Lesion detection, symptom tracking, and visual explainability are central to real-world medical image analysis, yet current medical Vision-Language Models (VLMs) still lack mechanisms that translate their broad knowledge into clinically actionable outputs. To bridge this gap, we present Medic-AD, a clinically oriented VLM that strengthens these three capabilities through a stage-wise framework. First, learnable anomaly-aware tokens (Ano) encourage the model to focus on abnormal regions and build more discriminative lesion centered representations. Second, inter-image difference tokens (Diff) explicitly encode temporal changes between studies, allowing the model to distinguish worsening, improvement, and stability in disease burden. Finally, a dedicated explainability stage trains the model to generate heatmaps that highlight lesion-related regions, offering clear visual evidence that is consistent with the model's reasoning. Through our staged design, Medic-AD steadily boosts performance across anomaly detection, symptom tracking, and anomaly segmentation, achieving state-of-the-art results compared with both closed source and medical-specialized baselines. Evaluations on real longitudinal clinical data collected from real hospital workflows further show that Medic-AD delivers stable predictions and clinically faithful explanations in practical patient-monitoring and decision-support workflows.
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Eye images captured from wearable devices such as head-mounted displays (HMDs) contain identifiable biometric cues, posing significant challenges for safe data sharing. Existing eye anonymization techniques often degrade downstream performance, particularly gaze estimation while still retaining iris-recognizable features. Although these methods aim to anonymize the iris, they introduce noticeable visual artifacts that reduce image fidelity. To address these limitations, we propose PrivateEyes, a privacy-preserving framework that synthesizes anonymized yet gaze-consistent eye images. Our approach employs a three-stage pipeline: (1) a deep segmentation network that isolates semantic eye regions and provides structural control signals for synthesis, (2) a pose estimation network (PEN) trained on anatomically accurate synthetic eye renders to infer precise eye pose, and (3) a conditional diffusion model that reconstructs realistic, anonymized eye images conditioned on segmentation and pose. Extensive experiments across multiple benchmark datasets show that PrivateEyes achieves superior gaze-estimation accuracy compared to state-of-the-art anonymization baselines, improving performance by over 10% while reducing iris-recognition accuracy by ~50%. Our method also produces higher-fidelity images compared to other existing approaches. By enabling task-preserving and privacy-secure sharing of eye images, PrivateEyes supports responsible research and development in AR/VR and other gaze-driven applications.
Discover, Segment, and Select: A Progressive Mechanism for Zero-shot Camouflaged Object Segmentation
PDF ↗Current zero-shot camouflaged object segmentation methods typically employ a two-stage pipeline (discover-then-segment): using MLLMs to obtain visual prompts, followed by SAM segmentation. However, relying solely on MLLMs for camouflaged object discovery often leads to inaccurate localization, false positives, and missed detections. To address these issues, we propose the Discover-Segment-Select (DSS) mechanism, a three-stage framework that progressively refines the segmentation process. The proposed method contains a Feature-driven Object Discovery (FOD) module that leverages visual features to generate diverse object proposals, a segmentation module that refines these proposals through SAM segmentation, and a Semantic-driven Mask Selection (SMS) module that employs MLLMs to evaluate and select the optimal segmentation mask from multiple candidates. Extensive experiments on four benchmarks demonstrate that our method achieves state-of-the-art performance with lower GPU memory consumption. Code will be released at https://github.com/ynulonger/DSS.git.
Conventional cameras generate a lot of data that can be challenging to process in resource-constrained applications. Usually, cameras generate data streams on the order of the number of pixels in the image. However, most of this captured data is redundant for many downstream computer vision algorithms. We propose a novel camera design, which we call SuperCam, that adaptively processes captured data by performing superpixel segmentation on the fly. We show that SuperCam performs better than current state-of-the-art superpixel algorithms under memory-constrained situations. We also compare how well SuperCam performs when the compressed data is used for downstream computer vision tasks. Our results demonstrate that the proposed design provides superior output for image segmentation, object detection, and monocular depth estimation in situations where the available memory on the camera is limited. We posit that superpixel segmentation will play a crucial role as more computer vision inference models are deployed in edge devices. SuperCam would allow computer vision engineers to design more efficient systems for these applications.
LangRef3DGS: Natural Language-Guided 3D Referential Segmentation from Partial Observations via 3D Gaussian Splatting
PDF ↗Language-guided 3D segmentation is crucial for linking 3D perception with semantic understanding, yet it remains vulnerable to the sparse and occluded views common in real-world RGB-D data. To overcome this, we present a real-time framework that leverages 3D Gaussian Splatting (3DGS) to build a semantically continuous and differentiable embedding field from partial observations. Our approach integrates two key components: a Dirichlet Process (DP) for the adaptive discovery of novel object categories, and a gradient low-rank mechanism that enhances class separability by reducing feature redundancy. This combination enables robust open-vocabulary segmentation guided directly by text prompts. Extensive experiments on challenging benchmarks demonstrate that our method achieves strong performance, exhibiting superior accuracy, robustness to partial inputs, and a powerful capacity for novel class discovery.Our code and models are available at https://github.com/Tap12345/LangGS.
Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given a image sequence, we leverage off-the-shelf visual-inertial SLAM,3D detection algorithms and VLMs to extract for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in the wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to SoTA.
We present Upsample Anything, a lightweight test-time optimization (TTO) framework that restores low-resolution features to high-resolution, pixel-wise outputs without any training. Although Vision Foundation Models demonstrate strong generalization across diverse downstream tasks, their representations are typically downsampled by 14x/16x (e.g., ViT), which limits their direct use in pixel-level applications. Existing feature upsampling approaches depend on dataset-specific retraining or heavy implicit optimization, restricting scalability and generalization. Upsample Anything addresses these issues through a simple per-image optimization that learns an anisotropic Gaussian kernel combining spatial and range cues, effectively bridging Gaussian Splatting and Joint Bilateral Upsampling. The learned kernel acts as a universal, edge-aware operator that transfers seamlessly across architectures and modalities, enabling precise high-resolution reconstruction of features, depth, or probability maps. It runs in only ~0.419 \text s per 224x224 image and achieves state-of-the-art performance on semantic segmentation, depth estimation, and both depth and probability map upsampling. Project page: \href https://seominseok0429.github.io/Upsample-Anything/ https://seominseok0429.github.io/Upsample-Anything/
Revisiting Geometric Obfuscation with Dual Convergent Lines for Privacy-Preserving Image Queries in Visual Localization
PDF ↗Privacy-Preserving Image Queries (PPIQ) are an emerging mechanism for cloud-based visual localization, enabling pose estimation from obfuscated features instead of private images or raw keypoints. However, the main approaches for PPIQ, primarily geometry-based and segmentation-based obfuscation, both suffer from vulnerabilities to recent privacy attacks. In particular, a fundamental limitation of geometry-based obfuscation is that the spatial distribution of obfuscated neighboring lines still effectively surrounds the original keypoint location, providing exploitable cues for recovering the original points. We revisit this geometric paradigm and introduce Dual Convergent Lines (DCL), a novel keypoint obfuscation method demonstrating strong resilience against such attack. DCL places two fixed anchors on a central partition line and lifts each keypoint to a line originating from one of them, with the active anchor determined by the keypoint's location. This arrangement invalidates the geometry-recovery attack by making its optimization ill-posed: Neighboring lines either misleadingly converge to one anchor, yielding a trivial solution, or become near-parallel at the partition boundary, yielding an unstable high-variance solution. Both outcomes thwart point recovery. DCL is also compatible with an existing line-based solver, enabling deployment in traditional localization pipelines. Experiments on both indoor and large-scale outdoor datasets demonstrate DCL's robustness against privacy attacks, efficiency, and scalability, while achieving practical localization performance.
The collection and detection of video anomaly data has long been a challenging problem due to its rare occurrence and spatio-temporal scarcity. Existing video anomaly detection (VAD) methods under perform in open-world scenarios. Key contributing factors include limited dataset diversity, and inadequate understanding of context-dependent anomalous semantics. To address these issues, i) we propose LAVIDA, an end-to-end zero-shot video anomaly detection framework. ii) LAVIDA employs an Anomaly Exposure Sampler that transforms segmented objects into pseudo-anomalies to enhance model adaptability to unseen anomaly categories. It further integrates a Multimodal Large Language Model (MLLM) to bolster semantic comprehension capabilities. Additionally, iii) we design a token compression approach based on reverse attention to handle the spatio-temporal scarcity of anomalous patterns and decrease computational cost. The training process is conducted solely on pseudo anomalies without any VAD data. Evaluations across four benchmark VAD datasets demonstrate that LAVIDA achieves SOTA performance in both frame-level and pixel-level anomaly detection under the zero-shot setting. Our code is available in https://github.com/VitaminCreed/LAVIDA.
Depth priors provide salient geometric structure that benefits camouflaged object detection (COD), but directly using Monocular Depth Estimation (MDE) causes a task misalignment that still fails to identify camouflaged objects.To address this issue, we propose the Depth Segment Anything Model (DepthSAM), a MDE-adapted method specifically designed to mitigate this misalignment.DepthSAM incorporates two core innovations: (1) a Sparse Mixture-of-Experts Adapter (SMEA) that enables MDE to learn semantic information unique to camouflaged scenes, and (2) a Geometric-Semantic Fusion Module (GSFM) that efficiently integrates geometric cues with high-level semantics. With these components, DepthSAM achieves both robust semantic understanding in camouflaged environments and accurate segmentation of camouflaged objects.Extensive experiments show that DepthSAM achieves new SOTA performance on three major benchmarks. For example, on COD10K, its S_ \alpha and F_ b ^ \omega metrics surpass the best competing methods by 3.0% and 4.3%, respectively.
Recently, state space models have demonstrated efficient video segmentation through linear-complexity state space compression. However, Video Semantic Segmentation (VSS) requires pixel-level spatiotemporal modeling capabilities to maintain temporal consistency in segmentation of semantic objects. While state space models can preserve common semantic information during state space compression, the fixed-size state space inevitably forgets specific information, which limits the models' capability for pixel-level segmentation. To tackle the above issue, we proposed a Refining Specifics State Space Model approach (RS-SSM) for video semantic segmentation, which performs complementary refining of forgotten spatiotemporal specifics. Specifically, a Channel-wise Amplitude Perceptron (CwAP) is designed to extract and align the distribution characteristics of specific information in the state space. Besides, a Forgetting Gate Information Refiner (FGIR) is proposed to adaptively invert and refine the forgetting gate matrix in the state space model based on the specific information distribution. Consequently, our RS-SSM leverages the inverted forgetting gate to complementarily refine the specific information forgotten during state space compression, thereby enhancing the model's capability for spatiotemporal pixel-level segmentation. Extensive experiments on four VSS benchmarks demonstrate that our RS-SSM achieves state-of-the-art performance while maintaining high computational efficiency. The code is available at https://github.com/zhoujiahuan1991/CVPR2026-RS-SSM.
Video generation using recurrent architectures offers compelling efficiency advantages over attention-based transformers, particularly for long-sequence generation. However, chunked processing in recurrent models creates temporal discontinuities that harm long-range consistency. We introduce two complementary memory mechanisms to address this challenge at different granularities: (1) Context Memory maintains persistent global context within attention chunks through learnable sink columns and boundary buffers, adding only 150K parameters (\textless 0.1% overhead); (2) Latent Context-as-Memory (LCaM) extends memory across video segments by storing and retrieving historical latent embeddings, enabling cross-segment consistency without requiring camera annotations or frame reconstruction. Applied to Generalized Spatial-temporal Propagation Networks (GSTPN), our dual-memory approach achieves 1.54xfaster inference than attention-based transformers, while excelling in visual quality metrics. Our approach is particularly effective for knowledge distillation scenarios where only pre-extracted latent embeddings are available. This work demonstrates compelling efficiency-quality trade-offs for practical long video generation.
Diffusion models (DMs) can generate anatomically realistic medical images, offering a compelling route to improving generalization through synthetic augmentation. Yet high visual realism does not necessarily translate into improved downstream utility. This work addresses two key questions in diffusion-driven augmentation. First, what should be synthesized? We show that synthetic adversariality, namely the expected empirical loss induced by synthetic samples, is a key driver of generalization. More importantly, only native adversariality, arising from hard examples supported by the diffusion model distribution, yields consistent gains, whereas artificial adversariality induced by attack-based perturbations is detrimental. Second, how should such samples be synthesized? We propose the Adversariality Miner, a lightweight module that optimizes the initial noise to mine natively adversarial samples without modifying or retraining the diffusion model. Extensive experiments across diverse diffusion backbones and medical benchmarks confirm the effectiveness of our approach, establishing a principled path toward diffusion-driven generalization.
Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/
The computation of volumetric correspondences between 3D shapes is a prominent tool for medical and industrial applications. In this work, we pave the way for spectral volume mapping, extending for the first time the functional maps framework from the surface to the volumetric setting. We show that the eigenfunctions of the volumetric Laplace operator define a functional space that is suitable for high-quality signal transfer. We also experiment with various techniques that edit this functional space, porting them to volume domains. We validate our method on novel volumetric datasets and on tetrahedralizations of well-established surface datasets, also showcasing practical applications involving both discrete and continuous signal mapping, for segmentation transfer, mesh connectivity transfer, and solid texturing. Last but not least, we show that considering the volumetric spectrum greatly improves the accuracy for classical shape matching tasks among surfaces, consistently outperforming existing surface-only spectral methods.
Open-vocabulary 3D semantic segmentation aims to segment arbitrary categories beyond the training set. Existing methods predominantly rely on distilling knowledge from 2D open-vocabulary models. However, aligning 3D features to the 2D representation space restricts intrinsic 3D geometric learning and inherits errors from 2D predictions. To address these limitations, we propose GeoGuide, a novel framework that leverages pretrained 3D models to integrate hierarchical geometry-semantic consistency for open-vocabulary 3D segmentation. Specifically, we introduce an Uncertainty-based Superpoint Distillation module to fuse geometric and semantic features for estimating per-point uncertainty, adaptively weighting 2D features within superpoints to suppress noise while preserving discriminative information to enhance local semantic consistency. Furthermore, our Instance-level Mask Reconstruction module leverages geometric priors to enforce semantic consistency within instances by reconstructing complete instance masks. Additionally, our Inter-Instance Relation Consistency module aligns geometric and semantic similarity matrices to calibrate cross-instance consistency for same-category objects, mitigating viewpoint-induced semantic drift. Extensive experiments on ScanNet v2, Matterport3D, and nuScenes demonstrate the superior performance of GeoGuide.
Image-to-Point Cloud Feature Back-Projection for Multimodal Training of 3D Semantic Segmentation
PDF ↗The effective integration and utilization of multimodal data acquired from image cameras and LiDAR is of paramount importance for perception systems. This paper proposes **I**mage-to-**P**oint Cloud **F**eature Back-**P**rojection (**IPFP**), a novel method for training multimodal fusion networks that back-projects aggregated image-feature centers (from non-projection-aligned image pixels) into the point-cloud feature set via the estimated depth map. Consequently, image features and point cloud features reside within the same three-dimensional space, enabling the natural enrichment of image information into the point cloud during the network forward pass. This process can be selectively enabled when desired -- for instance, at training time -- and turned off in the absence of multimodal data -- for example, at testing time if only LiDAR sensors are available. Experimental results demonstrate that **IPFP** can consistently improve state-of-the-art 3D semantic segmentation models, while retaining the ability to process LiDAR-only data at inference.
MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentation
PDF ↗Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints. We introduce Multi-view 3D Referring Expression Segmentation (MV-3DRES), where the model must recover scene structure and segment the referred object directly from sparse multi-view images. Traditional two-stage pipelines, which first reconstruct a point cloud and then perform segmentation, often yield low-quality geometry, produce coarse or degraded target regions, and run slowly. We propose the Multimodal Visual Geometry Grounded Transformer (MVGGT), an efficient end-to-end framework that integrates language information into sparse-view geometric reasoning through a dual-branch design. Training in this setting exposes a critical optimization barrier, termed Foreground Gradient Dilution (FGD), where sparse 3D signals lead to weak supervision. To resolve this, we introduce Per-view No-target Suppression Optimization (PVSO), which provides stronger and more balanced gradients across views, enabling stable and efficient learning. To support consistent evaluation, we build MVRefer, a benchmark that defines standardized settings and metrics for MV-3DRES. Experiments show that MVGGT establishes the first strong baseline and achieves both high accuracy and fast inference, outperforming existing alternatives. The code is available at https://mvggt.github.io/.
Unsupervised object-centric learning (OCL) decomposes visual scenes into distinct entities. Slot attention is a popular approach that represents individual objects as latent vectors, called slots. Current methods obtain these slot representations solely from the last layer of a pre-trained vision transformer (ViT), ignoring valuable, semantically rich information encoded across the other layers. To better utilize this latent semantic information, we introduce MUFASA, a lightweight plug-and-play framework for slot-attention-based approaches to unsupervised object segmentation. Our model computes slot attention across multiple feature layers of the ViT encoder, fully leveraging their semantic richness. We propose a fusion strategy to aggregate slots obtained on multiple layers into a unified object-centric representation. Integrating MUFASA into existing OCL methods improves their segmentation results across multiple datasets, setting a new state of the art while simultaneously improving training convergence with only minor inference overhead.
We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips alongside object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation.