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2,942篇论文匹配“Robotics”
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Applications · Robotics

Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao

Vision–Language–Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual–action attribution as an interventional estimation problem. Accordingly, we introduce the **Interventional Significance Score (ISS)**, an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the **Nuisance Mass Ratio (NMR)**, a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.

Applications · Robotics

Shuanghao Bai, Jing Lyu, Wanqi Zhou, Zhe Li, Dakai Wang, Lei Xing, Xiaoguang Zhao, Pengwei Wang, Zhongyuan Wang, Cheng Chi 等

Vision-Language-Action (VLA) models benefit from Chain-of-Thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We propose Latent Reasoning VLA (LaRA-VLA), a unified VLA framework that internalizes multi-modal CoT reasoning into continuous latent representations for embodied action. LaRA-VLA performs unified reasoning and prediction in latent space, eliminating explicit CoT generation at inference time and enabling efficient, action-oriented control. To realize latent embodied reasoning, we introduce a curriculum-based training paradigm that progressively transitions from explicit textual and visual CoT supervision to latent reasoning, and finally adapts latent reasoning dynamics to condition action generation. We construct two structured CoT datasets, LIBERO-LaRA and Bridge-LaRA, and evaluate LaRA-VLA across simulation benchmarks and long-horizon real-robot manipulation tasks. Experimental results show that LaRA-VLA outperforms existing state-of-the-art VLA methods while achieving up to a 90\% reduction in inference latency compared to explicit CoT-based VLA approaches, highlighting latent reasoning as an effective and efficient paradigm for real-time embodied control.

Applications · Robotics

Kaijun Zhou, Da Peng, Qiwei Chen, Zhiyang Li, Xijun Li, Jinyu Gu

Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring the trade-offs and opportunities offered by heterogeneous edge accelerators (GPUs/XPUs/NPUs). We present a systematic framework for low-cost VLA deployment via model--hardware co-characterization. First, we build a cross-accelerator leaderboard and evaluate model--hardware pairs under \textbf{CET} (Cost, Energy, Time), showing that ``right-sized'' edge devices can be more cost-/energy-efficient than flagship GPUs while meeting control-rate constraints. Second, using fine-grained SM tracing and Roofline analysis, we uncover a consistent two-phase inference pattern: a compute-bound VLM backbone followed by a memory-bound Action Expert, which induces phase-dependent underutilization and hardware inefficiency. Finally, guided by these insights, we propose \textbf{DP-Cache} and \textbf{V-AEFusion} to reduce diffusion redundancy and enable asynchronous pipeline parallelism, achieving up to \(2.9\times\) speedup on GPUs and \(3.3\times\) on edge NPUs with only marginal success degradation. The code will be publicly available once the acceptance of the paper. The example leaderboard website is: \url{https://vla-leaderboard-01.vercel.app/}.

Applications · Robotics

Kangye Ji, Yuan Meng, Jianbo Zhou, Ye Li, Hanyun Cui, Zhi Wang

Diffusion Policy has dominated action generation due to its strong capabilities for modeling multi-modal action distributions, but its multi-step denoising processes make it impractical for real-time visuomotor control. Existing caching-based acceleration methods typically rely on $\textit{static}$ schedules that fail to adapt to the \textit{dynamics} of robot-environment interactions, thereby leading to suboptimal performance. In this paper, we propose $\underline{\textbf{S}}$parse $\underline{\textbf{A}}$ction$\underline{\textbf{G}}$en $(\textbf{SAG})$ for extremely sparse action generation. To accommodate the iterative interactions, SAG customizes a rollout-adaptive prune-then-reuse mechanism that first identifies prunable computations globally and then reuses cached activations to substitute them during action diffusion. To capture the rollout dynamics, SAG parameterizes an observation-conditioned diffusion pruner for environment-aware adaptation and instantiates it with a highly parameter- and inference-efficient design for real-time prediction. Furthermore, SAG introduces a one-for-all reusing strategy that reuses activations across both timesteps and blocks in a zig-zag manner, minimizing the global redundancy. Extensive experiments on multiple robotic benchmarks demonstrate that SAG achieves up to 4$\times$ generation speedup without sacrificing performance. Project Page: https://sparse-actiongen.github.io/.

Applications · Robotics

Xukun Li, Yu Sun, Lei Zhang, Bo-Sheng Huang, Yibo Peng, Yuan Meng, Haojun Jiang, Shaoxuan Xie, Guocai Yao, Alois Knoll 等

Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25\% average success rate and a 21\% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25\% average success rate across all tasks and a 20\% gain on complex contact-rich tasks while tuning less than 10\% of the model parameters.

Applications · Robotics

Letian Fu, Justin Yu, Karim El-Refai, Ethan Kou, Haoru Xue, Huang Huang, Wenli Xiao, Li Fei-Fei, Guanya Shi, Jiajun Wu 等

“Code-as-Policy” considers how executable code can complement data-intensive Vision-LanguageAction (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaPX, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 7 simulation tasks and 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation–through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning–substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents. Project page: https://cap-x-anonymous.github.io

Reinforcement Learning · Deep RL

Tianmeng Hu, Biao Luo, Ke Li

Multi-objective reinforcement learning (MORL) seeks policies that effectively balance conflicting objectives. However, presenting many diverse policies without accounting for the decision maker’s (DM’s) preferences can overwhelm the decision-making process. On the other hand, accurately specifying preferences in advance is often unrealistic. To address these challenges, we introduce a human-in-the-loop MORL framework that interactively discovers preferred policies during optimization. Our approach proactively learns the DM’s implicit preferences in real time, requiring no a priori knowledge. Importantly, we integrate this preference learning directly into a parallel optimization framework, balancing exploration and exploitation to identify high-quality policies aligned with the DM's preferences. Evaluations on a complex quadrupedal robot simulation environment demonstrate that, with only interactions, our proposed method can identify policies aligned with human preferences, e.g., running like a dog. Further experiments on seven MuJoCo tasks and a multi-microgrid system design task against eight state-of-the-art MORAL algorithms fully demonstrate the effectiveness of our proposed framework. Demonstrations and full experiments are in https://sites.google.com/view/pbmorl/home.

Probabilistic Methods · Monte Carlo and Sampling Methods

Michael Van Huffel, Nathan Kirk, Makram Chahine, Daniela Rus, T. Konstantin Rusch

Low-discrepancy points are designed to efficiently fill the space in a uniform manner. This uniformity is highly advantageous in many problems in science and engineering, including in numerical integration, computer vision, machine perception, computer graphics, machine learning, and simulation. Whereas most previous low-discrepancy constructions rely on abstract algebra and number theory, Message-Passing Monte Carlo (MPMC) was recently introduced to exploit machine learning methods for generating point sets with lower discrepancy than previously possible. However, MPMC is limited to generating point sets and cannot be extended to low-discrepancy sequences (LDS), i.e., sequences of points in which every prefix has low discrepancy, a property essential for many applications. To address this limitation, we introduce Neural Low-Discrepancy Sequences *NeuroLDS*, the first machine learning-based framework for generating LDS. Drawing inspiration from classical LDS, we train a neural network to map indices to points such that the resulting sequences exhibit minimal discrepancy across all prefixes. To this end, we deploy a two-stage learning process: supervised approximation of classical constructions followed by unsupervised fine-tuning to minimize prefix discrepancies. We demonstrate that *NeuroLDS* outperforms all previous LDS constructions by a significant margin with respect to discrepancy measures. Moreover, we demonstrate the effectiveness of *NeuroLDS* across diverse applications, including numerical integration, robot motion planning, and scientific machine learning. These results highlight the promise and broad significance of Neural Low-Discrepancy Sequences.

Applications · Robotics

Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinlong Shen, Xiaonan Huang, Mohammad Khalid Jawed

Many physical AI tasks are governed by implicit equilibrium: an agent actuates a subset of degrees of freedom (boundary DoFs), while the remaining free DoFs settle by minimizing a total potential energy. Even seemingly basic tasks such as bending a deformable linear object (DLO) to a target shape can exhibit strongly nonlinear behavior due to multi-stability: the same boundary conditions may yield multiple equilibrium shapes depending on the actuation trajectory. However, learning and control in such systems is brittle because the actuation-to-configuration map is defined only implicitly, and naive backpropagation through iterative equilibrium solvers is memory- and compute-intensive. We propose Neural Control, a boundary-control framework that computes trajectory-dependent, memory-efficient proxy gradients by differentiating equilibrium conditions via an adjoint formulation, avoiding unrolling of solver iterations. To improve robustness over long horizons, we integrate these sensitivities into a receding-horizon MPC scheme that repeatedly re-anchors optimization to realized equilibria and mitigates basin-switching in multi-stable regimes. We evaluate Neural Control in simulation and on physical robots manipulating DLOs, and show improved performance over gradient-free baselines such as SPSA and CEM.

Applications · Robotics

Mu Huang, Hui Wang, Kerui Ren, Linning Xu, Mulin Yu, Yunsong Zhou, Bo Dai, Jiangmiao Pang

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control, limiting accuracy, stability, and generalization. This paper presents \textbf{SoMA}, a 3D Gaussian Splat simulator for soft-body manipulation. SoMA couples deformable dynamics, environmental forces, and robot joint actions in a unified latent neural space for end-to-end real-to-sim simulation. Modeling interactions over learned Gaussian splats enables controllable, stable long-horizon manipulation and generalization beyond observed trajectories without predefined physical models. SoMA improves resimulation accuracy and generalization on real-world robot manipulation by 20\%, enabling stable simulation of complex tasks such as long-horizon cloth folding.

Applications · Robotics

Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling, Enrico Krohmer, Nicolas Schreiber, Xiaogang Jia, Niklas Freymuth, Gerhard Neumann

Various 3D modalities have been proposed for high-precision imitation learning tasks to compensate for the short-comings of RGB-only policies. Modalities that explicitly represent positions in Cartesian space, such as most point cloud encoder architectures, have an inherent advantage over purely image-based ones, since they allow policies to reason about geometry. Despite the effectiveness of such architectures, a number of hybrid 2D/3D architectures have been proposed in the literature, indicating that this performance can often be task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to use a parametric projection to map point clouds from Cartesian space into high-dimensional Fourier space when using a point cloud encoder. We experimentally validate the use of these Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks, and on a real robot setup. Despite their simplicity, we find that Fourier features provide robust and significant benefits across diverse encoder architectures and tasks. These results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. The overview and demos are available on our project page: https://fourier-il.github.io/fourier-il.

Applications · Robotics

Yuqing Zhu, Matthew Howard

Learning from demonstration can be an effective way to teach robots task-oriented policies. However, in an interactive setting when demonstrations are limited by time or other budgetary constraints, it is challenging to find those that fix the learner's (remaining) errors. This is especially difficult for novice teachers: they may provide task-valid trajectories, often these fail to meaningfully improve the policy due to their lack of knowledge of learning mechanisms internal to the robot. This paper introduces CLASP (Collaborative Learning with Anchored State-space Partitions), which summarises the teaching process as a compact map of behavioural regions anchored in the teacher's own demonstrations. The map connects task failure to actionable changes to demonstrations by indicating what is going wrong in an intuitive way. It also enables difficulty-aware training that emphasises regions where learning is failing. Across diverse benchmarks, CLASP improves success by up to 20\% over offline and interactive baselines under the same demonstration budget, improves robustness under distribution shift by 14–20\%, and preserves behavioural diversity.

Applications · Robotics

Hanzhen Wang, Jiaming Xu, Yushun Xiang, Jiayi Pan, Yongkang Zhou, Yong-Lu Li, Guohao Dai

Pruning is a typical acceleration technique for compute-bound models by removing computation on unimportant values. Recently, it has been applied to accelerate Vision-Language-Action (VLA) model inference. However, existing acceleration methods focus on local information from the current action step and ignore the global context, leading to $>$20\% success rate drop and limited speedup in some scenarios. In this paper, we point out \textbf{spatial-temporal consistency} in VLA tasks: input images in consecutive steps exhibit high similarity, and propose the key insight that token selection should combine local information with global context of the model. Based on this, we propose SpecPrune-VLA, a training-free, two-level pruning method with heuristic control. **(1) Action-level static pruning.** We leverage global history and local attention to statically reduce visual tokens per action. **(2) Layer-level dynamic pruning.** We prune tokens adaptively per layer based on layer-wise importance. **(3) Lightweight action-aware controller:** We classify actions as coarse- or fine-grained by the speed of the end effector and adjust pruning aggressiveness accordingly. Extensive experiments show that SpecPrune-VLA achieves up to 1.57× speedup in LIBERO simulation and 1.70× on real-world tasks, with negligible success rate degradation.

Applications · Robotics

Junhao Shi, Siyin Wang, Xiaopeng Yu, Li Ji, Jingjing Gong, Xipeng Qiu

Vision-Language-Action (VLA) models are bottlenecked by the scarcity of expert demonstrations—expensive triplets of observations, language instructions, and actions. We propose that learning ''how to move'' can be decoupled from learning ''what to do,'' and that the former requires no task labels at all. Our two-stage framework, **Task-Agnostic Pretraining (TAP)** first pre-trains on abundant, cheap *task-agnostic* data (discarded off-task trajectories or autonomous robot play) using an Inverse Dynamics objective that predicts actions from consecutive observations. This self-supervised phase instills physical affordances—grasping, contact dynamics, end-effector control—without human annotation. A lightweight second stage then aligns these physical priors with language instructions using minimal expert data. On the SIMPLER benchmark, our approach matches models trained on 1M+ expert trajectories while using orders of magnitude less labeled data, achieving a 10\% absolute gain over standard behavior cloning. In real-world WidowX experiments, it surpasses internet-scale baselines under visual distribution shifts (e.g., 25\% vs. 0\% under camera perturbations), demonstrating that task-agnostic pretraining yields robust, transferable physical representations for Embodied AI.

Applications · Robotics

Ziyu Wei, Luting Wang, Chen GAO, Li Wen, Si Liu

Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce ManiSoft, a benchmark for vision-language manipulation with soft arms. \ManiSoft{} features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, ManiSoft includes an automated pipeline that generates $6{,}300$ diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation.

Applications · Robotics

Junyi Cao, Yian Wang, Ziyan Xiong, Chunru Lin, Zhehuan Chen, Chuang Gan

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties—including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects—providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.

Applications · Robotics

Zhixuan Liang, Yizhuo Li, Tianshuo Yang, CHENGYUE WU, Sitong Mao, Liuao Pei, Tian Nian, Shunbo Zhou, Xiaokang Yang, Jiangmiao Pang 等

Vision–Language–Action (VLA) models adapt large vision–language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions autoregressively in a fixed left-to-right order or attach separate diffusion heads outside the backbone, fragmenting information pathways and hindering unified, scalable architectures. We present Discrete Diffusion VLA, a unified-transformer policy that models discretized action chunks with discrete diffusion retaining progressive refinement inside the VLM backbone. Our method achieves an adaptive decoding order that resolves high-confidence (easy) action elements before harder ones and employs secondary re-masking to revisit uncertain predictions, enabling robust error correction. This design preserves pretrained vision-language priors, supports parallel decoding, and improves the efficiency. Discrete Diffusion VLA achieves 96.5% avg.~success on LIBERO, 71.2% visual matching on SimplerEnv-Fractal, and 54.2% overall on SimplerEnv-Bridge. On out-of-distribution benchmarks, our method exhibits only 1.4% language degradation versus 8.0% for parallel decoding, and 21.0% vision degradation versus 29.0% for continuous diffusion, demonstrating well retention of pretrained vision-language capabilities. Visualization analysis confirms the learned decoding order adaptively prioritizes high-confidence tokens, validating our refinement strategy.

Applications · Robotics

Xiaomeng ZHU, Fengming ZHU, Weijie Zhou, Ye Tian, Zhenlin Hu, Yufei Huang, Yuchun Guo, Xinyu Wu, Zhengyou Zhang, Fangzhen Lin 等

While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce **ProAct-75**, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose **ProAct-Helper**, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21\%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58\%. Code is available at https://github.com/only4anonymous/ProAct-Helper.git

Reinforcement Learning · Online

Alberta Longhini, David Emukpere, Jean-Michel Renders, Seungsu Kim

We address the problem of fine-tuning pre-trained generative policies with reinforcement learning (RL) while preserving the multimodality of their action distributions. Existing methods for RL fine-tuning of generative policies (e.g., diffusion policies) improve task performance but often collapse diverse behaviors into a single reward-maximizing mode. To mitigate this issue, we propose an unsupervised mode discovery framework that uncovers latent behavioral modes within generative policies. The discovered modes enable the use of mutual information as an intrinsic reward, regularizing RL fine-tuning to enhance task success while maintaining behavioral diversity. Experiments on robotic manipulation tasks demonstrate that our method consistently outperforms conventional fine-tuning approaches, achieving higher success rates and preserving richer multimodal action distributions.

General Machine Learning · Representation Learning

Ellina Zhang, Madhavan Iyengar, Amir Zadeh, Chuan Li, David Held, Deepak Pathak, Tal Daniel

We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Open-source code will be made publicly available. Video results are available on the project website: https://sites.google.com/view/3d-dlp/home