3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too flexible or too limited in movements, resulting in slow convergence or limited rendering quality. To resolve this issue, we adopt pixel-aligned Gaussians but allow each Gaussian to adjust its position along its ray to maximize the rendering quality, even if Gaussians are simplified to improve system scalability. To speed up the tracking, we model the depth distribution around each pixel as a Gaussian distribution, and then use these distributions to align each frame to the 3D scene quickly. We report our evaluations on widely used benchmarks, justify our designs, and show advantages over the latest methods in view rendering, camera tracking, runtime, and storage complexity. Please see our project page for code and videos at https://machineperceptionlab.github.io/SGAD-SLAM-Project.
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Convexity-Aware Noise Calibration: A Self-Supervised Framework for Noise-Level-Unknown Image Denoising
PDF ↗Image denoising is a fundamental task in computer vision aimed at recovering clean images from noise-corrupted observations. While supervised deep learning methods achieve remarkable performance when trained on paired data with known noise levels, their real-world applicability is limited as noise characteristics are often unknown. Existing unsupervised techniques, such as blind-spot networks or methods based on statistical estimation, either compromise performance due to information loss or suffer from inaccuracies in noise level estimation. To address these challenges, we propose a novel two-stage self-supervised denoising framework that first accurately estimates the noise level directly from noisy images, without requiring clean references or prior noise knowledge. Building upon theoretical insights from Noisier2Noise, we rigorously derive a relationship between the noise level and the variance of the denoised image, enabling robust estimation via a deep learning model and a ternary search strategy. The estimated noise level is then used to synthesize training pairs for supervised denoising. Experiments demonstrate that our method outperforms existing unsupervised approaches and traditional noise estimation techniques, achieving performance competitive with--and in some cases surpassing--supervised methods trained with known noise levels. The proposed framework effectively overcomes the training data pair limitations of supervised approaches for unknown additive white Gaussian noise. Our code is available at https://github.com/zhanzhanblue/CANC.
The quadratic complexity of the attention mechanism severely limits the context scalability of Video Diffusion Transformers (DiTs). We find that the highly sparse spatio-temporal attention patterns exhibited in Video DiTs can be naturally represented by the Monarch matrix. It is a class of structured matrices with flexible sparsity, enabling sub-quadratic attention via an alternating minimization algorithm. Accordingly, we propose VMonarch, a novel attention mechanism for Video DiTs that enables efficient computation over the dynamic sparse patterns with structured Monarch matrices. First, we adapt spatio-temporal Monarch factorization to explicitly capture the intra-frame and inter-frame correlations of the video data. Second, we introduce a recomputation strategy to mitigate artifacts arising from instabilities during alternating minimization of Monarch matrices. Third, we propose a novel online entropy algorithm fused into FlashAttention, enabling fast Monarch matrix updates for long sequences. Extensive experiments demonstrate that VMonarch achieves comparable or superior generation quality to full attention on VBench after minimal fine-tuning. It overcomes the attention bottleneck in Video DiTs, reduces attention FLOPs by a factor of 17.5, and achieves a speedup of over 5 times in attention computation for long videos, surpassing state-of-the-art sparse attention methods at 90% sparsity.
CrossEarth-Gate: Fisher-Guided Adaptive Tuning Engine for Efficient Adaptation of Cross-Domain Remote Sensing Semantic Segmentation
PDF ↗In Remote Sensing (RS), Parameter-Efficient Fine-Tuning (PEFT) has emerged as a key approach to activate the generalizable representation ability of foundation models for downstream tasks. However, existing specialized PEFT methods often fail when applied to large-scale Earth observation tasks, as they are unable to fully handle the multifaceted and unpredictable domain gaps (e.g., spatial, semantic, and frequency shifts) inherent in RS data. To overcome this, we propose CrossEarth-Gate, which introduces two primary contributions. First, we establish a comprehensive RS module toolbox to address multifaceted domain gaps, comprising spatial, semantic, and frequency modules. Second, we develop a Fisher-guided adaptive selection mechanism that operates on this toolbox. This selection is guided by Fisher Information to quantify each module's importance by measuring its contribution to the task-specific gradient flow. It dynamically activates only the most critical modules at the appropriate layers, guiding the gradient flow to maximize adaptation effectiveness and efficiency. Comprehensive experiments validate the efficacy and generalizability of our method, where CrossEarth-Gate achieves state-of-the-art performance on 16 out of 18 cross-domain benchmarks for RS semantic segmentation.
Human sketches provide a compact and expressive form of visual communication, but their sparse structural cues, while capturing essential object structures, introduce ambiguity because a single sketch can correspond to multiple plausible images, making cross-domain alignment uncertain and unstable. Such ambiguity fundamentally limits sketch-based vision tasks that rely on precise sketch--image correspondence. To address this challenge, we introduce AmbiScore, a metric that quantifies the ambiguity of sketch-image pairs, and use Zero-Shot Sketch-Based Image Retrieval (ZS-SBIR) as a testbed to reveal how ambiguous supervision leads to performance collapse in existing methods. We further propose DisAmb (Disentangling Ambiguity), a framework that explicitly models and mitigates ambiguity through two components: (1) Elastic Matching, which adaptively adjusts supervision strength using AmbiScore, and (2) Purified Matching, which employs ambiguity-agnostic masks to disentangle structure and appearance via shape jigsaw and texture swapping. DisAmb establishes new benchmarks under high ambiguity and provides a robust, transferable supervisory signal for downstream sketch-guided tasks.
Recent advances in generative models have enabled the creation of high-fidelity human faces, yet constructing reliable virtual identities that preserve user privacy while supporting consistent and verifiable identity assignment remains challenging. In this paper, we propose a diffusion-based framework for generating traceable virtual identities that maintains stable identity semantics while preserving pose and expression. Our framework couples a virtual identity sampler that generates diverse yet consistent identity embeddings with a 3D geometric and expression conditioning module that preserves the pose and non-identity characteristics of the input face. In addition, we incorporate a lightweight latent watermarking mechanism that embeds an imperceptible identity signature during generation, enabling a user to verify ownership of the resulting virtual identity through a secure token without revealing their real facial appearance. Quantitative evaluations demonstrate that our method achieves high virtual identity consistency, strong pose and expression fidelity, and improved anonymity compared with prior works. These results validate the effectiveness of integrating virtual identity sampling, geometric conditioning, and latent watermarking into a single generative framework, and highlight the practical potential of our solution for constructing privacy-aware virtual identities.
Despite the success of audio-visual large-language models (LLMs), they can produce plausible but ungrounded outputs, termed hallucination. Existing benchmarks focus on environmental sounds (e.g., dog barking) to indicate event occurrence. In contrast, human speech carries fundamentally different, rich semantics and temporal structures, yet it remains unexplored whether current models can accurately align speech content with corresponding visual signals. In this work, we show that speech content can induce hallucinations in audio-visual LLMs. To systematically study this, we introduce SVHalluc, the first comprehensive benchmark for evaluating speech-vision hallucination in audio-visual LLMs. Our benchmark diagnoses speech-vision hallucinations from two critical and complementary aspects: semantic and temporal. Experimental results demonstrate that state-of-the-art open-source audio-visual LLMs struggle with aligning speech content with corresponding visual signals, with a near-random accuracy on multiple tasks. In contrast, Gemini-2.5 Pro significantly outperforms the open-source models. Our analysis suggests that their failures stem from limited ability in cross-modality understanding, despite strong performance in single-modality perception. Our work uncovers a new and fundamental limitation of current audio-visual LLMs and highlights the need for speech-grounded video comprehension. Project page: https://chenshuang-zhang.github.io/projects/svhalluc/.
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos--a unified framework tailored for this task. TROPHIES features a Human Branch that models human through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
Prototype-as-Prompt: Multimodal Sentiment Prototypes Endowing Large Language Models the Capability to Perform Multimodal Sentiment Analysis
PDF ↗Multimodal Sentiment Analysis (MSA) aims to integrate textual, acoustic, and visual information to predict sentiment polarity. With the emergence of Large Language Models (LLMs), existing studies commonly employ learnable queries to compress audio-visual representations and feed them as soft prompts into LLMs for MSA. However, due to the implicit learning mechanism of the learnable queries, these learnable queries lack explicit guidance regarding how each query encodes sentiment semantics. To address this issue, we propose a prototype-as-prompt framework that maps audio-visual representations into a fixed set of multimodal sentiment prototypes. These prototypes are then used as soft prompts to guide the LLM in performing MSA. Concretely, we first compress both textual and non-textual features into multimodal prototypes using a resampling-based strategy. We further introduce a sentiment-aware prototype learning that explicitly binds multimodal prototypes with sentiment semantics. To ensure both cross-modal consistency and intra-modal diversity of multimodal sentiment prototypes, we design a cross-modal prototype alignment constraint and a distance-weighted prototype diversity constraint. Extensive experiments across three LLMs and four benchmark datasets show that PaP achieves superior performance with only 0.09%-0.26% of trainable parameters, highlighting its effectiveness and parameter efficiency.
Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.
Synthetic Aperture Radar (SAR) imagery plays a critical role in all-weather, day-and-night remote sensing applications. However, existing SAR-oriented deep learning is constrained by data scarcity, while the physically grounded speckle noise in SAR imagery further hampers fine-grained semantic representation learning. To address these challenges, we propose SARMAE, a Noise-Aware Masked Autoencoder for self-supervised SAR representation learning. Specifically, we construct SAR-1M, the first million-scale SAR dataset, with additional paired optical images, to enable large-scale pre-training. Building upon this, we design Speckle-Aware Representation Enhancement (SARE), which injects SAR-specific speckle noise into Masked Autoencoder to facilitate noise-aware and robust representation learning. Furthermore, we introduce Semantic Anchor Representation Constraint (SARC), which leverages paired optical priors to align SAR features and ensure semantic consistency. Extensive experiments across multiple SAR datasets demonstrate that SARMAE achieves state-of-the-art performance on classification, detection, and segmentation tasks. Code, data, and models are available at https://github.com/MiliLab/SARMAE.
Modern mapping tools remain fundamentally point-and-click systems, offering limited support for interactive, multimodal engagement with either map views or real-world camera inputs. This limitation becomes most apparent in the last 100 meters of navigation and during in-situ local discovery, where users naturally combine spatial reasoning over maps with egocentric perception of their surroundings. We introduce IMAIA, an interactive geospatial assistance framework that unifies three core capabilities: (1) map-centric spatial understanding, (2) camera-to-place grounding, and (3) human-centered, bearing-aware navigation. IMAIA consists of two interoperable components--Maps Plus and PAISA--coordinated by a lightweight multi-agent orchestrator. Maps Plus converts vector and satellite maps into a grid-aligned representation that enables flexible, view-conditioned spatial queries. PAISA fuses camera imagery with geospatial signals such as location, heading, and proximity to interpret egocentric scenes and surface relevant attributes of nearby places. The framework is fully modular: vision-language backends can be replaced without altering system behavior. IMAIA enables responsive, interpretable, and context-aware assistance across both map-based and real-world interactions, supporting a new class of interactive mapping experiences that are practical for real-world deployment.
Spatial-Frequency Collaborative Learning for Occluded Visible-Infrared Person Re-Identification
PDF ↗Occluded visible-infrared person re-identification (Occluded VI-ReID) remains difficult due to modality heterogeneity and occlusions, both of which break structural consistency and weaken cross-modality feature alignment. Existing methods rely mainly on spatial-domain cues (such as local body parts and salient patches), but their discriminability degrades severely under varying imaging conditions or partial visibility. To address these issues, we introduce a spatial-frequency collaborative perspective that offers global perception and cross-location consistency. Specifically, we propose a Spatial-Frequency Collaborative Learning (SFCL) framework that uses frequency information to complement spatial representations. SFCL comprises a Cross-Modality Frequency Alignment Module (CFAM), a Spatial-Frequency Interaction Module (SFIM), and a Frequency-Aware Discriminative (FAD) loss. The CFAM models the spectral features of visible/infrared images in the frequency domain, establishing modality-consistent spectral priors. The SFIM injects these priors into spatial features, promoting dual-domain interaction and complementary representations of spatial and frequency semantics. In addition, the FAD loss jointly enforces cross-modality frequency alignment and semantic consistency, thus enhancing robustness and discriminability under occlusions. For real-occlusion evaluation, we construct two occluded datasets, Occ-SYSU-MM01 and Occ-RegDB, on which SFCL outperforms the state-of-the-art.
Multimodal Large Language Models (MLLMs) incorporating 3D geometry demonstrate significant power in 3D scene understanding. Their primary bottleneck, however, is the substantial computational burden associated with processing multi-view, lengthy visual token sequences. To surmount this challenge, we propose Merge3D, a geometry-aware token merging framework that integrates both 3D geometry and 2D semantic information. Conventional 2D compression methods, which rely solely on semantic signals, prove inadequate for 3D tasks, as they tend to discard spatially critical tokens and damage grounding performance. Merge3D bridges the modalities with a Semantic-Geometric Token Merger (SemGeo Merger): 2D attention is used to select semantically salient dominant tokens, while a hybrid 2D+3D similarity assigns and aggregates contextual tokens from spatially coherent 3D neighborhoods. This preserves 3D structural priors and inter-frame correspondences under aggressive compression. Merge3D achieves up to 70% visual token reduction and up to ~3xinference speedup, while retaining strong performance on 3D grounding, captioning, and spatial reasoning benchmarks such as Scan2Cap, CV-Bench, and BLINK.
A key scalability challenge in neural solvers for industrial-scale physics simulations is efficiently capturing both fine-grained local interactions and long-range global dependencies across millions of spatial elements. We introduce the Multi-Scale Patch Transformer (MSPT), an architecture that combines local point attention within patches with global attention to coarse patch-level representations. To partition the input domain into spatially-coherent patches, we employ ball trees, which handle irregular geometries efficiently. This dual-scale design enables MSPT to scale to millions of points on a single GPU. We validate MSPT on standard PDE benchmarks (elasticity, plasticity, fluid dynamics, porous flow) and large-scale aerodynamic datasets (ShapeNet-Car, Ahmed-ML), achieving state-of-the-art accuracy with substantially lower memory footprint and computational cost.
Fast SceneScript: Fast and Accurate Language-Based 3D Scene Understanding via Multi-Token Prediction
PDF ↗Recent perception-generalist approaches based on language models have achieved state-of-the-art results across diverse tasks, including 3D scene layout estimation and 3D object detection, via unified architecture and interface. However, these approaches rely on autoregressive next-token prediction, which is inherently slow. In this work, we introduce Fast SceneScript, a novel structured language model for accurate and efficient 3D scene understanding. Our method employs multi-token prediction (MTP) to reduce the number of autoregressive iterations and significantly accelerate inference. While MTP improves speed, unreliable token predictions can significantly reduce accuracy. To filter out unreliable tokens, we adapt self-speculative decoding (SSD) for structured language models and introduce confidence-guided decoding (CGD) with an improved scoring mechanism for token reliability. Furthermore, we design a parameter-efficient mechanism that reduces the parameter overhead of MTP. Extensive experiments on synthetic and real-world benchmarks demonstrate that Fast SceneScript can generate up to 9 tokens per decoder inference step without compromising accuracy, while adding only 7.5% additional parameters.
Vision-Language-Action models have emerged as essential generalist robot policies for diverse manipulation tasks, conventionally relying on directly translating multimodal inputs into actions via Vision-Language Model embeddings. Recent advancements have introduced explicit intermediary reasoning--such as sub-task prediction (language) or goal image synthesis (vision)--to guide action generation. However, these intermediate reasoning are often indirect and inherently limited in their capacity to convey the full, granular information required for precise action execution. Instead, we posit that the most effective form of reasoning is one that deliberates directly in the action space. We introduce Action Chain-of-Thought (ACoT), a paradigm where the reasoning process itself is formulated as a structured sequence of coarse action intents that guide the final policy. In this paper, we propose ACoT-VLA, a novel architecture that materializes the ACoT paradigm. Specifically, we introduce two complementary components: an Explicit Action Reasoner (EAR) and Implicit Action Reasoner (IAR). The former proposes coarse reference trajectories as explicit action-level reasoning steps, while the latter extracts latent action priors from internal representations of multimodal input, co-forming an ACoT that conditions the downstream action head to enable grounded policy learning. Extensive experiments in real-world and simulation environments demonstrate the superiority of our proposed method. Code is available at: https://github.com/AgibotTech/ACoT-VLA.
Scene text editing seeks to modify textual content in natural images while maintaining visual realism and semantic consistency. Existing methods often require task-specific training or paired data, limiting their scalability and adaptability. In this paper, we propose TextFlow, a training-free scene text editing framework that integrates the strengths of Attention Boost (AttnBoost) and Flow Manifold Steering (FMS) to enable flexible, high-fidelity text manipulation without additional training. Specifically, FMS preserves the structural and style consistency by modeling the visual flow of characters and background regions, while AttnBoost enhances the rendering of textual content through attention-based guidance. By jointly leveraging these complementary modules, our approach performs end-to-end text editing through semantic alignment and spatial refinement in a plug-and-play manner. Extensive experiments demonstrate that our framework achieves visual quality and text accuracy comparable to or superior to those of training-based counterparts, generalizing well across diverse scenes and languages. This study advances scene text editing toward a more efficient, generalizable, and training-free paradigm.
Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
SO(3)-Equivariant ViT-Adapter for Data-Efficient Zero-Shot Sim-to-Real Indoor Panoramic Depth Estimation
PDF ↗Panoramic depth estimation enables a complete 360^\circ understanding of 3D environments but faces significant challenges in generalizing to real-world scenes. While recent zero-shot depth models like Depth Anything achieve remarkable generalization on perspective images, their performance sharply degrades on panoramas due to projection distortions and the lack of spherical geometric awareness. Moreover, collecting large-scale panoramic RGB-D data is costly, hindering the large-scale training of panoramic foundation models. To address these issues, we propose an SO(3)-Equivariant ViT-Adapter, which transfers the powerful zero-shot capability of the perspective pre-trained ViT to panoramic depth estimation by explicitly incorporating a rotation-equivariant inductive bias. Our adapter introduces an SO(3) deformable cross-attention mechanism to effectively align SO(3)-equivariant features with perspective features, enhancing rotational consistency without modifying the ViT backbone. Trained solely on synthetic panoramas, our framework achieves robust zero-shot sim-to-real performance on real indoor benchmarks, including Matterport3D and Stanford2D3D, demonstrating both data efficiency and strong generalization for panoramic depth estimation.