论文检索

输入标题、作者或关键词,从 4,294 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
4,294篇论文匹配“Physics”
第 35 / 215 页

Rui Wang, Huisi Wu, Jing Qin

Accurate and temporally consistent segmentation of the left ventricle from echocardiography videos is essential for estimating the ejection fraction and assessing cardiac function. However, modeling spatiotemporal dynamics remains difficult due to severe speckle noise and rapid non-rigid deformations. Existing linear recurrent models offer efficient in-context associative recall for temporal tracking, but rely on unconstrained state updates, which cause progressive singular value decay in the state matrix, a phenomenon known as rank collapse, resulting in anatomical details being overwhelmed by noise. To address this, we propose OSA, a framework that constrains the state evolution on the Stiefel manifold. We introduce the Orthogonalized State Update (OSU) mechanism, which formulates the memory evolution as Euclidean projected gradient descent on the Stiefel manifold to prevent rank collapse and maintain stable temporal transitions. Furthermore, an Anatomical Prior-aware Feature Enhancement module explicitly separates anatomical structures from speckle noise through a physics-driven process, providing the temporal tracker with noise-resilient structural cues. Comprehensive experiments on the CAMUS and EchoNet-Dynamic datasets show that OSA achieves state-of-the-art segmentation accuracy and temporal stability, while maintaining real-time inference efficiency for clinical deployment. Codes are available at https://github.com/wangrui2025/OSA.

Nissim Maruani, Peiying Zhang, Siddhartha Chaudhuri, Matthew Fisher, Nanxuan Zhao, Vladimir G. Kim, Pierre Alliez, Mathieu Desbrun, Wang Yifan

We introduce Illustrator's Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist's compositional process, illustrator's depth infers a layer index for each pixel, forming an interpretable image decomposition through a discrete, globally consistent ordering of elements optimized for editability. We also propose and train a neural network using a curated dataset of layered vector graphics to predict layering directly from raster inputs. Our layer index inference unlocks a range of powerful downstream applications. In particular, it significantly outperforms state-of-the-art baselines for image vectorization while also enabling high-fidelity text-to-vector-graphics generation, automatic 3D relief generation from 2D images, and intuitive depth-aware editing. By reframing depth from a physical quantity to a creative abstraction, illustrator's depth prediction offers a new foundation for editable image decomposition.

Hanz Cuevas Velasquez, Anastasios Yiannakidis, Soyong Shin, Giorgio Becherini, Markus Höschle, Joachim Tesch, Taylor Obersat, Tsvetelina Alexiadis, Eni Halilaj, Michael J. Black

We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video. Traditional motion-capture systems rely on physical markers. Although they offer high accuracy, their requirements of specialized hardware, manual marker placement, and extensive post-processing make them costly and time-consuming. Recent learning-based methods attempt to overcome these limitations, but most are designed for single-person capture, rely on sparse keypoints, or struggle with occlusions and physical interactions. In this work, we introduce a method that predicts dense 2D contact-aware and visibility-aware surface landmarks conditioned on segmentation masks, enabling person-specific correspondence estimation even under heavy occlusion. We employ a novel architecture that exploits learnable queries for each landmark. We demonstrate that our approach can handle complex person--person interaction and offers greater accuracy than existing methods. To train our network, we construct a large, synthetic multi-view dataset combining human motions from diverse sources, including extreme poses, hand motions, and close interactions. Our dataset yields high-variability synthetic sequences with rich body contact and occlusion, and includes SMPL-X ground-truth annotations with dense 2D landmarks. The result is a system capable of accurately capturing human motion without the need for markers. Our approach offers competitive reconstruction quality compared to commercial marker-based motion-capture solutions, without the extensive manual cleanup. Finally, we address the absence of common benchmarks for dense-landmark prediction and markerless motion capture by introducing two evaluation settings built from real multi-view sequences. https://mamma.is.tue.mpg.de/

Yichen Xie, Chensheng Peng, Mazen Abdelfattah, Yihan Hu, Jiezhi Yang, Eric Higgins, Ryan Brigden, Masayoshi Tomizuka, Wei Zhan

World foundation models aim to simulate the evolution of the real world with physically plausible behavior. Unlike prior methods that handle spatial and temporal correlations separately, we propose RAYNOVA, a geometry-agonistic multiview world model for driving scenarios that employs a dual-causal autoregressive framework. It follows both scale-wise and temporal topological orders in the autoregressive process, and leverages global attention for unified 4D spatio-temporal reasoning. Different from existing works that impose strong 3D geometric priors, RAYNOVA constructs an isotropic spatio-temporal representation across views, frames, and scales based on relative Plucker-ray positional encoding, enabling robust generalization to diverse camera setups and ego motions. We further introduce a recurrent training paradigm to alleviate distribution drift in long-horizon video generation. RAYNOVA achieves state-of-the-art multi-view video generation results on nuScenes, while offering higher throughput and strong controllability under diverse input conditions, generalizing to novel views and camera configurations without explicit 3D scene representation. Our code will be released at https://raynova-ai.github.io/.

Xiaofei Wu, Yi Zhang, Yumeng Liu, Yuexin Ma, Yujiao Shi, Xuming He

Generating human grasping poses that accurately reflect both object geometry and user-specified interaction semantics is essential for natural hand-object interactions in AR/VR and embodied AI. However, existing semantic grasping approaches struggle with the large modality gap between 3D object representations and textual instructions, and often lack explicit spatial or semantic constraints, leading to physically invalid or semantically inconsistent grasps. In this work, we present AffordGrasp, a diffusion-based framework that produces physically stable and semantically faithful human grasps with high precision. We first introduce a scalable annotation pipeline that automatically enriches hand-object interaction datasets with fine-grained structured language labels capturing interaction intent. Building upon these annotations, AffordGrasp integrates an affordance-aware latent representation of hand poses with a dual-conditioning diffusion process, enabling the model to jointly reason over object geometry, spatial affordances, and instruction semantics. A distribution adjustment module further enforces physical contact consistency and semantic alignment. We evaluate AffordGrasp across four instruction-augmented benchmarks derived from HO-3D, OakInk, GRAB, and AffordPose, and observe substantial improvements over state-of-the-art methods in grasp quality, semantic accuracy, and diversity.

Miao Xu, Xiangyu Zhu, Zidu Wang, Xusheng Liang, Bao Li, Jinlin Wu, Zelin Zang, Zhen Lei

Understanding 3D human-object interaction (HOI) involves two highly-related abilities: reconstruction, which perceives observed geometry, and generation, which imagines plausible future interactions. However, most existing methods treat these abilities as separate tasks, limiting their capacity to capture the unified nature of human spatial reasoning. To address this, we propose a unified framework that bridges reconstruction and generation through a shared semantic-geometric reasoning space. Specifically, a 3D Contact Reasoning mechanism enables direct reasoning in 3D space, jointly modeling geometric structure and semantic relationships, while a Reasoning Trace Refinement module iteratively refines contact predictions by integrating geometric and semantic cues. The framework builds a unified latent representation via explicit reasoning on human-object contact regions. To further enhance realism and physical plausibility when generating the outputs of reconstruction and generation, we modify and adapt the Gravity-Field Based Diffusion Bridge to refine fine-grained contact geometry and ensure smooth, physically consistent human-object engagement. Extensive experiments demonstrate that our unified framework significantly improves both reconstruction accuracy and generative interaction quality, establishing a cohesive and interpretable paradigm for 3D HOI understanding. The code will be released at https://github.com/xumiao66/ReGenHOI.

Minseo Kim, Axel Levy, Gordon Wetzstein

Ill-posed inverse problems are fundamental in many domains, ranging from astrophysics to medical imaging. Emerging diffusion models provide a powerful prior for solving these problems. Existing maximum-a-posteriori (MAP) or posterior sampling approaches, however, rely on different computational approximations, leading to inaccurate or suboptimal samples. To address this issue, we introduce a new approach to solving MAP problems with diffusion model priors using a dual ascent optimization framework. Our framework achieves better image quality as measured by various metrics for image restoration problems, it is more robust to high levels of measurement noise, it is faster, and it estimates solutions that represent the observations more faithfully than the state of the art.

Lin Geng Foo, Mark He Huang, Alexandros Lattas, Stylianos Moschoglou, Thabo Beeler, Christian Theobalt

Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG

Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies, Gerard Pons-Moll

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multiview video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appearance model, we employ Gaussian primitives attached to both the head mesh and hair segments. This representation enables the creation of photorealistic head avatars with dynamic hair behavior, such as wind-blown motion, overcoming the constraints of rigid hair in existing methods. However, these animation capabilities also require new training schemes. In particular, we propose the use of VLM-based models to generate appearance of regions that are occluded in the dynamic training sequences. In quantitative and qualitative studies, we demonstrate the capabilities of the proposed model and compare it with existing baselines. We show that our method can synthesize physically plausible hair motion besides expression and camera control. For additional results and code, please refer to https://physhead.github.io

Wenhan Lv, Shaopan Wang, Xiangyu Wu, Tianchu Hang, Zhongquan Jian, Qingqiang Wu

Text-to-motion generation aims to synthesize realistic and semantically aligned 3D human motions from natural language descriptions. Existing diffusion-based methods often rely on isotropic latent priors and shallow cross-modal supervision, which lead to semantic entanglement, limited controllability, and poor interpretability. We propose HESP, a unified diffusion framework that hierarchically enhances semantic priors for disentangled text-driven motion generation. At its core, HESP introduces an Adaptive Gaussian Variational Autoencoder (AG-VAE) that structures the latent motion manifold into multiple semantically coherent submanifolds, enabling interpretable and controllable motion representations. To further bridge linguistic and kinematic semantics, we design a Dynamic Cross-Modal Memory (DCMM) module for adaptive semantic fusion and a Hierarchical Cross-Modal Attention (HCA) mechanism to capture multi-level text-motion correspondences. Extensive experiments on HumanML3D and KIT-ML demonstrate that HESP consistently outperforms state-of-the-art baselines such as SALAD, MoMask, and MDM, achieving improvement while maintaining higher diversity and physical plausibility. Moreover, the structured latent space of HESP provides interpretable clusters that reveal clear semantic boundaries among different motion categories.

Wei-Jin Huang, Yue-Yi Zhang, Yi-Lin Wei, Zhi-Wei Xia, Juantao Tan, Yuan-Ming Li, Zhilin Zhao, Wei-Shi Zheng

Enabling humanoid robots to physically interact with humans is a critical frontier, but progress is hindered by the scarcity of high-quality Human-Humanoid Interaction (HHoI) data. While leveraging abundant Human-Human Interaction (HHI) data presents a scalable alternative, we first demonstrate that standard retargeting fails by breaking the essential contacts. We address this with PAIR (Physics-Aware Interaction Retargeting), a contact-centric, two-stage pipeline that preserves contact semantics across morphology differences to generate physically consistent HHoI data.This high-quality data, however, exposes a second failure: conventional imitation learning policies merely mimic trajectories and lack interactive understanding. We therefore introduce D-STAR (Decoupled Spatio-Temporal Action Reasoner), a hierarchical policy that disentangles when to act from where to act. In D-STAR, Phase Attention (when) and a Multi-Scale Spatial module (where) are fused by the diffusion head to produce synchronized whole-body behaviors beyond mimicry.By decoupling these reasoning streams, our model learns robust temporal phases without being distracted by spatial noise, leading to responsive, synchronized collaboration. We validate our framework through extensive and rigorous simulations, demonstrating significant performance gains over baseline approaches and a complete, effective pipeline for learning complex whole-body interactions from HHI data.

Dominik Hollidt, Tommaso Bendinelli, Christian Holz

Methods using inertial measurement units (IMUs) provide a wearable alternative to camera-based motion capture. To mitigate drift from inertial signals, recent sparse inertial pose estimators integrate inter-sensor distances measured by ultra-wideband (UWB) ranging. So far, UWB distances have only been used as an additional input feature, ignoring the physical constraints they impose on sensor positions. However, these distances can also be used to reconstruct the underlying 3D sensor layout, which in turn provides more informative input for pose reconstruction. We propose Ultra Diffusion Poser, a diffusion model that explicitly models these geometric constraints. It includes a Spatial Layout Module that analytically reconstructs the 3D sensor positions from UWB measurements. These sensor positions are used alongside IMU signals and UWB distances as a conditioning signal during diffusion. Still, network predictions can violate inter-sensor distance measurements. To address this, we introduce UWB-Diffusion Guidance, which encourages alignment between predicted poses and measured distances during diffusion sampling. Together, these contributions enable our model to achieve state-of-the-art performance, reducing joint position error by up to 22% over prior work. Code can be found here https://github.com/eth-siplab/UltraDiffusionPoser.

Zaishuo Xia, Yukuan Lu, Xinyi Li, Yifan Xu, Yubei Chen

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity. Code is available at https://github.com/XiaFire/Clone_Deterministic_Environment.

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan, Yunzhi Zhang, Hadi Alzayer, Shangzhe Wu, Jiajun Wu

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies.

Yu Zou, Yan Chen, Lida He, Qi Zhou, Xiaorui Zhou, Aixi Zhong, Yi Wang, Wei Li, Qingyu Wang, Jiatao Li 等

Understanding financial documents is critical for high-stakes decision-making yet hindered by systemic semantic implicitness: key facts are rarely explicit in surface text and often determined by global structural cues. Missing these cues invites semantic misinterpretations, such as misreading what a number refers to, an outcome unacceptable in high-stakes environments. However, existing Retrieval-Augmented Generation (RAG) systems typically treat structure as a physical navigational skeleton rather than intrinsic semantic knowledge. To address this, we introduce Fin-STAR (Financial STructure-As-Semantics Retrieval), a framework redefining hierarchy as intrinsic semantics. Fin-STAR incorporates a novel Structure-Enriched Semantic Indexing mechanism that augments the hierarchical lineage with snippet-derived virtual nodes, and injects this enriched context via a semantic cross-attention paradigm, rendering implicit cues explicit. By grounding evidence within its structural scope, we preserve factual invariance and ensure contextual integrity. Addressing the lack of granular public datasets, we conduct experiments on FinTierQA Gold, a curated expert benchmark. Results show that Fin-STAR outperforms state-of-the-art hierarchical and graph-based baselines across diverse query complexities, document types, and markets. Notably, ablations confirm that our semantic injection consistently outperforms alternative strategies. Finally, we release FinTierQA, comprising 3.9M pairs automatically constructed from 78k documents via our framework .

Gabeen Kim, Kyeongpil Kang

Historical documents act as invaluable knowledge archives but often suffer from illegibility due to physical deterioration and damage. While existing restoration methods based on masked language modeling effectively utilize local context, they struggle to restore named entities that require external historical knowledge. To address this limitation, we introduce a novel framework for historical document restoration that leverages large language models with retrieval-augmented generation (RAG). By combining the implicit knowledge of pre-trained LLMs with explicitly retrieved external context, our model ARI effectively mitigates the challenge of inferring context-dependent proper nouns. Extensive experiments on Korean historical documents demonstrate that our approach significantly outperforms baselines, achieving substantial gains in restoring both general characters and named entities. Furthermore, comprehensive evaluations including expert assessments confirm that ARI serves as a practical tool for domain experts, promising to accelerate the analysis of historical records.

Tarun Kathuria, Sachin Kumar

We present a discrete diffusion-based generative model for text generation using Glauber dynamics from statistical physics. Our main insight is that instead of trying to train a discrete state space diffusion model using Glauber dynamics with a uniform transition kernel as the forward process, one can set up an “energy function” based on pretrained causal/masked language models, which, when viewed as the stationary distribution, allows us to significantly improve the quality of the generated text. Using UL2 as our pretrained models and modifying and incorporating it into our diffusion pipeline, we obtain significantly better perplexities than prior diffusion-based text generative models and are competitive with the perplexities of GPT-2-medium and GPT-2-large for comparable model sizes. Furthermore, our models outperform prior diffusion models and GPT-2 style auto-regressive models on some zero-shot common sense reasoning tasks as well as some planning/search tasks.

Xingbo Yao, Xiaoyu Chen, Doudou Zhang, Mingzhi Sheng, Boyuan Cao, Ying-Cong Chen, Hui Xiong

Synthesizing an editable 3D scene from a single RGB image is central to content creation, embodied-agent data generation, and AR/VR, yet remains challenging to achieve both high-fidelity reconstruction and convenient interactive editing. Existing geometry-based pipelines produce high-quality 3D results but are typically hard to refine without rerunning the full process, while LLM-driven procedural systems enable interactive tool use but are mostly text-driven and lack precise metric 3D understanding from images. We present SceneLM, a language-model-based framework that grounds 3D scene synthesis in visual evidence by recovering an executable metric 3D layout directly from a single image. Given an RGB image (and camera intrinsics when available), SceneLM outputs a JSON-form layout specifying each object’s category, 3D center, size, and discretized yaw, and then deterministically executes this layout with a tool suite to instantiate, place, and edit objects for iterative refinement. To train metric layout recovery at scale, we curate five datasets covering diverse indoor, outdoor, and tabletop scenes and convert heterogeneous 3D annotations into a unified instruction-tuning format. To improve numerical stability and metric accuracy while preserving the text interface, we augment autoregressive JSON generation with a lightweight geometry prediction branch and dual supervision. Experiments show that SceneLM substantially improves single-image 3D layout estimation over strong open and proprietary MLLM baselines, and yields higher-quality end-to-end scene generation in geometric consistency, physical plausibility, semantic alignment, and realism.

Siddhant Bikram Shah, Kristina T. Johnson

Approximately 30% of autistic individuals remain non- or minimally-speaking throughout their lives, yet communicate richly through gestures, vocalizations, facial expressions, and augmentative devices. Interpreting this communication is an inherently multimodal task: caregivers rely on the simultaneous integration of visual cues, auditory signals, and contextual understanding to infer intent. Despite this natural alignment with multimodal large language models (MLLMs), research in this intersection remains narrowly focused on diagnosis rather than communication understanding. We address this gap by reframing the problem around two complementary dimensions: communicative actions (the physical modality) and communicative functions (the pragmatic intent). We analyze the ROSCO dataset, containing 2,903 caregiver-annotated video samples from 27 non- and minimally-speaking individuals, with multi-label annotations capturing up to three concurrent actions and two functions per sample across 6 action and 6 function classes. We further propose ROSCO-Omni, a teacher-student distillation framework that generates label-guided instruction data from a high-capability teacher MLLM and uses it to finetune a student MLLM for domain-specialized inference. ROSCO-Omni achieves performance comparable to closed-source models, demonstrating that open-source MLLMs can be adapted to understand communication in this underserved population.

Zhiyuan Hu, Yucheng Wang, Yufei He, Jiaying Wu, Yilun Zhao, See-Kiong Ng, Cynthia Breazeal, Anh Tuan Luu, Hae Won Park, Bryan Hooi

Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small set of dominant reasoning patterns, improving pass@1 while limiting rollout-level diversity and gains in pass@k. We argue that this failure stems from regularizing local token behavior rather than diversity over sets of solutions. To address this, we propose Uniqueness-Aware Reinforcement Learning, a rollout-level objective that explicitly rewards correct solutions that exhibit rare high-level strategies. Our method uses an LLM-based judge to cluster rollouts for the same problem according to their high-level solution strategies, ignoring superficial variations, and reweights policy advantages inversely with cluster size. As a result, correct but novel strategies receive higher rewards than redundant ones. Across mathematics, physics, and medical reasoning benchmarks, our approach consistently improves pass@k across large sampling budgets and increases the area under the pass@k curve (AUC@K) without sacrificing pass@1, while sustaining exploration and uncovering more diverse solution strategies at scale. Code is in Software part under submission page.