuning diffusion-based HMR models. This process injects the rich preference signals into the model, guiding it to generate more physically plausible and image-consistent human meshes. Extensive experiments demonstrate that our method achieves superior performance compared to state-of-the-art approaches.