论文检索

输入标题、作者或关键词,从 701 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
701篇论文匹配“First-order”
第 35 / 36 页

Optimization/Convex

Liang Zhang, Junchi YANG, Amin Karbasi, Niao He

Algorithmic reproducibility measures the deviation in outputs of machine learning algorithms upon minor changes in the training process. Previous work suggests that first-order methods would need to trade-off convergence rate (gradient complexity) for better reproducibility. In this work, we challenge this perception and demonstrate that both optimal reproducibility and near-optimal convergence guarantees can be achieved for smooth convex minimization and smooth convex-concave minimax problems under various error-prone oracle settings. Particularly, given the inexact initialization oracle, our regularization-based algorithms achieve the best of both worlds -- optimal reproducibility and near-optimal gradient complexity -- for minimization and minimax optimization. With the inexact gradient oracle, the near-optimal guarantees also hold for minimax optimization. Additionally, with the stochastic gradient oracle, we show that stochastic gradient descent ascent is optimal in terms of both reproducibility and gradient complexity. We believe our results contribute to an enhanced understanding of the reproducibility-convergence trade-off in the context of convex optimization.

Optimization/Large Scale, Parallel and Distributed

Ganyu Wang, Bin Gu, Qingsong Zhang, Xiang Li, Boyu Wang, Charles Ling

Vertical Federated Learning (VFL) is a collaborative machine learning paradigm that enables multiple participants to jointly train a model on their private data without sharing it.To make VFL practical, privacy security and communication efficiency should both be satisfied. Recent research has shown that Zero-Order Optimization (ZOO) in VFL can effectively conceal the internal information of the model without adding costly privacy protective add-ons, making it a promising approach for privacy and efficiency.However, there are still two key problems that have yet to be resolved. First, the convergence rate of ZOO-based VFL is significantly slower compared to gradient-based VFL, resulting in low efficiency in model training and more communication round, which hinders its application on large neural networks. Second, although ZOO-based VFL has demonstrated resistance to state-of-the-art (SOTA) attacks, its privacy guarantee lacks a theoretical explanation.To address these challenges, we propose a novel cascaded hybrid optimization approach that employs a zeroth-order (ZO) gradient on the most critical output layer of the clients, with other parts utilizing the first-order (FO) gradient. This approach preserves the privacy protection of ZOO while significantly enhancing convergence.Moreover, we theoretically prove that applying ZOO to the VFL is equivalent to adding Gaussian Mechanism to the gradient information, which offers an implicit differential privacy guarantee. Experimental results demonstrate that our proposed framework achieves similar utility as the Gaussian mechanism under the same privacy budget, while also having significantly lower communication costs compared with SOTA communication-efficient VFL frameworks.

Theory/Learning Theory

Chirag Pabbaraju, Dhruv Rohatgi, Anish Prasad Sevekari, Holden Lee, Ankur Moitra, Andrej Risteski

Score matching is an alternative to maximum likelihood (ML) for estimating a probability distribution parametrized up to a constant of proportionality. By fitting the ''score'' of the distribution, it sidesteps the need to compute this constant of proportionality (which is often intractable).While score matching and variants thereof are popular in practice, precise theoretical understanding of the benefits and tradeoffs with maximum likelihood---both computational and statistical---are not well understood. In this work, we give the first example of a natural exponential family of distributions such that the score matching loss is computationally efficient to optimize, and has a comparable statistical efficiency to ML, while the ML loss is intractable to optimize using a gradient-based method. The family consists of exponentials of polynomials of fixed degree, and our result can be viewed as a continuous analogue of recent developments in the discrete setting. Precisely, we show: (1) Designing a zeroth-order or first-order oracle for optimizing the maximum likelihood loss is NP-hard. (2) Maximum likelihood has a statistical efficiency polynomial in the ambient dimension and the radius of the parameters of the family. (3) Minimizing the score matching loss is both computationally and statistically efficient, with complexity polynomial in the ambient dimension.

Theory/Learning Theory

Jun Chen, Hong Chen, Bin Gu, Hao Deng

Federated zeroth-order optimization (FedZO) algorithm enjoys the advantages of both zeroth-order optimization and federated learning, and has shown exceptional performance on black-box attack and softmax regression tasks. However, there is no generalization analysis for FedZO, and its analysis on computing convergence rate is slower than the corresponding first-order optimization setting. This paper aims to establish systematic theoretical assessments of FedZO by developing the analysis technique of on-average model stability. We establish the first generalization error bound of FedZO under the Lipschitz continuity and smoothness conditions. Then, refined generalization and optimization bounds are provided by replacing bounded gradient with heavy-tailed gradient noise and utilizing the second-order Taylor expansion for gradient approximation. With the help of a new error decomposition strategy, our theoretical analysis is also extended to the asynchronous case. For FedZO, our fine-grained analysis fills the theoretical gap on the generalization guarantees and polishes the convergence characterization of the computing algorithm.

Theory/Game Theory

Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet

In this paper, we study the problem of learning in quantum games - and other classes of semidefinite games - with scalar, payoff-based feedback.For concreteness, we focus on the widely used matrix multiplicative weights (MMW) algorithm and, instead of requiring players to have full knowledge of the game (and/or each other's chosen states), we introduce a suite of minimal-information matrix multiplicative weights (3MW) methods tailored to different information frameworks.The main difficulty to attaining convergence in this setting is that, in contrast to classical finite games, quantum games have an infinite continuum of pure states (the quantum equivalent of pure strategies), so standard importance-weighting techniques for estimating payoff vectors cannot be employed.Instead, we borrow ideas from bandit convex optimization and we design a zeroth-order gradient sampler adapted to the semidefinite geometry of the problem at hand.As a first result, we show that the 3MW method with deterministic payoff feedback retains the $\mathcal{O}(1/\sqrt{T})$ convergence rate of the vanilla, full information MMW algorithm in quantum min-max games, even though the players only observe a single scalar.Subsequently, we relax the algorithm's information requirements even further and we provide a 3MW method that only requires players to observe a random realization of their payoff observable, and converges to equilibrium at an $\mathcal{O}(T^{-1/4})$ rate.Finally, going beyond zero-sum games, we show that a regularized variant of the proposed 3MW method guarantees local convergence with high probability to all equilibria that satisfy a certain first-order stability condition.

Optimization/Non-Convex

Taoli Zheng, Linglingzhi Zhu, Anthony Man-Cho So, Jose Blanchet, Jiajin Li

Nonconvex-nonconcave minimax optimization has received intense attention over the last decade due to its broad applications in machine learning. Most existing algorithms rely on one-sided information, such as the convexity (resp. concavity) of the primal (resp. dual) functions, or other specific structures, such as the Polyak-Łojasiewicz (PŁ) and Kurdyka-Łojasiewicz (KŁ) conditions. However, verifying these regularity conditions is challenging in practice. To meet this challenge, we propose a novel universally applicable single-loop algorithm, the doubly smoothed gradient descent ascent method (DS-GDA), which naturally balances the primal and dual updates. That is, DS-GDA with the same hyperparameters is able to uniformly solve nonconvex-concave, convex-nonconcave, and nonconvex-nonconcave problems with one-sided KŁ properties, achieving convergence with $\mathcal{O}(\epsilon^{-4})$ complexity. Sharper (even optimal) iteration complexity can be obtained when the KŁ exponent is known. Specifically, under the one-sided KŁ condition with exponent $\theta\in(0,1)$, DS-GDA converges with an iteration complexity of $\mathcal{O}(\epsilon^{-2\max\\{2\theta,1\\}})$. They all match the corresponding best results in the literature. Moreover, we show that DS-GDA is practically applicable to general nonconvex-nonconcave problems even without any regularity conditions, such as the PŁ condition, KŁ condition, or weak Minty variational inequalities condition. For various challenging nonconvex-nonconcave examples in the literature, including *Forsaken*, *Bilinearly-coupled minimax*, *Sixth-order polynomial*, and *PolarGame*, the proposed DS-GDA can all get rid of limit cycles. To the best of our knowledge, this is the first first-order algorithm to achieve convergence on all of these formidable problems.

Applications/Computer Vision

Liulei Li, Jianan Wei, Wenguan Wang, Yi Yang

The interaction decoder utilized in prevalent Transformer-based HOI detectors typically accepts pre-composed human-object pairs as inputs. Though achieving remarkable performance, such a paradigm lacks feasibility and cannot explore novel combinations over entities during decoding. We present LogicHOI, a new HOI detector that leverages neural-logic reasoning and Transformer to infer feasible interactions between. entities. Specifically, we modify. self-attention mechanism in the vanilla Transformer, enabling it to reason over the ⟨ human, action, object ⟩ triplet and constitute novel interactions. Meanwhile, such a reasoning process is guided by two crucial properties for understanding HOI: affordances (the potential actions an object can facilitate) and proxemics (the spatial relations between humans and objects). We formulate these two properties in first-order logic and ground them into continuous space to constrain the learning process of our approach, leading to improved performance and zero-shot generalization capabilities. We evaluate L OGIC HOI on V-COCO and HICO-DET under both normal and zero-shot setups, achieving significant improvements over existing methods.

Deep Learning/Generative Models and Autoencoders

Kaiwen Zheng, Cheng Lu, Jianfei Chen, Jun Zhu

Diffusion probabilistic models (DPMs) have exhibited excellent performance for high-fidelity image generation while suffering from inefficient sampling. Recent works accelerate the sampling procedure by proposing fast ODE solvers that leverage the specific ODE form of DPMs. However, they highly rely on specific parameterization during inference (such as noise/data prediction), which might not be the optimal choice. In this work, we propose a novel formulation towards the optimal parameterization during sampling that minimizes the first-order discretization error of the ODE solution. Based on such formulation, we propose \textit{DPM-Solver-v3}, a new fast ODE solver for DPMs by introducing several coefficients efficiently computed on the pretrained model, which we call \textit{empirical model statistics}. We further incorporate multistep methods and a predictor-corrector framework, and propose some techniques for improving sample quality at small numbers of function evaluations (NFE) or large guidance scales. Experiments show that DPM-Solver-v3 achieves consistently better or comparable performance in both unconditional and conditional sampling with both pixel-space and latent-space DPMs, especially in 5$\sim$10 NFEs. We achieve FIDs of 12.21 (5 NFE), 2.51 (10 NFE) on unconditional CIFAR10, and MSE of 0.55 (5 NFE, 7.5 guidance scale) on Stable Diffusion, bringing a speed-up of 15\%$\sim$30\% compared to previous state-of-the-art training-free methods. Code is available at \url{https://github.com/thu-ml/DPM-Solver-v3}.

Optimization/Convex

Jungbin Kim, Insoon Yang

We propose a novel methodology that systematically analyzes ordinary differential equation (ODE) models for first-order optimization methods by converting the task of proving convergence rates into verifying the positive semidefiniteness of specific Hilbert-Schmidt integral operators. Our approach is based on the performance estimation problems (PEP) introduced by Drori and Teboulle. Unlike previous works on PEP, which rely on finite-dimensional linear algebra, we use tools from functional analysis. Using the proposed method, we establish convergence rates of various accelerated gradient flow models, some of which are new. As an immediate consequence of our framework, we show a correspondence between minimizing function values and minimizing gradient norms.

Optimization/Non-Convex

Morteza Boroun, Erfan Yazdandoost Hamedani, Afrooz Jalilzadeh

In this paper, we investigate a class of constrained saddle point (SP) problems where the objective function is nonconvex-concave and smooth. This class of problems has wide applicability in machine learning, including robust multi-class classification and dictionary learning. Several projection-based primal-dual methods have been developed to tackle this problem; however, the availability of methods with projection-free oracles remains limited. To address this gap, we propose efficient single-loop projection-free methods reliant on first-order information. In particular, using regularization and nested approximation techniques, we propose a primal-dual conditional gradient method that solely employs linear minimization oracles to handle constraints. Assuming that the constraint set in the maximization is strongly convex, our method achieves an $\epsilon$-stationary solution within $\mathcal{O}(\epsilon^{-6})$ iterations. When the projection onto the constraint set of maximization is easy to compute, we propose a one-sided projection-free method that achieves an $\epsilon$-stationary solution within $\mathcal{O}(\epsilon^{-4})$ iterations. Moreover, we present improved iteration complexities of our methods under a strong concavity assumption. To the best of our knowledge, our proposed algorithms are among the first projection-free methods with convergence guarantees for solving nonconvex-concave SP problems.

Optimization/First-order

Jacob Lindbäck, Zesen Wang, Mikael Johansson

We present an efficient algorithm for regularized optimal transport. In contrast toprevious methods, we use the Douglas-Rachford splitting technique to developan efficient solver that can handle a broad class of regularizers. The algorithmhas strong global convergence guarantees, low per-iteration cost, and can exploitGPU parallelization, making it considerably faster than the state-of-the-art formany problems. We illustrate its competitiveness in several applications, includingdomain adaptation and learning of generative models.

Theory/Game Theory

Iosif Sakos, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Panayotis Mertikopoulos, Georgios Piliouras

A wide array of modern machine learning applications – from adversarial models to multi-agent reinforcement learning – can be formulated as non-cooperative games whose Nash equilibria represent the system’s desired operational states. Despite having a highly non-convex loss landscape, many cases of interest possess a latent convex structure that could potentially be leveraged to yield convergence to an equilibrium. Driven by this observation, our paper proposes a flexible first-order method that successfully exploits such “hidden structures” and achieves convergence under minimal assumptions for the transformation connecting the players’ control variables to the game’s latent, convex-structured layer. The proposed method – which we call preconditioned hidden gradient descent (PHGD) – hinges on a judiciously chosen gradient preconditioning scheme related to natural gradient methods. Importantly, we make no separability assumptions for the game’s hidden structure, and we provide explicit convergence rate guarantees for both deterministic and stochastic environments.

Deep Learning/Algorithms

Runa Eschenhagen, Alexander Immer, Richard Turner, Frank Schneider, Philipp Hennig

The core components of many modern neural network architectures, such as transformers, convolutional, or graph neural networks, can be expressed as linear layers with *weight-sharing*. Kronecker-Factored Approximate Curvature (K-FAC), a second-order optimisation method, has shown promise to speed up neural network training and thereby reduce computational costs. However, there is currently no framework to apply it to generic architectures, specifically ones with linear weight-sharing layers. In this work, we identify two different settings of linear weight-sharing layers which motivate two flavours of K-FAC -- *expand* and *reduce*. We show that they are exact for deep linear networks with weight-sharing in their respective setting. Notably, K-FAC-reduce is generally faster than K-FAC-expand, which we leverage to speed up automatic hyperparameter selection via optimising the marginal likelihood for a Wide ResNet. Finally, we observe little difference between these two K-FAC variations when using them to train both a graph neural network and a vision transformer. However, both variations are able to reach a fixed validation metric target in $50$-$75$\% of the number of steps of a first-order reference run, which translates into a comparable improvement in wall-clock time. This highlights the potential of applying K-FAC to modern neural network architectures.

Deep Learning/Algorithms

Mohammad Mozaffari, Sikan Li, Zhao Zhang, Maryam Mehri Dehnavi

This work proposes a Momentum-Enabled Kronecker-Factor-Based Optimizer Using Rank-1 updates, called MKOR, that improves the training time and convergence properties of deep neural networks (DNNs). Second-order techniques, while enjoying higher convergence rates vs first-order counterparts, have cubic complexity with respect to either the model size and/or the training batch size. Hence they exhibit poor scalability and performance in transformer models, e.g. large language models (LLMs), because the batch sizes in these models scale by the attention mechanism sequence length, leading to large model size and batch sizes. MKOR's complexity is quadratic with respect to the model size, alleviating the computation bottlenecks in second-order methods. Because of their high computation complexity, state-of-the-art implementations of second-order methods can only afford to update the second order information infrequently, and thus do not fully exploit the promise of better convergence from these updates. By reducing the communication complexity of the second-order updates as well as achieving a linear communication complexity, MKOR increases the frequency of second order updates. We also propose a hybrid version of MKOR (called MKOR-H) that mid-training falls backs to a first order optimizer if the second order updates no longer accelerate convergence. Our experiments show that MKOR outperforms state -of-the-art first order methods, e.g. the LAMB optimizer, and best implementations of second-order methods, i.e. KAISA/KFAC, up to 2.57x and 1.85x respectively on BERT-Large-Uncased on 64 GPUs.

Optimization/First-order

Xiaowen Jiang, Sebastian Stich

The recently proposed stochastic Polyak stepsize (SPS) and stochastic line-search (SLS) for SGD have shown remarkable effectiveness when training over-parameterized models. However, two issues remain unsolved in this line of work. First, in non-interpolation settings, both algorithms only guarantee convergence to a neighborhood of a solution which may result in a worse output than the initial guess. While artificially decreasing the adaptive stepsize has been proposed to address this issue (Orvieto et al.), this approach results in slower convergence rates under interpolation. Second, intuitive line-search methods equipped with variance-reduction (VR) fail to converge (Dubois-Taine et al.). So far, no VR methods successfully accelerate these two stepsizes with a convergence guarantee.In this work, we make two contributions:Firstly, we propose two new robust variants of SPS and SLS, called AdaSPS and AdaSLS, which achieve optimal asymptotic rates in both strongly-convex or convex and interpolation or non-interpolation settings, except for the case when we have both strong convexity and non-interpolation. AdaSLS requires no knowledge of problem-dependent parameters, and AdaSPS requires only a lower bound of the optimal function value as input. Secondly, we propose a novel VR method that can use Polyak stepsizes or line-search to achieve acceleration. When it is equipped with AdaSPS or AdaSLS, the resulting algorithms obtain the optimal ratefor optimizing convex smooth functions. Finally, numerical experiments on synthetic and real datasets validate our theory and demonstrate the effectiveness and robustness of our algorithms.

Yang Jiao, Shaoxiang Chen, Zequn Jie, Jingjing Chen, Lin Ma, Yu-Gang Jiang

3D dense captioning is a recently-proposed novel task, where point clouds contain more geometric information than the 2D counterpart. However, it is also more challenging due to the higher complexity and wider variety of inter-object relations contained in point clouds. Existing methods only treat such relations as by-products of object feature learning in graphs without specifically encoding them, which leads to sub-optimal results. In this paper, aiming at improving 3D dense captioning via capturing and utilizing the complex relations in the 3D scene, we propose MORE, a Multi-Order RElation mining model, to support generating more descriptive and comprehensive captions. Technically, our MORE encodes object relations in a progressive manner since complex relations can be deduced from a limited number of basic ones. We first devise a novel Spatial Layout Graph Convolution (SLGC), which semantically encodes several first-order relations as edges of a graph constructed over 3D object proposals. Next, from the resulting graph, we further extract multiple triplets which encapsulate basic first-order relations as the basic unit, and construct several Object-centric Triplet Attention Graphs (OTAG) to infer multi-order relations for every target object. The updated node features from OTAG are aggregated and fed into the caption decoder to provide abundant relational cues, so that captions including diverse relations with context objects can be generated. Extensive experiments on the Scan2Cap dataset prove the effectiveness of our proposed MORE and its components, and we also outperform the current state-of-the-art method. Our code is available at https://github.com/SxJyJay/MORE.

Tobias Lorenz, Anian Ruoss, Mislav Balunović, Gagandeep Singh, Martin Vechev

The use of deep 3D point cloud models in safety-critical applications, such as autonomous driving, dictates the need to certify the robustness of these models to real-world transformations. This is technically challenging, as it requires a scalable verifier tailored to point cloud models that handles a wide range of semantic 3D transformations. In this work, we address this challenge and introduce 3DCertify, the first verifier able to certify the robustness of point cloud models. 3DCertify is based on two key insights: (i) a generic relaxation based on first-order Taylor approximations, applicable to any differentiable transformation, and (ii) a precise relaxation for global feature pooling, which is more complex than pointwise activations (e.g., ReLU or sigmoid) but commonly employed in point cloud models. We demonstrate the effectiveness of 3DCertify by performing an extensive evaluation on a wide range of 3D transformations (e.g., rotation, twisting) for both classification and part segmentation tasks. For example, we can certify robustness against rotations by +-60deg for 95.7% of point clouds, and our max pool relaxation increases certification by up to 15.6%.

Julio Marco, Adrian Jarabo, Ji Hyun Nam, Xiaochun Liu, Miguel Ángel Cosculluela, Andreas Velten, Diego Gutierrez

The light transport matrix (LTM) is an instrumental tool in line-of-sight (LOS) imaging, describing how light interacts with the scene and enabling applications such as relighting or separation of illumination components. We introduce a framework to estimate the LTM of non-line-of-sight (NLOS) scenarios, coupling recent virtual forward light propagation models for NLOS imaging with the LOS light transport equation. We design computational projector-camera setups, and use these virtual imaging systems to estimate the transport matrix of hidden scenes. We introduce the specific illumination functions to compute the different elements of the matrix, overcoming the challenging wide-aperture conditions of NLOS setups. Our NLOS light transport matrix allows us to (re)illuminate specific locations of a hidden scene, and separate direct, first-order indirect, and higher-order indirect illumination of complex cluttered hidden scenes, similar to existing LOS techniques.

Jing Shi, Yiwu Zhong, Ning Xu, Yin Li, Chenliang Xu

We investigate the weakly-supervised scene graph generation, which is a challenging task since no correspondence of label and object is provided. The previous work regards such correspondence as a latent variable which is iteratively updated via nested optimization of the scene graph generation objective. However, we further reduce the complexity by decoupling it into an efficient first-order graph matching module optimized via contrastive learning to obtain such correspondence, which is used to train a standard scene graph generation model. The extensive experiments show that such a simple pipeline can significantly surpass the previous state-of-the-art by more than 30% on the Visual Genome dataset, both in terms of graph matching accuracy and scene graph quality. We believe this work serves as a strong baseline for future research.

Binghua Li, Chao Li, Feng Duan, Ning Zheng, Qibin Zhao

Multimodal sentiment analysis (MSA) has been widely investigated in both computer vision and natural language processing. However, studies on the imperfect data especially with missing values are still far from success and challenging, even though such an issue is ubiquitous in the real world. Although previous works show the promising performance by exploiting the low-rank structures of the fused features, only the first-order statistics of the temporal dynamics are concerned. To this end, we propose a novel network architecture termed Time Product Fusion Network (TPFN), which takes the high-order statistics over both modalities and temporal dynamics into account. We construct the fused features by the outer product along adjacent time-steps, such that richer modal and temporal interactions are utilized. In addition, we claim that the low-rank structures can be obtained by regularizing the Frobenius norm of latent factors instead of the fused features. Experiments on CMU-MOSI and CMU-MOSEI datasets show that TPFN can compete with state-of-the art approaches in multimodal sentiment analysis in cases of both random and structured missing values.