Recently, text-to-3D generation has attracted significant attention, resulting in notable performance enhancements. Previous methods utilize end-to-end 3D generation models to initialize 3D Gaussians, multi-view diffusion models to enforce multi-view consistency, and text-to-image diffusion models to refine details with score distillation algorithms. However, these methods exhibit two limitations. Firstly, they encounter conflicts in generation directions since different models aim to produce diverse 3D assets. Secondly, the issue of over-saturation in score distillation has not been thoroughly investigated and solved. To address these limitations, we propose PlacidDreamer, a text-to-3D framework that harmonizes initialization, multi-view generation, and text-conditioned generation with a single multi-view diffusion model, while simultaneously employing a novel score distillation algorithm to achieve balanced saturation. To unify the generation direction, we introduce the Latent-Plane module, a training-friendly plug-in extension that enables multi-view diffusion models to provide fast geometry reconstruction for initialization and enhanced multi-view images to personalize the text-to-image diffusion model. To address the over-saturation problem, we propose to view score distillation as a multi-objective optimization problem and introduce the Balanced Score Distillation algorithm, which offers a Pareto Optimal solution that achieves both rich details and balanced saturation. Extensive experiments validate the outstanding capabilities of our PlacidDreamer. The code is available at https://github.com/HansenHuang0823/PlacidDreamer.
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Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at https://github.com/yanghb22-fdu/Hi3D-Official.
This paper aims to introduce 3D Gaussians for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: 1) The unstructured nature of 3D Gaussians makes it incompatible with current generation pipelines; 2) the expressive animation of 3D Gaussians in a generative setting that involves training with multiple subjects remains unexplored. In this paper, we propose a novel avatar generation method named E3 Gen, to effectively address these challenges. First, we propose a novel generative UV features plane representation that encodes unstructured 3D Gaussians onto a structured 2D UV space defined by the SMPL-X parametric model. This novel representation not only preserves the efficient advantage of the original 3D Gaussians but also introduces a shared structure among subjects to enable generative learning of the diffusion model. To tackle the second challenge, we propose a part-aware deformation module to achieve robust and accurate full-body expressive pose control. Extensive experiments demonstrate that our method achieves superior performance in avatar generation and enables expressive full-body pose control and editing. Our project page is https://olivia23333.github.io/E3Gen.
Text-to-3D content creation has recently received much attention, especially with the prevalence of 3D Gaussians Splatting (3D GS). In general, GS-based methods comprise two key stages: initialization and rendering optimization. To achieve initialization, existing works directly apply random sphere initialization or 3D diffusion models, e.g., Point-E, to derive the initial shapes. However, such strategies suffer from two critical yet challenging problems: 1) the final shapes are still similar to the initial ones even after training; 2) shapes can be produced only from simple texts, e.g., "a dog", not for lexically richer (or harder) texts, e.g., "a dog is sitting on the top of the airplane". To address these problems, this paper proposes a novel general framework to boost the 3D GS Initialization for text-to-3D generation upon the lexical richness. Our key idea is to aggregate 3D Gaussians into spatially uniform voxels to represent complex shapes while enabling the spatial interaction among the 3D Gaussians and semantic interaction between Gaussians and texts. Specifically, we first construct a voxelized representation, where each voxel holds a 3D Gaussian with its position, scale, and rotation fixed while setting opacity as the sole factor to determine a position's occupancy. We then design an initialization network mainly consisting of two novel components: 1) Global Information Perception (GIP) block and 2) Gaussians-Text Fusion (GTF) block. Such a design enables each 3D Gaussian to assimilate the spatial information from other areas and semantic information from texts. Extensive experiments show the superiority of our framework of high-quality 3D GS initialization against the existing methods, e.g., Shap-E, by taking lexically simple, medium, and hard texts. Also, our framework can be seamlessly plugged into state-of-the-art training frameworks, e.g., LucidDreamer for semantically consistent text-to-3D generation. The project code is available at https://vlislab22.github.io/DreamInit/.
In this work, we focus on exploring explicit fine-grained control of generative facial image editing, all while generating faithful facial appearances and consistent semantic details, which however, is quite challenging and has not been extensively explored, especially under an one-shot scenario. We identify the key challenge as the exploration of disentangled conditional control between high-level semantics and explicit parameters ( e.g., 3DMM) in the generation process, and accordingly propose a novel diffusion-based editing framework, named DisControlFace. Specifically, we leverage a Diffusion Autoencoder (Diff-AE) as the semantic reconstruction backbone. To enable explicit face editing, we construct an Exp-FaceNet that is compatible with Diff-AE to generate spatial-wise explicit control conditions based on estimated 3DMM parameters. Different from current diffusion-based editing methods that train the whole conditional generative model from scratch, we freeze the pre-trained weights of the Diff-AE to maintain its semantically deterministic conditioning capability and accordingly propose a random semantic masking (RSM) strategy to effectively achieve an independent training of Exp-FaceNet. This setting endows the model with disentangled face control meanwhile reducing semantic information shift in editing. Our model can be trained using 2D in-the-wild portrait images without requiring 3D or video data and perform robust editing on any new facial image through a simple one-shot fine-tuning. Comprehensive experiments demonstrate that DisControlFace can generate realistic facial images with better editing accuracy and identity preservation over SOTA methods.
Current co-speech motion generation approaches usually focus on upper body gestures following speech contents only, while lacking supporting the elaborate control of synergistic full-body motion based on text prompts, such as talking while walking. The major challenges lie in 1) the existing speech-to-motion datasets only involve highly limited full-body motions, making a wide range of common human activities out of training distribution; 2) these datasets also lack annotated user prompts. To address these challenges, we propose SynTalker, which utilizes the off-the-shelf text-to-motion dataset as an auxiliary for supplementing the missing full-body motion and prompts. The core technical contributions are two-fold. One is the multi-stage training process which obtains an aligned embedding space of motion, speech, and prompts despite the significant distributional mismatch in motion between speech-to-motion and text-to-motion datasets. Another is the diffusion-based conditional inference process, which utilizes the separate-then-combine strategy to realize fine-grained control of local body parts. Extensive experiments are conducted to verify that our approach supports precise and flexible control of synergistic full-body motion generation based on both speeches and user prompts, which is beyond the ability of existing approaches. Our code, pre-trained models, and videos are available at https://bohongchen.github.io/SynTalker-Page/.
Latent Diffusion Models (LDMs) are renowned for their powerful capabilities in image and video synthesis. Yet, compared to text-to-image (T2I) editing, text-to-video (T2V) editing suffers from a lack of decent temporal consistency and structure, due to insufficient pre-training data, limited model editability, or extensive tuning costs. To address this gap, we propose FLDM (Fused Latent Diffusion Model), a training-free framework that achieves high-quality T2V editing by integrating various T2I and T2V LDMs. Specifically, FLDM utilizes a hyper-parameter with an update schedule to effectively fuse image and video latents during the denoising process. This paper is the first to reveal that T2I and T2V LDMs can complement each other in terms of structure and temporal consistency, ultimately generating high-quality videos. It is worth noting that FLDM can serve as a versatile plugin, applicable to off-the-shelf image and video LDMs, to significantly enhance the quality of video editing. Extensive quantitative and qualitative experiments on popular T2I and T2V LDMs demonstrate FLDM's superior editing quality than state-of-the-art T2V editing methods.
Recently, many studies have highlighted that training Generative Adversarial Networks (GANs) with limited data suffers from the overfitting of the discriminator (D). Existing studies mitigate the overfitting of D by employing data augmentation, model regularization, or pre-trained models. Despite the success of existing methods in training GANs with limited data, noise injection is another plausible, complementary, yet not well-explored approach to alleviate the overfitting of D issue. In this paper, we propose a simple yet effective method called Dual Adaptive Noise Injection (DANI), to further improve the training of GANs with limited data. Specifically, DANI consists of two adaptive strategies: adaptive injection probability and adaptive noise strength. For the adaptive injection probability, Gaussian noise is injected into both real and fake images for generator (G) and D with a probability p, respectively, where the probability p is controlled by the overfitting degree of D. For the adaptive noise strength, the Gaussian noise is produced by applying the adaptive forward diffusion process to both real and fake images, respectively. As a result, DANI can effectively increase the overlap between the distributions of real and fake data during training, thus alleviating the overfitting of D issue. Extensive experiments on several commonly-used datasets with both StyleGAN2 and FastGAN backbones demonstrate that DANI can further improve the training of GANs with limited data and achieve state-of-the-art results compared with other methods. Codes are available at https://github.com/zzhang05/DANI.
Reconstructing 3D objects from a single image guided by pretrained diffusion models has demonstrated promising outcomes. However, due to utilizing the case-agnostic rigid strategy, their generalization ability to arbitrary cases and the 3D consistency of reconstruction are still poor. In this work, we propose Consistent123, a case-aware two-stage method for highly consistent 3D asset reconstruction from one image with both 2D and 3D diffusion priors. In the first stage, Consistent123 utilizes only 3D structural priors for sufficient geometry exploitation, with a CLIP-based case-aware adaptive detection mechanism embedded within this process. In the second stage, 2D texture priors are introduced and progressively take on a dominant guiding role, delicately sculpting the details of the 3D model. Consistent123 aligns more closely with the evolving trends in guidance requirements, adaptively providing adequate 3D geometric initialization and suitable 2D texture refinement for different objects. Consistent123 can obtain highly 3D-consistent reconstruction and exhibits strong generalization ability across various objects. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art image-to-3D methods.
AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding
PDF ↗The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.
In recent years, the attention towards One-Shot Federated Learning (OSFL) has been driven by its capacity to minimize communication. With the development of the diffusion model (DM), several methods employ the DM for OSFL, utilizing model parameters, image features, or textual prompts as mediums to transfer the local client knowledge to the server. However, these mediums often require public datasets or the uniform feature extractor, significantly limiting their practicality. In this paper, we propose FedDEO, a Description-Enhanced One-Shot Federated Learning Method with DMs, offering a novel exploration of utilizing the DM in OSFL. The core idea of our method involves training local descriptions on the clients, serving as the medium to transfer the knowledge of the distributed clients to the server. Firstly, we train local descriptions on the client data to capture the characteristics of client distributions, which are then uploaded to the server. On the server, the descriptions are used as conditions to guide the DM in generating synthetic datasets that comply with the distributions of various clients, enabling the training of the aggregated model. Theoretical analyses and sufficient quantitation and visualization experiments on three large-scale real-world datasets demonstrate that through the training of local descriptions, the server is capable of generating synthetic datasets with high quality and diversity. Consequently, with advantages in communication and privacy protection, the aggregated model outperforms compared FL or diffusion-based OSFL methods and, on some clients, outperforms the performance ceiling of centralized training.
Diffusion models have shown remarkable prowess in text-to-image synthesis and editing, yet they often stumble when tasked with interpreting complex prompts that describe multiple entities with specific attributes and interrelations. The generated images often contain inconsistent multi-entity representation (IMR), reflected as inaccurate presentations of the multiple entities and their attributes. Although providing spatial layout guidance improves the multi-entity generation quality in existing works, it is still challenging to handle the leakage attributes and avoid unnatural characteristics. To address the IMR challenge, we first conduct in-depth analyses of the diffusion process and attention operation, revealing that the IMR challenges largely stem from the process of cross-attention mechanisms. According to the analyses, we introduce the entity guidance generation mechanism, which maintains the integrity of the original diffusion model parameters by integrating plug-in networks. Our work advances the stable diffusion model by segmenting comprehensive prompts into distinct entity-specific prompts with bounding boxes, enabling a transition from multi-entity to single-entity generation in cross-attention layers. More importantly, we introduce entity-centric cross-attention layers that focus on individual entities to preserve their uniqueness and accuracy, alongside global entity alignment layers that refine cross-attention maps using multi-entity priors for precise positioning and attribute accuracy. Additionally, a linear attenuation module is integrated to progressively reduce the influence of these layers during inference, preventing oversaturation and preserving generation fidelity. Our comprehensive experiments demonstrate that this entity guidance generation enhances existing text-to-image models in generating detailed, multi-entity images.
The Text to Audible-Video Generation (TAVG) task involves generating videos with accompanying audio based on text descriptions. Achieving this requires skillful alignment of both audio and video elements. To support research in this field, we have developed a comprehensive Text to Audible-Video Generation Benchmark (TAVGBench), which contains over 1.7 million clips with a total duration of 11.8 thousand hours. We propose an automatic annotation pipeline to ensure each audible video has detailed descriptions for both its audio and video contents. We also introduce the Audio-Visual Harmoni score (AVHScore) to provide a quantitative measure of the alignment between the generated audio and video modalities. Additionally, we present a baseline model for TAVG called TAVDiffusion, which uses a two-stream latent diffusion model to provide a fundamental starting point for further research in this area. We achieve the alignment of audio and video by employing cross-attention and contrastive learning. Through extensive experiments and evaluations on TAVGBench, we demonstrate the effectiveness of our proposed model under both conventional metrics and our proposed metrics. The dataset and code can be found on this page https://npucvr.github.io/TAVGBench/ and on github https://github.com/OpenNLPLab/TAVGBench.
This paper studies the task of speech reconstruction from ultrasound tongue images and optical lip videos recorded in a silent speaking mode, where people only activate their intra-oral and extra-oral articulators without producing real speech. This task falls under the umbrella of articulatory-to-acoustic (A2A) conversion and may also be referred to as a silent speech interface. To overcome the domain discrepancy between silent and standard vocalized articulation, we introduce a novel pseudo target generation strategy. It integrates the text modality to align with articulatory movements, thereby guiding the generation of pseudo acoustic features for supervised training on speech reconstruction from silent articulation. Furthermore, we propose to employ a denoising diffusion probabilistic model as the fundamental architecture for the A2A conversion task and train the model using a combined training approach with the generated pseudo acoustic features. Experiments show that our proposed method significantly improves the intelligibility and naturalness of the reconstructed speech in the silent speaking mode compared to all baseline methods. Specifically, the word error rate of the reconstructed speech decreases by approximately 5% when measured using an automatic speech recognition engine for intelligibility assessment, and the subjective mean opinion score for naturalness improves by 0.14. Moreover, analytical experiments reveal that the proposed pseudo target generation strategy can generate pseudo acoustic features that synchronize better with articulatory movements than previous strategies. Samples are available at our project page.
Image-to-image (i2i) translation has achieved notable success, yet remains challenging in scenarios like real-to-illustrative style transfer of fashion. Existing methods focus on enhancing the generative model with diversity while lacking ID-preserved domain translation. This paper introduces a novel model named Uni-DlLoRA to release this constraint. The proposed model combines the original images within a pretrained diffusion-based model using the proposed Uni-adapter extractors, while adopting the proposed Dual-LoRA module to provide distinct style guidance. This approach optimizes generative capabilities and reduces the number of additional parameters required. In addition, a new multimodal dataset featuring higher-quality images with captions built upon an existing real-to-illustration dataset is proposed. Experimentation validates the effectiveness of our proposed method.
SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
PDF ↗Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.
Unanticipated domain shifts can severely degrade model performance, prompting the need for model adaptation techniques (i.e., Source-free Domain Adaptation (SFDA)) to adapt a model to new domains without accessing source data. However, existing SFDA methods often sacrifice source domain performance to improve adaptation on the target, limiting overall model capability. In this paper, we focus on a more challenging paradigm in semantic segmentation, Generalized SFDA (G-SFDA), aiming to achieve robust performance on both source and target domains. To achieve this, we propose a novel G-SFDA framework, Reliable Knowledge Propagation (RKP), for semantic segmentation tasks, which leverages the text-to-image diffusion model to propagate reliable semantic knowledge from the segmentation model. The key of RKP lies in aggregating the predicted reliable but scattered segments into a complete semantic layout and using them to activate the diffusion model for conditional generation. Subsequently, diverse images with multiple domain factors can be synthesized to retrain the segmentation model. This enables the segmentation model to learn domain-invariant knowledge across multiple domains, improving its adaptability to target domain, maintaining discriminability to source domain, and even handling unseen domains. Our model-agnostic RKP framework establishes new state-of-the-art across current SFDA segmentation benchmarks, significantly advancing various SFDA methods. The code will be open source.
Unpaired point cloud completion involves filling in missing parts of a point cloud without requiring partial-complete correspondence. Meanwhile, since point cloud completion is an ill-posed problem, there are multiple ways to generate the missing parts. Existing unpaired completion methods usually leverage generative adversarial training by transforming partial shape encoding into a complete one in the low-dimensional latent feature space. However, "mode collapse" often occurs, where only a subset of the shapes is represented in the low-dimensional space, reducing the diversity of the generated shapes. In this paper, we propose a novel unpaired multimodal shape completion approach that directly operates on point coordinate space. We achieve unpaired completion via a single diffusion model trained on complete data by "hijacking" the generative process. We further augment the diffusion model by introducing two guidance mechanisms to facilitate mapping the partial point cloud to the complete one while preserving its original structure. We conduct extensive evaluations of our approach, which show that our method generates shapes that are more diverse and better preserve the original structures compared to alternative methods.
Few-shot semantic segmentation (FSS) aims to locate pixels of unseen classes with clues from a few labeled samples. Recently, thanks to profound prior knowledge, diffusion models have been expanded to achieve FSS tasks. However, due to probabilistic noising and denoising processes, it is difficult for them to maintain spatial relationships between inputs and outputs, leading to inaccurate segmentation masks. To address this issue, we propose a Diffusion-based Segmentation network (DiffSeg), which decouples probabilistic denoising and segmentation processes. Specifically, DiffSeg leverages attention maps extracted from a pretrained diffusion model as support-query interaction information to guide segmentation, which mitigates the impact of probabilistic processes while benefiting from rich prior knowledge of diffusion models. In the segmentation stage, we present a Perceptual Attention Module (PAM), where two cross-attention mechanisms capture semantic information of support-query interaction and spatial information produced by the pretrained diffusion model. Furthermore, a self-attention mechanism within PAM ensures a balanced dependence for segmentation, thus preventing inconsistencies between the aforementioned semantic and spatial information. Additionally, considering the uncertainty inherent in the generation process of diffusion models, we equip DiffSeg with a Spatial Control Module (SCM), which models spatial structural information of query images to control boundaries of attention maps, thus aligning the spatial location between knowledge representation and query images. Experiments on PASCAL-5i and COCO datasets show that DiffSeg achieves new state-of-the-art performance with remarkable advantages.