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7,537篇论文匹配“Interpretability”
第 349 / 377 页

Yifeng Zhang, Shi Chen, Qi Zhao

Answering visual questions requires the ability to parse visual observations and correlate them with a variety of knowledge. Existing visual question answering (VQA) models either pay little attention to the role of knowledge or do not take into account the granularity of knowledge, e.g., attaching the color of "grassland" to "ground"). They have yet to develop the capability of modeling knowledge of multiple granularity, and are also vulnerable to spurious data biases. To fill the gap, this paper makes progresses from two distinct perspectives: (1) It presents a Hierarchical Concept Graph (HCG) that discriminates and associates multi-granularity concepts with a multi-layered hierarchical structure, aligning visual observations with knowledge across different levels to alleviate data biases. (2) To facilitate a comprehensive understanding of how knowledge contributes throughout the decision-making process, we further propose an interpretable Hierarchical Concept Neural Module Network (HCNMN) It explicitly propagates multi-granularity knowledge across the hierarchical structure and incorporates them with a sequence of reasoning steps, providing a transparent interface to elaborate on the integration of observations and knowledge. Through extensive experiments on multiple challenging datasets (i.e., GQA,VQA,FVQA,OK-VQA) , we demonstrate the effectiveness of our method in answering questions in different scenarios. Our code is available at https://github.com/SuperJohnZhang/HCNMN.

Man Zhou, Jie Huang, Naishan Zheng, Chongyi Li

The success of deep neural networks for pan-sharpening is commonly in a form of black box, lacking transparency and interpretability. To alleviate this issue, we propose a novel model-driven deep unfolding framework with image reasoning prior tailored for the pan-sharpening task. Different from existing unfolding solutions that deliver the proximal operator networks as the uncertain and vague priors, our framework is motivated by the content reasoning ability of masked autoencoders (MAE) with insightful designs. Specifically, the pre-trained MAE with spatial masking strategy, acting as intrinsic reasoning prior, is embedded into unfolding architecture. Meanwhile, the pre-trained MAE with spatial-spectral masking strategy is treated as the regularization term within loss function to constrain the spatial-spectral consistency. Such designs penetrate the image reasoning prior into deep unfolding networks while improving its interpretability and representation capability. The uniqueness of our framework is that the holistic learning process is explicitly integrated with the inherent physical mechanism underlying the pan-sharpening task. Extensive experiments on multiple satellite datasets demonstrate the superiority of our method over the existing state-of-the-art approaches.

Aiping Zhang, Wenqi Ren, Yi Liu, Xiaochun Cao

Transformer-based methods have demonstrated impressive results on single-image super-resolution (SISR) task. However, self-attention mechanism is computationally expensive when applied to the entire image. As a result, current approaches divide low-resolution input images into small patches, which are processed separately and then fused to generate high-resolution images. Nevertheless, this conventional regular patch division is too coarse and lacks interpretability, resulting in artifacts and non-similar structure interference during attention operations. To address these challenges, we propose a novel super token interaction network (SPIN). Our method employs superpixels to cluster local similar pixels to form the explicable local regions and utilizes intra-superpixel attention to enable local information interaction. It is interpretable because only similar regions complement each other and dissimilar regions are excluded. Moreover, we design a superpixel cross-attention module to facilitate information propagation via the surrogation of superpixels. Extensive experiments demonstrate that the proposed SPIN model performs favorably against the state-of-the-art SR methods in terms of accuracy and lightweight. Code is available at https://github.com/ArcticHare105/SPIN.

Hongge Chen, Zhao Chen, Gregory P. Meyer, Dennis Park, Carl Vondrick, Ashish Shrivastava, Yuning Chai

We present SHIFT3D, a differentiable pipeline for generating 3D shapes that are structurally plausible yet challenging to 3D object detectors. In safety-critical applications like autonomous driving, discovering such novel challenging objects can offer insight into unknown vulnerabilities of 3D detectors. By representing objects with a signed distanced function (SDF), we show that gradient error signals allow us to smoothly deform the shape or pose of a 3D object in order to confuse a downstream 3D detector. Importantly, the objects generated by SHIFT3D physically differ from the baseline object yet retain a semantically recognizable shape. Our approach provides interpretable failure modes for modern 3D object detectors, and can aid in preemptive discovery of potential safety risks within 3D perception systems before these risks become critical failures.

Chengxin Liu, Hao Lu, Zhiguo Cao, Tongliang Liu

We show that crowd counting can be viewed as a decomposable point querying process. This formulation enables arbitrary points as input and jointly reasons whether the points are crowd and where they locate. The querying processing, however, raises an underlying problem on the number of necessary querying points. Too few imply underestimation; too many increase computational overhead. To address this dilemma, we introduce a decomposable structure, i.e., the point-query quadtree, and propose a new counting model, termed Point quEry Transformer (PET). PET implements decomposable point querying via data-dependent quadtree splitting, where each querying point could split into four new points when necessary, thus enabling dynamic processing of sparse and dense regions. Such a querying process yields an intuitive, universal modeling of crowd as both the input and output are interpretable and steerable. We demonstrate the applications of PET on a number of crowd-related tasks, including fully-supervised crowd counting and localization, partial annotation learning, and point annotation refinement, and also report state-of-the-art performance. For the first time, we show that a single counting model can address multiple crowd-related tasks across different learning paradigms. Code is available at https://github.com/cxliu0/PET.

Junwen He, Yifan Wang, Lijun Wang, Huchuan Lu, Bin Luo, Jun-Yan He, Jin-Peng Lan, Yifeng Geng, Xuansong Xie

Depth-aware panoptic segmentation is an emerging topic in computer vision which combines semantic and geometric understanding for more robust scene interpretation. Recent works pursue unified frameworks to tackle this challenge but mostly still treat it as two individual learning tasks, which limits their potential for exploring cross-domain information. We propose a deeply unified framework for depth-aware panoptic segmentation, which performs joint segmentation and depth estimation both in a per-segment manner with identical object queries. To narrow the gap between the two tasks, we further design a geometric query enhancement method, which is able to integrate scene geometry into object queries using latent representations. In addition, we propose a bi-directional guidance learning approach to facilitate cross-task feature learning by taking advantage of their mutual relations. Our method sets the new state of the art for depth-aware panoptic segmentation on both Cityscapes-DVPS and SemKITTI-DVPS datasets. Moreover, our guidance learning approach is shown to deliver performance improvement even under incomplete supervision labels. Code and models are available at https://github.com/jwh97nn/DeepDPS.

Hanqing Wang, Wei Liang, Luc Van Gool, Wenguan Wang

VLN-CE is a recently released embodied task, where AI agents need to navigate a freely traversable environment to reach a distant target location, given language instructions. It poses great challenges due to the huge space of possible strategies. Driven by the belief that the ability to anticipate the consequences of future actions is crucial for the emergence of intelligent and interpretable planning behavior, we propose Dreamwalker --- a world model based VLN-CE agent. The world model is built to summarize the visual, topological, and dynamic properties of the complicated continuous environment into a discrete, structured, and compact representation. Dreamwalker can simulate and evaluate possible plans entirely in such internal abstract world, before executing costly actions. As opposed to existing model-free VLN-CE agents simply making greedy decisions in the real world, which easily results in shortsighted behaviors, Dreamwalker is able to make strategic planning through large amounts of "mental experiments." Moreover, the imagined future scenarios reflect our agent's intention, making its decision-making process more transparent. Extensive experiments and ablation studies on VLN-CE dataset confirm the effectiveness of the proposed approach and outline fruitful directions for future work. Our code will be released.

Runjia Li, Shuyang Sun, Mohamed Elhoseiny, Philip Torr

This paper presents OxfordTVG-HIC (Humorous Image Captions), a large-scale dataset for humour generation and understanding. Humour is an abstract, subjective, and context-dependent cognitive construct involving several cognitive factors, making it a challenging task to generate and interpret. Hence, humour generation and understanding can serve as a new task for evaluating the ability of deep-learning methods to process abstract and subjective information. Due to the scarcity of data, humour-related generation tasks such as captioning remain underexplored. To address this gap, OxfordTVG-HIC offers approximately 2.9M image-text pairs with humour scores to train a generalizable humour captioning model. Contrary to existing captioning datasets, OxfordTVG-HIC features a wide range of emotional and semantic diversity resulting in out-of-context examples that are particularly conducive to generating humour. Moreover, OxfordTVG-HIC is curated devoid of offensive content. We also show how OxfordTVGHIC can be leveraged for evaluating the humour of a generated text. Through explainability analysis of the trained models, we identify the visual and linguistic cues influential for evoking humour prediction (and generation). We observe qualitatively that these cues are aligned with the benign violation theory of humour in cognitive psychology.

Xiaoyong Lu, Yaping Yan, Tong Wei, Songlin Du

Current feature matching methods focus on point-level matching, pursuing better representation learning of individual features, but lacking further understanding of the scene. This results in significant performance degradation when handling challenging scenes such as scenes with large viewpoint and illumination changes. To tackle this problem, we propose a novel model named SAM, which applies attentional grouping to guide Scene-Aware feature Matching. SAM handles multi-level features, i.e., image tokens and group tokens, with attention layers, and groups the image tokens with the proposed token grouping module. Our model can be trained by ground-truth matches only and produce reasonable grouping results. With the sense-aware grouping guidance, SAM is not only more accurate and robust but also more interpretable than conventional feature matching models. Sufficient experiments on various applications, including homography estimation, pose estimation, and image matching, demonstrate that our model achieves state-of-the-art performance.

Yuhui Quan, Haoran Huang, Shengfeng He, Ruotao Xu

Removing moire patterns from videos recorded on screens or complex textures is known as video demoireing. It is a challenging task as both structures and textures of an image usually exhibit strong periodic patterns, which thus are easily confused with moire patterns and can be significantly erased in the removal process. By interpreting video demoireing as a multi-frame decomposition problem, we propose a compact invertible dyadic network called CIDNet that progressively decouples latent frames and the moire patterns from an input video sequence. Using a dyadic cross-scale coupling structure with coupling layers tailored for multi-scale processing, CIDNet aims at disentangling the features of image patterns from that of moire patterns at different scales, while retaining all latent image features to facilitate reconstruction. In addition, a compressed form for the network's output is introduced to reduce computational complexity and alleviate overfitting. The experiments show that CIDNet outperforms existing methods and enjoys the advantages in model size and computational efficiency.

Ruizhe Li 0004, Jiahao Guo, Mingxi Li, Zhengqian Wu, Chao Liang 0001

Deep video understanding (DVU) is often considered a challenge due to the aim of interpreting a video with storyline, which is designed to solve two levels of problems: predicting the human interaction in scene-level and identifying the relationship between two entities in movie-level. Based on our understanding of the movie characteristics and analysis of DVU tasks, in this paper, we propose a four-stage method to solve the task, which includes video structuring, shot based instance search, interaction & relation prediction and shot-scene summary & Question Answering (QA) with ChatGPT. In these four stages, shot based instance search allows accurate identification and tracking of characters at an appropriate video granularity. Using ChatGPT in QA, on the one hand, can narrow the answer space, on the other hand, with the help of the powerful text understanding ability, ChatGPT can help us answer the questions by giving background knowledge. We rank first in movie-level group 2 and scene-level group 1, second in movie-level group 1 and scene-level group 2 in ACM MM 2023 Grand Challenge.

Qi Yang 0005, Marlo Ongpin, Sergey I. Nikolenko, Alfred Huang, Aleksandr Farseev

The opaqueness of modern digital advertising, exemplified by platforms such as Meta Ads, raises concerns regarding their autonomous control over audience targeting, pricing structures, and ad relevancy assessments. Locked in their leading positions by network effects, "Metas and Googles of the world" attract countless advertisers who rely on intuition, with billions of dollars lost on ineffective social media ads. The platforms' algorithms use huge amounts of data unavailable to advertisers, and the algorithms themselves are opaque as well. This lack of transparency hinders the advertisers' ability to make informed decisions and necessitates efforts to promote transparency, standardize industry metrics, and strengthen regulatory frameworks. In this work, we propose novel ways to assist marketers in optimizing their advertising strategies via machine learning techniques designed to analyze and evaluate content, in particular, predict the click-through rates (CTR) of novel advertising content. Another important problem is that large volumes of data available in the competitive landscape, e.g., competitors' ads, impede the ability of marketers to derive meaningful insights. This leads to a pressing need for a novel approach that would allow us to summarize and comprehend complex data. Inspired by the success of ChatGPT in bridging the gap between large language models (LLMs) and a broader non-technical audience, we propose a novel system that facilitates marketers in data interpretation, called SODA, that merges LLMs with explainable AI, enabling better human-AI collaboration with an emphasis on the domain of digital marketing and advertising. By combining LLMs and explainability features, in particular modern text-image models, we aim to improve the synergy between human marketers and AI systems.

Shide Du, Zihan Fang, Shiyang Lan, Yanchao Tan, Manuel Günther, Shiping Wang, Wenzhong Guo

As researchers strive to narrow the gap between machine intelligence and human through the development of artificial intelligence multimedia technologies, it is imperative that we recognize the critical importance of trustworthiness in open-world, which has become ubiquitous in all aspects of daily life for everyone. However, several challenges may create a crisis of trust in current open-world artificial multimedia systems that need to be bridged: 1) Insufficient explanation of predictive results; 2) Inadequate generalization for learning models; 3) Poor adaptability to uncertain environments. Consequently, we explore a neural program to bridge trustworthiness and open-world learning, extending from single-modal to multi-modal scenarios for readers.1) To enhance design-level interpretability, we first customize trustworthy networks with specific physical meanings; 2) We then design environmental well-being task-interfaces via flexible learning regularizers for improving the generalization of trustworthy learning; 3) We propose to increase the robustness of trustworthy learning by integrating open-world recognition losses with agent mechanisms. Eventually, we enhance various trustworthy properties through the establishment of design-level explainability, environmental well-being task-interfaces and open-world recognition programs. As a result, these designed open-world protocols are applicable across a wide range of surroundings, under open-world multimedia recognition scenarios with significant performance improvements observed.

Chris Lenart, Pegah Ahadian, Yuxin Yang 0001, Simon Suo, Ashton Corsello, Karl W. Kosko, Qiang Guan

Unified systems for multi-sensor devices, particularly eye-tracking in Virtual Reality (VR), are intricate and often require the listening and streaming of multichannel data. In this project, we propose a visual analysis framework for replicating a participant's viewing involvement by interpreting head movements as rotations and point-of-gaze (POG) as on-screen indicators. Our solution suggests an additional layer of system for near-real-time for processing and analyzing this multi-device data to connect with the data and enable both near-real-time or subsequent offline viewing of the entire VR eye-tracking session. Moreover, our method provides a no-batteries-need solution to create traditional eye-tracking visualization techniques. Finally, we apply three prior education technology analysis metrics: higher density gaze for students, shorter fixation time, and less fixation duration variance for students to determine expertise levels in this system. We systematically establish a ubiquitous, multi-device, eye-tracking solution to incorporate this approach. We evaluate the effectiveness of our system through a user study, using both expertise and non- expertise levels, and selectively surveying to ascertain the quality of the replicated experience and we test the system by running a real-world user study with sixty four different participants. We demonstrate the application's significance and potential to integrate prior analysis metrics using the collected data which this data collection and analysis have been approved by IRB.

Pengyuan Lyu, Weihong Ma, Hongyi Wang 0008, Yuechen Yu, Chengquan Zhang, Kun Yao, Yang Xue 0001, Jingdong Wang 0001

All tables can be represented as grids. Based on this observation, we propose GridFormer, a novel approach for interpreting unconstrained table structures by predicting the vertex and edge of a grid. First, we propose a flexible table representation in the form of an M X N grid. In this representation, the vertexes and edges of the grid store the localization and adjacency information of the table. Then, we introduce a DETR-style table structure recognizer to efficiently predict this multi-objective information of the grid in a single shot. Specifically, given a set of learned row and column queries, the recognizer directly outputs the vertexes and edges information of the corresponding rows and columns. Extensive experiments on five challenging benchmarks which include wired, wireless, multi-merge-cell, oriented, and distorted tables demonstrate the competitive performance of our model over other methods.

Meiqi Cao, Rui Yan 0010, Xiangbo Shu, Jiachao Zhang, Jinpeng Wang 0001, Guo-Sen Xie

Panoramic activity recognition is required to jointly identify multi-granularity human behaviors including individual actions, group activities, and global activities in multi-person videos. Previous methods encode these behaviors hierarchically through multiple stages, which disturb the inherent co-occurrence across multi-granularity behaviors in the same scene. To this end, we propose a novel Multi-granularity Unified Perception (MUP) framework that perceives different granularity behaviors universally to explore the co-occurrence motion pattern via the same parameters in an end-to-end fashion. To be specific, the proposed framework stacks three Unified Motion Encoding (UME) blocks for modeling multiple granularity behaviors with shared parameters. UME block mines intra-relevant and cross-relevant semantics synchronously from input feature sequences via Intra-granularity Motion Embedding (IME) and Cross-granularity Motion Prototyping (CMP). In particular, IME aims to model the interactions among visual features within each granularity based on the attention mechanism. CMP aims to aggregate features across different granularities (i.e., person to group) via several learnable prototypes. Extensive experiments demonstrate that MUP outperforms the state-of-the-art methods on JRDB-PAR and has satisfactory interpretability.

Zengxi Zhang, Zhiying Jiang, Jinyuan Liu 0001, Xin Fan 0001, Risheng Liu

Underwater images suffer from light refraction and absorption, which impairs visibility and interferes the subsequent applications. Existing underwater image enhancement methods mainly focus on image quality improvement, ignoring the effect on practice. To balance the visual quality and application, we propose a heuristic normalizing flow for detection-driven underwater image enhancement, dubbed WaterFlow. Specifically, we first develop an invertible mapping to achieve the translation between the degraded image and its clear counterpart. Considering the differentiability and interpretability, we incorporate the heuristic prior into the data-driven mapping procedure, where the ambient light and medium transmission coefficient benefit credible generation. Furthermore, we introduce a detection perception module to transmit the implicit semantic guidance into the enhancement procedure, where the enhanced images hold more detection-favorable features and are able to promote the detection performance. Extensive experiments prove the superiority of our WaterFlow, against state-of-the-art methods quantitatively and qualitatively.

Jiajie Su, Chaochao Chen 0001, Zibin Lin, Xi Li 0001, Weiming Liu 0005, Xiaolin Zheng

Sequential Recommendation (SR) captures users' dynamic preferences by modeling how users transit among items. However, SR models that utilize only single type of behavior interaction data encounter performance degradation when the sequences are short. To tackle this problem, we focus on Multi-Behavior Sequential Recommendation (MBSR) in this paper, which aims to leverage time-evolving heterogeneous behavioral dependencies for better exploring users' potential intents on the target behavior. Solving MBSR is challenging. On the one hand, users exhibit diverse multi-behavior patterns due to personal characteristics. On the other hand, there exists comprehensive co-influence between behavior correlations and item collaborations, the intensity of which is deeply affected by temporal factors. To tackle these challenges, we propose a Personalized Behavior-Aware Transformer framework (PBAT) for MBSR problem, which models personalized patterns and multifaceted sequential collaborations in a novel way to boost recommendation performance. PBAT includes two main modules, i.e, personalized behavior pattern generator and behavior-aware collaboration extractor. First, PBAT develops a personalized behavior pattern generator in the representation layer, which extracts dynamic and discriminative behavior patterns for sequential learning. Second, PBAT reforms the self-attention layer with a behavior-aware collaboration extractor, which introduces a fused behavior-aware attention mechanism for incorporating both behavioral and temporal impacts into collaborative transitions. We conduct experiments on three benchmark datasets and the results demonstrate the effectiveness and interpretability of our framework.

Yizhuo Lu, Changde Du, Qiongyi Zhou, Dianpeng Wang, Huiguang He

Reconstructing visual stimuli from brain recordings has been a meaningful and challenging task. Especially, the achievement of precise and controllable image reconstruction bears great significance in propelling the progress and utilization of brain-computer interfaces. Despite the advancements in complex image reconstruction techniques, the challenge persists in achieving a cohesive alignment of both semantic (concepts and objects) and structure (position, orientation, and size) with the image stimuli. To address the aforementioned issue, we propose a two-stage image reconstruction model called MindDiffuser1. In Stage 1, the VQ-VAE latent representations and the CLIP text embeddings decoded from fMRI are put into Stable Diffusion, which yields a preliminary image that contains semantic information. In Stage 2, we utilize the CLIP visual feature decoded from fMRI as supervisory information, and continually adjust the two feature vectors decoded in Stage 1 through backpropagation to align the structural information. The results of both qualitative and quantitative analyses demonstrate that our model has surpassed the current state-of-the-art models on Natural Scenes Dataset (NSD). The subsequent experimental findings corroborate the neurobiological plausibility of the model, as evidenced by the interpretability of the multimodal feature employed, which align with the corresponding brain responses.

Guangming Shi, Xuyang Li, Xuemei Xie, Mingxuan Yu, Chengwei Rao, Jiakai Luo

6D pose estimation from a single RGB image is a fundamental task in computer vision. In most methods of instance-level or category-level 6D pose estimation, accurate CAD models or point cloud models are indispensable part. It is not easy to quickly obtain the models of these everyday objects. To address this issue, we present a part-level object component sketch knowledge base which consists of 270 real-world object sketch models of 30 categories. Objects are disassembled into geometry components with spatial relationship according to their functions and structures, and convert them into three basic spatial structures: frustum, circular truncated cone, and sphere. We present a fast pipeline for sketch modeling with our tool. The average time for this method to build a simple model for everyday objects is about 2 minutes. Additionally, we leverage the geometric information and spatial relationships inherent in the multiple viewpoint projection maps of these sketch bases to develop a rapid inference framework for 6D pose estimation. The interpretable steps in our framework gradually retrieve and activate valid solutions in the discrete 6D pose space. Extensive experiments in real-world environments have demonstrated that our method can reliably and robustly estimate the 6D pose of objects, even without access to accurate CAD or point cloud models. Furthermore, our method achieves state-of-the-art performance, operating at a speed of 90 frames per second using parallel computing on GPU.