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Deep Learning · Large Language Models

Jingyang Qiao, Zhizhong Zhang, Xin Tan, Chengwei Chen, Yanyun Qu, Yong Peng, Yuan Xie

Prompt-tuning has demonstrated impressive performance in continual learning by querying relevant prompts for each input instance, which can avoid the introduction of task identifier. Its forgetting is therefore reduced as this instance-wise query mechanism enables us to select and update only relevant prompts. In this paper, we further integrate prompt-tuning with gradient projection approach. Our observation is: prompt-tuning releases the necessity of task identifier for gradient projection method; and gradient projection provides theoretical guarantees against forgetting for prompt-tuning. This inspires a new prompt gradient projection approach (PGP) for continual learning. In PGP, we deduce that reaching the orthogonal condition for prompt gradient can effectively prevent forgetting via the self-attention mechanism in vision-transformer. The condition equations are then realized by conducting Singular Value Decomposition (SVD) on an element-wise sum space between input space and prompt space. We validate our method on diverse datasets and experiments demonstrate the efficiency of reducing forgetting both in class incremental, online class incremental, and task incremental settings. The code is available at https://github.com/JingyangQiao/prompt-gradient-projection.

Reinforcement Learning

Edward Hu, James Springer, Oleh Rybkin, Dinesh Jayaraman

We need to look at our shoelaces as we first learn to tie them but having mastered this skill, can do it from touch alone. We call this phenomenon “sensory scaffolding”: observation streams that are not needed by a master might yet aid a novice learner. We consider such sensory scaffolding setups for training artificial agents. For example, a robot arm may need to be deployed with just a low-cost, robust, general-purpose camera; yet its performance may improve by having privileged training-time-only access to informative albeit expensive and unwieldy motion capture rigs or fragile tactile sensors. For these settings, we propose “Scaffolder”, a reinforcement learning approach which effectively exploits privileged sensing in critics, world models, reward estimators, and other such auxiliary components that are only used at training time, to improve the target policy. For evaluating sensory scaffolding agents, we design a new “S3” suite of ten diverse simulated robotic tasks that explore a wide range of practical sensor setups. Agents must use privileged camera sensing to train blind hurdlers, privileged active visual perception to help robot arms overcome visual occlusions, privileged touch sensors to train robot hands, and more. Scaffolder easily outperforms relevant prior baselines and frequently performs comparably even to policies that have test-time access to the privileged sensors. Website: https://penn-pal-lab.github.io/scaffolder/

Deep Learning · Sequential Models, Time series

Giovanni De Felice, Andrea Cini, Daniele Zambon, Vladimir Gusev, Cesare Alippi

Virtual sensing techniques allow for inferring signals at new unmonitored locations by exploiting spatio-temporal measurements coming from physical sensors at different locations. However, as the sensor coverage becomes sparse due to costs or other constraints, physical proximity cannot be used to support interpolation. In this paper, we overcome this challenge by leveraging dependencies between the target variable and a set of correlated variables (covariates) that can frequently be associated with each location of interest. From this viewpoint, covariates provide partial observability, and the problem consists of inferring values for unobserved channels by exploiting observations at other locations to learn how such variables can correlate. We introduce a novel graph-based methodology to exploit such relationships and design a graph deep learning architecture, named GgNet, implementing the framework. The proposed approach relies on propagating information over a nested graph structure that is used to learn dependencies between variables as well as locations. GgNet is extensively evaluated under different virtual sensing scenarios, demonstrating higher reconstruction accuracy compared to the state-of-the-art.

Yuexiao Ma, Huixia Li, Xiawu Zheng, Feng Ling, Xuefeng Xiao, Rui Wang, Shilei Wen, Fei Chao, Rongrong Ji

The significant resource requirements associated with Large-scale Language Models (LLMs) have generated considerable interest in the development of techniques aimed at compressing and accelerating neural networks. Among these techniques, Post-Training Quantization (PTQ) has emerged as a subject of considerable interest due to its noteworthy compression efficiency and cost-effectiveness in the context of training. Existing PTQ methods for LLMs limit the optimization scope to scaling transformations between pre- and post-quantization weights. This constraint results in significant errors after quantization, particularly in low-bit configurations. In this paper, we advocate for the direct optimization using equivalent Affine transformations in PTQ (AffineQuant). This approach extends the optimization scope and thus significantly minimizing quantization errors. Additionally, by employing the corresponding inverse matrix, we can ensure equivalence between the pre- and post-quantization outputs of PTQ, thereby maintaining its efficiency and generalization capabilities. To ensure the invertibility of the transformation during optimization, we further introduce a gradual mask optimization method. This method initially focuses on optimizing the diagonal elements and gradually extends to the other elements. Such an approach aligns with the Levy-Desplanques theorem, theoretically ensuring invertibility of the transformation. As a result, significant performance improvements are evident across different LLMs on diverse datasets. Notably, these improvements are most pronounced when using very low-bit quantization, enabling the deployment of large models on edge devices. To illustrate, we attain a C4 perplexity of $15.76$ (2.26$\downarrow$ vs $18.02$ in OmniQuant) on the LLaMA2-$7$B model of W$4$A$4$ quantization without overhead. On zero-shot tasks, AffineQuant achieves an average of $58.61\%$ accuracy ( $1.98\%\uparrow$ vs $56.63$ in OmniQuant) when using $4$/$4$-bit quantization for LLaMA-$30$B, which setting a new state-of-the-art benchmark for PTQ in LLMs. Codes are available at: https://github.com/bytedance/AffineQuant.

Social Aspects · Accountability, Transparency and Interpretability

Zhiyu Zhu, Huaming Chen, Jiayu Zhang, Xinyi Wang, Zhibo Jin, Jason Xue, Flora Salim

Due to the real-world noise and human-added perturbations, attaining the trustworthiness of deep neural networks (DNNs) is a challenging task. Therefore, it becomes essential to offer explanations for the decisions made by these non-linear and complex parameterized models. Attribution methods are promising for this goal, yet its performance can be further improved. In this paper, for the first time, we present that the decision boundary exploration approaches of attribution are consistent with the process for transferable adversarial attacks. Specifically, the transferable adversarial attacks craft general adversarial samples from the source model, which is consistent with the generation of adversarial samples that can cross multiple decision boundaries in attribution. Utilizing this consistency, we introduce a novel attribution method via model parameter exploration. Furthermore, inspired by the capability of frequency exploration to investigate the model parameters, we provide enhanced explainability for DNNs by manipulating the input features based on frequency information to explore the decision boundaries of different models. Large-scale experiments demonstrate that our \textbf{A}ttribution method for \textbf{E}xplanation with model parameter e\textbf{X}ploration (AttEXplore) outperforms other state-of-the-art interpretability methods. Moreover, by employing other transferable attack techniques, AttEXplore can explore potential variations in attribution outcomes. Our code is available at: https://github.com/LMBTough/ATTEXPLORE.

Deep Learning · Generative Models and Autoencoders

Yuwei GUO, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang, Yu Qiao, Maneesh Agrawala, Dahua Lin, Bo DAI

With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff.

Applications · Computer Vision

Yanqin Jiang, Li Zhang, Jin Gao, Weiming Hu, Yao Yao

In this paper, we present Consistent4D, a novel approach for generating 4D dynamic objects from uncalibrated monocular videos. Uniquely, we cast the 360-degree dynamic object reconstruction as a 4D generation problem, eliminating the need for tedious multi-view data collection and camera calibration. This is achieved by leveraging the object-level 3D-aware image diffusion model as the primary supervision signal for training dynamic Neural Radiance Fields (DyNeRF). Specifically, we propose a cascade DyNeRF to facilitate stable convergence and temporal continuity under the time-discrete supervision signal. To achieve spatial and temporal consistency of the 4D generation, an interpolation-driven consistency loss is further introduced, which aligns the rendered frames with the interpolated frames from a pre-trained video interpolation model. Extensive experiments show that the proposed Consistent4D significantly outperforms previous 4D reconstruction approaches as well as per-frame 3D generation approaches, opening up new possibilities for 4D dynamic object generation from a single-view uncalibrated video. Project page: https://consistent4d.github.io

Deep Learning · Generative Models and Autoencoders

Titas Anciukevičius, Fabian Manhardt, Federico Tombari, Paul Henderson

Generating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction.

Applications · Computer Vision

Xueyi Liu, Li Yi

In this work, we tackle the challenging problem of denoising hand-object interactions (HOI). Given an erroneous interaction sequence, the objective is to refine the incorrect hand trajectory to remove interaction artifacts for a perceptually realistic sequence. This challenge involves intricate interaction noise, including unnatural hand poses and incorrect hand-object relations, alongside the necessity for robust generalization to new interactions and diverse noise patterns. We tackle those challenges through a novel approach, GeneOH Diffusion, incorporating two key designs: an innovative contact-centric HOI representation named GeneOH and a new domain-generalizable denoising scheme. The contact-centric representation GeneOH informatively parameterizes the HOI process, facilitating enhanced generalization across various HOI scenarios. The new denoising scheme consists of a canonical denoising model trained to project noisy data samples from a whitened noise space to a clean data manifold and a ``denoising via diffusion'' strategy which can handle input trajectories with various noise patterns by first diffusing them to align with the whitened noise space and cleaning via the canonical denoiser. Extensive experiments on four benchmarks with significant domain variations demonstrate the superior effectiveness of our method. GeneOH Diffusion also shows promise for various downstream applications. We include [a website](https://meowuu7.github.io/GeneOH-Diffusion/) for introducing the work.

Social Aspects · Privacy-preserving Statistics and Machine Learning

Xinwei Zhang, Zhiqi Bu, Steven Wu, Mingyi Hong

Differentially Private Stochastic Gradient Descent with Gradient Clipping (DPSGD-GC) is a powerful tool for training deep learning models using sensitive data, providing both a solid theoretical privacy guarantee and high efficiency. However, existing research has shown that DPSGD-GC only converges when using large clipping thresholds that are dependent on problem-specific parameters that are often unknown in practice. Therefore, DPSGD-GC suffers from degraded performance due to the {\it constant} bias introduced by the clipping. In our work, we propose a new error-feedback (EF) DP algorithm as an alternative to DPSGD-GC, which offers a diminishing utility bound without inducing a constant clipping bias. More importantly, it allows for an arbitrary choice of clipping threshold that is independent of the problem. We establish an algorithm-specific DP analysis for our proposed algorithm, providing privacy guarantees based on R{\'e}nyi DP. And we demonstrate that under mild conditions, our algorithm can achieve the same utility bound as DPSGD without gradient clipping. Our empirical results on standard datasets show that the proposed algorithm achieves higher accuracies than DPSGD while maintaining the same level of DP guarantee.

Deep Learning

Brandon Trabucco, Kyle Doherty, Max Gurinas, Ruslan Salakhutdinov

Data augmentation is one of the most prevalent tools in deep learning, underpinning many recent advances, including those from classification, generative models, and representation learning. The standard approach to data augmentation combines simple transformations like rotations and flips to generate new images from existing ones. However, these new images lack diversity along key semantic axes present in the data. Current augmentations cannot alter the high-level semantic attributes, such as animal species present in a scene, to enhance the diversity of data. We address the lack of diversity in data augmentation with image-to-image transformations parameterized by pre-trained text-to-image diffusion models. Our method edits images to change their semantics using an off-the-shelf diffusion model, and generalizes to novel visual concepts from a few labelled examples. We evaluate our approach on few-shot image classification tasks, and on a real-world weed recognition task, and observe an improvement in accuracy in tested domains.

Qiuhao Zeng, Changjian Shui, Long-Kai Huang, Peng Liu, Xi Chen, Charles Ling, Boyu Wang

Distribution shifts over time are common in real-world machine-learning applications. This scenario is formulated as Evolving Domain Generalization (EDG), where models aim to generalize well to unseen target domains in a time-varying system by learning and leveraging the underlying evolving pattern of the distribution shifts across domains. However, existing methods encounter challenges due to the limited number of timestamps (every domain corresponds to a timestamp) in EDG datasets, leading to difficulties in capturing evolving dynamics and risking overfitting to the sparse timestamps, which hampers their generalization and adaptability to new tasks. To address this limitation, we propose a novel approach SDE-EDG that collects the Infinitely Fined-Grid Evolving Trajectory (IFGET) of the data distribution with continuous-interpolated samples to bridge temporal gaps (intervals between two successive timestamps). Furthermore, by leveraging the inherent capacity of Stochastic Differential Equations (SDEs) to capture continuous trajectories, we propose their use to align SDE-modeled trajectories with IFGET across domains, thus enabling the capture of evolving distribution trends. We evaluate our approach on several benchmark datasets and demonstrate that it can achieve superior performance compared to existing state-of-the-art methods.

Deep Learning · Other Representation Learning

Pratyush Maini, Sachin Goyal, Zachary Lipton, J Kolter, Aditi Raghunathan

Large web-crawled multimodal datasets have powered a slew of new methods for learning general-purpose visual representations, advancing the state of the art in computer vision and revolutionizing zero- and few-shot recognition. One crucial decision facing practitioners is how, if at all, to curate these ever-larger datasets. For example, the creators of the LAION-5B dataset chose to retain only image-caption pairs whose CLIP similarity score exceeded a designated threshold. In this paper, we propose a new state-of-the-art data filtering approach motivated by our observation that nearly $40\%$ of LAION's images contain text that overlaps significantly with the caption. Intuitively, such data could be wasteful as it incentivizes models to perform optical character recognition rather than learning visual features. However, naively removing all such data could also be wasteful, as it throws away images that contain visual features (in addition to overlapping text). Our simple and scalable approach, T-MARS (Text Masking and Re-Scoring), filters out only those pairs where the text dominates the remaining visual features---by first masking out the text and then filtering out those with a low CLIP similarity score of the masked image with original captions. Experimentally, T-MARS is the top ranked approach on Imagenet at ``medium scale'' of DataComp (a data filtering benchmark), and outperforms CLIP filtering by a margin of $6.5\%$ on ImageNet and $4.7\%$ on VTAB. Additionally, we show that the accuracy gains enjoyed by T-MARS linearly increase as data and compute are scaled exponentially.

Reinforcement Learning · Deep RL

Yecheng Jason Ma, William Liang, Guanzhi Wang, De-An Huang, Osbert Bastani, Dinesh Jayaraman, Yuke Zhu, Jim Fan, anima anandkumar

Large Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human-level reward design algorithm powered by LLMs. Eureka exploits the remarkable zero-shot generation, code-writing, and in-context improvement capabilities of state-of-the-art LLMs, such as GPT-4, to perform evolutionary optimization over reward code. The resulting rewards can then be used to acquire complex skills via reinforcement learning. Without any task-specific prompting or pre-defined reward templates, Eureka generates reward functions that outperform expert human-engineered rewards. In a diverse suite of 29 open-source RL environments that include 10 distinct robot morphologies, Eureka outperforms human experts on 83% of the tasks, leading to an average normalized improvement of 52%. The generality of Eureka also enables a new gradient-free in-context learning approach to reinforcement learning from human feedback (RLHF), readily incorporating human inputs to improve the quality and the safety of the generated rewards without model updating. Finally, using Eureka rewards in a curriculum learning setting, we demonstrate for the first time, a simulated Shadow Hand capable of performing pen spinning tricks, adeptly manipulating a pen in circles at rapid speed.

Tuong Do, Binh X. Nguyen, Vuong Pham, Toan Tran, Erman Tjiputra, Quang D. Tran, Anh Nguyen

Federated learning is an active research topic since it enables several participants to jointly train a model without sharing local data. Currently, cross-silo federated learning is a popular training setting that utilizes a few hundred reliable data silos with high-speed access links to training a model. While this approach has been widely applied in real-world scenarios, designing a robust topology to reduce the training time remains an open problem. In this paper, we present a new multigraph topology for cross-silo federated learning. We first construct the multigraph using the overlay graph. We then parse this multigraph into different simple graphs with isolated nodes. The existence of isolated nodes allows us to perform model aggregation without waiting for other nodes, hence effectively reducing the training time. Intensive experiments on three public datasets show that our proposed method significantly reduces the training time compared with recent state-of-the-art topologies while maintaining the accuracy of the learned model.

Yifang Yin, Wenmiao Hu, Zhenguang Liu, Guanfeng Wang, Shili Xiang, Roger Zimmermann

Source-free domain adaptive semantic segmentation has gained increasing attention recently. It eases the requirement of full data access to the source domain by transferring knowledge only from a well-trained source model. However, reducing the uncertainty of the target pseudo labels becomes inevitably more challenging without the supervision of the labeled source data. In this work, we propose a novel asymmetric two-stream architecture that learns more robustly from noisy pseudo labels. Our approach simultaneously conducts dual-head pseudo label denoising and cross-modal consistency regularization. Towards the former, we introduce a multimodal auxiliary network during training (and discard it during inference), which effectively enhances the pseudo labels' correctness by leveraging the guidance from the depth information. Towards the latter, we enforce a new cross-modal pixel-wise consistency between the predictions of the two streams, encouraging our model to behave smoothly for both modality variance and image perturbations. It serves as an effective regularization to further reduce the impact of the inaccurate pseudo labels in source-free unsupervised domain adaptation. Experiments on GTA5 to Cityscapes and SYNTHIA to Cityscapes benchmarks demonstrate the superiority of our proposed method, obtaining the new state-of-the-art mIoU of 57.7% and 57.5%, respectively.

Muhammad Adi Nugroho, Sangmin Woo, Sumin Lee, Changick Kim

Deep learning has made significant strides in video understanding tasks, but the computation required to classify lengthy and massive videos using clip-level video classifiers remains impractical and prohibitively expensive. To address this issue, we propose Audio-Visual Glance Network (AVGN), which leverages the commonly available audio and visual modalities to efficiently process the spatio-temporally important parts of a video. AVGN firstly divides the video into snippets of image-audio clip pair and employs lightweight unimodal encoders to extract global visual features and audio features. To identify the important temporal segments, we use an Audio-Visual Temporal Saliency Transformer (AV-TeST) that estimates the saliency scores of each frame. To further increase efficiency in the spatial dimension, AVGN processes only the important patches instead of the whole images. We use an Audio-Enhanced Spatial Patch Attention (AESPA) module to produce a set of enhanced coarse visual features, which are fed to a policy network that produces the coordinates of the important patches. This approach enables us to focus only on the most important spatio-temporally parts of the video, leading to more efficient video recognition. Moreover, we incorporate various training techniques and multi-modal feature fusion to enhance the robustness and effectiveness of our AVGN. By combining these strategies, our AVGN sets new state-of-the-art performance in multiple video recognition benchmarks while achieving faster processing speed.

Dongxu Zhao, Daniel Lichy, Pierre-Nicolas Perrin, Jan-Michael Frahm, Soumyadip Sengupta

We propose a fast and generalizable solution to Multiview Photometric Stereo (MVPS), called MVPSNet. The key to our approach is a feature extraction network that effectively combines images from the same view captured under multiple lighting conditions to extract geometric features from shading cues for stereo matching. We demonstrate these features, termed 'Light Aggregated Feature Maps' (LAFM), are effective for feature matching even in textureless regions, where traditional multi-view stereo methods often fail. Our method produces similar reconstruction results to PS-NeRF, a state-of-the-art MVPS method that optimizes a neural network per-scene, while being 411x faster (105 seconds vs. 12 hours) in inference. Additionally, we introduce a new synthetic dataset for MVPS, sMVPS, which is shown to be effective for training a generalizable MVPS method.

Gengyuan Zhang, Jisen Ren, Jindong Gu, Volker Tresp

Video-Text Retrieval (VTR) is a crucial multi-modal task in an era of massive video-text data on the Internet. A plethora of work characterized by using a two-stream Vision-Language model architecture that learns a joint representation of video-text pairs has become a prominent approach for the VTR task. However, these models operate under the assumption of bijective video-text correspondences and neglect a more practical scenario where video content usually encompasses multiple events, while texts like user queries or webpage metadata tend to be specific and correspond to single events. This establishes a gap between the previous training objective and real-world applications, leading to the potential performance degradation of earlier models during inference. In this study, we introduce the Multi-event Video-Text Retrieval (MeVTR) task, addressing scenarios in which each video contains multiple different events, as a niche scenario of the conventional Video-Text Retrieval Task. We present a simple model, Me-Retriever, which incorporates key event video representation and a new MeVTR loss for the MeVTR task. Comprehensive experiments show that this straightforward framework outperforms other models in the Video-to-Text and Text-to-Video tasks, effectively establishing a robust baseline for the MeVTR task. We believe this work serves as a strong foundation for future studies. Code is available at https://github.com/gengyuanmax/MeVTR.

Stephan Alaniz, Massimiliano Mancini, Zeynep Akata

Humans are good at recomposing novel objects, i.e they can identify commonalities between unknown objects from general structure to finer detail, an ability difficult to replicate by machines. We propose a framework, ISCO, to recompose an object using 3D superquadrics as semantic parts directly from 2D views without training a model that uses 3D supervision. To achieve this, we optimize the superquadric parameters that compose a specific instance of the object, comparing its rendered 3D view and 2D image silhouette. Our ISCO framework iteratively adds new superquadrics wherever the reconstruction error is high, abstracting first coarse regions and then finer details of the target object. With this simple coarse-to-fine inductive bias, ISCO provides consistent superquadrics for related object parts, despite not having any semantic supervision. Since ISCO does not train any neural network, it is also inherently robust to out of distribution objects. Experiments show that, compared to recent single instance superquadrics reconstruction approaches, ISCO provides consistently more accurate 3D reconstructions, even from images in the wild. Code available at https://github.com/ExplainableML/ISCO.