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9,256篇论文匹配“Diffusion models”
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Junxing Hu, Hongwen Zhang, Zerui Chen, Mengcheng Li, Yunlong Wang, Yebin Liu, Zhenan Sun

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent works have employed implicit functions to achieve impressive progress, they ignore formulating contacts in their frameworks, which results in producing less realistic object meshes. In this work, we explore how to model contacts in an explicit way to benefit the implicit reconstruction of hand-held objects. Our method consists of two components: explicit contact prediction and implicit shape reconstruction. In the first part, we propose a new subtask of directly estimating 3D hand-object contacts from a single image. The part-level and vertex-level graph-based transformers are cascaded and jointly learned in a coarse-to-fine manner for more accurate contact probabilities. In the second part, we introduce a novel method to diffuse estimated contact states from the hand mesh surface to nearby 3D space and leverage diffused contact probabilities to construct the implicit neural representation for the manipulated object. Benefiting from estimating the interaction patterns between the hand and the object, our method can reconstruct more realistic object meshes, especially for object parts that are in contact with hands. Extensive experiments on challenging benchmarks show that the proposed method outperforms the current state of the arts by a great margin. Our code is publicly available at https://junxinghu.github.io/projects/hoi.html.

Chen Hou, Guoqiang Wei, Zhibo Chen

Diffusion models have attained remarkable success in the domains of image generation and editing. It is widely recognized that employing larger inversion and denoising steps in diffusion model leads to improved image reconstruction quality. However, the editing performance of diffusion models tends to be no more satisfactory even with increasing denoising steps. The deficiency in editing could be attributed to the conditional Markovian property of the editing process, where errors accumulate throughout denoising steps. To tackle this challenge, we first propose an innovative framework where a rectifier module is incorporated to modulate diffusion model weights with residual features from the original images, thereby providing compensatory information to bridge the fidelity gap. Furthermore, we introduce a novel learning paradigm aimed at minimizing error propagation during the editing process, which trains the editing procedure in a manner similar to denoising score-matching. Extensive experiments demonstrate that our proposed framework and training strategy achieve high-fidelity reconstruction and editing results across various levels of denoising steps, meanwhile exhibits exceptional performance in terms of both quantitative metric and qualitative assessments. Lastly, we explore our model's generalization though several applications like image-to-image translation and out-of-domain image editing.

James Hong, Lu Yuan, Michaël Gharbi, Matthew Fisher, Kayvon Fatahalian

How to frame (or crop) a photo often depends on the image subject and its context; e.g., a human portrait. Recent works have defined the subject-aware image cropping task as a nuanced and practical version of image cropping. We propose a weakly-supervised approach (GenCrop) to learn what makes a high-quality, subject-aware crop from professional stock images. Unlike supervised prior work, GenCrop requires no new manual annotations beyond the existing stock image collection. The key challenge in learning from this data, however, is that the images are already cropped and we do not know what regions were removed. Our insight is to combine a library of stock images with a modern, pre-trained text-to-image diffusion model. The stock image collection provides diversity, and its images serve as pseudo-labels for a good crop. The text-image diffusion model is used to out-paint (i.e., outward inpainting) realistic uncropped images. Using this procedure, we are able to automatically generate a large dataset of cropped-uncropped training pairs to train a cropping model. Despite being weakly-supervised, GenCrop is competitive with state-of-the-art supervised methods and significantly better than comparable weakly-supervised baselines on quantitative and qualitative evaluation metrics.

Nhat M. Hoang, Kehong Gong, Chuan Guo, Michael Bi Mi

Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured and annotated (e.g., text) high-quality motion corpus, a resource-intensive endeavor in the real world. This motivates our proposed MotionMix, a simple yet effective weakly-supervised diffusion model that leverages both noisy and unannotated motion sequences. Specifically, we separate the denoising objectives of a diffusion model into two stages: obtaining conditional rough motion approximations in the initial T-T* steps by learning the noisy annotated motions, followed by the unconditional refinement of these preliminary motions during the last T* steps using unannotated motions. Notably, though learning from two sources of imperfect data, our model does not compromise motion generation quality compared to fully supervised approaches that access gold data. Extensive experiments on several benchmarks demonstrate that our MotionMix, as a versatile framework, consistently achieves state-of-the-art performances on text-to-motion, action-to-motion, and music-to-dance tasks.

Gaoge Han, Shaoli Huang, Mingming Gong, Jinglei Tang

We introduce HuTuMotion, an innovative approach for generating natural human motions that navigates latent motion diffusion models by leveraging few-shot human feedback. Unlike existing approaches that sample latent variables from a standard normal prior distribution, our method adapts the prior distribution to better suit the characteristics of the data, as indicated by human feedback, thus enhancing the quality of motion generation. Furthermore, our findings reveal that utilizing few-shot feedback can yield performance levels on par with those attained through extensive human feedback. This discovery emphasizes the potential and efficiency of incorporating few-shot human-guided optimization within latent diffusion models for personalized and style-aware human motion generation applications. The experimental results show the significantly superior performance of our method over existing state-of-the-art approaches.

Bo Han, Hao Peng, Minjing Dong, Yi Ren, Yixuan Shen, Chang Xu

Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple motion patterns, they encounter difficulties when dealing with long prompts or complex motions. The challenges are two-fold: 1) the scarcity of human motion-captured data for long prompts and complex motions. 2) the high diversity of human motions in the temporal domain and the substantial divergence of distributions from conditional modalities, leading to a many-to-many mapping problem when generating motion with complex and long texts. In this work, we address these gaps by 1) elaborating the first dataset pairing long textual descriptions and 3D complex motions (HumanLong3D), and 2) proposing an autoregressive motion diffusion model (AMD). Specifically, AMD integrates the text prompt at the current timestep with the text prompt and action sequences at the previous timestep as conditional information to predict the current action sequences in an iterative manner. Furthermore, we present its generalization for X-to-Motion with “No Modality Left Behind”, enabling for the first time the generation of high-definition and high-fidelity human motions based on user-defined modality input.

Dongjun Gu, Jaehyeok Shim, Jaehoon Jang, Changwoo Kang, Kyungdon Joo

Among various interactions between humans, such as eye contact and gestures, physical interactions by contact can act as an essential moment in understanding human behaviors. Inspired by this fact, given a 3D partner human with the desired interaction label, we introduce a new task of 3D human generation in terms of physical contact. Unlike previous works of interacting with static objects or scenes, a given partner human can have diverse poses and different contact regions according to the type of interaction. To handle this challenge, we propose a novel method of generating interactive 3D humans for a given partner human based on a guided diffusion framework (ContactGen in short). Specifically, we newly present a contact prediction module that adaptively estimates potential contact regions between two input humans according to the interaction label. Using the estimated potential contact regions as complementary guidances, we dynamically enforce ContactGen to generate interactive 3D humans for a given partner human within a guided diffusion model. We demonstrate ContactGen on the CHI3D dataset, where our method generates physically plausible and diverse poses compared to comparison methods.

Xiang Gao, Zhengbo Xu, Junhan Zhao, Jiaying Liu

Recently, text-to-image diffusion models have emerged as a powerful tool for image-to-image translation (I2I), allowing flexible image translation via user-provided text prompts. This paper proposes frequency-controlled diffusion model (FCDiffusion), an end-to-end diffusion-based framework contributing a novel solution to text-guided I2I from a frequency-domain perspective. At the heart of our framework is a feature-space frequency-domain filtering module based on Discrete Cosine Transform, which extracts image features carrying different DCT spectral bands to control the text-to-image generation process of the Latent Diffusion Model, realizing versatile I2I applications including style-guided content creation, image semantic manipulation, image scene translation, and image style translation. Different from related methods, FCDiffusion establishes a unified text-driven I2I framework suiting diverse I2I application scenarios simply by switching among different frequency control branches. The effectiveness and superiority of our method for text-guided I2I are demonstrated with extensive experiments both qualitatively and quantitatively. Our project is publicly available at: https://xianggao1102.github.io/FCDiffusion/.

Yeying Fan, Guangshun Wei, Chen Wang, Shaojie Zhuang, Wenping Wang, Yuanfeng Zhou

Tooth motion generation is an essential task in digital orthodontic treatment for precise and quick dental healthcare, which aims to generate the whole intermediate tooth motion process given the initial pathological and target ideal tooth alignments. Most prior works for multi-agent motion planning problems usually result in complex solutions. Moreover, the occlusal relationship between upper and lower teeth is often overlooked. In this paper, we propose a collaborative tooth motion diffusion model. The critical insight is to remodel the problem as a diffusion process. In this sense, we model the whole tooth motion distribution with a diffusion model and transform the planning problem into a sampling process from this distribution. We design a tooth latent representation to provide accurate conditional guides consisting of two key components: the tooth frame represents the position and posture, and the tooth latent shape code represents the geometric morphology. Subsequently, we present a collaborative diffusion model to learn the multi-tooth motion distribution based on inter-tooth and occlusal constraints, which are implemented by graph structure and new loss functions, respectively. Extensive qualitative and quantitative experiments demonstrate the superiority of our framework in the application of orthodontics compared with state-of-the-art methods.

Xiaoyue Duan, Shuhao Cui, Guoliang Kang, Baochang Zhang, Zhengcong Fei, Mingyuan Fan, Junshi Huang

Consistent editing of real images is a challenging task, as it requires performing non-rigid edits (e.g., changing postures) to the main objects in the input image without changing their identity or attributes. To guarantee consistent attributes, some existing methods fine-tune the entire model or the textual embedding for structural consistency, but they are time-consuming and fail to perform non-rigid edits. Other works are tuning-free, but their performances are weakened by the quality of Denoising Diffusion Implicit Model (DDIM) reconstruction, which often fails in real-world scenarios. In this paper, we present a novel approach called Tuning-free Inversion-enhanced Control (TIC), which directly correlates features from the inversion process with those from the sampling process to mitigate the inconsistency in DDIM reconstruction. Specifically, our method effectively obtains inversion features from the key and value features in the self-attention layers, and enhances the sampling process by these inversion features, thus achieving accurate reconstruction and content-consistent editing. To extend the applicability of our method to general editing scenarios, we also propose a mask-guided attention concatenation strategy that combines contents from both the inversion and the naive DDIM editing processes. Experiments show that the proposed method outperforms previous works in reconstruction and consistent editing, and produces impressive results in various settings.

Duolikun Danier, Fan Zhang, David Bull

Existing works on video frame interpolation (VFI) mostly employ deep neural networks that are trained by minimizing the L1, L2, or deep feature space distance (e.g. VGG loss) between their outputs and ground-truth frames. However, recent works have shown that these metrics are poor indicators of perceptual VFI quality. Towards developing perceptually-oriented VFI methods, in this work we propose latent diffusion model-based VFI, LDMVFI. This approaches the VFI problem from a generative perspective by formulating it as a conditional generation problem. As the first effort to address VFI using latent diffusion models, we rigorously benchmark our method on common test sets used in the existing VFI literature. Our quantitative experiments and user study indicate that LDMVFI is able to interpolate video content with favorable perceptual quality compared to the state of the art, even in the high-resolution regime. Our code is available at https://github.com/danier97/LDMVFI.

Songmin Dai, Yifan Wu, Xiaoqiang Li, Xiangyang Xue

Recent unsupervised anomaly detection methods often rely on feature extractors pretrained with auxiliary datasets or on well-crafted anomaly-simulated samples. However, this might limit their adaptability to an increasing set of anomaly detection tasks due to the priors in the selection of auxiliary datasets or the strategy of anomaly simulation. To tackle this challenge, we first introduce a prior-less anomaly generation paradigm and subsequently develop an innovative unsupervised anomaly detection framework named GRAD, grounded in this paradigm. GRAD comprises three essential components: (1) a diffusion model (PatchDiff) to generate contrastive patterns by preserving the local structures while disregarding the global structures present in normal images, (2) a self-supervised reweighting mechanism to handle the challenge of long-tailed and unlabeled contrastive patterns generated by PatchDiff, and (3) a lightweight patch-level detector to efficiently distinguish the normal patterns and reweighted contrastive patterns. The generation results of PatchDiff effectively expose various types of anomaly patterns, e.g. structural and logical anomaly patterns. In addition, extensive experiments on both MVTec AD and MVTec LOCO datasets also support the aforementioned observation and demonstrate that GRAD achieves competitive anomaly detection accuracy and superior inference speed.

Ernie Chu, Tzuhsuan Huang, Shuo-Yen Lin, Jun-Cheng Chen

This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position information, such as a normal G-buffer, or perform text-guided editing on videos captured in real-world scenarios. We employ explicit optical flows to construct a practical coding that enforces physical constraints on generated frames and mediates independent frame-wise scores. By leveraging this coding, maintaining temporal consistency in the generated videos can be framed as an optimization problem with a closed-form solution. To ensure compatibility with Stable Diffusion, we also suggest a workaround for modifying observation-space scores in latent Diffusion Models. Notably, MeDM does not require fine-tuning or test-time optimization of the Diffusion Models. Through extensive qualitative, quantitative, and subjective experiments on various benchmarks, the study demonstrates the effectiveness and superiority of the proposed approach. Our project page can be found at https://medm2023.github.io

Zesen Cheng, Kehan Li, Peng Jin, Siheng Li, Xiangyang Ji, Li Yuan, Chang Liu, Jie Chen

Unified visual grounding (UVG) capitalizes on a wealth of task-related knowledge across various grounding tasks via one-shot training, which curtails retraining costs and task-specific architecture design efforts. Vertex generation-based UVG methods achieve this versatility by unified modeling object box and contour prediction and provide a text-powered interface to vast related multi-modal tasks, e.g., visual question answering and captioning. However, these methods typically generate vertexes sequentially through autoregression, which is prone to be trapped in error accumulation and heavy computation, especially for high-dimension sequence generation in complex scenarios. In this paper, we develop Parallel Vertex Diffusion (PVD) based on the parallelizability of diffusion models to accurately and efficiently generate vertexes in a parallel and scalable manner. Since the coordinates fluctuate greatly, it typically encounters slow convergence when training diffusion models without geometry constraints. Therefore, we consummate our PVD by two critical components, i.e., center anchor mechanism and angle summation loss, which serve to normalize coordinates and adopt a differentiable geometry descriptor from the point-in-polygon problem of computational geometry to constrain the overall difference of prediction and label vertexes. These innovative designs empower our PVD to demonstrate its superiority with state-of-the-art performance across various grounding tasks.

Zhongxi Chen, Ke Sun, Xianming Lin

Camouflaged Object Detection (COD) is a challenging task in computer vision due to the high similarity between camouflaged objects and their surroundings. Existing COD methods struggle with nuanced object boundaries and overconfident incorrect predictions. In response, we propose a new paradigm that treats COD as a conditional mask-generation task leveraging diffusion models. Our method, dubbed CamoDiffusion, employs the denoising process to progressively refine predictions while incorporating image conditions. Due to the stochastic sampling process of diffusion, our model is capable of sampling multiple possible predictions, avoiding the problem of overconfident point estimation. Moreover, we develop specialized network architecture, training, and sampling strategies, to enhance the model’s expressive power, refinement capabilities and suppress overconfident mis-segmentations, thus aptly tailoring the diffusion model to the demands of COD. Extensive experiments on three COD datasets attest to the superior performance of our model compared to existing state-of-the-art methods, particularly on the most challenging COD10K dataset, where our approach achieves 0.019 in terms of MAE. Codes and models are available at https://github.com/Rapisurazurite/CamoDiffusion.

Yiwen Chen, Chi Zhang, Xiaofeng Yang, Zhongang Cai, Gang Yu, Lei Yang, Guosheng Lin

Recent strides in Text-to-3D techniques have been propelled by distilling knowledge from powerful large text-to-image diffusion models (LDMs). Nonetheless, existing Text-to-3D approaches often grapple with challenges such as over-saturation, inadequate detailing, and unrealistic outputs. This study presents a novel strategy that leverages explicitly synthesized multi-view images to address these issues. Our approach involves the utilization of image-to-image pipelines, empowered by LDMs, to generate posed high-quality images based on the renderings of coarse 3D models. Although the generated images mostly alleviate the aforementioned issues, challenges such as view inconsistency and significant content variance persist due to the inherent generative nature of large diffusion models, posing extensive difficulties in leveraging these images effectively. To overcome this hurdle, we advocate integrating a discriminator alongside a novel Diffusion-GAN dual training strategy to guide the training of 3D models. For the incorporated discriminator, the synthesized multi-view images are considered real data, while the renderings of the optimized 3D models function as fake data. We conduct a comprehensive set of experiments that demonstrate the effectiveness of our method over baseline approaches.

Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu

Despite significant progress in utilizing pre-trained text-to-image diffusion models to guide the creation of 3D scenes, these methods often struggle to generate scenes that are sufficiently realistic, leading to "neural scene degeneration". In this work, we propose a new 3D scene generation model called Real3D. Specifically, Real3D designs a pipeline from a NeRF-like implicit renderer to a tetrahedrons-based explicit renderer, greatly improving the neural network's ability to generate various neural scenes. Moreover, Real3D introduces an additional discriminator to prevent neural scenes from falling into undesirable local optima, thus avoiding the degeneration phenomenon. Our experimental results demonstrate that Real3D outperforms all existing state-of-the-art text-to-3D generation methods, providing valuable insights to facilitate the development of learning-based 3D scene generation approaches.

Chaofeng Chen, Shangchen Zhou, Liang Liao, Haoning Wu, Wenxiu Sun, Qiong Yan, Weisi Lin

Real-world image super-resolution (RWSR) is a long-standing problem as low-quality (LQ) images often have complex and unidentified degradations. Existing methods such as Generative Adversarial Networks (GANs) or continuous diffusion models present their own issues including GANs being difficult to train while continuous diffusion models requiring numerous inference steps. In this paper, we propose an Iterative Token Evaluation and Refinement (ITER) framework for RWSR, which utilizes a discrete diffusion model operating in the discrete token representation space, i.e., indexes of features extracted from a VQGAN codebook pre-trained with high-quality (HQ) images. We show that ITER is easier to train than GANs and more efficient than continuous diffusion models. Specifically, we divide RWSR into two sub-tasks, i.e., distortion removal and texture generation. Distortion removal involves simple HQ token prediction with LQ images, while texture generation uses a discrete diffusion model to iteratively refine the distortion removal output with a token refinement network. In particular, we propose to include a token evaluation network in the discrete diffusion process. It learns to evaluate which tokens are good restorations and helps to improve the iterative refinement results. Moreover, the evaluation network can first check status of the distortion removal output and then adaptively select total refinement steps needed, thereby maintaining a good balance between distortion removal and texture generation. Extensive experimental results show that ITER is easy to train and performs well within just 8 iterative steps.

Junghun Cha, Ali Haider, Seoyun Yang, Hoeyeong Jin, Subin Yang, A. F. M. Shahab Uddin, Jaehyoung Kim, Soo Ye Kim, Sung-Ho Bae

A significant volume of analog information, i.e., documents and images, have been digitized in the form of scanned copies for storing, sharing, and/or analyzing in the digital world. However, the quality of such contents is severely degraded by various distortions caused by printing, storing, and scanning processes in the physical world. Although restoring high-quality content from scanned copies has become an indispensable task for many products, it has not been systematically explored, and to the best of our knowledge, no public datasets are available. In this paper, we define this problem as Descanning and introduce a new high-quality and large-scale dataset named DESCAN-18K. It contains 18K pairs of original and scanned images collected in the wild containing multiple complex degradations. In order to eliminate such complex degradations, we propose a new image restoration model called DescanDiffusion consisting of a color encoder that corrects the global color degradation and a conditional denoising diffusion probabilistic model (DDPM) that removes local degradations. To further improve the generalization ability of DescanDiffusion, we also design a synthetic data generation scheme by reproducing prominent degradations in scanned images. We demonstrate that our DescanDiffusion outperforms other baselines including commercial restoration products, objectively and subjectively, via comprehensive experiments and analyses.

Qingyuan Cai, Xuecai Hu, Saihui Hou, Li Yao, Yongzhen Huang

Recently, diffusion-based methods for monocular 3D human pose estimation have achieved state-of-the-art (SOTA) performance by directly regressing the 3D joint coordinates from the 2D pose sequence. Although some methods decompose the task into bone length and bone direction prediction based on the human anatomical skeleton to explicitly incorporate more human body prior constraints, the performance of these methods is significantly lower than that of the SOTA diffusion-based methods. This can be attributed to the tree structure of the human skeleton. Direct application of the disentangled method could amplify the accumulation of hierarchical errors, propagating through each hierarchy. Meanwhile, the hierarchical information has not been fully explored by the previous methods. To address these problems, a Disentangled Diffusion-based 3D human Pose Estimation method with Hierarchical Spatial and Temporal Denoiser is proposed, termed DDHPose. In our approach: (1) We disentangle the 3d pose and diffuse the bone length and bone direction during the forward process of the diffusion model to effectively model the human pose prior. A disentanglement loss is proposed to supervise diffusion model learning. (2) For the reverse process, we propose Hierarchical Spatial and Temporal Denoiser (HSTDenoiser) to improve the hierarchical modelling of each joint. Our HSTDenoiser comprises two components: the Hierarchical-Related Spatial Transformer (HRST) and the Hierarchical-Related Temporal Transformer (HRTT). HRST exploits joint spatial information and the influence of the parent joint on each joint for spatial modeling, while HRTT utilizes information from both the joint and its hierarchical adjacent joints to explore the hierarchical temporal correlations among joints. Extensive experiments on the Human3.6M and MPI-INF-3DHP datasets show that our method outperforms the SOTA disentangled-based, non-disentangled based, and probabilistic approaches by 10.0%, 2.0%, and 1.3%, respectively.