3D instance segmentation has recently garnered increased attention. Typical deep learning methods adopt point grouping schemes followed by hand-designed geometric clustering. Inspired by the success of transformers for various 3D tasks, newer hybrid approaches have utilized transformer decoders coupled with convolutional backbones that operate on voxelized scenes. However, due to the nature of sparse feature backbones, the extracted features provided to the transformer decoder are lacking in spatial understanding. Thus, such approaches often predict spatially separate objects as single instances. To this end, we introduce a novel approach for 3D point clouds instance segmentation that addresses the challenge of generating distinct instance masks for objects that share similar appearances but are spatially separated. Our method leverages spatial and semantic supervision with query refinement to improve the performance of hybrid 3D instance segmentation models. Specifically, we provide the transformer block with spatial features to facilitate differentiation between similar object queries and incorporate semantic supervision to enhance prediction accuracy based on object class. Our proposed approach outperforms existing methods on the validation sets of ScanNet V2 and ScanNet200 datasets, establishing a new state-of-the-art for this task.
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Neural fields, which represent signals as a function parameterized by a neural network, are a promising alternative to traditional discrete vector or grid-based representations. Compared to discrete representations, neural representations both scale well with increasing resolution, are continuous, and can be many-times differentiable. However, given a dataset of signals that we would like to represent, having to optimize a separate neural field for each signal is inefficient, and cannot capitalize on shared information or structures among signals. Existing generalization methods view this as a meta-learning problem and employ gradient-based meta-learning to learn an initialization which is then fine-tuned with test-time optimization, or learn hypernetworks to produce the weights of a neural field. We instead propose a new paradigm that views the large-scale training of neural representations as a part of a partially-observed neural process framework, and leverage neural process algorithms to solve this task. We demonstrate that this approach outperforms both state-of-the-art gradient-based meta-learning approaches and hypernetwork approaches.
In this paper, we propose a new paradigm, named Historical Object Prediction (HoP) for multi-view 3D detection to leverage temporal information more effectively. The HoP approach is straightforward: given the current timestamp t, we generate a pseudo Bird's-Eye View (BEV) feature of timestamp t-k from its adjacent frames and utilize this feature to predict the object set at timestamp t-k. Our approach is motivated by the observation that enforcing the detector to capture both the spatial location and temporal motion of objects occurring at historical timestamps can lead to more accurate BEV feature learning. First, we elaborately design short-term and long-term temporal decoders, which can generate the pseudo BEV feature for timestamp t-k without the involvement of its corresponding camera images. Second, an additional object decoder is flexibly attached to predict the object targets using the generated pseudo BEV feature. Note that we only perform HoP during training, thus the proposed method does not introduce extra overheads during inference. As a plug-and-play approach, HoP can be easily incorporated into state-of-the-art BEV detection frameworks, including BEVFormer and BEVDet series. Furthermore, the auxiliary HoP approach is complementary to prevalent temporal modeling methods, leading to significant performance gains. Extensive experiments are conducted to evaluate the effectiveness of the proposed HoP on the nuScenes dataset. We choose the representative methods, including BEVFormer and BEVDet4D-Depth to evaluate our method. Surprisingly, HoP achieves 68.2% NDS and 61.6% mAP with ViT-L on nuScenes test, outperforming all the 3D object detectors on the leaderboard by a large margin.
Pre-trained vision-language models, e.g., CLIP, working with manually designed prompts have demonstrated great effectiveness in transfer learning. Recently, learnable prompts achieve state-of-the-art performance, which however are prone to overfit to seen classes while failing to generalize to unseen classes. In this paper, we propose a Knowledge-Aware Prompt Tuning (KAPT) framework for vision-language models. Our approach takes the inspiration from human intelligence in which external knowledge is usually incorporated into recognizing novel categories of objects. Specifically, we design two complementary types of knowledge-aware prompts for the text encoder to leverage the distinctive characteristics of category-related external knowledge. The discrete prompt extracts the key information from descriptions of an object category, and the learned continuous prompt captures overall contexts. We further design an adaptation head for the visual encoder to aggregate salient attentive visual cues, which establishes discriminative and task-aware visual representations. We conduct extensive experiments on 11 widely-used benchmark datasets and the results verify the effectiveness in few-shot image classification, especially in generalizing to unseen categories. Compared with the state-of-the-art CoCoOp method, KAPT exhibits favorable performance and achieves an absolute gain of 3.22% on new classes and 2.57% in terms of harmonic mean.
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task, zero-shot text-to-video generation, and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code is publicly available at: https://github.com/Picsart-AI-Research/Text2Video-Zero .
In this paper we introduce the Tangent Sampson error, which is a generalization of the classical Sampson error in two-view geometry that allows for arbitrary central camera models. It only requires local gradients of the distortion map at the original correspondences (allowing for pre-computation) resulting in a negligible increase in computational cost when used in RANSAC or local refinement. The error effectively approximates the true-reprojection error for a large variety of cameras, including extremely wide field-of-view lenses that cannot be undistorted to a single pinhole image. We show experimentally that the new error outperforms competing approaches both when used for model scoring in RANSAC and for non-linear refinement of the relative camera pose.
We introduce HOSNeRF, a novel 360deg free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and backgrounds) from arbitrary viewpoints. The first challenge in this task is the complex object motions in human-object interactions, which we tackle by introducing the new object bones into the conventional human skeleton hierarchy to effectively estimate large object deformations in our dynamic human-object model. The second challenge is that humans interact with different objects at different times, for which we introduce two new learnable object state embeddings that can be used as conditions for learning our human-object representation and scene representation, respectively. Extensive experiments show that HOSNeRF significantly outperforms SOTA approaches on two challenging datasets by a large margin of 40% 50% in terms of LPIPS. The code, data, and compelling examples of 360deg free-viewpoint renderings from single videos: https://showlab.github.io/HOSNeRF.
Unsupervised Multi-View Stereo (MVS) methods have achieved promising progress recently. However, previous methods primarily depend on the photometric consistency assumption, which may suffer from two limitations: indistinguishable regions and view-dependent effects, e.g., low-textured areas and reflections. To address these issues, in this paper, we propose a new dual-level contrastive learning approach, named CL-MVSNet. Specifically, our model integrates two contrastive branches into an unsupervised MVS framework to construct additional supervisory signals. On the one hand, we present an image-level contrastive branch to guide the model to acquire more context awareness, thus leading to more complete depth estimation in indistinguishable regions. On the other hand, we exploit a scene-level contrastive branch to boost the representation ability, improving robustness to view-dependent effects. Moreover, to recover more accurate 3D geometry, we introduce an L0.5 photometric consistency loss, which encourages the model to focus more on accurate points while mitigating the gradient penalty of undesirable ones. Extensive experiments on DTU and Tanks&Temples benchmarks demonstrate that our approach achieves state-of-the-art performance among all end-to-end unsupervised MVS frameworks and outperforms its supervised counterpart by a considerable margin without fine-tuning.
Current closed-set instance segmentation models rely on predefined class labels for each mask during training and evaluation, limiting their ability to detect novel objects. Open-world instance segmentation (OWIS) models address this challenge by detecting unknown objects in a class-agnostic manner. However, previous OWIS approaches completely erase category information during training to keep the model's ability to generalize to unknown objects. In this work, we propose a novel training mechanism called SegPrompt that utilizes category information to improve the model's class-agnostic segmentation ability for both known and unknown categories. In addition, the previous OWIS training setting exposes the unknown classes to the training set and brings information leakage, which is unreasonable in the real world. Therefore, we provide a new open-world benchmark closer to a real-world scenario by dividing the dataset classes into known-seen-unseen parts. For the first time we focus on the model's ability to discover objects that never appear in the training set images. Experiments show that SegPrompt can improve the overall and unseen detection performance by 5.6% and 6.1% in AR on our new benchmark without affecting the inference efficiency. We further demonstrate the effectiveness of our method on existing cross-dataset transfer and strongly supervised settings, leading to 5.5% and 12.3% relative improvement.
Understanding and analyzing animal behavior is increasingly essential to protect endangered animal species. However, the application of advanced computer vision techniques in this regard is minimal, which boils down to lacking large and diverse datasets for training deep models. To break the deadlock, we present LoTE-Animal, a large-scale endangered animal dataset collected over 12 years, to foster the application of deep learning in rare species conservation. The collected data contains vast variations such as ecological seasons, weather conditions, periods, viewpoints, and habitat scenes. So far, we retrieved at least 500K videos and 1.2 million images. Specifically, we selected and annotated 11 endangered animals for behavior understanding, including 10K video sequences for the action recognition task, 28K images for object detection, instance segmentation, and pose estimation tasks. In addition, we gathered 7K web images of the same species as source domain data for the domain adaptation task. We provide evaluation results of representative vision understanding approaches and cross-domain experiments. LoTE-Animal dataset would facilitate the community to research more advanced machine learning models and explore new tasks to aid endangered animal conservation. Our dataset will be released with the paper.
Constraining Depth Map Geometry for Multi-View Stereo: A Dual-Depth Approach with Saddle-shaped Depth Cells
PDF ↗Learning-based multi-view stereo (MVS) methods deal with predicting accurate depth maps to achieve an accurate and complete 3D representation. Despite the excellent performance, existing methods ignore the fact that a suitable depth geometry is also critical in MVS. In this paper, we demonstrate that different depth geometries have significant performance gaps, even using the same depth prediction error. Therefore, we introduce an ideal depth geometry composed of Saddle-Shaped Cells, whose predicted depth map oscillates upward and downward around the ground-truth surface, rather than maintaining a continuous and smooth depth plane. To achieve it, we develop a coarse-to-fine framework called Dual-MVSNet (DMVSNet), which can produce an oscillating depth plane. Technically, we predict two depth values for each pixel (Dual-Depth) and propose a novel loss function and a checkerboard-shaped selecting strategy to constrain the predicted depth geometry. Compared to existing methods, DMVSNet achieves a high rank on the DTU benchmark and obtains the top performance on challenging scenes of Tanks and Temples, demonstrating its strong performance and generalization ability. Our method also points to a new research direction for considering depth geometry in MVS.
We propose a new method, named curvature similarity extractor (CSE), for improving local feature matching across images. CSE calculates the curvature of the local 3D surface patch for each detected feature point in a viewpoint-invariant manner via fitting quadrics to predicted monocular depth maps. This curvature is then leveraged as an additional signal in feature matching with off-the-shelf matchers like SuperGlue and LoFTR. Additionally, CSE enables end-to-end joint training by connecting the matcher and depth predictor networks. Our experiments demonstrate on large-scale real-world datasets that CSE continuously improves the accuracy of state-of-the-art methods. Fine-tuning the depth prediction network further enhances the accuracy. The proposed approach achieves state-of-the-art results on the ScanNet dataset, showcasing the effectiveness of incorporating 3D geometric information into feature matching.
The current popular methods for video object segmentation (VOS) implement feature matching through several hand-crafted modules that separately perform feature extraction and matching. However, the above hand-crafted designs empirically cause insufficient target interaction, thus limiting the dynamic target-aware feature learning in VOS. To tackle these limitations, this paper presents a scalable Simplified VOS (SimVOS) framework to perform joint feature extraction and matching by leveraging a single transformer backbone. Specifically, SimVOS employs a scalable ViT backbone for simultaneous feature extraction and matching between query and reference features. This design enables SimVOS to learn better target-ware features for accurate mask prediction. More importantly, SimVOS could directly apply well-pretrained ViT backbones (e.g., MAE) for VOS, which bridges the gap between VOS and large-scale self-supervised pre-training. To achieve a better performance-speed trade-off, we further explore within-frame attention and propose a new token refinement module to improve the running speed and save computational cost. Experimentally, our SimVOS achieves state-of-the-art results on popular video object segmentation benchmarks, i.e., DAVIS-2017 (88.0% J&F), DAVIS-2016 (92.9% J&F) and YouTube-VOS 2019 (84.2% J&F), without applying any synthetic video or BL30K pre-training used in previous VOS approaches. Our code and models are available at https://github.com/jimmy-dq/SimVOS.git.
Continual Learning (CL) involves training a machine learning model in a sequential manner to learn new information while retaining previously learned tasks without the presence of previous training data. Although there has been significant interest in CL, most recent CL approaches in computer vision have focused on convolutional architectures only. However, with the recent success of vision transformers, there is a need to explore their potential for CL. Although there have been some recent CL approaches for vision transformers, they either store training instances of previous tasks or require a task identifier during test time, which can be limiting. This paper proposes a new exemplar-free approach for class/task incremental learning called ConTraCon, which does not require task-id to be explicitly present during inference and avoids the need for storing previous training instances. The proposed approach leverages the transformer architecture and involves re-weighting the key, query, and value weights of the multi-head self-attention layers of a transformer trained on a similar task. The re-weighting is done using convolution, which enables the approach to maintain low parameter requirements per task. Additionally, an image augmentation-based entropic task identification approach is used to predict tasks without requiring task-ids during inference. Experiments on four benchmark datasets demonstrate that the proposed approach outperforms several competitive approaches while requiring fewer parameters.
Prototype Reminiscence and Augmented Asymmetric Knowledge Aggregation for Non-Exemplar Class-Incremental Learning
PDF ↗Non-exemplar class-incremental learning (NECIL) requires deep models to maintain existing knowledge while continuously learning new classes without saving old class samples. In NECIL methods, prototypical representations are usually stored, which inject information from former classes to resist catastrophic forgetting in subsequent incremental learning. However, since the model continuously learns new knowledge, the stored prototypical representations cannot correctly model the properties of old classes in the existence of knowledge updates. To address this problem, we propose a novel prototype reminiscence mechanism that incorporates the previous class prototypes with arriving new class features to dynamically reshape old class feature distributions thus preserving the decision boundaries of previous tasks. In addition, to improve the model generalization on both newly arriving classes and old classes, we contribute an augmented asymmetric knowledge aggregation approach, which aggregates the overall knowledge of the current task and extracts the valuable knowledge of the past tasks, on top of self-supervised label augmentation. Experimental results on three benchmarks suggest the superior performance of our approach over the SOTA methods.
Interactions between humans are diverse and context-dependent, but previous works have treated them as categorical, disregarding the heavy tail of possible interactions. We propose a new paradigm of learning human-human interactions as free text from a single still image, allowing for flexibility in modeling the unlimited space of situations and relationships between people. To overcome the absence of data labelled specifically for this task, we use knowledge distillation applied to synthetic caption data produced by a large language model without explicit supervision. We show that the pseudo-labels produced by this procedure can be used to train a captioning model to effectively understand human-human interactions in images, as measured by a variety of metrics that measure textual and semantic faithfulness and factual groundedness of our predictions. We further show that our approach outperforms SOTA image captioning and situation recognition models on this task. We will release our code and pseudo-labels along with Waldo and Wenda, a manually-curated test set for still image human-human interaction understanding.
Task-Free Continual Learning (TFCL) aims to learn new concepts from a stream of data without any task information. The Dynamic Expansion Model (DEM) has shown promising results in TFCL by dynamically expanding the model's capacity to deal with shifts in the data distribution. However, existing approaches only consider the recognition of the input shift as the expansion signal and ignore the correlation between the newly incoming data and previously learned knowledge, resulting in adding and training unnecessary parameters. In this paper, we propose a novel and effective framework for TFCL, which dynamically expands the architecture of a DEM model through a self-assessment mechanism evaluating the diversity of knowledge among existing experts as expansion signals. This mechanism ensures learning additional underlying data distributions with a compact model structure. A novelty-aware sample selection approach is proposed to manage the memory buffer that forces the newly added expert to learn novel information from a data stream, which further promotes the diversity among experts. Moreover, we also propose to reuse previously learned representation information for learning new incoming data by using knowledge transfer in TFCL, which has not been explored before. The DEM expansion and training are regularized through a gradient updating mechanism to gradually explore the positive forward transfer, further improving the performance. Empirical results on TFCL benchmarks show that the proposed framework outperforms the state-of-the-art while using a reasonable number of parameters. The code is available at https://github.com/dtuzi123/SEDEM/.
Fisheye image rectification is hindered by synthetic models producing poor results for real-world correction. To address this, we propose a Dual Diffusion Architecture (DDA) for fisheye rectification that offers better practicality. The DDA leverages Denoising Diffusion Probabilistic Models (DDPMs) to gradually introduce bidirectional noise, allowing the synthesized and real images to develop into a consistent noise distribution. As a result, our network can perceive the distribution of unlabelled real fisheye images without relying on a transfer network, thus improving the performance of real fisheye correction. Additionally, we design an unsupervised one-pass network that generates a plausible new condition to strengthen guidance and address the non-negligible indeterminacy between the prior condition and the target. It can significantly affect the rectification task, especially in cases where radial distortion causes significant artifacts. This network can be regarded as an alternate scheme for fast producing reliable results without iterative inference. Compared to the state-of-the-art methods, our approach achieves superior performance in both synthetic and real fisheye image corrections.
In recent years, end-to-end scene text spotting approaches are evolving to the Transformer-based framework. While previous studies have shown the crucial importance of the intrinsic synergy between text detection and recognition, recent advances in Transformer-based methods usually adopt an implicit synergy strategy with shared query, which can not fully realize the potential of these two interactive tasks. In this paper, we argue that the explicit synergy considering distinct characteristics of text detection and recognition can significantly improve the performance text spotting. To this end, we introduce a new model named Explicit Synergy-based Text Spotting Transformer framework (ESTextSpotter), which achieves explicit synergy by modeling discriminative and interactive features for text detection and recognition within a single decoder. Specifically, we decompose the conventional shared query into task-aware queries for text polygon and content, respectively. Through the decoder with the proposed vision-language communication module, the queries interact with each other in an explicit manner while preserving discriminative patterns of text detection and recognition, thus improving performance significantly. Additionally, we propose a task-aware query initialization scheme to ensure stable training. Experimental results demonstrate that our model significantly outperforms previous state-of-the-art methods. Code is available at https://github.com/mxin262/ESTextSpotter.
We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing fast neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meter) and have difficulty at large scale (>10000 square meter). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time visualization of large real-world scenes.