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Yudi Shi, Shangzhe Di, Qirui Chen, Weidi Xie

This paper tackles the problem of video question answering (VideoQA), a task that often requires multi-step reasoning and a profound understanding of spatial-temporal dynamics. While large video-language models perform well on benchmarks, they often lack explainability and spatial-temporal grounding. In this paper, we propose **A**gent-**o**f-**T**houghts **D**istillation (**AoTD**), a method that enhances models by incorporating automatically generated Chain-of-Thoughts (CoTs) into the instruction-tuning process. Specifically, we leverage an agent-based system to decompose complex questions into sub-tasks, and address them with specialized vision models, the intermediate results are then treated as reasoning chains. We also introduce a verification mechanism using a large language model (LLM) to ensure the reliability of generated CoTs. Extensive experiments demonstrate that AoTD improves the performance on multiple-choice and open-ended benchmarks.

Zhou Yang, Mingtao Feng, Tao Huang, Fangfang Wu, Weisheng Dong, Xin Li, Guangming Shi

Recent approaches, such as data augmentation, adversarial training, and transfer learning, have shown potential in addressing the issue of performance degradation caused by distributional shifts. However, they typically demand careful design in terms of data or models and lack awareness of the impact of distributional shifts. In this paper, we observe that classification errors arising from distribution shifts tend to cluster near the true values, suggesting that misclassifications commonly occur in semantically similar, neighboring categories. Furthermore, robust advanced vision foundation models maintain larger inter-class distances while preserving semantic consistency, making them less vulnerable to such shifts. Building on these findings, we propose a new method called GFN (Gain From Neighbors), which uses gradient priors from neighboring classes to perturb input images and incorporates an inter-class distance-weighted loss to improve class separation. This approach encourages the model to learn more resilient features from data prone to errors, enhancing its robustness against shifts in diverse settings. In extensive experiments across various model architectures and benchmark datasets, GFN consistently demonstrated superior performance. For instance, compared to the current state-of-the-art TAPADL method, our approach achieved a higher corruption robustness of 41.4% on ImageNet-C (+2.3%), without requiring additional parameters and using only minimal data.

Chaoyue Song, Jianfeng Zhang, Xiu Li, Fan Yang, Yiwen Chen, Zhongcong Xu, Jun Hao Liew, Xiaoyang Guo, Fayao Liu, Jiashi Feng 等

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.

Xinjie Wang, Yifan Zhang, Ting Liu, Xinpu Liu, Ke Xu, Jianwei Wan, Yulan Guo, Hanyun Wang

Efficient Point Cloud Geometry Compression (PCGC) with a lower bits per point (BPP) and higher peak signal-to-noise ratio (PSNR) is essential for the transportation of large-scale 3D data. Although octree-based entropy models can reduce BPP without introducing geometry distortion, existing CNN-based models struggle with limited receptive fields to capture long-range dependencies, while Transformer-built architectures always neglect fine-grained details due to their reliance on global self-attention. In this paper, we propose a Transformer-efficient occupancy prediction Network, termed TopNet, to overcome these challenges by developing several novel components: Locally-enhanced Context Encoding (LeCE) for enhancing the translation-invariance of the octree nodes, Adaptive-Length Sliding Window Attention (AL-SWA) for capturing both global and local dependencies while adaptively adjusting attention weights based on the input window length, Spatial-Gated-enhanced Channel Mixer (SG-CM) for efficient feature aggregation from ancestors and siblings, and Latent-guided Node Occupancy Predictor (LNOP) for improving prediction accuracy of spatially adjacent octree nodes. Comprehensive experiments across both indoor and outdoor point cloud datasets demonstrate that our TopNet achieves state-of-the-art performance with fewer parameters, further advancing the reduction-efficiency boundaries of PCGC. The code is available at https://github.com/xinjiewang1995/TopNet.

Jaeho Choi, Soheil Hor, Shubo Yang, Amin Arbabian

One of the main challenges in reliable camera-based 3D pose estimation for walking subjects is to deal with self-occlusions, especially in the case of using low-resolution cameras or at longer distance scenarios. In recent years, millimeter-wave (mmWave) radar has emerged as a promising alternative, offering inherent resilience to the effect of occlusions and distance variations. However, mmWave-based human walking pose estimation (HWPE) is still in the nascent development stages, primarily due to its unique set of practical challenges including the quality of the observed radar signal dependent on the subject's motion direction. This paper introduces the first comprehensive study comparing mmWave radar to camera systems for HWPE, highlighting its utility for distance-agnostic and occlusion-resilient pose estimation. Building upon mmWave's unique advantages, we address its intrinsic directionality issue through a new approach--the synergetic integration of multi-modal, multi-view mmWave signals, achieving robust HWPE against variations both in distance and walking direction. Extensive experiments on a newly curated dataset not only demonstrate the superior potential of mmWave technology over traditional camera-based HWPE systems, but also validate the effectiveness of our approach in overcoming the core limitations of mmWave HWPE.

Chengyue Wu, Xiaokang Chen, Zhiyu Wu, Yiyang Ma, Xingchao Liu, Zizheng Pan, Wen Liu, Zhenda Xie, Xingkai Yu, Chong Ruan 等

We introduce Janus, an autoregressive framework that unifies multimodal understanding and generation. Prior research often relies on a single visual encoder for both tasks, such as Chameleon. However, due to the differing levels of information granularity required by multimodal understanding and generation, this approach can lead to suboptimal performance, particularly in multimodal understanding. To address this issue, we decouple visual encoding into separate pathways, while still leveraging a single, unified transformer architecture for processing. The decoupling not only alleviates the conflict between the visual encoder's roles in understanding and generation, but also enhances the framework's flexibility. For instance, both the multimodal understanding and generation components can independently select their most suitable encoding methods. Experiments show that Janus surpasses previous unified model and matches or exceeds the performance of task-specific models. The simplicity, high flexibility, and effectiveness of Janus make it a strong candidate for next-generation unified multimodal models.

Tong Bu, Maohua Li, Zhaofei Yu

Spiking Neural Networks (SNNs) have emerged as a promising substitute for Artificial Neural Networks (ANNs) due to their advantages of fast inference and low power consumption. However, the lack of efficient training algorithms has hindered their widespread adoption. Even efficient ANN-SNN conversion methods necessitate quantized training of ANNs to enhance the effectiveness of the conversion, incurring additional training costs. To address these challenges, we propose an efficient ANN-SNN conversion framework with only inference scale complexity. The conversion framework includes a local threshold balancing algorithm, which enables efficient calculation of the optimal thresholds and fine-grained adjustment of the threshold value by channel-wise scaling. We also introduce an effective delayed evaluation strategy to mitigate the influence of the spike propagation delays. We demonstrate the scalability of our framework in typical computer vision tasks: image classification, semantic segmentation, object detection, and video classification. Our algorithm outperforms existing methods, highlighting its practical applicability and efficiency. Moreover, we have evaluated the energy consumption of the converted SNNs, demonstrating their superior low-power advantage compared to conventional ANNs. This approach simplifies the deployment of SNNs by leveraging open-source pre-trained ANN models, enabling fast, low-power inference with negligible performance reduction.

Li Lin, Santosh Santosh, Mingyang Wu, Xin Wang, Shu Hu

AI-generated faces have enriched human life, such as entertainment, education, and art. However, they also pose misuse risks. Therefore, detecting AI-generated faces becomes crucial, yet current detectors show biased performance across different demographic groups. Mitigating biases can be done by designing algorithmic fairness methods, which usually require demographically annotated face datasets for model training. However, no existing dataset encompasses both demographic attributes and diverse generative methods simultaneously, which hinders the development of fair detectors for AI-generated faces. In this work, we introduce the AI-Face dataset, the first million-scale demographically annotated AI-generated face image dataset, including real faces, faces from deepfake videos, and faces generated by Generative Adversarial Networks and Diffusion Models. Based on this dataset, we conduct the first comprehensive fairness benchmark to assess various AI face detectors and provide valuable insights and findings to promote the future fair design of AI face detectors. Our AI-Face dataset and benchmark code are publicly available at https://github.com/Purdue-M2/AI-Face-FairnessBench.

Siyan Dong, Shuzhe Wang, Shaohui Liu, Lulu Cai, Qingnan Fan, Juho Kannala, Yanchao Yang

Visual localization aims to determine the camera pose of a query image relative to a database of posed images. In recent years, deep neural networks that directly regress camera poses have gained popularity due to their fast inference capabilities. However, existing methods struggle to either generalize well to new scenes or provide accurate camera pose estimates. To address these issues, we present Reloc3r, a simple yet effective visual localization framework. It consists of an elegantly designed relative pose regression network, and a minimalist motion averaging module for absolute pose estimation. Trained on approximately eight million posed image pairs, Reloc3r achieves surprisingly good performance and generalization ability. We conduct extensive experiments on six public datasets, consistently demonstrating the effectiveness and efficiency of the proposed method. It provides high-quality camera pose estimates in real time and generalizes to novel scenes. Code: https://github.com/ffrivera0/reloc3r.

Jiapeng Tang, Davide Davoli, Tobias Kirschstein, Liam Schoneveld, Matthias Nießner

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-constrained and can lead to artifacts in novel views. To address this problem, we introduce a multi-view head diffusion model, leveraging its priors to fill in missing regions and ensure view consistency in Gaussian splatting renderings. To enable precise viewpoint control, we use normal maps rendered from FLAME-based head reconstruction, which provides pixel-aligned inductive biases. We also condition the diffusion model on VAE features extracted from the input image to preserve facial identity and appearance details. For Gaussian avatar reconstruction, we distill multi-view diffusion priors by using iteratively denoised images as pseudo-ground truths, effectively mitigating over-saturation issues. To further improve photorealism, we apply latent upsampling priors to refine the denoised latent before decoding it into an image. We evaluate our method on the NeRSemble dataset, showing that GAF outperforms previous state-of-the-art methods in novel view synthesis. Furthermore, we demonstrate higher-fidelity avatar reconstructions from monocular videos captured on commodity devices.

Ronghuan Wu, Wanchao Su, Jing Liao

Scalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG content remains challenging, as it demands technical expertise with professional editing software and a considerable time investment to craft complex shapes. Recent text-to-SVG generation methods aim to make vector graphics creation more accessible, but they still encounter limitations in shape regularity, generalization ability, and expressiveness. To address these challenges, we introduce Chat2SVG, a hybrid framework that combines the strengths of Large Language Models (LLMs) and image diffusion models for text-to-SVG generation. Our approach first uses an LLM to generate semantically meaningful SVG templates from basic geometric primitives. Guided by image diffusion models, a dual-stage optimization pipeline refines paths in latent space and adjusts point coordinates to enhance geometric complexity. Extensive experiments show that Chat2SVG outperforms existing methods in visual fidelity, path regularity, and semantic alignment. Additionally, our system enables intuitive editing through natural language instructions, making professional vector graphics creation accessible to all users. Our code is available at https://chat2svg.github.io/.

Chang-Bin Zhang, Jinhong Ni, Yujie Zhong, Kai Han

In this paper, we address the challenging problem of open-world instance segmentation. Existing works have shown that vanilla visual networks are biased toward learning appearance information, e.g. texture, to recognize objects. This implicit bias causes the model to fail in detecting novel objects with unseen textures in the open-world setting. To address this challenge, we propose a learning framework, called view-Consistent LeaRning (v-CLR), which aims to enforce the model to learn appearance-invariant representations for robust instance segmentation. In v-CLR, we first introduce additional views for each image, where the texture undergoes significant alterations while preserving the image's underlying structure. We then encourage the model to learn the appearance-invariant representation by enforcing the consistency between object features across different views, for which we obtain class-agnostic object proposals using off-the-shelf unsupervised models that possess strong object-awareness. These proposals enable cross-view object feature matching, greatly reducing the appearance dependency while enhancing the object-awareness. We thoroughly evaluate our method on public benchmarks under both cross-class and cross-dataset settings, achieving state-of-the-art performance. Project page: https://visual-ai.github.io/vclr

Yifeng Ma, Jinwei Qi, Chaonan Ji, Peng Zhang, Bang Zhang, Zhidong Deng, Liefeng Bo

This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines.

Weizhuo Li, Yue Xi, Wenjing Jia, Zehao Zhang, Fei Li, Xiangzeng Liu, Qiguang Miao

Point-Supervised Object Detection (PSOD) in a discriminative style has recently gained significant attention for its impressive detection performance and cost-effectiveness. However, accurately predicting high-quality pseudo-box labels for drone-view images, which often feature densely packed small objects, remains a challenge. This difficulty arises primarily from the limitation of rigid sampling strategies, which hinder the pseudo-box optimization process. To address this, we propose PointSR, an effective and robust point-supervised object detection framework with self-regularized sampling that integrates temporal and informative constraints throughout the pseudo-box generation process. Specifically, the framework comprises three key components: Temporal-Ensembling Encoder (TE Encoder), Coarse Pseudo-box Prediction, and Pseudo-box Refinement. The TE Encoder builds an anchor prototype library by aggregating temporal information for dynamic anchor adjustment. In Coarse Pseudo-box Prediction, anchors are refined using the prototype library, and a set of informative samples is collected for subsequent refinement. During Pseudo-box Refinement, these informative negative samples are used to suppress low-confidence candidate positive samples, thereby improving the quality of the pseudo-boxes. Experimental results on benchmark datasets demonstrate that PointSR significantly outperforms state-of-the-art methods, achieving up to 2.6%~\mathbf 7.2% higher AP_ 50 using only point supervision. Additionally, it exhibits strong robustness to perturbation in human-labeled points.

Guofeng Feng, Siyan Chen, Rong Fu, Zimu Liao, Yi Wang, Tao Liu, Boni Hu, Linning Xu, Zhilin Pei, Hengjie Li 等

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential over traditional rendering techniques, attracting widespread attention from both industry and academia. However, real-time rendering with 3DGS remains a challenging problem, particularly in large-scale, high-resolution scenes due to the presence of numerous anisotropic Gaussian representations, and it has not been extensively explored. To address this challenge, we introduce FlashGS, an open-source CUDA library with Python bindings, featuring comprehensive algorithm design and optimizations, including redundancy elimination, adaptive scheduling, and efficient pipelining. First, we eliminate substantial redundant computations through precise Gaussian intersection tests, leveraging the intrinsic mechanism of the 3DGS rasterizer. During task partitioning, we propose an adaptive scheduling strategy that accounts for variations in Gaussian size and shape. Additionally, we design a multi-stage pipelining strategy for color computation in the rendering process, further accelerating performance. We conduct an extensive evaluation of FlashGS across a diverse range of synthetic and real-world 3D scenes, encompassing scene sizes of up to 2.7 km^2 cityscape and resolutions of up to over 4K. Our approach improves 3DGS rendering performance by an order of magnitude, achieving an average speedup of 7.2x, and rendering at a minimum of 125.9 FPS, setting a new state-of-the-art in real-time 3DGS rendering. https://github.com/InternLandMark/FlashGS.

Sheng Wu, Yimi Wang, Xudong Liu, Yuguang Yang, Runqi Wang, Guodong Guo, David Doermann, Baochang Zhang

Feature matching methods for unsupervised anomaly detection have demonstrated impressive performance. Existing methods primarily rely on self-supervised training and handcrafted matching schemes for task adaptation. However, they can only achieve an inferior feature representation for anomaly detection because the feature extraction and matching modules are separately trained. To address these issues, we propose a Differentiable Feature Matching (DFM) framework for joint optimization of the feature extractor and the matching head. DFM transforms nearest-neighbor matching into a pooling-based module and embeds it within a Feature Matching Network (FMN). This design enables end-to-end feature extraction and feature matching module training, thus providing better feature representation for anomaly detection tasks. DFM is generic and can be incorporated into existing feature-matching methods. We implement DFM with various backbones and conduct extensive experiments across various tasks and datasets, demonstrating its effectiveness. Notably, we achieve state-of-the-art results in the continual anomaly detection task with instance-AUROC improvement of up to 3.9% and pixel-AP improvement of up to 5.5%.

Ji-Hoon Kim, Jeongsoo Choi, Jaehun Kim, Chaeyoung Jung, Joon Son Chung

The objective of this study is to generate high-quality speech from silent talking face videos, a task also known as video-to-speech synthesis. A significant challenge in video-to-speech synthesis lies in the substantial modality gap between silent video and multi-faceted speech. In this paper, we propose a novel video-to-speech system that effectively bridges this modality gap, significantly enhancing the quality of synthesized speech. This is achieved by learning of hierarchical representations from video to speech. Specifically, we gradually transform silent video into acoustic feature spaces through three sequential stages -- content, timbre, and prosody modeling. In each stage, we align visual factors -- lip movements, face identity, and facial expressions -- with corresponding acoustic counterparts to ensure the seamless transformation. Additionally, to generate realistic and coherent speech from the visual representations, we employ a flow matching model that estimates direct trajectories from a simple prior distribution to the target speech distribution. Extensive experiments demonstrate that our method achieves exceptional generation quality comparable to real utterances, outperforming existing methods by a significant margin.

Jianyu Lai, Sixiang Chen, Yunlong Lin, Tian Ye, Yun Liu, Song Fei, Zhaohu Xing, Hongtao Wu, Weiming Wang, Lei Zhu

Snowfall presents significant challenges for visual data processing, necessitating specialized desnowing algorithms. However, existing models often fail to generalize effectively due to their heavy reliance on synthetic datasets. Furthermore, current real-world snowfall datasets are limited in scale and lack dedicated evaluation metrics designed specifically for snowfall degradation, thus hindering the effective integration of real snowy images into model training to reduce domain gaps. To address these challenges, we first introduce RealSnow10K, a large-scale, high-quality dataset consisting of over 10,000 annotated real-world snowy images. In addition, we curate a preference dataset comprising 36,000 expert-ranked image pairs, enabling the adaptation of multimodal large language models (MLLMs) to better perceive snowy image quality through our innovative Multi-Model Preference Optimization (MMPO). Finally, we propose the SnowMaster, which employs MMPO-enhanced MLLM to perform accurate snowy image evaluation and pseudo-label filtering for semi-supervised training. Experiments demonstrate that SnowMaster delivers superior desnowing performance under real-world conditions.

Hongwei Zheng, Han Li, Wenrui Dai, Ziyang Zheng, Chenglin Li, Junni Zou, Hongkai Xiong

Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the sparse skeleton 2D input representation, which fundamentally restricts the 2D-to-3D lifting and worsens the occlusion issue. To address these, we propose a novel two-stage generative densification method, named Hierarchical Pose AutoRegressive Transformer (HiPART), to generate hierarchical 2D dense poses from the original sparse 2D pose. Specifically, we first develop a multi-scale skeleton tokenization module to quantize the highly dense 2D pose into hierarchical tokens and propose a skeleton-aware alignment to strengthen token connections. We then develop a hierarchical autoregressive modeling scheme for hierarchical 2D pose generation. With generated hierarchical poses as inputs for 2D-to-3D lifting, the proposed method shows strong robustness in occluded scenarios and achieves state-of-the-art performance on the single-frame-based 3D HPE. Moreover, it outperforms numerous multi-frame methods while reducing parameter and computational complexity and can also complement them to further enhance performance and robustness.

Tianyu Chen, Xingcheng Fu, Yisen Gao, Haodong Qian, Yuecen Wei, Kun Yan, Haoyi Zhou, Jianxin Li

Modern vision-language models (VLMs) develop patch embedding and convolution backbone within vector space, especially Euclidean ones, at the very founding. When expanding VLMs to a galaxy-scale for understanding astronomical phenomena, the integration of spherical space for planetary orbits and hyperbolic spaces for black holes raises two formidable challenges. a) The current pre-training model is confined to Euclidean space rather than a comprehensive geometric embedding. b) The predominant architecture lacks suitable backbones for anisotropic physical geometries. In this paper, we introduced Galaxy-Walker, a geometry-aware VLM, for the universe-level vision understanding tasks. We proposed the geometry prompt that generates geometry tokens by random walks across diverse spaces on a multi-scale physical graph, along with a geometry adapter that compresses and reshapes the space anisotropy in a mixture-of-experts manner. Extensive experiments demonstrate the effectiveness of our approach, with Galaxy-Walker achieving state-of-the-art performance in both galaxy property estimation (R2 scores up to 0.91) and morphology classification tasks (up to +0.17 F1 improvement in challenging features), significantly outperforming both domain-specific models and general-purpose VLMs.