论文检索

输入标题、作者或关键词,从 14,273 篇学术成果中精准定位

会议来源 已选 1 项

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

已选择 1 个会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 NeurIPS
14,273篇论文
第 350 / 714 页

Computer Vision

Nayeon Kim, Hongje Seong, Daehyun Ji, Sujin Jang

Predicting and constructing road geometric information (e.g., lane lines, road markers) is a crucial task for safe autonomous driving, while such static map elements can be repeatedly occluded by various dynamic objects on the road. Recent studies have shown significantly improved vectorized high-definition (HD) map construction performance, but there has been insufficient investigation of temporal information across adjacent input frames (i.e., clips), which may lead to inconsistent and suboptimal prediction results. To tackle this, we introduce a novel paradigm of clip-level vectorized HD map construction, MapUnveiler, which explicitly unveils the occluded map elements within a clip input by relating dense image representations with efficient clip tokens. Additionally, MapUnveiler associates inter-clip information through clip token propagation, effectively utilizing long- term temporal map information. MapUnveiler runs efficiently with the proposed clip-level pipeline by avoiding redundant computation with temporal stride while building a global map relationship. Our extensive experiments demonstrate that MapUnveiler achieves state-of-the-art performance on both the nuScenes and Argoverse2 benchmark datasets. We also showcase that MapUnveiler significantly outperforms state-of-the-art approaches in a challenging setting, achieving +10.7% mAP improvement in heavily occluded driving road scenes. The project page can be found at https://mapunveiler.github.io.

Statistical Methods

Hamidreza Hashempoorikderi, Wan Choi

This paper advances temporal reasoning within dynamically changing high-dimensional noisy observations, focusing on a latent space that characterizes the nonlinear dynamics of objects in their environment. We introduce the *Gated Inference Network* (GIN), an efficient approximate Bayesian inference algorithm for state space models (SSMs) with nonlinear state transitions and emissions. GIN disentangles two latent representations: one representing the object derived from a nonlinear mapping model, and another representing the latent state describing its dynamics. This disentanglement enables direct state estimation and missing data imputation as the world evolves. To infer the latent state, we utilize a deep extended Kalman filter (EKF) approach that integrates a novel compact RNN structure to compute both the Kalman Gain (KG) and smoothing gain (SG), completing the data flow. This design results in a computational cost per step that is linearly faster than EKF but introduces issues such as the exploding gradient problem. To mitigate the exploding gradients caused by the compact RNN structure in our model, we propose a specialized learning method that ensures stable training and inference. The model is then trained end-to-end on videos depicting a diverse range of simulated and real-world physical systems, and outperforms its ounterparts —RNNs, autoregressive models, and variational approaches— in state estimation and missing data imputation tasks.

Deep Learning · Theory

Evan Markou, Thalaiyasingam Ajanthan, Stephen Gould

Neural Collapse (NC) is a recently observed phenomenon in neural networks that characterises the solution space of the final classifier layer when trained until zero training loss. Specifically, NC suggests that the final classifier layer converges to a Simplex Equiangular Tight Frame (ETF), which maximally separates the weights corresponding to each class. By duality, the penultimate layer feature means also converge to the same simplex ETF. Since this simple symmetric structure is optimal, our idea is to utilise this property to improve convergence speed. Specifically, we introduce the notion of \textit{nearest simplex ETF geometry} for the penultimate layer features at any given training iteration, by formulating it as a Riemannian optimisation. Then, at each iteration, the classifier weights are implicitly set to the nearest simplex ETF by solving this inner-optimisation, which is encapsulated within a declarative node to allow backpropagation. Our experiments on synthetic and real-world architectures on classification tasks demonstrate that our approach accelerates convergence and enhances training stability.

Computer Vision · Segmentation

Ziyi Wang, Yanbo Wang, Xumin Yu, Jie Zhou, Jiwen Lu

Existing methodologies in open vocabulary 3D semantic segmentation primarily concentrate on establishing a unified feature space encompassing 3D, 2D, and textual modalities. Nevertheless, traditional techniques such as global feature alignment or vision-language model distillation tend to impose only approximate correspondence, struggling notably with delineating fine-grained segmentation boundaries. To address this gap, we propose a more meticulous mask-level alignment between 3D features and the 2D-text embedding space through a cross-modal mask reasoning framework, XMask3D. In our approach, we developed a mask generator based on the denoising UNet from a pre-trained diffusion model, leveraging its capability for precise textual control over dense pixel representations and enhancing the open-world adaptability of the generated masks. We further integrate 3D global features as implicit conditions into the pre-trained 2D denoising UNet, enabling the generation of segmentation masks with additional 3D geometry awareness. Subsequently, the generated 2D masks are employed to align mask-level 3D representations with the vision-language feature space, thereby augmenting the open vocabulary capability of 3D geometry embeddings. Finally, we fuse complementary 2D and 3D mask features, resulting in competitive performance across multiple benchmarks for 3D open vocabulary semantic segmentation. Code is available at https://github.com/wangzy22/XMask3D.

Optimization · Zero-order and Black-box Optimization

Xiaoxing Wang, Xiaohan Qin, Xiaokang Yang, Junchi Yan

Gradient estimation is critical in zeroth-order optimization methods, which aims to obtain the descent direction by sampling update directions and querying function evaluations. Extensive research has been conducted including smoothing and linear interpolation. The former methods smooth the objective function, causing a biased gradient estimation, while the latter often enjoys more accurate estimates, at the cost of large amounts of samples and queries at each iteration to update variables. This paper resorts to the linear interpolation strategy and proposes to reduce the complexity of gradient estimation by reusing queries in the prior iterations while maintaining the sample size unchanged. Specifically, we model the gradient estimation as a quadratically constrained linear program problem and manage to derive the analytical solution. It innovatively decouples the required sample size from the variable dimension without extra conditions required, making it able to leverage the queries in the prior iterations. Moreover, part of the intermediate variables that contribute to the gradient estimation can be directly indexed, significantly reducing the computation complexity. Experiments on both simulation functions and real scenarios (black-box adversarial attacks neural architecture search, and parameter-efficient fine-tuning for large language models), show its efficacy and efficiency. Our code is available at https://github.com/Thinklab-SJTU/ReLIZO.git.

Datasets and Benchmarks

Jinhao Duan, Renming Zhang, James Diffenderfer, Bhavya Kailkhura, Lichao Sun, Elias Stengel-Eskin, Mohit Bansal, Tianlong Chen, Kaidi Xu

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments through game-theoretic tasks, e.g., board and card games that require pure logic and strategic reasoning to compete with opponents. We first propose GTBench, a language-driven environment composing 10 widely-recognized tasks, across a comprehensive game taxonomy: complete versus incomplete information, dynamic versus static, and probabilistic versus deterministic scenarios. Then, we (1) Characterize the game-theoretic reasoning of LLMs; and (2) Perform LLM-vs.-LLM competitions as reasoning evaluation. We observe that (1) LLMs have distinct behaviors regarding various gaming scenarios; for example, LLMs fail in complete and deterministic games yet they are competitive in probabilistic gaming scenarios; (2) Most open-source LLMs, e.g., CodeLlama-34b-Instruct and Llama-2-70b-chat, are less competitive than commercial LLMs, e.g., GPT-4, in complex games, yet the recently released Llama-3-70b-Instruct makes up for this shortcoming. In addition, code-pretraining greatly benefits strategic reasoning, while advanced reasoning methods such as Chain-of-Thought (CoT) and Tree-of-Thought (ToT) do not always help. We further characterize the game-theoretic properties of LLMs, such as equilibrium and Pareto Efficiency in repeated games. Detailed error profiles are provided for a better understanding of LLMs' behavior. We hope our research provides standardized protocols and serves as a foundation to spur further explorations in the strategic reasoning of LLMs.

Time Series

Yuxin Jia, Youfang Lin, Jing Yu, Shuo Wang, Tianhao Liu, Huaiyu Wan

Due to the recurrent structure of RNN, the long information propagation path poses limitations in capturing long-term dependencies, gradient explosion/vanishing issues, and inefficient sequential execution. Based on this, we propose a novel paradigm called Parallel Gated Network (PGN) as the new successor to RNN. PGN directly captures information from previous time steps through the designed Historical Information Extraction (HIE) layer and leverages gated mechanisms to select and fuse it with the current time step information. This reduces the information propagation path to $\mathcal{O}(1)$, effectively addressing the limitations of RNN. To enhance PGN's performance in long-range time series forecasting tasks, we propose a novel temporal modeling framework called Temporal PGN (TPGN). TPGN incorporates two branches to comprehensively capture the semantic information of time series. One branch utilizes PGN to capture long-term periodic patterns while preserving their local characteristics. The other branch employs patches to capture short-term information and aggregate the global representation of the series. TPGN achieves a theoretical complexity of $\mathcal{O}(\sqrt{L})$, ensuring efficiency in its operations. Experimental results on five benchmark datasets demonstrate the state-of-the-art (SOTA) performance and high efficiency of TPGN, further confirming the effectiveness of PGN as the new successor to RNN in long-range time series forecasting. The code is available in this repository: https://github.com/Water2sea/TPGN.

Computer Vision

Yiqun Mei, Jiacong Xu, Vishal Patel

Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.

Learning Theory

Futoshi Futami, Masahiro Fujisawa

While the expected calibration error (ECE), which employs binning, is widely adopted to evaluate the calibration performance of machine learning models, theoretical understanding of its estimation bias is limited. In this paper, we present the first comprehensive analysis of the estimation bias in the two common binning strategies, uniform mass and uniform width binning.Our analysis establishes upper bounds on the bias, achieving an improved convergence rate. Moreover, our bounds reveal, for the first time, the optimal number of bins to minimize the estimation bias. We further extend our bias analysis to generalization error analysis based on the information-theoretic approach, deriving upper bounds that enable the numerical evaluation of how small the ECE is for unknown data. Experiments using deep learning models show that our bounds are nonvacuous thanks to this information-theoretic generalization analysis approach.

Theory · Everything Else

Adela DePavia, Olga Medrano Martin del Campo, Erasmo Tani

We consider a clustering problem where a learner seeks to partition a finite set by querying a faulty oracle. This models applications where learners crowdsource information from non-expert human workers or conduct noisy experiments to determine group structure. The learner aims to exactly recover a partition by submitting queries of the form ``are $u$ and $v$ in the same group?'' for any pair of elements $u$ and $v$ in the set. Moreover, because the learner only has access to faulty sources of information, they require an error-tolerant algorithm for this task: i.e. they must fully recover the correct partition, even if up to $\ell$ answers are incorrect, for some error-tolerance parameter $\ell$. We study the question: for any given error-tolerance $\ell$, what is the minimum number of queries needed to learn a finite set partition of $n$ elements into $k$ groups? We design algorithms for this task and prove that they achieve optimal query complexity. To analyze our algorithms, we first highlight a connection between this task and correlation clustering. We then use this connection to build a Rényi-Ulam style analytical framework for this problem, which yields matching lower bounds. Our analysis also reveals an inherent asymmetry between the query complexity necessary to be robust against false negative errors as opposed to false positive errors.

Probabilistic Methods

Wen-Bo Du, Tian Qin, Tian-Zuo Wang, Zhi-Hua Zhou

Machine learning (ML) has achieved remarkable success in prediction tasks. In many real-world scenarios, rather than solely predicting an outcome using an ML model, the crucial concern is how to make decisions to prevent the occurrence of undesired outcomes, known as the *avoiding undesired future (AUF)* problem. To this end, a new framework called *rehearsal learning* has been proposed recently, which works effectively in stationary environments by leveraging the influence relations among variables. In real tasks, however, the environments are usually non-stationary, where the influence relations may be *dynamic*, leading to the failure of AUF by the existing method. In this paper, we introduce a novel sequential methodology that effectively updates the estimates of dynamic influence relations, which are crucial for rehearsal learning to prevent undesired outcomes in non-stationary environments. Meanwhile, we take the cost of decision actions into account and provide the formulation of AUF problem with minimal action cost under non-stationarity. We prove that in linear Gaussian cases, the problem can be transformed into the well-studied convex quadratically constrained quadratic program (QCQP). In this way, we establish the first polynomial-time rehearsal-based approach for addressing the AUF problem. Theoretical and experimental results validate the effectiveness and efficiency of our method under certain circumstances.

Computer Vision

Zheng Chen, Haotong Qin, Yong Guo, Xiongfei Su, Xin Yuan, Linghe Kong, Yulun Zhang

Advanced diffusion models (DMs) perform impressively in image super-resolution (SR), but the high memory and computational costs hinder their deployment. Binarization, an ultra-compression algorithm, offers the potential for effectively accelerating DMs. Nonetheless, due to the model structure and the multi-step iterative attribute of DMs, existing binarization methods result in significant performance degradation. In this paper, we introduce a novel binarized diffusion model, BI-DiffSR, for image SR. First, for the model structure, we design a UNet architecture optimized for binarization. We propose the consistent-pixel-downsample (CP-Down) and consistent-pixel-upsample (CP-Up) to maintain dimension consistent and facilitate the full-precision information transfer. Meanwhile, we design the channel-shuffle-fusion (CS-Fusion) to enhance feature fusion in skip connection. Second, for the activation difference across timestep, we design the timestep-aware redistribution (TaR) and activation function (TaA). The TaR and TaA dynamically adjust the distribution of activations based on different timesteps, improving the flexibility and representation alability of the binarized module. Comprehensive experiments demonstrate that our BI-DiffSR outperforms existing binarization methods. Code is released at: https://github.com/zhengchen1999/BI-DiffSR.

Neuroscience, Cognitive Science

Chiara Mastrogiuseppe, Ruben Moreno Bote

Natural behaviors, even stereotyped ones, exhibit variability. Despite its role in exploring and learning, the function and neural basis of this variability is still not well understood. Given the coupling between neural activity and behavior, we ask what type of neural variability does not compromise behavioral performance. While previous studies typically curtail variability to allow for high task performance in neural networks, our approach takes the reversed perspective. We investigate how to generate maximal neural variability while at the same time having high network performance. To do so, we extend to neural activity the maximum occupancy principle (MOP) developed for behavior, and refer to this new neural principle as NeuroMOP. NeuroMOP posits that the goal of the nervous system is to maximize future action-state entropy, a reward-free, intrinsic motivation that entails creating all possible activity patterns while avoiding terminal or dangerous ones.We show that this goal can be achieved through a neural network controller that injects currents (actions) into a recurrent neural network of fixed random weights to maximize future cumulative action-state entropy. High activity variability can be induced while adhering to an energy constraint or while avoiding terminal states defined by specific neurons' activities, also in a context-dependent manner. The network solves these tasks by flexibly switching between stochastic and deterministic modes as needed and projecting noise onto a null space. Based on future maximum entropy production, NeuroMOP contributes to a novel theory of neural variability that reconciles stochastic and deterministic behaviors within a single framework.

Theory · Reinforcement Learning and Planning

Roland Stolz, Hanna Krasowski, Jakob Thumm, Michael Eichelbeck, Philipp Gassert, Matthias Althoff

Continuous action spaces in reinforcement learning (RL) are commonly defined as multidimensional intervals. While intervals usually reflect the action boundaries for tasks well, they can be challenging for learning because the typically large global action space leads to frequent exploration of irrelevant actions. Yet, little task knowledge can be sufficient to identify significantly smaller state-specific sets of relevant actions. Focusing learning on these relevant actions can significantly improve training efficiency and effectiveness. In this paper, we propose to focus learning on the set of relevant actions and introduce three continuous action masking methods for exactly mapping the action space to the state-dependent set of relevant actions. Thus, our methods ensure that only relevant actions are executed, enhancing the predictability of the RL agent and enabling its use in safety-critical applications. We further derive the implications of the proposed methods on the policy gradient. Using proximal policy optimization ( PPO), we evaluate our methods on four control tasks, where the relevant action set is computed based on the system dynamics and a relevant state set. Our experiments show that the three action masking methods achieve higher final rewards and converge faster than the baseline without action masking.

Mohamed-Hicham LEGHETTAS, Markus Püschel

We propose a novel and general method to learn Bregman divergences from raw high-dimensional data that measure similarity between images in pixel space. As a prototypical application, we learn divergences that consider real-world corruptions of images (e.g., blur) as close to the original and noisy perturbations as far, even if in $L^p$-distance the opposite holds. We also show that the learned Bregman divergence excels on datasets of human perceptual similarity judgment, suggesting its utility in a range of applications. We then define adversarial attacks by replacing the projected gradient descent (PGD) with the mirror descent associated with the learned Bregman divergence, and use them to improve the state-of-the-art in robustness through adversarial training for common image corruptions. In particular, for the contrast corruption that was found problematic in prior work we achieve an accuracy that exceeds the $L^p$- and the LPIPS-based adversarially trained neural networks by a margin of 27.16\% on the CIFAR-10-C corruption data set.

Causality

Yikang Chen, Dehui du, Lili Tian

We propose an importance sampling method for tractable and efficient estimation of counterfactual expressions in general settings, named Exogenous Matching. By minimizing a common upper bound of counterfactual estimators, we transform the variance minimization problem into a conditional distribution learning problem, enabling its integration with existing conditional distribution modeling approaches. We validate the theoretical results through experiments under various types and settings of Structural Causal Models (SCMs) and demonstrate the outperformance on counterfactual estimation tasks compared to other existing importance sampling methods. We also explore the impact of injecting structural prior knowledge (counterfactual Markov boundaries) on the results. Finally, we apply this method to identifiable proxy SCMs and demonstrate the unbiasedness of the estimates, empirically illustrating the applicability of the method to practical scenarios.

Theory · Reinforcement Learning and Planning

Erdi Sayar, Giovanni Iacca, Ozgur S. Oguz, Alois Knoll

Curriculum Reinforcement Learning (CRL) is an approach to facilitate the learning process of agents by structuring tasks in a sequence of increasing complexity. Despite its potential, many existing CRL methods struggle to efficiently guide agents toward desired outcomes, particularly in the absence of domain knowledge. This paper introduces DiCuRL (Diffusion Curriculum Reinforcement Learning), a novel method that leverages conditional diffusion models to generate curriculum goals. To estimate how close an agent is to achieving its goal, our method uniquely incorporates a $Q$-function and a trainable reward function based on Adversarial Intrinsic Motivation within the diffusion model. Furthermore, it promotes exploration through the inherent noising and denoising mechanism present in the diffusion models and is environment-agnostic. This combination allows for the generation of challenging yet achievable goals, enabling agents to learn effectively without relying on domain knowledge. We demonstrate the effectiveness of DiCuRL in three different maze environments and two robotic manipulation tasks simulated in MuJoCo, where it outperforms or matches nine state-of-the-art CRL algorithms from the literature.

Multimodal Models

Hongliang Wei, Xingtao Wang, Xianqi Zhang, Xiaopeng Fan, Debin Zhao

Given different instructions, large vision-language models (LVLMs) exhibit different degrees of object hallucinations, posing a significant challenge to the evaluation of object hallucinations. Overcoming this challenge, existing object hallucination evaluation methods average the results obtained from a set of instructions. However, these methods fail to provide consistent evaluation across instruction sets that generate image descriptions of significantly different lengths. In this paper, we present the first systematic investigation of the effect of instructions on object hallucinations in LVLMs, with a specific focus on the role played by image description lengths. A valuable finding is that instructions indirectly affect hallucinations through the length of image descriptions. The longer the image description, the higher the object hallucination degree. Accordingly, we fit an informative length-hallucination curve, upon which a fine-grained evaluation framework named LeHaCE is introduced for evaluating object hallucinations at any given image description length. LeHaCE evaluates the object hallucination degree at a uniform image description length to mitigate the effect of description lengths, promoting stability and fairness. Moreover, LeHaCE incorporates the curve slope as an innovative hallucination evaluation metric, reflecting the extent to which the object hallucination degree is affected by the image description length, achieving a more comprehensive evaluation. Experimental results demonstrate that LeHaCE provides a more stable, fair, and comprehensive evaluation of object hallucinations in LVLMs compared to existing methods.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Atsutoshi Kumagai, Tomoharu Iwata, Hiroshi Takahashi, Taishi Nishiyama, Yasuhiro Fujiwara

Maximizing the area under the receiver operating characteristic curve (AUC) is a popular approach to imbalanced binary classification problems. Existing AUC maximization methods usually assume that training and test distributions are identical. However, this assumption is often violated in practice due to {\it a positive distribution shift}, where the negative-conditional density does not change but the positive-conditional density can vary. This shift often occurs in imbalanced classification since positive data are often more diverse and time-varying than negative data. To deal with this shift, we theoretically show that the AUC on the test distribution can be expressed by using the positive and marginal training densities and the marginal test density. Based on this result, we can maximize the AUC on the test distribution by using positive and unlabeled data in the training distribution and unlabeled data in the test distribution. The proposed method requires only positive labels in the training distribution as supervision. Moreover, the derived AUC has a simple form and thus is easy to implement. The effectiveness of the proposed method is shown with four real-world datasets.

Optimization · Zero-order and Black-box Optimization

Chen Feng, Jay Zhuo, Parker Zhang, Ramchalam Kinattinkara Ramakrishnan, Zhaocong Yuan, Andrew Zou Li

Continuously adapting pre-trained models to local data on resource constrained edge devices is the \emph{last mile} for model deployment. However, as models increase in size and depth, backpropagation requires a large amount of memory, which becomes prohibitive for edge devices. In addition, most existing low power neural processing engines (e.g., NPUs, DSPs, MCUs, etc.) are designed as fixed-point inference accelerators, without training capabilities. Forward gradients, solely based on directional derivatives computed from two forward calls, have been recently used for model training, with substantial savings in computation and memory. However, the performance of quantized training with fixed-point forward gradients remains unclear. In this paper, we investigate the feasibility of on-device training using fixed-point forward gradients, by conducting comprehensive experiments across a variety of deep learning benchmark tasks in both vision and audio domains. We propose a series of algorithm enhancements that further reduce the memory footprint, and the accuracy gap compared to backpropagation. An empirical study on how training with forward gradients navigates in the loss landscape is further explored. Our results demonstrate that on the last mile of model customization on edge devices, training with fixed-point forward gradients is a feasible and practical approach.