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Dongxu Wei, Zhiqi Li, Peidong Liu

Prior works employing pixel-based Gaussian representation have demonstrated efficacy in feed-forward sparse-view reconstruction. However, such representation necessitates cross-view overlap for accurate depth estimation, and is challenged by object occlusions and frustum truncations. As a result, these methods require scene-centric data acquisition to maintain cross-view overlap and complete scene visibility to circumvent occlusions and truncations, which limits their applicability to scene-centric reconstruction. In contrast, in autonomous driving scenarios, a more practical paradigm is ego-centric reconstruction, which is characterized by minimal cross-view overlap and frequent occlusions and truncations. The limitations of pixel-based representation thus hinder the utility of prior works in this task. In light of this, this paper conducts an in-depth analysis of different representations, and introduces Omni-Gaussian representation with tailored network design to complement their strengths and mitigate their drawbacks. Experiments show that our method significantly surpasses state-of-the-art methods, pixelSplat and MVSplat, in ego-centric reconstruction, and achieves comparable performance to prior works in scene-centric reconstruction. Our code is available at https://github.com/WU-CVGL/Omni-Scene.

Jing Wang, Songhe Feng, Kristoffer Knutsen Wickstrøm, Michael C. Kampffmeyer

Most Multi-view Clustering approaches assume that all views are available for clustering. However, this assumption is often unrealistic as views are incrementally accumulated over time, leading to a need for continual multi-view clustering (CMVC) methods. Current approaches to CMVC leverage late fusion-based approaches, where a new model is typically learned individually for each view to obtain the corresponding partition matrix, and then used to update a consensus matrix via a moving average. These approaches are prone to view-specific noise and struggle to adapt to large gaps between different views. To address these shortcomings, we reconsider CMVC from the perspective of domain adaptation and propose AdaptCMVC, which learns how to incrementally accumulate knowledge of new views as they become available and prevents catastrophic forgetting. Specifically, a self-training framework is introduced to extend the model to new views, particularly designed to be robust to view-specific noise. Further, to combat catastrophic forgetting, a structure alignment mechanism is proposed to enable the model to explore the global group structure across multiple views. Experiments on several multi-view benchmarks demonstrate the effectiveness of our proposed method on the CMVC task. The code is available at: AdaptCMVC.

Zhuguanyu Wu, Jiayi Zhang, Jiaxin Chen, Jinyang Guo, Di Huang, Yunhong Wang

Vision Transformers (ViTs) have become one of the most commonly used backbones for vision tasks. Despite their remarkable performance, they often suffer significant accuracy drop when quantized for practical deployment, particularly by post-training quantization (PTQ) under ultra-low bits. Recently, reconstruction-based PTQ methods have shown promising performance in quantizing Convolutional Neural Networks (CNNs). However, they fail when applied to ViTs, primarily due to the inaccurate estimation of output importance and the substantial accuracy degradation in quantizing post-GELU activations. To address these issues, we propose APHQ-ViT, a novel PTQ approach based on importance estimation with Average Perturbation Hessian (APH). Specifically, we first thoroughly analyze the current approximation approaches with Hessian loss, and propose an improved average perturbation Hessian loss. To deal with the quantization of the post-GELU activations, we design an MLP-Reconstruction (MR) method by replacing the GELU function in MLP with ReLU and reconstructing it by the APH loss on a small unlabeled calibration set. Extensive experiments demonstrate that APHQ-ViT using linear quantizers outperforms existing PTQ methods by substantial margins in 3-bit and 4-bit across different vision tasks. The source code is available at https://github.com/GoatWu/APHQ-ViT.

Junyan Lin, Haoran Chen, Yue Fan, Yingqi Fan, Xin Jin, Hui Su, Jinlan Fu, Xiaoyu Shen

Multimodal Large Language Models (MLLMs) have made significant advancements in recent years, with visual features playing an increasingly critical role in enhancing model performance. However, the integration of multi-layer visual features in MLLMs remains underexplored, particularly with regard to optimal layer selection and fusion strategies. Existing methods often rely on arbitrary design choices, leading to suboptimal outcomes. In this paper, we systematically investigate two core aspects of multi-layer visual feature fusion: (1) selecting the most effective visual layers and (2) identifying the best fusion approach with the language model. Our experiments reveal that while combining visual features from multiple stages improves generalization, incorporating additional features from the same stage typically leads to diminished performance. Furthermore, we find that direct fusion of multi-layer visual features at the input stage consistently yields superior and more stable performance across various configurations.

Ziyin Zeng, Mingyue Dong, Jian Zhou, Huan Qiu, Zhen Dong, Man Luo, Bijun Li

Due to the irregular and disordered data structure in 3D point clouds, prior works have focused on designing more sophisticated local representation methods to capture these complex local patterns. However, the recognition performance has saturated over the past few years, indicating that increasingly complex and redundant designs no longer make improvements to local learning. This phenomenon prompts us to diverge from the trend in 3D vision and instead pursue an alternative and successful solution: deeper neural networks. In this paper, we propose DeepLA-Net, a series of very deep networks for point cloud analysis. The key insight of our approach is to exploit a small but mighty local learning block, which reduces 10xfewer FLOPs, enabling the construction of very deep networks. Furthermore, we design a training supervision strategy to ensure smooth gradient backpropagation and optimization in very deep networks. We construct the DeepLA-Net family with a depth of up to 120 blocks --- at least 5xdeeper than recent methods --- trained on a single RTX 3090. An ensemble of the DeepLA-Net achieves state-of-the-art performance on classification and segmentation tasks of S3DIS Area5 (+2.2% mIoU), ScanNet test set (+1.6% mIoU), ScanObjectNN (+2.1% OA), and ShapeNetPart (+0.9% cls.mIoU).

Qiming Xia, Wenkai Lin, Haoen Xiang, Xun Huang, Siheng Chen, Zhen Dong, Cheng Wang, Chenglu Wen

Unsupervised 3D object detection serves as an important solution for offline 3D object annotation. However, due to the data sparsity and limited views, the clustering-based label fitting in unsupervised object detection often generates low-quality pseudo-labels. Multi-agent collaborative dataset, which involves the sharing of complementary observations among agents, holds the potential to break through this bottleneck. In this paper, we introduce a novel unsupervised method that learns to Detect Objects from Multi-Agent LiDAR scans, termed DOtA, without using labels from external. DOtA first uses the internally shared ego-pose and ego-shape of collaborative agents to initialize the detector, leveraging the generalization performance of neural networks to infer preliminary labels. Subsequently, DOtA uses the complementary observations between agents to perform multi-scale encoding on preliminary labels, then decodes high-quality and low-quality labels. These labels are further used as prompts to guide a correct feature learning process, thereby enhancing the performance of the unsupervised object detection task. Extensive experiments on the V2V4Real and OPV2V datasets show that our DOtA outperforms state-of-the-art unsupervised 3D object detection methods. Additionally, we also validate the effectiveness of the DOtA labels under various collaborative perception frameworks. The code is available at https://github.com/xmuqimingxia/DOtA.

Zhenguang Liu, Chao Shuai, Shaojing Fan, Ziping Dong, Jinwu Hu, Zhongjie Ba, Kui Ren

Diffusion models have achieved remarkable success in novel view synthesis, but their reliance on large, diverse, and often untraceable Web datasets has raised pressing concerns about image copyright protection. Current methods fall short in reliably identifying unauthorized image use, as they struggle to generalize across varied generation tasks and fail when the training dataset includes images from multiple sources with few identifiable (watermarked or poisoned) samples. In this paper, we present novel evidence that diffusion-generated images faithfully preserve the statistical properties of their training data, particularly reflected in their spectral features. Leveraging this insight, we introduce CoprGuard, a robust frequency domain watermarking framework to safeguard against unauthorized image usage in diffusion model training and fine-tuning. CoprGuard demonstrates remarkable effectiveness against a wide range of models, from naive diffusion models to sophisticated text-to-image models, and is robust even when watermarked images comprise a mere 1% of the training dataset. This robust and versatile approach empowers content owners to protect their intellectual property in the era of AI-driven image generation.

Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler 等

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce Diffusion Renderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that Diffusion Renderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.

Ailin Deng, Tri Cao, Zhirui Chen, Bryan Hooi

Vision-Language Models (VLMs) excel in integrating visual and textual information for vision-centric tasks, but their handling of inconsistencies between modalities is underexplored. We investigate VLMs' modality preferences when faced with visual data and varied textual inputs in vision-centered settings.By introducing textual variations to four vision-centric tasks and evaluating ten Vision-Language Models (VLMs), we discover a "blind faith in text" phenomenon: VLMs disproportionately trust textual data over visual data when inconsistencies arise, leading to significant performance drops under corrupted text and raising safety concerns.We analyze factors influencing this text bias, including instruction prompts, language model size, text relevance, token order, and the interplay between visual and textual certainty. While certain factors, such as scaling up the language model size, slightly mitigate text bias, others like token order can exacerbate it due to positional biases inherited from language models. To address this issue, we explore supervised fine-tuning with text augmentation and demonstrate its effectiveness in reducing text bias. Additionally, we provide a theoretical analysis suggesting that the blind faith in text phenomenon may stem from an imbalance of pure text and multi-modal data during training.Our findings highlight the need for balanced training and careful consideration of modality interactions in VLMs to enhance their robustness and reliability in handling multi-modal data inconsistencies.

Weixing Chen, Yang Liu, Binglin Chen, Jiandong Su, Yongsen Zheng, Liang Lin

Video question grounding (VideoQG) requires models to answer the questions and simultaneously infer the relevant video segments to support the answers. However, existing VideoQG methods usually suffer from spurious cross-modal correlations, leading to a failure to identify the dominant visual scenes that align with the intended question. Moreover, vision-language models exhibit unfaithful generalization performance and lack robustness on challenging downstream tasks such as VideoQG. In this work, we propose a novel VideoQG framework named Cross-modal Causal Relation Alignment (CRA), to eliminate spurious correlations and improve the causal consistency between question-answering and video temporal grounding. Our CRA involves three essential components: i) Gaussian Smoothing Grounding (GSG) module for estimating the time interval via cross-modal attention, which is de-noised by an adaptive Gaussian filter, ii) Cross-Modal Alignment (CMA) enhances the performance of weakly supervised VideoQG by leveraging bidirectional contrastive learning between estimated video segments and QA features, iii) Explicit Causal Intervention (ECI) module for multimodal deconfounding, which involves front-door intervention for vision and back-door intervention for language. Extensive experiments on two VideoQG datasets demonstrate the superiority of our CRA in discovering visually grounded content and achieving robust question reasoning. Codes are available at https://github.com/WissingChen/CRA-GQA.

Ziang Yan, Zhilin Li, Yinan He, Chenting Wang, Kunchang Li, Xinhao Li, Xiangyu Zeng, Zilei Wang, Yali Wang, Yu Qiao 等

Current multimodal large language models (MLLMs) struggle with fine-grained or precise understanding of visuals although they give comprehensive perception and reasoning in a spectrum of vision applications. Recent studies either develop tool-using or unify specific visual tasks into the autoregressive framework, often at the expense of overall multimodal performance. To address this issue and enhance MLLMs with visual tasks in a scalable fashion, we propose Task Preference Optimization (TPO), a novel method that utilizes differentiable task preferences derived from typical fine-grained visual tasks. TPO introduces learnable task tokens that establish connections between multiple task-specific heads and the MLLM. By leveraging rich visual labels during training, TPO significantly enhances the MLLM's multimodal capabilities and task-specific performance. Through multi-task co-training within TPO, we observe synergistic benefits that elevate individual task performance beyond what is achievable through single-task training methodologies. Our instantiation of this approach with VideoChat and LLaVA demonstrates an overall 14.6% improvement in multimodal performance compared to baseline models. Additionally, MLLM-TPO demonstrates robust zero-shot capabilities across various tasks, performing comparably to state-of-the-art supervised models.

Kiet A. Nguyen, Adheesh Juvekar, Tianjiao Yu, Muntasir Wahed, Ismini Lourentzou

Recent advances in Large Vision-Language Models (LVLMs) have enabled general-purpose vision tasks through visual instruction tuning. While existing LVLMs can generate segmentation masks from text prompts for single images, they struggle with segmentation-grounded reasoning across images, especially at finer granularities such as object parts. In this paper, we introduce the new task of part-focused semantic co-segmentation, which involves identifying and segmenting common objects and their constituent common and unique parts across images. To address this task, we present CALICO, the first LVLM designed for multi-image part-level reasoning segmentation. CALICO features two key components, a novel Correspondence Extraction Module that identifies semantic part-level correspondences, and Correspondence Adaptation Modules that embed this information into the LVLM to facilitate multi-image understanding in a parameter-efficient manner. To support training and evaluation, we curate MixedParts, a large-scale multi-image segmentation dataset containing 2.4M samples across 44K images spanning diverse object and part categories. Experimental results demonstrate that CALICO, with just 0.3% of its parameters finetuned, achieves strong performance on this challenging task.

Changan Chen, Juze Zhang, Shrinidhi K. Lakshmikanth, Yusu Fang, Ruizhi Shao, Gordon Wetzstein, Li Fei-Fei, Ehsan Adeli

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities--either speech, text, or motion data--and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal.

Yuanpei Liu, Zhenqi He, Kai Han

Generalized Category Discovery (GCD) is an intriguing open-world problem that has garnered increasing attention. Given a dataset that includes both labelled and unlabelled images, GCD aims to categorize all images in the unlabelled subset, regardless of whether they belong to known or unknown classes. In GCD, the common practice typically involves applying a spherical projection operator at the end of the self-supervised pretrained backbone, operating within Euclidean or spherical space. However, both of these spaces have been shown to be suboptimal for encoding samples that possess hierarchical structures. In contrast, hyperbolic space exhibits exponential volume growth relative to radius, making it inherently strong at capturing the hierarchical structure of samples from both seen and unseen categories. Therefore, we propose to tackle the category discovery challenge in the hyperbolic space. We introduce HypCD, a simple Hyperbolic framework for learning hierarchy-aware representations and classifiers for generalized Category Discovery. HypCD first transforms the Euclidean embedding space of the backbone network into hyperbolic space, facilitating subsequent representation and classification learning by considering both hyperbolic distance and the angle between samples. This approach is particularly helpful for knowledge transfer from known to unknown categories in GCD. We thoroughly evaluate HypCD on public GCD benchmarks, by applying it to various baseline and state-of-the-art methods, consistently achieving significant improvements.

Radu Alexandru Rosu, Keyu Wu, Yao Feng, Youyi Zheng, Michael J. Black

We address the task of generating 3D hair geometry from a single image, which is challenging due to the diversity of hairstyles and the lack of paired image-to-3D hair data. Previous methods are primarily trained on synthetic data and cope with the limited amount of such data by using low-dimensional intermediate representations, such as guide strands and scalp-level embeddings, that require post-processing to decode, upsample, and add realism. These approaches fail to reconstruct detailed hair, struggle with curly hair, or are limited to handling only a few hairstyles. To overcome these limitations, we propose DiffLocks, a novel framework that enables detailed reconstruction of a wide variety of hairstyles directly from a single image. First, we address the lack of 3D hair data by automating the creation of the largest synthetic hair dataset to date, containing 40K hairstyles. Second, we leverage the synthetic hair dataset to learn an image-conditioned diffusion-transfomer model that generates accurate 3D strands from a single frontal image. By using a pretrained image backbone, our method generalizes to in-the-wild images despite being trained only on synthetic data. Our diffusion model predicts a scalp texture map in which any point in the map contains the latent code for an individual hair strand. These codes are directly decoded to 3D strands without post-processing techniques. Representing individual strands, instead of guide strands, enables the transformer to model the detailed spatial structure of complex hairstyles. With this, DiffLocks can recover highly curled hair, like afro hairstyles, from a single image for the first time. Data and code is available at https://radualexandru.github.io/difflocks

Sangmin Lee, Sungyong Park, Heewon Kim

Robotic manipulation in embodied AI critically depends on large-scale, high-quality datasets that reflect realistic object interactions and physical dynamics. However, existing data collection pipelines are often slow, expensive, and heavily reliant on manual efforts. We present DynScene, a diffusion-based framework for generating dynamic robotic manipulation scenes directly from textual instructions. Unlike prior methods that focus solely on static environments or isolated robot actions, DynScene decomposes the generation into two phases static scene synthesis and action trajectory generation allowing fine-grained control and diversity. Our model enhances realism and physical feasibility through scene refinement (layout sampling, quaternion quantization) and leverages residual action representation to enable action augmentation, generating multiple diverse trajectories from a single static configuration. Experiments show DynScene achieves 26.8x faster generation, 1.84x higher accuracy, and 28% greater action diversity than human-crafted data. Furthermore, agents trained with DynScene exhibit up to 19.4% higher success rates across complex manipulation tasks. Our approach paves the way for scalable, automated dataset generation in robot learning.

David Yifan Yao, Albert J. Zhai, Shenlong Wang

This paper presents a unified approach to understanding dynamic scenes from casual videos. Large pretrained vision foundation models, such as vision-language, video depth prediction, motion tracking, and segmentation models, offer promising capabilities. However, training a single model for comprehensive 4D understanding remains challenging. We introduce Uni4D, a multi-stage optimization framework that harnesses multiple pretrained models to advance dynamic 3D modeling, including static/dynamic reconstruction, camera pose estimation, and dense 3D motion tracking. Our results show state-of-the-art performance in dynamic 4D modeling with superior visual quality. Notably, Uni4D requires no retraining or fine-tuning, highlighting the effectiveness of repurposing visual foundation models for 4D understanding. Code and more results are available at: https://davidyao99.github.io/uni4d.

Sk Miraj Ahmed, Umit Yigit Basaran, Dripta S. Raychaudhuri, Arindam Dutta, Rohit Kundu, Fahim Faisal Niloy, Basak Guler, Amit K. Roy-Chowdhury

As machine learning become more pervasive and data privacy regulations evolve, the ability to remove private or copyrighted information from trained models is becoming an increasingly critical requirement. Existing unlearning methods often rely on the assumption of having access to the entire training dataset during the forgetting process. However, this assumption may not hold true in practical scenarios where the original training data may not be accessible, i.e., the source-free setting. To address this challenge, we focus on the source-free unlearning scenario, where an unlearning algorithm must be capable of removing specific data from a trained model without requiring access to the original training dataset. Building on recent work, we present a method that can estimate the Hessian of the unknown remaining training data, a crucial component required for efficient unlearning. Leveraging this estimation technique, our method enables efficient zero-shot unlearning while providing robust theoretical guarantees on the unlearning performance, while maintaining performance on the remaining data. Extensive experiments over a wide range of datasets verify the efficacy of our method.

Bohan Xiao, Peiyong Wang, Qisheng He, Ming Dong

Image-to-Image (I2I) translation involves converting an im- age from one domain to another. Deterministic I2I transla- tion, such as in image super-resolution, extends this con- cept by guaranteeing that each input generates a consistent and predictable output, closely matching the ground truth (GT) with high fidelity. In this paper, we propose a denois- ing Brownian bridge model with dual approximators (Dual- approx Bridge), a novel generative model that exploits the Brownian bridge dynamics and two neural network-based approximators (one for forward and one for reverse pro- cess) to produce faithful output with negligible variance and high image quality in I2I translations. Our extensive exper- iments on benchmark datasets including image generation and super-resolution demonstrate the consistent and supe- rior performance of Dual-approx Bridge in terms of im- age quality and faithfulness to GT when compared to both stochastic and deterministic baselines. Project page and code: https://github.com/bohan95/dual-app-bridge

Ting Lei, Shaofeng Yin, Yang Liu

Open-vocabulary human-object interaction (HOI) detection which is concerned with the problem of detecting novel HOIs guided by natural language is crucial for understanding human-centric scenes. However prior zero-shot HOI detectors often employ the same levels of feature maps to model HOIs with varying distances leading to suboptimal performance in scenes containing human-object pairs with a wide range of distances. In addition these detectors primarily rely on category names and overlook the rich contextual information that language can provide which is essential for capturing open vocabulary concepts that are typically rare and not well-represented by category names alone. In this paper we introduce a novel end-to-end open vocabulary HOI detection framework with conditional multi-level decoding and fine-grained semantic enhancement (CMD-SE) harnessing the potential of Visual-Language Models (VLMs). Specifically we propose to model human-object pairs with different distances with different levels of feature maps by incorporating a soft constraint during the bipartite matching process. Furthermore by leveraging large language models (LLMs) such as GPT models we exploit their extensive world knowledge to generate descriptions of human body part states for various interactions. Then we integrate the generalizable and fine-grained semantics of human body parts to improve interaction recognition. Experimental results on two datasets SWIG-HOI and HICO-DET demonstrate that our proposed method achieves state-of-the-art results in open vocabulary HOI detection. The code and models are available at https://github.com/ltttpku/CMD-SE-release.